Thread #64898483
I'm working on a design for a zombie game that specifically takes place in Europe to stand out from most other zombie games. For the early game I'm looking to not have it center around guns, but more DIY centered weaponry with guns being more rare finds then in most US centric zombie games and intended more for mid and lategame.
What would be good early to mid game constructed ranged weaponry for this kind of zombie game? I already was thinking about molotovs and flamethrowers, throwing knives, maybe a nailgun. Any other general ideas for constructed, improvised ranged anti-zombie weaponry that would do well as options for a loot-centric zombie game?
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>>64898483
Not a bad idea and something I've considered for a book or short story before. I think Japan would be a lot of fun for that setting wise. Could really explore the DIY weaponry and regression to massed infantry tactics side of things to give it a bit of a different feel from most zombie slop these days. Have some college kids organize, learn not to suck ass, then slowly gitgud and form a "city state" of sorts. The architecture and severe urban sprawl would be extra good for it too.
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>>64898483
The thing that would make it stand out more is not be a zombie game. Quite a lot you suggested has already been done to death. If you want to make something unique try basing a game on where demonic creatures stalk the streets and the very geometry of the landscape fills the player with dread and madness. So base it on somewhere like Swansea.
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>>64898483
there's enough guns knocking around Europe for it to be a mid/late game option.
the real difference would be in the amount of ammo you can scrounge up and the rarity of finding guns/ammo.
there's a lot of American gun owners with one or two guns and couple of boxes of ammo.
gun ownership in Europe is more concentrated with most European gun owners owning half a dozen.
American enthusiastic gun owners also tend to stock a lot more ammo.
so accounting for that ammo should be scarce.
you can find a gun with a couple of rounds. but scrounging up enough ammo to take on a hoard should take time
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>>64898620
Obsessed
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>>64898483
Off the top of my head, you could do slings, slingshots, throwing spears (an atlatls), elastic band crossbows, spud-gun mortar tubes, ye olde pipe bomb, and maybe circular saw blades thrown with those sticks they use for clay pigeons?
You got plenty to work with to make basic loot valuable.
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>>64898483
People can make bows and arrows from wood they can find lying around. Even crossbows, which can also be made from wood and truck springs. Black powder firearms can also be made, if you can find someone who can make the powder and has access to the ingredients, which will take like three other guys to purify them or he won't be able to make very much by himself. Realistically, any crafted weapons that are strong enough to deal with the zombies will be made and sold by someone who knows how to do that; if the player could learn how, they wouldn't be hunting zombies anymore and would instead be selling bows.
Rubber tubes aren't readily available enough for slingshots realistically. But stone bows and slings can be used instead. Slings are actually one of the better things, since you can make them out of grass and the ammo is lying all over the place. Their weakness is they lack stopping power against an enemy that doesn't feel pain.
Your game should really try to emphasize full body armor, provided your zombies aren't stronger than they people they're made from. It's very effective bite protection, but you can keep the danger of getting grappled and having joints twisted if the player gets swarmed.
>>64898595
Or you could make the zombies the result of some new synthetic drug that a lot of idiots tried. You could make most of the zombies dumb except some boss zombies who command the others. Or you could get really edgy and make it so only certain races can even become zombies.
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>>64898687
>Rubber tubes aren't readily available enough for slingshots realistically
What? Rubber tubing is found at hardware stores and hospitals/clinics. You can also use strips of rubber cut from inner tubes from bicycle (or other) tires. There are also many other kinds of elastic bands, a good source would be those ones used for fitness.
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>>64898687
Not OP idea of a zombie apocalypse is a new drug is produced for weight loss that suppresses Ghrelin and increases metabolic proteins. After a while the government introduces it to the water supply like Fluoride. It's super successful for years until it somehow starts binding with modified PFAS chemicals (already present in 98% of humans) sending the reaction into overdrive.
People begin eating everything they can get their hands on to keep their metabolism from eating themselves. The body then spikes other hunger hormones in the absence of Ghrelin driving still sane people into ravenous barely controlled feeding frenzies. Food supplies collapse within a week. Still sane people, who can hunt and shelter, start eating anything they can get their hands on.
