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Fat Ugly Trader Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)
http://www.mediafire.com/folder/i3akv9qx9q05z
>Make your maps look just like FFGs
https://www.mediafire.com/?laj4tr275fl2s09
>40k Music
https://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?
>40k Art
https://40k.gallery/
>Rogue Trader Shipbuilder
https://redlar.itch.io/rogue-trader-ttrpg-ship-builder

#News
>Dark Heresy CRPG
https://store.steampowered.com/app/3710600/Warhammer_40000_Dark_Heresy/
>Homebrew
There's a MEGA now with stuff in addition to the homebrew collection
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw

Previous: >>97474162

Are there any sayings or jokes that are common at your table?
+Showing all 330 replies.
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do you think yakub was a manifestation of tzeentch
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>>97564008
>reddit image dot jpg
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Do female Necrons have different bodies from the male? I can't remember any female named Necrons in the lore either.
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>>97563372
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>>97564914
Yeah they all have tits bigger than your head and the softest necrodermis pussies.
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>>97565208
That doesn't sound accurate. I believe you are lying for ironic comedy or sarcastic disappointment.
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I think these guys look pretty cool. I like how they're a hybrid of thallax, myrmidons, and skittles, and that skittles have a heavy weapon guy now. I'll update Mars Needs Women with the Hastarii when I see their rules, and move the heavy guys I made out into a different book.
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>>97566226
I can't help the fact that you don't know the lore. Just pick up a codex or even read BL.
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>>97566406
noooo you cant just take this calmly, you have to have an autistic melty about gw destroying your life's work and then write a hit piece insisting that actually YOUR guys are the real guys and gw actually got it wrong
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>>97568004
It's GW. Everything they do is retarded. They have a single danger-hair locked in their offices and xer's job is to review everything; if xie likes it is is released, if not it isn't and the designer is fed to it. What's the point in being angry?
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>>97568004
holy shit the barghesi guy kwab
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>>97568004
I'm not too worried. This isn't the first time something I used as a base was changed. At least it was by GW this time. I just adapt, incorporate the new into the old stuff, and move on. In fact, sometimes a sudden fluff change has even been a net benefit because it creates hooks for current and future series. For example, during my last series, there was the Squat New Homeworlds and a Necron dynasty basically trying to rebuild themselves after losing everything, and how they'd deal with each other. And then, a third of the way through, the Leagues of Votann were introduced, and this caused ramifications throughout the entire sector. While for most factions it was a rush to to understand what the fuck was happening, for the New Homeworlds it was a way to tech up and for them to come to terms with no, they weren't alone, there were others out there, but they're monstrously alien now, so they have to resolve who they are compared to the Votanni. So overall it doesn't bother me as much, I've made it work.
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Apothecary Dreadnought, Y/N
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>>97569641
Dreadnought rules in DW are not great. I strongly advise against playing a Dreadnought.
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>>97569668
Why? When I read the DW books I wanted to play one so bad but could never get a game going
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How is genetic testing/ checking for mutants done? Is there actual machinery that gets whipped out, or is there an Adeptus mandated penis inspection day to just physically check for suspicious appendages?
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>>97569903
Half your physical stats become fixed and you lose out on access to a bunch of talents and abilities that are wargear or class based, so you become overall weaker compared to a normal character.
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>>97569903
In addition to what the other Anon said, becoming a Dreadnought requires having 0 Fate points and spending a hefty XP fee. 0 Fate really hurts because you can't salvage an unlucky roll the way regular marine PCs can. Plus, late-game DW can become rocket tag very quickly. 37 frontal/side AP and 35 Structural Integrity make for a surprisingly squishy metal box. All it takes is one asshole with a jump pack, thunder hammer, and Lightning Attack to ruin a Dreadnought's day.
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>>97569972
I was more asking if it's ever been described how exactly the Imperium determines it. There's a lot of reference to Battle Sisters and the Ecclesiarchy at large being the ones who actively search out mutants, but I don't recall it ever being said how they do it. Since Missionaries are also known to conduct the tests, I assume it must be something easily transportable. I would guess some type of auspex scanner, but it's just odd that such a thing has never been detailed.
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>>97570004
Ah. Yes - genescanners aren't uncommon but they exist. There's also a mention of a magos using servo skulls with fitted bioscanners to detect genestealer taint. There's also definitely dna scanners mentioned in one of the eisenhorn books.

I do believe the sisters just go door to door looking for the really icky ones though.
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>>97566406
What makes them different from kataphrons?
Also the actual thread is probably a better place but a lot of the admech designs just feel too safe. There's no masses of pipes and mechatendrites and cyber-bits
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>>97570004
A lot of things can qualify as mutation and some are better hidden than others, but the thematic trend is toward outward facing mutations with shit like cancer being considered a part of life. Generally it is a case of "I'll know it when I see it."
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Am I wrong in thinking most Necrons don't have personalities and only their leaders have individuality? Did the bio-transference strip most of them of their minds?
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>>97571168
You are correct. I believe it's that only the nobility were afforded the advanced circuitry required to maintain a sense of self after biotransference.
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>>97571168
you get the occasional oddball in the lower ranks who still have a personality (though it tends to be degraded and 'locked in' / unable to change/grow as a person), but the setting largely isn't interested in random Immortals yapping it up. People only care about Overlords and shit
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>>97569927
Where and for whom exactly? Your regular ass citizen doing menial labour probably never get probably screened - if the mutation is visible then depending on the planet they either get disposed of or basically enslaved to do the shittiest work. And if it's not visible they can probably carry on
For somebody who wishes to join the adepta, the military or get into any other position of relative responsibility and importance there are probably simple mandatory health checks: body examination, blood testing etc. For people in position of genuine power and importance more extensive methods are likely used, including mind probing
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>>97571967
*Properly screened
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>>97570066
They were announced yesterday, so the details aren't there yet. Still, the Kataphrons use plasma, arc, and torsion weaponry for area of effect and anti-vehicle damage, while Hastarii use neutron weapons for area of effect and anti-vehicle damage. The big thing is Kataphrons are servitors, these guys are skitarii, so while the servitors are sent in as disposable troops, the hastarii have a bit more precision and benefit from direct commanding and improvements like doctrinas, as well as being more expensive because their gear is harder to manufacture.

>>97571168
Yeah, Necrons are hampered by hardware and software. Most lower-ranked Necrons don't have personalities because of a combo of "Bodies don't have enough RAM to fully run the engram" and "Social limiters prevent them from thinking above their station." You can promote a Necron which will disable the shackles and improve them somewhat, but they would still need to have a frame upgrade for maximum potential.
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>>97571979
Shas - given you're the one guy on here who's actually statted Men of Iron, did you ever stat UR-025?
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>>97572000
No, I don't usually deal with named characters in combat unless there's a good reason for it. Even then, UR-025 is nothing too special. He'd probably be something like

WS45 BS45 S/T 40x3U (or 50x2U to taste) Ag 35 high int and WP/Fel in the 40s, Armor 8 for 8/12 w/ 40 wounds, having at least swift attack and Regen (Unmodded TB) with an assault cannon and power fist. Looking at his codex entry, he doesn't seem to have any special abilities beyond that. I don't recall if he got anything special when he went into Blackstone Fortress and found its core.
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>>97572114
That's a good help anyway, thank you.
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A bit of a silly question, but was there ever any case of a space marine with a habit of smoking lho-sticks?
There are some mentions of Astartes drinking wine in the books (and then of course there are Space Wolves getting regularly shitfaced), so it's not like they're universally opposed to using light drugs. And the adverse health effect would probably be nothing for their superior physiology.
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>>97572951
Haven't we had this exact question before?
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>>97573042
Very possible, but if so, it wasn't from me
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Has there been any further word on the 30k rpg there were rumblings about?
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>>97573052
Fair enough. I don't think there's been a smoking Astartes - the addiction part that keeps you smoking, as well as the mild narcotic effect wouldn't really do anything for them so I suppose it'd just be an exercise in futility.

But I love the Starcraft image of a dude in power armour with a huge cigar in his mouth, so I'd be willing to handwave it for the sake of cool.
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I could see a giant man tending a little tobacco farm on a battle barge as a form of meditation and arts.
Artificer grade coronas.
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>>97572951
With wine, it is usually more symbolic/cultural/high class than a vice, space wolves being the exception and even then they have to use a special super toxic plant to feel the effects.

>>97573062
That is what you have high ranking guard officers or RT characters for.
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>>97573053
Cubicle 7 is notoriously bad at keeping to schedules. It's been dead silence since.
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>>97572951
Don't think it really works.
>helmets
>mere lho is too weak
>anything strong is too exotic to be taken regularly and will fuck up any nearby normies
>communal aspect is missing unless the whole chapter is doing it
>clashes with the general monastic order theme
None of which means "no", but it needs some thought to not be dumb.
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>>97573987
I could see smoking being a thing for Astartes in a very limited ceremonial capacity (see Native American pipe ceremonies as an example). On the other hand, casual cigar chomping doesn't really mesh well with "modern" marines unless the GM does a good job of selling the Astartes as, say, a Chapter whose gimmick is being a bunch of Space Burger action heroes.
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>>97573987
>>97574703
Perhaps it being literal holy smokes in that they're incense wrapped in prayer parchment so they're an anti-chaos marine chapter who have censers with blessed incense for standard marines and keep the smokes for sergeants and up. Maybe a betcher's gland mutation that makes their spit flammable so they can shoot holy fire from their mouths?
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>>97574703
>Native American pipe ceremonies
Funnily enough, here's an example of a space marine doing exactly that.
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>>97566406
I just don't like their rinky dinky little arms. It looks like they aren't robust enough for their heavy weapons.
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>>97576119
Ape brain thinking tbqh. I personally love when they have the bionic arm bitz that are particularly scrawny looking, because it's a metal arm that can be stronger than a fleshy one with half the bulk
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What's the most straightforward way of justifying a tech enclave still having all their cool Legio Cybernetica stuff from the Heresy short of just saying that the planet fell into a warp rift and got spat out 10,000 years later?
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>>97577106
Either a warp storm sealed that system from the rest of the universe for 10,000 years before they got hit by the Heresy, or a C'tan shard (or Vash'torr) offered their Archmagos in command a Faustian bargain for all the tech that was lost in the Heresy to be restored to the world in exchange for worship. The irony of course is that worship of the Omnissiah is worship of Vash'torr in general, so if it is him, they wouldn't have to do anything different from the norm except maybe just worship a lot harder than most forge worlds (crazed nutter zealots that make the rest of the Mechanicus look sane). If it's a C'tan shard then they've likely changed their creed from worshiping the Omnissiah to worshiping some sort of "Omniflame" or "Omnidragon" or something like that, a noticeable doctrinal difference that would very quickly lead to their destruction should the Mechanicus at large realize what's happened
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>>97577106
It could be as simple as the location and data of that planet being destroyed during the Martian Civil War, and it never being rediscovered until M41
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>>97577106
"I choose to ignore that GW sent Cyraxus to the shadow realm in the journal tactica, therefore there are still bots around."
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Do you think tech priests send each other spam emails as pranks?
"Hot cyborgs in your area! Click here to find out more!"
What kind of spam do you think exists in 40k?
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How do the Mechanicus see Necrons? Xeno abominations or the ideal non-biological life form?
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>>97579866
>Xeno abominations
Correct.
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>>97577106
"Cybernetica hardware is still around because I want the party to have the opportunity to use cool robots and kick the asses of cool robots." Simple as.
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>>97571967
On the wealthier side there are also gene therapy treatments in setting, so long as it isn’t chaos related it might not even be a death sentence.
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>>97579866
Both, depending on the techpreist
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Why are there only 6 Ork klanz? There are more than 6 primary colors.
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>>97581047
There aren't. There are 6 major canonical clans, but a fuckload of minor clans, plus non-clan groups like the Kult of Speed and Freebooter fleets.
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>>97579866
Keep in mind that the Mechanicus was formed in the first place by the influence of the Void Dragon, to the point that the faction of Archmagi who monitor the organization for corruption and tech-heresy are known as the Lords Dragon.
The Xenarites are another major, if radical, faction, to the point that the forge world of Stygies VIII is a known stronghold of their principles.
There's an excerpt I can't recall which involves the way a necron cult takes over a forge world, involving cutting tools that use a green beam and work better than anything else, then that tech spreading to encompass every aspect of the forge world, then alien invaders with silvery metal skin come by and none of the super-advanced tech that's replaced all the normal equipment works against them. You can get the implication. Wish I could remember it, I've butchered the hell out of it.
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Which chaos god are Space Marines most likely to fall to do you think? Khorn due to being made for battle or Slaanesh because their lives have little to know joy or freedom?
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>>97581199
It Depends. They've all got a pretty equal stake, with Khorne maybe edging them out in general just because they're living war machines.
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>>97581199
bumpfag, I am asking you from the bottom of my heart to please ask questions at least tangentially related to the RPG side of the thread.
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>>97581199
obvs korn
always korn
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>>97581076
But minor clans don't represent anything unlike the big 6.
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>>97581047
There's only one primary colour: GREEN.
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hey guys, anyone know good artists or media to use for token art of random minor xeno races. Nothing from big franchises like halo or whatever, and fits a sorta gothic tone.
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>>97582521
therians from at43 always fit 40k for me and only the realheads will recognise them. Plus since they are from a wargame you got a range of art and models to use for different enemy types and such
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Decided to try Imperium Maledictum after playing WFRP for a very long time (5+ years) and I kind of like it. It's pretty good.

