Thread #97577143
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Didn't attend personally, seeing as I live about twice as far from Vegas as Frodo lived from Mount Doom, but I've gathered up some photos from online.
No clue if they used real cards from the final game or just demo-only statlines, but nevertheless indicative of the general direction. Blue/red thing on the side of the board is the timeline track, this game's initiative system, which is basically just that stronger attacks delay your next activation by more; while weaker or non-attack actions lets that unit perform more total activations.
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>>97577143
Here's the rules. Again, not sure if this is the full game rules, or streamlined somehow for the demo, or even just not finalized.
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>>97577153
The starter set on display. Seems to be a 3v3, two player starter, with the cardboard terrain and a mishmash of hero suits: RX-78 Gundam, Wing Zero, Epyon, Vidar, Barbatos, and Char's Zaku.
There was also a deluxe set, which they only showed the box of, but it seems to be a 5v5 themed box around the battle of A Baoa Qu. First expansion pack likewise appears to be a 3-unitpack of WfM suits.
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>>97577161
The units and (some of the) tactics cards. You bring a small deck of these, shuffle, and draw 3. Each has a restriction on who it can be played on, either a faction or a specific unit. Basically analogous to 40k stratagems, for reference.
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>>97577153
Huh, neat. The timeline track for unit initiative is a fun representation and seems like it could be used for interesting rules, cards, effects, etc.
Not sure about the second line of sight example, seems weird but can't really tell from the image.
Terrain looks fun, curious to see how they add things like woods and ruins.
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>>97577143
>>97577153
>>97577161
>>97577168
Reminds me of this Collectable minifigures they did 10 years ago. They even made some game rules for them.
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>>97577807
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>>97577874
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>>97577778
>>97577630
Yeah, the accuracy rule in terrain effects is backwards, they confirmed that. Accuracy itself is just +/- to hit, normally you hit on 4s (on d10s).
Line of sight with elevation works like this, as demonstrated by t-posing gundam and wide hygogg. It's more intuitive if you imagine the unit is trying to shoot while prone, I guess? They kind of wrote 8 paragraphs where 3 sentences would've done.
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>>97577143
It is going to be hard to get you hands on in the first place and then the lack of proper restocks for expansions will make it fade into the background and be discontinued, that is how Bandai stuff goes.
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>>97578269
This man's been around the bend a few times.
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>>97577759
krosmaster had constructable punch board boxes. could do that, but with hexes
>>97577807
still have my books and collection, but never could convince anyone to play
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>>97577745
Sure, I was just trying to use whatever metaphor the largest number of people would be familiar with.
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>>97578714
reminds me bandai could have gone the old heroquest/epic terrain route by combining cardboard and plastic.
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>>97578000
Games are apparently supposed to take under an hour so there's only so complicated the rules can get. On the flip side that means you can fit a 3 round tournament into a work night... and accuracy being 70% by default, 80% with elevation, should mean it isn't too rng?
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>>97577143
Wtf is that shitty cardboard terrain?
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>>97581119
I would be surprised if they used blind boxes as the primary way to get minis, but won't be surprised if it's an option or if there are exclusive poses or prepainted iconic versions in them. Hopefully without unique rules.
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>>97581119
Honestly, not at all. They've been transparent and taking their sweet time with this launch. Anyone who thinks this is just gonna get dumped out and forgotten hasn't been paying attention. You need to look at the long game. This is a Gundam product specifically for the Western market. They're coming into something new where GW has an overwhelming dominance. They're laying groundwork, and measuring interest the right way. Bamco getting into miniatures is my dream scenario. Someone needs to properly challenge GW, and Bamco has a much better infrastructure than GW could even dream of. This is going to be interesting.
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>>97581554
>>97581574
Well that's a massive relief. I haven't been following it that much.
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>>97581574
Anon, you must not be familiar with Johny Bandai. I hope you are wrong but there are so many hyped projects that quietly got discontinued that I don't have faith at all. You know the current card game is not the first one also do you? Maybe I will get some Zaku's when they become available.
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>>97581990
>>97581574
I think we've seen close to 50 different sculpts in the wild so far. They're going nuts on this.
>>97581119
They're doing expansion packs as 1 ace + 2 grunt themed sets.
>>97580414
There's what, 30ish freestanding pieces of elevation in that image? Compare to the 4 in your image. If you want to scale up by 7-8x while also making sense adjacent or isolated, while also staying cheap and portable, your hands are tied.