It's medical gibberish but it's better than LOLE RABIEZ
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>>64898730
I was going to suggest a poisoned Greggs turning everyone into 28 years later style "zombies" but funny enough you mention it there is a financial incentive being proposed for doctors in the UK to get people onto a weight loss drug whether they need it or not. Might have accidentally stumbled on a not so far fetched idea for a plot.
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>>64898687
>People can make bows and arrows from wood they can find lying around.
Have you tried actually making a bow? It requires good lumber and quite a lot of know-how.
t. made on in highschool because our shop teacher was cool as fuck
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>>64898784
Additionally you can claim the engineered proteins spread on ingestion like what people are worried with CWD. So "zombies" that eat more "zombies" become more mutated and develop holes in their brain. Maybe that's how you make up bigger aggressive boss zombies.
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>>64898797
Plot twist: you can make a functioning and reasonably powerful bow out of a stick of PVC piping and just about any string that will hold. Only downside is that it will eventually take a set to it and lose effectiveness.
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>>64898811
>>64898797
>>64898687
I highly doubt a bow made out of a random piece of wood would have enough power to penetrate zombie skulls and I highly doubt the average person would be able to use said bow effectively.
medieval bowmen were trained from when they were 10 years old on, one of the big reasons for going to muskets was that muskets required way less training than a bowman, they had lopsided skeletons to the point where archologists can identify bowmen. And most modern bow users either use those compound bows with wheels and gears to get their draw weight or they shoot like olympic style archery that has the pull weight and power equivalent of a .22lr/air rifle when compared to a war bow being a .30 cal centerfire
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>>64898483
>Any other general ideas for constructed, improvised ranged anti-zombie weaponry that would do well as options for a loot-centric zombie game?
You're killing me by focusing on ranged weapons.
Early game:
>Homemade throwing spears. (You could upgrade them late game by giving the player an atlatl).
>Shepherd slings (easily made but hard to use), staff slings, or slingshots (hard to make but easier to use).
>Meteor hammer or rope dart. https://www.youtube.com/watch?v=0cAJ2OpKF9A
>Before the Europeans arrived to sell the natives some axe heads, some historians believe that the original tomahawks were a sshaft with a weighted end (a throwing hammer if you can imagine it).
>Allow players to grab rocks, heavy cans of beans, dumbbells, full glass bottles, cast iron pans, bowling balls, fire hydrants, heavy tools, etc. and just be able to throw them at a zombie's skull.
>Bolos.
>War darts.
>A powerful potato gun.
Mid-game:
>Homemade muzzleloader (like the one used to kill Shinzo Abe, for example).
>Homemade PVC bow.
>Homemade crossbow.
>Pipe bombs with a fuze (molotovs sound too early game).
>Siege engines (Ballista, Catapult, Onager, Mangonel, Trebuchet, Cannon, etc.) If someone in the survivor group is an engineer/architect type of character they could make this to defend the base.
>>64898870
>I highly doubt a bow made out of a random piece of wood would have enough power to penetrate zombie skulls
You don't need a 130 lb war bow to penetrate a skull; a 30-40 lb bow could kill someone, assuming you can hit the vitals.
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If we're sticking with, "only destroying the brain works" nonsense. Screwdrivers, wood chisels are my go to. You can slip them through the eye socket easily enough. Even better is you can attach them to a stick and poke in complete safety.
Attacking the thickest parts of the skull is stupid for a lot of reasons.
1. Blunt force is going to spread blood everywhere (your mouth or eyes)
2. It takes energy and the outer parts of the brain aren't as important as the shit in the front/core
3. Swinging motion lowers your defenses from bites (why the fuck would anyone ever where short sleeves in a zombie scenario to begin with)
The humble spear is always the best.
