Thread #97355136
HomeIndexCatalogAll ThreadsNew ThreadReply
H
File: LD743473.jpg (233.8 KB)
233.8 KB
233.8 KB JPG
Back From The Dead Edition

Previous Thread: >>97241180

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)
Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.

TQs:
>Has any character in your supers campaigns come back to life, or seemed to? If so, what happened?
>How often do heroes and/or villains com back from the dead in your supers settings in general?
>Third, how often do you prefer it to happen in existing settings, and which settings/characters handle the concept to your satisfaction?
+Showing all 267 replies.
>>
>>97355136
Does anyone use any decent random super power generators online? I hear that a lot of them feel rather generic, and we can use some recommendations.
>>
>>97357766
Sure, the DC & Marvel wikis, and if you can stomach it, reddit respect threads, that have links to comic scans proving every assertion is almost always accurate.
>>
>>97357766
Not online, but you could adapt something like picrel (from Mutant City Blues). Pick a random starting cell (2d6) and direction to move (1d8)
>>
>>97359165
There are seven rows. 2d6 will not suffice to pick a starting cell.
>>
>>97358484
NTA, but I’m a little confused. Or maybe I’m just tired and this will make sense to me in the morning, lol.
>>
File: 4T2fl2J.jpg (63.4 KB)
63.4 KB
63.4 KB JPG
>>97355136
>TQ
My character almost "died" but really he went on a wacky adventure in another dimension , honestly that's how I like to treat character resurrections, instead of coming back from literal death they where rescued by a time traveler in the last moment, or fell into a coma, or the character that you saw die was actually a clone etc....
>>
I'll just dump some random generators here in case someone needs them:
https://files.catbox.moe/ypd31j.pdf

https://files.catbox.moe/utjjlt.pdf
>>
File: Bird1(1).jpg (1.9 MB)
1.9 MB
1.9 MB JPG
>>97361714
That last one kind of sucks imo
>Wait when you said you'd be the godfather to my kid and look after them in case something happened, that wasn't actually you?
And yea you can say that they'd feel the same anyway, but it still takes the wind out of a players sails when they learn that the person wasn't the same
Plus different memories
>>
>>97364087
Fair point, but I think it depends on how you handle the concept. Also the character design in that image looks great.
>>
>>97364311
The artist does a lot of humanized versions of cool animals
>>
>>97364357
It feels like the humanized animal thing used to be a lot more common than it is now, guess it's one of those art trends.
>>
>>97364357
Calling a perentie a ‘mime lizard’ reveals odd thoughts about mimes. Not only do they have vocalizations, but they’re voracious and incredibly fast.
>>
>>97364645
https://youtu.be/PsQ0nDeQgK4?si=mcWDyrbiXcuYzugH
'Turning X into a Character Design' was a whole thing.
It probably is a really good exercise, along with those with those 'draw 1 character in 10 artstyles' things.
>>
>>97368062
Yeah, there was also the "turn thing into a spaceship" trend, I really like these things.
>>
What are your favorite superhero archetypes to play as? Have you ever done a cross system conversion so you could keep playing the archetype?
>>
>>97361714
What more can you say about your character please?
>>
>>97355136
Anyone got any stories or experience running Tiny Supers? I was looking into running it, it looks like it strikes a nice balance between mechanics and powers without having massive lists detailing every power.
>>
>>97373791
>What more can you say about your character please?
It was a superhero game, he was a space demigod with daddy issues that needed to take a short cut to another side of the galaxy through a parallel dimension, so without informing the group he went to a space colony's anti-matter core reactor and used it for his needs accidentally trapping the whole planet between planes of reality and making it look like he perished in the attempt, the rest of the group thought he died but in reality he went on an extra dimensional errant and came back later in the game.
>>
>>97382056
>It was a superhero game
What I meant is it's a "space superhero" game.
>>
WE NEVER CRIED FOR HELP, WHERE SUPER HEROES WE ARE BACK WHERE WE BELOOOOOOOONG!!!!!
>>
https://x.com/The_Antin/status/2011468361503494442
>>
Rob Liefield's Blood Pouch
https://files.catbox.moe/z4rmgv.pdf
>>
Beeees
>>
>>97393298
I love it when /co/ actually gets shit done.
>>
>>97393298
What’s her story?
>>
>>97400453
Though the world may mock Petra Parker, the timid teen girl...
...it will soon marvel at the spectacular sting of Honey-Bee!
/co/ made a whole female version of spider-man and his villains.
Doc Ock = Octavia Otto, Centipede (paralyzed from the waist down, otherwise mostly the same)
Norman = Norma, The Purple Pixie (went insane after using radioactive honey as an experimental anti-aging treatment from her cosmetics company)
Chamelon = Toxic (frog themed with a whip, obsessed with fame and commits crime to get in the newspaper)

https://cor63au.fandom.com/wiki/The_Heroic_Honey-Bee
has art and backstories for the lot of them
>>
>>97400475
notably, the Lizard became Dr. Clawdia Connors, Crustaccia!
>>
>>97368613
NTA, but for reference, I'll use the M&M 3e premades/quick character generator as the springboard. Those include:
>Battlesuit - Tech-savvy normal guy in a high-powered armored suit (Iron Man)
>Construct - Living machine (robot/golem/animated statute/undead), hard to kill
>Crime Fighter - Versatile unpowered fighter/detective with a big bag of tricks, including a utility belt and probably a weapon (Batman)
>Elemental - A being composed of a pure element, usually one of the classic four of earth/fire/air/water, with powers reflecting it
>Energy Controller - Person who manipulates a particular energy (your choice) to fly, shoot beams, make shields, and whanot (Starfire, Invisible Woman)
>Gadgeteer - Quick-thinking tech guy using a bunch of gadgets like blasters and jetpacks (Mr. Terrific)
>Martial Artist - Pure fisticuffs specialist, a monk in all but name
>Mimic - Shapeshifter who can replicate different forms/powers (Super-Skrull)
>Mystic - Spellcaster, wise master of the arcane arts (Dr. Strange)
>Paragon - The flying brick with flight, strength, speed and toughness; THE stereotypical superhero (Superman)
>Powerhouse - Muscle monster with unparalleled strength and protection (Hulk)
>Psychic - Psionic with all kinds of mentalist powers like hightened senses, telekinesis, telepathy, and levitation (Jean Grey)
>Shapeshifter - Persson who can change the form of their body as an expression of power, whether taking the form of animals or more directly manipulating their body like elongation, shrinking/growth, etc. (Beast Boy, Mr. Fantastic, The Atom)
>Speedster - The speed freak whose defining power is their super speed and the ways they exploit it
>Summoner - A hero with some form of access to additional entities beyond themselves, whether it's duplicates, animated constructs, summoned creatures, etc.
>Supernatural Creature - A fantastic being, almost always either a demon, vampire, or werewolf

(cont.)
>>
File: aSWhN.jpg (213.2 KB)
213.2 KB
213.2 KB JPG
>>97400691
>Totemic - Hero with the power to channel the abilities of an animal(s), such as an arthropod, avian, carnivoran, pachyderm, or reptile
>Warrior - Versatile martial expert with the strength and power to go toe-to-toe with the Paragons/Powerhouses (Wonder Woman, Aquaman)
>Weapon Master - Martial expert specialized in a signature weapon (Green Arrow)
>Weather Controller - A conjurer with control of air, water, cold, and electrical energy to wield the more dramatic forms of weather like storms and blizzards (Storm)

I wouldn't say I have a particular favorite archetype, as each is compelling for their own reason. That said, while I do have an affinity for monks and the martial arts, the Martial Artist feels almost pigeonholed compared to some of the other, more flexible offerings like the Crime Fighter, Gadgeteer, Mystic, Summoner, or Totemic.
>>
I recently did a conversion for the "space demigod" archetype from M&Ms Cosmic Handbook, I adapted it for the Fudge generic RPG.
>>
>>97402983
This is for the Silver Surfers and the like, I'm assuming.
>>
>>97403613
>This is for the Silver Surfers and the like, I'm assuming.
There's also more than a little Orion in him, but yeah you get the gist.
>>
>>97403680
I'm not all that well-versed in cosmic-tier heroes and adventures. What's there to do up there?
>>
>>97403692
>I'm not all that well-versed in cosmic-tier heroes and adventures. What's there to do up there?
If your Lobo, the answer is smoke cigars in outer space!
>>
File: Crush.jpg (248.6 KB)
248.6 KB
248.6 KB JPG
>>97403739
And have an estranged half-human daughter.
>>
>>97403883
The art style kinda makes Crush look like a long lost Gorrilaz member.
>>
>>97403692
Generally the same as down here, just with larger scale collateral.
>>
>>97355136
I had the idea to have a villain who gives his villains cybernetic implants, especially ones that enhance their existing powers, in my supers setting as the main antagonist. What supers system does such implants/augmentations best and why? And what are some good examples of this kind of thing in existing supers setting besides Dispatch, or Doom/Doc Ock in Marvel? Also, what kinds of implants make sense for different kinds of powers without just directly copying the characters in picture related? For a speedster for example, I can see increasing their senses so they can better react to things at super-speed, for example, or an engine in their legs like in MHA, what are some other possibilities? What about enhancements for magic users, teleporters, and/or psychics?
>>
>>97404323
>What supers system does such implants/augmentations best and why?
Depends, what do you want in your cybernetics? Do you want them to come with side effects like cyber psychosis or strain? If you want to convey the general idea of a cyborg or someone with artificial organs, I would go for a more story/narrative driven game, otherwise a crunchier game might add more detail and grit to your cyborgs.
>And what are some good examples of this kind of thing
Closest thing that comes to mind is organizations like Hydra and AIM creating super soldiers and artificial life forms like Winter Soldier or MODOK. I'm sure there are better examples but none come to mind.
>what kinds of implants make sense for different kinds of powers
Since you mentioned a speedster, maybe heart and lung cybernetics to increase raw stamina and VO2 maximum?
>>
>>97404919
No, nothing like cyber-psychosis. Thanks for the advice though.

