Thread #1012229
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Is even possible to create these pictures using 3D in blender?
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>>1012295
It's not zero effort but it's less effort then rendering every single frame manually by drawing it in 2d.
>>1012293
Rendering the full animation will take hours, but in such delicate area you probably want to render individual frames to check if they're alright. That's gonna be like 20 seconds.
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>>1012310
This guy is stupid, everyone knows rendering can create videos. The problem is the staging and background. You can’t have those things be in one location in one file.
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>>1012331
Normal is a vector that describes light response of a geometry. By default it's perpendicular,
in advanced NPR styles and especially in anime normals are most often manually edited and deviate highly from that.
You can get non-perpendicular normals also automatically by using "shade smooth" instead of "shade flat" or with modifiers like "smooth by angle".
https://www.youtube.com/watch?v=oKfFi1MpO9c
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So yeah when I said "adjust normals" in >>1012280 I meant something like true 2d anime production in Blender. You will probably need to render it frame by frame and adjust normals manually between frames (in addition to moving their bones and so on) for it to look good. And even with this, using 3d here is probably still less time consuming than drawing every frame manually like traditional anime production.
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>>1012339
I thought of your stupid comment and this show up on /g/, see how stupid you sound.
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>>1012383
> Like, the whole point and advantage of 3d is you avoid to manually do stuff each frame
You avoid stuff that you can avoid.
The need to artistically break physical rules of lighting and proportions of your models is something where you can't avoid doing manual adjustments.
What you can avoid is redrawing 100% of it from scratch.
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>>1012384
Drawing will be better because you can plan ahead vs not having a plan in 3D. That’s the major advantage in drawing that 3D also uses. Stop being stupid, none of what you’re saying is better than 3D, it’s only making things worse.
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>>1012388
It’s called Drawing and the creator did drew it. All visual novels during the digital age transaction were hand drawn and printed into digital. InspirationTuts is a known YouTuber who lies about shit in 3D and never was an artist.
A real example of how art went to digital: https://www.crunchyroll.com/watch/G4VUQ1E0Q/lets-make-bishojo-games-to gether
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>>1012397
>Never used mouse for drawing
>Never used Microsoft Paint
>Never used obsolete dead computer to make VN
You have been wrong about everything in VN. Not once did you even consider drawing as part of 3D production. You just think we magically created from our thoughts when big studios had concepts arts.
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>>1012383
Most models emulating a 2D style simply make normals around the face flat. Because it's too much work to craft the normal masks required to handle all the various angles. a camera might view the face in.So it's easier to just remove the shading.
>>1012388
>>1012340
It shouldn't take 4 months to create that short length of animation. And if I recall, that artist actually uses grease pencil to draw the smears and other minor details. So it still comes down to drawing to really sell the look.
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File: ucupumar-yae-miko.jpg (261.5 KB)
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You might want to check ucupumar at artstation
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