Thread #97463340
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Hey, it’s been a while since anyone’s talked about Maiesta here, what does /tg/ actually think of it? Both mechanically and in terms of the setting?
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>>97463340
I played in a Maiesta game last year. It's a solid system, though I think the custom dice are kind of pointless since you could replicate the same probability distribution with normal dice, or you could just describe it as rolling with -2,+0, or +2, so I wouldn't have to remember what kind of roll was gold die again. I do like how the classes are built to have synergy with different abilities and a large amount of ability choices that can affect how you play them. Though the veteran class xp requirements are way too high: I've barely heard anybody having played in a campaign that actually lasted long enough to reach the required xp level (in the campaign I played in I did end up fulfilling all the other requirements for the VC I would have taken, but the campaign wrapped up before I had enough xp. Granted, our GM was rather stingy with handing out xp).
Outside of the pregnancy fetish aspect, there's not really that much to write home about, but the fact that it's actually a mechanically solid and reasonably well thought out RPG that's also a fetish game is remarkable when you look at most other games in that "genre".
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>>97463437
>https://docs.google.com/document/d/1mmHWpbJSMWy7Ld9lGZNUcSb3QN03nkndp DfL4NLANlo/edit?tab=t.0#heading=h.f ksdeu7v4cvu
Here you go!
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This thread is no match for my +4 vorpal coathanger
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>>97463340
It IS fetish material.
But fetish games, so long as everyone shares the fetish, can actually be very good games as everyone's invested and attentive.
I got 2/3rds the way through re-writing it to run 1920's cthullu-esque horror games, which sustained the last thread.
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>>97465717
That was a cool concept. Do you still plan to finish it?
Tbh I mostly wanted to make a post because last thread somebody asked if I was planning on drawing the rest of my group's characters after sharing the picture I did of my character, and I had in fact promised the other players that I'd draw the party at some point but the thread fell off before I could finish it. So in case anybody still cares, I wanted to share the final result. Even if I think it did end up looking a bit wonky in parts.
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>>97474969
The whole poem is a bunch of nonsense words that you can just sort-of put together the meaning of from the context. That's the whole point of it. Funnily enough, some of the made-up words have since entered the proper lexicon, like guffaw as synonym to laughter.
In case of the original poem, vorpal is used as an adjective to describe a sword. In the context it probably just means sharp or something, but since it cut off the Jabberwock's head in a single swing, it got later used in DnD as the name for a enchantment that gave the weapon a chance to decapitate the enemy.
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>>97463340
What is your favorite class and why? I like minions, so you can probably guess for me.
Also, are there any class archetypes/potential sub-classes that you feel are missing, and if so, what are they, and how would you handle them lore-wise?
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>>97484118
It's bumpfag. He isn't capable of human-level thought, he's more like a paramecium.
>>97483139
>>97483360
>>97483400
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>>97463340
What AU settings would you create for Maiesta and how would you change things for them? I like the idea of a version of the setting where Maiesta are in the history of our world as avatars of fertility deities, their inhuman forms the result of gaining their powers in the case of the non-human options.
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>>97488975
Looks like we're going a repeat of that, OP waited till page 10 to post this >>97492493 question.
And of course jannies won't do their job and ban the spammer.
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>>97488070
>>97492493
>>97497666
Suspiciously timed posts
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>>97505894
I might just do that.
But I've also got a long list of games I want to GM, and enough hobbies that I can probably only manage one or two.
Still, this one received interest, and I'm fond of the concept.
>>97508742
To segue shamelessly, the Cthullu-maiesta rewrite fixed the issue of "why would you ever get rid of one", by the fact that they're incredibly dangerous.
And also reigns the fetish back with some horror.
You get great power with each one, but living with an extension of an extradimensional outer god from beyond this reality inside you, is brutal. And getting them out can be lethally dangerous even under the best of conditions. You HOPE that if something goes wrong, you're lucky enough to just die.
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>>97518724
Homemade system about not-magical-girls who get special powers from carrying spirit pregnancies, as well as a couple pregnancy-adjacent complications and quirks.
It's absolutely a fetish game and setting, but the mechanics are actually decent and straddles the line between too simple and over bloated pretty well, albeit featuring some things like 'birthing' that don't have any mechanical incentive.
