Thread #7889475
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I think I finally understand why I have struggled to draw for 30 years. I always tried to draw literally by putting the lines where I want them to go. But the trick to drawing is actually to go as fast as possible and not care where the lines are going. You just throw the lines down like messy paintballs, over and over, and as if by magic the drawing "emerges" from the chaos. You then trace over the chaos and erase the mess, giving the illusion that the finished work was done directly. For years and years I draw the circle and then tried to draw the rest of the owl, when I should have been drawing 10 owls over each other like the owl is having a seizure, then squint and trace the actual owl. I get it now. But why does not a single guide ever explain this??
+Showing all 36 replies.
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>>7889475
Wow, anon. Show us the fruits of this revelation. I can't help but notice you posted the work of a manga artist, but not your own work, despite telling us that you unlocked the secret of drawing.
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That's called a sketch, dummy.
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You don't draw.
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For me I realized it's because I was never practicing in earnest. Joined DAD in 2024 because I wanted to be serious about art and the bulk of what I drew were scribbles for 30 minutes a day. 30 minutes a day is what, 15 hours a month? You can't improve like that
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>>7889502
This is a genuine problem though. Beginners look up how to draw instead of first learning how to sketch. They think drawing and sketching are the same thing.
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>>7889507

What the fuck is the difference?
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>>7889504
I felt DAD was conditioning me to draw for the sake of drawing (leading to bad work and study practices), plus I think it's important to have off days anyway, rather than whipping yourself to draw when you're not emotionally/creatively in it. If you can find an internal motive to draw, you shouldn't need scoreboards and sugar cubes like DAD offers, and I already had that. But maybe it works for some people, idk.
>>7889507
If you could visualize the drawing perfectly, you wouldn't sketch. You would be direct-drawing at that point. Sketching occurs because we seldom know exactly what we want, and the stronger your visualization becomes, the less sketching you do. People need to stop running to books as a first notion in general, and just practice in zen and quiet.
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Holy crap Lois, it's a no-draw pseud thread!
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>>7889511
The sketch is like a framework in coding. You can't write code without a framework first,
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>>7889520
Finally, someone using metaphors /ic/ understands.
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Thats great OP. Here's my take.

I think the general challenge in drawing is physical instead of mental.
A lot of artists don't focus consciously on what they're arm muscles are doing as they draw, and so they never learn the root of why they can't smooth out a circle. Instead they jump to stabilizers in digital... without seeing a big part of what that actually does - it slows your movement down.

Spend 15-20 minutes paying attention to your movements while drawing, and you'll feel more calibrated. Slow, deliberate movements will make you fast down the line.

For gesture or getting down large shapes, fast is great. But when you're trying to align symmetrical body parts, zooming around the canvas from A to B is a bad idea. You'll notice so much more in between by going slower and you're brain will learn the patterns better. Your arm needs to adjust to that though, and soon enough you'll be able to do things faster and more accurately.

