Thread #6349652
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OH SHIT NIGGA. You are lady Firemane. Of the (formerly) noble house of Fireborn! You were once the greatest wagon racer this side of the kingdom. Sadly due to shenanigans, you lost everything and went into debt with the Adventurer's Guild in order to survive. But then you found the Inexperienced Hero, Ezekiel "Kid" Rutebega ! You took him under your wing to mold him into the hero he's always meant to be: your devoted apprentice (probably)

Ezekiel's older brother has started his campaign of destruction, he leads his hordes of undead barbarians to ravage the lands. As members of the guild, your party has went on the quest chain to stop said undead barbarian horde.

In pursuit of said barbarian horde, the party is currently going through the SPOOKY FOREST™
+Showing all 523 replies.
>>
Rolled 68 (1d100)

>>6349652
A very spooky spider block your path.
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>>6349659
>>6349659
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Rolled 38 (1d100)

>>6349663
Cast a touch over the spider. Maybe it can unspookify the spider?
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>>6349668
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Rolled 86 (1d100)

>>6349671
Can we pass through, spider? What other spooky creature live in this forest?
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>>6349676
"There's like, living trees, undead, zombies, giant bats, ya know, the works"
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Rolled 16 (1d100)

>>6349679
Ok. Got any side quest perhaps along the spooky shenanigans?
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>>6349682
"Well, there's this one crypt deep in the forest. Or the witches' hut. Also deep in the forest, but in the other direction"
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Rolled 54 (1d100)

>>6349684
All right, let go with the witches' hut side quest. Maybe she have a way to go pass through the infinity herd of cows that blocking the route.
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>>6349691
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Rolled 10 (1d100)

>>6349697
Go to the right pass that may led to the witch hut.
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>>6349700
Surely you won't run into anything spooooky here
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Rolled 9 (1d100)

>>6349702
Let the dice tell what we going to recounter. . . Hope it not too spooky.
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>>6349709
>9

OH SHIT A SKELETON
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Rolled 67 (1d100)

>>6349725
Is he a good skeltal?
>>
What the fuck I thought OP was actually fucking dead for real this time.
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Rolled 60 (1d100)

>>6349725
Is he?!
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Rolled 68 (1d100)

>>6349753
Possibly?
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>>6349754
Yeah he looks pretty chill
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Rolled 63 (1d100)

>>6349753
No
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Rolled 58 (1d100)

>>6349757
Ask Mr.Skeltal about the witch
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>>6349759
"She's a terrible one! You'd be cursed if you deal with her, friend. She turned me into a newt!"
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Rolled 40 (1d100)

>>6349761
Cool, any advice for dealing with her?
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Rolled 14 (1d100)

>>6349761
A newt?
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Rolled 67 (1d100)

>>6349757
Get in the car closer! We are going on an adventure!
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Rolled 88 (1d100)

>>6349761
You don't look like a newt.
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>>6349765
"I got better"
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Rolled 96 (1d100)

>>6349766
You aren't a dirty Knight Who says "Ni" are you?
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>>6349767
"Nah man, I'm just a skeleton. Observe how I am completely indifferent to this shrubbery"
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Rolled 72 (1d100)

>>6349769
Good. I didn't want to bite your ankles.

Where is the witch?
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>>6349770
"Oh just head down this road, past this giant evil murder unicorn"
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Rolled 64 (1d100)

>>6349778
Cool. Thanks Mr.Skeltal. We'll be on our way.
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Rolled 18 (1d100)

>>6349778
Wow. You hid that pretty well. Did you train it to appear dramatically like that?
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>>6349779
Mr Skeltal bids you good bye and leaves the screen
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Rolled 72 (1d100)

>>6349784
Begin diplomacy with the giant evil murder unicorn.
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Rolled 51 (1d100)

>>6349784
Burn the shrubbery and peel out
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>>6349787
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Rolled 41 (1d100)

>>6349793
LOOK! OVER THERE! A VERY SPOOKY MAGICAL BUTTERFLY FLUTTERING TOWARD YOU!
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Rolled 54 + 60 (1d100 + 60)

>>6349800
WILL FIREMANE CONVINCE THE UNICORN TO LOOK OVER THERE?
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Rolled 1 (1d100)

>>6349811
What the fuck do you mean he gets a +60 to the roll?
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Rolled 12 (1d100)

>>6349812
>1
THE UNICORN GETS MAD AND CHARGES AT YOU!
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Rolled 91 (1d100)

>>6349815
Good thing our wagon was built for exactly this kind of scenario.
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Rolled 78 (1d100)

>>6349819
The unicorn pierces the ground where you stood, but you swerved out of the way in time!
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Rolled 41 (1d100)

>>6349824
Oh no, he's catching back up!?
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Rolled 89 (1d100)

>>6349824
Spin-n
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Rolled 43 (1d100)

>>6349828
The Unicorn attempts to kick you! But you spun Shitfucker around just in time!
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Rolled 22 (1d100)

>>6349834
Blaze-on, Shitfucker.
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Rolled 26 (1d100)

>>6349834
Beat this Unicorn's ass!
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Rolled 71 (1d100)

>>6349834
KILL THAT NIGGA
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Rolled 92 (1d100)

>>6349843
Channeling the fireknight powers of Firemane and Ezekiel, Shitfucker is launched straight at the Unicorn! Slamming into its giant evil undead murder face!
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Rolled 61 (1d100)

>>6349856
A critical hit!?
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Rolled 92 (1d100)

>>6349856
Break the horn with a spin kick!
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Rolled 23 (1d100)

>>6349858
POWER CLASH!
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Rolled 52 (1d100)

>>6349865
Button mashhhhhh
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Rolled 21 (1d100)

>>6349865
BUTTON MASH HARDER!!! UUUUOOOOOOH!
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>>6349867
MASSSSSHHHHHH
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Rolled 57 (1d100)

>>6349875
THE POWER SURGES! PRESS THE BUTTON HARDER!
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Rolled 79 (1d100)

>>6349875
Kaboooom
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>>6349894
>>6349878
>>
Rolled 23 (1d100)

>>6349897
Negotiations: Concluded.
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Rolled 86 (1d100)

>>6349897
Take horn
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>>6349898
With diplomacy finished, you are able to head deeper into the spooky forest, now slightly brighter thanks to your shenanigans.
Ezekiel looks at you with admiration while Night Knightess mumbles something about you being a brute or whatever. Double Wizard and Fist of God just chill out in the backseat, having nothing to do this episode so far.

All's well that ends well. Imma uh, go to bed now, bread continues like, tomorrow probs.

