Thread #7874107
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H
30y old fag here. Just started drawing. I don't care ab mastering or really learning, just appeal.
+Showing all 37 replies.
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>>7874107
who is your art inspiration/goal?
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>>7874107
>zoomtard turns 30
>he still acts , talks and draws like he's 12

absolutely fucking grim what the fuck
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>>7874108
Rembrandt. Coffin of ley ley. Undertale.
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>>7874110
30 is the new 15
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>>7874107
try recreating drawings you find appealing
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>>7874111
what a fucking spread
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>>7874107
I don't see rembrandt/coffin of leyley/undertale on this. What the fuck?? This looks like a drawing to make your immediate friend laugh.
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>>7874107
The best way to learn appeal is to pretend you have a mental handicaps
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>>7874107
Scott McCloud's Understanding Comics has a section on abstraction, and how it makes a character more relatable. That is, how readers can see themselves in that character more easily.

Beyond that, I'd probably look at the distinguishing characteristics of youth: how the faces of children differ from adults, how kittens differ from cats, etc.

I'm not saying appeal is limited to the above, but exploring both might help you think about how viewers relate to your work.
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>>7874131
>how to get a girlfriend: just repeat what her last boyfriend said to her word for word
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>>7874241
Master studies have been a way of learning for like a thousand years lil nigga
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>>7874107
>I don't care ab mastering or really learning, just appeal
99% certain this is bait, but your art will never have appeal if it looks like shit, so you really do want to learn. Does that mean you have to draw a million boxes? No, but you'll need to draw a million of something on order to get better.
Do what >>7874131 said, focus on copying at first, when you see good results with that, try recreating a piece from memory. You won't be able to do a one to one copy but you'll see your own style start to emerge as you apply the skills you built up drawing from reference.
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>>7874107
>30y old
Just don't. It is too late. What were you even doing in your 20s? To be a 30yo beginner I can tell you don't actually have the creative spark and just picked up the hobby because you like the idea of being an artist. You will waste your time in /beg/ for 5 years then give up meaning all that time will be wasted.
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>>7874241
>ask stupid questions
>get an actual genuine useful response
>lash out at the person giving said response, admonishing it as if you know better than him (you clearly don't)
why is every "how do I do X" thread on here like this, is this bait or are you guys really that full of yourself?
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>>7874108
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>>7874111
>Undertale.
study temmie chang artwork
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>>7874118
ok this one is better
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I too would like to learn appeal you people have told me often before that my drawings lack it but you’ve been incapable of expressing what is appealing. I think you just want things to look like anime all the time.
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>>7874107
> I don't care ab mastering or really learning, just appeal.
For appeal you are going to need to learn and to some extent master. Even if you wanna do globohomo style you will still need color theory.

>>7874131
>>7874241
It works because you can figure out what techniques the artist used. (even better if you can find a speedpaint albeit with rembrant...good luck)
For OP it could work because it would help him break out of symbol drawing.

To put it into that analogy:
- Assume the girlfriend is blind and your goal is to trick her into thinking you are her ex by mimicking his voice and patterns of speech.

>>7874149
Because op is pre/beg/ that literally just picked up the pencil... of course it's not gonna look like a Rembrandt. Also if you squint your eyes and hit yourself with a hammer 7 times you can see a bit of coffin of Andrew and Leyley in the way he does the eyes.
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>>7874111
> I don't care ab mastering or really learning, just appeal.

>>7874111
Considering you said you don't care about mastery or learning I would personally not go for Rembrandt as that is by far the most difficult. You could pick up a few things from Rem but do not expect to reach his skill level unless you are willing to master and learn.

> Undertale
For undertale just pick up aseprite and learn character design and some color theory to go along with it. Watch some speedpaints maybe. Should be the eaziest.

> Leyley
For coffin of ley ley it looks like some mix of anime+western style and oddly reminiscent of Helltaker (despite different devs) so I would look into that game as well.
You will first want a decent grasp on complex form , anartomy, perspective and a bit of realism (like at high/beg/ levels see: /plg/). Then study color theory, then style and appeal. Would recommend picking up a bit of (digital) painting as well but you will be doing cellshading for the most part so no need to really sweat it.
Also would recommend following the artists , watching for any speedpaints/advice and whatnot.
A nice way to do style studies is to first attempt a 1:1 copy , then a copy where it's similar to the 1:1 but different (angle change, different but similar character, etc.) , then a completely different thing in the same style. Repeat untill good.

If you don't want the style attempt to look like a cheap copy attempt you generally want to know atleast a bit more than it seems you should on the surface.

Recommended reading:
- Perspective made eazy
- How to draw by scott robertson (It's quite complex... take your sweet time with it)
- color and light by artist master series.(Basically the bible of color theory.)