Dont rush.
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>>7889515
Days off are good but there's not a single great artist alive who only drew when they wanted to, or felt the desire to. Most likely every artist you enjoy has had days where they forced themselves to settle down and grind the fundies.. In absolutely no sphere, not art, not music, not writing, can you ONLY focus on creation when you are mentally into it. You need to whip yourself and get better. Habit building is good regardless of how it comes to you.
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>>7889525
I don't agree at all. I've even heard guys like Steven Zapata and Claire Wendling mention they only draw when they feel like it (which is often, but still). It also echoes my experience. The thing is, I have no trouble being "mentally into it" frequently, but when I'm not, I'm not, and that's that. Art is a mental game, not a physical one. If you're not feeling it, just do something else, and then come back later. Grinding is the worst thing you can do.
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>>7889529
God I hate crabs
Imagine seriously telling students they should wait for inspiration to strike before they study. We would have nothing but retards. Nobody listen to this guy he doesn't want you to improve
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>>7889532
Inspiration comes easily to me, so yeah. Sorry about your personal problems.
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>>7889507
Rookie writers go through the same shit, they want their first draft to be a masterpiece when most authors vomit words, then go back and edit that mess.
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>>7889475
They dont explain it because everyone apporaches art differently. Some people need like one owl while others need like 10. It also depends on what type of art you're doing. Like if ur doing painting and concept art then you draw 100 owls and blend them all together. But if you're going into cartoon and animation then you want to be draw the owl meme.
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>>7889475
You need experience to draw fast. What you actually need is not speed but construction
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>>7889524
The core difficulty for me has never been failing to draw what I want. It's that I don't know what I want to draw in the first place. If I understood what I was trying to draw and failed to achieve it, I would know I just needed more practice, or to revise my process in some way. Instead, I look at something and can't even imagine how that could possibly be translated to a drawing, and I spend ages and ages analyzing it and experimenting, and none of it ever leads anywhere. I end up spending over a hundred hours trying to draw a simple object right in front of me, and end up with a silhouette that has some meaningless random lines inside of it that fail to represent anything about the subject.
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>>7889507
If you're using pencils you shouldn't sketch at all on high quality paper (ideally)
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>>7889475
>OP makes extraordinary claim
>OP does not post work
Every single time. This thread is USELESS. This thread is BAIT.
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>>7890200
okay, post your work so we know if you you are fit to see his work.

I don't draw so you can't ask me to post my work.
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>>7890044
Drawing random objects well requires orecision and measuring. You need to draw clean so you can hit the proportions.
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>>7889475
This is based.

Indeed, literally, just draw and draw more, be as loose as possible and the image and lines will eventually become clearer.
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>>7890330
That picture is drawn anything but loosely. Those are very precise lines, and i bet the construction for it was also pretty accurate
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I do what op said, but only on the feet
https://litter.catbox.moe/vjabr6phue9kpdtx.png
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>>7889475
autistic retard too busy to make it seem he discovered sketching than fucking starting drawing.
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I struggle to draw because I only want to draw something my mind comes up with - aka original things. If a reference can help me draw it then its not novel or interesting anymore, so I don't draw it. And if I drew something quickly and easily, then there was no effort put into it, therefore it can't be good by definition.
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>>7889475
the point is learning how to aim, and do it as many time as possible, not just random marks.
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>>7889475
You need to be iterating, getting creative, and problem solving at all points. There are proven formulas to learning how to draw but there will come a point where you gotta figure it out, so try many different tools and rules, no time for fools.
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>>7890600
Mental illness. Please stop poisoning impressionable minds with your thought virus.
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>>7890670
notice how he didnt say I was wrong
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>>7890600
Hatd work is a sign of incompetence. Even professional manga artists trace and use references all the time. What matters is the final outcome, not the way you achieved it. If the outcome is unique and represents your sensibilities then who cares how you got there?
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>>7890674
>trace and use references
It may be worth pointing out there's a distinction... people always using these words together is what makes begs conflate the two but tracing is just one way to use reference and not all who use reference are tracers. (Tracing as a technique also has legitimate uses and doesn't mean "steal art". Such as inking your pencilwork)
The basic use of reference is just to remind yourself how something looks. Oh, that type of jacket has X amount of buttons and a pocket there. And the helicopter has two turbine kinda things up there and the struts of the canopy are placed like that and oh I forgot there's a second pilot haha. That's the kind of helmet they wear and better make the details of that flight suit right. I gotta research what those little screens in the cockpit do... What was behind the flight seat again?
In my own experiments where I've actually measured my time usage with different techniques I've found using reference doesn't really speed up my work but it does make everything look better and more grounded. Even when I'm just shamelessly copying pictures. Time saving isn't what should motivate you to do it, the best way to save time is just guessing and making up shit and half-assing everything but you know where that leads!
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>>7890674
If you can't draw with your eyes closed you're just a human photocopier. If that sits well with you, fine. But many of us take pride in our work.
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>>7890736
Kek, ok...

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