Thread #7858222
HomeIndexCatalogAll ThreadsNew ThreadReply
H
File: IMG_1080.jpg (1.3 MB)
1.3 MB
1.3 MB JPG
+Showing all 41 replies.
>>
File: IMG_1088.jpg (1008.8 KB)
1008.8 KB
1008.8 KB JPG
Or are fully painted paintings imperative to the concept art workflow?
>>
File: IMG_1084.jpg (889.4 KB)
889.4 KB
889.4 KB JPG
>>
File: IMG_1082.jpg (1.2 MB)
1.2 MB
1.2 MB JPG
>>
File: IMG_1083.jpg (799.8 KB)
799.8 KB
799.8 KB JPG
>>
File: IMG_1086.jpg (626.6 KB)
626.6 KB
626.6 KB JPG
>>
bump
>>
>>7858222
It depends. In the movie industry, mostly in the beginning, a massive shitload of sketches are produced as quickly as possible to get a rough idea as to how things should look. There may be some light coloring, but that's if the producer or director sees potential in it. Look at any behind-the-scenes concepts from movies, tv or games, and you'll get the idea.
Pic related, star wars.
>>
File: IMG_1119.jpg (1.5 MB)
1.5 MB
1.5 MB JPG
>>
>>7861541
this looks sickk
>>
>>7858222
Robot
>>7858223
Many eye elephant
>>7858226
Musketeer
>>7858227
JRPG cowboy
>>7858229
Big sword hunter
>>7858230
Hiten Mitsurugi Ryu!!!
>>7861541
Shit nepobaby
>>7863660
Tadaa!
>>
File: IMG_1126.png (1.9 MB)
1.9 MB
1.9 MB PNG
>>7863675
hey
>>
>>7865701
An elegant lady with bow tie.
>>
>>7863675
>>7858222 is clearly a landsknecht
>>
File: IMG_1157.png (2.5 MB)
2.5 MB
2.5 MB PNG
>>
I might be going crazy but I think I'm starting to see figures in these
>>
File: IMG_1209.png (2.9 MB)
2.9 MB
2.9 MB PNG
>>
File: IMG_1216.png (3.6 MB)
3.6 MB
3.6 MB PNG
>>
The idea of concept art is to design things that others can build from.

Squiggly stuff won't do.
>>
>>7858222
i think you have a shot bro this is a perfect portfolio
>>
olobump
>>
You are one of the best artists on /ic/. Keep it up.
>>
>>7870780
This
>>
File: IMG_1279.jpg (2.2 MB)
2.2 MB
2.2 MB JPG
>>
scribblefag... how many years will you keep doing this for?
>>
there's no concept art making industry
>>
>>7875614
>"..I'LL LIVE TILL I DIE.."
https://www.youtube.com/watch?v=ulEG7bd1H60
>>
bump
>>
File: IMG_1340.jpg (1.3 MB)
1.3 MB
1.3 MB JPG
>>
uuoobump
>>
One day some famous artist is gonna die and these threads are going to mysteriously disappear
>>
File: 4126.jpg (26.3 KB)
26.3 KB
26.3 KB JPG
>>7883503
>>
Pixel schizo could've made it if he was doing all this in trad
>>
File: proko.jpg (21.5 KB)
21.5 KB
21.5 KB JPG
>>7883503
>>7883543
w..wait.. hold up..
>>
>>7858222
This might be unpopular opinion but I feel like an artist should be able to do many things from character design to concept art to background to illustration, anything that involves drawing something. If all you do is concept art, what the hell are you even doing in projects when it's past the conception phase?
>>
File: IMG_1415.jpg (672.2 KB)
672.2 KB
672.2 KB JPG
>>
>>7867691
Thats what i saw
>>
File: IMG_1437.jpg (880.2 KB)
880.2 KB
880.2 KB JPG
>>
ive been watching you for years. you're a stagnant, egocentric faggot that never responds to answers given imto the question you ask in the OP. you have the depth of a puddle, and most can see you for what you are: a samefag fishing for compliments from people other than your anonymous sockpuppets.
>>
>>7884657
>what the hell are you even doing in projects when it's past the conception phase?
Nothing?
In the type of big projects that require a concept artist you dont typically have everyone working on something at all times like some wagie job at a shop or in a cubicle, once someones work is done their work is done for the project
>>
>>7890118
Wrong
>>7884657
The correct answer is, there's no definite "conception phase" in game projects, well there sort of is, but the need for concept art doesn't stop after the early ideation and prototyping. Game development is iterative and they'll continue to need concept art until almost to the end when all the content is locked, and nowadays games tend to be live service with a post-release content schedule so they don't typically have a content/feature lock either.
All those post launch skins / new heroes / DLC etc. also need concept art.
>>
bumpiu

Reply to Thread #7858222


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)