Thread #1025617
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After seeing the new chinese video model (seedance 2.0), I'm completely blackpilled.
I think 2d and 3d animation and visual effects work are going to be over in ~5 years. You'll have a handful of senior, legacy people, mostly in comp for clean up, but I think everyone else is toast.
There'll be a short transition period, where you'll have VFX departments that are mostly comPrompters (already happening), but those positions won't last long.
It's actually over.
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>>1025617
It's not happening. Some parts of VFX maybe will be replaced with AI but anything that needs art direction and precise changes will remain. The doomer narrative is just a way to repackage fomo and get you to subscribe to them
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>>1025632
i think the tooling for art direction and edits is improving, and ultimately will offer enough control that clients will be okay with the end result. plus i think standards will drop a little; the thing about the slot-machine nature of the tools is that they eventually lull you into settling.
i think the
>i need control over every pixel
is mostly artist-autism. we've all been in dumbass client feeback loops where you're on version 38 of something and none of it really matters, but the client just wants to feel like they had some say over the end-result
>>1025634
i'm 40, the passion left my body a long time ago
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>>1025636
>and ultimately will offer enough control
If the Ai tools will offer enough control to meaningfully edit the result, then you end up with a software/interface complex enough that it won't be just "proompting" anymore and you're back to needing specialists. If the "anyone can do it, just tell it what you want" schtick continues, you will never be able to edit the output in a meaningful way.
A lot of the hype for AI is manufactured by the people pushing it. Don't get me wrong, it's here to stay for sure, but the doomer narrative is way overblown imo. In all fields, not just creative ones.
The only ones who will truly be affected are low skill "experts", people who knew barely enough to get by.
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>>1025638
There will be downsizing for sure, but only if the Ai models improve to what they tell you they might. 1-2 guys per department instead of whole teams, overseeing the AI output and maybe manually doing only the things like main characters. This is in my opinion what's to be expected if everything goes along the lines the tech bros say they will. There is also a significant chance that there won't be much more meaningful progress, and the Ai bubble will pop somewhere this year or next year.
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>>1025640
https://www.youtube.com/watch?v=WW_odt7uZTs
i think ^ model + the right tooling + an upscaler model is probably capable of being deployed for a number of things now.
i think the storyboard > anime results in particular are good enough for production now. the playbast > render result is also impressive enough that you can see it at a minimum in pre-viz.
the new generation of models from google and openai will probably be a little better than this and they'll push hard to build tooling for studios because it helps launder their reputations.
it's very hard to say right now that model progress will stall when you keep getting shit like this every 6 months.
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>>1025643
i was like half-kidding, i've done some freelance stuff lately for not a lot of money that i've liked the results of - i like the work i'm putting out, but i think it's a combination of burnout and then shit like pic-related get churned out with zero effort is... i dunno anymore mang
maybe it's time to get into basket-weaving for realsies
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What can you actually generate with the 5 free credits you get from seedance? There's no way to get more without paying, right?
I just want Churchill and Stalin in realistic style(?) having a Dragonball Z fight. After exchanging blows they back off and Churchill charges a Kamehameha with a USA flag and American eagle behind him, and Stalin charges a final flash with the USSR flag and Laika the dog behind him. They fire their attacks and they clash, destroying Europe.
is that so wrong?
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>>1025645
Garbage with garbage pacing. If I was this in the middle of an anime I'd think I'm having a stroke. Don't miss the forest for the trees, the model is only "better than artists" if it can make better things than artists can make. It doesn't matter if it can make "stuff" faster, what matters is if it captures people's attention.
And from my experience, nobody cares about these gens except for enthusiasts, stupid children (as in, children that are stupid. smart children are obsessed with lost media and shit, and couldn't hate genAI more) and shills.
You should only be worried about your career if you catch *yourself* watching this stuff instead of other media. In fact, you should be worried about more than your career, because if you spend more than 4 minutes a day watching genned media you're probably retarded.
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>>1025747
It's followed the prompt, bro. The user asked for all that in a 15s clip and it gave it to them.
Im sorry but the people coping now sound more unhinged than the AI will make full movies in 2 more weeks people
The quality is good enough and price low enough that studios will expect a transition budgets will get slashed to nothing
You cannot compete with the infinite slop machine
Also it does digital humans better than anything humans have managed to do
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>>1025762
What are you talking about? The clip you posted looks like shit. You're unhinged if you think these "results" are entertaining. If you think "looks exactly like something else" is entertaining, again, you're either a child or retarded. Works well for porn tho, get back to me when there's an uncensored version in 6 years.