Biggest difference is that its more or less a classless system, you can buy any advances you want, your "class" is just a set of starting skills. In WFRP, your class is your character's profession, and determines which skills and talents you can buy. It also represents your character's socio-economic position in the Empire. Moving from one profession to another was possible but required a good in game reason (example, you meet a knight and he decides to make you his squire, you also have to pay some hefty XP costs ofc)

The book is very neatly organized, every page has a small column to the side telling you where to go look up important concepts and rules. It's easy to find the stuff you need with just a few clicks.

I like the way Advantage works now, it's great.

Talents have been completely reworked. Now most of them are actually useful.

Combat seems to be a lot clearer and faster now, but it's deadly as fuck. Unless I'm reading the pdf wrong, toughness no longer reduces incoming damage. Two well placed shots from a lasgun will kill 90% of starting PCs. "Trash mobs" like heretic cultists (i.e the most common type of enemy your guys will be fighting in an IG campaign) have a 40% ranged skill. In WFRP grash mobs start at 25-30%.

Only problem is, unless I'm misreading the PDF, there is no RoF (rate of fire) you get one shot per weapon per turn and that's it, doesn't matter if it's a machine gun or a revolver. I get that its supposed to be abstracted and factored into each guns damage (machine guns do more damage than single shot weapons) but this kind of sucks, WFRP did let you shoot multiple times in a single round with specific weapons, so the rules for this already existed, they just had to copy and paste them. It sucks not being able to shoot at multiple enemies per turn. (But again I could just be misreading the pdf)
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>>97581047
Those are the genetic encodings of the original tactical designations for the ork species. The Brain Boys envisioned orks as working together, cultivating their own strengths and then being able to fill in for each other. After the orks rebelled and ate their original snotling handlers, the psychic control and guidance that kept the orks in line fractured and all the orks decided it would be much nicer to fight each other in order to fulfill their prime directive, which was to wage war eternally.
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>>97581199
The space marine is the picture of excess. From their very design to the way they wage war, to their beliefs and wargear. It is one thing to be good at battle, another thing entirely to be a battle master.
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>>97587080
Check the weapons' traits, burst and rapid fire allows ofr more than one shot being fired.

I find it wide as a ocean, deep as a puddle, hence why they are releasing splat books for every fractions, times two (one player, one GM)
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>>97581047
>Why are there only 6 Ork klanz?
Because during the War of the Beast, where the Orks had one last hurrah against the Imperium, the Orks copied the tactics and formations of the Legions that beat their asses 1500 years ago. These orks were led by six Prime-Orks, which each focused on a particular style of warfare and mimicry of a specific legion, and in turn served under one titanic Beast of Beasts on the ork homeworld of Ullanor / Armageddon. For example, black and white checker pattern of the Goffs is due to copying the Sons of Horus and stealing their armor fragments, and Speed Freeks paint their tanks red to go faster because the Blood Angels used enhanced engines in their tanks. It took multiple attempts by the Imperium to slay these Prime-Orks, which led to the death of the Primarch Vulkan, the total destruction of the Imperial Fists, the forceful reorganization of the High Lords of Terra under Drakan Vangorich, and a ton of hurt feelings from people who didn't like what they just read.

>>97581110
The Lords Dragon is just one organization. They used to be limited to Calixis, but they have been showing up in other places recently. There are many more though, like the Prefecture Magisterium and the Collegia Extremis.
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>>97587524
The Hours Heresy and its consequences have been a disaster for the Warhammer setting.
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>>97588256
Xenos players said there was no way for the game to thrive without giving them attention. They got egg on their face when GW proved them wrong, making an entire line about space marines vs space marines which then outsold all the xenos combined, thereby proving xenos unnecessary in the grand scheme of things.
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Black crusade game. One of my buddies proposes drenching a Hive City in aerosolized Obliterator virus. What the fuck would this make, how would you control it, can you feed it a spaceship to make what essentially amounts to a daemon-station, and at what point should this nega-Phalanx have an epic fleet duel with the original?
How do I even stat this.
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>>97589005
I wouldn't call this thriving.
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>>97589009
A fuckton of low-quality obliterator wanna-bes, with force, how the fuck are you going to get it up there?
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>>97589193
Assuming it does in fact become a giant fleshmetal abomination city, and it benefits from the obliterator virus' mutagenic shit, presumably you can cajole it into reproducing enough engines to either fling it into orbit or crack the planet beneath it, resulting in functionally the same thing
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>>97589010
How can you not celebrate mass consumption? GW profit goes up, therefore it must be good!
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>>97589005
>making an entire line about space marines vs space marines which then outsold all the xenos combined, thereby proving xenos unnecessary in the grand scheme of things.
Yeah and people get mad as shit because of the series and still consider a few xenos books better than your average bolter porn.
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>>97589009
Obliterators can't really be made out of low quality ingredients. They're a fusion of Astartes and Astartes-grade weapons and armor, so regular humans would probably just die or fuse with random factory tools and go insane from the agony.
The Obliterator virus also can't be aerosolized, it's a Warp plague. Warp plagues don't behave like physical bacteria and viruses; they function through emotions and warp energy.
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>>97589005
>Xenos players said there was no way for the game to thrive without giving them attention.
And they're right.
>They got egg on their face when GW proved them wrong
GW has only proved they're willing to invade the last bastion of the old grogs by whoring out 30k into a dogshit 3 year cycle, removing the stability and customization it was popular for. Oh and every piece of lore from the HH series is objective steaming dogshit that has ruined 40k retroactively through retarded retcons by Abnett and ADB
>thereby proving xenos unnecessary in the grand scheme of things.
No, HH has done a fantastic job of proving why you need xenos in 40k. It's because bolter porn is played out and boring as shit.
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>>97569641
Very retarded
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>>97589946
That's not how you play "Yes, and", anon.
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>>97587524
But what about the ambassador orks or the human farming orks?
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Where do you personally draw the line on “rare” things in your game? Arks Mechanicus are supposed to be rare but it feels like narratively they get tripped over any time the cogs show up
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>>97591584
The thing about narrative is that it tends not to be wasted on the huge expanses of boring mundanity that exist between plot threads; or, alternatively phrased, all the books focus heavily on the cool shit because it's cool.
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>>97591584
There are so many people around in modern 40k that personally experienced 30k that it has basically made these older technologies and wargear more common, as those people remember how to make them and use them easily. Anything before 30k, however, is still either a one-off relic or the focus of an adventure or mission. The grey area is relics and wargear from the War in Heaven - certain races (like Necrons) can understand, recognize, and sometimes even use them, but there's no way they can be reproduced at scale, so they remain the focus of an adventure or mission.
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Where do 40k astartes chapters get their serfs? Are they from the native population? Are they the people who failed to pass the trials? I want to run a game about one but I'm not sure where they come from so I don't know how to start the story.
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>>97593753
>Are they from the native population? Are they the people who failed to pass the trials?
Pretty much, with some nuance depending on the chapter. The bulk would probably be failed aspirants or children of existing serfs, but you could also easily have survivors from some IG regiment scooped up to serve again, local civilians who volunteer or get voluntold, slaves culled from the chapter's conquests, etc.
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>>97593753
Wherever the fuck they like. Likely the same source as recruits for convenience. Scabby fleet based chapters might just round up survivors and put them to work, while others could have volunteers fight one another for the privilege. Failed marines are probably mostly dead, but some will still be usable.
The whole fucking point of 40k being a sprawling barely managed empire is to let you fit whatever fucked up nonsense you can think of into it. As long as you hate aliens.
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>>97564086
You're on nu-chan in 2026, you might as well browse reddit
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>>97592600
Is there a list of guys besides Cawl? I could use some names to drop.
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>>97572000
Where/when did he stat Men of Iron? Which book? Love me Men of Iron.
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>>97573062
>Fair enough. I don't think there's been a smoking Astartes - the addiction part that keeps you smoking, as well as the mild narcotic effect wouldn't really do anything for them so I suppose it'd just be an exercise in futility.
Its shrimple - he got into smoking as a habit before he became marine. Hive world parenting.
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>>97581047
I mean what arkish archetype of warfare would they be representing ? Its all already covered.
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>>97594368
Rape as a terror tactic.
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>>97594399
Slaaneshi Night Lords isn't a concept I thought I'd see today.
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>>97594324
In one of the ones with Great Crusade-era gear. The Dark Angels have restrained Men of Iron still around.
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>>97594324
>>97594462
GBAL, look for "Excindio"
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>>97594004
well, besides the big names like cawl and the primarchs, a lot of primaris are 30k veterans. Cawl took mostly kids and whatnot, but there were a lot of actual legionaries and adepts he took. Didn't chiron from SM2 say he fought at Calth when it fell? I know chiron's dead now but still.
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>>97594358
The oral fixation would be alleviated with the help of his battle brothers. Meaty astartes cock on demand fixes nasty smoking habits.
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>>97594358
>smoking as a habit before he became marine
Doesn't work. We literally have an example of a character who was drug/porn addicted, and when he became a Grey Knight, he lost all those traits because of the new approved personality downloaded into him. Space marines may remember flashes of their old life, but these are neurological accidents that don't affect them long term.
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>>97595351
Aren't grey knights a pretty extreme example since the default is "just" hypnoindoctrination and super training.
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>>97595406
The default hypnoindoctrination rewrites the personality into an approved one that cannot think for itself, and reroutes a ton of neural paths into desiring duty above all. There's nothing left of the original afterwards outside of memory flashes.
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>>97595089
He was a child on Calth but same difference really.
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>>97595089
Out of all the parts of bullshit primaris lore, this is the one I by far hate the most. It ruins the idea that for people in 40k Horus Heresy was mostly forgotten, mythical ancient history even harder than the primarchs returning
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>>97596045
Yeah, but consider; no one in 40k knowing about the Horus Heresy ruins the setting for every nuhammer fan who only knows about Warhmmarr via loretubers regurgitating HH lore verbatim from a wiki, and fanart of the primarchs kissing.
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>>97596644
Do you think if we hunt all of the shitlings for sport GW will finally stop taking a hatchet to their own game, or are we going to have to go for the head?
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>>97596697
There's no going back, the genie is out of the bottle. The only hope left is in the rare fanwork that just so happens to align exactly to whatever your personal preferences for the setting are.
>>
Why can't I unequip the Halo device?
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>>97596790
Short answer: You fucked up.

Long answer: It's attached itself to your body and integrated and you're going to rapidly become an inhuman monster, all for the sake of good stats.
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>>97596804
I think I can live with it.