Alright, thanks, if you can think of new examples please let me know.

Thanks! If you don't have any ideas for the other powers, what about augments that might work for invisibility powers besides eye enhancements (especially if they have trouble seeing when invisible) or light or darkness powers like Raven, Cloak and Dagger from Marvel, etc.?
>>
>>97405780
>what about augments that might work for invisibility powers
Maybe artificial skin with built in thermal camouflage to avoid infrared googles and the like. The super strong character could have an implant that stores up a portion of their kinetic energy as their vast strength is excreted, said energy can than be released in the form of a powerful blast, maybe the flying character gets a built in gyroscope and a navigation system to tell what altitude he is on, the electric manipulator gets Tesla coil implants to build up the charge better etc.
>>
Which M&M 2e book has the alternate regular hit point rules?
>>
I'm going to try masks!

Thank you for attention to this matter
>>
>>97368613
I've got a Sentinels of the Multiverse game we just started up going. (The guys that made that Super Hero LCG made an RPG for their setting. Funnily enough, the last cannon event in tge lcg was a !NotGalactus/Darkseid kicking off !NotCrisis and destroying the multiverse. The RPG opens on the aftermath. The !NotJL sets up a training school for the next gen of heros coming up to replace everyone who died/fucked off/retried from PTSD)

I seem drawn to Bruisers and Flying Bricks. My character right now is flying brick named Blackfyre who has no idea that he's powered by the stolen Grace of a Fallen Angel.
>>
>>97393217
...thats just red cable.
>>
I realize the idea of a GMPC is generally not good but in something like masks being narrative driven could you get away with it?
Just for example role play as a brick or sidekick that isn't making an decisions for the group but is still there
>>
File: 341539.jpg (1 MB)
1 MB
1 MB JPG
>>97412211
Yes, Sentinel Comics is the TTRPG follow-up to the Sentinels of the Multiverse card game by the same company. I've heard good things about Comics.
>>
>>97412264
That's an npc. You just described an NPC. There is no "good" gmpc, the term is specifically describing a bad thing.
>>
>>97412266
The crunch is so light a toothless octogenarian can chew it.

You have powers, skills and your status die. Your status is tied to your health and goes from Green to Yellow to Red to Out. (GYRO, ba dum tiss) all rated from d6 to d12. Whenever you do a thing you pool a power a skill and your status die roll em and use the mid die. Mid die is the one whose RESULT is in the middle.

You have 6 actions. Attack, defend(subtract defense from the NEXT incoming attack) boost and hinder(bonus/penalty) recover, and overcome(catch falling airplane, hack computers, put out fires, etc.)

You also have a list of abilities, special moves your hero uses to get extra effects out of what they're doing. These range from using your max die to doing one thing with your mid and a different thing with your min to making an attack with all three dice totaled up.

Your abilities are also GYRO coded, so red zone abilities are MUCH stronger than green zone but are only available when it's down to the wire.

There's more but that's a basic gist. You really have to get imaginative due the fluffyness. If you can't describe what your doing using a power or skill you have it defaults do a d4. So you can combine Strength and Close Combat with no issue but you can also do Strength and Creativity as you grab objects to swing/throw.
>>
>>97412218
>...thats just red cable.
......with a ponytail.
>>
>>97355136
We all know the two big supers settings of DC and Marvel, but what are some other supers settings that have ideas worth stealing for original supers settings, or are just worth checking out in general, like picrel, Invincible, Grrl Power, and maybe Worm and/or The Boys?
>>
https://x.com/Karricore/status/2010743424442659242
>>
>>97412732
I suppose that lets you be pretty flexible with how you can design your characters. Also, it's a neat idea how certain stronger powers/abilities are gated behind narrative checkpoints in an encounter that must be reached in order to use them, answering the classic "why don't they just go all out from the beginning?" question.
>>
>>97414831
For me it's the Champions setting, even though I never played the HERO system the setting originates from and only know about it from the old Champions Online MMO.
>>
>>97419038
>For me it's the Champions setting,
Not him, but why that one specifically?
>>
>>97419347
>but why that one specifically?
The Champions setting is all fun homages to silver age and media in general with lots of campy fun to be had, but once you dig bellow the surface a little you find cosmic horror and existential threats to humanity and reality itself also Doctor "fuck my shit up" Destroyer.
>>
>>97368613
Flying brick, with some form of energy power I can get creative with.
>>
>>97403692
>What's there to do up there?
Fight gods, tackle entire fleets of ships, push black holes away from the planet of orphanages for handicapped bunnies, square off against planet eaters.
>>
>>97412211
>>97422913
Flying bricks are an all time classic for a reason!
>>
>>97403692
Deal with star trek tier space problems, but without needing a spaceship.
>>
>>97422991
>Deal with star trek tier space problems, but without needing a spaceship.
Individual characters may not need a space ship, but I find that when you have a team of space heroes it's best to have a spaceship as a base of operations or just in case a PC's space flight powers don't work right.
>>
Are the player characters in your campaign an "official" super team like the Avengers, Justice League, Teen Titans or the X-Men or a loose collection of superheroes who associate with each other to save the day?
>>
>>97426853
My game didn't really have an official team per say, just a group of street tier heroes helping each other out.
>>
I wasn't part of this campaign, but it's a story I'll never forget
>cape campaign
>need to escape a room or hit a guy with something heavy
>one PC (shapeshifter) says "I turn into a gorilla and tear the radiator off the wall"
>DM says "it's hot, you'll burn your hands."
>PC says "I turn into a gorilla wearing oven mitts"
>DM doesn't allow it

I think this was the moment I recognized that this was a bad DM.
>>
>>97431155
>>PC says "I turn into a gorilla wearing oven mitts"
>>DM doesn't allow it
Is the character supposed supposed to have animal shapeshifting to turn into a gorilla or general shapeshifting where he can decide what the creature wears? Or is the GM mad that the gorilla guy didn't think of it himself?
>>
>>97403933
>>97422931
>>97422991
Does the Green Lantern count as a cosmic hero?
>>
>>97432169
Depends on the run, but generally, yeah.
>>
>>97432169

I consider to them more as cosmic guardian or police than hero because they have boss who tell what they can and can't.
>>
>>97432169
>Does the Green Lantern count as a cosmic hero?
Excluding Allan Scott, GLs are probably some of the best examples of a space superhero.
>>
>>97431155
On one hand that is kinda funny.
On the other hand, I would probably make the same call unless the player can give me a sufficiently comic book-y explanation as to why it would work. It doesn't have to be a good reason mind you, just something I can work with.
>>
In masks, there is a parking structure about to fall on bystanders
The bull wants to use their enhanced speed to start grabbing civilians and evacuating them from the area before it falls

Is that a defend or an unleash powers roll, or something else?
>>
>>97414831
Was going to say the Worm setting, then unironically MHA, there's a whole world of crazy powers and all kinds of shit going down outside of japan, you could do anything.
>>
what is supers?
>>
>>97447868
It's just another way of saying "superhero" but since not all "super" characters are "heroes" i.e antiheroes, villains, random dudes with powers etc. people will use the term "supers" instead.
>>
>>97447868
Short for "superhero," basically anyone or any setting featuring what we commonly understand today as "superpowers". Another commonly used title is "capes," since superheroes have a habit of wearing capes.

Any setting can be turned into a superheroes setting.
>>
>>97361714
It's why i have the no resurrections and no time travel rule. If your character dies, they die. So many things i learned just from hating Marvel and DC and learning what not to do from them.
>>
>>97432169
>>97432549
>>97433102
>>97433860
They keep going between absolutely useless flashlight ring to one of the most powerful in the universe. Because DC want to have their cake and eat it where the Green Lanterns are on the Justice League alongside Superman but can't show him up or on their own can do crazy stuff as individual Green Lanterns or part of the Green Lantern Corps because DC comics are incompetent.
>>
>>97448879
if I have a character die I'll specifically do a campaign where we go to the underworld to try and get them back, but it'll have to be a story no hand waving

now what I decided to do was take my game notes and put them into chatgpt and I told it to make a novelization of the game which was fun
>>
>>97448950
I dunno just being able to go to the underworld to get them back, the fact they can get them back at all kind of cheapens the concept of dying and the underworld where anyone can just go to get their friend/teammate back and do it everytime someone dies.
>>
>>97448999
well it depends on the fiction I guess, if it's established there are demons and spirits able to make it into the world there must be a way to go where they are too
but I mean like it's a full on campaign if it's that important to bring someone back you could go in there and fight satan or some shit

the plus side is since superheroes do the legacy thing if someone dies you can pretty much just make the same character again and have it make sense
>>
Masks question
So when it comes to scenes, is it right to just make situations where not every player is even involved?