Updates b here n shit: https://twitter.com/notapaladin
>>
>>6349652
oh there you are, I don't use social media and was afraid something happened when I didn't see you on the board for a while.
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>>6349905
X didn't inform me that you had a thread. Feels like YouTube not telling me about my subscriptions. They are literally phasing out humans in social media with AI. Why? I have crazy theories. Like using an AI loop so that even users are replaced by AI and corporations get money from advertisers and only AI responds.
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>>6350148
>>6350274
>>
Rolled 31 (1d100)

>>6350310
Another random spooky recounter appear.
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Rolled 23 (1d100)

>>6350310
It all them barbarians fault! They can't run social media!
>>
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>>6350317
HOLY SHIT ZOMBIES
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Rolled 17 (1d100)

>>6350414
communist zombies
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>>6350415
this was the 69th post surely this means we have to have sex with Ezekiel
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Rolled 36 (1d100)

>>6349652
rolling
>>
>>6350424
Not sure if firemane or night knightess
>>
Rolled 21 (1d100)

>>6350415
This is the real problem
>>
Well I got the highest roll which means me anon supporter of Firemane wins the section. Which means Ezekiel must have sex with Firemane.and we finally get an actual sex scene drawn by OP
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>>6350557
Maybe a titjob since real artist and creator of the quest notapaladin on x.com keeps making her tits bigger to prevent anons from leaving the quest.
>>
>>6350628
Cowgirl reveling in pleasure.
I can be horny too.
Just don't like constant romantic comedy every thread we do.
>>
>>6350630
What unchecked consumption of anime does to a motherfucker. Totally annihilates the dopamine receptors, it leaves them incapable of voting for anything other than porn actions in quests. Real shame to see.
>>
>>6350633
Yeah...
>>
As much as I would like to see Firemane and Ezekiel finally do it, you can't just force these things.
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>>6350643
4chan users thinks another 4chan user is being 100 percent genuine with his vote in a shitpost quest.
>>
>>6350633
>>6350643
You say that, yet you aren't for rolling anything else. Besides, we almost got to that point during the multiverse episode.
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>>6350661
I don't think I can roll for anything else, I voted for that because it was clear that we entered another hiatus and my roll is obviously something that's going to be ignored because obviously it a joke that would get us nowhere in the current context of the situation. Please get over yourselves.
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>>6350680
Take a chill pill.
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>>6350415

>>6350680
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Rolled 50 (1d100)

>>6350768
Dear lord, they're maoists!
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>>6350772
Dios mio!
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Rolled 100 (1d100)

>>6350774
More crosses are needed
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Rolled 26 (1d100)

>>6350780
I mean yeah hard to argue with that
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>>6350780
Incoming crosses
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>>6350780
As if on cue, Fist of God steps forward and blasts the communists with crosses
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Rolled 18 (1d100)

>>6351315
And then they explode
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>>6351318
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Rolled 1 (1d100)

>>6351319
Very nice. Now time to take a detour into the obligatory Christmas holiday special.
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Rolled 13 (1d100)

>>6351319
Well then, How far to travel is the witch hut, Double Wizard?
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>>6351327
"About 2 more random encounters, at most"
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Rolled 73 (1d100)

>>6351330
We don't have TIME for random encounters

Time for fast travel
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>>6351331
"But can we even fast travel to a location we've never been to?"
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>>6351335
It's alright, we'll just open the console and type
>tmm 1
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Rolled 7 (1d100)

>>6351336
>>
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>>6351338
>tmm 1
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Rolled 3 (1d100)

>>6351341
It just works.

FAST TRAVEL AWAY.
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Rolled 98 (1d100)

>>6351341
A spooky reindeer randomly appear next to Night Knightess.
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>>6351342
>>6351346
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Rolled 90 (1d100)

>>6351350
And then they spawned right next to a spooky reindeer.
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>>6351352
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Rolled 45 (1d100)

>>6351355
Is it doing anything?
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Rolled 91 (1d100)

>>6351357
Roll against whatever my dice is to see!....for next time! Cuz I gotta sleep now! Communist overlords aint giving christmas holidays
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Rolled 28 (1d100)

>>6351359
Damn
>>
Rolled 52 (1d100)

>>6351359
Rollen
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Rolled 56 (1d100)

>>6351359
>>
Rolled 44 (1d100)

>>6351359
>>
Rolled 47 (1d100)

>>6351359
You tease, you give Knightess a sexy christmas outfit, but you ignore our protagonist, the one that literally fights for us, Fist of God.
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Rolled 57 (1d100)

>>6351359
NightSister valiantly protects Ezekiel by pulling him into the comforting confines of her chest
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Rolled 4 (1d100)

>>6351359
What the dog doing?
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>no anon rolled above a 91
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Rolled 97 (1d100)

>>6351689
Tactically planned so that Night Knightess would lose her helmet in the fight against the reindeer which would force OP to draw her face.
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Rolled 30 (1d100)

>>6351689
What now!? Notorious FoG!? What should we do!?
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>>6351690
My god! Night Knightess' hat has been knocked off! Right over there! Offscreen!
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Rolled 72 (1d100)

>>6351692
OH MY GOD OP TURN THE CAMERA YOU FAT FUCK, WE NEED TO SEE!
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Rolled 84 (1d100)

>>6351692
Drink a beer then
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>>6351694
"My god! A can of beer! Right over there! Offscreen!
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Rolled 9 (1d100)

>>6351695
Fist of God and Double Wizard do be sippin' on those brewskies.
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>>6351696
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Rolled 13 (1d100)

>>6351699
Do you believe in double Jesus?
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Rolled 4 (1d100)

>>6351699
Observe Night Knightess getting her ass beat by undead wildlife.
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Rolled 22 (1d100)

>>6351699
Now, switch back the camera to Night Knightess.
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>>6351700
Of course. Double Jesus. Who wields double crosses.

Like nunchucks.

Crosschucks
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Rolled 94 (1d100)

>>6351704
Man that's the coolest Jesus I know hey what's that's bitch doing
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>>6351705
>>
Rolled 8 (1d100)

>>6351706
Okay Firemane, think back to Fire School. What did your old mentor say about undead reindeer during holiday specials?
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>>6351707
Ah yes. Let's remember the wise words of Sir Flamesby:

"HOLY SHIT AN UNDEAD RAINDEER AAAAAHHHHH" then he burned the classroom down
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Rolled 71 (1d100)

>>6351709
Right then, guess we need to build a classroom to burn down. How do we go about doing that?
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>>6351710
Unfortunately you never paid attention in shop class

Due to burning it down, you see. Firemane was kind of a delinquent back then
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Rolled 31 (1d100)

>>6351714
Damn those were the good old days. Get lost in the memories of being a delinquent.
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>>6351715
>>
Rolled 73 (1d100)

>>6351719
Horrifying behaviour!
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Rolled 9 (1d100)

>>6351719
You bitch!
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>>6351725
>>
Rolled 88 (1d100)