Honestly bro, the only people who are struggling to cope with AI gens have shit taste and would never make it as an indie artist with their current mindset anyway. Look at stuff like vivziepop, smiling friends, etc. Try to understand how those projects make actual money, then come back to this problem. If your dream was to work for an ad agency or industry clients, yeah you're probably fucked cuz VC firms are completely duped into thinking people want to watch this stuff.
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>>1025766
Sure thing bud. Judging by this thread, you're *already* having a pretty bad time. I'm actually having a great time working in gamedev, I've made a lot of friends and make a substantial income.
You don't sound like someone who actually makes art for a living or has worked in any industry, and you've provided no evidence of that fact. Frankly, you just read like a shill, or one of those wierd autistic people who "hate" artists trying to larp.
I'd like to see some work you've actually done, if you're an amateur it makes sense that you'd be anxious about this stuff, it's called imposter syndrome and it effects most artists. If you want to actually "understand" why you shouldn't be worried about Seedance 2.0 or whatever, we'd have to start there.
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>>1025767
>I'm actually having a great time working in gamedev
oh so you don't actually know anything then.
i'm not doxxing myself here just make you happy bro; maybe post some of your work for us since you seem to think you're some of elite artist who'll never be replaced
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>>1025772
i'm sure clozzy could framemog you, bruh
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They will still need workers for the foreseeable future, but I can't see them hiring first worlders for too long. Malaysia and India have a minimum wage of just under $2 per hour. AI seems like a cover to reduce political backlash over outsourcing (while still charging higher prices for first world customers).
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>>1025780
It's worse than that, for a lot of Indians 200$ a month is a livable wage. I've seen job postings from Indian studios on Linkedin for "highly skilled seniors" roles for 400$ monthly salary. Offshoring to 3rd world shitholes where the cost of living is near zero has killed the VFX industry way before AI even had a crack at it
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>>1025790
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kurt cobain as arthas on the frozen throne the camera slowly zooms out from his face
>no celebrities
whatever
OMG THIS IS BETTER THAN THE ORIGINAL WITH ONLY ONE PROMPT
if your a legitimate professional youve done work with AI and know its a fucking nightmare to work with and you end up doing 1000x the work for the same result.
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ok garrosh hellscream fighting some pandaren warriors on the orgrimmar ramparts
OMG JUST LIKE A MOVIE WITH ONLY ONE PROMPT
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I think art jobs in film and games will be mostly like storyboarding and previsualization, with simple 3D models and effects and then generate final the pixels based on the previs timing and composition. So the actual rendering is done mostly by an AI instead of brute forced ray tracing.
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Dude people say this all the time, but I use AI Models of all kinds, switching whenever new models come out for the “best” one for my tasks. I use it to troubleshoot Blender and learn about technology, new skills etc.
I don’t know if people are aware but these models are fucking retards that hallucinate midway through a task almost every time. Maybe it’s admittedly user error? I’m not a wizard with it…But trying to imagine myself create full models with armatures set up, rigs, etc. with an AI modal through fucking words and then make multiple iterations with it until the vision is complete makes me want to kill myself.
Every time I see a new article about how this new AI model makes the best Brad Pitt renders on the market, but every actual use case that is productive I could think of is like pulling teeth or just can’t be done yet.
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>>1025819
Imagine for a second you are about to go into a movie and then you read an article saying they used AI for some scenes. What do you think the public’s reaction would be? I believe it would be an empty movie theatre and will continue to be even with the prominence of AI slop. People are still hard-headed about separating what they consume scrolling their phone (AI Okay Sometimes), and what they consume on a TV/Movie/Monitor screen (absolutely never) because internally the big screen should be “more expensive quality” in retard American Brain Standards.
I say all this to say, maybe there will be a few years where companies try to push this horseshit more and more which we are in now; but people won’t bite and it will bite these companies asses eventually either through the collapse of the gluttonous AI’s existence itself, or people spending their dollar elsewhere/less often. White-pilled but I think ingenuity will always win out because people want actually cool shit, not just cool shit on paper.
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The amount of vfx artists needed will certainly decrease, probably somewhere around 60% is my guess. The tools will definitely change, previz visuals will probably serve as skeletons for the AI to do their thing and then you'll just do some manual cleanup
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>>1025843
You said that 2 years ago
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>>1025852
according to the lack of jobs, you're wrong.
patrician veterans can't find a fucking job.
AI is already doing damage, and it's going to get worse.
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>>1025617
So is it just me or did the aggro shilling of seedance on 4chinz completely fall off in less than a week’s time?
t. /co/fag, it’s been funny how the round-the-clock astroturfing there bombed ever since the shitfest that was GPT5 a while back
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>>1025960
cope