Thread #97537396
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/gwsg/ Games Workshop Specialist Games - Magazin Pages edition 02/11/26(Wed)14:45:40 No.97537396
/gwsg/ Games Workshop Specialist Games - Magazin Pages edition 02/11/26(Wed)14:45:40 No.97537396
/gwsg/ Games Workshop Specialist Games - Magazin Pages edition Anonymous 02/11/26(Wed)14:45:40 No.97537396 [Reply]▶
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Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.
Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V
TQ: What game is the best to play in spring time?
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>>97450486
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>>97538126
Google search can give you that.
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>>97538229
Actually that makes more sense for genestealer eschers you basic bitch.
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>>97538371
>>97538459
Because it's established canon that they do.
Read the fucking novels.
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>>97538650
If you haven't read them then you don't actually know how they are portrayed, dumbass.
And you're missing out, most of the originals (excepting kal jericho) are actually good novels on their own, not just as black library entries.
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>>97538371
>>97538459
Wouldn't Delaque make more sense to be Genesealer cultists?
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>>97538699
The whole point of the cult is to infest and part of that requires a portion of the neophytes to look human enough to be approachable. Aint nobody approaching those dark city looking motherfuckers.
Especially on Necromunda where Secundus and the Imperial Fist presence leads to hyper scrutiny of genestealers. Eschers can hide the cosmetics on the 1st gens pretty easy and their males are all fucked up anyway to excuse some malformations.
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>>97538699
>>97538742
Considering regular Genestealers do not like the Malstrains whatever genestealer cultist are left are extra careful.
But then again hybrids have Tau levels of plot armor regarding how much detections they can evade.
The only thing thing different from a regular human and hybrid is that the hybrid is considerably more healthy. The bald thing is more a model thing than an absolute for the genestealer hybrids
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>>97538797
Because Escher females are actually the closest to real world current humans on a genetic level. In Fallout/Dark Tower speak they are the "true thread" of human genetics. Every other human even the Terran nobility that never left the homeworld are the descendants of irradiated freaks in some fashion or another. This leads to a major superiority complex in the House of Blades, is also why they are the house that the sisters of battle recruit from as genetically they have the most in common with the emperor and they think that makes them prime "brides of the emprah" deals.
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Playing first game of BB on new rules. Only ever played one league, and that was on BB2020 rules.
nuSkaven (me) vs Amazons. First game of the league.
Any tips? Them all having dodge scares me
Pic related: my 4 gutter runners that never made it to a game together ;_;
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>>97539051
Thanks my dude
Makes me even more salty. Poured my heart and soul into making a skaven team with no dupes and never got to see the benefits.
Oh well, can still use most the ones I converted.
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>>97538818
There was decent demand for the various games GW yeeted from their mainline and relegated to Specialist. With Blood Bowl probably being the biggest, and Necromunda being second. That being said even before Specialist was a thing and those games were still being sold in store there were semi-official magazines for them.
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>Building Askurgan Trueblades
>Looking at their stats on Warcrier
>Ascetics, both types which have POLEARMS, have different lengths on both weapons, whose ONLY DIFFERENCE is either a bladed tip or a bludgeoning tip
>The Exemplar, who has TWO SWORDS, only has THREE ATTACKS when some other models get at LEAST five or six
>Battle Trait, which would have given the normally squishy units some persistence, only triggers on heroes or high wound models, who would probably soak up most of these attacks because even if you CRIT, HALF OF THESE FUCKERS ONLY HAVE 2 ATTACKS
>Even if they were meant to be mobile and pick at people from safe distances, ONLY ONE MODEL HAS A 3 INCH ATTACK and it's the FUCKING ACOLYTE, AND THERE'S NO RANGED ATTACKS EITHER
WHAT'S THE FUCKING POINT OF THESE GUYS?
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>>97542699
It suck, both for the model and the rule. The most fun thing to do with the normal rig is use the 4 arms build to keep cost low and have a mediocre melee fighters with lots of attack. The ash waste rig force you to always take 2 shitty guns and it drove up the cost. The model if you try to repose them into a walking pose you'll realize that this thing can't walk normally because retarded designer make the spike on the thigh plate too big.
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>>97542699
>>97542771
>>97542815
If you want to use it as something else, find a Space Marine dreadnought ,AdMech robot Fist, or Saturnine Terminator fist to use it as an Orrus Spyrer. As you can see when you try to give the rig a grounded pose, the thigh plate will collide with the lower arms, so i have to remove them entirely, now the rig looks more like the mech from robocop.
And the GW Orrus spyrer is an even worse model than the Arachni Rig.
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>>97542838
>use it as an Orrus Spyrer.
I am not familiar with this but from a short google search it is nothing i can use in "normal" campaigns like Dominion? Also isnt it a bit big for that? Do you mean old SM boxdread or the new one?
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>>97542960
Old Dread (including Furioso and Space Wolves) with the storm bolter arm, or the contemptor dread. You can use Spyrers in a normal campaign, just not Spyrer incursion, which is meant to be used in a Secundus campaign.
If you're new to Necromunda you should avoid Spyrers though. They're a pest gang, they existed to bully people, but it's hard for them to win as their effectiveness heavily relied on Campaign setting and what scenario/mechanic will be used.
