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Marching through the deep Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
>Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
Wiki
>https://eadsttcoteg.miraheze.org/wiki/Main_Page
Kaiser Anon's audiodrama (now complete!)
https://www.youtube.com/watch?v=ZwfxQxrHe4M&list=PLKLbVXLsxBBw1EHR-81wTYMJkWKKiQFfH [Embed]

>Expedition Agartha Descend for Tabletop Simulator
https://steamcommunity.com/sharedfiles/filedetails/?id=3570649807

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and ask for an intro game or participate in playtests. If you are interested in designing a faction for a wargame, this is the place.
Contribute if you have ideas. Give feedback on contributions if you don't.

>TQ: What bit of lore needs to be updated?

>Previous Thread
>>97403851
+Showing all 99 replies.
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Archived threads in suptg here.

https://suptg.thisisnotatrueending.com/archive.html?searchall=Wargame+Political+Compass
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Previous Thread Archived Here:

https://suptg.thisisnotatrueending.com/archive/2026/97403851/
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>TQ:
We haven't looked at Italy for a while. Do they still eat pasta over there?
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>>97587855
>Do they still eat pasta over there?
I don't think fire worship, human sacrificee and pasta are mutually exclussive.
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>>97588822
On a more serious note then, what is the deal with Garibaldi? He's already 2 years past his OTL expiration date and from what we've learned about the Tyrant of Naples he seems to have enough connection to the land that he should be able to root the Redshirts out on the surface at least.
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>>97590579
>Garibaldi
Is he even alive? The last reference I can recall of him is in the Cuban War of Independence, and that was in 1873, and in OTL, he died in 1882, whereas the setting's current year is 1884.
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>>97590606
I think the piece of writing from the perspective of the Tyrant mentions him but it might be in terms like "Garibaldi's Redshirts" which could mean his followers rather than men led by him directly.
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>>97587855
Don't they have a chef who makes a spicy meatball?
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So what's the deal with the Krakatoa? Is it something agartha-related, or it's just a regular volcano? I'd be funny if everyone braced for another agarthan-related catastrophe, only for them to realize that no, regular volcanoes are still a thing.
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>>97595606
>The Dutch get ready to colonize their new and rightful entrance and/or defend horrible Italian incursions
>They are once again denied any relevance in the setting
Pottery
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>>97597965
Deserved for being Dutch
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>>97595606
Be funny if the Italians figure out it's going to happen, send a massive expedition over to commune with the king of the volcano gods to harness his power to take over the world, and then it explodes and they all die.
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>>97597965
This is perfect for a "minor factions" chart.
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>>97590688
>Garibaldi's Redshirts
Could that work as another merc faction?
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>>97601042
They'd probably work best as an Egypt-style subfaction within the Italian book, although I don't know how widespread they are in Agartha and I personally don't like writing rules for surface-only units.
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Updated the Ape Article a bit. Also sketched out the rough size of the Siege map. Imagine that I didn't get lazy with the paint bucket so all of the outer 3 hexes should be light blue to represent the attacker's deployment zone. The inner red hex is the build zone for the stronghold, the stronghold itself can have a different shape since it is determined by the structure enclosed area rather than the build area. Making a smaller interior gives the advantage of less space for enemy units to pour in and capture while making the interior larger opens up the opportunity to build structures inside for better healing or cooking. There's probably even space to do a curtain wall if you wanted to be really fancy
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>>97587630
Bump for interest.
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>>97601118
>surface-only units
Would Garibaldi rebels be present in Agartha? How many of them would be part of the anti-vulcanist rebels in Agartha?
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Ok, I've done a quick writeup about danish lore. Any feedback will be appreciated.
--------------