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>>64898483
>molotovs and flamethrowers
IMHO those aren't that great of an idea unless you're talking about fantasy style zombies which are weak to the fire element because they're undead. If you're talking more 'realistic' zombies I don't think they make that much sense. It would take an incredible amount of fire to damage the brain stem, so if the brain is the zombie's weak point a molotov is just going to cause superficial burns. Most zombies are portrayed as mindless so I don't think you could count on the fear and intimidation being a factor.
Don't forget there's a ton of garden tools that would make very effective weapons. And I don't just mean things like machetes. You've got billhoooks, forks, and a variety of other things....formal gardening is a big deal in Europe, and many of the tools aren't too far off from polearms.
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>>64898971
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>>64898620
that's a lot of projection from the goycattle slave
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>>64898944
>>64898906
>>64899483
>Zombie
>human
you need to penetrate the skull and none of you fags know how to build a bow
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>>64899474
>>64898629
damn, you no gunz, no dick, faggot, subhuman, jew slave, tranny thirdies are mad as fuck. it must suck being from a third world country and not America
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>>64899528
I've been shooting and making bows since I was 12 meanwhile you are talking out of your ass and never shot a bow if you think penetrating the skull would be any challenge even for a makeshift flint arrowhead not to mention a steel broadhead
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I've had similar ideas. also Project Zomboid taught me that zombies have ears so guns are a bad idea, and that the humble spear is a great choice since you can poke the undead from a safe distance
"Europe" is kinda big and vague. if it's in rural Scandinavia then there's going to be more guns than people due to lots of hunters
>What would be good early to mid game constructed ranged weaponry for this kind of zombie game?
bows, crossbows. maybe a sling?
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>>64899528
I'm the guy from >>64898906.
>you need to penetrate the skull
Exactly, you moron. If my .22 LR with a 30-40 grain bullet can penetrate a skull. A 30 lb bow can do so much more easily at short ranges. 130 lb warbows weren't used because that was the bare minimum for penetrating skulls; they were used because armies wanted to penetrate thick gambesons across battlefields.
>>64899564
>magically turn it into a bow with an 120 lb draw weight and steel tipped arrows
As I said in my original comment. 120 lb isn't necessary; you are just retarded.
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>>64901122
yep. also they're not serialized either, at least here in Sweden. in many ways the hunting laws are way better here than in the US. I talked to someone from Illinois and apparently you're not allowed to have more than one cartridge in the gun while hunting. so he was 3D printing single cartridge AR mags
we still have some stupidity like at most 3+1 cartridges when hunting bear. that's due to the EU I think
speaking of hunting, OP should make sure FMJ and hunting ammo perform very differently on zeds. I've noticed non-hunters are barely aware of the importance of soft tipped bullets
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>>64901991
the hunting laws are state by state. my state says you can have 3 rounds for durr or bears. I think other states are even less regulated considering most lever actions and bolt actions come with mags that hold more than 3 rounds
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>>64903283
bows are banned in yurop and yuro cops dont carry guns, they carry rape whistles and the muslim bible
>>64903321
pretty sure it's a country by country thing
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>>64904202
>bows are banned in yurop
can buy a bow no problem in poland, as another anon said, just go to decathlon or buy one online
https://allegro.pl/kategoria/lucznictwo-luki-253936
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LMAO
>another euro pussy /k/ thread explicitly NOT about guns in the one genre that is explicitly about blowing the fucking head off shambling dead strangers
this place is so unimaginably ass fucked by european ukraine posters its literally unreal
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>>64904816
>noooo don't mix up the formula!
>you have to conform to my amerimutt warlord fantasy!
>don't you dare think about how a zombie scenario might play out in say Finnmark
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>>64904974
>How cucked are you, jesus
it's because they have a trigger. why a bow with one of those hand triggers is OK beats me
>>64904967
>Norway
>turd world
the country is swimming in oil money
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>>64904983
a bunch of gunless cucks using rakes and shovels and improvised spears is aids fucking nigger gay
the entire purpose, point and reason that zombie shit exists is 100% pure American blow their fucking heads into watermelon with a shotgun, not shaun of the dead screwball wacking at them with kitchen knives on broom handles
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>>64905260
based post
>>64904983
snow saudi Arabia is third world. all of yurop is third world
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>>64905469
based
>>64905291
>everyone who dabs on thirdies must be a russian
lmao, what kind of retarded logic is this?