For example we have a data module that needs to be analyzed but we don't want the soldier character to be privy to that information so he can claim plausible deniability to his higher-ups about what we found
So during the analyzation and the whole black market tech scene trying to follow leads does he just not get to play?
>>
>>97414831
>>97419038
>>97421325
I also like the main Champions setting though my favorite has to be Aaron Allston's Strike Force.
>>
File: token_1.png (111.1 KB)
111.1 KB
111.1 KB PNG
I've been ramming my head against the wall for days now, so I figured I would ask here.

I want to run a game in the general style of X Statix, e.g. mostly fighting normal humans with guns, sometimes fighting a weaker super villain, death is a very real threat, powers are usually fairly weak being closer in nature to MHA than Marvel. But I can't really find anything that fits the bill without requiring my players to obtain a doctorate for the character creator, or without immediately trying to make them Superman-esque demigods.

I'm unwilling to do Masks (I love PbtA but this ain't it), because it can't do any of the things I want to do, so please refrain from suggesting that. Right now I'm looking at Savage Worlds Super as the closest to what I am looking for, but does anyone here have a better suggestion? Bonus points if its actually supported by Roll20. Bonus bonus points if you think a group of mouth breathing 5e players could pick it up without too much trouble.
>>
>>97355136
Hey, I'm about to start creating an an original supers setting where superpowers only started appearing in any real numbers relatively recently, perhaps after some specific event like the meteor shower in the Smallville show, what do I need to consider when doing so, and does anyone have any advice on creating original supers settings in general please? And what other settings have similar premises that you specifically would recommend I take a look at for ideas besides Aberrant and maybe Worm?
>>
https://x.com/RgateArt/status/2016558328093237321
>>
>>97460667
I think one of the most important parts of running a ttrpg is keeping everyone on the same page, like with expectations and understanding of the setting. In writing we want to get creative and explore new concepts, but for an rpg setting it's easier to say "this is gonna be like silver age comics" or "this is gonna be like the universe Smallville takes place in" as a benchmark and then build out from there naturally over the course of the game. It might feel lazy or uncreative, but it helps the group as a whole to keep it straightforward to a degree.
>>
>>97458269
I would suggest Fate if you think a "rules light story first" type game is what your looking for, it's easy to learn and to run. I have no idea if it's supported on D20 tho.
>>
>>97461747
God if she just had a dick she'd be perfect. That shouldn't be that big an ask from Loki of all people.
>>
>>97460667
man, i remember people recommending this RPG because it had a good system + sound advice for running episodic/drama games.
>>
>>97463022
Didn't know they made this.

>>97462202
Thanks, anything else I should keep in mind please?
>>
>>97461747
Did Loki split into a make and female duo here?
>>
>>97470546
They added a female Loki skin to Marvel Rivals.
>>
>>97471983
I mean, it looks like there's a male Loki behind the female Loki.
>>
>>97355136
I'm trying to think of a third(maybe 4th) "henchman" to round out a criminal supergroup. What I have so far is.
>The One Man Militia(or just Milita for short) is a gun nut who can create duplicates of himself. They go down in one hit, but also come with duplicated copies of his on-hand military gear.
>Trinity/Trifecta(one of the two) can change their form between solid ice, water, and water vapor.
>The group's leader Dupe is a power copycat and likes to cause trouble in other cities to "sample" the local supers to add new powers to his arsenal, currently has the powers of the rest of his gang, his "regular" superhero nemesis, said hero's sidekick, and a few other assorted things I haven't decided yet
I'm thinking a generic super strength or super speed super to round them out. Generally they're mostly there to run support/interference for Dupe to do most of the heavy lifting, in a sense.
>>
>>97475131
Apart from the leader, you've got a muscle (Militia) and a utility (Trinity). You should probably have a support, maybe someone with shields or can at least run interference and stall anyone attacking.
>>
>>97475164
Hmm, that's true, Militia in my mind was acting as crowd control, but being the muscle of the team checks out as well. Shields could work, though the idea of someone who focuses on portals(think Yugo from Wakfu) just popped into my head also sounds neat as a way to disrupt the heroes. Was trying to avoid anything too big since Dupe's nature means he can do everything his henchmen can, but in hindsight it shouldn't be too bad, plus part of this group's gimmick for the session i pull them out for is "big fish goes to stomp around a little pond" deal, so him being a little on the stong side lines up with that.
>>
>>97475210
Actually in hindsight, my planned game is low level enough where guns are still a threat, so the nature of Militias powers means having him double up on muscle and crowd control was an obvious idea. Oh well now I have PortalBello, the fungus man portalmancer to annoy my players with(and his teammates, with the implication they mainly keep him around because his portal powers are really handy).
>>
>>97414831
>>97419038
Another great thing now that i think about it Champions does right is has great worldbuilding. It took all the mistakes of Marvel and DC and discarded all the things they did wrong. They have superheroes and villains from all around the world, not just one superhero team centered around American supers protecting the world and the one city they're from (this applies to Marvel's Avengers as well as DC's JLA), Detailed cities that feel like cities and not background for superhero fights (mostly DC, see Metropolis or Gotham). Fictional cities and countries that fit into that world (both). You got local heroes, street defenders, city heroes, regional protectors, villain teams, solos, BBEGs, cosmic threats and dimensional conquerors
>>
>>97440928
That's a textbook Defend. Don't get too hung up on the methodology, look to the goal.
>>
>>97452415
I'm not sure I understand the question. That kind of scene happens in all the RPG's I run that aren't pure dungeon crawls.
>>
>>97474635
It's because the female Loki skin is actually for Hela.
>>
>>97474635
It's a multiverse/parallel dimension thing that MCU brought up in the Loki series. He teamed up with a female loki, as well as a comics accurate version, an old version, and an allegator version of himself.

>>97467238
I'm not sure I have more general advice to share, but I will say that as much as I love surprising my players, the more you can talk about at a session zero the better. Daggerheart has a good tip for setting up the game that players should try to pick genres or descriptor words that summarize the type of game that they want. If you have players that expect a cool action movie, or a silver age bullshit camp session, the earlier you find that out the better to keep everyone on the same page.
>>
>>97479833
Session zero is especially important for a supers game, as the differences between potential characters and themes can be so wide that having wildly incongruous teams is a possibility. You don't want a Rob Liefeld-esque gunslinger dealing with a Golden Age-era intelligent gorilla.
>>
>>97479847
I'm listening to an actual play where a couple of the players that are trying to emulate traditional Marvel characters and never kill, and then another player is like "okay my turn, I use my dark magic to melt the villain's skin off and turn his bones to ash" and it's super cringy.
>>
>>97479847
>>97480099
Plenty of ways to handle that. Don't see why you can't have both characters unless you're strictly adhering to era specific enforcement like a story set in the Silver Age where heroes strictly don't kill bad guys. It can be fun to have characters that don't necessarily agree or have the same ideals work together as long as the players know how to be mature and keep in-game.
>>
File: H3952324.jpg (116.6 KB)
116.6 KB
116.6 KB JPG
>>97355136
What non-supers sources do you look at for ideas on heroes, villains, powers, etc.? Also, what are the best supers systems for supers who use their powers via music?
>>
>>97479408
Well what's very gay is we've been playing on discord, it's all being typed not on chat or anything
And one of the players has just stopped repplying when he gets pinged and hasn't posted in a few days
But he's posting on other channels, just not in our game

We're basically just treating him like an NPC now, but don't want to make moves for his character, so we end up just working around him

For example we were doing a mission where we Infiltrated the black market weapon dealer and we're delivering tech with a Trojan on it so we could gain access to their network
And he was the guy wearing the disguise doing the actual drop

And he just stopped replying in the middle of that
So now we are trying to figure out how to somehow extract him without his cover getting blown without him doing anything to help the situation himself
>>
Questions for those who have bought/acquired the M&M 4e Playtest, the Kickstarter is hours away and I´m not buying something two times: Will it run a Mecha game better than M&M 3e? How would it roleplay squishy angsty teens, and then the same teens inside monumental godlike sins of nature and science while it still making sense? I´d use Adeptus Evangelion, but it´s abandoned and probably outdated by now.
>>
>>97483862

In 4e, you treat mecha as character by using construct rules but the pilot need to be least one size smaller than mecha and you use vehicle rule.
>>
>>97355136
What system would yall reccomend for more esoteric character powers like Marvel's Forget-Me-Not or Nice Guy from I think Ward or Worm or one of those.