I... can live with it.
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>>97596697
GW's slow transition from a wargaming to media company means that i'll always get worse. Disney are amateurs.
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What are some neat little personal effects for a Missionary to have on hand? I was thinking maybe a sextant he would use to navigate via the position of Terra.
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>>97596839
A sextant, maybe a staff with excerpts from the Lectitio Divinitatus nailed to the head, a laud hailer to better shout your devotion and sermons to those dirty unwashed converts. That sort of thing.
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>>97596828
"live" is something your human self is will not want to do.
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>>97596828
You will. Or rather, a version of you will live with it. Enjoy your near immortality, and the inevitable descent into your true self.
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>>97596839
A high gothic pronunciation guide or pamphlets since lots of religious texts are in high gothic
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>>97596790
Holy shit you moron you just embedded forbidden xenotech into yourself without knowing what it does? Have fun with your remaining time of being an inhuman creature and hope you have a plan to kill your future self that you've mind scrubbed.
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So a little confused about something with T'au ranks/names. I know that [whatever]'o is normally just the highest rank and that there are myriad people of that rank. You have lots of shas'os running around and whatnot. How about aun'o, though? Are aun'o and supreme ethereal synonyms, or is the supreme ethereal merely always also an aun'o? Like is there more than one aun'o at a given time or is it just the one? I'm an autist about accuracy/verisimilitude and need a name for a sept's leader.
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>>97600192
>How about aun'o, though?
Yeah, there can be multiple.

>Are aun'o and supreme ethereal synonyms, or is the supreme ethereal merely always also an aun'o?
Ethereal Supreme is a special title, given to the overall leader of all ethereals. As a title, Ethereal Supreme is always taken from the ranks of the Aun'O, but with additional modifiers. For example, Supreme Ethereal Aun'Va's full name and title is Aun'o'T'au'Acaya'Va'Denta.

>Like is there more than one aun'o at a given time or is it just the one?
There are plenty of aun'o but only one Supreme Ethereal, an aun'o of aun'os. If you're looking for the head of a planet, there will be a bunch of Aun'Os, one Aun'O with a special title and hat who rules the Elemental Council of that planet, and then there's the Supreme Ethereal of T'au, currently having vitality issues.
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>>97599575
The last few weeks of your life will be chasing the dragon though
>>
I should be doing python coding right now. But I keep fiddling with new ship mechanics.
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>>97603244
The hard part is a lot of older ship types like the Ironclad draw from Space Fleet, which are dagger/speartip-shaped. This leads to two issues - the first is that the existing BFG tileset has great difficulty representing these angular shapes. The second is that you have to work extra hard to arrange that limited tileset in a way that doesn't scream STAH WAAWS, whose ships are almost all dagger-shaped. It's a conundrum I still haven't solved, and this is on top of the Explorator vessel mechanics. But I can't think of this now, I need to continue with Python stuff.
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When playing or running Dark Heresy, which Ordo is your favorite for the stories that get told?
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>>97603470
Xenos, as there's a perception of them being the least dogmatic and hidebound, with the fewest responsibilities and lunatics. That's wrong but you do not have that weight at the back of your mind, nor do you feel as though you should be checking High Church rituals from the dark age of the Vatican for cues on how to act.
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Are there any decent guidelines, official or homebrew, for making a living saint character in ffg 40k?
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So I have a small question. In Dark Heresy, the book Daemon Hunter includes rules for playing as a Grey Knight, and specifically mentions PCs as a grey knight. Has anyone here actually done that, or experienced it being done in their group? How does it skew the whole deal of balancing power and whatnot?
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>>97564914
No because that would be transphobic and would also mean there were never any Necron women in Warhammer until their hippy models were moulded
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>>97581199
>look up horus heresy
>look at which legions fell to which god (and which favoured no single patron)
>red & angry = khorne
>blue & wizard = tzeentch
>purple & beautiful = slaanesh
>green, rusty, battle barge called reaper's scythe = nurgle
>worship the emperor too hard and then get denied worship = chaos undivided
>machines & hazard stripes = renegades
This isn't a subtle setting

All Blood Angels would go to Slaanesh
Book Boys would go full ironic twist and just be renegades who fuck around with chaos with zero doctrine and be really shit at it, alternatives include going undivided with an uncanny ability to combine with chaos like the Word Bearers but insular rather than evangelical
Salamanders would go ironic Nurgle and bathe in pus before attacking the galaxy with bile spewers
The remainder have no major motifs or potential ironies that say what they'd best be suited for
You can use your own imagination
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>>97604005
It's also about 50/50 bible/quran too. Magnus is representative of Dajjal, the Islamic antichrist equivalent. Huge, deceptive muscular one eyed crimson skinned sorcerer, with a giant donkey he beats constantly (Ahriman) and rides from place to place even though it hates it.
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>>97604005
>red & angry = khorne
>All Blood Angels would go to Slaanesh
What colour is blood? Blood Angels suffer from the Black What?
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>>97604021
Ahriman being a giant ass continues to be the funniest thing I've ever heard.
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>>97604043
He also has hundreds of saddles on the inside, hundreds of glowing eyes with smoke coming from the mouth. Could be a reference to foul sorcery issuing from his mouth and holding rubric marines in bondage.

I might go dig out my bible and start going through sector names, actually. Possibly even my book of Blatvasky's lunacy.
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>>97603470
I usually do a mix, but I think Ordo Xenos has the widest range of possible scenario and story types to make. That being said, everyone loves a good cultist conspiracy, so Hereticus is also neat.
>>
I've got three traders landing at Precipice by weeks end, what's some good loot to have inside a Blackstone Fortress?
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So I'm pretty familiar with the Imperial Guard rank structure as it applies to infantry, but I'm a bit unclear on rough riders and vehicles. And that's a problem due to both some PCs and NPCs in an upcoming campaign I'm running.

>What rank does a tank commander usually hold? Sergeant with the rest of the crew being privates/troopers? Squad-in-a-box, basically?
>What rank does a sentinel pilot usually hold? Trooper/private or are they more high ranking?
>Likewise what about rough rider squadrons? Are they just the same as infantry but on mounts? So a handful of troopers led by a sergeant?
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>>97603887
I have! It... was not anything like what people told me to expect!

Seriously, the amount of meltdowns and fearmongering(? mania? alarmism? whatever the word is) about the idea are genuinely baffling to me, I'm not sure where people find these groups where it would be a problem. We were Rank 5, and I'm not sure anything lower would work, because we were just at the level of ability where when combat went down, the GK felt confident in telling us it was time to ball instead of worrying about protecting us. They're actually surprisingly weak psykers when they're just on their own, their biggest utility comes from grouping up, but he was solo. The big benefit was that he was accurate and strong in combat. The dynamic quickly became that he would scan the area for big phenomena and we would chase down leads and then return to collab on what our next move was. Also, surprisingly fewer powers than you would expect, honestly? Our normal human psyker was actually much more of a utility beast, and the two collabed by the GK helping him understand the info he was getting from his auguries and shit.

However, I will stress that the player was very trustworthy and her mothering instincts did come out sometimes when interacting with the humans. It's a group with a very stable dynamic and we've known each other for a very long time.
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>>97604005
>look at which legions fell to which god (and which favoured no single patron)
>red & angry = khorne
Anon, World Eaters used to be blue and white.
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>>97604406
There's a rank structure in GER for solar auxilia you can adapt for astra militarum. A tank commander is literally pointed out as sub-lieutenant, a sentinel pilot is from auxiliary (trooper) to veletaris (veteran trooper), rough riders would be auxiliary (trooper) led by a void sergeant (sergeant).
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>>97604075
>hundreds of glowing eyes with smoke coming from the mouth
This is the new description of his face in ADB's books! He's so corrupted but he doesn't even realize it.
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>>97604781
awesome, thanks. what would the ranks for tank crew be? and man, shas'o is just the best.
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>>97604836
He has tank ace as ensign, so tank crews must be ensign, one rank below tank commander/sub-lieutenant. It makes sense, because everything below ensign rank is clearly infantry-based.
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>>97604850
Yeah. Well by tank commander I meant the commander of an individual tank, not a tank squadron.
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>>97604855
Since tank commander as commander of a single tank would be sub-lieutenant, commander of a bunch of tanks would be lieutenant or sub-commander. The commander elite rank is sub-commander, so probably around there. Anything higher (high commander/tribune) is getting to overall command of the regiment.
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>>97603255
>Dromon shoots greek fire at enemies
It's a historical deep cut but somehow it's still surprising that it hasn't been done before.
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>>97604462
Oh, thank you for the detailed info. One of my players is a big fan of the marines more than the rest of the factions and while he's willing to play something else, I'd also just like.... be fine letting him play a bit of a powerful dude. The guy's already a solid dude and not a power gamer, and we had already discussed him playing like, a scout candidate or something when I found the rules. Our group as a whole is already trending towards more anti-demon stuff in general too so it feels like it would make sense, and they're all players I've known for 10+ years at this point so I do trust them.
I'll keep in mind saving it until a bit higher rank though.
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Is there any lore on the Ta'Unar Supremacy Armour and who pilots it? I know the Stormsurge is tank pilots, but is the Ta'Unar the same? And how many pilots? I can't find the original old datasheets for it.
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>>97603470
Malleus.
Most Xenos missions could equally be minor warp entities rather than aliens, so better to be prepared for the worst.
Hereticus? That minor deviation from Ecclisiarcy doctrine could well be cult infiltration, or that rogue psyker could become possessed.
At higher levels of competency the Malleus Remit (to police the Inquisition itself) becomes a significant factor as the team's Inquisitor may well have them actively searching for indication of deviance within the greater organisation.
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>>97605862
Fear and Loathing has a crew of two, pilot and copilot. Lorewise, the earth caste engineer who designed it took it out BY HIMSELF to solo a hive fleet and save Kel'shan, so it's a case of few crew and a ton of AI assistance.
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>>97605252
It's also tied to the way shas treats phosphex so most probably wouldn't come up with the idea.
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>>97606850
Thanks. That reminds me, do we have a better collection of 9th and 10th edition material anywhere? There's some lore in the codices I want but the torrent and mega in the main 40k thread are both hilariously out of date. The torrent goes up to 9th and barely any 9th at that, and the mega is missing a lot of 10th and is only 10th.
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>>97604028
>vampires
>love blood (khorne) and flesh, for the experiences (slaanesh) it gives
>all artists (slaanesh)
>angels penitent must abstain from art to be true to the emperor

>black rage
Black, not Red. I win on technicality. :)
I think the Sanguinius LARP means this could transfer to "I am Slaanesh!" better because I can pretend you can't just do the same but with Khorne, that'd ruin my argument, and have a Black Berserkers squad that the Flesh Tearers embody.
They definitely couldn't become Slaaneshi-Khorne worshippers. That would be reeeeally silly.
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So what's the most up-to-date lore dump on the Tiji Sector? The maps in Shas' stuff have some things not on the wki.
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>>97606873
Try the regular 40k general. The newer codexes are sparse on lore nowadays though, so prepare for disappointment.
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>>97563863
I need ideas to put players in a Dark Heresy game through the hell that is that Administratum in order to get info on a possible lead for their investigation. Besides fighting, scaring or convincing people to get further up in the queue what else can I do to make it fun and interesting?
Also they can show their rosettes to get past everyone but that would spread the word that agents of the Inquisition is snooping around

>https://youtu.be/OZaFpNEC5r0
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>>97604005
Khorne literally went after the Blood Angels and wanted them first. Even in 40k they get specially targeted by Khorne and not Slaanesh.
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>>97606992
Try adding in the service industry that has built up around providing for the physical needs of the people in the queue:
Wandering food carts versus bespoke delivery from fixed location restaurants.
Professional "place holders" that will, for a fee, do the actual standing in line for them. Just hope you hired ones with some integrity that won't sell "your" spot to a higher bidder!
Servitor carried portaloos that look like ornate palanquins that can be rented when nature calls.
Pedlars selling bedrolls and camping cots for those overnight waits.
Itinerant scribes offering to rewrite their petition into the "approved style".
Wandering preachers providing blessings to improve the chances of your request being granted.
Arbites or local Enforcers keeping the lines orderly.
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>>97606992
They could use relevant lore (administratum) skills to try to bypass or smooth paperwork. Navigating particular queues or an accurate map to make sure you're in the right line for where you need to be since shit could have happened further up that disrupted what line is for what or a department got added/removed/moved.
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>>97606890
Are you sure you're looking at the right map? A lot of the maps shas posted were for his personal sectors.
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>>97606992
Bribery, doing a whole chain of favors to clear up people's problems, getting someone arrested by the Arbites for tax fraud. Preachers shouting about the various sins and inadequacies of the people here. Rich noble with a cadre of servitors tending to their every need/using one to hold place in line while they lounge elsewhere.
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Are there any Fenrisian Psykers besides Wolf Priests? I mean, like, does Fenris send off its Psykers on the Black Ships or do the Wolves just BLAM! them?
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>>97606992
A gunfight between two scribe gangs who disagree over some minor sorting system.
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>>97606992
An Administratum office-planet has a thriving black market that deals in workplace stimulants. While illicit stims have their place, the holy grail for an office scrounger is a source of real, natural tea/coffee that doesn't leave the user feeling like total shit after a single mug. Tea bricks are hoarded so jealously that Thrones are worth less than Star Bucks. Departments might wage civil war over the Caffeinarium on sub-level 69420, or embark on "banana crusades" to wrest control of an Agri-World's output away from other Imperial servants.
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>>97563863
>Are there any sayings or jokes that are common at your table?
40k in general is a joke.
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>>97607751
>I bet your department uses quills taken from stray birds instead of proper bred avians, you lackwit
>19 dead after gunfight over quill and ink quality.
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>>97606992

When they remove a scroll it turns out to be load bearing and it starts a recordsvalanche that washes them down into the Old Archive. Its full of:

>tribes made up of the pale and wretched descendants of the functionaries who were still in there when it was sealed off. They're reasonably friendly and willing to help the party if persuaded but long ago just started just reading scrolls marked classified and know things the party strictly speaking ought to kill them for.

