Thread #1016792
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AAAAAAAAAAAAAAAA
>please wait a while b4 making a thread
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>>1016792
walking
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>>1016803
Don’t ignore the fact about you making eyelashes and eyebrows into bigger objects. Then if i just wanted to move the body the head was not attached to the other parts thus making it impossible to rig. Don’t you dare blame this on me when it was your creation decisions.
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>>1016832
imported to jewnity now
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>>1016841
No hair physics no shapekeys (not to be mistaken for Blendkeys that Maya names it) and halo isn’t following lore accurate moments.
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>>1016841
halo values tweaked + rotates with head now
hair physics
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>>1016872
>>1016883
>>1016894
You blendead brains need this. I can still see you trying to fake the halo into following the character instead of doing the smart thing and connecting it to the character.
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>>1016894
make it jiggle like sonic's chao
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>>1016898
Because lore accurate blue archive Halo is slanted and also how would you feel if you had to animate an entire head like in this video to only find the person who rigged the character to be slacking in their job: https://www.youtube.com/watch?v=Efg5V-vnVzc
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>>1016907
OP doesn’t know how rigging works, incorrectly put the halo on the character and tried to fake it to make it. Not a single fandom in the Blue Archive made these mistakes, not the MMD people, not Nexon and not the artist.
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>>1016906
That looks silly. It's stuck to her head like a fucking invsible stick is through it.
I suspected thats what you were saying but then you had the audacity to post a rigging textbook? Seriously? You just want him to parent the halo to the head joint with no dynamics or movement at all? That is not an expression of skill.
I cam into this thread specifically to make fun of OP for doing that and he didnt so I praised him.
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>>1016911
Technically that’s lore accurate halo from the Renaissance era. I’m sure there’s a actual reason why all paintings depict the halo behind the person instead of on top.
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>>1016912
You are correct. This bouncy effect is the best one, follow is better than parenting, but it still looks inorganic. It needs a little bit of "over compenation" to look natural.
>>1016916
The reason is because a "halo" isn't supposed to be a glowing circle. It's the appearance of a bright light shining behind someone's head. Pre-renaissance medieval art got very "symbolic". You can say it was because christianity stifled artistic developement. you can also say that the meaning of the art became more important than the "technical correctness" of it. Either way we get the idea of the physical halo from these symbolic representations of a real thing you can see.
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>>1016792
sexo
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https://alicedev98.itch.io/jtf-prototype
prototype out
minigame for now
>>1018255
just look for animation tutorials in utube. I remember doing sebastian lagues a long time ago.
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>>1018568
What I like to do is have a model file with my character, bound to the joint hierarchy with no special constraints or controls or any extraneous nodes I dont want in the unity prefab. Then I'll have a separate one with my rig controls all set up. When I want to make an animation I "Save As" my rig model to a new file.
Unity wants you to "slice" the time line after import for animations. So to animate for that you just say animate a 1 second walk cycle, then just keyframe everything that's needed at it's desired position at the end of that sequence. then I'll skip ahead some frames and pose the character for the next sequence and keyframe everything in that pose to. So the pose at the end of the last sequence and the pose at the beginning of the next sequence are rock solid. Sometimes if you're animating long sequences you'll come to take for granted that certain things aren't moving. Then way later down the line you move something, and all your previous animation is fucked up. So I keyframe all at the beginning and end of each little animation.
I also keep animations in separate files based on their association. Like a file of walking animations, a file for sword attack animation.
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1. The "bake animation" option is required if you're dropping your raw 3d file directly into unity. Mine is greyed out because I exported to FBX, but if you're just starting out doing it this way is simpler.
2.
When you're slicing out your animations there are these options which were confusing to me. Here youre deciding if whether the animation you have, moving the character around, should actually make the whole game object move around in the scene. These setting how I have them make the character just wiggle in place, and then you must use a script to make the character move. It's the simplest way to go.
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>>1020045
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>>1020041
progress today
mostly back hair which i liked and did some twintail curves which kinda look underwhelming sadly. Maybe it needs to be a big strand splitting into three.
