Thread #7889553
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>claims to be paid upwards of 21K$ per diablo key art
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>>7889560
what that anon is saying is not so outrageous.
in the age of Ai, who the fuck is paying 20 bands for slop tier art that barely gets 1k on social media?
clearly the audience doesn't think it's that hard
dude has 250k following btw
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>>7889566
>in the age of Ai, who the fuck is paying 20 bands for slop tier art that barely gets 1k on social media?
clearly the audience doesn't think it's that hard
dude has 250k following btw
Look I'm not a Rapozafag and I actually kinda dislike this /tg/-core genre of art, but what kind of retarded fucking argument is this? You can literally see bot accounts raking in tens of thousands of like because they genned some fat titted anime bitches - which is the only thing that trends on X.
Normals have never cared about skill, and forget about originality or vision. They're a barometer only of the luminosity of the current bauble dangling in their face.
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>>7889557
Except this is an actual illustrator commissioned by a company to perform skilled labor that's in relatively short supply in order to create a product that they anticipate will make more in profit. Richfags (furries esp.) will commission top tier artists actual thousands of dollars to lovingly render every neon tuft of fur and glistering rope of cum of their gay retarded sparkledog furfag OC donut steel getting knotted up the bunghole in 4K, which is even more absurd than this, but at least it's honest work that's providing a service. This isn't some smug midwit faggot taping a banana to a wall as a post-post-post modernist critique on the meaning of art and the fakeness and gayness of the fine art world and its patrons (while still making off like a bandit from the very same fake and gay system he's supposedly critiquing). Update your script, idiot.
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>>7889566
>th-this art is such slop that our slop machine could slop it out easy how dare they actually pay an artist to do it >:(
Nice self report faggot lmao. Maybe because of the way that image generators we have now are designed, they aren't capable of pulling this off and never will be no matter how many two more weeks and billions of images that you throw at it. Also, their customers would riot if they even tried. It turns out that the general public actually hates and despises AIslop because it sucks major donkey balls. You lost, sorry not sorry. Get owned AIgger.
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>>7889608
LMAO. Tell that to AMAZON, META, Blizzard, UBISOFT, EA, etc, etc, etc. You fucking retard, you're so cucked into this unruly mega corporation corruption debacle that you will blindly defend this broken system even while you lay on the sewers inside your delivery box with your broken back and no health care or union.
The system is broken and you don't even understand why, you keep jumping like a dumb rat trying to get the golden ticket while these corporate criminals laugh at your face holding it in the air LOL
Same goes to these ignorant losers >>7889569 >>7889560 niggers who think they will get the lucky ticket, and they will catch the price on the rigged UFO catcher machine. Too stupid to see the ponzi scheme in front of them.
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>>7889553
Dave is absolutely amazing and I can only hope to have 1% of his skill one day.
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>>7889557
>the entire art industry is specifically the bored kids with rich parents!
yeah you don't know shit
illustrations cost a lot money because that art will be plastered all over to help sell the game
Diablo is a major game by a major publisher, 21k is nothing
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This is such a 'crabs in a bucket' thread.
Also, the vast majority of that payment is likely less about the art itself, and more about owning the full licensing/copyright of the image. They likely want to make posters (or other merch) of the image, and don't want to pay royalties, or have to negotiate and pay for the licensing each time they do.
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>>7889718
You're probably underselling yourself somewhat, but the artist of OP's image is also a highly respected artist in the industry (not that I care for his work), so can probably ask for higher prices than you can currently. Just to check, you're not doing 'work for hire' are you? You want to charge a higher hourly rate if you are, to make up for the loss of copyright.
Anyway, 21k is a lot, and I think the company probably could have negotiated that down a fair amount too.
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>>7889718
Are you a big name though? I DON'T consider Rapoza one of the best but he is clearly famous and a brand name, he can charge extra. A doodle by Picasso will always be more valuable than the most sophisticated painting of the best artist from some Moscow art academy
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>>7889769
>>7889737
>>7889732
>>7889726
It's the standard in the industry more or less, game companies don't just temporarily "license" work from artists, they take the whole thing and they own it forever. They make you sign a contract where you relinquish all rights to your work and you're lucky if they let you showcase it on your portfolio.
Blizzard or not makes no difference, they do the same thing.
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There's many different ways to make money. Maybe they hired him via day rate and - as companies do - they forgot they had him for a while. Maybe he did a couple of illustrations, he's extremely fast so he can churn out a bunch of illustrations or maybe they asked for a shit ton of revisions that changed the painting he'd do and it just adds up... or maybe his agent/manager is that good at negotiating.
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>>7890115
Is Blizzard industry standard or do you think they might pay a bit more than the chinese web casino you work for? FYI in the western world a company only automatically owns the rights if the artist is permanently employed, all contractors need to actually sell the rights.
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>>7890128
Even if he's a contractor it's unlikely Blizzard would accept a deal where they don't get to keep all of the rights, permanently. Temporary licensing deals are only really done with music artists and I assume that's because it involves record labels with armies of lawyers and the weight to negotiate for such a thing.
If anything a big studio like that is more likely to buy all of the rights, not less. It would be a major pain in the ass for a game developer if they would have to go around asking for the permission of different artists every time they want to re-release their game or just extend their rights to keep it in the stores, or commission new art if the previous artist decides to randomly throw a tantrum or something.
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>>7890132
you're the only one who even used the word temporary in the thread and you're either too esl to understand the posts you're replying to are genuinely retarded
lu don't work for blizzard, you r shit tier experience i worthless, chingchong
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>>7890134
>Also, the vast majority of that payment is likely less about the art itself, and more about owning the full licensing/copyright of the image. They likely want to make posters (or other merch) of the image, and don't want to pay royalties, or have to negotiate and pay for the licensing each time they do.
This is what you said. You acted like this is some special deal that only a company like Blizzard can afford, and that this would be the reason this guy is paid so much, even though it's standard bread and butter type of contract in the industry.
Whatever the reason he's overpaid, this is not it.
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>>7890136
Firstly, I'm the Anon you're quoting, but not the anon you're replying to, so I'm not sure how you got that mixed up. Secondly...
>This is what you said. You acted like this is some special deal that only a company like Blizzard can afford, and that this would be the reason this guy is paid so much, even though it's standard bread and butter type of contract in the industry.
Assuming you're still going off my comment, why on earth do you think I was saying this is some special deal? I was pointing out how illustrated pieces can demand such a high price, it not being the hourly rate or the creation of the art itself, but the price of licensing or ownership of the art that really dictates the price.
And I have no idea where you got the idea that I thought 'this is some special deal only a company like Blizzard can afford', when I was actually just explaining why illustrations can be so expensive in general - in other words, I was also saying this is a standard thing... if on the pricier side of it.
Also, companies often don't purchase full ownership of illustrations outright, and often just purchase a license to use the image in the particular context that they commissioned the art for (game art). One reason a company may buy the full ownership is to stop the illustrator from making merch with the illustration, or licensing it to other companies, however that shouldn't be a problem in this case as the art is based on Blizzard's creations, so that's (probably) off the table (though the characters and setting seem so generic, that could possibly not apply).
So anyway, they better milk that illustration with merch and make that money back, or they really did overpay.
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