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What are your thoughts on the comfy fantasy starter village trope?
+Showing all 156 replies.
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>>97528316
gotta be one of the top places to burn down when the PCs are doing some bullshit in the woods.
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>>97528316
Screw just making it your starting village, make the whole setting comfy
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>>97528450
It takes away from the vibe if it's the whole setting though. Even LOTR had the Shire be a specific place far West.
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This is the music I would use for when the players are hanging out in a happy rustic village: https://www.youtube.com/watch?v=w7uBQr--9Rc
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I'll have a nice cup of ale at the Harvest Festival before I have a dance with a nice young girl from the village.
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>>97528316
>Comfy village has 1000 mostly-peaceful peasants
>Of those 1000, 400 (40 percent) are adults
>Of those 400, 40 (10 percent) are talented enough to become leveled
>Of those 40, one (2.5 percent)* is a weirdo who wants to go adventuring, the protagonist of his village
>He goes to the nearest city, meets up with a few other weirdos, and forms an adventuring party
I guess it makes mathematical sense, but dealing with all these tiny numbers still grates on my nerves. 90 percent of people have so little talent that they're stuck at level zero? 97.5 percent of leveled people are content to stay in their villages rather than going adventuring?

*The image and most of the numbers are from ACKS 2, but this last number of 2.5 percent actually is not in ACKS 2--I'm just throwing it out at random.
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>>97529682
I mean logically every random villager can't become an adventurer
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>>97529682
>>97530216
What he said, the odds make a bit of sense. Look at a corporate office building; there could be 1000 people who show up to work everyday, of which a small handful will ever step outside of their comfort zone, and an even smaller handful have done anything really noteworthy with their lives.
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Here, OP. The comfiest campaign map I have. Sorry about the red squiggle, it's how I found it.
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>>97530523
That's very well laid out!
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>>97528316
It needs to have a rundown gate (because you don't need to maintain them in prolonged peacetime).
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>>97528316
Generals are cancer.
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>>97531125
yep
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>>97531156
Making something a general attracts attention
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>>97528316
My thoughts are that the people who want /comfy/ are faggy manchildren
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>>97529682

Maybe the profession of the adventurer is too lethal for most people to consider
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>>97535439
This
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Fuck off, puckee.
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>>97536121
Of course it's him. Why would I expect anything else?
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>>97528450
That takes away from the impact though.
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>>97534613
It's good if it's not the whole setting.
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This strapping young lad looks ready to help with some tasks.
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>>97538072
These farm wives look like lovely ladies.
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I love comfy
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What are some good songs that evoke "comfy"? https://www.youtube.com/watch?v=bSjfkwvOOAM
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>>97528316
I always have an NPC modeled after a character from a show/movie/game that brings me comfort in the 'starting zone'
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>>97540487
Yeah, there are a lot of cozy personalities that have been done in media.
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>>97540280

Middle Earth. Selected portions of it, anyway.

PriConne.

The comfiest is still british, but it is Dinotopia.
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>>97528329
>doomed hometown
making the first place your characters visit be as idyllic as possible instantly alerts them to the possibility it will be destroyed
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>>97540721
That's one of my favorite adventure starts.
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>>97537978
>Ryan Gosling before cocaine and stardom
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>>97530523
kino map, saved. Only way it could be more kino would be a hexcrawl version.
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>>97541327
Here's his world anvil: https://www.worldanvil.com/w/magnamund---goodwin-version-sheardg/map/d4df6efc-17f0-4f06-9d9e-d8cb2dfd504b
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>>97531125
Is there a reason these are out of focus?
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This is a great theme for max comfiness: https://www.youtube.com/watch?v=lAOKk8m3Uro
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>>97540984
>puckee
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Does anybody remember this setting that was made here with a bunch of anons?
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>>97544843
I do.
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>>97528316
Comfy is really appealing for skeletons and dark lords to attack
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>>97540487
I can think of a few:
>Akko as the zainy witch student.
>Luke Skywalker as a veteran paladin who has seen it all. Would likely be a mentor character in an animated series.
>Harry Potter as a wizard's apprentice.
>Keanu Reeves as a retired assassin, turned priest. Disappears after the orc raid, back for the finale.
>Nicholas Cage as a janitor that never speaks. Appears out of nowhere to save your asses during the Orc raid, one-shots the Warchief. Randomly appears through the campaign and beyond.
>Woody as the sheriff.
>Goku as a mega athlete that pushes the party to get sick gains.
>Mario runs the tavern, his wife ran off on him so he's having a rough go of things. Invented something called 'plumbing' using the pipes from the ancient ruins to ensure running water, got laughed out of the wizard's tower for it.
>Luigi: lives in a mansion just outside of the scary woods. Merchant for clerics and paladins.
>King Arthur: a distant character. You never see him, only get to see the splendor of his kingdom.
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What are some good ideas for running comfy region?
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>>97548290
I find comfy regions work best as the starting zone, have the rest of the world be absolute shit as juxtoposition. Run the villagers themselves as a friendly, happy folk who are either ignorant to, or just dont care about the state of the rest of the world. When the party gears up to go on the adventure, have them say things like "But why would you leave?" and "Your place is here in the village" basically the shire desu
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>>97548290
https://www.wistedt.net/2020/12/13/how-to-create-a-dd-campaign-world-a-step-by-step-guide/
his English isn't always the best, but his instructions are wise and his art/maps are fantastic.