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>>97538671
>excepting kal jericho
They aren't high art by any means, but I did enjoy Blood Royal as some bedtime reading and the constant references to Yolanda's fat tits. Junktion was much better written and still my favourite though
>>97542244
I was led to believe BFG was expensive as hell back then but that actually looks pretty reasonable
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I want to do some scenario for easter in Necromunda
Like collect some eggs and fight some npc bunnies.
Original idea was just use the cybor stats for the bunnies minus the teleport force field.
While the eggs would give the guys collecting them randoms buffs for the scenario like +1 to WS/BS, S, T or W and or their get a tummy ache and get a flesh wound.
Ideas are welcome
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>>97543622
Make the eggs throwables that give the buff/debuff to whoever it hits (at random as well that is). So you can debuff or buff the enemy or friends alike at random. Can give really funny moments if you kinda roleplay in your head (even if not).
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>>97538229
>>97538371
>>97541451
>brothels
Unironically, as soon as I can find all the goblin STL files I need, I'm making some Necromunda terrain.
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Why there are next to no offers for Murderwing on the secondary market? Even if I find any, people ask for 70-80eur which is quite insane considering that you can grab almost any other team for 30-40eur. What am I missing?
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>>97539927
I had a spin for an outcasts I'm currently working on, a group calling themselves IF scouts. None of them actually are but they all desperately want to be, complete with some /squires/ to follow them around.
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Been stalled on painting these girls for months, I don't think I can make the outfit read as black shiny leather.
What I can do well enough is camouflage patterns, so this morning I thought "lets do the girls in greyscale urban camo!"
Thoughts?
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>>97545708
pick a light source and shade up to it, ending in almost white if you want real shiny or metallic and contrast black on top, wont look the best but yknow. camp is cool, might look too busy though.
I really like the display, the bottom looks like toxic starry night
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>>97545896
You must be aware than you are in minority then. KT is rightfully regarded as a very sweaty game, almost exclusively focused on competitive play which is kind of hilarious considering how bad and unbalanced the rules are at their core.
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>>97546019
>>97546031
I play Hierotek (and Tomb World before them) with my friends
We treat it the same way we do every gw game - ignoring the existence of tournament play entirely
I honestly think the core ruleset is pretty good, and even the overall meta is pretty solid atm outside of murderwang and spaceyiffs
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>>97540502
Kinda ok. But i dont like that design. It looks more like a Space Hulk.
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>>97542244
>>97543138
The prices were ok. Not cheap like other model kits or toys.
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>>97543138
>>97547024
BFG at the time it was in-store and still supported by GW it was priced normally in line with other GW stuff. Once it moved to Specialist the price went up a little comparatively, plus you were stuck having to mail order everything you wanted. And with that GW was always happy to tack on bullshit taxes that you would not actually be subject to due to ordering internationally. You could actually end up with a pretty funny invoice/receipt with your order in some places like Australia where you ordered from GW US and paid in USD but was invoiced out of GW UK and had the equivalent of local Australian taxes applied as fees. And unless you were based in US or UK shipping and exchange rates inflated your costs.
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In good news my Skaven team has gone undefeated this season in my local league. The bad news is I think I am going to get ass blasted in the final by the chorf team I have to play. It was a good run though
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>>97547403
I tried it witth my test model, I did some hard white highlighting and then the gloss, and it sort of works, but that model had only smooth surfaces for the "leather" portions
the rest don't share that, particular those spied corsets, for those I just don't see the leather loo working with my level of painting, I could metallic the sikes, but I don't want that.
I do camouflage at this scale with battletech, I'm very comfortable with it and when it occurred to me to try that here that I had never seen camo Escher, so it would serve to set my gang apart.
I'm definitely going to stick with the black for my shivver, death maidens, ulanti courtier and her mirrormask (which is a callidus model so the bodysuit works best all black) and I'll probably also keep the long coat on the gang queen black too, but using he urban camo for the corsets and other clothing that would really give me trouble keeping to the black will greatly relieve my painting burden.
I guess I should have clarified I was more looking for thoughts on how an urban camo would look for these, less so on whether I should do it instead of shiny leather.
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>>97547403
The Shivver, being already done is a big part of why to skip her for camo =p.
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>>97546073
I just want the book from that box(don't care for the new teams). Last edition i was one of the rare "Narrative rules" players. With the new edition i wasnt allowed anymore (kinda understandable, still sad).
>>97546627
Wreckas are really swingy can be really good or bad at times, maybe lucky? I haven't seen murderwing on the table yet so no idea if it is just "new thing so it must be overpowert" whining or real.
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>>97547400
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>>97545708
>make the outfit read as black shiny leather.
Copy what they do in comics. The lines are all mostly vertical and very sharp. Do a really stark jump from deep black to about a mid light grey and then do a really sharp thin white line inside that
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>>97547463
Oh you meant this reply.
Yeah, did that with this test model too, but neither of these has spiked corset.
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>>97547444
My rolls weren't anything special. I wasn't as swingy as the dice could've made me. Though I did have a squig survive two shooting attempts. Murdering are good, but not shit stomping amazing like the whining makes them seem.
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>>97547546
My theory is that at the pro level, where they premeasure every distance, play cagey, and don't slip up, they'll be quite dominant. That sort of positioning bonus is just too good in that environment.
However, in more casual games, they should be pretty fine. Sure, good, and that one combo that deals 4d3+1 damage no save or retaliation should be errata'd, but they're vulnerable. When your opponent makes mistakes you can handily punish them. So for the majority of us, it'll be just fine as an addition to the game.