Like many nations in Europe, the Kingdom of Denmark was heavily shaken by the events of the Napoleonic Wars. After a relatively peaceful and prosperous 18th century, in which the kingdom had slowly and comfortably grown through an enlightened despotism, the aftershocks of revolutionary France gave Denmark the first of many shocks. With Napoleon seemingly bringing France from the brink of annihilation into a position of dominance in Europe, Great Britain sought to keep its position safe by preventing the “Grand Armée” from threatening british soil, as well as from disrupting british international trade. As Denmark was one of the nations who had initially declared neutrality in the conflict, british authorities considered it a potential risk, too big to be left alone. As such, Great Britain launched two preemptive attacks against the city of Copenhagen, seeking to avoid the Danish fleet from falling into french hands. Both attacks, one in 1801 and another in 1807, resulted in Denmark seeking an alliance with France to defend themselves from the british, though at that point the Danish navy had been neutralized as a factor in the Napoleonic Wars.
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>>97606899
After many years of war, the conflict had led the nation to bankruptcy. With their fleet gone and their trade harassed by british ships, the kingdom had to concede defeat and began negotiations in 1813. The eventual signing of the Treaty of Kiel in 1814 left Denmark severely reduced, ceding Norway to Sweden and the island of Heligoland to the British. The humiliation by the british would start a growing resentment against Great Britain, but for the time being, the nation was focused on rebuilding. The decades after the Treaty of Kiel were of relative peace, with many intellectual movements growing across Denmark, pushing to transform the nation into a constitutional monarchy. The many nationalist and liberal movements would reach a boiling point in 1848, in which Danish nationalism clashed with the growing german nationalism in Prussia, leading to the fight for control of the Schleswig-Holstein duchies. The First Prussian-Danish War lasted until 1852, and helped canalize enough national feelings from the danish people to begin the change into a constitutional monarchy. While the Prussian monarchy was more focused in clamping down on the german liberal revolutionaries, and thus they let the german rebels in the duches to their fate, it did a possible opening for a crisis that would eventually come.
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>>97606910
While the nation was rebuilding after the war and continuing the political reforms needed after the approval of the Constitution of 1849, further events once again rocked Denmark hard. The Fall of Paris in 1860 shook Europe to its core, with the ensuing panic affecting the economy of Europe, and Denmark was no exception. At the same time, sailors in the North Sea began reporting strange mists that, once crossed, revealed a new area. The rising of the Doggerland Island caused another shock to Europe, as its astonishing arrival defied all known geological beliefs, and even common sense. Reports indicated that the area was covered in thick, deep, dark green forests, something impossible if the island had come out from the depths of the sea. It would later be classified as one of the many agarthan phenomena, but at the time, Agartha and the hollow world were not really known. Once the dangerous fogs began clearing out, multiple nearby nations began claiming nearby areas of the island, leading to a race to the island. However, the island’s bizarre nature was shown from very early on, with multiple ships sinking after the crews underestimated the nature of the fogs around Doggerland.
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>>97606917
While Denmark prepared its own claims to the island, danish authorities began receiving news of problems in the north. Sailors began reporting strange lights across the skies over Greenland, as well as pillars of smoke from unidentified sources, but all explorers who set foot on the island seemingly disappeared. All attempts to contact with the island’s population were unsuccessful, and the increasing attempts from the danish government to figure out what was going on resulted in further loss of men and ships. As other nations also began exploring the matter, these expeditions turned out just as fruitless as the danish ones. To this, the fishing fleets maneuvering through the Greenlandic waters began bringing less and less fish, and those that were caught showed unhealthy growths, almost plant-looking. Whether a plague of parasitic algae or something more sinister, the truth was that the entire region became a hazard to most. With the island becoming a land of no return and its waters somehow poisoned by unknown forces, the danish government eventually organized a blockade to the region, wanting to defend its claims over the territory until this mystery could be answered and solved.
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>>97606925
As indeed, danish attention was at this point focused on Doggerland. In 1862, the british suddenly lost contact with the outpost of Little Gilbert, the biggest in all the island. What explorers and sailors saw when they first arrived was that the town had been fully wiped out. Not a single individual, after months of searching, was reportedly found alive. What they did find, however, was a gruesome sight, a nightmarish show of carcasses all strung all over the area, showing that the poor souls there had died in horrifyingly painful ways, though what exactly had done something like that was not known. Human carcasses laid disfigured and brutally dismembered, with many parts missing. Regardless of the horror, there seem to be very little proof of fighting back, just an unsightly display of brutality done by an unknown force. Soon after the investigation began, a thunderstorm laid waste to the place, causing a fire that engulfed the ghost town. The tempest did the rest, and by the time the storm ended, not one stone had been left on another. The general public took these news as an ill omen, and outcry began pouring against any further settlement of the island. Indeed, multiple nations cancelled their projects of exploration and settlement over the island, slowly but surely abandoning Doggerland to its fate. While british interests still needed the creation of a military outpost in the island, to this day the british have not tried to bring civilians into Doggerland to settle in the region. In the context of Denmark, many began arguing against any attempt to colonize the island, delaying their own projects.
