Thread #7861986
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Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
Naoki Saito: https://youtu.be/8jsZGeaWkhE?si=6HZIvG9Bx3y9qoHs&t=12
AnimeShijuku: https://twitter.com/animesijyuku/status/1717415459778347358
Krenz: https://www.youtube.com/watch?v=kbKqIJcIUCw

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>7815337
+Showing all 218 replies.
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I tried
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>>7861997
Cute Suzuran
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>>7861986
How the fuck do you even draw anime?
every other good artist uses entirely different proportions and stylistic choices
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>>7862050
>every other good artist uses entirely different proportions
If you can see it you can copy it. Just do more copies until you figure it out.
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Well chat I messed up, I ran out of space. Might have to redraw to complete the rest of her head and ears.
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>>7862466
De-horsefied...can't have shit in Tracen
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How do I make this more anime?
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>>7863143
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>>7863143
Make big eye
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>>7862472
kek true looks so wrong without the ears
>>7862466
Okay I might as well color it now!
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I read the book but I still don't get the Naoki Saito method. Is it basically
>Pick artist you like
>Try to draw an original illustration in their style
>Compare your image to theirs
>Study why yours is unappealing (e.g. if they understand eyes better than you, go study eyes)
>Redraw image while including what you studied
>Repeat for 3 months straight
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>>7863173
thanks
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this is driving me insane
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Sorry if this a bit of a newbie question but what would the coloring in this pic be considered? "Shading"? "Tracing"?
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>>7864070
Highlights and shading yes.
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>>7864080
Thanks
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>>7864070
What do you mean? The blue are the shadows and the red are the highlights.
>>7864407
Nice skulls, bad hair.
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>>7863363
I heckin love anime and horsegirls
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>>7864409
>bad hair
Thanks for the critique anon, I guess I wasn't paying attention to the more subtle curves that makes the hair look more natural, I'll pay more attention to it.
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So yeah, today I decided to copy more anime!
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I want to copy anime but I've already left my anime phase of degeneracy and stuff.
So is this even the direction I should focus on?
I still like anime landscapes though.
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Krenz Day12

Some thoughts
- Original assignments have resolution of 3736x2000 px. Each individual picture is quite small. So it helped to increase resolution x2 first and then draw (so my lines became lines and not just pixels). Picrel is downscaled x2 to meet file size limit.
- I see small elements (especially noticeable when looking at Chinese characters) on the screen as slightly blurry. If I squint (thus helping my eyes achieve proper focus), the image becomes sharp, and small elements become more distinguishable. I don’t know if this affects the accuracy of the lines I draw: I tried drawing lines while squinting, but I can’t tell whether it improves hand-eye coordination or if it’s just a placebo effect.

Rant
What is le heckin secret to draw line (using a screenless tablet) exactly as you want it, not "oh, it's 5 px to the left and slightly curved - now I need to ctrlz it 10 times"
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>>7866393
>What is le heckin secret to draw line (using a screenless tablet) exactly as you want it, not "oh, it's 5 px to the left and slightly curved - now I need to ctrlz it 10 times"
No such secrets to be found. It's a matter of mileage
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>>7861986
Can somebody explain to me please to what TG group the guy was referring to? I saw some Telegram group with Krenz courses being referred earlier before but I can't find it
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>>7866476
Found it in the archives. The people were talking about coursebusters group
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>>7864409
I'm just sorting out tags for the booru. I'm not really that into art so I'd thought I'd ask here to sort out the proper tags. It's why my question was a bit vague sorry.
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Krenz Day13