Some anons saying about problems bout the face but that can be retopoed later if some problem arises. Its the easiest part to tweak imo
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>>1020111
earrings, coat, undercoat done.
idk about my upper coats topology.
gotta still work on the neck part which should be easy and hands too.
After that texturing,shading. Might have to change face topo for normals/shadow shading.
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>>1020292
progress today
just have to figure out how to shade that nose
and yeah im not definitely cheating by showing it in ortho.
I dont even know if i should rig. This shit is taking me ages.
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All done.
https://take-me-to.space/rOnw97VD.rar
>>1020402
>>1020428
gave up on the normals and i just painted on it.
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time to make some insect repellent
>>1020492
thanks but its not that good. I havent had practice and which is why it took me almost a week to finish.
>>1020495
i was planning to make an h-game from it meh. I just wanted to get it over with.
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>>1020552
>i was planning to make an h-game from it meh. I just wanted to get it over with.
Thats why you need teams. All the work needed to kake a good functional 3d model is draining. Then you realize you need to rig, and animate, and import, and code, and do UI, etc. And all of these things need as much care and attention to do right as the 3d model or else theyre shit.
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>>1020579
I just had a brainfart which made me work really slow.
if anything i really really need to work on my shading/rendering/texturing.
What you say is valid but i decided myself that i wouldnt collab with anyone until i can pay them for their work.
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>>1016792
Another day another unfinished project
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>>1020925
No it doesn’t, told it to make one character sheet in 3D t position of a blonde teen girl with maid outfit and bow accessory. Completely ignored the t poses no matter how much i keep prompting it to be corrected.
Ai is a joke, if i hired someone they would understand and had the job done within a hour.
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>>1020930
You have to know how to use ai to use it. Yeah i generated a collection of over 100 good enough t/a posed model sheets(before the bing image creator seemingly banned them), but for very 1 that i could use i generated a dozen that didnt.
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>>1020941
Where's the issue with this? Tell me the problem you just cant get over and then show me a proper image plane.
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>>1020952
>leaving all creative decisions
>all
You make the prompt
You edit the inage
You make the model
You decide what details to use or not use.
You have final say in how the model looks.
Youre leaping, desperately clawing for some reason to hate it. Right uo until image generation the usual advice was to steal modelsheets. Thats just as much leaving ceative control in the hands of another.
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>>1020961
It's in the wrong thread is what it is. Like, you didn't even fucking bother to generate a little girl to at least pretend you have any interest in matching the thread's theme. No, gotta just shit out any random garbage to derail other threads because that's all you AI shitters can do.
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>>1020963
>Like, you didn't even fucking bother to generate a little girl
Cool excuse to not confront my challenge. Now what?
Post for post ive contributed more to this thread than any one except the OP actually making the models. You have no idea who inam now answer for your retarded assertions.
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>>1020965
The aiee threads are about making models and you're on a creative 3d board, so you have contributed neither to the thread nor the board. You're just parasitic background noise, drowning contributions in irrelevancy
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>>1020967
Cool another excuse. I gave op instructions on importing models to unity and slicing animations. What do you do? Complain? Can you draw or model at all?
Im on the creative 3d board because I'm a creative 3d modeller.
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>>1020969
>I gave op instructions on importing models to unity and slicing animations
lol, even if I believed you were the one giving it, and not just appropriating someone else's work as AI shitters are known to do, all of OP's unity posts are before the slicing "advice" which got no replies. This was just a fart in the wind, although I'd at least grant you that it was a more constructive approach than the AI garbage
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>>1020970
>posts no advice
>posts no work
>cant draw
>cant model
>still hasnt responded to the challenge.
Everytime i deal with one of you my body of work grows while yours stays at 0. Why are you even on /3/? Just to demoralize the 4-10 people who post here? Why are you threatened by this board?
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>>1021003
Catbox is the only site that somehow manages to ban every VPN IP I try, and I've had a lot of them over the years: both paid VPN services and private self-hosted VPS. And I'm not talking about posting, I'm talking about simply viewing. Idk how they're doing it, and more importantly WHY, but they're way more hardcore than mainstream social media. The glow in unreal.