I'm sure they'll sell "premium" terrain kits to upgrade from the starter set junk down the line.
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>>97581990
I'm well aware. That's what I thought with Digimon. Which had the fucking pandemic to interrupt it, and is still going. Making these little gunpla changes everything. Making them proper miniatures to be painted is a gigantic step. The plastic of the promo kits is good too. They're also doing it exactly right. Not blind boxes, not prepainted soft plastic garbage. They've been previewing this and trying to better establish Gundam overseas in a huge push. Assemble is definitely a huge part of that. At this point, I wouldn't be surprised if the US gets a Gundam Base.FUCK LA, MAKE IT NYC.
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>>97582319
I think you have to wait for them to get a proper assemble release
>>97582514
>>97582568
that's the promotional shit for the tcg, those boxes were announced as limited run from the beginning
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>>97582583
I meant more because of half the world does not have P-Bandai and I know how random they can be with putting the cool stuf on there. I'm not even hating, I enjoy some Bandai products, I'm just sceptical because results in the past
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>>97577708
Hexes and grids are superior, no one wants to be using a fucking tape measure to game with, the best tactical videogames use grids or hexes.
the issue here is with the terrain, battletech has it right in just labelling the hexes with height/depth and whatever terrain obstacle is in that hex.
>>97577143
That one gundam looks like it is modelled in the prone position, that's retarded.
What tabletop Mecha needs is a 1:1 port of Front Mission 1/2/3 with all the mech parts sold separately so you can build them just like in the game.
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>>97583604
>the issue here is with the terrain, battletech has it right in just labelling the hexes with height/depth
they've done that, too
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>>97583257
>less swingy spells i guess
You’d think they’d do something like that with new types. Ah well.
>>>97583604
>What tabletop Mecha needs is a 1:1 port of Front Mission 1/2/3 with all the mech parts sold separately so you can build them just like in the game.
Ember obsidian is doing that I think. I can’t get my hands on them because stock is fucking limited.
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>>97584287
No, CGL struggles because they have gone with the cheapest chinese manufacturer they could find, their minis are substandard, reaper does better.
It's why printing is the best option, the only thing CGL makes worth buying is their mapsheets and mats.
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>>97584581
Are you just totally retarded? There are CGL battletech minis that overhang their bases and others that don't. The reason their shit is too big is because they designed them to be too big for the bases they came up with. You can make injection molded PVC minis in whatever fucking size you want.
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>>97584721
Again, and much more clearly so you can wrap your smooth little peanut brain around it.
They have very specifically stated that the size of their minis is based on what their manufacturer can do while keeping the level of detail they want, some mechs are smaller because they have fewer panel lines and other such greebles, some are bigger because they have more, some are bigger because their stick legs require them to be upsized to properly mold those legs, so on and so forth.
They didn't make them bigger because they wanted to, they made them bigger because they went with the lowest bidder to produce them.
Yes, it is POSSIBLE to manufacture injection molded minis smaller and with better details but CGL DOESNT WANT TO PAY FOR THAT.
Do you get it now, nigger?
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>>97583604
>no one wants to be using a fucking tape measure to game with, the best tactical videogames use grids or hexes.
Yes thats why hex Battletech was not existing outside of niche groups before they droped it for tape measurement.
>muh video game
Im sure Tyrone gonna pick it up.
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>>97585478
Hex battletech is more popular than ever, and they only tried to get rid of it because they were chasing the 40k crowd with Alpha Strike. That failed badly enough that they came crawling back to the original game, hexes and all. Incidentally, battletech proper has had tape measure conversion rules for decades. Nobody uses them.
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>>97584783
Its rly funny when a dumb person not understanding the point crash out protecting BRAND for free.
[The point]
These Gundam models look shit because 2/3 of them is not on the base, their superior manufacturer can use its superior skills and suck my dick with superior sucking power.
Also lets wait and see how much this will cost for fucking 3 model force because BT models are cheap and look fine on the table.
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>>97585509
U retarded.
Nobody was playing hex BT at my LGS for 20y. We have 12+ people buying, building stuff for Alpha Strike now. Even old BT guys came out from the sewers to watch and learn. Its the opposite of everything you say.
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>>97577161
The scenario play might be fun but no campaign system? No list building outside of your 3 suit ‘deck’? No custom suits?
I guess MCP is apparently a very good game and basically works like this. Fixed heroes/units, maybe a sideboard, you kind of have a card deck alongside it.