Incoming rant
I hate how much time I have to spend on each pic. But even more I hate the fact that this time is stable - it doesn't decrease. They show (in videos) finished assignments of other people: 30 min, 35 min, 18 min per copy (while I spend ~1hr) - I'm so fucking envy it's unreal.
I feel like 80-90% of time is trying to draw lines straight/properly curved AND through the right points. I know that I have specific range of angles I can draw straightest lines known to mankind at. But I need to rotate canvas for that. Aguo doesn't rotate canvas during demonstrations. And though her lines aren't 100% straight she can draw them okayish at any direction AND she can draw them slow (to control start and end points) without visible micro-wobbling. Micro-wobbling happens to me most of the time when I try to control line precisely - I reduce line drawing speed for that.
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>>7867456
picrel is an example of such micro-wobbling The arc on the right side was drawn slower, resulting in the issue, while the arc on the left was drawn faster and has no imperfections.
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>>7867456
>Micro-wobbling happens to me most of the time when I try to control line precisely
You are using a stabilizer for this stuff right? Micro wobbling is an innate problem of all drawing tablets due to how they work. So just use some stabilization and don't worry about it. Some brands have inbuilt stabilization in their drivers btw so even if the artist has low stabilization in the app they still get some of it from the tablet
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>>7866393
>>7867456
>>7867460
Do you have the same problem when drawing trad? If so, there's nothing for it but practice. Line ghosting, drawing from the shoulder for everything except small marks, and doing warmup exercises before drawing helped me.
If not, there's likely a problem with your setup. Like the other anon said stabilizer helps. I use painters tape to stick a piece of paper over my tablet, the extra friction gives me a little more control and feels more comfortable.
Also, if your monitor is significantly different in size from your drawing surface then any small changes in direction get magnified. In that case, you can try mapping your tablet to only the portion of the screen where you draw.
Lastly, don't stress too much about getting perfect lines (difficult, I know). If you zoom out to a normal viewing distance the flaws in your micro-wobbling image are probably not noticable. Your time is much better spent on actually drawing than endlessly redoing lines.
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>>7867463
> You are using a stabilizer for this stuff right?
Stabilization 6, "Adjust by speed" = off at CSP

>Micro wobbling is an innate problem of all drawing tablets
yeah, I know. I tested my tablet by placing physical ruler on top if it and drawing 45deg straight lines slowly. Amount of wobbling is pretty inexistent.
For comparison, the same test with my previous tablet (CTL472) reveals higher amount of wobbling.
So I don't think I can blame hardware in this case.
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>>7865922
I have so much fun copying anime. I think I can keep copying anime forever even though I don't know the reason why I should copy anime.
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>>7867456
>They show (in videos) finished assignments of other people: 30 min, 35 min, 18 min per copy (while I spend ~1hr)
It’s normal if you’re a beginner
> though her lines aren't 100% straight she can draw them okayish at any direction AND she can draw them slow

The video shows the line exercises. If you need that class material, I can share it.
https://www.youtube.com/watch?v=WiXkwE649wc&list=PLE2zgki6BEdgcCYusrltKsCfOroYJGAta&index=3
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>>7867494
nnnghhh... those ears

>>7867497
> https://www.youtube.com/watch?v=WiXkwE649wc&list=PLE2zgki6BEdgcCYusrltKsCfOroYJGAta&index=3
I do these exercises alongside the main course (Stabilization 0 in CSP). Btw does channel's author work through some new version of krenz course?

>>7867478
idk, the only thing I did in trad were initial exercises of Drawabox ~a year ago and he explicitly teaches to draw lines fast. But I will try I guess.
I found ghosting to be highly effective for Drawabox exercises (using fineliner and paper) but it's efficiency for digital is severely reduced for me, idk why.
I draw primarily from shoulder (and elbow) - this helps to get long straight lines *at comfortable angles*, but with uncomfortable ones it is one of the reasons for micro-wobbling, I suspect. I will elaborate tomorrow, as I need to sleep now.
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Some quick trad today, kept on ctrl-z'ing in my mind
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Background is just there for the sake of being there, the main thing that matters is the Girl. Now I have to animate it T_T... might've bitten off a bit more than I can chew.
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>>7867456
Krenz Day14