Forget-me-Not is an X-Man whose power is that his existence is forgotten by everyone and that makes him a good "behind the scenes" operative. Nice Guy is a villain from one of those two serials and his power is that nobody can perceive him as a threat, no matter what. He could be pointing a gun at a hero's head and the hero would be unable to see anything wrong with that.
>>
>>97488031
Oh nice, so I can just build a template for the basic Eva, and then give them one pool of points for the pilot and one for the "mech"?
Also, does the system have any rules for going berserk, psychic damage and injuries?
>>
>>97488333

For berserk it is either by taking it as Complication or an Advantage that call Holding Back with Berserk Drawbacks, by spending Hero point you gain additional power points and power level but GM have right to say no and limited the Holding Back.

For psychic like mental blast, the pilot assume to have total concealment inside the mech unless the mental blaster can sense the pilot through other method. The mecha is immune to Will saved based effects.

As mecha consider to be construct, it follow same rules as characters .
>>
>>97483862
>>97488031
Wasn't there a book for 2E Mecha and Maga for this stuff. I remember that and Paragons being the only two good books for M&M.
>>
>>97355136
Ok anons. I have a city of heroes Character i want to port to the tabletop.
I want to rename him, his name originally was "true potential" but it felt too wordy.
TLDR he is a science mutate whose gimmicm is he gives other people powers, unlocks latent powers/mutant genes and boosts heroes existing abilities. He cant give himself any powers, only copy other peoples powers while boosting them, and offebsively he gives criminals powers they cant control/overloads them (super senses so strong they go unconscious, rubber bones)
What would a good name for him be?
>>
>>97492258
Power-Up
Ouroboros
Road Crew/Roadie
>>
>>97490779
>that and Paragons being the only two good books for M&M
based, another Paragons enjoyer. Love that sourcebook.
>>
>>97492258
The Catalyst
Power Up
Potentio
Jump Start
Overwrite
Maybe Man
Full Power
Mr. Potential
>>
>>97497249
Yeah i used it a bunch, had a lot of stuff that was great. One of the campaigns i ran was a "before they were THE superteam" style campaign with PCs being regular people starting to get superpowers and start becoming superheroes. Took inspiration for that from Heroes, Mutant X, Smallville and the Tobey Maguire Spider-Man movies
>>
>>97492258
Boost.
Works even better if he is the upbeat member of a team.
>>
>>97493294
>Power-up
Thats a fun name
>>97497482
>Potentio
>Mr. Potential
>Maybe man
I like these a lot
>>97497663
>Boost
super good name but it screams speedster.
>>
>>97483179
Not OP but i like moderate powered supers, i think the most interesting super is not based on what they can do but what they can't. Like having a bunch of points in invulnerability means sure you can run into a burning building to rescue people but you're at risk if it collapses on you, you can be super strong but you risk burning if you run into a burning building even if you can lift the falling debris out of the way, you can put points in both but not be as good as someone with points in one. It makes players smarter about what their character can and can't do and how they do stuff., don't have the ability to fly? if you have a car well even with your super strength or invulnerability you're stuck in traffic, can fly but not hold up weights well you might be able to rescue people on the bridge but you can't hold up the collapsing bride long enough for people to escape. Having too many powers allows PCs to do too much. It's more interesting when they can't.
>>
>>97497550
What was the starting and ending power level? They recommend PL 6, I prefer 8.
>>
>>97499100
I did PL6 where their powers were really low so their abilities are just starting to appear and is not super powerful to simulate someone just getting abilities, starting to learn to use them and ways to use them etc. You can do PL8 where they still have some level of power and can do more stuff.
>>
>>
>>97499100
There's a bunch of stuff in the Annual 2 that works with this kind of campaign and power level.
>>
Mutants & Masterminds question. What kind of Power or Advantage would be appropriate for having keikaku-tier contingencies set up in advance and revealing them at a dramatically appropriate time? Or would just spending a Hero Point be enough to do the trick?
>>
>>97504237
I wouldn't be surprised if there's an advantage that makes such ass-pulls more feasible, but if all else fails, a Hero Point ought to do it.
>>
>>97504237
>keikaku
For a PC you could use the hero point to allow a player retcon. If it's a villain GMC you can just use your GM handwave.
>>
Has anyone tried out the Invincible TTRPG yet?

I've had a look at the quick start rules and from what I've seen it looks pretty good, the only real issue I have with it is that its in the Invincible universe which I personally find to be offputting.
>>
>>97504656
Give the elevator pitch. What's the system like?
>>
>>97504670
Well I only have access to the free quickstart guide but from what I can see it seems fairly straight forward

>Game is split into three types of 'scenes', >Briefings are where you give players info on the upcoming adventure. Can happen at the start of mid way through a session.
>Action scens where you have combat and other types of actions i.e saving citizens from a burning building.
>Social scenes which are your standard roleplay stuff.

>You have six attributes graded on a scale of 1 to 12, Fighting, Agility, Strength, Reason, Intution, and Presence. 2 is considered typical for a regular human.

>You have Health and Resolve, health goes down when you take damage and resolve goes down when you take stress.

>Most, but not all, powers are graded into three tiers - Minor, Major, and Massive with each tier granting new effects. For example Minor Flight lets you move up to 2 zones, whilst Major lets you move up to 4.

>You can augment your powers with 'Boosts' which add new effects, the example given is a boost to a Blast power to make it do extra damage for stress cost.

>You also have Talents and Drawbacks which I assume cost creation points and give you some if you take a Drawback.

>When you want to do something, you roll a number of dice equal to your attribute score. Rolling a 6 means you succed, no sixes is a fail but you can push a role. More than one six rolled on a test can be used to perform a 'stunt'
>>
>play Dispatch
>the whole Invisigal/Invisibitch factor
>beat-down good guy being friends with low-level villains
>fun banter with a bunch of criminal dipshits

Damnit, I feel it.
The need to reread...worm
>>
>>97504656
Same i'm not big on playing in other people's universes and not fond of Invincible it's too violent and depressing.
>>97504865
So basically modified FASERIP attributes, the One Ring phases and stress from Marvel Heroic.
>>
Does any book have rules for statting mobs of generic enemies?
>>
>>97501907
this guy looks cool
>>
>>97501907
where's his hat?
>>
>>97505053
I felt the same but a instead of rereading i got an intense urge to rewatch Gen13. I could never find a good comic book shop stocking the comics so the movie will have to do.
I maaaay have a soft spot for the whole "punk super with an attitude problem" thing
>>
Anyone here tried using FFGs Genesys system for a supers game? I like FFGs Star Wars games and I've heard that Genesys is pretty much just a universal system with the same mechanics
>>
>>97509367
At core, Genesys has the superheroes tone - a "tone" being a lightweight filter you can overlay atop any game to add extra flavor by providing additional guidance and a couple extra rules to help sell it (other tones include Horror, Intrigue, Mystery, Pulp, Romance & Drama, Heist, and Noir). Indeed, Superheroes does have its own unique rules.

>No Mere Mortal
>At chargen, give PCs an additional 50 XP they can spend on characteristics, and let them increase skill ranks up to 3.
>Because fistfights are popular, allow PCs and supervillains to deal base damage equal to twice their Brawn when making unarmed attacks.
>Optional rule: Puny Minions - When a minion or minion group attacks a PC or supervillain, they can only inflict a maximum of 1 wound or strain after damage reduction.

>Super-Characteristics
>Pick two characteristics. These are now your super-characteristics.
>When rolling any skill check involving a super-characteristic, Proficiency dice now explode on a Triumph (i.e. counts as a Triumph and a free reroll, keeps going until you don't roll another).

The issue here, however, is that the tone suffers from a broader issue with the Genesys core book in that, while it does explain everything sufficiently, there are few immediate examples that demonstrate what it's talking about, and nowhere does it suffer more than here with the Superheroes tone. When it comes to describing specific powers, the most the book says is
>Our super-characteristics rule represents [notable superpowers] to some extent, and you can also use the magic rules and rules for constructing new talents to invent new superhuman abilities.
Unfortunately, no one knows what the hell that means. "Use magic and talents to represent powers" and elaborate no further. It's been a bit of a struggle ever since, with several different player-made hacks trying to provide a more concrete superheroes-focused ruleset. Still, even with just the core tone, you should be able to make stuff that works.
>>
>>97509367
>>97509484
That all said, you're not wrong that Genesys is essentially FFG Star Wars with the serial numbers filed off and with the rules cleaned up a bit (for example, there's no Force dice). I like it, and I see no reason why you can't make superheroes work in Genesys.
>>
>>97508993
never heard of it, but the full movie is on youtube apparently so now I'm watching it.
>>
They're just not playing the game right ;_;

All theyre interested in doing is collecting data and interrogating low level criminals to work their way up the chain and find out who the big villain is
They've squeezed all they can possibly get out of these interrogations, The last 4 people have given them basically the same exact information worded differently and it has been made CLEAR the lower level people are deliberately not given details and nobody knows what the whole plan is
The person responsible for the conspiracy is only known as the architect and nobody knows exactly who he is

And the team has decided...we just need more data

So a different lever needed to be pulled since they aren't progressing the story
There is an increasing threat level because the architect knows there are heroes snooping around and the longer they take to act on the information they have the more he will escalate

Still no dice

So now my hand has been forced and while they were interrogating someone instead of acting on the information they have there was a mass villain attack in multiple locations across the city

Their response?
"We need to alert other heroes in the city so we can continue our work here"

They're really insisting on not being superheroes in this superhero game
>>
>>97510738
>outside the kaiju is nuking the city
>a bunch of super-heroes with a whiteboard are nodding and adding notes
the problem is that you haven't put direct, unavoidable catastrophes in their path.
you're telling me if a fire tornado guy starts making a fire tornado a block away from them, they're going to cry "SOMEONE CALL THE SUPER HEROES, WE'RE BUSY ASKING THIS MAN SOME QUESTIONS"

You need larger scale villainy, like a guy making a tidal wave at the docks and people need rescue as well as fighting the bad-guy.
Then as a reward for beating the villain, they get some concrete information.
It sounds like two things are the problem: They want to play a detective game, and you don't want to give them any concrete facts past your desired narrative level.
>>
>>97510738
Have you been direct with them. Instead of playing out every single interrogation, at some point you boil it down to "you beat up several more thugs, but they all reveal the exact same thing. You realize that you're going to have to go higher up in the organization in order to find anything else out."

