Thread #1025103
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I want to rebuilt my granmas apartment. I kinda have a floor plan. My goal is a realistic looking scene that I can walk around in first person in VR. What would be the most efficient work flow? I thought of this:
1) 3D modeling the whole apartment in a Blender/Cinema 4D scene. Including all the furniture, etc. I'm a bit faster in C4D so I might use that. Do I have to take care of polygon count or such or doesn't it matter in a private project? I would probably do it quite rough with just cube after cube.
2) Export it all and import into Unreal. From there I add lightning, texture/materials/colors (or is this better done before export?).
3) Run in VR.
Is this a good plan? any suggestions?
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