At least I'm happy with the visual quality of the results when I add black areas

>>7867478
> Do you have the same problem when drawing trad?
I tried pencil on paper and I see similar kind of micro-wobbling. But the pencil's strong texture helps to hide this wobbling, as opposed to the completely uniform line width in digital.
> if your monitor is significantly different in size from your drawing surface
Active area of my tablet is 11.8'', monitor is 15''
> drawing from the shoulder
When drawing from the shoulder, as I mentioned earlier, I manage to draw stable smooth lines in the direction from bottom-left to top-right (I draw with my right hand). In this case the elbow (joint) remains fixed, and the rotation of the forearm around it provides a stable arc of constant radius, which can be easily adjusted into a good-quality straight line.
When drawing lines from top to bottom, from left to right, or diagonally from top-left to bottom-right, the elbow has to move - this is where the loss of line stability occurs.
So I come to the conclusion that either drawing from the shoulder is only advantageous for specific line directions, or I’m doing something wrong.
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>>7869659
>I tried pencil on paper and I see similar kind of micro-wobbling.
Then it's just a matter of practice.
>bottom-left to top-right, elbow (joint) remains fixed
That's the most comfortable for me too, I use it for hatching or any time I need clean and consistent strokes in one direction, I just rotate the canvas so I can work at that angle.
But that's drawing from the elbow.
>the elbow has to move - this is where the loss of line stability occurs
That's drawing from the shoulder. It's really difficult to draw long straight lines or perfect circles if you anchor your elbow. So don't anchor anything, although you can lightly support your hand with your little finger or the side of your palm for stability.
You will still have favorable directions, but you should be able to go any which way.
Here's how I practice:
Warmup- Draw one loose, curved scribble over the canvas, then trace over it. Draw straight/curved lines the full length/height of the canvas, trace over them too. Do everything in one stroke.
Make sure to keep your eye on where the stroke ends, not where your pen is currently.
Draw circles and ellipses, trace over them. Draw Vilppu beans from the second chapter of his drawing manual or do ball figures like this. https://www.youtube.com/watch?v=Nz8Gm8ErRtI
Use your shoulder even for small circles. Pay attention to how it feels. Make sure not to grip too hard.
You mentioned before you learned to draw lines quickly. I don't agree. Almost any kind of physical training benefits from practicing slow and controlled movements.
It increases the difficulty a lot, but it pays off. When you practice, go just slow enough that it's wobbly, try to go slower over time. Normal drawing just use whatever speed you need to make it look right, it's too frustrating otherwise.
That's what I do, if you don't see good results after a while don't stick to it forever.
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>>7869744
>So don't anchor anything, although you can lightly support your hand with your little finger or the side of your palm for stability.
Am I supposed to not touch the tablet with side of palm/fingers at all when drawing from shoulder properly?
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>>7870376
>Am I supposed to not touch
Technically, you are not. In trad if you were drawing/painting on an easel you can't set your hand down on anything. And if you were drawing with charcoal/ink/etc on a table, touching your hand to the surface can smudge and mess up the drawing.
But that's very difficult, especially if you are trying to control line weight as well. And we are drawing digitally so it doesn't affect the work. So I do lightly rest my hand when I need to, and when I move the pen my hand lightly brushes/drags on the surface.
The short of it is do it if you need to, but it's not a good habit so try to rely on it less as you become more coordinated.
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As a /beg/, how long should I be spending on sketching + line art when doing a copy? I know I should take my time to understand the purpose of each line but I'm worried there's a point that I'm taking too long because I'm focused more on trying to copy 1:1 than learning from what I'm looking at.
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>>7870673
It's fine to be slow for a copy, especially at first. As you get better you will have more leeway to think about other things. But if you don't understand the purpose of a line it might serve you better to copy from life or photos before doing anime.
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why copy when you can use real humans as reference?
don't you feel the stagnation of just copying?
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for how long has it been this bad
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>>7870740
Okay thanks. I had to take a break recently and felt slow drawing again so maybe I shouldn't jump back in with anime copies.
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struggled a lot with the bottom middle one
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I was recommended to post here.
Hello :)
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>>7871530
the anime general is not for drawing anime, crazy i know.
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>>7869659
Krenz Day15
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wew.
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I haven't drawn for awhile and trying to get back into the groove. Here I did a study but somehow the proportions don't match. What happened to me?
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>>7871976
You're thinking with your dick and not your brain, so you're not cunnymaxxing properly
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>>7871620
This general used to be for actually drawing anime in general. We even have a studies general for copyfagging but this general is dead now that there's mmg and lsg. Most of the anime tags unironically post in beg since it has more traffic
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>>7861997
>>7862055
>>7862905
>>7866143
I like!
Here's mine. Not one of my better pieces, but I didn't want to put effort as comfy is the theme so i like it!
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>>7861986
Wip
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>>7871799
Krenz Day16
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it's hard bros. but i love this artwork so much. her legs are gorgeous
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>>7873001
what course is this? where to get the pdfs?
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>>7872077
Just fucked around today
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>>7873546
pretty
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>>7873001
Krenz Day17

>>7873079
Krenz Zero
it's jpgs (my advice is upscale 2x before practicing)
u can find it in the telegram group (search for krenz masterpost)

>>7873044
hmm, keep us posted
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>>7873546
Today's piece, like this one more than the previous 2
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before drawing the cute anime girls I desire, is there something I should work on? I feel lost. I want to start with krenz but I have low line confidence and don't understand the basics fully.