Also, have the world react. Don't tell them about a threat that's happening that they will ignore, tell them about the threats that have occured already because if there inaction. The public is turning against them, because they are seemingly not doing anything. Allies are pissed at them, local law enforcement is pissed at them, etc.
>>
>>97510664
It is (according to me at least) one of Mark Hamills top 3 VA work.
I hope some day to be able to go to a convention and have him sign my VHS copy of it
>>
>>97510807
>>97510879
They've figured out a lot of stuff too,
Here's a qrd
The first villain they fought and had an Exo suit which the technology showed there was an observer
The second was a teleporter and from that they got a network of NGOs and blacl book military contracts
They found out that these villain "attacks" have been tests to calibrate hero response time
And this character known as the architect is creating response and combat profiles on all the heroes in the city and it appears his intention is to release villains the heroes can't stop and then he can fill the power vacuum

But aside from that nobody knows exactly who he is they are just people that bought into the cause, And definitely black bagging couriers and admins down at the docks hasn't been giving them any usable information aside from confirming their own theories because they don't know anything above their pay grade

I can't reveal anything more than what they found out already because within the fiction they haven't encountered anyone that could give them that information
My hope was they would realize that when they fight the villains that's how they get higher level information to find out who's behind it
That wasn't even meant to be a puzzle for them to figure out I think that's just obvious to everyone that boss fights progress the plot
>>
>>97510738
It's a superhero game. The cliche is that beating up low level thugs will at some point reveal a clue or draw out a higher level villain in response. If your players are particularly stupid they may legit behave like its a random drop chance.

There being a single, seemingly obvious expected solution to a problem and the players not doing it is the oldest GM problem ever and the best solution is to work an alternative solution into whatever it is that the players have decided to do, as long as its plausible to do that. If you punish your players for "ignoring" something that they're oblivious to they'll just be mad at you.
>>
>>97510738
Let them, maybe they're right the superhero attack is not the main event and someone is pulling the strings but who? it's up to them to find out because they're the only ones who can while all the other cape and tights types are only good at firing energy blasts and punching things it's up to them to solve the real mystery. Go along with it or else just tell them what you want. Clearly they want to play it differently and you have the choice to go along or tell them it isn't fun for you and you don't want to GM this. Don't railroad them, if there's anything players hate it's a railroading GM.
>>
>>97510879
>>97511375
Still is railroading, you're trying to force players to make their PCs do something they aren't interested in like the other anon said clearly they're trying to be detectives and the GM is trying to railroad them into being the Justice League and getting into big battles with supervillains.
>>
>>97511397
>iTs RaIlrOaDiNg

No, it fucking isn't. And it doesn't sound like he's trying to make them be the JLA, it sounds like he's trying to get them to investigate anything other than the lowest possible level of mooks. He specifically said they have other leads, but they aren't trying to investigate tho, they are tossing street level thugs. This is the equivalent of just talking to the same NPCs over and over again, waiting for them to suddenly spout a new line of dialog.

Having the world react to the player characters inaction isn't railroading.
>>
>>97510958
Any time you say "I would think it's obvious," you've probably fucked up. It sounds like you need to highlight your clues better. Also, if they want to be sneaky Batmans, give them some opportunity to be sneaky Batmans. A problem in Superhero as an RPG genre is that characters are sort of forced to be reactive too much. Give them the opportunity to get a drop on one of these guys early so it'll still be a fight, but they have the upper hand.

I dunno, I'd think if they were in on a superhero game they'd understand that set piece fights are going to happen, maybe you need to have a conversation about game expectations with them.
>>
>>97511473
And he is the GM he could give them information to advance the story if he wanted to because he controls the game world. It's not the same as talking to the same NPCs because they don't have a GM behind them that controls everything. No, using the world "reacting" to force players to do something they don't want to is railroading, clearly they aren't interested in fighting whatever supervillain is trashing the city and passed word onto other super NPCs to do it. Why it it a problem if they don't handle it themselves and thr NPCs do? Why would it matter to the world as long as they are saved, why does it have to be by the PCs?
>>
>>97511473
>>97511502
Using "the world" or making "the world" and NPCs in-game mad solely for the reason to force players to do what you want them to when they don't want to or aren't interested in. It is absolutely railroading.
>>
>>97510958
It makes sense that they would avoid engaging with villain attacks if they know the purpose of them is to gather information on the heroes responding to the attack.
>>
Ok bros, I'm reading all the responses just not individually replying
Under advisement heres my GM maneuver. Hoping there is enough carrot and stick
(This is being delivered through their emergency alert system so that's why it'll sound a little autistic)

Attack Overview
ZONE A: Waterfront Power Relay
Industrial district
A Wrecker-type villain using kinetic charge gear
Heavy damage potential but limited tactical awareness, aready attracting attention
Probability of collateral damage: HIGH
Response ETA from local heroes: 4 minutes

ZONE B: Midtown Transit Hub Maintenance Level
Tech-based infiltration
Automated drones attempting to install signal disruptors
Looks like a sabotage test rather than mass destruction
Probability of civilian risk: MODERATE
Technical intervention required

ZONE C: Rooftop Financial District
High-mobility enhanced operative with experimental propulsion rig
Likely courier or data runner attempting to transmit something during chaos
Probability of strategic importance: EXTREME

Analysis:
Waterfront: engagement recommended, Direct force containment, Fast resolution prevents cascading damage

Transit Hub: infiltration priority, Tech suppression and counter-hacking optimal

Rooftop pursuit: Recon, capture, and intelligence extraction probability highest

Secondary notifications flash, other heroes responding:
Juicy J (an NPC friend) already moving toward Zone A
Two minor capes en route to Midtown but unconfirmed reliability
Unknown vigilante signature approaching Financial District
(This way I don't ignore their alert to other heroes while not having it be enough)
“Simultaneous deployment advised, the Architect’s strategy relies on resource dilution”

And that's how the board is set now, They can all split up to take a different task on they can all work together and focus on one, There's obvious rewards or consequences depending on what they decide to do

Thoughts?
>>
>>97511517
You're not "using the world to force the players in a direction," you're having the world react in the way it would react, you fucking absolute shit stain. This isn't Skyrim, the adversary isn't going to sit around in his fucking predetermined spot waiting for the PCs to show up. The problem isn't that the PCs aren't doing exact what he wants them to, the problem is that the PCs are stalled out doing that same activities over and over again. Jesus fucking Christ I hate you people who think that any action on the part of the GM that isn't absolutely doing exactly what the players want is railroading. Fuck off.
>>
>>97513696
You're not "using the world to force the players in a direction," you're having the world react in the way it would react, you fucking absolute shit stain. This isn't Skyrim, the adversary isn't going to sit around in his fucking predetermined spot waiting for the PCs to show up
>The problem isn't that the PCs aren't doing exact what he wants them to, the problem is that the PCs are stalled out doing that same activities over and over again. Jesus fucking Christ I hate you people who think that any action on the part of the GM that isn't absolutely doing exactly what the players want is railroading. Fuck off.
Pick One. Tell me exactly how does '"the world" react the way it would react'"? Let's not pretend the way "the world" is reacting is any other way then for the GM to get PCs to play their way, i've seen this before with GMs. Let's not lie and mealy mouth about what this really is or try and gaslight people it's anything other than what it is.
This is why players hate their GMs. This is exactly how you end up as a GM without any players at your table who want you as GM. This is some DM of The Rings GMing.
>>
>>97513725
Well there is a villain who has a plan
So it's not out of line to frame it that the plan will proceed whether or not the players figure it out on time
If anything the plan is proceeding optimally because the players are not effectively disrupting it