>Ancient tomes full of lore that was already ancient when they were printed and are surly unique now. Full of secrets that could have saved the imperium if they hadnt expired 1000 years ago for one reason or another

>mutant shai halud bookworms tunneling through the endless mountains of long forgotten scrolls

>a mad immortal arch-librarian with 9 mechanical arms alphabetizing this shit at superhuman speeds who conscripts the party, promising to give them the key to unlock the sealed doors if they help her finish this section (she gestures to a rolling landscape of piles of scrolls, towering shelves covered in more books
poking up from the 'hills' every now and then.
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>>97609436
these are quality ideas, and inspired me for some too
>various servitors, servo-skull swarms, tribals, etc. who want the player's skin for new parchment, as their reserves ran out long ago
>OR servitors, servo-skulls, tribals etc. who try and tattoo stuff on the players as they have run out of parchment
>warring tribes who fight over classification/organization systems
>cyber-doves, made for delivering messages originally, now feral and living en masse in certani wings
>long lost (probably dead for years or decades) group of Sisters Dialogus who ventured into this darkness some time ago to find a lost record of their order
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I intend to make a treacherous vizier of a seneschal, maybe as a character, maybe as an NPC. Anyone have some good inspiration for me?
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>>97610188
>Anyone have some good inspiration for me?
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>>97611312
He looks so fuckin smug. I will absolutely trust him with the keys to my vault and my house seal.
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>>97610188
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>>97611830
That's a great example of an ultimately successful treacherous vizier, apart from the whole kerensky thing, but I was hoping more for characters who absolutely ooze malfeasance without even needing to actually do anything wrong.
...Garak. I'm thinking of Garak. Shit.
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>>97611915
Well, you can always have an Amaris who doesn't do anything but just the sight of him makes him look fucking suspicious. It's actually way harder to make someone look not suspicious who's secretly planning to betray the party.
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>playing Rogue Trader for the first time
>I am the titular Rogue Trader
>Worry too much about weapon quality and go for the good quality hand cannon with 1 shot 1d10+4 damage as a starting weapon
>my seneschal starts with a fucking Bolter that does 4 shots of 1d10+5 4 pen damage with a free reroll for extra damage
>my tau mercenary has full coverage 6ap armour and a 3 shot 2d10+2 4 pen pulse carbine with an underbarrel grenade launcher
>my navigator can use his fucking brain as a heavy flamer
I should have just taken that common quality plasma pistol and accepted the risk of my hand being blown off. On the bright side I specced into dual wielding and have a nice lasgauntlet to go along with my hand cannon now, and my character was kind of meant to be a useless piece of shit to begin with
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>>97612740
Welcome to the club. Now go get yourself the snazziest Mordian-pattern power sword you can possibly find. Weapon quality actually matters there, because a BQ melee weapon grants an effective +10 to your WS.
Also, be aware that you can get a single set of common-quality power armor for a flat roll against your PF - or a conversion field, which is arguably far more important.
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>>97612802
My char is too much of a pussy for melee and only has 35WS, thats what my lads are for. My ideal endgame weapon loadout rn is probably a bolt pistol in one hand and a plasma pistol in the other, though I'm still learning the system and how I'd like to play it. Power armor is definitely a goal as well of course.
Our Tau mercenary is a freak of nature gigachad with super high physical stats, we found her drifting through space in a damaged crisis suit and the DM plan is to let her repair the suit once she gets to level 5 and unlocks the battlesuit pilot career, and she'll become a fusion blade wielding close range tank then. Right now she's ranged focused but she has good melee skills and a sword so if anyone gets right up in our faces we send her after them.
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>>97612890
The good news is that, if you're using the official tau career, then it falls off hard. It's trying to do too much at once and you get this weird hybrid diplomat-techpriest-archmilitant that can't do any as good as the original, and since TCG treats battlesuits as basically power armor, it becomes a hindrance against enemies you'd expect to be good against.
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>>97612890
But how will you engage in epic duels against the enemies of the Imperium without your trusty blade?
Real talk, 35 isn't bad at all, if you invest to max you'll hit 55 and a BW sword makes that 65. That said, it's a poor Rogue Trader who allows himself to become beholden to the will of another - you do you, chief. I recommend you carry at least one Inferno pistol for hard targets and/or emergencies, a digi-melta will do and has the benefit of not being an obvious weapon. A Meritech Cannon is another good pick. Dual-wielding Wrath plasma pistols is also doable, overcharge 'em and fire one per turn. Especially nice if your GM lets them have the Accurate bonus damage.
Basically, you're rich as fuck, go have fun scouring the books for awesome gubbins. Remember that an ounce of forcefield is worth a pound of burning fate, and also remember there's technically nothing stopping you from surrounding yourself with three dozen guys with the Guardian trait at all times.
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>>97612973
>who allows himself to become beholden to the will of another
She has bad amnesia, is a trillion miles from the Tau Empire surrounded by people who want her dead, and is lacking any remotely feasible way to get home lol, she's basically a glorified slave and she knows it.
>"When we're fighting your job will be to watch my back and stand in front of me when lasers are flashing and bullets are flying, and in meetings your job will be to stand behind me looking intimidating and exotic so everyone can see how wealthy and well travelled I am."
>"So I would be a bodyguard?"
>"Well, a mix of a bodyguard and a pet, yes...better than being sucked out of an airlock isn't it?"
Now that I'm thinking about it pretty much all of my crew is heavily reliant on me in some way, my navigator's reputation is in the absolute gutter and the only reason he's on board is because I figured other navigators appointed to me might be spies sent by my family and no one would ever trust this one, and my seneschal is from an irrelevant backwater world and is only with me as a plausible excuse to hide from romantic troubles back home, and everyone else is obviously an employee and usually of a lower rank than me.
My Rogue Trader may be a spoiled inbred noble teenager with weak nerves and no fighting skills but he knows how to play the social game and he plays it well.

Our party is a fun little subversion of what you'd expect from a Rogue Trader campaign, my character is the heir to a stupidly rich and powerful family who has fucked up in every way imaginable so they basically sent him off as a Rogue Trader with minimal funding, an incompetent crew, and piece of shit ship hoping he'll get himself killed because that would be less of a stain on their reputation than exiling him.
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>>97613136
by lower rank I mean not noble born
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>>97613136
I was more intending something along the lines of "don't let me tell you how to play your guy", but it's always a joy to see a young scion discovering just how abusable his power over others is.
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>>97613136
Had some great fucking meme art from the session that introduced her
>"You can drop me off when we're near the Tau Empire. We'll be passing by there soon, right?"
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>>97612963
>if you're using the official tau career, then it's BALANCED
ftfy, anyone who says otherwise is a cheating cuck that can't stop sucking off homebrew which is sadly 90% of the thread at this point
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>>97612740
The starting equipment in RT is somewhat nonsensical, but it doesn't really matter that much, since with how the requisition rules work as written (with a large bonus if you're trying to obtain only a single copy of an item), you should be able to easily get your hands on any kind of fairly typical weapon or armour as soon as you have an opportunity to do some shopping. Unless you're very unlucky or your GM is a dick, of course.
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>>97603255
I went back to relook at the axial weapons. It didn't feel right just making them "Lance but really long range." I think tying it to Lock On to give it pseudo-accurate can work. Turns it into a real sniper weapon. Plus, I think a space conversion beamer sounds cool. Hopefully other peeps will find it fun too.
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>>97607696
Is there even still a meaningful civilian population on Fenris?
>>
>alright inquisitor, we have a rare chance to secure some archaeotech before the cogboys do
>technology dating back to before the dark ages, before STCs even existed
>its has what the mechanicus refers to as AI, abominable intelligence
>they are fully autonomous thinking machines that can identify and hunt mutants, anything with genetic aberrations
>whats more, they can use their intelligence to adapt to new situations
>after some poor PDF blew one up with a krak missile, the next one developed some kind of sonic wave that interrupted the missiles in flight
>they are made of a crude metal so taking them down isnt hard but each one is the size of an imperial knight and could crush an astartes with its bare hands
>they also have some strange beams in the palms of their hands that act like volkite beams, stripping the target to the bone
>and they have a disturbing tendency to create new weapons out of thin air like its possessed by chaos, stun beams, lashing metal tentacles, metal spikes fired out at high speeds, sleeping gas
>and most terrifying of all, they fly faster than most skycraft
>but we need one of them intact, at least its head, because its auspex is able to identify targets down to the genetic level
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>>97613364
NTA, if you think the Tau book is balanced you either haven't played with it or are lying to yourself. The pilot alt rank is actually ridiculous, doesn't stop tau characters from ending up a weird hybrid though.
>GM wants to run RT
>play a tau since it's unique to the system
>have some solid leadership shit
>semi tanky in a battlesuit, good shot too
>daydream how I could lead RT's mooks on side missions
>while RT and AM with superior leadership/combat ability are busy with main objective
>GM runs the game like DnD
>whole party adventuring around together, never any chance to split up
>all fellowship rolls go to RT
>all mechanical shit goes to the admech
>AM and even navigator outshine me in combat
>my character gets overshadowed constantly
>rest of the party just think all I do is shoot good cause that's the tau meme
Suffering... And then with the pilot rank I could see the pain in GM's eyes when I'm suddenly dodging under 90, multiple times a turn, in a fucking crisis suit while spitting heavy weapon shots out that don't require me to be stationary and don't suffer any range modifiers.
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>>97614845
FFG somehow giving the battlesuits a PR95 shield with no overload is the only saving grace of the career. Because of that gimmick, they are crazy powerful, but take that away and they become terrible.
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>>97614905
What? No, they have tons of strong bs other than that. Getting to carry multiple heavy weapons and fire them at whim and on the move, getting talents that boost piloting like crazy and then a talent to use piloting in place of agility tests, having more armour than a space marine while suffering no downsides for your size... It's just that the core career is very jack of all trades and depending on how your GM runs games that might not go so well, and the whole book is a weird unbalanced mess.
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>>97614950
not being good at non battlesuit stuff seems like a pretty fair tradeoff for being arguably the most powerful combat class in the game. Keep in mind the crisis suit is in lore better or equal to a space marine and it isn't even the best suit a battlesuit pilot can get
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>>97614980
Sure, correct in theory. The execution though is just sloppy, it's as if they rushed the book out with little proofreading and no playtesting. Why does activating jetpack cost a half action AND require a roll? The fact that you can fail the roll and your turn is effectively wasted is wild when there's no examples in lore of a tau just being unable to fire their suit jets due to skill issue. Should've just been a half action to activate, and maybe the option of doing it as free action with a piloting roll. Why do suits use the pilot's agility for movement? That's just fucking silly. Why did they give the tau so many talents that are just "yeah ignore X downsides lmao". It makes for a strong but overall uninteresting character build. And then the flavourful talents are generally just a bit too weak/cumbersome to effectively use. I can give the team tactical advise to increase their damage and pen on a target? Oh sick, but it requires a lore skill roll and a full action... Yeah never using that. I can pick up any weapon and pass a test to use it as if I had training? But I have OP tau gear... And please please PLEASE tell me why I'd ever seek out photon nades over flashbangs. The book is slop.
>>
To what extent are warp creatures like daemons able to interact with people physically? In a game I am planning I want a guardsman to attempt to physically interact with a daemon that is taking the form of his lover. I don't want to go full magical realm here but need to know how much a human can interact with a daemon attempting to seduce them. Do they feel like a normal human or is contact with them corrosive?
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>>97615450