>>6351735
HALT, MISCREANT! THIS IS THE KING'S ROYAL CONSTABULARY!
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>>6351736
Oh shit it's the cop knights
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Rolled 20 (1d100)

>>6351740
Cheese it!
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>>6351743
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Rolled 50 (1d100)

>>6351751
More!
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>>6351754
>>
Rolled 56 (1d100)

>>6351759
Night Knight is strolling down the hallway.
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Rolled 40 (1d100)

>>6351759
MORE! SWISS, CHEDDAR, COTTAGE, AND BLUE!
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>>6351760
>>
Rolled 74 (1d100)

>>6351776
HA, NERD!
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Rolled 35 (1d100)

>>6351776
Is that Stacey Burgerson?
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>>6351778
"Endure it...Night Knight. You'll have your day...one day"
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Rolled 75 (1d100)

>>6351784
Your day, in Hell!
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>>6351785
>>
Rolled 25 (1d100)

>>6351789
Pick up Night Knight and drag him to a wagon race.
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>>6351797
>>
Rolled 4 (1d100)

>>6351802
'Time for a race, nerd. Let see what you got!"
Perceive to dunk Night Knight into the wagon.
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>>6351807
"Can't we talk this out?"
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Rolled 88 (1d100)

>>6351813
Why?
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>>6351814
"I bruise easily"

gotta go eat brb
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Rolled 55 (1d100)

>>6351816
Well someone is gonna race and I don't see nobody else.
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Rolled 84 (1d100)

>>6351816
shut up and drive, NERD
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>>6351816
He never came back .... Brb means nothing to the internet any more.
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>>6352216
Ah, no, you see, when he said "brb", he meant "birb", as in "gotta go eat bird"
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>>6352217
trve
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Rolled 31 (1d100)

>>6352218
So are you finished?
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>>6352221
Probably, uh, in like 20 hours
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Rolled 34 (1d100)

>>6352224
I... I was nice today.
>>
Rolled 67 (1d100)

>>6353035
Damn proxy banned people! They keep using me as a proxy! Or I think that's how it works?
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>>6352218
Well!?
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>>6353486
Work got me so tired I overslept.

Fuuuucking woooops
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Rolled 17 (1d100)

>>6354097
"Come now, nerd. The race is about to start."
Firemane hop in at the back seat of the wagon.
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>>6354107
>>
Rolled 36 (1d100)

>>6354115
What the other participants that join this race?
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>>6354121
Look! It's Nameless FaceLess Only Appears In Flashback Knight!
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Rolled 53 (1d100)

>>6354125
Grumble grumble fuckin baron telling me I'm grounded grumble grumble.
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>>6354131
And next to him, the Brat Knight!
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Rolled 85 (1d100)

>>6354135
Well time to swagger over to our hotrod wagon which is indubitably one of the finest four wheeled forms of transportation in this kingdom
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>>6354142
>>
Rolled 81 (1d100)

>>6354145
Wow, we must be such an inspiration for hoodlums everywhere!
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>>6354151
Hoodlum Knight taking notes
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Rolled 80 (1d100)

>>6354154
Now lets see the sexy flag waver who'll wave the flag to signla the start of the race.
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>>6354155
>>
Rolled 100 (1d100)

>>6354159
The countdown! It has begun!
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>>6354161
>>
Rolled 86 (1d100)

>>6354162
READY... SET... Snap back to reality! During our flashback, Ezekiel has defeated the Reindeer and Night Knightess is now trying smoother him in her boobs for saving her! This is outrageous!
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>>6354163
>>
Rolled 7 (1d100)

>>6354167
Quickly, disarm the situiation before we become the secondary love interest!
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>>6354168
>>
Rolled 99 (1d100)

>>6354170
>convenient plot happening
IT HAS A SECOND PHASE!
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>>6354173
>>
Rolled 61 (1d100)

>>6354178
Go go Firemane, it is your time to shine!
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>>6354188
>>
Rolled 84 (1d100)

>>6355124
GET DUNKED ON
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>>6355126
The explosion temporarily lit up the spooky forest
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Rolled 51 (1d100)

>>6355132
Alright, who's not dead? Sound off.
>>
Rolled 42 (1d100)

>>6355132
Everyone walks away from an explosion with cool glasses on
>>
Rolled 41 (1d100)

>>6355132
Satan had really bad diarrhea there
>>
Rolled 57 (1d100)

>>6355132
He just kept chugging along.
Chugga-chugga-chugga-chugga
chugga-chugga-chugga-chugga
Toot! TOOT!
>>
Rolled 98 (1d100)

>>6355132
Got rid of x cuz now the grok AI is allowed to steal shit and claim it as x's property
>>
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>>6355133
"A-"

"No no. She said "Sound OFF". That clearly means keep quiet. You gotta think about this stuff abit, Kiddo"
>>
Rolled 26 (1d100)

>>6357285
Oh no, I guess Night Knightess was killed by the deer when nobody was looking. That's so sad...just gone, like that.
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>>6357294
"Hey! That's not what happened!"

Sometimes...you can still hear her voice. Ooooh what a tragic fate
>>
Rolled 19 (1d100)

>>6357308
You should probably start getting back on the car and going back on track to our goal.
>>
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>>6357312
And so the party heads deeper into the spooky forest. BAck on track for when...OP wakes up later.

Hopefully the communist overlords wont have another week of overtime for me when I wake up
>>
>>6357318
Thanks for running. Merry Christmas and Happy New Year, ya filthy animal.
>>
Rolled 92 (1d100)

>>6357318
The forest starts having Las Vegas vibes
>>
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>>6357791
My god. The scariest of all.

Capitalism
>>
Rolled 36 (1d100)

>>6358658
Plot twist! Turns out the "Witch Hut" is actually a giant, evil casino.
>>
Rolled 22 (1d100)

>>6358658
caesars palace
>>
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>>6358659
>>
Rolled 22 (1d100)

>>6358665
go inside. slots are calling
>>
>>6358665
It's time for GAMBLING

Go in, we have a bunch of money anyway right?
>>
Rolled 54 (1d100)

>>6358671
>>
Rolled 15 (1d100)

>>6358665
Truth is... the game was rigged from the start.
>>
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>>6358666
>>6358672
>>6358785
Oh shit it's the skeleton casino guard!