I've been drawing basic shapes for an hour a day and they haven't really helped much.
>pyw
I have nothing to really show. I have been drawing for a year but it's nothing good.
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>>7874193
>I have nothing to really show. I have been drawing for a year but it's nothing good.
draw something right now and post it then
hard to give critique when we can't see what could be wrong
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>>7874196
>>
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>>7874239
NAKADASHI
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>>7874232
to further elaborate since Im not gettign any replies. this is the furthest I can go without making this look any worse. I am aware that my shapes are all off but I cant figure out how to draw out my curves. even on paper
i cant draw softly this is the softest I can go
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>>7874267
Ditch the basic shapes and copy from ref for an hour a day instead and you'll actually get somewhere. Your accuracy is below the streshold where you'll actually get much results from anything else. For this figure, either erase and try again or go to the next one mindful of what went wrong
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>>7874276
this eraser sucks dick.
im trying my best. i'll post my copies / studies in /beg/ because this doesn't belong here anymore
thanks
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>>7874239
Why are you even here nigga you are clearly a pro
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>>7861986
>all of my drawings are free and everyone has right to watch my artwork
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>>7874607
I wish that was true anon-kun
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>>7873771
Krenz Day18
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Mojarin anon here, been a while.
Haven't posted since the 14th of last month, been busy with work and the rest of the time I spent drawing some other things that aren't /asg/ related.
Here's something that degenerated in me expanding the canvas by 4 times the size till I realized what happened.
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>>7875263
uooh T_T
what did you draw?
can I get a crit on my krenz things?
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>>7875287
Well you improved a great deal in your accuracy for starters, big jump actually. Thing is you still forgot about an important part of it too. Bit of speed is needed too. You're going through painstaking efforts of capturing the entire object as is presented that you forgot the instructors said "70-90%" accuracy is good too. That's eating so much of your time, almost 3 hours for for the complex objects.
I'm telling you this from experience going from incapable beg to somewhat decent human printer and alright make shit up from a reference starting point guy, mileage while learning and applying on the fly is most important of all.
Take krenz's next course for starters, the perspective course. You won't have 2 hour assignments per day there, you'll have weekly or bi-monthly assignments, you'll easily do 10 to 30 hour works since it teaches you perspective in earnest and forces you to complete an architecturally sound structure with no perspective distortions on the first assignment. His perspective course is great by the way, especially when he's personally teaching since it just turns into improv comedy at some point.
Try to not be afraid and let loose a bit from the standards you kinda shackled yourself to. Sucks when you're a perfectionist but you can't be perfect when you're starting out.
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>>7875108
Post age and profession. You clearly have at least 1000hrs of experience.
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>>7875556
I'm a 31y old neet, I have been drawing for a little over a year
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>>7875765
>I have been drawing for a little over a year
Nigga has that asian genes
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>>7861986
I don't really like what's referred to as "anime style" at all but how do you best reference obscure artists with no art books?

It even sucks for animation because of how many people are involved with the process. I'm trying to imitate an idealistic epic fantasy vibe and it just so happened that the artist(s) who worked on my ideal happened to be Japanese.
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>>7876070
What are you even bitching about just /draw/ it's not that deep
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>>7876070
>It even sucks for animation because of how many people are involved with the process.
Look at the mal page and see if it lists anyone as character designer or art director. Then look at the other stuff they worked on. After that your best bet would be watching their works and taking screenshots when you see stuff you like to make your own set of references. Picrel is the character desgner for the series you posted.
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>>7876113
>Prior to working at Sunrise, Kamimura previously worked at Toei Animation and Walt Disney Animation Japan.
Her working at Disney makes a lot of sense why I clicked with her style.

Thank you. I'll do a watch through and nab some screenshots. I draw traditionally and don't really like using screens much, so printing them on color is probably the best thing I can do.
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>>7875800
I'm as white as it gets lol
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Whats makes Korean anime art look… Korean? Like one look and you know
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how do you guys do skin shadows? I get it either too brown or grey
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Krenz Day19

>>7875308
I tried desu
Dog has a lot of small details

>>7875765
>>7876326
cute seibah
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Ok so Ive gotten pretty good at copying and drawing with a reference. How do I translate this into creating my own oc? Just amass a collection of reference images and use as needed? Does anybody know of good exercises for drawing without reference?
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>>7876770
Original
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>>7876770
1. Start copying but reference original only at start. Then compare original to your and make notes what you did wrong. Copy it again by only referencing it at start, and again analyze what you have done wrong.

2. Try to move/rotate what you are seeing.
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trad is so comfy
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>>7876670
Nta, but I'm also wondering how painters mix for fair skin, albeit for watercolor. Like in pic related
I mix up gold ochre, sepia, and madder lake red that's on the yellow/orange side of peach.
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Can anybody point me to a resource about anime lighting/shading specifically? I don't mean the entire theory, but what are the terms like base? shade? highlight? (Presumably you can do more if you have time) Big love. (> ' ')>
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>>7878107
There are a gorillion ways of coloring anime, idk just search a pdf in annas/ge hentai or download files from the artists themselves
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>>7876678
Krenz Day20

speed evaporated :/
cute fox-dragon tho
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Finished finger kazumin
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Hi, booru admin here, really sorry I haven't been posting much here, or making that much visible progress on the booru itself. Just letting you know there have indeed been some changes to the backend stuff of the booru itself.