This is unlike, say, canoptek, where the team was so safe to play from launch that just following basic principles made them hard to contest.
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Can I get some head stl suggestions for hive gangers, please?
So far I’ve got anvil industry’s cyberpunk post apoc and ganger heads.
I like their take on female heads not being “coomer” either and would like that for the female sci-fi punk heads.
Mostly because there was an incident at the lgs where someone got “uncomfortable” with a guy’s painted printed coomer sororitas kill team.
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>>97547444
Its simple enough to port the narrative spec ops rules forward into the new edition. The OUAKT podcast has a version you can download if you're so inclined.
The dead silence box also included rules for a hexcrawl style campaign game.
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>>97548885
>The dead silence box also included rules for a hexcrawl style campaign game.
Nice another reason to get the book.
>simple enough to port
I did mean that the other players did not want that, they feel uncomfortable with it (i can understand it somehow but still sad) Otherwise i would still play Hivefleet with narrative rules until i get another team with small skittering Tyranids.
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>>97549016
What do you mean? Looking at multipart kit as in Guardsmen/knight kits.
Perry miniatures:
>60 models for $30, $0.50 per model
Wargame Atlantic
>30 models for $40, $1,33 per model
Games Workshop:
>10 models for $50, $5 per model
Trench Crusade:
>8 models for $50, $6.25 per model
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>>97547338
It just looks Frankenstein. There is no transition from Pre-Horus to Post-Horus design but just mixed. I dont like the prow but i understand that it is a transition from the flat Chaos form to the modern Imperial prows.
>>97547162
I ordered some escorts after they said they will discountinue BFG. It was inside Europe and i choose the delivery to a shop. So i avoided the shipping costs.
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>>97547463
>Armpit free costume
>Must be fanart
>Look it up
>It was a real design
What coomer designed that! How dumb.
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Finished my Inquisitor 28mm Repentia!
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>>97549515
Their entire deal is that they don't wear any armor or use any weapon but the eviscerator, they're meant to be exposed flesh all over as a sign that their devoion is more important than their life, canonically most of them die in their first deployment.
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>>97549525
Yeah, I know. But I liked this Blanche version. Official 54mm Model looks kinda..strange.
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New WIP progress image for the tomb world I'm still working on. Pictured:
>finished(?) teleport pads
>finished(?) rubble bits
I might go back to these once the rest of the build to clean them up, but for now they're classed as done
>wall in the same state as before, the green is done but that's it
>one corner, on which I've applied the first layer of white to the appropriate bits
>the two energy field type doors, which I can pretty confidently call done
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>>97548062
I think it may opposite. The team has some great tools but lacks any meaningful ranged weapons, and needs to have charges they can make that their opponents can't. Mid to low range players are probably the ones whining honestly. I play another fellow in my league that has murder wing as well, I'll see how they do in a second game against wreckas
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>>97545708
Cool diorama. I don't suppose you'd be willing to let me know where ya got it?
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>>97549162
Chorfs is chaos dwarfs. There were 3 divisions of 6 coaches in the league. In my division I had orks, nurgle, goblins, underworld ogres and my skaven. I also played a dark elf team from one of the other divisions in the preliminary final.
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Maybe it's a pointless complaint and I should be grateful to have opponents for specialist games at all, but I hate that all our local people think they're too unique and cool to play anything "normal".
I'm talking a Necromunda campaign without a single house gang and two guys using Venators to shoehorn in inquisition gangs. Kill Team where no one has something uncomplicated and casual like Wrecka Crew or Angels of Death. A Mordheim campaign where 3 dudes are playing Skaven but there isn't a single Empire/Mercenaries player.
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>>97551126
No one hates house gangs, they just don't agree with you when you melt down over the fact that venators and Enforcers exist in Necromunda without your permission.
>>97551069
What gang are you playing in your current Necromunda campaign? Ive found that a lot of new players go with Venators so they can dip their toe and use models they already own, but a lot of them go on to use House gangs once they get into the game and lore. Set the example. And, build some terrain.
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>>97547463
>>97549236
Wow, I didn't even notice the pits at first
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Just how good/necessary are carriers in BFG? Working on a gothic sector fleet, and a pair of dictators is expensive, a mars and dictator even more so if I want to try and slip a nova cannon in.
Semi-related, would it be better to have a pair of tyrants with the range upgrade or one overlord?
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>>97551651
>im playing OP faction because I dont want to buy minis until I know I like the game
Bullshit, you can use your existing minis as proxies for anything, then invest in proper minis when you know you like it.
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>>97551651
NTA but I agree on bullshit. I'm making a gang and I don't even ;lay Necromunda, just doing them for display and to have on hand if I run into a Necromunda group rather than a group for my preferred games.
When you're into small force specialist games it pays to have something on hand for the adjacent games, a gang, a blood bowl team, a kill team, a small gothic fleet, some battlemechs and/or a small epic army are all easy to acquire with printing and cheap too as well as being fun to build and paint.
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>>97551069
>A Mordheim campaign where 3 dudes are playing Skaven but there isn't a single Empire/Mercenaries player.
This isn't WAACfaggotry or special snowflake syndrome, it's just because most TOW fans are furries coming from Vermintide or TWW.