"No weapons allowed inside"
>>
Rolled 64 (1d100)

>>6360189
What about THESE weapons, though?
>Flex aggressively
>>
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>>6360190
>>
Rolled 66 (1d100)

>>6360194
I bet you don't have BIG MUSCLES like this, huh Knightess? You're probably too busy being lame to get gainz.
>>
Rolled 18 (1d100)

>>6360194
Or too lame to get Deez titz!
>>
Rolled 47 (1d100)

>>6360194
Gamble for entry
>>
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>>6360196
>>
Rolled 88 (1d100)

>>6361738
While the girls continue their standoff, the others go in and GAMBLE
>>
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>>6361741
The most wholesome of activities!
>>
Rolled 9 (1d100)

>>6362955
Slots! Slots! Slots!
>>
Rolled 11 (1d100)

>>6362955
Yep. Just some pure wholesome gambling. Definitely no crazy impossible death gamble monster machines anywhere.
>>
Rolled 90 (1d100)

>>6362955
Looks like he caught the eye of Don Corneo.
>>
>>6363021
My favorite ntr bait
>>
Rolled 29 (1d100)

>>6362955
Busty double witch waitress shows up with drinks.
>>
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>>6362972
"Hey you! Wanna try the crazy impoosible death gamble monster machine?"
>>
Rolled 65 (1d100)

>>6363531
Lmao, of course he's not gonna go gamble in a literal death mac-
>ZAWA....ZAWA...
>>
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>>6363546
>>
Rolled 27 (1d100)

>>6363548
What a horrible plot twist. It turns out that Ezekiel's secret weakness that basically every hero has was GOOMBLING
>>
>>6363548
Red phone is ringing.
>>
Rolled 86 (1d100)

>>6363577
>>
Rolled 24 (1d100)

>>6363578
>>6363548
Ring ring! It's commissioner Gordon! He needs ShounenMan and his trusty side kick jumplad!
>>
The reason this quest has slowed down so much is because it's not about skeletons so OP can't draw fat shotasniffer tits in every panel, thus killing his motivation to draw.
>>
>>6366008
I'm pretty sure Firemane is bigger than her anyway
>>
>>6366008
We keep saying end the fucking game or save for later. But does he listen? No!
>>
>>6366008
What Op needs is a fresh new game. And take a vote. Warhammer 40k is getting popular, maybe make a Skelly chooses which faction does he side on.
>>
I don't know man, I *would* like seeing some manner of end to Firemane and Ezekiel's story, at last.
>>
>>6366172
Then end it! Figure out how to end it all in the next few final posts!
>>
>>6366178
That's a little bit abrupt, isn't it anon?

Well, I guess it all depend on the QM, but still.
>>
>>6366179
If you ever been in these specific threads before, ending abruptly is a natural occurrence.
>>
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>>6366008
It's actually because recent workdays leave me really sleepy so I pass out right after I get home
>>
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>>6363550
His companions attempt to sway him away from the crazy impossible death gamble monster machine
>>
Rolled 64 (1d100)

>>6366981
DON'T GIVE UP EZEKIEL
USE YOUR HERO STRENGTH
YOU NEED TO GAMBLE
YOU NEED TO BE THE 10% THAT DOESN'T QUIT
>>
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>>6366982
"DO NOT BE SWAYED BY THE INCREDIBLY HIGH STAKES OF THE IMPOSSIBLE DEATH GAMBLE MONSTER MACHINE, KID!"

"CLOSE YOUR HEART TO IT, BOY"
>>
Rolled 67 (1d100)

>>6366985
Rolling to break away from them and gamble every last coin you had.
>>
Rolled 3 (1d100)

>>6366985
But, but.. there the chance to roll the mysterious mystery box though..
>>
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Rolled 100 (1d100)

>>6366987
QUICK! MASH THE QTE!
>>
Rolled 24 (1d100)

>>6366990
Damn, what possible odds, light tap.
>>
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>>6366991
I gotta eep, another update 2morrow night
>>
Rolled 34 (1d100)

>>6366997
Turns out lolli sniffer owns this Witch Casino
>>
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>>6367839
>>
Rolled 22 (1d100)

>>6368172
Alright, alright, I'm not gonna gamble all my money...


I'm gonna gamble all OUR money
>>
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>>6368173
"That group down there sure looks rowdy....guess they're enjoying themselves"
>>
Rolled 76 (1d100)

>>6368183
Firemane and Lady Knight finally arrive after finishing their muscle-off. Will they help the hero GAMBLE?
>>
Rolled 38 (1d100)

>>6368183
Firemane and Knightess' flexing has continued and attracted a small crowd of spectators
>>
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>>6368186
"Oh good, you're back. Help us sway Ezekiel here from the evils of the crazy impossible death gamble monster machine:
>>
Rolled 99 (1d100)

>>6368582
GAMBLE LIKE A TRUE HERO, KID. YOUR GOD GIVEN RIGHT
>>
Rolled 14 (1d100)

>>6368582
Oh look over their, Ezekiel! A mystery box have appear on top of Lolisniffer head.
Wonder what inside the box? Maybe something spooky perhaps?
>>
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>>6368583
"GASP! A BAD INFLUENCE!"
>>
>>6368588
ROLL
>>
Rolled 49 (1d100)

>>6368589
SONOVABITCH
>>
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Rolled 6 (1d100)

>>6368591
>>
Rolled 45 (1d100)

>>6368594
SNAKE EYES
>>
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>>6368594
>>
Rolled 56 (1d100)

>>6368596
Let spin the dice on the machine.
>>
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>>6368597
"Hey there! Are you here to try the crazy impossible death gamble monster machine? It's very simple! It's like slots. Except that if you roll anything other that the jackpot of Five 7s. You die!"
>>
Rolled 23 (1d100)

>>6368601
Wowser, what the chance to roll.
Come on, Kid. Let rig it to our favor!
>>
Rolled 34 (1d100)

>>6368601
>rigging
You just need to believe....BELIEVE IN THE HEART OF THE SLOTS
>>
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>>6368603
>>6368636
YEAH JUST GOTTA BELIEVE
>>
Rolled 95 (1d100)

>>6368652
Gambling Money!!!!!
>>
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>>6368655
"THAT'S RIGHT BOY! GO AHEAD! WHAT DO YOU HAVE TO LOSE?!"
>>
Rolled 64 (1d100)

>>6368730
okay well now that you're supporting it its not fun anymore
>>
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>>6368733
"Alright. Then I won't even look and will have not particularly strong feelings about it one way or another"
>>
Rolled 95 (1d100)

>>6368742
ALRIGHT, WE'RE ALL IN
>>
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>>6368743
Yeah just roll a 5d20 and get 5 7s in a row. Simple right?
>>
Rolled 3, 19, 9, 18, 14 = 63 (5d20)

>>6368959
Alrighty then
>>
Rolled 10, 18, 6, 2, 14 = 50 (5d20)

>>6368959
SPIN SPIN SPIN!
>>
Rolled 12, 1, 19, 8, 7 = 47 (5d20)

>>6368959
Summon more skeletons
>>
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Hey look, there's a 7 there. There's a chance. Keep rolling.
>>
Rolled 6, 1, 13, 17, 18 = 55 (5d20)

>>6368973
Pocket dices
>>
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>>6368975
"It's just a few gold per pull. What's the worst that could happen, right?"
>>
Rolled 25 (1d100)

>>6368981
All that frantic pulling causes the machine to burst into flames
>>
Rolled 36 (1d100)

>>6368981
Ezekiel goes into extreme debt. I don't even know how he spent more money than he had but he did it.
>>
Rolled 87 (1d100)

>>6368981
Kid somehow rolled up the mystery box by chance.
Maybe something very spooky inside that Lolisniffer trapped inside the box?
>>
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>>6368984
>>6368986

"Don't fret, dear customer, you've simply activated FEVER MODE. Each pull requires more gold but the payout has been Quadrupled."