Firstly, I managed to fix the notes features of the original shimmie2 codebase which the booru uses so they actually work. This should help a lot with people wanting to contribute translations or just extra notes.

>>https://github.com/shish/shimmie2/pull/2081

I've also made the sourcecode open so people can freely view it to make changes to the codebase of the booru.

>>https://codeberg.org/compuhsition/refbooru

I've also moved it from ubuntu to NixOS to make it more declarative and easier to maintain. I'll eventually release the nix code once I get it fully organized and stuff too.
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Oh and I've also implemented anonymous posts! Again, no NSFW. Sorry I haven't updated the policy yet like I should've done a month ago..
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>>7879033
there's a /ic/ booru?
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>>7879097
Unofficially. It's just a self-hosted project I started a month ago I'm letting people use since I thought it'd be useful.
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I tried drawing teto from memory. I hate drawing anime faces but there's anime I want to draw so I have to learn
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>>7876678
Your lines look so good.
How do you make those fills so clean.
Mine always end up looking dirty
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I drew my puniru figure
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Is studying the anatomy of house cats and learning overall how to stylize shit in general good advice for starting to learn how to study or draw anime at all?

This is a genuine question because I remember hearing a couple of years ago that a lot of anime's artstyle is based on cats, I think I saw a bit about the nose and chin of an anime character, then it was compared to a house cat, and it looked pretty similar, somewhat stylized though.
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>>7879293
did you read the OP you fucking mook?
Does it say anything about cats?
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>>7879300
we need a real anime thread, copying is literally just /beg/ practice, no one wants to go to /beg/ because it's full of retards, this thread serves absolutely on purpose at all.
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>>7879293
not really.
it's not based specially on cats, it's based on cuteness. we find cats cute and bred them to be even cuter. humans find big eyes, small, round features cute because they look like babies. most mammals, especially a young/baby one, that has those features will look cute.
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>>7879293
Modern anime styles are based on japanese people with their eternally a 13 year old complex and big eyes.

Older anime styles are more varied but it's mostly white peepo and japanese peepo just... less gay and more manly. You need to understand anatomy for all anime styles...or fraud it up and memorize/copy and pray that you have a left brain and something happens.
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>>7879344
Same series, better artist and better characters. Yeah i think anatomy is important even if you want to draw stylized japanese traumas.
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>>7867198
I think you would tag this as "settei" or "genga" but someone can correct me
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>>7879293
jesus fucking christ
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Where is the fatetard
>>7879018 why is there a woman in //my// thread
Here's today's piece. Couldn't figure out yotsuba with a hat.
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>>7878964
Krenz Day21

halfway there, yay!

>>7879271
thank you
- I upscale the canvas 2x before doing the assignment (to reduce pixelation)
- Use thinner (but not 2px) lines to analyze shapes (that way you can't "cheat" on the next step using line thickness as an excuse)
- I don't think you are allowed to spam lines on shape copy step - commit to single line per alalyzed line
- Use straight lines and polygons to capture shapes, not curves, because curves are ambiguous whereas straight line unambiguously defined by two points - easier to copy accurately. Curves can be restored at refinement step either by points or by tangentials.
- At the refinement step: try to connect turning point to turning point in one smooth stroke (as you do in warmup exercise 3), don't connect in the middle of straight/curve line. Or if you do then pay closer attention to connection quality. Don't leave protruding ends of lines or unconnected lines (where they should be connected according to reference) - use eraser.
- I use single pass to create external contour with thicker line, i.e. I don't draw repeatedly to increase thickness
- Pay very close attention to curvature of curves (because curves come in great variety) AND how curves are connected together in turning points on the reference (you may think that two curves are connected smoothly while there is a little angled connection actually)
- Practice drawing straight lines from point to point at various angles