Maybe for example if they had spent their time better they would've stopped the death ray from being assembled, but they didn't and now he has a death ray
>>
>>97513854
>If anything the plan is proceeding optimally because the players are not effectively disrupting it Maybe for example if they had spent their time better they would've stopped the death ray from being assembled, but they didn't and now he has a death ray
You're putting it all on the PCs who aren't interested in trying to get into a punching contest with the villain. there's no reason why the villain's plan shouldn't go down but there's also no reason why the players and their PCs should feel like their arm has to be twisted to make them do it. In this case they did send the NPCs to handle it. The core problem here is twisting the players arm to get them to do something you want, if NPCs exist then have super NPCs like the players tried to get to go after the bad guys handle it while the players do their thing and try and get information and be detectives, the villain's plan continues on but it shouldn't be the PCs being forced to do something they clearly aren't interested in doing by the GM.
>>
>>97513854
It's like nagging, it doesn't make you want to do the thing they're nagging you to do, it just makes the person (in this case the players) resent you. It doesn't work.
>>
This is still one of favorite superhero RPGs I've played
>>
>>97513854
A lot of GMs forget they have players and those players are people with their own free will and one of the parts of being GM is listening to your players and what they want. Otherwise you might as well write a novel or in this case a comic book. If as a GM you don't want to despite your players wanting to play a game a certain way, then get out of the way, let someone else take over and run that campaign that way, you absolutely as a GM aren't forced to run the game players want you to. As a GM it's also not up to you to force layers to play your campaign the way you want either.
>>
>>97513725
I can tell you've never ran a game before. I didn't realize "wanting the players to engage in the fucking game," was twisting their arm.
>>
>>97513725
>Noooooooo you can't possibly have consequences for the pc's actions! That'd be railroading!
>>
>>97514169
>>97514172
>If anything the plan is proceeding optimally because the players are not effectively disrupting it. Maybe for example if they had spent their time better they would've stopped the death ray from being assembled, but they didn't and now he has a death ray
"forcing" you can pretend it's anything you want but let's not pretend as a GM you're doing anything but trying to passive-aggressively use indirect ways to get players to play your way while going "i don't know what you mean, this is just 'consequences' or 'the world reacting'". A lot of GMs do it, it's old, i've seen the rerun show before. Too many GMs taking the "GM is god" literally and it going to their heads. Look the fact your players are doing something else should give you a clue what they want if as a GM you got off your high horse and listened and learn to pivot instead of thinking your players should cater to you.
>>
>>97514169
>>97514172
That or step down and let someone else run the game they want, you don't have to run it and you don't have to force players to play your way.
>>
What are the must-have books for Mutants and Masterminds besides core?
>>
>>97516625
power profiles i think
>>
>>97424145
Also, traveling through the void of space without a ship with enough room to treat like a home just seems like it would be a miserable experience.
>>
Is there any superhero stuff in the Wonderman tv show? I'm more than three episodes in and it's nothing but a really dull buddy show about two struggling actors, one whom has no appeal at all. I wasn't watching it for inspiration but it would have nice to have encountered some. Not seeing anything in it that could inspire a superhero campaign unless it was to create a character whose main power is the ability to resist being bored to death.
>>
>>97513904
I feel like I don't often hear people talk about it, but also they keep releasing new content that seems to sell so I assume there's a playerbase that's responding well to it.

Do you have any stories or highlights from your games?
>>
>>97517686
Nah, you can just stop.
There's an interesting episode in the middle about Doorman but it's more of a slice of life thing, and then the final episode has one part with super powers but it's not really the point of the show. You'll enjoy the new season of Daredevil more.
>>
>>97522719
Thank you. I've never watched Daredevil, or Moon Knight or Agent Carter, or the Eternals, or whatever show had the Penguin in it. The last super hero series I remember watching were Scarlet Witch, Hawkeye, and the first series of Loki. It took me a long time to finish Hawkeye, and then I find out that the hid the best part of it at the very end with that great song. The second series of Loki was just all over the place and I never finished it. I was disappointed by Scarlet Witch when it didn't stay as a 50s style comedy parody. Like Green Arrow and Smalville before it, these shows have turned into, as you say, slice of life or character studies or soap operas. The latter I can live without and the former I prefer with more interesting characters not being shoe horned into situations. But you say the Doorman one is interesting so I might try one more episode.
>>
>>97516800
NTA, but why that one?
>>
>>97527443
Power Profiles give you a strong frame of reference on how to picture certain powers and how to mechanically represent them. In a game where your powers are mechanically defined by describing the end result, the Power Profiles can provide vital inspiration.
>>
>>97527495
Got it. What's the runner-up?
>>
Anyone ran Basic action superheroes or prowlers and paragons? Which system runs better? I only ran bash twice and read p&p
>>
>>97530795
Hero High, GM Guide, Threat Report.
>>
The idiots managed to progress the plot enough to get 3 leads with an 8 hour count down now until the villain starts the next phase and attacks the city
Everything they do takes 15 minutes
They could rest, travel to a location, investigate, strategize etc.


the room divides naturally into three strategic currents

OPTION A: Strike First
Locate and infiltrate The Foundry before Phase Two begins
High risk
Potential to stop everything at once

OPTION B: Defensive Trap
Use Elias as bait, control battlefield conditions, force Helix to reveal leadership and assets
Calculated
Requires precision

OPTION C: Silent Sabotage
Use seized tech and network access to corrupt Anchor Array systems remotely, weakening Helix before confrontation
Technical
Time-sensitive

07:14:06 remaining
>>
>>97520142
Yeah, cuz Marvel would never constantly release shit that nobody wants.
>>
>>97520142
>Do you have any stories or highlights from your games?
I've ran 2 campaigns that ended successfully, the Cataclysm of Kang printed campaign and multi-chapter X-Men student campaign (kingpin using hellfire club contacts to sell sentinel tech, a contest of champions between super schools gets hijacked by the grandmaster, trying to get home from the contest they get transported to the age of apocalypse, once they get home they have to deal with master mold taking over genosha).
I also ran multiple one-shots at my local comic and gaming conventions and during free rpg day events at local game stores.
This has to be one of the best superhero RPGs I've ever played, and one of my favorites I've gotten to run. I haven't had this much fun with a game since d20 Modern (fuck WotC for just quietly canceling it).
It isn't on NV atm but I bet someone on the share thread has it if you wanna check it out.
There is also a shit ton of free material out for it.
The game is fun, the online community is actually nice, the authors engage positively.
Don't like Marvel? Use it for DC, Image, Dark Horse, Valiant, whatever. Hell I've been making sheets for old Ultraverse characters with this system.
>>
>>97540370
I do have the pdfs already, but I cannot convince any of my friends to give it a shot because of the name alone lol
>>
After all this sitting around doing nothing These 3 PC motherfuckers have managed to amass 3 allied heroes, a fire team of government agent type special operatives, a reformed villain, and a street level vigilante group of friendly NPCs ready to storm the central HUB of the villain organization and shut it down

I'm so mad they managed to set the table like this lmao
>>
File: puppies.gif (48.3 KB)
48.3 KB
48.3 KB GIF
is there good line of miniatures for generic superheroes/villains?
>>
due to autism, i am writing an entire fictional publication history for my character
>>
>>97548246
I feel you autismo-bro. I'm working on an entire comic world history based on public domain characters. Currently finishing up the Silver Age.
>>
How is M&M 4e looking compared to 3e? I really liked 3.
>>
File: ninjagirl.png (310.6 KB)
310.6 KB
310.6 KB PNG
>>97548841
the short version
>the original character character from the 70s was in a tie-in comic for a ninja themed toy, copying marvels shogun warriors, after the toy company bought the rights and westernized it as "super shinobi"
>the toy would flop in japan but its americanized counter-part became a modest hit since the comic written for it was heavily inspired by manga and was edgy for its time period
>after the super shinobi toyline ended its run, this would have been the end of the character if the comic didnt develop a cult following
>the rights to the original japanese toyline were bought out for cheap and the characters were printed as a standalone comic "shuri-ken the shinobi" starring a rather generic looking ninja that was accused of ripping of snake eyes
>despite this, the comic enjoyed increasing popularity due to its violent-for-the-time action and highly stylized black and white art, still heavily inspired by manga
>sales start to falter as the bronze age darkens in the 80s and the once edgy character feels left behind, especially once DC starts to re-invent itself in the lead up to crisis with darker storylines
>the corny aspects of the character like the pun name start to drag it down
>this would have been the second end of the character if not for the 80s OVA boom reaching the US
>at this point, they make the decision to not try and compete with superhero comics which have now incorporated but to instead to chase the still small but quickly growing japanimation crowd
>the comic is re-booted once again, but with a newer, hipper, more anime-esque character: kunai-ichi, the number one ninja
>intended to capitalize on the intersection of japanophilia and second-wave feminism, with a hint of starfire, they double down on the corny and silly aspects of the character
>a ninja for the new age, kunai-ichi becomes more popular than shuri-ken
>>
>>97508384
Hey, thanks! I'm playing him in a Tiny Supers villain game.