>>6368987
"Also there's no mystery box, shush"
>>
Rolled 8, 4, 10, 5, 2 = 29 (5d20)

>>6368988
Why not, keep going
>>
Rolled 5, 17, 3, 8, 7 = 40 (5d20)

>>6368988
Rollen
>>
Rolled 61 (1d100)

>>6368988
Firemane crushes OP between her thighs for his crimes against humanity.
>>
Rolled 10, 10, 5, 16, 1 = 42 (5d20)

>>6368988
>>
Rolled 5, 12, 17, 17, 7 = 58 (5d20)

>>6368988
>>
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>>6368992
>>6368993
>>6369014
>>6369015
EZEKIEL KEEPS ON GAMBLING WITH NO WINS IN SIGHT!

>>6368995
Tempting. Next time bby
>>
Rolled 57 (1d100)

>>6369161
Fist of God went off looking for the spooky witch.
>>
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>>6369165
"YOU! WHERE IS THE SPOOKY WITCH OF THIS WITCH'S HUT CASINO?!"

"C'mon man I just work here"
>>
Rolled 88 (1d100)

>>6369174
To be. Well than, can you at least point where she might be?
>>
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>>6369178
"Yeah, right over there"
>>
Rolled 83 (1d100)

>>6369182
Look over to where the skeleton pointed at.
>>
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>>6369185
>>
Rolled 59 (1d100)

>>6369191
The spooky witch has appear to be sitting in a chair with a teacup in hand.
>>
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>>6369194
MY GOD! AND THE SPOOKY WITCH HAS THE TERRIFYING VISAGE OF....
>>
Rolled 91 (1d100)

>>6369211
>A
Fist of God got a nose blood somehow. .
>>
Rolled 35 (1d100)

>>6369211
A but with giant skeleton tits
>>
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>>6369217
No! Fist of God! Remember your oaths! Your duties! Surely you're not swayed by undead ladies in dresses and impossible skeleton anatomy!
>>
Rolled 82 (1d100)

>>6369251
He might? Love could be stronger than God? Let's see!?
>>
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Rolled 97 (1d100)

>>6369254
IS IT?
>>
Rolled 94 (1d100)

>>6369255
Yeah he is chaste, you rolled a 97 for him to not be in love with skeletons and we ain't beating that. I also don't want to beat that because it's a fucking stupid plot development,
>>
Rolled 100 (1d100)

>>6369257
Damn that's real close, anon. Are you sure?
>>
>>6369301
I guess we got our answer
>>
>>6369301
Shit FoG now becoming more than a 2d character about Duty!?
>>
>>6369388
Every character here is 2D

Cuz they're drawn
>>
>>6369470
>>
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>>6369301
FoG can't deny his heart anymore, and immediately start macking on the Spooky Witch

"Oh darling, who would want an old bag of bones like me?"
>>
Rolled 57 (1d100)

>>6370053
Everyone disliked that.
>>
Rolled 38 (1d100)

>>6370056
nuh uh, i like it.
>>
Rolled 84 (1d100)

>>6370053
Glared of old night. Very spooky indeed!
Also, looking for you. If you known a way to pass through the infinity herd of cows that blocking the route to the guild.
>>
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>>6370056
>>6370064
>>
Rolled 19 (1d100)

>>6370071
All true men knows that pure-hearted champions of good and justice are meant for evil, black-hearted women.
>>
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>>6370073
>>
Rolled 60 (1d100)

>>6370111
Well, Ezekiel is compulsively gambling, FoG is courting the big titty skeleton...good thing the other three aren't so easily distracted, right?
>>
Rolled 77 (1d100)

>>6370111
Is this love... That I am feelin'!?
Karaoke opens up on the main stage
>>
Rolled 50 (1d100)

>>6370053
Dawww

>>6370111
SUDDENLY! Fantasy IRS agents arrive!
>>
Rolled 37 (1d100)

>>6370111
Remember that you forgot what you were supposed to be remembering. But forget that, too.
>>
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>>6370130
As FoG regale the spooky witch with his dulcet tones, he notices the Casino Owner approaching her
>>
Rolled 7 (1d100)

>>6371608
I'm sure that means nothing bad whatsoever.
>>
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>>6371610
Yeah, definitely. Especially since it looks like he's ordering her to do something.
>>
Rolled 10 (1d100)

>>6371619
I'm sure whatever it is is no big deal.
>>
Rolled 91 (1d100)

>>6371619
What spooky surprise will be?
Maybe give him a hug perhaps.
>>
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>>6371646
"Alright toots, you know the deal. Now get out there and-----what are you doing?"
>>
Rolled 69 (1d100)

>>6371901
If you interrupt my serenade again i'm going to show you how ashes are REALLY made

see the joke is that ashes are actually heavily composed of pulverized bone
>>
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>>6371902
"Yeah yeah. Settle down, lover boy."
>>
Rolled 23 (1d100)

>>6371905
Okay, I've had enough. Let's go back to the others. What's Firemane doing?
>>
>>6371908
Also, somebody take over, it's too late for me
>>
Rolled 13 (1d100)

>>6371905
Happily prance away like a young boy who was just told “now run along, you scamp.”
>>
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>>6371908
Camera cuts back to Firemane, who's trying to console Ezekiel over getting zero jackpots
>>
Rolled 57 (1d100)

>>6371928
Maybe going for the rigging option than. Night Knightess, do you got any better idea instead?
>>
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>>6371937
"Preferably I'd have Zeke not gamble in the first place. Rigging that thing may be our only option. Cuz now he not only owes the casino money, but also his soul"
>>
Rolled 100 (1d100)

>>6372022
How do you even rid slots? Sadly, tilting the building doesn't work.
>>
>>6372030
Of course I would get a 100 here...
>>
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>>6372030
"Well, we can use magic to make the wheels spin the way we want. We do have a wizard---"
>>
Rolled 67 (1d100)

>>6372049
Alright then, who's gonna be the one to spin it? Not the wizard, it's too obvious.
>>
Rolled 82 (1d100)

