Thread #1020623
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How can I create these two characters quickly with the least resources possible? Would an AI mesh generator be able to do the job, including shipped generated HD textures?
Seen people in shorts crank out entire anime girls in Blender or AI in like 7 minutes, meanwhile I’m still stuck tryin to do it.
Not looking for a "learn topology" lecture. I want to know what pipeline actually gets y'all from nothing to anime girl fast. Bonus if I no need to spend 3 months learning blender sculpting for it.
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>>1020623
>quickly with the least resources possible
why is this always added to questions here? are people who ask questions fucking retards who think they can make a model really fast using some magic trick or something?
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>>1020623
>How can I create these two characters quickly with the least resources possible?
Quickly with the least resources possible? Okay, so you'll need a gaming tier powerful pc, zbrush, maya or blender, mari or substance painter or photoshop, a private tutor or suffer through coursefuckery, several years of diligent study and practice, passion for the medium and in the end about two months on this particular project, best of luck
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>>1020623
>Would an AI mesh generator be able to do the job, including shipped generated HD textures
Yeah for sure. You dont actually need to know how to make 3d models to make a 3d model, its mostly just old people trying to gatekeep because it was hard in the 90s. Just get your AI model, import to blender, run retopologize once or twice, put some bones on it with rigify and you're done
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>>1020712
I'm sorry, I was gatekeeping. In reality there is a third way. If you don't want spend years learning, or spend $$$ on a commission there is a third secret way. You will need to find a professional modeller who will take months out of their busy schedule and do it for you for free. Best of luck!
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>>1020623
If you want high fidelity slop then I suggest you look into Daz studio. It has enough presets and assetpacks with possible variations and modification settings to allow you to make some slop high fidelity model almost as if you were in videogame character creator. Look into the workflow, and don’t use AI. Current 3D AI is only good at making sculptures and rock assets.
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>>1020623
outsource to indian, bangladeshi, indonesian, sri lankan farms.
3 months is not even close how much you'd need for that. It'll take you multiple displicines rigging, topo, weight painting, cloth, sculpt, etc. characters of that caliber take weeks if not months to make properly for a whole team where there's a person solely for rigging, for weight painting, for sculpting, for clothing.