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>>97553790
They've been having issues
>>97552197
In my current group there's a Delaque player who tried out the game using their Kill Team as Venators. They also didn't seem OP. I dont think Ive ever seen a Venators gang win a game yet.
>>97552295
I think you are overestimating how deep some people are into the hobby. Some people will definitely end up with a team for each possible game, but everyone's got to start somewhere.If a person only has one army, perhaps the first they've built and painted, they want to use it. Letting them use those models means you het a new player into the game now, rather than telling them to fuck off until they've got a house gang painted.
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>>97549368
It poses a risk to hurt you. She is an athlete and cat burglat. Means she might have to climb and cut her pit.
>>97552123
Because you are no coomer! Or prude!
>>97552339
Sure, but armpits? Thats probably the designers fetish!
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>>97554017
>Sure, but armpits? Thats probably the designers fetish!
I am not sure why but there are sportswears that have that as well. It is supposed to help vent heat swet and so work against odor. would make sense for a woman a cat and an thief to concern with smell and heat regulation.
>>97554008
>ever seen a Venators gang win
Thatis part und of venators are a common newcomer gang and thats why they do not know how toplay either the game nor the team.
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>>97554174
>>97554224
Yeah, I guess so. Admittedly, all the gaming I do is with people from my pre existing social circles, so it could be that game-fucking balance issues with WAAC autists at the LGS wouldn't be noticed in a fun game between buddies.
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>>97554301
At least in South America the guys playing wargames, do not find gangs cool, after all Narcos are gangs and they are not cool. So anyone even corrupt cops that kill narcos are way cooler.
Guess something similar happen in the North. Gangs today are not cool, they are mostly niggers and sand niggers shooting each other over stupid shit so anyone that put them down ends looking cooler by comparison.
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I've been starting to look at Mordheim stuff for the first time, and I notice that the Tomb Guardian warband was apparently released with a bunch of glaring rules problems/inconsistencies.
Is anyone aware of a 'fixed' version of those warband rules, or ways to address them?
I love me some kangz but its a little depressing to see them saddled with broken mechanics.
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>>97554736
It's definitely an intellect issue if you can't distinguish real life from fantasy.
As I said, I despise subhuman ghetto thug bullshit, yet I have absolutely no issue in distinguishing Necromunda gangs from that as being two wholly different and unrelated things that share nothing in common.
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>>97543657
Going from 1 to 6
>Wound -1
>Flesh Wound
>Flesh Wound
>Strength +1
>Toughness +1
>WS/BS +1 (Mas +2, if both stats are max out get +1 Movement)
Not convince thought. Was thinking of giving them Blast 3" and range Sx3 if anyone pick them up and threw them. Making the the effect on hit
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>>97554689
Say that to divers. And there is a difference of bare skin rubbing on metal or concrete or have some sportswear between your skin and the surface.
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Resident Necro-Autismo, could you give us a detailed post explaining how to play, or discuss, Necromunda in a way that doesn't trigger you into a meltdown? It might go a long way toward keeping you from repeatedly shitting up threads.
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>>97554998
I would say that to a diver, plenty get cut on corals and the ones who get attacked by sharks don't experience anything remotely like protection from their neoprene suits.
Divers who need actual armor wear full body chainmail suits.
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>>97555761
>>97555785
They're not expensive and getting one will save you far more than it's cost in the following years of hobbying after you get it.
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>>97554689
Depends entirely what it's made of and what you're looking to protect yourself against.
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>>97556071
Like how Kruellagh was painted to have a bodysuit while the designer made her with the idea of just having a Borat bikini?
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>>97555761
scourgescenics or printforge3d is where I got all of mine, both are good if you're in bongland
pic is a repost but related
>>97555998
That's true, but having to sacrifice a/part of a room of your house to avoid toxic gas is a different kind of cost
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>>97554770
Ws/Bs -1 in a raduis of the one hit because of rotten stench if rotten.
+1Ws/Bs If stimmed.
+1Wound if normal (and eaten. fleschwound if hit)
-1wound if poisoned
Blast if painted granade
stuff like that? I would not give them blast in general but Sx3 sound good.
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Is this where we come to talk about kill team now that /ktg/ is (finally) dead?
I'm running my death korps against angels of death next week and I haven't played kreig since early last edition. Any tips?
Here's a mega with a bunch of scans from the last thread FWIW
https://mega.nz/folder/0a10kTyb#Kro6lhFGnt9hmfuJCT3BKQ
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>>97558249
>Is this where we come to talk about kill team now that /ktg/ is (finally) dead?
Bsically yes.
>Any tips?
Not really, Angels are strong in raw battle, Reroll or flatout just get positive dicerolls n stuff. So if they look at your guys they are often dead and they just refuse to die. If their sniper is in a good position there is more or less nothing you can do focus on the melee guys if any because those are often the objective grabbers or those that prevent you from getting objetives. Stack your buffs good on your gunners to make them count, shooting with lasguns is most of the time useless and just exposes your dudes (only shoot with them if they are dead anyway or he cannot shoot back OR you have to prepare the stratagem for your gunners rerolls). Melee is pretty useless too so using everyone else just to bodyblock or play objectives is best you can do most of the time.
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>>97558249
>>97558394
No, fuck off, you were never wanted here and you couldn't even keep your game alive for 2 whole years.
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>>97558399
I love you too.
Anyways >>97558249
there are more trolls and haters in here then ktg had the last year or so.