Cool, I wasn't aware that OP still ran these quests
>>6372049
Must have been the wind
>>
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>>6372051
>>6372081
"Well I mean, Zeke's the one whose soul is one the line, so--"

"EZEKIEL! YOUR SOUL BELONGS TO THE CASINO NOW"
>>
Rolled 24 (1d100)

>>6372089
Alright then, in that case, we need to challenge her to a GAME to get HIS back

Alright, which of you are willing to wager yours to save Kid?
>>
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>>6372092
"Yeah! And wagering your own soul will not give a chance to save him, but also show which one cares about him more!"
>>
Rolled 93 (1d100)

>>6372350
Sure, sure. Well then, Night Knightess let test our chance on getting back Kid soul.
Alos FoG give a hug to Spooky witch as well.
>>
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>>6372361
"Well naturally, since I am his one true soul mate, and mine is worth more. I will wager my own soul for his"
>>
Rolled 62 (1d100)

>>6372455
But the game of choice is... UNO
Which Night Knightess is absolute ASS at
>>
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>>6372460
"Pfffffft. please. I am awesome at UNO. Those other times were just bad RNG"
>>
Rolled 59 (1d100)

>>6372921
TIME TO DUEL
>>
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>>6372923
>>
Rolled 96 (1d100)

>>6372927
I have never played uno and don't know the rules, hopefully there is a hype man in the audience who can explain what is happening while having extreme facial reactions
>>
>>6372927
"Do you got any 5s?"
>>
>>6372929
This was my roll

>>6372928

:^)
>>
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>>6372928
"UNO huh? This is going to be a bloodbath"
>>
Rolled 87 (1d100)

>>6372951
Yeah, this run is getting pretty boring. Let's push the reset button and start a new game.
>>
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>>6372953
I'll press YOUR reset button!
>>
Rolled 19 (1d100)

>>6372954
lmao

Okay, fine then, if you feel that strongly about it.

Let the games begin!

Wait, what's that?!

Unsolicited opinions on israel?!
>>
>>6372954
Wait a minute, I don't think you can play Uno 1v1
>>
>>6372960
>>
Rolled 9 (1d100)

>>6372962
Something is wrong with the dice?
>>
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>>6372960
Ah, well you see anon, at the table, there's not only the Spooky Witch, but also the Skeletal Staff of the casino, ensuring the game is rigged in the Casino's favor, since as long as anybody from the Casino wins, i-- >>6372957
>>
Rolled 73 (1d100)

>>6373002
Well you can't have two skeletons. You need a friendly player on the other side to help set up the plays. That's how mahjon- I mean Uno works. Two actual players and two helpers.
>>
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>>6373004
And who will Join Night Knightess in the battle for Kid's soul?! Firemane?! Fist of god?! Double Wizard?! Kid him self?!
>>
Rolled 28 (1d100)

>>6373007
Firemane realizes that if Knightess wins it would mean she owned Kid's soul and declares she's throwing her soul in the pot too.
>>
>>6373008
Thinking more, this would be a bit bad since they'd both be trying to beat the other to claim the prize.hmmm

Oh well!
>>
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>>6373008
She seems mildly excited about the prospect of owning his soul
>>
Rolled 2 (1d100)

>>6373012
All the things she'd be able to do...

Anyway, shuffle!
>>
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>>6373014
Alright, let's see what we're starting with...
>>
Rolled 31 (1d100)

>>6373019
Rolling for the cards
>>
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>>6373020
>31

Damn, these are pretty mid cards.
>>
Rolled 88 (1d100)

>>6373021
It's enough, just match the color or number
>>
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>>6373023
"YEah, as long as nobody cheats or anything, right?"
>>
Rolled 9 (1d100)

>>6373028
Of course! Start playing.
>>
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Rolled 4 + 30 (1d100 + 30)

>>6373029
>>
Rolled 88 (1d100)

>>6373030
>>
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>>6373031
"THE FIRST ROUND WENT BY WITHOUT ANY BIG PLAYS! ALL 4 PLAYERS SIMPLY MATCHED THEIR COLORS AND NUMBERS! CLEARLY SAVING THEIR SKIPS AND DRAW CARDS FOR LATER! POISED TO DESTROY THEIR OPPOSITION AT THE PERFECT OPPORTUNITY"
>>
Rolled 87 (1d100)

>>6373035
How are Firemane and Knightess? Their cards?
>>
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>>6373038
Well, both are down to 6 cards now. Firemane still got her normal cards. But Night Knightess sure is looking self assured right now. Perhaps she has a plan? A wildcard perhaps? Or a bunch of skips and draws
>>
Rolled 7 (1d100)

>>6373041
She should try to get an add card so she can pile on a big hit on the witch when she throws her down. +4 followed by +2 means a +6 for the one next.
>>
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>>6373042
"Right you are, Firemane. Thank you for entrusting me with this. I'll take care of Zeke. For both of us"
>>
Rolled 50 (1d100)

>>6373043
The winner of the game is the one who runs out of cards, we're just taking out the witch. Now GO
>>
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Rolled 37 + 30 (1d100 + 30)

>>6373044
The rounds blur past ! Both sides trying to win one over another! Stops, skips and draws are deployed on both sides to devastating effect! With the latest round, the current status is...
>>
Rolled 16 (1d100)

>>6373047
>>
Rolled 45 (1d100)

>>6373047
>>
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>>6373048
>>6373049
OH SHIT
>>
Rolled 77 (1d100)

>>6373054
Which color to be, Spooky Witch?
Hope we pull some cards on the way. .
>>
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Rolled 44 (1d100)

>>6373062
"DRAW 4! RED!"
>>
Rolled 85 (1d100)

>>6373064
>>
Rolled 84 (1d100)

>>6373064
Believe on the pull of the card.
>>
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>>6373065
>>6373066
>>
Rolled 95 (1d100)

>>6373071
Reverse + Block her ass
>>
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Rolled 55 (1d100)

>>6373075
"THE OL' REVERSE + SKIP TURN COMBO! NIGHT KNIGHTESS AND FIREMANE MANAGED TO TURN IT AROUND ONTO THE SPOOKY WITCH! CAN THEY KEEP IT UP?!"
>>
Rolled 56 (1d100)

>>6373083
>>
>>6373086
damn, just by one

i'm not even gonna roll out of respect for that
>>
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>>6373086
>>6373087
As the turn moves to The Spooky Witch's minion...

"SKIP! UNO!"

