Thread #1024994
File: 1652934934032687106_1.jpg (91.3 KB)
91.3 KB JPG
Previous thread : >>1019271
Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@sulbi03
https://www.youtube.com/@Neogools_3D_Trainning
https://www.youtube.com/@Uzuki_Riha
https://www.youtube.com/@chichaart
https://www.youtube.com/@MrZingyGuy
https://www.youtube.com/@pachiko_blender
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122
https://www.youtube.com/@2amgoodnight
[YouTube] How to (Actually) Make Anime in 3D (ft. Dillongoo) (embed)
Sculpting:
https://www.youtube.com/@aurelien4280
https://www.youtube.com/playlist?list=PLMjnnUF3eJFe3jMRfUKMt0qK5zKIpxy 1t
https://www.youtube.com/@FlyCat1/videos
Image ref for sculpting :
https://mega.nz/file/A1gAyQDB#9dw9Bj3Dk3ofdyxhHfna4jnjsj2bZ63C3Cl75kop 98U
sculpt stream
https://drive.google.com/drive/folders/1UdkwS53pqmhrOWb8SeQf1IZ3X2w4vL Pp
81 RepliesView Thread
>>
What’s the most idiot proof way of making a black and white rendering of an animu render resemble the manga look?
I want to save time drawing by having vehicles and backgrounds get done in blender if that is possible.
>>
>>
>>
>>
>>
>>
>>
File: miro warmup4.jpg (38.4 KB)
38.4 KB JPG
>>1025054
ty!
>>1025062
no, i found it on cgpersia. it was a pain in the ass to download because of slow file hosters.
>>
>>
File: miro warmup5.jpg (30.8 KB)
30.8 KB JPG
>>1025120
you can if i finish it, but what is the point?
>>
>>
>>
>>
>>
File: miro warmup6.jpg (39.6 KB)
39.6 KB JPG
(Slow) progress has been made
>>
>>
To any prospective anime modelers:
Start with box modeling your figures for a long time and learn to rig/pose that. Do not waste your time with sculpting until you hit the limits of what you can do with regular modeling, you can get way further than you probably realize.
And if you can't draw, start learning to draw. A sculpting brush in someone's hand who can't use a pencil is practically useless.
>>
File: miro warmup7.jpg (35.3 KB)
35.3 KB JPG
>>1025214
good luck with that download
>>
>>
>>
File: miro warmup9.jpg (56.6 KB)
56.6 KB JPG
>>1025231
in the end she did not use the anchor brush
>>
>>
>>
>>
>>1025283
>Drawabox
DaB is bad after the first few exercises, and even those are garbage unless you have autism because it's a shittier version of Peter Han dynamic bible where at least it tries to be fun.
I would say do some of the first pages of Dynamic bible to get some line control and after that learn some accurancy
>Keys to Drawing
>Dorian Iten Accuracy
>Drawing with the right side of the brain (this one has way too much pseudoscience but the exercises are great, try to find the workbook)
>Krenz video about accurancy and grids
They all teach the same thing, grab one and if it doesn't work just use another one. After that just draw what you want or copy your favorite artist, it's way easier than jumping straight to anatomy.
Also that anon is right and wrong. Drawing isn't a requirement to do sculpting or modeling, but it helps a lot because they share the same skills.
>>
>>
File: 1770108256920.jpg (60.5 KB)
60.5 KB JPG
>>1025218
>Start with box modeling your figures for a long time and learn to rig/pose that
already did that multiple time, but i'm not satisfied with the result, should i sculpt it to get better shape result, especially the arm and leg part, i can't draw, but i don't mind learning anatomy while sculpting
>>
File: FDTwntcagAI-uoo.jpg (152.1 KB)
152.1 KB JPG
>>1025312
i want something like this, it has the shape, i know it's probably retopo, so my plan is box modeling, subdiv, sculpt, then retopo it to get the shape
>>
File: FEKz8vOagAIqB5g.png (159.2 KB)
159.2 KB PNG
>>1025313
or this
>>
File: dynamic-bible_0004.jpg (364.8 KB)
364.8 KB JPG
>>1025285
If this is the Dynamic Bible, it looks absolutely insane, overwhelming, and like the owl meme.
https://archive.org/details/dynamic-bible/page/n3/mode/1up
My brand of autism prefers a slower step-by-step process for spatial-imagination-challenged idiots, such as learning kanji starting from the simple shapes and then learning the ones assembled from the already learned Lego bricks...
I'll check out all of these, thank you! I'm probably not going to get into sculpting any time soon, but even with box modeling anatomy and texturing will be required... Anime models live or die by their textures after all.
>>
File: HASo6vGbkAAtBEs.jpg (132.5 KB)
132.5 KB JPG
Sharing the painted prototype of the GK whose sculpting process I posted a few threads ago, very happy with it
>>
>>
>>
>>
>>
>>
>>
>>
File: miro warmup10.jpg (51.8 KB)
51.8 KB JPG
slow progression on miro´s tutorial.