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>>97547014
A grand cruiser needs a lot of work to get the superstructure aligned properly so it's not drooping in the back and front under its own weight. The engines could stand to be a bit larger too
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>>97558541
Do you talk about the models or in-universe wise?
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>>97558902
There is no hard evidence, but the model can be painted nude no problem. And if you look at the period art of her, in it there's more details across her body, indicating a techy body suit.
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>>97545317
They fill slightly different niches. If you want a fleshy turret that will be the bane of games after a single BS or skill increase, go with the Tilean. The elf meanwhile can reveal hidden from a fair distance and contributes to your economy (don't sneer at a +/-1) in between firing off slightly weaker shots compared to the Tilean.
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>>97559351
Modelwise. The front parts the hold the prow in place need to be filed extensivley and pinned so it sits straight then the gaps need to be filled. The parts that hold the midships to the stern need to be filed so they're straight and then pinned in two spots so it actually stays, and then the gaps need to be filled. Then that chaos-esque mantle above the engines needs a plasticard seat so it doesn't droop and so the bridge sits up straight.
And somtimes the top chaos crusier batteries need to be adjusted so they're even.
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I now settled for my escher list to:
Queen Needle rifle, servo claw
Matriarch chainsword laspistol
Matriarch shottun
all 3 mesh and undersuite
2x ganger sister lasgun mesh
2x little sister las pistol
little sistersutopistol
little sister throwing knives
at least somewhat just fun equip but not completly useless i believe.
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>>97564945
You can play with any list, those will work fine if you only use scenario that deploy around 6 people and less. For overall Necromunda scenarios you'll want around 8-9 fighters at start, and a whisper merchant for delaque.
Also need weapon bits because the weapons that come with base delaque kits sucks.
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>>97565106
You can use those models as part of Venator gang, basically Venators are all you can eat buffet, you can pick and choose gangers from a bunch of different gangs or races. Either way you need to get more models.
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>>97565227
>ultimate your dudes game
>not making any dudes, just shoehorning in any shit that sort of fits from 40k or KT, because a £25 box of gangers and the time it takes to paint 8-9 blokes is just too much of a commitment
Grim
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>>97565227
Enforcers are result of old tales from Necronarg and edgy dude who want to be the authority and his favorite movie is of course Dredd 2012.
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>>97565336
I think and said no such thing, my necromunda collection has minis and bits from everywhere.
But they were bought, built and based with necromunda in mind, I didnt just pull my square, swamp-based ToW chaos spawn and shove it into chaos helots list because I got bored of old world.
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>>97565391
>I didn't just pull my square, swamp-based ToW chaos spawn and shove it into chaos helots list because I got bored of old world.
What kind of "pretending to not understand" and reddit levels of bad faith posting is this?
No one is saying that or even implying that.
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>>97565427
>No one is saying that or even implying that.
see
>>97565227
>One allows to use whatever models you already have
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>>97565468
Explain where I am wrong. If you are using models you already own and not building them from scratch, then by definition you are not building a gang, you're just transplanting it from another game.
I'm not interested in playing against guardsmen or starstriders shoved into a venators list
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>>97565499
Now you are changing the argument.
First you mention swamp base ToW Chaos spawn and now you mention the perfectly reasonable starstriders that can work as outcast delegation or venators as some outrageous thing.
Reddit levels of bad faith posting
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>>97565594
>>97565597
Well its you guys who are gonna have to convince a group of guys to play, if you're able to do that then good for you, I'm simply suggesting that you might see a lack of enthusiasm in a narrative and conversion-heavy game when you plop your very obvious killteam down and say
>venator
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>>97563225
I guess thats when you use metal. The battleships are very heavy too. And i can remember that the weapon bridge was a tricky thing to assemble. In plastic they would be better, easier to build and lighter on the base.
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>>97565838
Uh yeah conversion is a pretty core part of the game, especially once you start using the trading post during a campaign, you think you're gonna pull all those options out of a gang or upgrade box? Even some of the house list options at gang creation require conversion work
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>>97566047
You could also just not purchase items you can't model.
Dude, I used to think you were trolling
Now I'm convinced you're just the sort of unsocialized autobot that gets pissy if others are having fun "wrong".
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>>97566047
>>97566077
Necromunda is not WYSIWYG, That is gay
Venators are also gay
Using kill team or 40k minis because you're a faggot is also gay
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>>97566077
You can play and have fun however you want, you can use unpainted intercessors or fantasy models as proxies if you like, my point is you'll struggle to find a group of other players willing to put up with it, so you'll probably be playing by yourself
>>97566119
True its not Stillmania-tier wysiwyg and there's a lot of wiggle-room, but if someone puts down a ganger with an autogun and then tells it counts-as a missile launcher or lascannon I'm out.
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>>97566147
I do agree your heavy should have a heavy weapon, it's why my Escher gang is not 8-9 models, it is 28 models.
As to your other point I'd like to remind everyone of the anon who posted in a recent thread about getting kicked out of his playgroup for doing Corpse Grinders followed by Venators despite kitbashing his models, though he admitted to not painting them but was /going/ to commission a painter.
So presumably the corpse grinders also got painted and kitbashed, showing that originality in the models and maing them specific for is not necessarily helpful if you're going to play OP bullshit like a fag.
I too would kick someone from the group, or at least vote to do so if they're playing that crap and likewise if they're bringing kill team/40k minis from whatever faction they had laying around.