the starting town itself:
https://www.wistedt.net/2020/08/30/welcome-to-fourtower-bridge/
there is a PDF with keyed locations, NPCs, etc. just a cosy little trading post. a few hooks you could play off, although it probably needs fleshing out if the party are taking a rest from Stonehell whenever they can!
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>>97548490
>>97548522
>>97548530
>>97548535
These are great!
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>>97548290

This one heavily depends on the game
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>>97552354
Does it really though?
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>>97553078

What you could get with a dnd comfy place doesn't seem the same you could get for space opera
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>>97553094
I guess it depends more on the setting than system. But sure makes sense.
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Let's get some ambience in here: https://www.youtube.com/watch?v=97i48UzoDlg
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>>97544843
Oh yeah, I recognize that artist, I think they used to do the Baba art!
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>>97529682
The county of flanders had close to a million people right before the black death hit. I'm sure you could find similar examples in northern italy or whatever. This chart activates the tism.
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>>97536121
Jannylarping is killing this board.
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>>97556114

You can't kill that which is already dead.
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>>97529682
I have a confirmed IQ of over 130 (INT) and am quite handy due to having a trade job (DEX, CON, maybe STR), have multiple years of acting experience (CHA) and in my years of social work I acquired a sense for people (WIS). I am not even 30 so perfect starting age for an adventurer with decent stats

that being said, I would literally kill for a quiet homestead and then would kill whoever tries to make me leave. thanks for reading my blogpost
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>>97530523
>continent surrounded by salt water
>presumably fresh water river dividing continent from sea to sea
>presumably arbitrary water flow
I know it's a nitpick but this shit destroyed immersion for me
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>>97531125
it rather speaks to an inefficient tax system and much corruption in the local government. even in peace times people maintained infrastructure and even in war time bridges and walls dilapidated when the local lord had other things to do with the money
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>>97542860
I don't care about namefags, I'm talking about the cut of his face. He looks like Ryan fucking Gosling hit 40 while running a Waffle House.
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>>97563229
puckee is not a namefag, autists just obsess over him and stalk him online everywhere
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>>97528316
it's a trope for city dwelling normies since no person with common sense would exchange the peace and quiet of nature for almost certain death in a cursed tomb. if you actively, willingly remove yourself from nature you have some kind of mental disorder
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>>97565859
Usually the village is attacked and the hero is sent on the heroes journey because of that.
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>>97528316
Mildly overrated.

Here’s a challenge for you: make a comfy setting that makes no allusions to pastoralism, solarpunk, or rural living in general.
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>>97567591
It can be done.
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>>97567591

To be fair, the city-only settings are really few in numbers anyway.
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>>97568926
Of course it can. But I don’t think enough people go for urban/suburban comfy fantasy

>>97569011
Doesn’t have to be 100% just needs to maybe, just, ebb away from the city= dirty, filthy, hive of crime and vice/ rural=cozy Arcadian paradise. Just a little.
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>>97529682
>"adventurer"
>they're just pest exterminators
Sure the chance to die is high, but technically that's also true for coal miners. Doesn't really require much skill, its just most people don't you know, want to die coughing up black shit at 35.
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>>97567591
Star Trek ships? Seems pretty comfy desu for most apart from the officers.
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>>97569104

I'm not sure if I got your point, but I'm thinking you might be asking for something that has BOTH and the town isn't particulary bad?