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>>64905687
Muscles continue to keep their mass and physical shape while you're dead (zombies don't rot BTW)
Accordingly whatever weird force is animating the zombie still requires the muscles to actually exist
Burnt muscles don't work for people, or zombies
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>>64905707
>ok then why can't they run.
Because they have really shit motor control and while still working, their muscles/joints are much stiffer?
>zombies don't rot BTW
No, they just turn pale/blueish/greenish. Maybe some lesions/sores but even years after infection they remain perfectly functional
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>>64905722
>so why does the unknown power make them preserve them eternally and allow them to move despite that being impossible, but moving a little faster is just too much?
Because why would a corpse (rigor mortis ring any bells?) with brain damage move rapidly?
People with brain damage don't move very fast either usually, and they don't even have the issue of being literally dead.
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>>64905727
why would a corpse with rigor mortis move? How does it sustain locomotion without oxygen intake? How can it never rot? How can it continue to function without food intake, are zombies viable perpetual motion machines?
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>>64905731
>why would a corpse with rigor mortis move?
space radiation,unknown illness or literal supernatural forces
Pay attention retard.
>How does it sustain locomotion without oxygen intake
Who knows?
>How can it never rot?
Obviously whatever ails them is so antithetical to life that even bacteria doesn't devour them
>How can it continue to function without food intake, are zombies viable perpetual motion machines?
Zombies are canonically perpetual motion machines yes, they operate indefinitely without air, food, or water.
But they're also comically easy to kill, roving packs of rednecks clear them out quite well.
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>>64905732
why does rigor mortis still apply when they're now undead instead of dead. They can exist and move perpetually without any energy input, but can't move slightly faster? Seems unrealistic, your zombies suck I hope they revoke your necromancy license.
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>>64905745
>hahahah I studied necromancy and voodoo for decades of my life, have practiced my art in secret lest I be burnt at the stake, and my ultimate power is this
>uh, yeah, a slow dead guy
>what do you mean I could have just spec'd into charisma and started a cult or MLM scheme and had brainwashed followers that would do my bidding but could move at a normal pace and probably would make me rich too
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>>64905800
nta, but it is with great irony that the best living dead movie is the one Romero had nothing to do with that has that one girl get naked in the grave yard. that shitty 2004 snyder remake is also better than the 1970 whatever romero film
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>>64905739
>>64905742
NTA. The original zombie folklore (it's Haitian mythology) had them running just fine.
>>64905800
>Blame Romero
The Magic Island (W.B. Seabrook, 1929) is much older than Romero's work. No need to consider that retard an authority on zombies.
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>>64905505
>everyone who dabs on thirdies must be a russian
I didn't call anyone a russian, I called him (you) zigger, and that's because he (you) came into a zombie thread bitching about >>64904816 Ukraine. If the first thing you think of when you see a thread about zombies is
>waaaah le ukraine war tourists ruining my \K
then you've lost the fucking plot.
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>>64904202
There's 1 single country in Europe where cops don't regulary carry and that's Bongland.
Norwegian cops used to keep their pistols in patrol cars until last year, now they carry by default.
The low number of fatal police shootings in continental Europe is not because the cops are unarmed, it's because of fewer gangs, fewer armed schizos and more comprehensive cop training that contains other stuff than watching body cam footage of murdered cops with "this will happen to you if you don't shoot first" captioned over in bold letters.
Getting guns in a Yuro zombie apocalypse would probably still be more difficult than in burgerland esp. in sparsely populated rural settings but nowhere as impossible as burgers on this board believe. Ammo - well, that could be the tricky part. Cops carry like 2 spare mags at best, both govt and civvy supplies are locked up due to law and no shotgun shells in the sporting goods aisle at Tesco, at least not in mycorner of Yurop.
Would be pretty well possible to get a pistol with last 3 rounds early in the game and not getting more until you source an angle grinder with full charge and break into a gun shop or police precinct...