I can upload my PSDs if you need them
>>
>>7879271
>>7879946
Mojanon here, I'll be posting something I worked on that ain't a copy finally after I come from work later on today.
You're both doing kino work.
Love the scratchy searching lines also, don't mean it in an ironic way. Reminds me of this Chinese guy that kept getting featured in the QA sessions since he just ate the assignments lmao.
>>
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Another copy of a Berserk panel, I'm not to happy with this one. I turned up the brightness and contrast on my wacom tablet without thinking how it would impact the image. I was able to kind of fix it in darktable, but its still a little off from what I thought I drew. Lesson learned
>>
>>7879955
Mojanon here, this is what I've been working on for about 2 days now. Took me a bit over 8 hours based on the in-app timer.
This is my actual skill-level I believe. Overall I'm proud enough of the piece, even with the wonky hands and head/hair placement and will probably leave it at this stage.
Forgive the background, I didn't want the white void.
>>
One of my drawings just got uploaded to a booru. I'm flattered.
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>>7880494
Cute. Did you use reference or was this from imagination alone?
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>>7880501
link?
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>>7880829
Pose and jacket are from a reference. You think I'd be able to guess all the creases of a jacket like that lul
>>
>>7879546
Today's piece
>>
Is drawing anime figures good practice?
>>
>>
What should i copy?
>>
>>
>>7881990
Idolmaster, namely Iori
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>>7882058
Who are the best artists to copy from?
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>>7882054
nice hair
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>>7881680
Today's piece. Bye bye blue ball pen.
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>>7882157
In general, that is. Not just for Iori.
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Krenz Day23
> Krenz theoretical lecture number 3
> teacher introduces himself
> shows portfolio: some chinese mythology shit, some girls in traditional clothes, some spirits/ghosts - eh, okay
> *switches slide*
> cute girls with feet (and even soles) focus
> mfw
I still didn't understand (from his explanations) what "interesting shape" means tho :|

>>7881680
SOVL, could use as meme template

>>7880494
sorry, mojanon, it doesn't resonate with me
W for effort tho
- her left (for the viewer) ear implies her skull is too extended to the top and left
- eyes and mouth: hard to say whar's wrong, maybe eyes are too big or placed too close
- incoherent shadows (and implied light direction): her neck is shaded and lit at the same time? big puffy sleeves do not cast shadows. very sharp in the stomach area - can't even interpret what is it. If her skirt casts shadow on the thigh then why doesn't the jacket?
- laces of her jacket have strange shape as if she is mid rotational movement
- unplanned protrusions on her sneakers
- her right (as for the viewer) leg looks broken to me: too big mismatch between direction of the knee and direction of the sole
- I may be wrong with this one but feels like knee's contour should be more protruding for both of her legs
- socks don't cast shadows on themselves and on sneakers
- hair feel too rigid (on the right shoulder), particularly on the right shoulder
- shading with round brush along the line dividing strands of hair on the right side feels nonsensical
- background is distracting

>>7882157
dude from lecture 3 lists these animes as a good source for beginners:
- Little Witch Academia
- Gurren Lagann
- Kill la kill
And this artist 锦织敦史 Btw just found out he was in charge of Idomaster (2011) - absolute cinema