Amusingly enough I'm reminded, of all things, of Your Name. Not really a setting anyway, but. In more general terms the japs don't really have the "filthy" image of the city as the default, methinks. Probably neither do most europeans as long as the city isn't that big either, but I would be hard pressed to point out to a "setting" in the usual nerd sense.

Perhaps even more amusingly, Lovecraft, if you take his NE works as a semi-coherent "setting". While the countryside has very few redeeming qualities that are spoken of, almost all his cities have bearty as their core as much as horror. Providence in Charles Dexter Ward would seem almost heavenly execpt for Curwen.
Granted, NYC and Innsmouth are the execption.


(I would assume we're talking modern times, so no Minas Tirith being pretty cool or renassiance town centers)
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>>97569164
Holodeck
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>>97567591
>>97569104
how the fuck can urban settings be in any way comfy? everything even remotely related to urbanization is inherently stressful. instead of watching calming wind gently caressing the trees you get piss stained walls with as many people as possible crammed together. instead of a small tightly knit community, you have to deal with hordes of strangers in a place you will never truly know due to the sheer size, hell in the city you couldn't even marry freely. even if it's some kind of bioshock utopia it still is too far removed from what is naturally comfortable for a human being to be considered comfy.

I seriously believe you are trolling or just really, really misinformed. on the off-chance you aren't, please explain what the hell could be comfy in a fucking city packed with multiple thousand sweating, shitting, illiterate fucktards
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>>97566514
soo.... the hero gets mentally scarred for life. refer to the point of mental disorder
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>>97571394
Like Luke Skywalker,
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>>97571486
I wouldn't consider a beduin huts in a desert wasteland as living in nature or comfy. that family guy joke comes to mind... nothing to do but shoot wild animals
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>>97571523
He's a great example of the Heroes Journey.
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>>97571579
but is he a good example of leaving a comfy place for a deadly adventure?
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>>97571638
That's more the hobbits in the shire I guess.
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>>97571648
this might actually be the best example although it's more of an idealized heroic journey since frodo actually is seen as peculiar for showing an interest in the outside world. it's the odd case that makes a good story
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>>97571696
Hobbits are actually gossipy hens who love stories, especially about unknown worlds
They hate actually leaving the shire but they love it when people have something interesting to share
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Peaceful villages are nice but to far away from where the elven maidens bathe in the crystal clear waters of a stream
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>>97529682
>D&D has to default to crunchy historic and accurate demographics

meh, boring.
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>>97545467
God the Keanu and Nic ones are good ideas
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>>97545467
the mario one is actually funny
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>>97571389
> far removed from what is naturally comfortable
What’s “natural” for humans isn’t even remotely comfy. “Natural” is living in a perpetual state of terror that today will be the day we die screaming in pain and terror due to predation, or starving to death, or catching a disease, or getting hurt and the injury becoming infected… basically stressing out with the knowledge that everything can and actively is trying to kill you. 10,000 years removed from that natural way of living and we still have generational anxiety issues from it.

But no. Cities are quite comfy because we expressly engineered them to be. Why fear the night when you know there’s nothing out there that can hurt you except other people (who presumably you can reason with, and for which there’s police if people don’t want to be reasonable). In the city you still have community, in fact there’s layers of community, there’s the city community, the district community, the neighborhood community, the community of your apartment… it’s layered. And I don’t know what city you’ve lived in, but in the city you are actually more free to be a weird and eccentric as you want, marry who you want, because people around you are too busy living their own lives to be bothered to interrupt yours; hell, with so many different people around, not only are you unlikely to be bothered, your likely to find “your people” a community within the city of people just as strange as you that you can vibe with (small towns are more likely to demand conformity) Cities are also rife with new discoveries and experiences; from stumbling upon a diner offering exotic foods you’ve never heard of, to specialty stores that coincidentally cater to your interests, no matter how niche, to strait up going on a “dungeon crawl” through the underground tunnels and abandoned buildings.

