Thread #1025855
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It's unironically over. AI can make better topology than 99.9% of /3/.
+Showing all 23 replies.
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>>1025855
I don't think you'll find a lot of 3d artists complaining about automating retopologizing existing
the problem so far is that automatic retopo usually sucks
if AI does it, cool, I'll take it
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Great. We went from dead board and "ur 3d a shit" to dead board and "ITS OVER ITS SO OVER" posts every day
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>>1025857
Mmmm, looks like someone wants BWC
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Enough with the "it's over" AI threads
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>AI will do a really tedious job for the artists
Oh no, how terrible.

Funny enough though, some engines are getting so good with polycounts, that auto-remeshed sculpts are being used directly in games.
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>>1025861
>auto-remeshed sculpts
Is that why you posted a decimated sculpt?
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>>1025863
Maybe AI can automate pointless nitpicking next.
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>get fucked pencilfags, Computer Generated Imagery is the future. Have fun working at Blockbuster....
>HELLLPPPP!!!! COMPUTERS ARE GENERATING IMAGERY!!!!!
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>>1025864
Maybe you can stop pretending to know what the fuck you're talking about next time
Goddamn undergrads
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>>1025875
Maybe next time discuss the point of the post instead of being an "um actually" nerd about some term.
It's still a sculpt that's been made game ready without manual retopology.
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>>1025876
There's no point in talking to someone who can't make the difference
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>>1025855
that's my picture chud. it's not as good as it looks. there are various issues especially around the ears and eyelids. it's also an extreme pain to do any of this shit. you have to go part by part and retopo each one and it takes fuck knows how much compute several minutes and you don't know what you're getting. hair is pretty much a sculpt and you'll have to do the cards yourself. basically, you'll need a lot of work for an unautohred and mediocre result.
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I've tried it and what it shits out is unrigable. The mouth's welded shut it's just not how you do a mouth most of it rigs fine but once jaw/mouth is involved it breaks. We're gonna be fine.
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>>1025861
Is this seriously an ingame model from Deadlock?
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>>1026200
Yup. There's a lot of models still being changed, with varying levels of optimization, but Victor is the only one that hasn't been retopologized.
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>>1026221
>that many polys for stylized slop.
the fuck. are they using AI?
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>>1026225
No, it was topologied by hand. *clapclapclap poundpoundpound splat throb pulse splat*
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>>1026182
Are you retarded? Just rip the edges & extrude it a bit inwards. It looks fine.
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>>1026241
do you not see the collarbone getting completely ripped apart.
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>>1026176
>it's not as good as it looks
Don't worry, it does not look good at all, the level on /3/ is very low
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>>1026275
What's wrong with it? It doesn't look too bad. The main loops are where they should be. The brow ridge is kind of weird though.
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>>1025855
What's topology? Can I get it on Daz?
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>>1025861
>some engines are getting so good with polycounts, that auto-remeshed sculpts are being used directly in games.
Man-made horrors beyond human comprehension

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