>>7882420
how did you achieve this? looks good
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>>7882786
It better not resonate with anyone lmao, it's quite bad by objective metrics. I went all in on the jacket and just tried to make the character look cute after.
Do watch out for week 3 though, they'll take something helpful out of the daily assignments to test how well you learned the shape grasping method.
>>
>>7882786
Thanks.
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>>7882811
>they'll take something helpful out of the daily assignments
do you mean theory?
or the fact that they removed the grid starting from day 24?
>>
Holy shit this thread has been up for a month, where did everyone go?
>>
>>7882820
Ye, the grid removal. That's when you'll have a mirror put in front of you to see if you learned right.
Try to complete the full 4 weeks before you jump in the krenz perspective course too, even if you feel like you've nothing else to learn. You'll understand later on why.
>>
>>7881983
>>
What's a good course to take (free if possible) for drawing anime? I've been looking into putting in more structure for drawing stuff lately.
>>
>>7882157
dorontabi
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>>7882054
Nothing except fsn ever?
>>7883328
Looks good, OC?
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Today's copy of a workbook. Character drawing is coming to me slowly. It feels nice to get the hang of something.
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>>7883665
Well, the second one isn't from fsn lmao, although it's still fate, just a shitty spinoff. See the post I replied to for reference, it's a figurine some anon posted
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>>7883497
Mogoon and Nekojira were one of the better ones from coloso, not super beginner friendly though
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>>7883752
I dont mind if they're not beginner friendly. I just want to add structure to my learning desu.
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Don't know if it's the right thread but I have a beginnerish question.
I'm just getting into digital painting and Photoshop and my goal is to copy Takehiko Inoue's style of drawing/sketching and painting. Anyone has a brush pack recommendation please ?
So pretty much water painting brushes, pencils and ink brushes.
And i'd like something to paint clear strong colors as well, stuff you'd see in drawings like the middle ones of this post >>7883758
>>
got my tablet last week, just beginning copying
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>>7883763
>brush pack recommendation
Try asking the digital assets general. They'd definitely be able to help.
>>7880688
>>
Where do I learn coloring
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>>7876326
now draw without a ref
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i do this thing where i always feel like i made the chin too big to be anime. Due to this i have a hard time drawing a child like face.
Does anyone know what i'm doing wrong here?
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>>7884709
is this female?
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>>7884709
is that supposed to be a kid? or you just want to moe'd the face aka just anime style, your biggest mistakes are the eyes, theres a reason of the bugs eyes meme, the bigger the UwU the more it looks child like, also keep in mind that even when you are drawing male kids the chin still has that boxy form unless is SD or something like that.
>>
>>7884885
It's suppose to be an androgynous male kid.
>>7884947
I guess something like this then
so i drew the eyes too high and the cheek bone as well
the reference helped a lot although i messed up the angle of the face a bit as the view is no longer from below.
>>
>>7884664
no, thank you
>>
accomplished anime artists of /asg/, how would you break down the head in the bottom right of this image?
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>>7883752
Which one is better for drawing heads, and are they in the video courses thread?
>>
/beg/ here, been trying to pick up drawing again recently, done mostly anime and vidya characters so far. I feel like I've made a bit of progress but one of the things that I struggle with (outside of fundamental stuff like the anatomy of knees, hands, elbows and feet) is how to structure the face and hair of a character so it looks "anime". I can never quite figure out how to draw the eyes, where to position them on the face, how big to make them, and even how big to make the head in general. Usually I just end up using the transform tool on the initial sketch until things don't look "off". And hair is also something that I feel like a crazy person trying to draw. Does anyone have good references for those two things in particular.
>>
>>7885314
With a hammer
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>>7884947
>uggggh you need more roomis sweety
I love you and your fgo drawings nigga please post more my lord
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>>7885626
>>7885768
Cute characters anon. Be a bit more confident and bold with your lines, let loose a bit instead of confining your strokes in small lines. The middle work you posted also looks like you just came off a continuous line sketch marathon with the body lul.
>>7885423
At your current skill level you might want to pick some basics up with either Peter Han's Dynamic Bible and learn how 3d shapes work in drawing or just check some of Nsio's tutorials on head shapes if you just want to learn faces, he's probably still got some up on deviantart. Although I'd honestly recommend you to at least learn some anatomy landmarks and scales from Loomis' Figure Drawing for all it's Worth since it applies to both realistic proportions and anime proportions if you just scale them right.
>>
>>7885909
Thanks for the recommendations anon, I've definitely heard "Loomis" get mentioned before and figuring out how to make the arms and legs not look fucked up is on my checklist. I've just been drawing and copying based on references so far and haven't done ANY reading or watched any tutorials. I genuinely think the last learning material I've ever engaged with was unironically a how to draw manga book I had as a kid in the 2000s kek.
>>
I'm a noob how can I find torrents for Coloso courses
>>
sketch/study page
I'm looking for videos of pro japanese animators/mangaka drawing women's heads from scratch, I'm interested to see how they construct it since I've seen a few different methods from different artists
>>
>>7887873
hide channel (it's just loomis heads) https://youtu.be/d4JitQqas3o
akihito yoshitomi (his whole playlist on practice is good) https://www.youtube.com/watch?v=dSf0UYDi9sA
houtengeki (draws cute and thick egyptian girls) https://youtu.be/_u8Xiu6TyL4
yoshimizu (designer for ridge racer mascot) https://youtu.be/9o-MOy06mmM
>>
>>
Mojanon back again. Here's another small original piece. Tried my hand at doing extremely low saturation colors that are basically grey to test what I studied from some books on color theory so far with the interaction between low saturation light and higher saturation shadows. I also really liked how her face ended up, especially on the sketch and line art layers since this was completely from my head with no references used. Course I could've cleaned up the sketch and line layers a bit more and also align the shadows and maybe give her face defined shadows too but it would've took me more time that way.
>>
I'm a /beg/ but I thought I'd post it here because people hate anime there.
I'm trying to do breakdowns of some anime heads from an old artist I like but I'm having trouble understanding the guidelines.
The ones on in red I traced on top and the ones the in blue I did myself while looking at the red ones.