Also in the city you can better people watch and experience the feeling of sonder.
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>>97569164
I think the Officers have it pretty comfy too… they just have to interrupt it with… well, you know…
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>>97572003
>there’s nothing out there that can hurt you
obviously you never been around niggers. also in a (european) medieval setting you would be beaten to death, jailed or at least heavily fined for breaking the curfew EVERY city had after dark
>you still have community
that's premium cope, you will never be integrated in any of the communities you mentioned like you would in a rural town. when my apartment alone has 40 other units with two people on average it's half a small village. humans clock out at around 150 social contacts
>in the city you are actually more free to be a weird and eccentric as you want
yeah totally applicable to a setting that has nothing to do with modern society. it's like you never learned anything about history. read up on medieval cities and who was allowed to marry (only masters of a trade associated with a guild were eligible to marry, contrary to the country folks)
>with so many different people around, not only are you unlikely to be bothered, your likely to find “your people”
you are actually more likely to be bothered because your lived experience vastly differs from the many people around you. I would even argue this gets amplified in fantasy settings when a tiefling, a half-orc and a dwarf are forced to live in close proximity to each other, all with vastly different everyday needs. in this context finding "your people" cooks down to ghettos forming within the city like we see IRL
>stumbling upon a diner offering exotic foods you’ve never heard of
>specialty stores that coincidentally cater to your interests
can you for a just a moment not think in terms of modern day consumerism? none of these thing would be available in a traditional setting set before the 1970s

I really don't want to insult you, since you were so kind to reply in earnest. but I believe you lack the imagination needed to immerse yourself in a setting not closely resembling your everyday experiences
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>>97572307
replied to the wrong post ffs T_T
>>97572066
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>>97571389
The comfiness of your shelter within the city’s chaos. Its the same concept as being warm inside on a rainy day. Or with any imagination you could just make an urban setting without those extremes. Why would you think someone is trolling just for asking you to consider something outside of normal expectations?
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>>97572307
>you lack the imagination needed to immerse yourself in a setting not closely resembling your everyday experiences
that’s literally what YOU are showing with your response. Why does every urban setting in your mind have to be an american ghetto?
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>>97529682
>90 percent of people have so little talent that they're stuck at level zero?

Looking at real life, that's optimistic. Should be 99%.
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>>97571389

'murrikan hillbillie
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>>97572307
> can you for a just a moment not think in terms of modern day consumerism? none of these thing would be available in a traditional setting set before the 1970s
There’s evidence of this being a thing even in ancient Pompeii.

“The more things change, the more they stay the same”
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>>97573360
>Or with any imagination you could just make an urban setting without those extremes
that's where imagination clashes with reality. as humans we are not made to live and work like ants. urbanization is the deliberately removes as much real nature and community as possible in the name of efficiency. the "green cities" that mainly left-leaning city dwellers rave about are the sad attempt of psychologically masking the unnaturalness of sky high living hives. also I can't fathom why you would rather live in a however comfortable box within the city when you can have a comfortable life without the constant stress. I would REALLY be interested in what you think a comfy urban campaign could look like
>>97573386
>Why does every urban setting in your mind have to be an american ghetto?
because ameritards literally spread this across the world like the literal golems they are. go to any european city and you can clearly see what I described: people separating themselves mainly in racial or religious terms. it's not an exclusively american problem because it's inherently human. here in europe only eleven years after the floodgates opened, no-go zones are now everywhere, mass rape and violent crime explodes IN THE CITIES. there literally was only a very shortest time in history when cities where not inherently dangerous
>>97575098
because what was available to a miniscule elite is the same as what is specifically designed to be affordable by the plebs. just because the top 10% can own a tropical kiddy diddler paradise doesn't mean average joe can
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>>97576524
> because what was available to a miniscule elite is the same as what is specifically designed to be affordable by the plebs. just because the top 10% can own a tropical kiddy diddler paradise doesn't mean average joe can

The fuck? I’m literally talking about restaurants. The idea can be traced back to 512 BC with the thermopolium, which was a place for people who didn’t have kitchens to go to get a hot meal (almost like a precursor to both the restaurant and modern fast food). We’ve found these in the ruins of Pompeii, verifying that they were a thing for everyone. Plebeians and patricians alike (not that patricians would be caught dead at the Roman equivalent of a Soup Plantation, they could afford kitchens and private chefs). There’s quite a bit of modern concepts that are older than we really realize. I have absolutely no idea what you’re ranting about at this point.


On that topic, did you know that the museum, at least what we in the modern world would recognize as a museum, began in 530 BC? It was started by the Babylonian princess Ennigaldi-Nanna. Many of the artifacts in her museum were acquired by her father, king Nabonidus, who is recognized as history’s first real archeologist. The more you know… and if you don’t find the idea of visiting a museum comfy, then I don’t know if we can ever see eye-to-eye
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>>97573386
Most cities have turned into ghettos in the past twenty years. It's what happens when you have a decaying industrial base, entire generations living off welfare, and culturally impressed social isolation. I have a theory about the last one: in addition to their master plan to make it legal to touch kids, the clique of shut-ins and high functioning autismos like Bill Gates, have done their best to eliminate things like small talk and cold approaching to make the world compliant with what an autismo thinks the world should be.