The hard part is existing in realspace at all. Once they're here they can touch you all they want.
>>
It is my strongly held believe that 40k would benefit from introducing the skaven race into the lore
giant space rats
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>>97615450
Daemons are real once they cross over into the materium. They create a physical shell out of real stuff to inhabit.
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>>97615816
Not neccesarily opposed to space ratmen, but I think their culture and vibe would have to fill a different niche than fantasy Skaven. "Secret societies of not exactly human beings hiding within the obscure bowels of civilisation, breeding fast and plotting to corrupt and overthrow the society" is already firmly covered by Genestealer Cults
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>>97615011
>The execution though is just sloppy, it's as if they rushed the book out with little proofreading and no playtesting
Probably cause they did.
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What's the best specialty to do Alpha Legion things as an Alpha Legion DW Black Shield? What's best Characteristic bonus for Alpha Legion? What should their Chapter Advancement table be like?
>>
>>97616133
>specialty
It's Alpha Legion, so they can probably make anything work really. I would say either a tactical marine (good at talking/deceiving + jack of all trades when it comes to everything else) or Techmarine/Apothecary (plenty of opportunity to fuck around, gain extra intel and possibly do some covert sabotage with their specialist skillsets. Not sure if they'd allow a blackshield to be the latter though)
>Characteristic bonus
Aside from toughness and strength (and maybe agility if you're playing on tactical maps and are rigid about movement distances), bonuses honestly don't matter very much outside of somewhat niche situations.
But I'd say agility, intelligence and fellowship are the three characteristics most fitting for the Alpha Legion, depending on whether you want to play them as sneaky-shady, cunning-shady or deceitful-shady. Some combat stats will obviously be needed as well though
>Chapter Advancement table
Silent move, concealment, deceive. You could also consider sleight of hand, survival, awareness, lip reading or some forbidden lores. Maybe a unique homebrew talent
>>
>>97616203
I was thinking Black Shield so Chapter is unknown. No need to pretend to be another chapter. He would have a vow of silence communicating in hand gestures and ciphers.

He's not there to mess with the Kill Team just do whatever the Inquisitor or his Legion wants him to do.
>>
Come to think of it, how do Blackshields arriving at a Watch Fortress to join the Deathwatch actually work? I thought the location of the Fortresses was an extremely well kept secret. And even chartering a vessel that could take you there is a very difficult thing to do in 40k if you aren't doing it on orders of one of the Ordos. And then even is such an Astartes managed to find the location and get a ship captain to get him there, the ship would probably be blown to pieces without the proper clearances.

Or do Inquisitors just look for some outcast Astartes themselves to offer them to become Deathwatch Blackshields?
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>>97615011
>>97616012
>dunning-krugers think they can do better than the official writers
get a trip so I can filter your drivel
>>
>>97617552
Oh hey, it's that guy with a hate-on for homebrew. Tell me anon, ol' buddy ol' pal, has your winning personality gotten you into any games lately? Surely your elevation of RAW to a biblical role has ensured you a trusted position in a close-knit group of friends.
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>>97615866
Skaven's were pet rats of rich drukhari, they escaped, made their way into their sewers and just live their, sometimes they rise up, get captured/killed and then they do it all over again, repeat ad infinitium
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>>97617673
don't bother trying to argue with retards
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>>97617673
This isn't the gotcha you think it is, cheater. Yes, I run official modules for players at my store, and I charge reasonable prices based on head count and module length, but the most important thing is to teach them how to play CORRECTLY, which is by the book and to not get ideas that they know better than professionals..
>>
ah so it's just a troll
>>
>>97617873
>"I definitely have games, but you wouldn't know them, they go to the other store"
>>
>>97617673
Not for RT, but I've been screaming internally during one of my other campaigns lately. I started out brand new to the system, but it's finally landed on me like a ton of bricks during the last few sessions that the GM has not actually read the books and has no statistical understanding of how the game systems work. But he refuses to even entertain any sort of fix despite claiming he's actually experienced in concepts of gamedev and saying out loud that he thinks the system is flawed, but that it's easier to run than the previous edition. I'm screaming, I'm crying, why do we care so much about making a non-effort.
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>>97619111
You gonna tell us what the system is, maybe give us a run-down of your last sesh, or should we all just imagine it together? Cause if we're imagining it, I'm gonna imagine you're playing a custom hybrid of mekton and fallout: equestria, and I'm gonna imagine it was your idea.
>>
>>97617552
Oh yes, the
>you have to be a chef to criticise good!
argument. Haven't seen that one in years, why so overly hostile? You some die hard FFG fancy or what?
>>
>>97619321
>good
Food* ofc
>fancy
Fan*
Fuck me autocorrect has become so aggressive as of late.
>>
>>97619321
Homebrew is kinda weird. You expect them to be overpowered or unbalanced. So people like to stick to the official rulebooks/materials. That's why so many are so company focused - it's something everybody can or MUST agree on. A space marine bolter will always do 1d10+9X damage whether you're playing a game in new york, in paris, in shanghai, in sao paulo, so players from new york, paris, shanghai, and sao paulo all have a common baseline to play the same game.
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>>97619131
>I'm gonna imagine you're playing a custom hybrid of mekton and fallout: equestria, and I'm gonna imagine it was your idea.
That's because it IS this and it WAS my idea anon.
Sorry, I just didn't want to go too off-topic to complain about anti-homebrew retardation, so I'll try to keep this as condensed as possible. It's VtM 5e, so not a great start, but I'd never played VtM before and was willing to give it a shot. The exact summary of our last session isn't super relevant because it was us fighting in a cornfield for two hours straight, but it was such a slog I finally read the advanced combat rules in detail and realized he's basically running it like it's Pathfinder and not using the rules? Like rolling for initiative, breaking down your turn into actions, the whole shebang. So there's that bit, but then there's also stuff like... so in V5, when you haven't fed in a bit, there's a chance you have a mini-breakdown from hunger, and the odds are actually pretty high, which feels fair until the whole party is spontaneously forced to roll five times because you're in the same room as someone having an argument and every player goes berserk at least once. We really shouldn't be asked to roll so often, but if the GM is going to ask for so many rolls, maybe we should lower the odds? No, never, that's crazy, anon. The system works, I don't want to mess with it. These are problems that he's complaining about out loud, but he refuses the idea of fixing them out of some sort of principle. Another player says he has trauma from Shadowrun, but I call horseshit.
>>
>>97619353
Okay, but a) no one in the tau book discussion brought up homebrew and b) none of what you said means that we can't critically and negatively discuss official material. It's not pristine and unflawed just because someone got paid to make it. Also honestly, being so anti-homebrew is incredibly bizarre with these systems that are no longer officially supported.
>>
stop feeding the troll you tards
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>>97619424
I had a GM throw a bitchfit about how, RAW, if you jam your heavy bolter you just piss the entire backpack ammo pack onto the ground. Upon being asked if we were going to ignore that rule for being fucking stupid, he said nah.
You don't need to indulge every dipshit's requests for a super fuckawesome turbomurder gun that kills aliums and doesn't afraid of anything, but you do need to have a bare minimum level of flexibility, or you're just gonna have a bad time.
Personally, I think homebrew's awesome, as long as the brewer in question isn't being a fuckstick and hoping for a power trip. If they are, you're licensed to beat them with a hose until they repent or perish.
>>
>>97619583
Way back when WANG came out, my group tried it out and I spent a solid hour in an argument with the GM about the ambiguity of the multiple actions rules. The question was whether a specific set of moves was a multiattack or a multiaction, which are different in the rules. Was the contention what the correct ruling was? No, it was that he wasn't sure what the RAI interpretation was, and that he couldn't make a ruling without more info, and that if the rules were perfectly contradictory without clues or a leaning one way or another, then the exact resolution would be a mystery for the ages. My side of this argument was spending the entire time trying to get him to understand that, as the GM, we are functionally playing his version of the game, not the ghost of a dev contacted by séance. It was his job to decide what he wanted that to be and I would roll with it in the interest of keeping things flowing. He just couldn't get it through his head.
I think the purest dividing line on homebrew is that it requires the GM to have a bit of an ego (in the Freudian sense) to really work. You have to have some kind of vision and be willing to defend it, but if you lack either of those things it turns into a clusterfuck, and a lot GMs aren't willing to take the responsibility.
>>
Rogue trader bros, do you have any recommendations of a beginner friendly adventure to start a game?
>>
>>97619451
well, usually when playing tau comes up, the first response is "ignore TCG, use homebrew" so it's become a trigger for people
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>>97620057
Official? Can't help ya, my GM played it fast and loose.
Unofficial? We started our game in a slaveship's cells after a long night of binge-drinking, wound up leading a revolt and commandeering the ship. Can't go wrong with the classics.
>>
I like Iron Warrior and Thousand Suns Lore so much but they're Chaos so you can't play them except in games where mortal worshipers of Chaos are more interesting anyway, sadge.
>>
>>97620057
Rogue Trader has some pretty nice published campaigns, but published one-shot scenarios are honestly very lackluster in my opinion. The concepts themselves are okay I guess, but they do need some expanding and extra work to really make them cool. You can check out "Whispers on the Storm" from GM Kit for something a little bit more open and varied or "Forsaken Bounty" for something more linear. The latter also has a direct continuation titled "Dark Frontier".

If you mean just general ideas, in my opinion it really depends on what do you want your campaign to be about, in my experience it's good to at least throw some plot hooks and hints at a larger story at the players straight from the first session to grip them. Unless it's just going to be a sandbox, then do something that introduces them to the stellar region you'll be using, its vibes and most important factions/concepts decently.

Also have some generic RT plothooks that always work well for me as a starting points for writing a quick, 1-2 session adventure that can, but doesn't have to, lead to something larger:
>A trusted agent of the dynasty was supposed to deliver a valuable info/item to you, but you've lost contact with them or they didn't show up. Investigate what happened, find and retrieve the mcguffin, deal with whatever other factions tried to get their hand on it, maybe save your guy/gal
>You got your hand on coordinates of a lost world that's supposed to be profitable for X reason. You arrive there and obviously discover that things are more complicated than you'd like for Y reason. Explore, investigate the situation, deal with it, try to squeeze as much profit as you can out of the whole thing
>You unexpectedly pick up a weird signal from a nearby, supposedly uninhabitated planet. A hidden outpost of a rival dynasty or pirates? A secret Inquisition lab? Lost xeno ruins? Go investigate, probably get into a whole lot of (hopefuly profitable) trouble
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>>97617684
That captures exactly nothing that is cool about Skaven. Feel ashamed, for you have disappointed me.
>>
>>97620057
>>97620421
Also, have a bunch of generic RT GM advice:

1) Rogue Trader is quite an untypical RPG convention due to the influence scale the PCs operate on. Make sure both you and the players understand well how exactly Rogue Traders and their retinues operate, what sort of power and privileges they have, but also what is expected of them. Same goes for the asymetrical relationship between RT and other PCs, make sure they understand that they're not just some mooks waiting for orders, but crucial advisors, officials and agents of the dynasty and in some cases also representatives of other Imperial organisations - they're supposed to take active part in things and only be very slightly below the RT. The game will be much more fun for everyone if all of you understand the concepts behind it well and I've seen lots of people struggling to do so with RT.

2) Rogue Trader can get complex and pretty heavy to GM, but that's also where lots of its potential lies. It's very much worth it to flesh out the inner life of the PCs' voidship and various crucial NPCs from the crew (hell, I've ran a good dozen of adventures localised entirely on board of the dynasty's ship); to throw some ship combat at them every now and then; to flesh out some local politics, factions, rival dynasties, intrigues etc.; to flesh out their own dynasty's assets and endeavours. But don't kill yourself overt it, do only as much of it as you feel like and try to introduce it very gradually, over the course of multiple sessions, as to not overwhelm yout players, especially if they are new to 40k RPGs.