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>>1021039
I'm not the guy posting the slop, as a matter of fact I've been following OP's threads for months, but >>1021003 is the first post I've ever made on these threads. I'm not the guy posting the slop, I think he's retarded for thinking you can use inconsistent dogshit like >>1020961 for reference for 3D models. Also, I didn't use AI for the edit, you can easily tell where I painted over with a hard brush. I don't use AI.
>>1021043
(perky buds) / 1e6 > perfectly flat
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sorry lads i've been shitting myself lately. I just wanted a lolicon artist girlfriend.
I dont even know if i can finish this fern model. I feel like its gonna be ugly.
>>1021896
there is avoiding of course. It was just like that cause i didnt add a loop for the tummy yet.
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>>1022073
That’s obviously for drawing, this doesn’t apply to the 3rd dimension where body proportion is different in the legs, arm and head. You need to add meat to those muscles and the hands be the size closest to the wrist but not over flowing that it looks like a glove.
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>>1022121
https://files.catbox.moe/5vgxsk.zip
link for basemodel
im going to sleep
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>>1022164
no he has a point. to tell you the truth i really have no will in learning 2D since my long term plan is to get an artist for it and it would take me months or years to learn. not to mention my terrible handwriting skills because i skipped thos writing lessons when i was a kid lol.
>>1022165
i just added seams and resized it to her body proportions manually.
I used the unsubdivided mesh of course and i moved the bones too.
Also gotta dip. Good night anons. Hopefully i'll be done with the model tomorrow.
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>>1022165
different anon here, another very reliable method is as follows:
-skin the mesh to a basic armature that has all relevant spine and limb bones for proportions
-in pose mode, pose that near or on top of your ref with the same pose, and iteratively scale the bones and adjust the pose as close as you can
-clear all rotations and translations, which brings you to rest pose but with correct proportions
Then you make that the new reste pose by:
-duplicate the armature modifier
-disable the first modifier and apply the second. Mesh likely becomes super weird
-select all bones, apply pose as rest pose (ctrl-A). Mesh is normal again, the adjusted proportions are now the actual armature proportions.
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>>1022178
Are you sure?
First, you need to demonstrate that you know what "better" is.
Then he has to decide that that "better" is actually the direction he wants to go towards.
And then he has to make sure that what you're posting is actually related to his particular circumstance and direction of travel.
And through all of this, you two have to constantly verify that you are indeed each other, so that some other fucker can't derail whatever you're doing.
And even then, you'll have to put effort into describing complex things in text that could be demonstrated with a few seconds of video, because by god you're never posting your work to help someone. Even though "helping" is what you claim to want to do.
I really think you and the rest of no work anonymous shitters on the creative boards are just here to fuck with better people. There's nothing else you could do without posting your work. No matter how much you try to backseat someone else's art nobody is ever coming to save you.
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>>1022161
Damn, wax is crazy good at making those perfect proportions. Need to study his works more
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>>1022187
hair is done? It went well for the first time.
Next are the ribbons, eyes, eyebrows and lashes. After that UVs + texturing.
Dont know if i should do the microbikini or get a more modest clothing. I like things lewd and cute at the same time and microbikini kinda kills that.
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>>1022199
mouth rig is done ish? I love how it turned out.
Ill control the eyes via shapekeys though.
>>1022201
sundress or an oversized button down shirt on top would be nice yeah. Ill do it later.
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>>1022210
This one goes down the full rabbit hole and has music that'll haunt you forever once you've watched and integrated all three parts, but it's extremely complete:
https://www.youtube.com/watch?v=9m4_nxsobnY
This one's for cartoony mouths is pretty interesting too
https://youtu.be/5D16SNTivZQ?si=M22g8jJM7Xz8eg5d&t=305
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>>1022255
body painting is done(?) im really shit at this...
microbikini and other fluff stuff is next.
After that rig the clothes and the twinpig tails and we are done. (with the jas model)
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>>1022211
Very nice job! just wanted to mention that you could've also used his other artworks to better match proportions
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>>1022166
>i really have no will in learning 2D since my long term plan is to get an artist for it
You're going to hit a ceiling without 2d skills, and you might have already. You can get only so far tracing 2d drawings without actually understanding the forms, and if you're going to pay someone, get a 3d artist to fix your shit up instead.
