Thread #1025855
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It's unironically over. AI can make better topology than 99.9% of /3/.
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>AI will do a really tedious job for the artists
Oh no, how terrible.
Funny enough though, some engines are getting so good with polycounts, that auto-remeshed sculpts are being used directly in games.
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>>1025855
that's my picture chud. it's not as good as it looks. there are various issues especially around the ears and eyelids. it's also an extreme pain to do any of this shit. you have to go part by part and retopo each one and it takes fuck knows how much compute several minutes and you don't know what you're getting. hair is pretty much a sculpt and you'll have to do the cards yourself. basically, you'll need a lot of work for an unautohred and mediocre result.
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I've tried it and what it shits out is unrigable. The mouth's welded shut it's just not how you do a mouth most of it rigs fine but once jaw/mouth is involved it breaks. We're gonna be fine.
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>>1026200
Yup. There's a lot of models still being changed, with varying levels of optimization, but Victor is the only one that hasn't been retopologized.
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