> Rembrant
A lot of the stuff I mentioned for leyley but take it a lot more seriously and study the fuck out of painting and painterly styles. Look into contemporary artists that have similar styles and into people Rem studies alongside.
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>>7874107
Imo, it's the same with any kind of art. You need to have a lot of life experience. And somehow transfer it to your artwork.
Like how writers transplant their life story, at least the emotional component, to their novels.

Very straightforward example, you travel to somewhere, you find something unique. You draw them. You meet a really strange person. You draw them. You read an interesting book. You draw them. And so on.

I think appeal, SOVL, and the like, are just the sum of human experience.
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>>7874107
Why do you uncs all draw pedotoons?
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>draw sexy anime girl from current anime
>1000 likes
>Draw the same character in a cool pose
>2 likes
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>>7874111
>Coffin of ley ley. Undertale.
>30 years old
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>>7874110
Don't put 96 faggots in my gen, they belong with millennialtards
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>>7874107
Appeal comes from cultivating good taste, and being self aware to judge your own work like you would others.
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>>7874118

>I don't care ab mastering or really learning
I'm also an ancient, decaying corpse. Take art seriously. If you aren't capable of doing this, you need to work towards being capable of giving a shit, or life will reward you with the same dull indifference you have towards it.

Late 20s-early 30s is the age when you should start thinking about who you truly want to be as a person and the decisions you can make to bring you to that ideal. You should draw for yourself and set clear goals on how to improve. "Appeal" is meaningless. If you want followers just draw Frieren getting railed by an ogre and you'll get thousands of morons on Twitter glazing you. You could even crank out AIslop. But if you want to use art to discipline yourself, grow as a person, and put your soul out into the universe, you should try to actually learn and develop the skill. Trust me, when you start to realize your life is a timer that will eventually ding, you'll regret not giving your all.
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It's appealing!
They're a-peeling him off the sidewalk!
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>>7874110
It's not their fault, they grew up with some pretty cringe pop culture.
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>>7889456
>AoT late zoomer
it was popular with early zoomers cause they were teens when the anime came out. The kids were into SAO, justin bieber and last air bender.
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>>7874107
beginners use a reference. look at a drawing timelapse to learn from watching someone draw, its helpful. you can find 3D models on sketch fab if you want 3D references, which is often more convenient.

eventually when you feel you're ready, learn to draw without using any reference, you want to get to a position where you can at least make an ordinary cute girl drawing entirely from memory. This makes drawing take much less effort, its fun. don't be stuck using references forever.

and yeah, charm and appeal is everything :)
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>>7874107
Just learn the basics of observational drawing, construction, perspective, figure drawing, color theory and composition. You should be able to draw pretty decently after this.
Some anons might discourage you from learning in a "academic" way. They will claim that you should "just draw", believing you will figure things out eventually.
Seen it worked for some, it might take them years to figure out something, that studying a book would had taught them within a month. There are also some never seem to figure things out.

Study material doesn't really matter, just make sure it have been tried and proven. Books like Keys to Drawing and Drawing on the Right Side of the Brain is often recommended because they work.
You can try Dorian's study material for observational drawing, he offers it for free. He calls it accuracy for some reason. The alternative is a 200-300 paged book.
https://www.dorian-iten.com/
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>>7890184
Seconding this. The "academic" way of drawing is something anons should really internalize. To simply "just draw" is foolish because raw dogging things with sheer instinct/guts guiding you will only get you so far. More often than not, it results in stagnancy.

Here's how you should plan things out if you just started drawing:

>spend a week doing lines
>spend a week doing shapes
>spend a week doing cubes/spheres/lumps

That's all you need as a newbie. Go out and start drawing, but heed this advice:

>to develop strength in observational drawing, do blind/continuous/modified contours of your subject
>to memorize anything, draw it 30-50 times
>use memory drawing: look at something, then take it away and draw it from memory. then draw it again while looking at it. repeat this process.
>overlapping continuous lines are superior to chickenscratch
>having a grasp on line quality, structure, proportions, and line of action/gesture drawing are better than learning construction of complex figures or anatomy out the gate
>draw something from memory 30 times from different angles, then study references (trace, copy, break down into shapes), then draw with references, then draw without references
>identify what you suck at and spread it out over a week to study, then make a drawing encompassing what you've studied at the end of the week
>trace your references and break them down into shapes
>make master copies
>to develop Appeal, study ten drawings each from a handful of your favorite artists

The general rule for self-improvement is that you draw something from imagination + with references, identify what you suck at, then study references/guides/tutorials before applying in it your drawing.

If you want to get better at drawing people, study the line of action from bodies in motion, skeletons, outlines, and clothed bodies/clothes.
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>>7874107
>How do I build a house? I don't care about foundation or framing, just furniture
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>>7890184
Isn't drawing on the right side of the brain more of a book that teaches you to get rid of symbol drawing? Or was that something else?
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>>7892926
Any book that teaches you observation will do that, in which right side of the brain do.

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