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>>64906313
>esp. in sparsely populated rural settings
I'd argue the opposite. there's more hunters in rural areas. hunters also tend to have plenty of ammunition, at least the ones I know
hunters will typically have a few hundred rounds of FMJ and twenty or so soft tipped hunting rounds (because they're expensive as shit). one issue will be that all this tends to be locked inside gun safes, so the player would probably need an angle grinder as you say
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>>64906313
>1 single country
Ooops, my bad. There's also Iceland.
That might actually be an interesting setting for a zombie survival game - not many weapons there in general, plus you could run zombies over in picrel or herd them into a cattle trailer and dump them into lava fields.
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The real reasons zombies walk slow is because frankenstein's monster walked slow with his arms outstretched in one movie, and he did that because he was blinded by a botched brain transplant at the time.
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>>64906313
>no shotgun shells in the sporting goods aisle at Tesco, at least not in mycorner of Yurop.
In my corner of Eurostan I can get them at the same place I get my gunpowder, right next to the sporting clothes and shoes section at the department store (but I buy them online because jfc they charge insane prices)
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>>64898483
I'm in Europe and you could expect these to all be extremely common
All forms of 22LR
All forms of modern crossbows
All froms of 12/16/20/410 gague shotguns
All forms of 8MM and 270 bolt action rifles
All cap and ball revolvers
All forms of percussion and flintlock musket
All forms of police side arms and military reserve weapons (which varies from country to country and tens to be the last issue behind the current one)
On top of that in my experience studying the flow of small arms, pretty much every form of 32 pistol, common WW2 weapons such as stens and mausers and enfields as well as a lot of tokarevs and a smattering of comblock stuff like SKSs and SKs and scorpions. Older arms are everywhere in pretty much every non urban house, stuff like gras, vetterlis (swiss and Italian), AN177 type muskets, flintlock pistols, gras, side by side shotguns, flobert garden guns and old cheap belgian percussion pocket pistols and CF blackpowder revolvers (mostly without ammunition). Nailguns don't happen in reality or work in reality they are a movie trope. Crosshows are noisy and short range and not like in the walking dead, you won;t cock one one handed quickly, throwing knives are a meme, I throw knives but anything beyond five M and it's a party trick where you already know the distance exactly and have practised at that range, molotovs always work but are not just petrol.
Lots of old rifles bored out to 410 shotguns.
If you are not actual from Europe and more specifically from the nation in Europe you are setting this in it WILL be retarded
What common weapons will be? it's going to be 22 rifles and 12 gague shotguns which there are hundreds of thousands of in private hands in even the smallest European nations and easily 10-15 million or more somewhere like France or the UK.
Consider the humble folding wrist brace slingshot. European states don't 'collapse' even at the height of WW1 and WW2 etc btw and they would not in any emergency.
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>>64906313
>Getting guns in a Yuro zombie apocalypse would probably still be more difficult than in burgerland esp. in sparsely populated rural settings
Completely untrue. Rural settings in Europe pretty much every farmer has a gun. Landowning/farming means you get a gun in Europe if you want one
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>>64898483
Time of the Wolf (2003): Directed by Michael Haneke, this film follows a woman and her family trying to survive in a bleak, post-collapse France
https://www.youtube.com/watch?v=V-f-doOaINE
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>>64906368
>>64906330
I stand corrected, should have specified my experience is mostly from Czech and partially from a Lithuanian perspective.
Growing up in a Czech smalltown almost every home had an airgun, but actual firearm ownership was limited. Out of my classmates' families maybe 2 had some illegal guns that us kids weren't supposed to know about, and 1 kid had grandfather who was a hunter. Even in the villages gun ownership was limited to organized hunters (hunting here is more like in Germany than in the Nordic countries or America).
I guess it's a lot different in, say, France. Were shotguns and smallbores even regulated there until maybe 1980s?
How about Spain? No pistols but a shotgun in every country house?
>>64906342
Cool. Which country? Is the ammo locked up at least as much as cigs?