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>>97563115
Thanks. It seems like Tilean might be a better option for me, as I'm currently lacking range and my options are pretty shit and not worth taking over melee.
Phrased another way: Is Tilean better than the Elf if I'm looking to have some solid range options on the table?
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Just had a game against my buddy! We're both still new so it was mostly a slug fest with little objective play. I usedy Blooded for the first time and was pretty surprised with how deadly they get once you start stacking bonuses on them with blooded tokens and stimms. I ended up with just 4 guys left after wiping out the Ultramarines (He only had 3 left by end of turning point 2 so I played more reckless because I had so many guys left to trade). My buddy has only played against elite teams before so I think he was feeling pretty overwhelmed at the start with just how many targets he had. Bloodeds Strat Bitter Demise came in clutch so many times and my Ogryn was an absolute beast early game forcing marines off object and killing one in melee and dropping another with a lucky 6 roll on Bitter Demise once they did manage to bring him down.
Really loving this game as a nice break from the end of 10th edition.
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>>97568280
Sounds like you got a good feel for Blooded's gameplan. They're very satifying when you're able to properly full send into the enemy
Being able to just hand out Relentless with stimms is pretty unique to them too
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>>97554640
An easy fix, just make it so Tomb Guardians can gain experience, AND increase their limit from 2 to 4. This will make sense once you play a couple of games.
That being said, Mordheim is full of rules problems and inconsistencies. It's fine and plenty of fun if you are playing casually with friends - the solutions to these problems will usually be obvious. However if you are playing with WAAC fags dont bother.
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I'm wondering, since GW used Kill Team as backdoor for updated kits and to sell a few more of them, do you think they'll add the updated Vanguard Vets as a kill team once they get a new sculpt? They already added a jump pack squad and there's no such thing as too many marines for them.
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>>97571115
An all psyker team in the game after the insidians release is going to be a struggle though. They've sort of painted themselves into a corner for teams with important psyker operatives.
>>97570740
>that beautiful kit
>going to be replaced
>round jump packs incoming
>far less posing options
>probably far fewer weapon options going by how shit the DW kit is
>half as varied decorations
I really hope there eventually comes a day when kits come back to being the same quality as they were just before primaris released.
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>>97570520
Thanks for the advice. Any suggestions on how to handle their chariot and the fact that the lord apparently can't even drive it?
Either way I was just considering trying it out with some friends as a fantasy alternative to our kill team games.
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I'm a 30k player and my friends and I are thinking of getting into kill team, what teams would you recommend for Alpha Legion, Death Guard, mechanicum, and solar Auxilia?
I'm thinking deathwatch for AL (special ammo, versatility) and vet guardsmen for Auxilia but I'd love some advice from people that know the game.
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>>97572448
>Alpha Legion
Pretty much any marine team except plague marines and warpcoven could do it honestly, maybe discount wolf scouts as well. I've seen several alpha legion teams used as phobos strike team.
>Death Guard
Obviously there's plague marines.
>mechanicum
Luckily they have two teams to choose from, depending on if you want servitors or skitarii/sicarians.
>solar Auxilia
No idea if they're at all different from guardsmen but any of the guard themed teams would most likely work. Kasrkin and vetguard are obviously the clearest choices but others like brood brothers could work equally well.
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>>97572448
>>97572448
>Alphas
Any marine team really. Deathwatch or Phobos have the most tricksy stuff
>DG
Plague marines, nuff said
>Mechanicum
Hunter Clade or Battleclade, depending
>Auxilia
Take your pick of GEQ teams, but Kasrkin are probably closest
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Does anyone have a digital (not scanned) PDF for the Kill Team 2018 Commanders book? I found them for Core Manual, Elites, and Annual 2019 easily enough, but Commanders still eludes me even though I do see that it was once available on Warhammer Digital.
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>>97574689
Forgive my blindness. These are gross looking, I like them
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>>97571925
The lord can't drive the chariot since he does not have access to academic skills. The fix here would be to allow him access to academic skills, which would be fine imo, OR just allow him to take the drive chariot skill as he levels up. Both are easy solutions. Again, this will make more sense as you play a few games.
Trying out a few games will honestly be easier then committing to a campaign initially. The game can be quite cruel if you do not know what you are doing, that being said, it is a lot of fun.
Check out mordheimer<dot>net - This gives you a list of all the warbands and some available rules.
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>>97575225
https://wahapedia.ru/kill-team3/the-rules/approved-ops-2025/
In the select operatives section
>Each player secretly selects up to four equipment options. Each option cannot be selected more than once per player. They then reveal their selections simultaneously.
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>>97575222
for what it is, its fine. Just fine. I dont think its worth its price point but I dont dislike anything about it. The price, yeah, could be cheaper, but the group I bought it with all seemed to enjoy it. And I know at least 2 of them would have been upfront with not liking the game if they wanted to. Really just hope they try and make it into a proper rpg next time regardless of everything. Thats the one thing that did get complained about, the pre written story was fine and all but we would have liked to be more immersed into it.
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>>97570520
>It's fine and plenty of fun if you are playing casually with friends - the solutions to these problems will usually be obvious. However if you are playing with WAAC fags dont bother.