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>>97585547
>my anecdote beats data
Lol and/or lmao. I've seen more people playing hex AS than hexless BT, and at my store we've got a 20+ person league that plays BT and only a couple of guys who play AS sometimes when they happen to be the ones playing each other.
The people in charge tried really hard to kill BT in favor of AS, they told everyone constantly that BT was done and it would only be AS from now on. Never happened.
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>>97585502
I'm curious what you mean by this.
I mean, yeah, the game has cards. But the unit cards are just taking the place of a rulebook/coded print out. So is it just the combat cards? Those are just extra abilities your models have access to, but semirandomized each game. They're impactful but also limited (you draw 3 per phase, so 6 per game, is my understanding?). At the end of the day, the miniatures in every miniatures game are just a stand in, you can play every game ever made with coins if you must, save if they include facing or true line of sight rules. The former is fixed with a marker and TLOS... sucks anyways.
So is it the terrain, then? I mean, there's rules for elevation, line of sight blocking, and movement/accuracy penalties. That's everything terrain usually does. You don't have to play using exclusively red solo cups, so long as it's got a hex grid drawn on and it's clear what's higher and what's lower (looks like the game just uses height tiers?, which is abstracted but not dramatically so), and so long as it's clear what's a river and what isn't. It's basically just missing rules for scatter terrain but that's probably appropriate for a game with spaceships in it.
>>97585553
Custom suits was probably far too much to ever hope for, but I think campaign and list building questions are just beyond the scope of what they've shown us so far.
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>>97585623
>I'm curious what you mean by this.
I think there will very quickly become an optimal 3 suit configuration, support deck and even process of play on each map similar to what we saw in Kill Team in the Gallowdark era. There will be a meta in reaction to this but I fundamentally think you’re looking at something that will play, and collect, including scarcity issues, more like a collectible card game than a war game. That’s fine, it’s probably more likely to attract existing Bandai players. It’s not what I was hoping for.
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>>97585665
I don't think static maps will be used for tournament play, I imagine either some kind of dynamic setup by the TO or a short map setup between the players, like for most skirmish games.
Full games aren't 3v3, that's just the starter set. Like most games it's a smaller game size. We don't know the size or rules for full teams.
You might be right about a meta forming or product scarcity, but those aren't really TCG things, you even gave an example of a skirmish game as an analogy for stale metas. A lot depends on release cadence, but also you can always organize theme/casual nights or play scenario/narrative games. I mean, it's always possible the game just isn't for you, I just don't see the specific things you're talking about except in the vague cloud of unknown possibilities.
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>>97585547
>>97585558
Its almost like small niche hobby games and communities are built by whoever has the most enthusiasm to organize the games they like and thus vary quite a bit by areas.
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>>97585975
The data is that they walked back their "AS only" stance because it wasn't working out and that regular hex positive BT is bigger than ever by every metric.
The anecdote is just for fun, because it's a larger one.
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>>97581574
I've been saying for awhile now that Gundam Assemble will probably be a flop but the game they make after Gundam Assemble will be a hit. Especially now we've seen the rules. Dice pool attack systems means you have a hard time scaling past a half-dozen models a side and the whole thing looks more boardgame than wargame. The terrain is vomit-inducing. The cards would be interesting if there were more traits involved. Instead it's just Army or Specific Unit.
This'll stick around for a year or so and either get quietly canceled or drastically retooled with a second edition. Best case scenario they segue into a Super Robot Wars wargame with all the robots Bandai has the licenese to using a quick-playing variant of Mekton/Gundam Senki.
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>>97587962
>Dice pool attack systems means you have a hard time scaling past a half-dozen models a side and the whole thing looks more boardgame than wargame.
This is deliberate. They want something you can fit on a small table and play in an hour. The difference from a board game will be the sheer number of units released, I'm expecting 3 new models every month or two. And the rules are more simplified than something like Battletech (even Alpha Strike) so it can target a more casual audience, potentially including people new to wargaming. Basically a complementary product line to Gunpla. Which is exactly why I think it'll be successful.
I'd keep in mind that Bandai is strangely good at this lately. One Piece is one of the most profitable tcgs in the world, a genre that's notoriously hard to break into. I'm inclined to believe they know what they're doing and any doubts arise instead from a personal bias caused by a (personal) desire for a more Battletech level of complexity/scale.