3) I find that you can make a scene or scenario much more cool and memorable just by placing it in an interesting location and RT has tonnes of potential for that. Go crazy with otherworldly landscapes, weird alien ecosystems, immense space megastructures, non-terran gravity/atmosphere/minerals etc., odd colonies with unique cultures and industries and so on. Just keep the 40k vibe in.
>>
I'm making a program to help players make better informed choices about missions they'll be able to take. One can search for sectors and worlds of the Solaris Expanse, and get the sector or planet description. Still needs bug-smashing and some cleanup, and a pass to fix up some weird formatting issues in the text file, but we're off to a good start.
>>
Today on Top Marine, the guys managed to stop a fucked up ship from warping out with no Gellar Field whilst they were aboard thanks to its psycho captain trying one last ditch ‘fuck you’.
>>
Best build for IM if I wanna have two handguns?
>>
is wrath and Glory good? I heard that its pretty good for a solo rpg at least.
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>>97579866
the mechanicus are the antithesis to necron life and know themselves to be so
one wishes to reach the perfection of the machine, but they still always keep their soul/humanity at heart and never go full metal
when they do they usually end up dark mechanicum
necrons are soulless chuds with perfect abs and awful personality
but the mechanicus tend to want to steal their drip for themselves
>>
Is the Warp literally Hell or is the Warp just afterlife/prelife where all souls naturally reside and it happens to be a shithole?
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>>97621744
You got the Immaterium and the Materium.
The Materium is physical space and the Immaterium is where souls reside. The Immaterium is influenced by the Materium much more than the other way around. The Immaterium used to be kind of neutral but became the fucked up place where demons rip and tear souls that constantly regenerate for eternal suffering as a direct result of the Materium becoming such a shit show.
If you ever wondered how Chaos Gods get followers when they are clearly fucked up, it's because that offers a chance at deamonhood when you die. Sure, your existence isn't going to be fun and survival is low, but it beats being constantly eaten and shat out forever as an orb of pain with no free will. At least as a daemon you got a chance.

So, no, it isn't Hell because Hell implies punishment and it's the final stop for all souls regardless of how you lived. The Eldar capture their souls in digital form to upload them into paradise, but, last I checked, they go to Slaneesh to get nommed on forever if that goes tits up.
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>>97564008
you mean that redguard who's autistic pursuit of sword perfection damned all his people to leave their destroyed continent to go to one that was already full of warring assholes?
maybe, though that could also be a slaanesh thing
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>>97564914
considering the vast majority of the necron race were irradiated poorfags, you could fairly say half those scrawny skeldroids are women. not that it matters anymore, most of any of the necrons have less willpower and recollection of their lives than the fucking rubric marines and they're just the suggestion of old training in chaos ashes wrapped in their old armor
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>>97594399
given how 9e presents orks as being hyperfixated on things like a life-defining autism, i could by an ork that has a fixation on sex
not in the slaaneshi sense, but in the performance of the action
when they aren't killing and eating the wildlife, they presumably leave them to their own devices and have seen animals fuck. or maybe to keep getting more slaves they make them fuck each other. the ork fixates on this but has no real understanding of what's happening. everytime he tries to get a closer look or imitate it he ends up ripping the participants apart. so he keeps making slaves fuck things or tries to goad animals to do it so he can understand better. eventually he decides it's a kind of combat that promotes growth like orks do, but that doesn't work right because it takes so long. gets to calling it "cot-fightin' because it usually happens when the participants are secluded. he starts trying it with enemies and grots and weaker orks but it always ends up with crushed and sufficated corpses. other orks start mimicking him thinking it's an intimidation tactic on account of all the pleading and screams. eventually the orks get bombed out while trying it in a strategically unsound position. none of the humans who witnessed it lived long enough for the rumors to spread
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>>97621744
Neither. The warp is a separate dimension where everything is made up of a single gestalt psychic goo. Souls as a term is a bit misleading, since your soul isn't really you. It's a combination of the warp sensing your presence on the other side of reality, as well as your own innate ability to psychically touch the warp. It would be like saying that your digital footprint is you. After death, most souls get recycled back into warp stuff in about a year. This isn't true for psykers for some reason, whose souls persist forever. My best bet is that, in a last act of self preservation, the body naturally shunts the psykers mind into their soul, at which point the soul really does become them.
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>>97621268
Gimme the play by play.
>>
I had an idea for a penal guard regiment the other day but I can't remember it
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>>97623273
Dominatrix rogue trader who likes roleplaying as a lady commissar decides on a whim to replace her vast harem of subs' roleplay props with real weapons and actually deploy them somewhere because she thinks it will leave the survivors with some attractive scars.

Explains to the local commander she drops them off with they are a penal regiment to explain all the cuffs and chains.
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>>97623739
I rate it a 6/10 on the "weird imperium nobility" chart. Good idea.
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>>97620924
...why? What does this do different that a pdf and ctrl+f doesn't already do?
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>>97624230
Lets you larp as a cool admech archivist consulting the machine spirits
He also said he was learning python so maybe it's just the obsession of "I know how to do this now so I'm gonna use it for a thing". I had that feeling too and would've made a cool npc spaceship auto-generator if I'd had the time.
If he's lucky, it might even apply to his grade.
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Is the Imperium secundus shit actually worth reading?
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>>97620924
>agris 4 minima
That planet is actually peak 40k
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>>97624829
Its some real bullshit and I really want to visit it
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For Only war, how do you handle player squads and vehicles? At least for a baneblade there's more than enough room to fit players and comrades in that but say you're playing a hunter-killer regiment, How do you handle 3-4 players and their comrades with a vehicle that only seats 3?
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Is there any info on what goes on in the veiled regions? Cannonical or homebrew.

Planning to flesh out the place for a RT game but wanna see if theres any prior work to use or pluck pieces from.
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>>97625109
If you are playing with a party thats either large or small enough to render running a particular kind of regiment impractical, then you tell the players no during regiment creation.

Or just split them across multiple "squads". whatever.
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>>97622838
Kill-Team Thule are aboard their borrowed Inquisition ship, the Harrier Thule, and have purged a large-scale Slaugth infestation on the feudal world of Acreage. They traced the infestation to a merchant alliance called the Amaranthine Syndicate, and just finished boarding the ship in orbit, the Forever Amaranthine, killing the Slaugth in charge on it and sabotaging its Plasma Drive so that it's dead in the water. They then, after failing to force a surrender from the crew (likely due to a xenopathogen in the ship's atmosphere that renders the human crew compliant and obedient), performed a tactical retreat back to their ship to then plan a headhunter strike.

They breach the upper decks of the Forever Amaranthine and hit the bridge, butchering their way past the defenses set up there. Fully losing it, the human captain of the ship subordinate to the Slaugth, initiated the ship's emergency Warp translation. Mowing their way through Slaugth bio-constructs and the remaining few, the captain of the ship blew her own head off with her bolt pistol as the Kill-Team, whilst still handling the remaining holdouts, activated absolutely everything the ship had in an effort to overtax the ship's power lines and choke the Warp Drive before it activated.

They succeeded with about five seconds to spare.
>>
>>97564008
>>97625109
Either tell them no, or bolt on an extra seat and have their vehicle the regimental enginseer's equivalent of a toyota technical. Make much hay about how they always have to fight about who gets to sit in the bad seat, the one that's set up so they're upside down, strapped in and two inches from a bulkhead, or right next to a promethium vent.

On a vaguely related note, does anyone remember the page and book that has the note about 'all specialist' parties for only war?
>>
I have a very, very stupid question to ask.
Could you do a pornographic 40K roleplay without involving Slannesh or any of hisher faction members?
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>>97625272
Yes? Why is this a question?
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>>97625272
I'm gonna ignore the obvious question of why? and ask why the hell not? People do fuck regularly in 40k anon, no Slaanesh involved.
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>>97625294
nobody actually fucks in 40k, populations simply manifest out of thin air when needed by author fiat.
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>>97625195
Nice, must've been intense. Plans going forward? Any loot, plans to gear up more, what the hell to do with the ship?
>>
>>97625148
Aetern's set there, IIRC
https://konigstein.itch.io/aetern
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>>97624946
>find a shitawful planet with a forest moon
>build your farms on the shitawful planet
>watch the storms from the forest moon
It's the right amount of idiocy that fits perfectly in 40k.
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>>97625703
I presume the fleet that found it reported "planet suitable for agriculture" and whoever filed the report forgot to select moon on the drop down and since the report they got said planet not moon the follow up team are damn well going to farm on the planet.

bureaucracy nightmare stuff
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>>97625936
it's things like this that reminds me that, even if shas fills his games with the stupidest shit he can, he really does fundamentally understand 40k
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>>97624277
It's still a waste of time. There is literally no advantage to having a script when ctrl-f'ing a text file exists for free and is faster.
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>>97626442
It's a roleplaying focused hobby anon. If it allows people to feel like they're an acolyte running questions for a cogitator more than ctrl-fing a PDF would and makes the campaign at least a bit more memorable, I'd say it already accomplishes some purpose. And if the database can be shared online with the players, updating it with new info is much smoother and more natural than just sending a new version of a document. And lastly, for somebody with minimal coding skills it really doesn't seem like a particularly complex or labour consuming project to make.
And most important of all, hey, if you don't like the idea it's your right, but this whole fucking board exists solely for weird hobbies and passion projects that don't serve any real practical purpose. If this is what this guy wishes to spend his free time on and finds the project fun or satisfying, no point in being a killjoy about it
>>
we're killing sinderfell today!
>>
Someone help me understand the relationship between the Ecclesiarchy and the Adepta Sororitas. I thought it was as simple as the Sisters were just the military of the Ministorum, but the more I read about them the more complicated that seems. For example, the Sisters role of seeking out heresy in the ranks of the Imperial hierarchy covers the Imperial Cult. Plus they are the chamber militant of the Ordo Hereticus, the order made specifically because the Ecclesiarchy went too far. This all would imply there's actually a great deal of independence of the Sisters from the Cult. So does the Cult have any real power over the Adepta? Can they give them orders and directions, or do they have to ask and negotiate for protection? What would your average sister think of your average preacher and vice versa?
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>>97563863
Love how the Rogue Trader shipbuilder has been bricked for the last 3 months and the and people on itch have no idea how to unfuck it.
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>>97630391
What'd they do, try to 'update' it with GPT?
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>>97630445
Different poster than >>97630391 but most I can tell is that the dev updated it to handle I think torpedo customization and something else, and now it seems to no longer be able to find the folder the data files for the program are in unless the program folder has a specific name and I suspect is also in a specific area of computer memory (likely somewhere in the user folder for your computer/your account on said computer). So now the program just loads and has nothing in it cause all the various ships and components and such don't load with it.
Wouldn't be surprised it was some update to unity that occurred between the program updates and changed or broke how some specific thing worked.
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Are abhuman genes recessive or dominant?
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>>97631205
That's like asking if tiger genes are recessive in a liger. I get it. You wanna fuck the ogryn cow. You don't need to wear a condom, the Emperor protects.
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>>97631205
At that point they're probably incompatible genetically or always give birth to horrible abominations that die in hours. Whatever is the most grimderp.
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>>97631361
Ogryn are easy enough to justify, I’m toying with explaining that there’s felinids around in my game because they’re shipped in while in heat if breeding quotas are down, but that probably wouldn’t be done if it’d just make more abhumans
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>>97631576
The Imperium has a shortage of everything except manpower. If you need more men, just dredge out a level of underhive.
A felinid sex industry can be worked in easily by just saying a shipment of colonists got lost in the shuffle and they've hung around relatively stably since. The further you reach to get your explanation, the more obvious your fetish becomes.
>>
>>97625936
I like this.

>>97624277
It's basically this, since Anarchy in the Galaxy book isn't anywhere near ready, it's a way for players to inquire into planets through Codicier Archives and better prepare for missions. You can tell them "a mission on Caymont" or "a mission on Nenuret" but those are just words until you look them up, figure out what's there, and plan accordingly. I also think it's more fun to have an interactive query than just swap PDF pages.