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>>1022300
Progress. Cloth physics and button down shirt (which looks like shit). More shapekeys tomorrow.
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>>1022310
progress
doing animations now. Im satisfied with the physics.
i barely have any experience on animating two armatures at once and syncing them would be really hard in unity.
Also i really really need to learn drivers to procedurally open her mouth with a cylinder instead of doing it manually.
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>>1022337
Rather than drivers, what you need to look into is constraints. Basically you have a set of pseudo-collision bones that use a shrinkwrap constraint to the lollipop or whatever you'd want her to slide her lips around, and those in turn constrain the controls for the mouth, or are the mouth controllers in the first place
https://www.youtube.com/watch?v=bLps8bgIeJ4
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negative progress today
shit happens. good night
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No way I'm learning all this
I just wanna do animations not modeling
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>>1022065
There's no avoiding it, you just moved it closer to the midline.
The 5-star inherently arises from connecting the legs (pic related)
You can bring it somewhere flatter, but not erase it. It's similar to the 3-line intersections in the vertices of a cube.
https://files.catbox.moe/b8429f.png
(sorry I can't upload files)
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progress later. I've been procrastinating bad lately.
might even collab with another anon on a project later too.
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progress today.
added the sundress and tweaked wind settings. Also mouth object tracking. I dropped using bones for the mouth.
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farmer basemodel is done. rigging next. Procrastination on ATH again
I might be getting an RTX 4070 laptop soon.. Big jump from integrated graphics since 10 years ago.
I really wanted to try substance to up my texturing and gamedev levels.
>>1022712
thank you anon.
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sorry for the lack of progress again anons. just waiting on my rtx laptop
definitely not using it an excuse to procrastinate.
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im getting the laptop tomorrow aaaaaaaaaaaaaaaaaaaaa thank god.
>>1023280
>>1021007
>the glow is unreal
i never had any problems with catbox. I think its your govt shit, ISP or DNS thats doing shit because im using protonVPN and i can access it just fine.
Also IIRC they're funded by patreonbux and that catbox.space thing
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Picked up this project again. I'll be making this with the jas one at the same time.
Made the swimsuit its own mesh.
>>1023417
i was just planning for the JTF mem and the other trinity mobs. Also variants of sensei around the town for h-scenes.
Who do you want to suggest?
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>>1023494
sailorfuku is done. Im going to sleep.
Good night.
tomorrow ill start doing the nonchibi model. Im excited since i could make it as high quality as possible now.
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>>1023530
hair is done
too much procrastinating today
>>1023537
i dont get what you mean. thats just the default blender material. If i apply a toon shader you cant literally see a thing,
>>1023538
matroos-sans drawing song
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proggy for the day.
been lagging these past few days.
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>>1023679
small progress
added mouse aiming instead of autolock. I like it better
more later
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>>1023696
dialogue system now.
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>>1023531
Tatsukkowai, I’ve been watching her for some time and she’s too captivating… ToT
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>>1023705
Dialogue UI progress today and stats(backend stuff)
little steps everyday
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earlier progress
i might be actually getting back to autotarget soon.
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>>1016916
>>1016928
pretty unrelated but caravaggio's The Calling of Saint Matthew remains my favorite depiction of the halo in any media. its very understated but filled with gravitas
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>>1025111
progress
making mini easter princess
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>>1025398
dress, hairtweaks and the crown now.
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>>1025416
UVs, Textures, Material/Outlines setup. Twintails and face next
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>>1025423
rigged now. Next is game engine.
Ill start making a GDD.
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>>1025447
missed out on some rigging. Another progress.
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>>1025462
Peep princess is next. Made from mini princess base
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>>1025470
peep princess is done. Now to rig.
Lost some timelapse progress sadly.
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>>1025472
peanut butter princess is done.
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>>1025531
chocolate princess now.
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>>1025555
chocolate princess is done although i still gotta tweak her hair and crown.
Doing it tomorrow.
Good night.
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>>1025571
creme princess now.
back hair tomorrow.
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>>1025685
all done. Timelapse of creme.
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>>1025827
here are the models.
Has FBX (Unity), Non-ARP, ARP rigged (use addons)
Enjoy.
https://files.catbox.moe/mkb78i.7z
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