I understand the center line and the wrapping lines but I don't really get how to place the initial circle for the cranium, I always end up doing it lopsided or squashed and I don't really know how big or small or long to make it and the second I guess related to it problem is I don't get the way to cut the sides of that circle with the oval.
The oval placement also eludes me, no matter how i draw it it just looks wrong and flat, how do I know how to draw/place it and at what angle?
Is there anything I should be looking for specifically.

Also I think I did okay on the top and bottom ones despite getting the angles wrong but the middle one is so challenging, I couldn't get it right at all my lines kept being shorter or longer and wrong angles since they're so almost vertical but slightly angled, any tips for that sort of almost straight ahead but still kinda 3 quarters view?
Any other advice is appreciated too, I don't really know what I'm doing.
>>
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>>7888279
they don't generally hate anime, but there's a high chance you'll just get terrible advice from nodraws. don't be afraid to post there anyway.
about your question, personally I make the ball rather big, and the ear goes in it's centerline, and yours are a bit too small/short, so the circle ends before the actual earline.
the first video in >>7887940 is a good resource on that, and this one shows some examples on real photographs of people. https://www.youtube.com/watch?v=KbKTiGSRHig
>>
>>7888311
I have very wobbly hands so I feel like whenever I try to draw a circle fast around the reference it flies around and doesn't encompass the head but if I do it slow it's very lumpy so I don't really know a good way to do it.
>>
>>7888314
no one does a perfect circle in one go, use as many lines as you need until it resembles a circle at least
>>
>>7888314
constructions are just guidelines. it doesn't matter if theyre wobbly, and it's something that you'll just get better at by doing.
don't worry about it.
>>
This captcha really is too much
>>
>>7888322
cute mibibi
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>>7888322
Young hollow, hast thou a blog?
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>>7888322
Retard here, how do people do that fuzzy tv static like look? Is it a brush or filter?
>>
>>7888489
Your software of choice > filter > quick filter > all layers > noise color/noise grey and walah
>>
>>7888516
Thanks bro
>>
>>
>>7889415
jadf posts here?
cute croc
>>
>>7889505
Sometimes. Not necessarily in this general when visiting this board.
>>
>>7889415
Arms look a bit short, innit?
>>
>>7889415
>>7889505
Joint arms defense force.

Never heard of him...
>>
Are there any guides that focus on stroke directions?
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>>7861986
i really dont know how to render bros, i cope that its my brushes but idk the process or folds or any of it, how the hell will i ever learn to render good
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>>7887873
study
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>>7861986
>>
>>7890488
read a book on it. popular ones include the ones by scott robertson and james gurney or the artists' master series book. you need an internalized understanding so you can then break down what different illustrators do. they do a lot of wacky advanced shit on top of the fundamentals so the just copy approach is difficult
>>
>>7890488
med's map
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>>7883943
more copying
started using krenz's bargue-ish method
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>>7890900
Man you guys really hate resizing your images here.
>>
>>7861986
Newfag here, anybody knows where I can pick up a safe copy of CSP?
Been looking around and I haven't been able to find a trustworthy crack.
>>
https://cubari.moe/read/imgur/P9X5Tul/1/1/
>>
>>7890961
I'll be honest anon, I've never heard of a safe CSP copy, not even on CGpeers. Just grab a photoshop copy, it's easier to get one unless you're hellbent on CSP.
Or you can just wait for a sale, I got mine for 20 bucks 1 year ago when they did a 3.0 to 4.0 double promotion or whatever it was called.
>>
>>7890928
oops
i just forgot i was drawing at that high res before posting, the reference image was huge too and all i did was crop it
>>
>>7891003
nta but i've been using krita and i wanna switch
where should i look for if i want to pirate photoshop?
>>
am i just /beg/ or is hide really hard? i can barely keep up
>>
>>7891064
Any private tracker, or CGpeers if you've got an account there. Honestly, that thing is so popular it's harder not to find a version of it somewhere. CG also has the add-ons you want for drawing in PS.
>>7891081
His coloso courses you mean? He assumes you have at least the bare minimum of knowledge, like knowing the scales, proportions and landmarks in anatomy or depth, height and width (the xyz axis basically) in perspective for example. If you can sketch somewhat alright looking humans you shouldn't have issues.
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>>7891113
>If you can sketch somewhat alright looking humans
i guess i need to try harder then. i'll give him another week
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>>7890488
>>
>>7891440
A quality redline? In this economy?
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>redlining JADF
imagine trying to punch up this high
fuck off bweh don't you have AI to trace?
>>
>>7889415
>>7891440
>>
>>7891440
Joint arms defense force probably gave his girls shorter arms on purpose. Judging from his past works.

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