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>>97588379
I don't want BT complexity, it's that the wargame market right now is clogged with skirmish games where you count the number of units on one hand. I want something where I can put 12 suits and a battleship on the board and have a fun afternoon.
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>>97588688
it might be a matter of game balance rather than in universe size, which vaguely would make sense given how much technological advancement there was between the two. But realistically it's probably because those two suits print money so they want the models as big as possible.
>>97589116
I'm completely sympathetic. I just think you're letting your personal preference bias your expectations for the game's success. Skirmish is a crowded market but also this will be genuinely one of if not the largest IPs in the space, with a massive company backing it, and one with potentially a lot of pent up demand, and those are the kind of things you can break through with in a way that "generic scifi skirmish game from small studio number 317" can't.
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>>97589116
This has been a thing for a long time and it has only gotten worse as tabletop gaming has gotten bigger and it has gotten easier to produce miniatures. Rules light skirmish games are a dime a dozen and if you arent an entry level hobbyist or have exactly $50 per year to spend on your hobby there's nothing in them for you.
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>>97589323
>if you arent an entry level hobbyist
Fuck off, you're ruining it for us by having standards and expectations.
>or have exactly $50 per year to spend on your hobby
Fuck off, you're being an irrelevant poorfag. Get a job. But do leave the $50.
- t. modern gaming industry
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>>97589980
>Fuck off, you're being an irrelevant poorfag. Get a job. But do leave the $50.
This game is likely to have the opposite problem of them leaving money on the table by there not being a reason to buy very much stuff and certainly not to buy multiples of the same thing. It may turn out to be a hobby dead end.
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The Gundam tcg, and really just about every tcg tied to a popular IP it seems, was heavily scalped to the point that a lot of people were unable to get cards to actually play the game. So I'm concerned the same will happen with this and really stifle initial growth
>>97588379
One Piece is one of the largest IPs right now. The TCG was kind of guaranteed to be a decent success. Plus they've been using a lot of the same core rules since the Digimon tcg.
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>>97590393
There's two aspects to the TCG thing.
One is that if you're making a TCG, you can never be certain of demand, and if you *overprint* you're completely fucked. So it's always better to err on caution. The second is that TCG demand has exploded exponentially - Pokemon sold more packs since covid than in the entire history of the TCG combined before that point.
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>>97590009
are you talking about people not buying multiple of the same kit, because there aren't multiple weapons options on the sprues?
because if so it's just that bandai is thinking 10,000 times bigger than you are and want to be able to release the RX-78 seventeen different times with different weapons and poses in each
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>>97577143
It looks like the game board only comes with the Starter Sets. So anyone who only likes the Deluxe Sets will still need a Starter Set.
And the Starter Set bring a crossover of universes compels people to diversify and get distracted with other products.
Not sure if 3D terrain will be released.
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>>97591768
The 3d terrain will be released as some bullshit p-bandai exclusive, sell out almost immediately and be on ebay for way more that it's worth. Honestly, I think you can do better with a d printer and the super popular hex terrain that people have.
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>>97578495
>>97580215
>How are the rules?
NTA, but they're a nearly straight adaptation of the Super Robot Wars/SD Gundam Generation rules to tabletop. Unbalanced as shit, flashy, mostly intended for bashing robots together and going "pew pew". There's a facebook group with full translations of all the unit stats and the rules.
There's also another game based on Mekton Zeta, loosely translated by guys on /tg/. Needs a lot more work to make it easily-playable (the TL-Anon only did suit stats and things that differed from the base Mekton rules). Much simpler and more balanced system, UC-ONRY, only goes up to Zeta but with rules to stat out your own stuff. I've used it off and on. Even really heavy-duty suits are surprisingly fragile because of G-Factor (if a part of the suit gets penetrated, it has to make a rapidly-decreasing save or blow up). So all-elite lists run a serious risk of getting swarmed and Panzerfausted to death, while all-grunt ones tend to go up like popcorn under a leafblower. Pilot skill also dramatically affects unit performance and you can use the RPG rules to make longer campaigns or customize suits. It's a lot of fun, wish it was more accessible.
>>97587962
>Best case scenario they segue into a Super Robot Wars wargame with all the robots Bandai has the licenese to using a quick-playing variant of Mekton/Gundam Senki.
Bandai has been actively sabotaging the Senki release stateside for 25 years. I don't see them coming to an agreement with Conkle and Pondsmith now if they've been fucking them for this long
>>97585478
Hex-based Battletech was the most popular wargame in the world for well over a decade, and only late FASA/CGL constantly beating themselves in the cock managed to change that.