>>
>>
>>
>>
>>
File: sculpt_progress.png (1.2 MB)
1.2 MB PNG
slow progress here as well on my sakura face rescuplt. doing ears now
>>
>>
>>
File: 1770200728100574.jpg (132.6 KB)
132.6 KB JPG
Anyone got a good loli basemesh..? I need some reference
Also I'm getting hard filtered by this "not like the others" captcha lmao
>>
Noggi just posted a 15 hour video about anime in Blender and DaVinci Resolve. It's not a tutorial course where you build a basemesh, but it does at least touch on basically everything. So it looks to mostly be useful as a reference for a narrow topic you might want more info on.
https://www.youtube.com/watch?v=xZWxEoa-Dwk
https://noggi3d.notion.site/3d-anime-guide
>>
File: 1740515681948730.webm (2.4 MB)
2.4 MB WEBM
>>1025644
you could try ripping the 3d assets from the game if you need a reference. https://docs.google.com/document/d/17pGhsnuhevWhfD8Ro7lahlV6NQGU7mjPuD whMjzRvQw/edit?tab=t.0
>>
File: sculpt_progress1.png (958.6 KB)
958.6 KB PNG
some progress on ears, going for eye next.
>>
File: Illustration.jpg (1.1 MB)
1.1 MB JPG
>>1025664
you went high poly too early. correcting all this little bumps will be a pain in the ass now.
>>
>>
>>
File: sculpt_progress2.png (1.2 MB)
1.2 MB PNG
>>1025683
I'm using a 10 year old pc, with an upgraded gpu. In the tutorials I see on youtube, they get to millions of vertices, and they're probably on an ipad or something.
>>
File: arisu_mesh.png (490.8 KB)
490.8 KB PNG
>>1025663(me)
testing the steps, apparently, you don't need anything other than asset studio and mishiro for the mesh. Exported directly into obj to blender.
>>
>>1025285
Agree about DaB, only thing I'd highly recommend against there is Drawing on the Right Side of the Brain. Completely avoid that one. Dodson is best there
>Also that anon is right and wrong. Drawing isn't a requirement to do sculpting or modeling, but it helps a lot because they share the same skills.
I never said it was "required." It was more a warning to the hundreds of people I've seen intentionally handicap themselves by avoiding it. When you go to an art school, you're required to do half a year or a year of basic drawing anyway.
It's far easier to learn anatomy and design in 2D, and drawing skills will never negatively impact your 3D.
>>1025312
You're fundamentally limited by your knowledge of anatomy, nothing to do with the modeling method used. It's not retopo either, you simply don't know how any of the muscle insertions work or major skeletal groups influence the surface of the body. Every form other than the obvious (tits, collarbones, abs) is completely smooth and lacking in detail to even hint at musculature. These are common errors made by people who avoid anatomy and learning to draw but think they can go right to sculpting anime.
>>1025332
>I am le special autism haver, I NEED to learn a certain way
That page is day 1 art class, you can't get lower. There's nothing insane about it if you actually read and followed along.
In modeling and drawing, you imagine the volumes as their cross-sections in order to know how to construct them. None of the concepts should be new to you but you have to actually put pen/pencil to paper to practice
>>
File: miro warmup11.jpg (49.6 KB)
49.6 KB JPG
>>
>>
File: miro warmup12.jpg (42.7 KB)
42.7 KB JPG
>>
File: 1771131536815.jpg (108.9 KB)
108.9 KB JPG
doing good work anon, i'll learn how to make anime figure once i figure how to make creature first
>>
>>
>>1025770
It has for a while
Some minute long tuts
https://www.youtube.com/playlist?list=PLrB1kuJIjcg7hWDe8SYTOfZho_xxbWx NJ
Gabbit
https://youtu.be/1HPK2zeR9tA?t=28
>>
>>
>>
>>
File: miro warmup13.jpg (52.2 KB)
52.2 KB JPG
she used zmodeler for the ruffles. i was able to make them by copying her steps but i have no idea what i was doing. that went completely over my head.
>>
File: miro warmup14.jpg (22.4 KB)
22.4 KB JPG
Progress has been made on miro´s tutorial. But now i have a crease on the hand. How do i remove it? Smooth burush only smooths the polygons around the crease. Clay brush puts only clay on around the crease. Inflate brush inflates everything around the crease... I don´t want to dynamesh the whole hand. There must be a sculpting solution for this.
>>
>>
>>
File: cfe41e35a75fbf466b228d4d1084e5ed.jpg (60.5 KB)
60.5 KB JPG
How would I make something like this in Blender?
>>
>>
>>
File: detail-3dartist-keeki-us-04.png (203.8 KB)
203.8 KB PNG
Anyone checked this tutorial? Any good for a beginner (who is going through some basic cgcookie/donut first)? Don't mind dropping $150 on it if it's good, but would like to know first.
https://coloso.global/en/products/3dartist-keeki-us
>>
>>
>>
>>
File: Moka_Wip01.jpg (361.9 KB)
361.9 KB JPG
>>1026101
Great, glad to help! Morph target is useful but can cause this kind of problem
I finally had some time to start the new project. Blocked out the head and hair, which will be refined in the pose later
>>
>>
File: Moka_Wip02c.jpg (508.9 KB)
508.9 KB JPG
>>1026174
Thanks anon, and good catch. It's exactly that bow, I like to use it as a placeholder. Also a bit more progress from today
>>
File: miro warmup18.jpg (38.7 KB)
38.7 KB JPG
fine tuning has begun