>>97508579
He doesn't wear one, but I've been going back and forth on giving him a mask.
>>
>>97513904
Is it any good? The whole "limited power sets and to do a power thing you have to have the corresponding Not Spell from that powerset" made it too video gamey for me.
>>
>>97548973
Shuri-ken and Kunai-Ichi - great names! Mind if I steal them?
>>
>>97552650
go ahead, any variations you make on the character are just a result of the 90s spin-off, the manga version of the comic intended to re-sell the series back to japan, or the movie of the cartoon that had a different continuity from either comic or cartoon
>>
>>97552206
might be the least bad option, since the only MnM players I know of quit because it was too crunchy
>>
with mechaman being really popular and iron man being the face of the MCU, my idea for having a tech-based hero be the superman of the setting doesnt seem so far fetched
>>
File: Jackbox2.png (59.4 KB)
59.4 KB
59.4 KB PNG
>>
File: Warhead.png (124.8 KB)
124.8 KB
124.8 KB PNG
>>
>>97563223
I think this is a fun design
>>
>>97563791
>Hey, thanks a lot. It took longer than I want to admit to figure out how to layer the transparent flesh over the skull and spine pieces without getting a weird overlap. I'm glad I'm not the only person who likes it!
>>
>>97552650
also, i dont have art of him yet, but her arch-enemy is shin-oni, the techno tyrant

the supernatural being oni was from feudal japan who ruled over a powerful kingdom as a cruel overlord using his mystic powers and overwhelming might
he was defeated and then sealed by a shinobi fdor hundreds of years until he was revived in [present day] by a powerful japanese zaibatsu that was founded by his followers who plotted for hundreds of years
oni could only be brought back using a combination of science and sorcery, all funded by the corporate conglomerate of oni-corp, and he was subbed shin-oni

shin-oni normally doesnt hide the fact he is a magical ogre from japan, but he feels that his overt mechanical augments are dishonorable, so he wears a giant billowing haori to cover his metallic augments and a large red oni-mask to cover the big red terminator eye implanted in his face
>>
>>97531290
Sooo... no one runs bash or p&p?
M&M is really crunchy and has no knockback, faserip is cool but only random chargen, masks and sentinel are too abstract. Bash looks like a happy medium but i never see it mentioned. From what i gather, nobody has ever played P&p in any universe or timeline.
>>
>>97565512
FASERIP has rules for pointbuy released on the Polyhedron Magazine with the title "With Great Power" besides I am sure every single retroclone of it has the option for pointbuy.
>>
>>97548896
4e is a big load of fucking nothing. I'd say read through it and pick out a few things that you like and just adapt them to 3e.
>>
>>97559254
Having him literally be the Superman expie, i.e. last son of a destroyed alien world, but instead of being stupid strong the gravity of our world is higher, so he depends on alien tech to fight crime, sounds pretty cool. Probably not what you meant though.
>>
>>97570724
>. last son of a destroyed alien world, but instead of being stupid strong the gravity of our world is higher, so he depends on alien tech to fight crime,
megamind?
>>
>>97559254
>my idea for having a tech-based hero be the superman of the setting doesnt seem so far fetched
It doesn't seem far fetched at all, another example of the armored hero being the leader and the "paragon" of the setting is Defender from the Champions setting, he's basically the silver age version of Iron Man from what I remember.
>>
>>97571355
theres actually two phases of silver age iron man
the first one was the golden fiasco and first appearance, who still relied heavily on "transistors" that increased the power of any electrical device tenfold, and he was more of a scientist hero who solved problems through technobabble like super-charging magnets to pull enemy robots apart
then when he got the first red and gold armor, he go the unibeam and repulsors which we all know and love but he still used a lot of "go go gadget roller skates" kind of ridiculousness, so this can be seen as a transitional state

but by the end of the silver age, he got his classic armor, mostly ditched the magyver aspect of his character to focus on the power armor and thats what the bronze age built off
his similarities to superman
>he charged his armor using any power source, but he tended to use solar power the most
>super strength became more pronounced until he could tangle with heavyweights
>flight increasingly became his defining feature
>the super durability of his armor was explained as a force shield that absorbed kinetic energy to harden itself against attack, including the energy of the attack
>he gained cutting lasers in addition to his repulsors that pushed things
>he was good with robots
so he even had supermans powerset
>>
>>97571390
>Behold the power of.......TRANSISTORS!!!
Got to love old school sci-fi technobabble.
>>
I saw the direction the game was going right away and opted out

There was a floating sci-fi cube and out of it came a floating sci-fi orb and it was scanning things and I was so furious about how uncreative and boring it was I just said no

I piped up "yeah I'm not doing this one. There's a convention happening at the mall today I wanted to check out, you guys got this handled, I'm just gonna head out. Give me a call if you need help punching something I guess"
And my character walked out
>>
>>97561874
>>97563223
what'd you use to make these, anon?
>>
Okay what would be a unique power that creative limited and versatile so we could all exercise our brains?

I got an idea of orbit manipulation? Or circular rotation to go with that?
>>
>>97576327
You could make a bad guy named Centrifugitive
>>
>>97355136
What are the most important things to remember when creating an original supers setting? Is there anything in particular that trips a lot of creators up the first time they try?
>>
>>97576327
Isn't there a Worm villain like that IIRC?
>>
>>97582056
sifara or whirlygig. the first keeps spacial relations and the second has a telekinetic whirlwind
>>
>>97577555
Tone. Bright and campy, grimdark and tacticool, gonzo, there's lots of options. It also helps to have an idea for the origin of superpowers, how long supers have been popping up, and the sociopolitical ramifications of superpowered individuals emerging. Remember that if your players don't buy into the setting and immerse themselves into it, the whole thing just fails.
>>
File: Redline.png (54.1 KB)
54.1 KB
54.1 KB PNG
Design question: what do you think of the size of the lightning bolt? Is it too big, or should I shrink it to maybe terminate at his chest?
>>
>>97582935
What the fuck is that about spatial relations
>>
>>97586761
basically if an object is 1m away from you right now then you lock it at that position. cant remember if sifara was able to pick and choose how many axis were locked but the ability was used in order to stay an consistent distance away from a threat. while at the same time being able to follow it

so youd lock something in an orbit around you. an unmoving orbit, but still an orbit
>>
>>97586219
honestly id make it reach his upper left thigh
>>
>>97586927
Uh huh well I just had an idea.

What if…what if…a Voluptous thick woman with thickness so good punching/attacking her jus causes it to bounce off her?
>>
>>97588341
So basically like a hot female version of Blob from X-Men?
>>
>>97588341
Okay, what else? How would she have gotten her powers?
>>
In a theoretical game of Mutants and Masterminds Third Edition, how would you stat a disadvantage for an electricity power that consists of draining energy from nearby sources of electricity to empower yourself at risk of shorting them out or damaging them, potentially beyond repair?
>>
>>97593456
Yeah I guess.
>>97597232
Radiation, maybe make her some kind of Nuclear Beauty?
>>
>>97561874
>>97563223
>>97586219
I thought Hero Machine was dead.
>>
>>97368062
>'Turning X into a Character Design' was a whole thing.
You can search 'gijinka' for lots of examples.
>>
File: Zealot.png (83 KB)
83 KB
83 KB PNG
>>97601535
It's Fabrica de Herois, and for an artistically untalented person like myself, it's a Godsend.
>>
File: Argus.jpg (62 KB)
62 KB
62 KB JPG
I love the idea of drone-controllers like Mister Terrific or Argus here.
>>
Tell me if I made the wrong call here as masks GM

The soldier character has team of npc goobers under his command
In the climax of the battle the heros had the villain temporarily restrained in a stasis field trap with the bull holding him in a full nelson, and the villain about to detonate humself as a last resort to win

The soldier ordered his NPC sniper to make a precision shot and finish him off
I called that as an unleash your powers and the roll failed
Where if it was directly engage it would be a success
It was a near miss by only 1
So that's where the controversy is, was I wrong to call it like that?

My justification is the player character himself did not directly engage the fight, he ordered an NPC under his command to deliver a precision attack which would reshape the situation and overcome an obstacle(the imminantly detonating villain)
>>
>>97605391
Your choice of ruling was justified by who was acting and how, but was the player aware of how you'd adjudicate it in advance of the roll?
>>
>>97605616
He called the fictional action along the lines of I order the sniper in the plane to make a precision shot at the exposed core in his chest to shut it down and rolled, and I said that's a 5 +1 for the team bonus because another players is holding him in place so it's a 6
And he says no its 5 +1 +1 danger because I'm attacking him

And that's when I said no its +0 freak because YOU didn't attack him your NPC did, that's an extension of your characters abilities by ordering an NPC under his command to take an action
>>
>>97605677
It sounds like he rolled dice without understanding what modifiers would be in play; was this a recently acquired ability he was using? Do you have established precedent where it was used and adjudicated before?
>>
>>97605707
In the previous campaign he was always able to call these guys in and we treated it as a soldier roll
Then they were just there, but that quickly became busted because he could just hang back and order them around and in general fights were too easy last time being the main complaint

So an adjustment that was made this time is more actions will require rolls, So he needed to still make a soldier roll to call them in, But then we treat them like an ability and he needs to roll for the effectiveness of their actions

So up until this point I was consistently treating him as the character and them as an ability
For example it was an unleash his powers when he ordered them to create a perimeter and block a villain in

So let's fast forward to this particular fight in question

For the sake of keeping it simple just imagine the bad guy here has dragon ball z powers so basically he would not be physically fighting that character head on himself