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>>97606932
At the same time as the Doggerland expeditions and the mystery around Greenland were making all headlines, a small but extremely important news went nearly unnoticed. A pair of german geologists had, apparently, journey deep within the Mt. Snaefellsjokull in Iceland. Somehow, by means then unknown, they had appeared some time later in the island of Stromboli. The strange rumors and tales of a passage beneath Europe were initially mocked, but after the fall of Paris, there had been a rise in interest in relation to geological studies, specifically those related to the deep. Thus, the danish government organized an expedition to figure out what exactly had happened. The idea of passages to world beneath the earth, however, was not yet in the minds of many at the moment. Indeed, the knowledge of what the Stromboli was to become at the hands of vulcanists was still very limited, so the danish went exploring their own volcano with the intent of finding geological oddities, not in search of agarthan lands. By 1864, however, only a couple of weeks after Jules Verne’s expedition into the Parisian Gap had confirmed the survival of Paris and the existence of Agartha, danish explorers finally managed to reach the lands of Mnemosynia, proving once and for all Lidenbrock-Bjelke’s expedition to be true.
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>>97606940
News of this were received with wild celebration across Denmark. Whatever losses the nation had received, they could all be healed and compensated by this gift of providence. The government quickly organized a settlement project, securing safe passage across Iceland and into the volcano. Many groups began bidding for lands yet to be discovered and taken, and the army was also ordered to prepare for the eventual campaigns of reconnaissance and conquest. Multiple nations also began asking the danish government for access once the passage was fully finished and secured. In particular, France and Great Britain were the ones most interested in this endeavor. France was in the process of building the Parisian Elevator, and access to another entrance would be of great help to finish their project, so their petitions were received well by the danish government. The british’ demands, however, were of a completely different nature. The british government, pushed by their admiralty, were fully intended to purchase the whole island, something that the danish government refused time and time again. British diplomacy grew more and more hostile, suggesting possible retaliations if no such deal was agreed upon. Still, the danish government did not relent.
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>>97606943
This would come to a head very soon. In February 1864, Otto von Bismark’s bid to unify all german states into a single nation began. Prussian and Austrian armies began invading the Schleswig-Holstein duchies, beginning the Second Prussian-Danish War. The danish armies, outnumbered and outgunned, were quickly overwhelmed despite a spirited resistance, losing ground to the attackers. The situation only became more dire after Great Britain, taking advantage of the situation, claimed that Denmark could not defend Iceland and its agarthan entrance, and thus, launched a surprise attack to the island in September of that same year. The danish fleet, already entangled with the Prussian forces, and vastly outnumbered and outgunned by the british navy, had to concede without a fight. Despite danish pleas to the international community for help, very little came of it. Prussia and Austria were at war with Denmark still, so they welcome the help to speed things up; French interests were in support of the british, especially since they still owed them a lot of help after the chaos from the fall of Paris. Only the Tsardom offered some token diplomatic support, but nothing material came of it, as they had no interest to starting an European war for danish interests. The signing of the Treaty of Dublin meant that Denmark has to concede Iceland to the british, and with it, access to Agartha. In exchange, Great Britain accepted to pay a yearly stipend for 100 years from the island’s profits, as well as giving Denmark full recognition of sovereignty over Doggerland. Talks about allowing danish access to the below, to let them fulfill their deals and contracts regarding agarthan settlement and exploration, are discussed, but nothing solid is accorded.
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>>97606948
The loss of Iceland and its agarthan access, as well as the Schleswig-Holstein duchies to Austria and Prussia in the Treaty of Vienna, was a severe blow to danish national pride. The government’s failure to contain both german and british threats led to several years of intense political crisis, though calls for war were reduced, as the nation was not ready to fight either the prussians or british. The financial crisis caused by these losses were severe, as a third of its population were separated from the nation alongside the duchies. This, however, did not dissuade the danes. The need to compensate for the loss lands led to a period of agricultural reform, as well as a push for industrialization and the building of national railways. However, this was not enough for many: in a world that was ever growing, many danish chafed at the losses imposed from the outside. What was won within was not enough; something must be won back from the outside. And in the limited scope afforded to the danish foreign policy, the only area they had available was Doggerland. To restore national honor, Doggerland must be tamed and conquered.