NIGHT KNIGHTESS BLOCKS HIS TURN! IT'S NOW FIREMANE'S TURN! IF SHE THROWS OUR SOMETHING THAT NIGHT KNIGHTESS CAN MATCH, THIS GAME IS OVER!
>>
Rolled 25 (1d100)

>>6373092
This is the part of the story where Firemane is conflicted over securing the win vs letting the knightess get the pot and win the prize she desperately wants

Luckily for us, thinking and talking is a free action.
>>
>>6373083
Some asshole used my IP for proxi and I got banned during this whole session.
Is the firemane fag anon making the entire run about firemane again?
At least we getting updates.
>>
Rolled 92 (1d100)

>>6373095
t. night knightess
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>>6373094
DUN DUN
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Rolled 1 (1d100)

>>6373099
Actually I'm a Double wizard and FoG kinda guy. Giving them limited screen time while one anon freaks out over the out comes when firemane isnt on screen.

>>6373092
FoG begins to serenade the spooky witch to distract her but his heart is in it so much that she feels the love.
>>
Rolled 92 (1d100)

>>6373103
>1
This is FIREMANE TOWN bitch, side characters need not apply
>>
Rolled 77 (1d100)

>>6373100

Glad I missed that
FoG begins to serenade the spooky witch to distract her but his heart is in it so much that she feels the love.
>>
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>>6373104
>>
Rolled 89 (1d100)

>>6373106
Then op shuts th game off and starts a new game.
>>
Rolled 98 (1d100)

>>6373106
he mad
>>
>>6373110
Isn't it odd how this anon always gets the rolls he needs? Seems like he's cheating.
>>
>>6373106
Also op, you don't get tired of getting the same anon who dominates the entire game?
The moment things don't go his way he takes over and cheats all his rolls. It's obvious he isn't playing fair here.
>>
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>>6373110
Yeah anon stop being madge
>>
Rolled 17 (1d100)

>>6373118
Tell him to stop cheating.
You can see he gets sloppy now.
>>
Rolled 85 (1d100)

>>6373118
Let's just go back to the story, Firemane talking to the devil and angel on her shoulder or something.
>>
>>6373118
So you are ok with this? >>6373120
This is why less and less people start showing up for your threads. This asshole here.
>>
>>6373121
>>6373119
This is me, my anon is just changed with out my knowledge or permission.
>>
>>6373121
You're right, anon, I'm actually secretly hiroshimoot and I'm personally hacking the entire site to rig the dice.
>>
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>>6373120
"Yo wassup, I'm like, the angel on your shoulder or whatever"

>>6373121
>>6373124
Damn, that son of a bitch.
>>
>>6373124
Not the first petty thing to be done on this site. Epstien was pulling shit on this site. For you to rig the game is easy as fuck.
>>
>>6373126
I'll wait for anon to roll.
>>
Rolled 62 (1d100)

>>6373126
yo angel, so we can let knightess win and stuff but then she'll own kid's soul. that's bad. but if we let her lose then teh witch own the soul. that's also bad.
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>>6373132
And I'll....go to sleep. It be 3 AM ova here
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>>6373134
Firemane questions her schizophrenic hallucinations as OP drifts off to sleep
>>
>>6373137
Go to bed op. Best to stop since only one anon gets to play the game
>>
>>6373137
Thanks for running.
>>
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>>
Rolled 46 (1d100)

>>6374211
Back to anon's EVIL MASTER PLAN for CONTROLLING ALL THE QUESTS
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>>6374235
GASP!
>>
Rolled 8 (1d100)

>>6374257
Either way, I believe Firemane was having a discussion with her angel and devil about whether she should risk letting Ezekiel's soul be lost to the witch if it meant kn*ghtess would get it otherwise
>>
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>>6374260
"Perhaps it's best to have his soul secured first, and think about getting it back from her later"

"And let her get him all to herself?! Are you mad?!"
>>
Rolled 93 (1d100)

>>6374261
It's a real conumdrum. Good thing UNO has no time limit on a turn, right?
>>
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Rolled 86 (1d100)

>>6374263
"Yeah"

"Unless we're playing with some wackass house rules or something"
>>
Rolled 91 (1d100)

>>6374264
oh no
>>
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>>6374265
"Boss! We lost the box where we kept all the house rules for UNO!"

"What?! How?! You know we can't apply them without official written documents!"
>>
Rolled 54 (1d100)

>>6374269
I've got an idea! If we can't win the game ourselves..we'll just tie it! We'll prevent the with from going Uno and then keep it at that until the deck is exhausted.
>>
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>>6374271
"Of course! Ensuring nobody wins means Kid can get his own soul back!"

"Or burn the whole casino down. That's always an option"
>>
Rolled 90 (1d100)

>>6374282
Yes, I'm sure they will definitely accept our plan. DO IT
>>
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>>6374286
"This is it, if Firemane puts down something Night Knightess can match, then it's ov---AND SHE PUTS DOWN A REVERSE TURN?"
>>
Rolled 2 (1d100)

>>6374289
KEEP STALLING
STALL UNTIL ONLY YOU AND THE KNIGHT HAVE UNO
>>
Rolled 98 (1d100)

>>6374289
Reverse reverse reverse uno!
>>
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Rolled 46 (1d100)

>>6374292
>>6374296
CAN SHE DO IT?
>>
Rolled 27 (1d100)

>>6374297
>>
Rolled 66 (1d100)

>>6374297
>>
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>>6374304
Somehow she did it. The game is dragged on. The deck is gradually drained as we move closer to the finish

Night Knightess can be heard subtly signalling to Firemane "Ay yo what the fuck"
>>
Rolled 89 (1d100)

>>6374317
All recording to plan, Night Knightess. Who know what Lolisniffer going to randomly pull after the end of the game?
>>
Rolled 7 (1d100)

>>6374317
Keep going. If we can tie while firemane and knigthess are in uno but the witch isn't, she won't be able to win.
>>
Rolled 41 (1d100)

>>6374317
This is the end, beautiful friend. This is the end, my only friend. The end of our elaborate plans, the end.
>>
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>>6374323
>>
Rolled 94 (1d100)

>>6374332
Lolisniffer pull a wildcard and join in the game, last minute.
>>
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>>6374340
>>
Rolled 71 (1d100)

>>6374346
...Wouldn't that just make the deck run out faster?
>>
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>>6374349
"I mean, the card just says I join at the table. Doesn't say anything about playing....So I'm just sitting here now"
>>
Rolled 43 (1d100)

>>6374398
Suure. How many cards left in the deck?
>>
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>>6374400
"Uhhhh, 43 cards, yeah"
>>
Rolled 99 (1d100)

>>6374409
that's too many
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Rolled 8 (1d20)

>>6374410
Yeah well how about you count it smartypants
>>
Rolled 63 (1d100)

>>6376196
small number
>>
Rolled 56 (1d100)

>>6376196
Can we count!?
>>
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>>6376199
>>
Rolled 4 (1d100)

>>6376412
draw
>>
Rolled 18 (1d100)