So to compensate for this discrepancy he is piloting an experimental plane with weapons on board
The plane for all intents and purposes is being treated as his character, so if he was to attack with the plane it would be a directly engage, If he called for a low orbital air strike from different planes piloted by NPCs it would be unleash (which did happen earlier)

The scene is set that the sniper is physically on the airplane with him hanging out of an open bay door
But that doesn't change the fact he ordered an NPC to take an action, He didn't actually pilot the plane himself to attack which if he had I would have judged it differently

I think I've been pretty consistent
>>
>>97605940
Given what you've said, it sounds as though the precedent for the roll had been well established beforehand, and he's just salty about failing.
>>
>>97598006
Anyone?
>>
File: taudrones.jpg (26.7 KB)
26.7 KB
26.7 KB JPG
>>97605374
drones are cool. where is argus from? all the ones i can find arent that guy
>>
Is Animorphs the ideal setting for a supers game?
>clear drawbacks to the powers
>requires creative problem solving
>fundamentally encourages teamwork
>discourages going berserk/murderhobo
>>
>>97607336
Tha real dick kick about the whole thing is this was the first encounter with the main villain of the arc and it was scripted to be unwinnable for the players
The best case scenario is they manage to widdle him down enough that he retreats with minimal collateral damage and civilian casualties
Or he makes an escape after everybody takes at least one condition

So the funny thing is given where the fiction was, they were kicking his ass pretty good and my next hard move would've been the retreat regardless

On a hit he would've taken heavy damage and fled, but since it was a miss he did the energy pulse that knocked everyone on their ass so he gloated and pimped away

It was framed too that his shot made it worse, the shot hit the energy core and broke it which instead of shutting it down cascaded instantly and blew everyone away
>>
>>97608047
It's not quite the same but I really like X-Men as a concept because some people get to just be generic super heroes that can help everyone and they're still gonna be viewed as dangerous by some of the population. The average mutant is not that lucky and would want to hide their powers. It sets up a lot of interesting story hooks naturally, existing in the Marvel universe as a whole is kind of a drawback that muddies a lot of that shit.

I think I'd want to run a sort of OC version of X-Men where mutants are the only supers and let it play out naturally.
>>
>>97598006
If it's random, unintentional, and doesn't directly harm you, then I would just call it a Quirk. That said, it and how it functions is ultimately a decision for your GM.
>>
>>97598006
Complication: Accident. Then you can get hero points when the DM thinks it good for the narrative for you to accidentally fry something important.
>>
>>97610004
It only affects that specific power so it doesn't really work as a Complication, those are usually broader.

>>97609101
I suppose this should work for now. Thank you.
>>
>>97601535
>I thought Hero Machine was dead.
Flash is dead, but you can run HM3 and others in Flash debugger to this day.
>>
>>97614976
There a version of HM3 that can be run without downloading Flash first?
>>
>>97618339
That anon said you could run HM3 in Flash debugger. What is Flash debugger, Anon?
>>
>>97574472
stan lee liked using the latest scientific buzzword and then twisting it into technobabble
>radiation of every sort
>transistors
>mutation

whereas jack kirby was more found of using totally fantastical but science-y sounding words
>RADION BEAMS
>ASTRO-HARNESS
>ELEMENTAL CONVERTER
>>
>>97355136
>Chaotic Evil metamorphfer impregnating random women through seduction and money
Thoughts on my villain?
>>
>>97620490
>>RADION BEAMS
Jack Kirby...or Harry Kim?

>>ELEMENTAL CONVERTER
Rather than being fantastical I'd say those two are very ordinary science words combined in what you identify as Lee style but I do take your point in how the two guys did things differently. Going to have to go back and read some old comics now to look those things up.

p.s.
>>ASTRO-HARNESS
is now a product name used by a French climbing gear company.
>>
>>97621198
radion beams were one of the many funny sounding ray beams in the fourth world comic

which gave us a lot of gems like
>the Beta-Club, capable of firing Nerve Beams
>Solar Spheroids
>Adheso-pads
and of course, the anti-life equation

to be fair, a lot of his names arent non-sense and generally allude to their purpose like adheso-pads being used to stick to things
but they generally dont reference anything that exists in the real world like god damn transistors
>>
>>97565512
>M&M has no knockback
Gamemaster's Guide adds rules for knockback.
>>
They couldn't figure out how to beat the villain who was adapting to their attacks by physically evolving
They were really beating up on him pretty good but he kept healing and adapting

The correct answer was they needed to attack him in various ways because he could only optimize so much
But instead they sunk him to the bottom of the ocean so his body would adapt to the high pressure deep sea environment and then he wouldn't be able to surface quickly without taking massive damage...so they sunk him just left him there and ran away

And are now in their hide out trying to come up with a plan for when he eventually surfaces again
>>
>>97355136
Anyone has builds for M&M of worm characters? I couldn't find anything in the old forum I knew.
>>
>>97621400
>radion beams are in fourth world comic
They're also in Star Trek Voyager, doesn't feel like a tribute to Kirby, just trekkie techno babble only a two part name instead of three.

You can throw in boom tube and mother box to the list, I think. There's an extreme shortage of lists of Kirby jargon online but I'm reasonably sure those are his.

One cool story
>On occasion the Timely office would get phone calls and letters from Nazi sympathizers threatening the creators of Captain America. Once, while Jack was in the Timely office, a call came from someone in the lobby. When Kirby answered, the caller threatened Jack with bodily harm if he showed his face. Kirby told the caller he would be right down, but by the time Jack reached street level, there was no one to be found.

Which leads me to reflect that most of my play has been more like 1990s to 2010s style of comic story, even though the the nature of stories has changed in that time. 1940s and 50s stories seem a lot simpler and more direct. Has anyone run a campaign, even a short one, in an episodic villain of the week style?

We think of early D&D as being a series of dungeon crawls but I've never played superheroes in the same way. I thought about just pulling at random a bunch of modules published in the 80s but they're very much 80s style stories. Even though they don't have a connecting story arc and would be independent stories they're not the same tone as older comics.
>>
File: on rails.jpg (148.9 KB)
148.9 KB
148.9 KB JPG
>>97621724
>The correct answer
>>
>>97355136
What’s the best way to handle someone who only really has immortality as a power?
>>
>>97624322
master strategist who has studied every single battle and every single commander across hundreds of years of history
>>
>>97624322
Unkillable or doesn't age?
Unkillable: you just use as a damage sponge.
Doesn't age: they're rich and knowledgeable as fuck unless they forgot to level grind, and only a phenomenally stupid person would spend multiple lifetimes without learning or investing anything.
>>
>>97624322
Dementia from the effects of deep time on the human psyche
>>
>>97622042
You couldn't even add your own captions? You generated the text, too?
>>
>>97622021
one of the heavy hitters, though not the superman-equivalent, of my game is a collection of kirbyisms

>cyber-cygnus, the space warrior
>the last remaining member of an alien species that crash landed on earth millions of years ago
>all the rest of his people succumbed to war between them, leaving him as the sole survivor
>he has cybernetic implants, a result of the civil war of his people, that grant him super strength, super toughness, and the ability to interface with the remnants of his technology
>unable to bring himself to self-terminate, he opts instead to put himself into eternal slumber, awakening only to perform routine repair on his crashed spaceship/tomb
>in the most recent of cycles, he awakens in 1500s earth
>at first he sees humans as a mere nuisance, but comes to find that them interesting
>he sees them develop into an industrial society and then to modern civilization, and he comes to see both the best and worst of humanity
>he sees their constant warfare with increasingly deadly weapons and is disturbingly reminded of what became of his own people
>but he is too disturbed by the war of his own people to ever take up arms again, even to defend others
>he makes his great appearance as a hero when an extinction level event shows up that forces him out of his self imposed prison
>once revealed there is no going back, and he is now a reluctant defender of humanity

>obviously, he has a large cylindrical helmet with a cut out for his face in the center a la darkseid
>has giant, ornate, greebled machines that have no immediately obvious function until they unravel to form weapons or tools
>all of his energy-based attacks are kirby krackle beams
>due to having no social contact for literally millions of years, he speaks in loud, sweeping, ALL CAPS, declarations and is prone to making wide sweeping gestures and talking with long-winded speeches
>>
>>97624322
The fastest path to the ground floor is the window.
>>
>>97627291
>he speaks in loud, sweeping, ALL CAPS, declarations
That whole character does sound kirbyish but that bit is the icing on the cake.
>>
>>97355136
>TQs
No, not that much at all, and it needs to do something meaningful for the story or at least the themes.

Speaking of what's not dead, I was thinking about making a setting with supernatural themes. Does anyone have suggestions on how I could make a sort of "transformative plague" effect for a villain to spread, like something that turns people into vampires or zombies?
>>
>>97574472
there was also that time spider-man negated electros attack by grounding himself with a cable
which was pretty dumb
>>
So I have a question about Prowlers and Paragons. The Ultimate Edition PDF I have lists Tech as a Toughness Source Power. This feels like a typo; shouldn't it be Intellect?
>>
What is the edgiest superhero character you would allow in your game? What is the edgiest PC or NPC you have ever seen?
>>
>>97624322
Why do hero work? Just kick back and enjoy life.

Reply to Thread #97355136


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)