Thread #1025425
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how can i make this in 3d? i'm suppose to join a cylinder to an hexagon and vice versa, but how? this is driving me crazy
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>>1025425
i also need to make it hollow, which is no problem though
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>>1025425
You create a cylinder that is a division of 6 (18 is fine) then you select every 6th edge and rotate it to meet the corner of the hex, then you select every other 6th edge and rotate it the other way
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>>1025432
You showed me yours I'll show you mine. I don't know what you're going to do with your models but you have a lot of vertices at this stage.
First you want to connect two cylinders with one cylinder being hexagonal. When you're connecting two things it really helps if they have the same number of vertices so the round cylinder has 12 vertices and the hexagonal also has 12.
Then subdivision, 3 segment bevels to retain the edges and raise the middle of the hexagons.
Tell me if that makes sense.
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>>1025527
polytroons spend 400 hours modeling and sweating over topology
ChADs precisely model down to millimetres with perfect shapes, use topology software to get perfect computer triangulation in 5 seconds and spend 5 minutes cleaning little things up manually in blender
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