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>>97594232
>>97593296
I don't have a problem with going with an abstracted tiers based height system, even if it's kind of an ugly aesthetic it's easy to read so it's a tradeoff and not just a pointless own goal. There's a tradeoff between beauty and modularity, too, I get that.
But even so, there was no reason the specific execution has to be so ugly.
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>>97593752
>So all-elite lists run a serious risk of getting swarmed and Panzerfausted to death, while all-grunt ones tend to go up like popcorn under a leafblower.
Sounds that this is at least a truthfully adaptations of the Manga/Anime.
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>>97594671
Probably when a Unicorn themed deluxe set comes out with Rewoola vs Nahel Argama. I also would like to see a CCA themed one with Ra Cailum vs Rewoola or Musaka.
We could tell what ships will be considered by looking at the ship cards from the TCG.
Archangel
Eternal
Kusanagi
Dominion
Versalius(Nazca class)
Argama
Alexandria
Gwaden
Nahel Argama
Rewoola
Two ships from IBO
They will probably ship Gundam AGE and Gundam X for miniature sets.
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>>97595489
Skip AGE and X.
Unicorn, Seed, Z and IBO seems to be next. If it is Seed, they will probably do late CE 71 so Archangel will have enough pilots.
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>>97594654
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>>97584202
>>97595530
why do the cards look so different? has the card layout changed that much since the game was announced?
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>>97594654
The ones in the demo didn't go that high, but yea seems normal looking at
>>97595530 but they can also go much higher. That's a lotta dice
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Confirmed models for the deluxe set."No base overhang" anon is going to kill me, and then himself
>>97595530
>>97594654
Vidar has an 8 dice melee attack. Gundam's hyper bazooka can roll up to 10 dice and hit for up to 14 damage. I also swear I saw that Barbatos has a 10 dice melee attack but I can't find the image now so maybe that was a hallucination.
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>>97596526
Guntank and the Zaku Minelayer will be the splash damage dealers.
Ranged weapons could be fired at close range, so the only distinguishing factor for melee weapons is the effects. I am not sure if there are any engagement rules.
Note that the card numbers are marked with ST(starter), DX(deluxe), DM(demo) and possibly EX(expansions). Maybe the TCG models will be rereleased as expansion squads in the future. At the moment the TCG Federation and Zeon models are categorised as DM.
Each stat card is model sculpt specific.
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>>97594645
Very much so, it's not like Mekton wasn't already heavily-inspired by Gundam. Rules are adaptable to Macross as well, although you need to adapt the missile shootdown/AMS stuff from the RPG instead of applying The Minovsky Handwave.
>>97596526
>oggu models, finally
I mean I'm not happy they're not in 1:400 but that's probably not going to stop me. Mapscale warships is also a major plus if I can get them separately to represent offboard support and objectives.
>>97577807
Keep in mind these are a bigger scale than the 1:400 collection stuff, IIRC they're a bit larger than the G-Sight models and significantly smaller than the Strategy of Gundam/Collection of Gundam 1:300s. Might even be approaching Assemble figure sizes.
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>>97599297
It's so hard to forecast the release cadence of this game. Should we compare it to 40k which gets like one box a month; should we compare it to Star Wars X-Wing or Armada, which got a wave of 2ish units released every 3 months or so; or should we compare it to gunpla, which gets dozens of kits a year?
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>>97599315
Honestly, the price point is going to decide everything. If it's priced like gunpla, people will just scoop up everything, and they can flood the market hard at prices that no other model company could hope to compete with. That said, I fully expect this to be priced closer to GW's model, where five model sets will be $40 or so. It does suck, because gunpla prices are honestly fantastic. I'd love to be proven wrong, and have full teams for the $20, which would nuke both Battletech and GW and instantly become, by far, the most accessible and popular wargame. This is an opportunity to create a completely new on ramp for the hobby, and it already has the benefit of being something with a massive preexisting fanbase, but also people who do an adjacent hobby, without any of the drawbacks that come with licensed games like MCP or Legion/Shatterpoint.
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>>97600678
I don't really see that as a huge issue for this. TCGs by nature invite scalpers. This isn't going to be that. The boxes are static sets. There is no rarity, no perceived added value. Scalping hasn't really been a thing in the last few big GW releases. And legitimate retailers have been fucking gunpla prices at brick and mortar shops for years. It's one of the few examples where buying direct is generally cheaper.