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>>97523926
The issue is that since the amount of gravs you carry directly correlates with your power (gravitas, the mana-equivalent that's used as a resource to a lot of abilities, is partially determined by the amount of gravs you have), there's never an incentive to actually birth your gravs. Or if you do, the GM will probably just have to handwave you getting a replacement more or less instantly.
I feel what could work would be to grant you a sizeable xp gain or a free ability boost for incarnating a grav, but also make it so you have to fulfill specific requirements to do it so you couldn't cheese the system for free buffs.
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>>97536819
As the Cthullhu'maiesta 'dev'.
>There's no mechanical incentive to literal pregnancy in a ttrpg.
>Supernatural is fun.
>Erotica and horror always works REALLY well together.
>Fetishes and horror also always work REALLY well together (and yes, there's a difference between 'fetish', and 'erotic', though tbf they do overlap a lot in modern use.)
>Especially if it's a perversion of something considered beautiful and vulnerable too, ala pregnancy (Alien/Aliens, the last of us etc etc)
>People like the Cthullhu mythos for its themes of Noir and occult outerworld lore.
>Maiesta needs a mechanical reason to want to not be pregnant with the thing that gives you superpowers (IE, it makes decent life hard, and could kill you).
Fetish games work best when the fetish is worked into the core of the setting instead of just tacked on, and there's more elements to the game than just the fetish.
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>>97533465
>>97536819
Suspiciously timed posts
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>>97536819
Maiesta's normal style tends more toward noblebright fantasy than anything. You need some kind of justification why the player characters are all pregnant, though, hence the thing about carrying spirits in your womb so they can incarnate into physical forms being the main way for people to use magic in the setting.
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I had somehow similar ideas but with male pregnancy gay omegaverse setting where male gay sex leads to short 3-7 days pregnancy with a spirit (the kind of which depends on zodiac signs of parents, bitches love this shit) and then this spirit can be used for pokemon-like battles in gaysex magic Hogwarts.
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>>97463340
>TTRPG based around a pregnancy fetish.
Is it possible to do this, but with other fetishes?
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>>97553589
>>97557967
In no particular order or combination, nor in any way comprehensive.
>Fat women.
>Muscular women.
>Latex & bondage stuff.
>Femboys.
>Princessification.
>Dubcon/Noncon
>Roboticization.
>Handholding
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>>97570383
>>97575507
That is true, but diverting to a General misses the spirit of things imo.
This is /tg/. We are a bunch of fa/tg/uys, and making ttrpg's based around particular fetishes is a time-honoured tradition here.
If we have one for pregnant women, and one for bikini catgirls, we should be able to write another one based on some other fetish or not-quite-horny premise. It's not as if there's many better threads on this board atm.
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>>97585187
It's still the Maiesta system anon, it's just me slowly going through and altering it for thematics at this stage.
Unfortunately, I've found myself annoying busy at life atm, so it's currently sitting at 'playable, but the 479 page (I put some art in there) doc is a mess' stage.
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>>97590402
Well, I wouldn't mind trying at some point.
But it's hard to playtest by myself, because I don't really find or see the issues, and no one else really got on board with trying stuff out.
If anyone wants to look it over, link to doc is-
https://docs.google.com/document/d/1SZny2mm3A45nGzz67vpS0bpSomKz_t2RwP ue4lT5pvw/edit?tab=t.0#heading=h.fk sdeu7v4cvu
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Compared to the average thread on tg at present, being some form of bait, some form of /pol/fagging, a puckee commission spam, a bot post, or a general, a thread about a niche fetish ttrpg (and some ttrpg development stuff) isn't actually an unworthy thread to bump.
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I like Maiesta (I've posted about the campaign I played in the previous thread), but it's not a game that has enough players to sustain more than an occasional thread. Keeping the thread bumped when there clearly isn't enough discussion is just annoying.
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>>97624638
But as long as I bump it when even people who actually like the game aren't posting then I can irritate people like >>97612957
And isn't that the entire point of posting here? To make people mald over the internet? I hope he pisses blood over a thread he doesn't like keep on being bumped.
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>>97638810
>>97646906
You should really kill yourself, bumpfag. That'd drumpf up interest I'm sure
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