Can you give me some examples of WAAC faggotry as it relates to Mordheim? I'm learning the game and want to optimize my warband so I'm not fucked/do well but imy also concerned about being perceived as a minmaxer
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>>97575222
It's a game for easily impressed simpletons. Warhammer Quest is like a bowl of instant noodle, with good quality topping (miniature) sold to you at the highest possible price like it's a top tier meal, and it will remain this way for many years to come.
You get even less playable characters this time than Blackstone or Cursed City. And GW should stop making "female knight with a 2 handed sword" character, they made one in Cursed City and one in Dark Water, and both look dogshit ugly.
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>>97571622
That's just one reason, the entire spell list is retarded. Since he gets 2 spells upon hiring, a bad combo can leave him a bit ineffective but most of the time he's a danger. Keep in mind that spells can be used in combat and after running unless otherwise stated.
>fires of uzhul
Simple fireball that hits the first thing it encounters, positioning is important so you can charge with one guy, use the warlock to blast him from the side (don't hit your dude) then your melee guy can take advantage of the injury.
>flight of zimmerman
You noticed this one, combined with a run you can send him almost halfway across a board grabbing all the treasure. Also good for getting into advantageous sniping spots if you get one of those sniper spells.
>dread of aramar
Situational depending on enemy warband. Send someone running from combat and get free hits. Reminder that if the closest model is an enemy model (yours) then the fleeing model CANNOT RALLY their turn and will keep running.
>silver arrows of arha
The real bullshit. D6+2 arrows that IGNORE cover, range, movement modifiers so 99% of the time you're hitting at base BS. Sure the warlock starts at BS2 but one BS increase and now that's 3-8 arrows hitting on 4+. Find a sniper nest and become a vengeful god putting in the shots of up to 8 extra warband members. Can't be used in combat, have to be all aimed at one guy.
>luck of shemtek
Kind of meh for a warlock unless he gets the next spell, but this becomes overpowered in the hands of an actual hero with academic+arcane lore+tome of magic progression. Reroll all failed dice rolls on a more combat oriented guy, yes please.
>sword of rezhebel
Turns the warlock into a scary force in combat so he joins your dudes. Also great for aforementioned heroes who'd really love the + 2S 1A 2WS. Just remember the leadership test to maintain it, if you pass you're good to use your other spells (example, cast sword, maintain next turn, zimmerman zoom into combat or lucky rerolls)
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>>97575237
>>97575267
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/ktg/ has hit a content drought period... Oh wait they didn't, and somehow miraculously it's still dead. Could it be GW's own hubris releasing new products with a steadily price hike with extreme limited quantity to make sure normies (aka non-scalper) and poorfags won't ever get their hands on their products ever again.
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>>97577607
>Venators!
>oh say it again
>Venators!
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>>97581323
https://www.necroraw.com.ru/docs/campaigns/other-campaigns/underhells- campaign/
You can read the write up version for yourself. There aren't really much agency or strategy for the Genestealers, the Genestealer from Space Hulk has more strategic depth than this. You can control both side by yourself, but it was intended for them to be controlled by the abitrator, an experienced player who can help you with rule and maybe narrate the game to make it more exciting.
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Has anyone made a Brewhouse Brawl board? I think the original had squares at 25mm but I'm wondering if that's too small considering a lot of Orks are now 30mm. Anyone got any experience on either of these?
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>>97581492
Run the Book of Desolation "Underhells Campaign" instead of the Hive Secundus one.
https://www.necroraw.com.ru/docs/campaigns/underhells-campaign/
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>>97583778
I was thinking more about someone who might want to use an Ork Boy on a more recent 30mm. I've made mock-ups of either and it just feels like 30mm squares make way too big a board for what it is and wondered if anyone had experience with either.
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>>97583857
Not with that but with Blood Bowl, going from 25mm squares to 32mm squares really blows up the amount of table space required to play, 25mm bases really are superior for gaming, scale creep makes it so you can't even reach across a board and instead you've got to walk around with a pool cue push stick like you see the generals use in movies, it's a pain in the ass.
Printing has given us the means to take back our reasonable OG scale.
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>>97583857
I'm sure you can increase the size of the print, but since you'd want to make models for the game specifically (for that proper bar fight feel), basing them on 25s shouldn't be an issue. Thanks to the square shape, there's plenty more room than on a round 25 and even wide stances can be made to fit with some positioning of the bits.
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>>97537396
Is it true that the standard 40K Kommandos box includes all the same parts and runners as the Kill Team box? If all the KT box has to offer is cardboard tokens I don't want to put in the effort of hunting it down.
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Big necromunda noob questions incoming
What's the best QRD out there on each gang, how they play and how they look?
For these gangs, do I generally just need to pick up their standard gang box or are there add one I'll likely need?
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>>97588760
Look up the Goonhammer article on each gang. They do a good review, suggest builds etc. Ex (Goliath gang best gang, scrubs)
https://www.goonhammer.com/necromunday-houses-of-the-underhive-goliath /
You can build a completely viable gang with just the base box and their book. Don't spam any specific weapon/skill/ ability and you will avoid WAAC faggotry and have more fun. If you want more options, you can buy a weapons upgrade kit or the secondary champs+prospect type boxes, but its nt necessary.
books
https://mega.nz/folder/UvgX3CLB#ArpJzxU-mDimTRKGZ_alXw/folder/s74AVSyB
This channel does good battle reports. Watch a few to wrap your head around the game.
https://youtube.com/playlist?list=PL198zZy3laDgDCa7GWG9y9asLsdx0Sg_P&s i=sgxggLAOwETPtVGl
Build Terrain
https://youtu.be/uIMfwD_wPeo?si=v5ijQVHOG2p-mMXp
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I agree Goonhammer tends toward optimization as, but its still a good overview for newbs. Besides, I think WAACers are going to WAAC no matter what they read.
picrel. Non optimal, but fun, Goliath load out.