I picked python because I'm trying to learn it for work. A lot of our supplementary scripts are python. It turns out it's similar enough to the STOL language I already know and have used extensively on my satellites, so it wasn't that hard to pick up. I've just about finished the program, and it's been converted into an executable and sent off to some peeps for external testing.
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>>97632174
Any plans to release it so other people can make their own databases?
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>>97632245
I could in theory, but I hardcoded a lot of things as shortcuts (for example, I have 11 "sectors" so if doing a sector search I have a hard stop at 11 unless I refine that part with an enumerate code block a friend sent me that I don't fully understand yet) and it's dependent on reading a pre-formatted text file. Basically, I'm not sure how much use other peeps would get out of it because part of it isn't modular.
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>>97632350
Could still post it to give others a starting point
>>
How much the Necron civilization survived the War in Heaven and slept until the current setting? Given that most of the race are just drones now can we assume that most the race is dead or reduced to mindless robots?
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>>97631576
Just put the catgirls in. Aministratum says they're fine, stop asking questions.
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>>97629473
Well, did you?
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>>97629473
Why is like a fourth grade class having show and tell anyway?
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>>97629473
Keep us posted. I like campaign storytime
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File: My code.jpg (37 KB)
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>>97632789
That makes sense. I added it to the Mega book folder as "Codicier's Archive.zip".
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw

The file has the executable, the text file it depends upon for reading, and the python source code. It's only a hundred lines or so. I made an update today that replaces the hardcoded sector search with a python dictionary reference, so it should be slightly smoother and more modular. I think if peeps want to use this as a framework, they need to
-Change the SolarisExpanse.txt file reference to their own file
-Fill that file with the planet and sector information bounded by [planet/sector name ] Start and [planet/sector name] End indexes, with each word capitalized
-Swap out the sector list with your own subsectors or sectors
-Swap out the planet lists with your own planets in each sector

My peeps have been running it so far, and have found minor text format issues (that can be fixed by editing the text file, no need for rebuilding the exe) but nothing that has crashed the program so far. If anyone finds anything wack if they try to run things, do let me know.
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>>97610188
on board my ship, the trusty, humble Spymaster is called Erebus.
He always appears out of nowhere (and now its become a running joke that he may pop out from behind drapes or a trapdoor underneath the meeting room conference table at any moment his name is mentioned) and will provide some sort of help
but they also get the odd scene playing out with them as third parties (playing an officier for a scene, or a scribe or a lowly priest or whatever) interacting with the spymaster, who learns some crucial piece of info and then never mentions it to the actual PCs, or keeps it until a crucial moment just to stir shit up etc etc
they dont even know where the guy lives. He said Deck 13 on the ship but there's no such deck nor records of it (despite the ship having roughly 27 decks) and they just can't find him at will, he just pops out sometimes.
they keep hesitating whether to kill him or not but so far he's been more useful than otherwise but they expect some sort of turbo fuckery at some point

...he's just a chill guy and really does have the Dynasty's wellbeign at heart. he's been serving for over 300 years (stealing rejunevat from the captain's private stash in the medical deck) and really just fell into his own shtick of appearing more mystical than he really needs to be and plays the goofy weird suspicious advisor

its been great fun. he always speaks of himself in the third person (your humble spymaster is here to serve, my lord captain! how may we help?) and hes really just a goodguy jaffar in the end
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>>97633619
no
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>>97606992
Induce madness via simply following the process
https://www.youtube.com/watch?v=4StpMBjMmlY
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>>97629473
>>97635451
Since last post here:

The crackolytes got geared up with a bunch of goodies from the Hall of Cannon in Malfi, then decided to go for Sinderfell's bait for a lack of better plans and ideas.
The coordinates takes us to the underhive, with Callidia driving the borrowed super luxurious noble hovercar. Some fate points are spent so she doesn't crash and tpk's when leaving the HQ. Our rolls continue to be dogshit for the most part.

The place is a fighting arena where the unwashed and washed masses go for blood sports, since malfi is a noble shithole of self indulgence. The back entrance is where the washed masses and fighters get in through, we enter through it. Expectedly, we are expected and on the list by the Host.

We watch some fights, then its our turn, we go into the fight pit. Sinderfell shows up but it's not her, it's some weird fella that shapeshifts into and out of her. He goes by The Revelator.
We're matched against a Fenksworld Pit Thing, it has aura of fear that we dont give a fuck about, since the three acolytes all have Fearless now. But it also weakens the veil around it, foreshadowing.

Pit Thing goes first in iniative, crosses the entire arena to try ripping Galen in half. Thank Emperor the gm also is affected by the bad rolls, so it misses. Cellanus tries his new power sword, lands the hit but rolls perils. He gets trapped in his mind, so the psyker basaically stabs it once and tf2 killbinds into a ragdoll.

Galen, the Sky-Father's chosen, using [End of Revelry] thunderhammer two taps the Pit Thing by sheer power of righteous fury, better criticals talent and overall balling nature. First trike kocks it to the ground reeling in pain, second strike finishes it off and sets it on fire. Absolute cinema.
Callidia too was there.

Cellanus had a lore exposition vision while he was out. Turns out our Lord Inquisitor Constantine/Connor is one if not the last Haarlock. He went into the Tyrant Star and apparently killed Erasmmus is there-
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help. my players (the RT specifically) has decided to go cruisin' beyond the great rift into imperium nihilus (they're in ultramar right now and heading off to the galactic south east to circumvent the rift and head north after a stop by shithole worlds like nuceria)

the navigator is a NPC. how fucked up is their warp journey going to be, traveling shrouded by the astronomican? how am i supposed to rule this, regular RT rules seem to really, really (-60) fuck them if the beacon is hidden. how should i rule this out?

how do ANY ship go anywhere in imperium nihilus without turbo fucking themselves?
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>>97635965
GM is running Haarlock's Legacy: Tattered Fates, with his own twists, remixes and creative liberties.

The vision also showed a clockwork device harvesting the star's light. We know from a story Iocanthos told us that Erasmus could never leave the Star because he wouldnt be the same person, it seems that Constantine made sure of that.
Now is Constantine the same as when he was Connor? We do not know.

The Sinderfake jumps into the fighting pit, congratulates us and reveals his true showman form, calls himself the Revelator, invites us to hiss office.
Obviously the office is empty and this guy talks to us by psyker shenanigans into our commbeads. Callidia tries baiting him into giving up Sinderfell and saying the Inquisition doesn't care about him.
The Revelator in turn teases such things as "What if I told you that the Inquisition should be interested and I'm up to no good?"
"What if I told you to go eat shit and die?" -not her best moment or comeback, but everyone was fed up with his faggotries.

The Revelator still ends up revealing he's with the Masqued pleasure cult and the Menagerie, planning some cult thing during a soiree and other vague things about the tyrant star showing up. This means lots of people do know the star is coming in 1 or 2 days.

He continues to taunt about the Crackolytes having their roles to play and please his King (in Yellow) and how he can't be tracked, so Callidia orders the C.A.T Unit to trace the frequency, in an usual amazing roll, it does. Not pinpoint precision, but several kilometers in that direction which to her knowledge, means House Noventu territory.
>"How are the Noventu accomodations?" she asks.
>"..."
>"I'll see you at the soiree." he replies and hangs up.
Liberal status: owned.

We trash his office and set it on fire for the love of the game. But outside Galen is stopped by a Genetor Biologis, who praises his build and asks to examine him and offers free bio augments.
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>>97636032
Obligatory
>Why are you playing a post Great Rift game

To answer your question more directly, is there a specific reason/objective to why they're going into the Dark Regions, or is this a loot/contact expedition? If you want to discourage them from making the trip you can slam them full rules-as-written to tell them 'you need to prepare for this better or you will TPK'. Alternatively, you can play with them becoming lost in the Dark Regions as navigation becomes unreliable; they can still jump in, but where they end up can be subject to randomness and it might take them significantly longer to reach what worlds they want to loot (if they ever reach them at all).
Of course, you can just call it 'providence of the Emperor' or 'Fickleness of the Warp' that permits their passage to where they want to go, but make sure the trip is spiced up with more & more difficult combat encounters due to warp phenomena, more chances for warp related components to break or become overstrained, etc.
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>>97636062
We love free stuff from random weirdos in the underhive in this Cell, so obviously we accept it.
Galen gets the Lostok Augmentation and becomes drugpilled stimmmaxxer, and gets one extra wound along with one natural AP from thick skin. This man is fated to become SpaceMarine-like.

The Genetor guy turns out to be a cool fella, even for a Mechanicus. He explains he's from a cult that believes Steel, the True FleshTM will eventually betray them, after one of their priests found a DAOT bunker in the koronus expanse with some spooky entity that takes over a mechanicu's implantsand true flesh. I wonder what's up with that.
He explained his cult now focuses on bioengeneering and upgrading flesh to its fullest potention. Apostasy, edging heresy, but nothing concrete that would make Callidia shoot him.

He gave us a designation for the thing: "Designation YC-13-5-16-8-5-20-18-1-14", saying that the Inquisition might have encountered something similar that ends up being that. But we're still low crackolytes and from Malleus, we have no idea what that is. So optional side investigation in the future.

The Genetor also says he's been researching Malfi's many blood curses and corruption, to find the source or cures. That was of our interest so we offer to buy a copy of his research, as well as pay him to upgrade the C.A.T Unit with an olfactory auger array, so we can make up for the loss of a cybermastiff.
>Quem não tem cão, caça com gato.
We're all softies and take a liking to this man, besides we'll need him alive in the future if anything goes wrong with Galen's new organs. So we give him the priviledged info that he has to get the kark out of Malfi immediatelly, even some extra money for a ticket.
We all failed scrutiny checks to see if he was truly going to. But if the Inquisition says you should leave the planet because something really bad is going to happen, are you going to ignore them?

C.A.T Unit upgraded, we walk back to our luxurius hovercar.
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>>97636150
>"Designation YC-13-5-16-8-5-20-18-1-14"
You guys are screwed, and your GM is bad at spelling.
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>>97636190
You're the one bad at spelling, my dude. It's all right proper.
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>>97636150
Just in time to witness a little, innocent girl mesmerized by it's beauty. Likely the most beautiful thing she's ever seen in her short life. She reaches to touch it before any of us can react.

Then gets zapped by a billion volts and sent flying 10m away, crashing against a frefab metal wall. Clearly the gm's wickedness and desire to make the crackolytes suffer for daring to value human life. Except the psyker who's jaded.
A few more insanity points and a few trauma rolls, Galen starts compulsevely praying and Callidia becomes shut in. Galen takes the girl's charred, well done body to bury her later.
>free protein

A brutal death. But a very instant and arguably painless one. Perhaps a better end than the little girl growing up in the underhive, or being alive to witness the horros that the Tyrant Star will bring in a couple of days.

The drive back is rather quiet, save for Galen's praying and Callidia almost killing everyone once again due to bad driving rolls. If not for Fate rerolls, that is.

The Hall of Cannon is pissed at us coming in and out so many times, while they're trying to be super secret and bunker down for the star. So after a small update with the local Inquisitor, we fuck off back to Lady Melua's Estate and can only come back to the Hall when the Star is up.

We have a brief stay at Melua's estate, including Galen ruining her private garden to bury the little girl. But not before nearly smacking a servant's head off for calling the girl trash to be disposed as such.
Callidia had a schizo hunch that Melua's briefly half-sister was actually Sinderfell just hanging there under their noses all along. Better safe than ridiculed later, she goes and checks, daring to possibly disturb a noble's private entertainment.
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>>97636150
>>97636190
>>97636245
>Flesh-thing designation
I'm probably retarded, what is it supposed to spell?
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>>97636356
MEPHETRAN
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>>97636356
MEPHET'RAN...a c'tan shard of the Deceiver
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>>97636372
>>97636395
Thanks, turns out I was actually retarded and right-shifted the numbers there.
I think I need to lay off the BFG testing for a while.
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>>97636190
What I don't know of, and don't actively seek, can't hurt me. Blessed be the ignorant.
>>97636254
It was not sinderfell, just another Epstein-like indulgence of the highborn and powerful. Men fist-fighting each other to the death in a fight ring while she's fed food and drinks, and has a crowd of servants lick her entire body.
Decadence, indulgence, obsceneties, twitter goonslop stuff. Pick your buzzword.
Disgusted, while an average Sororitas would have burned it all, Callidia just turns around and leaves. If the half-sister was disturbed, fuck that bitch.