As surreal as it sounds, CWCville and Chris Chan's bizarre worldview isn't far off from what Mr. Gates and Mr. Epstein want.
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>>97577469
>which was a place for people who didn’t have kitchens
because commoners in rome were by law forbidden to make fire in their homes. to compare these mess halls to fine dining is like comparing mcdonalds to a michelin star restaurant
>museums
which were aimed at a tiny minority that engaged in literacy. like you mentioned yourself, it was a matter for royalty and those surrounding them. you don't seem to understand that society was vastly different before the world wars
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>>97578215
> to compare these mess halls to fine dining is like comparing mcdonalds to a michelin star restaurant
I didn’t make that comparison. The general idea of a restaurant (literally a place someone could go to purchase a prepared meal) is a very, very old idea and not something “new”. The thermopolium introduces the revelation that “fast food” is not a new idea, so it’s perfectly reasonable to presume that there would also exist restaurants that run the entire spectrum of quality and accessibility; And in cities that sit at major trade hubs, seeing restaurants that served “foreign” cuisine wouldn’t be all that out-of-place as all it would take is someone from that place choosing to set up shop in the city.

14th and 16th century England would continue to display evidence that eateries and street-vendors were normal things for everyday people.

You do realize that the “mudcore” depictions of preindustrial civilizations was largely a lie right?
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>>97577688
>All settlements are strictly segmented like lego blocks.
>There's one single 'efficient' road that cuts the city in half and connects all the districts together with a single on-ramp to each, a 'efficient' model.
>Few people own cars, rely on public transportation that gets clogged up in the infrastructure.
>One party state.
>Armed Paramilitary groups and aggressive police enforce the ruler's will and nothing else.
>Mass surveillance everywhere to enforce 'compliance.'
>Much of the population is virtually unemployable, stuffed in 'soup kitchens' where they're stacked like ants or those Japanese cell hotels where they eat bugs and do jack shit all day.
I would laugh, if I didn't know that Gates and Epstein had similar ideas on how to run society. The problem with Autismos is that they assume everyone thinks like them, only valuing efficiency and the absolute bare minimum.
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>>97528316
I have actually been considering switching my grim setting and game design to be more comfy. I feel like grim/grimdark is really played out. Nothing wrong with a comfy village or setting in my mind but I used to feel like it was over done so I wanted to do something dark and now it feels like the pendulum has shifted.
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>>97578357
you literally stated in your last post you were talking about restaurants when mentioning what boils down to a mixture off canteen, inn and brothel. not exactly comparable with a restaurant in the modern sense. also what makes you think the people that were "fortunate" enough to live in a city with access to exotic goods had the money to buy them?
also the eateries from england you mentioned
>14th and 16th century England would continue to display evidence that eateries and street-vendors were normal things for everyday people.
so street vendors are restaurants now? eateries established between the late medieval and the MODERN period is your evidence for ancient period restaurants? want to elaborate your thinking here?
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>>97578651
I have a habit of setting up extremely grim campaigns and then getting completely fatigued by them just a few sessions in. Games definitely need light-heartedness to last
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>>97529682
>war hero Sergeant in your hamlet
>famous hero in your county who saved the Emperor during the Battle of Such and Such
>retired general who kept the realm safe while the Emperor recuperated
That's a pretty accurate chart, then just scale the numbers by those population figures for larger population.
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>>97579313
I guess it tracks
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>>97572066
>“Natural” is living in a perpetual state of terror
Perpetual anxiety is modern, and has been found to be psychologically physiologically crippling. Our biology is set up for fear to be a short term measure to avoid immediate danger; constant low level stress is malfunctional.
>the knowledge that everything can and actively is trying to kill you
Literally nothing is actively trying to kill you as a human. A few things will have a go given a good chance, and more will defend themselves if they feel threatened. The dangers are hunger, disease, and other humans. The latter two are much worse in cities.
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>>97572003
yeah
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Only if I'm Halfling maxxing
>What the fuck did you just fucking say about me, you tall bitch? I’ll have you know I graduated top of my class in the Halfling Militia, and I’ve been involved in numerous secret raids on the pub, and I have drank 300 confirmed pints. I am trained in skirmish archery and I’m the top burglar in the entire hilltown militia. You are nothing to me but just another friend. I will feed you the fuck up with suppers the likes of which has never been seen before on this realm, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of rogues across hilltown and your IP is being traced right now so you better prepare for the storm, tall man. The storm that wipes out the pathetic little thing you call your “hunger”. You’re fucking fed, tallman. I can be anywhere, anytime, and I can cook in over seven hundred ways, and that’s just with my pie recipes. Not only am I extensively trained in slirmish combat, but I have access to the entire arsenal of the Hilltown Militia and I will use it to its full extent to wipe your miserable table off the face of the continent, you tall shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will cook gravy all over you and you will drown in it. You’re my fucking friend, tallman.
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>>97586645
kek
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>>97586645
what would a halfling militia even look like?
>"bruh pass the long leaf"
>"fight me for it, we must retain battle readyness"
>"let's eat first to retain our strength"
>endless cycle of smoking and munching
>when needed either too high or still curating their food coma
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>>97528316
Okay so my adventurers have completed all the quests in the comfy fantasy starter village, where do they go next?
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>>97589777
The great wide world.
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>>97589773
If Warhammer is anything to go by, halflings are mostly ranged support fighters, with all their units either being archers or artillery. With Tolkien's hobbits and the SBG, they're basically a mob of farmers and thieves who fight by attacking in waves. In most settings, halflings represent simple small-town people.
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>>97591138
Here's the Warhammer halflings.
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>>97589777
one of the quests should have hinted at a larger intrigue and suggested the next destination organically
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>>97591885
I agree quest hook should start there.
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If the village is large enough to warrant a gladiator arena.
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>>97593479
That is large city levels
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I want to live in a village. I want to do village things like bathe in the river and chase rats out of my larder and flirt with the local baker's girl. I want to chop wood and farm potatoes and smoke tobacco.
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>>97593513
don't need to be. small arenas mainly out of wood where built in border citys and only held like a couple dozen to a few hundred viewers. these small arenas were like your modern day college football league. granted, there would need to be access to slaves on a regular basis so small trade hubs of a couple thousand people should be sufficient. I'd say 4000 people should be enough for a small arena to be profitable
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>>97594332
Even better: make the village a waypoint on the highway halfway between two cities where arena games are popular. Gladiators and slave intended for the games have a reason to be coming through on a regular basis. In fact, put the village at a T crossroad w/ the big arena cities at either end of the top bar of the T, the frontier the slaves are coming from at the bottom, and the highway pitstop village right in the center junction. Hell, the village barely has anything BUT gladiators.
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>>97593762
tranquil
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>>97593762
https://en.wikipedia.org/wiki/Saint-Ch%C3%A9ly-du-Tarn
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>>97594407
I like this.
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>>97594407
this might be the best mashup of comfy frontier life with city level amenities. if the city would be mainly financed by gladiators you could expect higher percentage if the populace dealing in medicine which would translate to higher overall quality of life. coupled with thermal baths (which where often provided to gladiators) the general population have a decent life expectancy