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>>97606955
This led to the “First Great Push”. Between 1865 and 1867, Denmark sent more than 2.000 people into the island, divided into different settlements across the coasts, trying to establish a proper beachhead that could evolve into a city. However, this initial effort was much more troubled than they expected. By 1867, all of these original settlements had either suffered unexplained massacres, demanded to return to the homeland, or vanished without a trace. This resulted in the “Second Great Push”, a much more planned project of settlement and exploration, in which the danish army and navy would play an important role in defending the burgeoning towns. Almost 4.000 people would be sent to the island, this time including other Scandinavian volunteers and danish from the Schleswig-Holstein duchies. While many of these settlements would be lost, this second push would see the first major success in the colonization of the island: the creation of New Køge. The area was built as further as possible from the forest line, even burning some areas of foliage with naval artillery to give it some space. Then, a series of lighthouses were built to shine light both to the coastline (to clear a path across the perpetual fog) and to the forest line (to keep whatever lives there from exiting). While attacks of a wide variety continued, this system both reduced their frequency and helped the local garrison to be prepared even during nighttime.
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>>97606961
Once the danes established this outpost, their works to explore the forests began. This was crucial, as attempts to explore the island from above have failed (even in more recent years, german zeppelins hired to do air recognizance from above have ended up disappearing, even when flying above the fog). The exploration of the forests often requires the slow dismantling of the foliage, with teams of woodcutters slowly chopping away at the vegetal mass, and rarely can this be done without disturbing the dangerous fauna or even finding plants capable of defending themselves. Until 1871, exploration of the island rarely went beyond the limits of the tree line. However, in 1871, a local team tasked to investigate possible sources of water became lost in the forest. A search party was sent to retrieve it, and when this one did not come back, another was sent, only for this to be repeated. A total of 500 soldiers were sent to retrieve the civilian team, and for months, there were no news from them. After most people had believed them to be dead, a ragtag group of 47 men, many wounded and barely capable of dragging themselves out of the foliage, managed to crawl back to civilization. With them, they brought the entirety of the civilian team, something not even the most optimistic were hoping for. The story of the “Damn Danes”, who entered the depths of the murderous forest and survived while protecting danish people and honor, became an immediate sensation in the country, a shot of good news for a project that, until then, had only brought bleak misery.
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>>97606970
However, the reality was more grim than the public knew. Many of these survivors were scarred not just in the physical, but in the mental as well. Many were deeply traumatized, needing months of therapy and medical treatments just to speak again. Others refused to sleep in the dark, filling their rooms with candles and electrical lights, and even then they would have a breakdown at the merest hint of an unusual shadow. Those who were mostly sane were extensively questioned about what they had seen. They spoke of strange ruins in the deepest part of the forest, made of materials unknown, seemingly emitting darkness even during the day. Strange fungal growths that penetrated solid rock, and whose roots were covered in the skeletal remains of their victims. Strange spider-like creatures, moving with unnatural grace and rotting those unfortunate enough to be caught in their grasp, until nothing but their clothes remain. Predators who mimic themselves with the blackness around them, with only a teeth-filled smile being visible seconds before they pounced.
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>>97606980
From all of the horrors described, one man talked about having entered what he described as a “temple” of sorts. He then took a stone tablet from a pillar, and once that piece was removed, the broken walls began “bleeding dark light”. He then ran from the place, clutching the tablet to his chest until he managed to get out, where he was picked up by a fellow soldier. The individual, who was left blind after his eyes began to melt the following days, still had the archaeological discovery when he was found. The "Doggerland Black Tablet" was the only material proof of the existence of some sort of civilization at some point in Doggerland, which opens up many questions about the nature of the island. The fact some researchers have described its writings as done in a derivate of elder futhark, an ancient Nordic script, makes many wonder about the island’s nature, and whether fully uncovering its secrets is truly wise. For the moment, a team of linguists led by Samuel Kleinschmidt has been tasked to translate it.
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>>97604690
presumably not many but at least enough to show up in an expedition
maybe they ventured underground in order to steal an artifact from a vault built by the builders piranesi or something
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>>97606970
I'd say that having a single zepp go down over the island is enough. Multiple seems excessive (having there be multiple non-rigid airships would be an alternative if you wanted to parallel the Red Balloon incident and other failed LTA polar expeditions)