>>64906362
I guess I'll need some good examples before I fully trust you, anon.
In Czechia uniformed cops carry by default, including national police traffic cops and municipal police regulars. Customs administration officers carry too when I see them doing truck checks on highways.
Haven't seen a uniformed cop without a gun in Germany, Austria, Lithuania, Latvia, Sweden, Croatia or Ukraine (Ukie Border Service was also strapped). My memories are fuzzy about Greece, France, Hungary, Serbia or Poland.
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>>64906624
Finland is where they sell ammo at (some) department stores, and Motonet which is more like a general goods & motorist store but I think all of them sell ammo. You just go to the car parts counter and ask for ammo instead of car parts. I don't often buy ammo from brick and mortar stores because they're fuckoff expensive, all of them, but sometimes you don't have the time/inclination/ability to wait for ammo delivery so you head to your local Motonet
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>>64905841
remake is better than OG. The OG is pretty boring and drags through most of the film
>>64906313
I ain't readin all that homo shit, thirdie
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>>64906661
Well, 3 out of 100 people are registered gun owners, gun laws are straightforward and pretty permissive, loicences are shall-issue on passing an exam, personal defence is valid grounds for applying, conceal carry is the norm. There's been a big surge in popularity of defence-oriented shooting in the past 15-20 years, and while there's always been a shitload of hunters, since the 1990s there's a growing community of collectors and reenactors as well. Shooting ranges are being re-opened and built incl. 300 m or 500 m ones. Guns are not uncommon here, just not very visible, and unless some asshole shoots up a university or a hospital waiting room, guns are not a social issue or a political topic.
I just wanted to explain that you can't expect to walk into a random country house and find a shotgun with a box of shells leaning against a wall or a smallbore in a bedroom closet here. Guns are not closely tied to landowning or country life in Czechia (commies took care of that) and most people are noguns by choice (or lack of interest), while at the same time your high school teacher might quietly keep a dozen WWII machineguns on collectors licence at his flat in the blocks.
Pic partially related - homemade 8-barrel front-and-back firing belt pistol and homemade pistol in .22 LR found on a body of a former WWII resistance member after his suicide in 1991.
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>>64907751
>I just wanted to explain that you can't expect to walk into a random country house and find a shotgun with a box of shells leaning against a wall or a smallbore in a bedroom closet here
interesting. where I live (rural Norrland) about 10% of households have guns, probably more. the moose hunt is a near-religious institution
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>>64907751
>I just wanted to explain that you can't expect to walk into a random country house and find a shotgun with a box of shells leaning against a wall or a smallbore in a bedroom closet here.
Well, you *are* an ex commie country but Finland is the exact opposite in this sense
When I was a kid and often went to my friend's house to play vidyer games, all his dad's guns were on a rack directly above his computer lol
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>>64898483
>https://www.youtube.com/@Slingshotchannel/videos
Sort by oldest to newest and knock yourself out my man.
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>>64905731
>why would a corpse with rigor mortis move?
magic
>How does it sustain locomotion without oxygen intake?
magic
>How can it never rot?
magic
>How can it continue to function without food intake
magic
>are zombies viable perpetual motion machines?
No. The magic doesn't work if you try to extract useful work from the zombies.
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>>64916337
>>64906677
yurop is by definition third world, retard. it's indistinguable from india. if anything yurop is worse than jeetland.
the entire eastern hemisphere is the land of third world subhumans
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>>64898483
This man should be your inspiration for diy in Europe
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>>64906313
You go to London (Whitehall specifically) and the cops (MoD and Met) are carrying CA15s with 60rnds and G17 with 30rnds as paired units. There's often 8 of them patrolling the street at any given time. So yes, it's becoming more common in the right areas. Likewise at airports, the cops there are armed with G36 or MP7s (force dependant)
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>>64918875
>specifically
>>64918621
>in the right areas
So not regularly/in general/usually, which was my point.
I'd think there are easier ways to obtain firearms in zombie-infested Britain than travelling to Whitehall to loot MoD cop bodies, unless you already live around Charing Cross.
