Thread #1024252
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There are so many books on Blender. How do I know which are good??
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>>1024265
That's fair. A review will tell you that, but it's more likely to happen for more specialized books you'd read once you already know the generic aspects, like there's one on game character rigging that's full of cool tricks
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>>1024255
documentation only helps if you know exactly what you are looking for, which someone looking at 'learn blender 5' is not going to know, and youtube pads the fuck out of videos for ad revenue, more complex topics get far less padding, but again, going over basics is going to pad the fuck out of it.
largely you have
1) documentation, if you know you know
2) book/paid course, right to what you need, usually in a way that you can find what you want even if you are new
3) youtube, a pool of piss with some pockets of water, but another need to know to know
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>>1025127
Not entirely true. I started learning blender a couple of months back and they changed/moved/renamed a bunch of stuff between 4.5 and 5.0. not a lot but enough it's made a lot of older tutorials broken and obsolete
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i find it funny how this book is about learning to use a creative software yet the cover image is AI
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>>1025136
I know some things have changed, but it's not enough to ruin tutorials. You do a 2 second search and find out what moved. Everything in 3D requires search skills and self reliance, if that stops you, you were never going to make it anyway.
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