I think this could serve as an entire setting for low to mid-level campaigns
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>>97599271
>I think this could serve as an entire setting for low to mid-level campaigns
Could be fun
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>>97593479
based
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>>97528316
The nicer the village, the more likely it will be attacked by cossacks.
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>>97528329
Not if we loot and burn it down first :V
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>>97529682
Depends heavily on the environment. In Dark Sun, remaining at level 0 means you won't reach adulthood because you lack the skills for prolonged survival.
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>>97607010

That is one big cat
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>>97607288
probably a tom
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Are guildhalls comfy?
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>>97615127
only with a big open fire in the main hall

remember kids, the fire hazard level is always equal to the comfy level
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>>97615916
based
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>>97607270
burning things is comfy AF so...
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>>97560817
>sees giant crack that divides continent sea to sea be the same color as the sea instead of the darker blue of all the rivers that dump water into it clearly indicating it's different
>call it a river and get mad about it because didn't zoom in

retarded alert
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>>97624033
nothing in this writing for ants suggests a salt water sea
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>>97630785
bottom right of map legend
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>>97630785

Pretty sure in the books the sea is salty.
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>>97528316
I want to make a campaign based around a comfy town-building adventure starting with that village and the party working to build up the town (with it as a hub).

Any ideas on how to build it all?
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>>97528316
It's based. I don't make settings I wouldn't live in.
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>>97642945
you're cringe. you should exclusively play settings that conceptually stress you out. makes for much more interesting stories

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