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>>64898797
nah carved one from a random ash sappling and shaped it with a knife, only took a day or so
worked fine for a year then split from drying out
a good bow would take much more time and care and good wood selection but a serviceable bow can be made very easily
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>>64898522
Was that the actual reason? Not the brass or primers? Not implausible tho, sugar-based propellants can be cleaner than the original black powder, but most people aren't going to get the reaction formula balanced right.
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OP here, apologies for coming back way later had some family shit going on in my life.
Been considering setting it in Flanders, Belgium so I can include looting ww1 battlefields for UXO and old rusty shit and giving the player the ability to craft stuff from that. Would also give it even more of a unique angle to set the game around.
Working with a programmer, but that will take time and I'm just going to try and map things out on paper as much as I can so I have a solid thing for later.
On top of letting the player do an iron harvest, I'm trying to take in as much of your suggestions and map out loot tables and crafting tables on loot. Mainly thinking early game might have guns in loot but your main issue might be ammo, would be cool to give the player some lategame gear without the option to craft ammo initially leaving them dependant upon saving up ammo first.
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>my day has come
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>>64898687
>>64898696
>HALT!
>dont shoot! im human!
>Explain per capita
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>>64905740
>>64905744
>>64905796
Those are ghouls you fucking mongoloid
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>>64906356
>>64906624
>>64907751
I actually really like the idea that fudd guns are widely available, like the local museum has a bunch of WWI/II rifles and revolvers and even a mounted machine gun that could be restored to working order with some knowhow. But the ammo is basically unobtainium.
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>>64920618
and how does that relate to your claim of the IRA 'looting military bases' in 1984?
getting your hands on weapons that have been stolen does not equate to this
>>64917526
>And you'll be looting military bases how exactly?
>>64917551
>Like the IRA did in May 1984...?
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>>64926837
that was sort of the idea I am currently trying to work out, on top of looting old WW1 battlefields for supplies. What I was thinking specifically is a high risk of UXO blowing up to make going to the Red Zone actually a risk. So much bombs were dropped there, so much old ammo lying around and all.
Yeah it a total fantasy to think you could just go onto the battlefields 110 years later and loot stuff to use it nowadays for weapons but its a game so we can make it like that.
Also, imagine luring a bunch of zombies into the Red zone and watching them explode...
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>>64928555
mate the redzone is a fiction
there's fuck all coming out of the ground anymore compared to even a decade ago. let alone something that's usable in any way.
if it's anywhere near even a small population it also got picked clean of scrap iron.
so the only place you'd potentialy find something of note would be in the middle of nowhere France with fuck all people around and it will be so heavily corroded that it's lost any use.
you'd be better off hitting up the local hardware store and making a pipe shotgun
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>>64926837
>with some knowhow
You can have a whole interesting side mechanics there around gathering knowledge in a zombified world with the power and internet out.
>>64928555
>>64928615
If you really want to exploit the UXO route, place the game in a more recent warzone. AFAIK there are still uncleared minefields in Bosnia or Croatia, plus there aren't many games located in the Balkans...
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>>64926910
Right, sorry, you seem to know more about this and I didn't mean to piss you off.
My point was that someone DID LOOT a Norwegian army depot and stole ~100 military rifles (which is the important part for the topic of this conversation), and I incorrectly assumed that NI republicans did it based on a) a popular belief over the Internet and b) the fact that some of the guns ended up with PIRA.
Any idea how it really went? Some PIRA guy bought the guns from smugglers with drug money?
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>>64928826
AFAIK there was a lot of 100 rifles stolen at once from a particular armory with no attempt to disguise it. Insider info/help probable but this looks like something bigger than siphoning away a rifle or two...
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>>64928716
Balkans would be a great setting, could work in the depressive Slavic Gothic vibes like Cry of Fear, the only way to get a weapon would be off a gopnik or gypsy gangster, and you never know who's friend or foe
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If it takes place near some water you could have your character use a monkey fist as a weapon. Haven't seen that done too often.