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>>97600678
I think we're going to see a repeat of the gundam tcg regarding scalping. The initial release will be heavily scalped and make it hard for local scenes to build up, but it might level off after a while. I think a lot of it is going to depend on how Bandai handles production.
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I sort of get why people are bringing up the TCG but you all need to understand that this isn't a blind box style game. I really don't see how it gets scalped unless they literally don't let you buy direct. Think about this more like gunpla, and less like the card game. Do specific individual releases of kits get inflated to hell? Absolutely. But not the mass released ones. Realistically, what I expect to happen, is the stores that carry this will start their preorders, and you literally go to your goddamn LGS and preorder it. Do that, and get your models. To be honest, I don't know why the scalping possibility even comes up more than anecdotally because it adds nothing to the conversation. Bamco can certainly suck about things, but they handle plastic model kits better than literally any other company in the world. They have a completely integrated infrastructure specifically for plastic models. not for printing cards. Not to mention Digimon and Gundam both released at the height of popularity for not just TCGs in general, but the secondary market and garbage "speculation" to explode. That has literally never happened for plastic miniatures.
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>>97601682
>>97601654
Not being a tcg will help, fewer repeat purchases and you don't need to buy multiple boxes of the same product to assemble a list. Not to mention there's less FOMO when there's not literally gambling involved. But shortages are shortages, and scalping has happened in 40k etc before
Hopefully they used sales of the TCG assemble tie-ins to help gauge demand
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>>97602030
Scalpers with this kind of stuff function by virtue of enough of them buying up the initial stock that there is none left. Warhammer has had to deal with it a bit with battleforces and kill team boxes. GW keeps making more of the same minis so for a lot of people it just means waiting a while after initial release, but we don't know how Bandai is going to produce this stuff. They could keep making the same minis, but they could make a single run of minis then move onto the next run of minis.
>>97601737
alright fuck it, I'll CAD some tiles and tokens for the game. That's unacceptable
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>>97602087
I highly doubt that after vetting and tooling this publicly for a year, running live promotional events, and gauging market interest with preview models only that exploded, that this could possibly release with not enough plastic produced. Yeah, totally, GW has had some things go through this issue, but it's been proven over the last couple big boxes to be untenable. The models aren't unique, don't have rarity, and definitely don't accrue value. I'm literally only worried that they'll overprice everything to make it price "competitive" with GW, instead of what it should actually reasonably cost.
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>>97602030
>Bamco can certainly suck about things, but they handle plastic model kits better than literally any other company in the world.
lol. Bandai are the only model company besides GW I've seen that have literally put an international sales embargo on their products. It's why I stopped buying gunpla.
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>>97591768
I wonder how the multibase models will handle terrain. Can they only go up elevation if they fit entirely, and have enough movement to get to where they do? If so that would be incredibly constraining, in which case they'd need to be very strong to offset it, because it would be very easy to kite them and they would always be on the wrong end of elevation bonuses and any objectives on elevated tiles.
Especially since the fucking hyper bazooka is a Big Game Hunter statline that can hit for 14 damage under the right circumstances.
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>>97601041
I think it'll be an issue because there's already an association between the models and the tcg scalpers will absolutely buy it up. Best we can hope for is that Bandai over prints the initial sets and scalpers get burned. However, bandai has proven time and time again that they will underprint.
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Very similar scale to Artifact for anyone looking to do conversions
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>>97607316
>Any word on army building rules?
It's probably freeform on faction/setting, using VP score as a points cost. But that's just speculation.
>Also, are the tactics cards 3 for the entire game, or do you draw more? Are they one use each or repeatable?
In the demo, it was draw 3 per phase, one use each. The phase ends once every unit has passed 10 timeline.
We're supposed to get a bunch of new info (possibly release dates and pricing, maybe more detailed rules) on march 4th.
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>>97578000
Japs don't really understand tabletop gaming so it makes sense that the game is basic.
I also assume it's also meant to be played by children and not graybeards who have been slaving away in the wargaming mines for the past two decades.
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>>97617610
at 3:14 in the toyfair video. It says TBD but still feels like that's the price they are shooting for.
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>>97577153
The LOS example is a little confusing but the rest seems pretty straightforward
>>97577807
You can still find tons of these on ebay or mercari. The rules were translated into English on the Gundam 1/400 facebook group.
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>>97580215
The rules are fun and mostly simple if you get a chance to try it