Thread #1026427
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>>1016792
some old proggy for new bread
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Hey Anon, I'm currently working on a top down game similar to yours. Maybe we could work together. I'm aiming for Sdv like casual farming style but I'm open to change in any direction as the project progress. I tried contacting you on X, could you check.
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Currently can do farming, chop tree and hit rock.
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>>1026429
>>1026430
Sorry dude. Im already doing a collab with someone else at the moment. My hands are full right now
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That’s a bummer. I do a bit of modeling/animation myself too, but it’s a real time sink.
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Progress today
more tomorrow.
Ill start learning how to property do weapon IKs.
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>>1026505
>more tomorrow
heh
Weapon IKs are done. Walther PKK and Winchester via animation rigging package.
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>>1026631
more progress.
Map auto setup is done.
Room transitions implemented.
Partial map of the demo is done too.
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Hello anon, I'm gonna steal a little bit of your thread to post some of my own progress and bump it at the same time
Friend's character I've been working one, just gotta finish texturing it :}
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>>1026875
Donezo!
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>>1027104
Very cool anon! Did you paint hair and metal highlights in Blender?
Is the rightmost hair highlight blurred using built-in blur or smudge tools?
Is hair AO fully painted or theres' some bake going on as well?
PS: Gloves seem a bit too low on texel density imo, otherwise it all looks great
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>>1027108
> hand painted by myself
Cool! Did you handpaint it inside Blender or in external 2d program? Is the texture 2k?
I recently tried to paint a small lantern with 1k and everything was so goddamn pixelated and bad T.T
Lines here look incredibly smooth.
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>>1027110
I used Clip Studio Paint. The texture is 2K in its totality, yes. I divided it in 4 quadrants: one for the face, one for the hair, one for the boots and one for everything else. It's more like 4 different 512x512 textures than a hard-and-fast 2K texture
Thank you! I come from a drawing background so I'm used to going the extra mile to make lines super smooth and clean
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>>1027093
Yeah ill work on that today. Im kinda sideprojectting right now with a raising simulator
>>1027111
>i come from a drawing background
do you have a pixiv or twitter i can follow?
Im looking for anime artfriends right now.
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>>1027104
nta, is there any nodes settings that can be applied on the shading instead of having to hand-painted it yourself? I mean, I want my shadow looks like dramatic anime logic shading (instead of real world logic) while at the same time it's dynamic to the environment the character is in (for example in-game like entering a room, the shade looks like this, when going outside it's sunset or twilight, it looks like that).
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>>1027134
https://bnpr.gitbook.io/bnpr/shaders/the-most-basic-npr-shaders
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>>1027146
Shitty handpainting sucks though. You need to be really good at it for it to look good. And you can do a lot of cool stuff with shaders too. Those styles are limited compared to handpainting, but sometimes it's enough.
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I definitely didnt project hop