>>6376412
It's like, what, twenty-six cards left? Yeah, that sounds right.
>>
Rolled 24 (1d100)

>>6376412
8, bery good
now keep going
>>
Rolled 50 (1d100)

>>6376412
Connect 4, you loose sis!
>>
>>6376585
I know what I said....
>>
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Rolled 10 (1d100)

>>6376585
>>
Rolled 7 (1d100)

>>6376604
The game is over you now belong to Fist of God Gamble witch and my ward is Mine once again!
>>
Rolled 75 (1d100)

>>6376604
YOU LOSE
>>
>>6376605
Uh oh
>>
>>6376606
Oh man thank God you picked that back up
>>
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>>6376606
>>
Rolled 66 (1d100)

>>6376622
>>
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Rolled 90 (1d100)

>>6376624
"No! Impossible! How can Connect Four win you a game of Uno?! You're bullshitting!"
>>
Rolled 94 (1d100)

>>6376638
You can't just keep rolling checks until you win
>>
>>6376640
What the...
>>
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>>6376640
>>
Rolled 17 (1d100)

>>6376647
See? We win.
>>
Rolled 34 (1d100)

>>6376647
Now a deal is a deal! You belong to Fist and the boy belongs to firemane again!
>>
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>>6376649
"Wait a sec, that can't be right, I don't remember making that wager"
>>
Rolled 67 (1d100)

>>6376654
Didn't both Knightess and Firemane throw their souls in the pot too? How does that work?
>>
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>>6376655
"Yes yes, but I don't remember the Spooky witch being wagered anywhere"

"Psst. he's distracted. I think we can scram now"
>>
Rolled 74 (1d100)

>>6376659
Yes but we're taking Kid's soul.
>>
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>>6376660
"Kid's soul is still inside him. Since The Spooky Witch lost(?) the match, it was never taken"
>>
Rolled 74 (1d100)

>>6376662
nope. it was taken. it's ours now. we own his soul.
>>
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>>6376663
"YEah sure whatever, time to go"
>>
Rolled 12 (1d100)

>>6376668
Okay then let's go, Gambling Arc Over
>>
Rolled 28 (1d100)

>>6376668
Leave before they notice Double Wizard stole a lot of double money from the casino during this whole debacle.
>>
Rolled 63 (1d100)

>>6376668
While he is distracted spooky witch is taken too, since the wager was two souls, but while he isn't looking, more funny that way.
>>
>>6376697
We can gag and tie her up so she doesn't yell for help and makes Fist Of God look like a lunatic.
>>
Rolled 51 (1d100)

>>6376697
Kinda weird bro
>>
Rolled 81 (1d100)

>>6376818
Oh when it's a chick kidnapping and grooming a young warrior it's acceptable,
But a whole party kidnapping a spooky witch tied up in their wagon trunk it's SOME HOW WEEEEEIIIRD HUH!?
>>
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>>6376872
Well for one thing, there's no kidnapping involving a young warrior.

probably
>>
Rolled 59 (1d100)

>>6377247
Let say FoG convince spooky witch to come along the party.
>>
Rolled 82 (1d100)

>>6377259
Or maybe he just gets her number? That feels like a better start.
>>
Rolled 20 (1d100)

>>6377247
You think so ? Or maybe we just need to flash back to the time that happened shall we?
>>
Rolled 21 (1d100)

>>6377247
That's a "Thinking Cad!" Not a "Thinking Cap" you think you can get away with this!?
>>
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>>6377259
Of course! Surely he will pick the correct dialogue option
>>
Rolled 99 (1d100)

>>6378277
Luckily, all holy magic based classes use charisma as a main stat, so FoG should be able to beat that check
>>
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>>6378285
>>
Rolled 60 (1d100)

>>6378289
Alright let's skedaddle
>>
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>>6378297
And so the party leaves the casino in the confusion, driving straight into the loading screen to fast travel out of the forest and back to the infinite cow horde
>>
Rolled 71 (1d100)

>>6378302
I got my eye on you boy.
>>
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>>6378304
>>
Rolled 62 (1d100)

>>6378308
Observe the cow horde once more.
>>
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>>6378310
An infinite orchestral of moos
>>
Rolled 64 (1d100)

>>6378312
Luckily, we have DA WITCH now, who can some for a while so we can pass.
>>
Rolled 50 (1d100)

>>6378312
Huh, look at that. The gang somehow went in a circle and are back at the King's Castle.
>>
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>>6378313
Alright gang, how will the Spooky Witch help the party pass the infinite herd?

A. Open a portal to the other side
B. Summon a giant skeleton and yeeting the wagon with the party in it over the herd
C. Summon her own horde of infinite skeletons, this will help somehow
D. [This space for rent]
>>
Rolled 48 (1d100)

>>6378315
Let's just go with A this sidequest has gone for way too darn long
>>
Rolled 25 (1d100)

>>6378315
>D. [This space for rent]
Everyone gets on her magic broom(bottom) and flys over it. yeet yeet skeet skeet, nowhatimsayin
>>
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>>6378316
A spoooooky portal is opened and the party drives through! Now there's nothing stopping Firemane n Pals from beelining to the Barbarian Grand War Camp and confront Ezekiel's evil brother
>>
Rolled 35 (1d100)

>>6378319
Weren't we coming back from a mission?
>>
Rolled 51 (1d100)

>>6378319
The Portal takes them to the King's Castle instead.
>>
>>6378324
man why do you wanna go to the king's castle so bad
>>
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>>6378321
>>6378324
>>6378325
You're right anon, the party is actually returning to the guild, but other anon wants to take a detour to the King's castle instead. But why tho
>>
>>6378325
because suck my balls that's why
>>
Rolled 41 (1d100)

>>6378326
>>6378326
Hup, forgot my roll
>>
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>>6378329
>>
Rolled 92 (1d100)

>>6378330
Onward, ho!
>>
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>>6378331
"Halt! What business do you have at the palace?"
>>
Rolled 67 (1d100)

>>6378341
I don't know, this guy just really wanted us to come here.
>>
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>>6378343
"Well if you don't have any, feel free to leave. Way back to town's over there"
>>
Rolled 62 (1d100)

>>6378345
Okay.
>>
Rolled 61 (1d100)

>>6378345
Alright then, we can leave anon so he can do whatever he wants with the castle. We're going back to base for another intermission period.
>>
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>>6378346
AND SO...the party heads back to town. And OP goes to sleep cuz i'm drowsy
>>
>>6378349
When we get back the king was sadden that he didn't get visitors today while firemane and group go back to turn in their successful mission.
Also spooky witch casts disguise, op doesn't have to draw anything new just that everyone sees her as a TOTALLY NORMAL NOT WITCH.
>>
Rolled 91 (1d100)

>>6378384
Forgot to roll >>6378349

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