Now it's time to get dressed for the super fancy Soireé, where the Matriarch of House Noventu has a show prepared and wants to show off her newly acquired xenos toys. It's all just Deldar weapons and torture utensils, the crackolytes don't know it's Deldar, only that its sadistic xeno stuff.

We're all cucked by nobility party rules. We can't bring armour and are limited to a sidearm and blade. Galen's overcoat is bestest craftsmanship, so he can wear it on account on how fucking awesome and beautiful it is, so he gets it's 1 AP.
He can't bring the Thunderhammer tho, so he's back to Axe and Chainsword

Cellanus can still wear the bodysuit under regular clothes, he got the ability to summon the Force Sword into his hand, so he's covered.

Callidia can't wear the Hospitaller Carapace or any holy motiffs, since everyone here hates the ecclesiarchy on account of every single noble being a heretic in malfi.
She can only take one sidearm, so she's bringing the anointed bolt pistol with one clip of blessed inferno shells, instead of the blessed hand flamer.
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>>97636356
>>97636372
>>97636395
>C'tan shard of the deceiver
>GM calls himself a C'tan Shard and The Deceiver
>I joke about making him a battery and powering my Air Conditioner
>he gets mad
Damn, is this self inserting into the campaign or DMPC?
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>>97636435
>Makeover time.
The crackolytes get 3 options of outfit for the Soiree.
>Boring.
>Refined.
>Provocative.

At first Callidia picks refined, but once learning it constricts movement for the eventual fighting and running, and since it offers no protection anyway, she goes with the provocative option.
A white dress with many thin flowing fabrics that show off her one-of-a-kind natural ocurring curves and shapes that make carefully bred and genengineered nobles cope, seethe and mald.
And more importantly: Exposed midriff. gasp
>at least in that she can Sprint and swing a chainsword when everything eventually goes tits up.

Galen also goes provocative. In his case it means wearing the amazing overcoat and nothing underneath, bare chesting, mogging, /phys/ posting.
And a nice pair of pants and shoes.

Cellanus picks boring, meaning he gets to do shenanigans while the others steal everyone's attention.

Most importantly, Callidia was able to convince Lady Melua into "borrowing" one of her digi-weapons, with the argument that if they don't succeed... Melua won't get to use any ever again, or have a House either.
Digi-Explosive ring acquired
>"Do you even have the skill Exotic Weapon Training (digi-weapon)?"
>"No. But that's not important right now. Hehehe"
She's never seeing that ring again.

>Soireé
As expected, once the crackolytes walk into the party, they steal everyone's attention. Galen mogging everyone and Callidia breasting boobily, no one is even paying attention to the naked and half naked circ de soleil performer attraction anymore.
We spot Jack, the blank we want to shangai, so Callidia breasts boobily towards him and brings him to the group. Woman attention and physical contact nearly kills the autist, as well as everyone's attention on him for her interacting with him. Hundreds of blood feuds are created out of jealousy in that moment, lol, lmao.
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>>97636544
Blank secured, Cellanus spots the matriarch with the spooky xenos dagger and apparently another Jack. Seems The Revelator is already there.
The real Jack starts freaking out at the possibility of an impostor trying to ruin things and blame him, since he's scared shitless of the nobles and the people that put the blackstone device in his heart to contain his blank aura.
He's reassured that the Inquisition is the best at making people disappear and those people won't find him even with the device in his heart. Besides, that thing is slowly poisoning him anyway and we're the only ones that can help.
>"...what?"
He's given no further explanation, since the most important thing that Cellanus spots while crawling on the ceiling, is an adorable feline creature.

It's a Gyrinx, not that any of the crackolytes know, the psyker only knows that it is fluffy and psychic. The noble holding the gyrinx clearly doesn't know how to care for it and the cat doesnt want to be there.
With the help of another noble with an outrageous moustache and seemingly hunter reputation, Cellanus publicly shames the Honourable cat holder, calling him out on his lies about knowing what the creature is and how to care for it.
The only way to save face is to hand the creature over to Cellanus.

Cat acquired.

Galen and Callidia meanwhile were chatting up a brother of the sub-sector governor, who seems to be the only righteous soul in this City of Sodom. Perhaps not all nobles are bad, just 99.99% of them.
At least this one does believe in the God-Emperor while no one else ever says a single prayer.

While familiar bonding with the Gyrinx, Cellanus lets it know that bad thing will happen, he offers protection and treats. The gyrinx asks if its "evil woman with knife", sharing a memory of seeing Sinderfell.
THAT BITCH IS HERE AND WE ARE FINALLY KILLING HER tommorrow
This also adds "a cat told me" to evidence that holds in court, just like "I saw it in a dream" from psykers.
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>>97636628
Callidia tries questioning the cat, but it hisses at her when she tries to pet it, and she cant speak to it telepathically because it is Cellanus's familiar, not hers.

At that time Carmilla Noventu starts the big event of the night, the big theater play she said it would be huge. The crackolytes take front seats to watch it.
>see picrel

We're in Carcosa now. Someone done killed the Noventu Matriarch and stole her wicked dagger. I think it was that Revelator guy who's gonna use the dagger for even worse things than torturing slaves.

Now you're caught up on the Dark Heresy Fuckery story time events.
We are killing Sinderfell tommorrow.
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>>97635861
That's fucking hilarious, thanks man.
Talking of it, my old game lost their spymaster early in the campaign, and I always suspected but could never prove that my GM was subtly fucking with me because of his absence.
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>>97636032
I am currently reading Mark of Faith and they brought 10 Navigators to burn through while traveling through the rift and they still got mega fucked by demons. You should probably give them an endeavor to find an actual path through the rift.
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>>97636628
That gyrinx's body is very round.
https://www.youtube.com/watch?v=AzK6NFoBPXs
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>>97636449
Eh, it happens. It happened to my dice bot. That thing is sadistic.
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Which edition of Dark Heresy is better for someone not familiar with the system at all. 1e having more content doesn't matter to me as, in all likelihood, my group is only going to let me run a short campaign before wanting to go back to Pathfinder.
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>>97637328
Probably 2. It's not as on rails as 1 for stuff like progression, so your players can pick what they like from the buffet on the rare occasion they get experience enough. Some of the rules are streamlined, too.
>>97636909
Well, they do resemble their owners.
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Is there an equivalent of plutonium for IM for foundry?
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>>97637328
I honestly don't think it matters very much if it's just for something small, overall both editions are quite similar mechanically. 2e did rebalance and streamline some wonkier rules and did a bunch of important changes, but it's the kind of stuff that won't really make a significant or noticable difference for someone who wasn't already well familar with the system. It also has more freeform character advancement, which might be a bit difficult for new players
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>>97637328
2 runs smoother with less warts. Definitely the way to go if you aren't concerned about access to more content.
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I'm in the planning stages of a game and need help: How does a low level person in a chaos cult go up the ladder to being a leader? Cults always seem to attract the lowest kind of person like crazy homeless junkies. How would someone like that climb the ladder?
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>>97638118
A combination of competence and having the people above them not be available anymore.
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>>97638118
usually the person starting the cult is already super juiced, like a renegade psyker or a space marine
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>>97638118
It Depends. With space magic on the table they could recieve visions or show the mark of their patron, perform acts of service and gain attention, be coached to greatness by a higher up or some other entity, get pumped full of power juice by whatever rituals the cult performs, etc. From a more grounded perspective they could just live long enough to gain seniority and climb a ladder of bodies by being competent or otherwise lucky.
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>>97638118
Ambition and charisma are the more important qualities, competency and power would also help. Psycho junkies are weak-willed pushovers who fall in line when they get scared, so they naturally form a hierarchy of their own. If the head junkie shows off that he's not a retard, the gods look favorably on that.
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>>97636150
>He explained his cult now focuses on bioengeneering and upgrading flesh to its fullest potention. Apostasy, edging heresy, but nothing concrete that would make Callidia shoot him.
No one but tech priests gives a shit about tech heresy.
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>>97638982
It's implying the human form as it is is insufficient. Worshippers of the holy human form would consider that belief apostasy.
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>>97638118
Honestly, realistically they don't. Cult isn't a job, it's a brainwashing and exploitation network set up by the cult leader to build a web of easily exploitable and deployable followers. If a follower proves themselves to be decently capable, they might get moved up the ranks somewhat and be entrused with more important tasks, but no cult leader worth their cards would allow them to securely get in a position of a genuine authority that would even slightly undermine their own. The only change of command that could ever happen would be if the leader dies or a coup happens (which means the leader fucked up by giving some of his mooks to much mental anatomy)
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>>97638982
Everyone gives a shit about tech heresy since everyone has to live with tech spirits. It's like being agnostic and someone says their going to take the finger of a saint and shove it up their ass. It may not seem the worst of blasphemies but it's definitely going to offend you.
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>>97612963
>official tau career
Which one is that?
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>>97639370
Fire Warrior from Tau Character Guide
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>>97638982
what >>97639045 said. It implies the human form, as the God-Emperor made it, its not perfect.
Wanting to change or improve on it is apostasy and borderline heresy, because you're either creating a new species of human or mutants.
>but space marines
The Emperor can do what he wants. And the space marines are not a new superior species of human. Locking the program on male only also guarantees they don't procreate and just replace humans.

>No one but tech priests gives a shit about tech heresy.
It's not just tech heresy, it's going against the entire mechanicus dogma about how steel is superior to flesh, and wanting to replace it all with machine. Some dude saying "we were actually wrong about all that" is not going to be taken lightly.

Callidia doesnt care about that part, because Sororitas already see the mechanicus as apostates, other than possible political stuff now that she's in the Inquisition. She does about the bio-upgrading part but its nothing serious and nothing she could act on.
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>>97640760
>>97640760
>>97640760
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>>97639045
By that logic almost every other tech priest would be far worse, since they replace large parts of their bodies with machines and often aren't even remotely human in form. They wouldn't even tolerate servitors if they believed in the sanctity of the human form itself.
>>97639116
That's not remotely the same thing, Doing what the tech priest tells you because technology is weird and dangerous isn't caring or even knowing about tech heresy. That's purely a machine cult issue.
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>>97640781
Write your own game then, anon.
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>>97640808
>causing convern amongst more traditional Genetors
Specifically a cult mechanicus issue then, as I said.
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>>97636094
>Why are you playing a post Great Rift game
good question. this game is in fact a continuation of my Only War campaign, where they had to liberate my OC donut steel feudal world, agri-focused on growing tons of flowers for beeswax harvest and resale to other realms of ultramar (for those truly high quality purity seals)
following a roughly 2 year long (both ingame and in person) campaign of liberation, this is a new campaign set 200 years later and focused on people growing up in said hive before eventually receiving through esoteric means the warrant of trade of a small but old dynasty (too many HH enjoyers so they received a nice grand cruiser Exorcist from the Unification Wars)

said time skip was needed to advance the local politics and set the new scene up, but unfortunately brought my roughly 50 years before 999.m41 campaign into the modern bullshit of the great rift. we're basically just pre the plague wars cuz i didnt read shit about the poopey wars and dont care to. but at the same time i wont timelock myself and this great voyage of theirs will advance them many decades i'm expecting so i keep time flowing

the reason, one wants to return to his homeworld (in imperium nihilus) to recruit troops and such to return to my world they previously liberated and fucking annihilate the governorship (whom had one of the players imprisoned in an inquisitorial black site for 10 years, just to save face. the player was thoroughly count of monte cristo'd basically, false charges the works)

they're not so much profit focused, as their warrant is an old one and bids them "sail into the sea of stars and apply the Emperor's Wrath to right the wrongs targeting the imperium". AKA a mandate to prosecute punitive vengeance for slights, at the captain's will. which is also why they received said warrant
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>>97642098
>didn't want to post-rift but hadda do a timeskip
so proceed into the future but all the rift shit just doesn't happen. boom, easy. gorillaman woke up? who the fuck is that? giant rip in the sky? no, I don't see one.
if you really have to pussy out, just say the calendar was wrong and your old game was actually in M39. there have been multiple inquisitorial civil wars about what the date really is.

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