Thread #7888854
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How do one draw things upside down, rotated, flipped, or even inversed in 2d/3d space.
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>>7888854
>Edit: redraw
>Also result has to be similar to unedited version
>Basically a theoretical approach, or math or idk
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Tracing paper.
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>>7888854
You don't. You need to keep the perspective in mind. The only time artists usually rotate the paper a lot is when they ink the lines or when they draw characters or objects which are upside down.
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>>7888859
....*bites own nose* how about more, technical. Direct. Retranslation. Idk.
>>7888861
That's sucks. Come on. It's part of, aesthetics. Of form. Do you just, let live, what's yours? Ok that's uh..
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>>7888864
I used tracing paper when I did this.

Did half of architecture, and putting pencil over the half with tracing paper, flipped it over to have the halves match, filling in the details afterwards. Same with the statues.
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>>7888870
Well that's too much. I just want something more practical over a subject.
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Draw it right side up and then turn it upside down? Alternatively you could get one of those inversion tables people use. They're good for your back too.
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>>7889180
I used tracing paper to copy the half of the ceiling star pattern and the staircase behind the figures. Big things with minimal lines for the sake of symmetry. The statues were done separately and were more complex, but just the shapes of the things and the snake hair were all I needed to transfer to the opposite side. All the crosshatching was done afterwards.
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>>7889203
I thought of that. But that's not really it. I mean, more technical. Or practical. Or whatever you call it.
>>7889617
Yeah, not really this, sorry. Or, can you get more, intuitive?

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