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>>97589119
Even troonhammer has disclaimer and warning about WAAC shits in their articles, everyone need to know and understand their gang's best options. What they'll do with it is up to them and their local group where they play with. Attempted to omit these from newbs is like Church suppressing science in ancient time.
>>97588760
>For these gangs, do I generally just need to pick up their standard gang box or are there add one I'll likely need?
Each gangs has a slightly different buyer's guide but without anything specific the most generic guide is to buy gang box + upgrade kit then the Prospect + Champs box.
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>>97588760
>>97589287
Or get a 3D printed gang in one purchase, if printing yourself its even cheaper with more options, like for enforcers I found a judge dredd style set of files.
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>>97589245
Cawdor generally go with one box of Cawdor + one box of redemptionists. You can play pure Cawdor/Redemptionist but you'll be missing out half of your gang's asset compared to other gangs. Cawdor's unique mechanic faith is somewhat similar to spellcaster already.
Cawdor's upgrade kit is an okay buy but it's not terribly important, Cawdor (not redemptionist) aethestic is trashy-orky making kitbashing cawdor weapon a bit easier than other gang since you can be a bit messy with them. Redemptionists don't have upgrade kit, and they use clean manufactured weaponry.
Delaque is the "spellcaster gang" of Necromunda with the most amount of psykers in the game, but they're a late bloomer psykers as they're forced to take their house's power first which is kinda meh and come with no special power, in mid-late game where they can take power from generic discipline they can become very strong. And this is only for the "magic" aspect of them, normally they're the assassin archetype, they can kill you at range, and absolutely murder you in close combat. And their scariest specialty : manipulating dice result for pre and post battle sequences.
To make use of Psyker "special power" gained from taking generic discipline, you had to use the non-house gang like : Venators (the strongest gang with Psykers in the game), Outcast Wyrd (a bit of a meme),Chaos/Genestealer (extremely outdated), Genestealer-infected house gang (cawdor will lose their faith mechanic)
Ashwaste Nomad can call on the spirits which give them buff or some effect similar to spellcasting.
Other gangs like Enforcer and Malstrain also had access to Psykers.
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>>97589456
Confirmed that Cawdor is very open to kitbash. They are supposed to be a shabby peasant mob, so it's easy to just add Cawdor bits to other minis to build up some gangers and juves.
Picrel, one Cawdor from the box, three Gripping Beast Dark Age warriors with Cawdor bits.
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>>97589456
Thanks for the rundown. I'm still trying to gather pictures of all the gangs, but Cawdor and Delaque stood out to me as far as rule of cool. Van seer seems alright as do enforcers
Suggestion between Cawdor and Delaque for FUN factor? (Or any other gang)
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>>97589539
I like Cawdor for the "horde of retards" vibe. You will likely always outnumber your opponent, so you can drown them in low value mooks. The paths of Faith abilities and bomb rat shenanigans are also really fun.
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>>97589539
>Suggestion between Cawdor and Delaque for FUN factor?
Cawdor is more fun, I like to have a bunch of them with Greatsword charging at people. There're no greatsword in the upgrade kit btw, it's kitbashing only.
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>>97589567
>>97589646
Ty. In addition to what >>97589529
said, any other great boxes for kitbashing? Maybe one of the frostgrave cultists sets?
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>>97589680
Ive heard a lot of people do like the Frostgrave box for kitbashing cawdor. The Stargrave Scavengers box is is also a popular one. I would assume any miniature range with non-heroic physique humans could be bashed into Cawdor with a few bits; medieval peasants, pirates, etc.
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This week I managed to add white to the other half of the corner pieces, complete the remaining four doors, and also add a glow effect to these orbs because I felt like it. Unfortunately can't do the glows for the rest of the set because everywhere else it will have to go on after the white is complete, but these details should add some visual interest to the set for the time being.
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Necromunda and aignment changes - have any of you worked out a good way to track alignment and what causes gangs to flip from law-abiding to outlaw?
Using illegal equipment seems obvious, but what about anything else?
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Hello thread, I am stopping by from /40kg/, I just have a greentext to drop
>just getting into the hobby after being enthralled with the 40k and FB/AOS universes for 10~ years
>buying up some models and assembling/painting them
>blessed enough to have a job where I can hobby on site
>work with tards
>one of my tards enjoys hanging out with me while I model
>tard is a cool dude who loves vidya and sports, especially gridiron football
>hmmmm, Blood Bowl Season 3 has a full box on sale for 30% off
>order in to spend some quality time with my tard buddy making some models and playing football together on the tabletop and not just on Madden/NCAA for 360
>planning to paint hoomans in his favorite NFL team
Really looking forward to using Blood Bowl tabletop to connect with my special buddy and have him exercise his football IQ.
Going to use this as a way to try and branch into a Tomb Kings army for Old World as well (and a death army in AoS). Do any of you seasoned Blood Bowl players have advice for complete newbs? I also intend on bringing the game to my LGS and seeing if I can get some games going with fellas down there.