Thread #1024137
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100K POLYS FOR THIS!? WHAT IN THE GOY ARE THESE GOOKS SMOKING. WHAT HAPPENED TO RETOPOLOGY.
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>>1024146
& tits actually.
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Now THIS is retopo. crisp and clean ~27k.
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>>1024137
what game is this and how does ue handle lod?
if I remember right older tessellation would have a very high res version if you are close and you could get details to spawn in and map to it, effectively a very scalable level of detail slider without set hard asset replacements. see
https://www.youtube.com/watch?v=jjoFykQSZN0
around the minute and a half mark, this style never really made it to games, in games it was mostly ever used to smooth faces and barely got used
I know unreal streams a fuckload of its assets instead of loading them in, so what if this is just a single model acting as every level of lod at once the detail just streaming in as needed?
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>>1024405
It's The First Descendant and what this anon said is correct: >>1024426
I'm guessing OP is looking at the high-detail model of Viessa from the character select screen. Pic related is her regular model.
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>>1024470
makes alot of sense, if you get close to a face or boobs, the more detailed they are the better.
like if an entire screen is taken up with a face, you want that face to be fucking amazing,
or in the case of fighting games, when its 2 characters on screen at a time and you have a 4+ million polly budget, put 100k in the back and give the characters 1.95m poly budgets to work with.
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>>1024137
This is exactly what they should be doing and complaining about it just shows you don't know what you're talking about when it comes to modern character art in games. You want more topology in areas like the face so you can have facial animations that actually deform without breaking the shading and making it looks choppy and like shit. I don't ever wanna see xbox 360 ass low poly faces ever again because they look like shit. I wanna see high res faces that have good silhouetting and lighting interaction. I want high poly titties that look good and make me cum. You are stupid and will never get close to making AAA titties for any studio with this attitude.
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>>1024137
It's a UE thing. Here's the guy from lost soul aside
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>>1024772
Are you that guy who normally prattles on about vertex density being more important than edgeflow? Why are you allergic to good edgeflow. It's not even that hard to retopo. Or even just box model. If you have a good base mesh, then why sculpt with messy vertices. Just pull up your base mesh, and sculpt that.
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>>1024137
>100k
>a lot
ps4 games characters had more 15 years ago
is everybody here stuck mentally in 2007? when hl2 modding was at its peak?
console games are pushing 1 milion per character, here, have a screen of a hand from the new resident evil game
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>>1026191
true
/3/tards ruined the model meant for upclose cinema cutscenes of the characters. 100k retopo for a single hero doesn't even impact perfomance as we are not in 2007 anymore.
axe this low iq monkey nigger board, anime gooners with tgeir 5k chibis shouldnt dictate the realism genre.
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