>>97606988
What's the plan with having the Black Tablet be in a Nordic script? It seems too convenient for a Nordic country to find that, even in a setting with prophecies. If you wanted to emphasize that you could have it reference something from the 1880s despite being ostensibly ancient to hint that it was meant to be found by the Danes, but otherwise I'd suggest making it a different language.

Overall I like it. Doggerland is an interesting place.
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>>97607244
Red Tent not Red Balloon, whoops
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>>97607244
>It seems too convenient for a Nordic country to find that, even in a setting with prophecies.
Initially thought to be runes, it was later found to be Ogham after a runic translation proved impossible.
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>>97607274
>>97607244
>What's the plan with having the Black Tablet be in a Nordic script?
My idea for Doggerland is that it is an Old Mu ploy to sway some epigeans into serving them. So it makes sense they would somehow know the danes would be the ones who'd get control of the island, and thus they'd use elements somewhat familiar to them to begin tempting them.

>>97607244
>I'd say that having a single zepp go down over the island is enough.
We could change it to air balloons, if it works better.
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>>97606988
I like it. One thing I would adjust is making the treaty signing place Dublin, considering Britain's relations to Ireland, and that most treaties of the time were signed in the presence of a neutral third-party, somewhere in Germany or France would be good, maybe even Russia.

Another thing I want to bring up is the Madsen Machine Gun, a very early example of the lmg designed by a dane in the 1880s; it would be cool to give them that and have it as an exclusive Danish weapon, maybe add some kind of suppression rule at the cost of more ammo or ap, and if we really want to go into depth add potential for jamming.
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>>97609651
I mean, this is a very one-sided treaty, would other powers want to intermediate in this clusterfuck, considering the implications?
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>>97610480
It's a matter of form. But if not in a third country, why not London or Reykjavik? Dublin is an odd choice.
>>97609651
Instead of it being a weapon, how about a dedicated unit? That why the proper depth could be given to it.
I already have an idea for suppression and jamming.
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>>97612193
What about Brussels?
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>>97612535
That's a good choice, i think.
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>>97612193
>a dedicated unit?
Sure. Though how would that work, I don't believe we have systems for units in the game, or has that changed recently?

Regardless, I want to start throwing in more wacky yet realistic gun designs from the period in, stuff like the hotchkiss gun, guycot rifle, etc. And then there's John Browning and all his stuff, the most famous of his works are from the 20th century, but we can nudge the timeline a little or think something else up.
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>>97614897
The Hotchkiss is already in the game on the British gunboat unit. It could in theory be exported to other units.

I've been hoping for a Martini-henry item as a cheaper gun for the British for a while, it's not that weird but it is thematic.
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>>97614975
>>97614897
Do we have a list of proposed/lacking units?
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>>97614897
There's certainly plenty to work with. Stuff like the Colt Potato Digger, the Lightning Carbine, Mauser C96, the Hotchkiss in all it's forms, the Ketchum Grenade, Pepperbox and Howdah pistols, Gardner Gun, Bodeo and Carcano pistols and rifles, the Berthier, the Madsen discussed above, the Velo-Dog revolver, Duckfoot volley guns, Tachanka-mounted maxims, cane guns, the Punt gun which was previously discussed, Puckle guns with square rounds for Turks, the Browning A5 and Winchester 1897 shotguns. Plenty of potential.
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>>97617831
Aren't most of these weapons somewhat outside of the setting's current year (1884)?
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>>97619776
Some are, but the ideas were based on the thought in the post that nudging the timeline wasn’t impossible. Most of these, if not innovations from the 1850 to 1870 period, are only about 5 to 10 years ahead.
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>>97619776
Some anons might disagree, but I think there's some justification for allowing some wriggle room on tech. We've got some fantastical stuff already with the landsknechts and analytical machines, and gun design is rather minor in comparison. My personal cutoff is anything developed around WWI, though there's also the warfare existentialists and the time stranded contractor (is he even a thing outside 1e?), which breaks that rule anyway. Even early 20th century, 190x is a bit iffy to me too.

My general attitude is vibes based, if it vibes it vibes, if it doesn't it doesn't.
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>>97621918
In the early threads there was a lot of disagreement about this, especially with the Maxim gun being two years early.

Man, things have changed.

My opinion is that we do have to put a spin on something if we're going to squeeze it in. That's why all the anachronistic German stuff has Neukraft debuffs, although I personally think we should look at making them more unit-specific and flavourful rather than simple stat debuffs at some point.

As for the Engines, they're actually easily within the engineering capability of the 1880s. Babbage was stopped by budget from making a turning complete machine rather than technical limitations. The reason they predict the future is because of the formulas they calculate rather than the engines themselves. Probably, maybe, there is some mystery left around them for effect.

Meanwhile France has all of their technology, which I try not to think about for my sake.

I do think that things like a Pepperbox would be really good to have since we only really have one or two flintlock/caplock weapons currently and having more of those for mercs and budget lists would be good.

>Time Stranded
He's still around, although his profile is one of the first I wrote so a redux could be in order. We retconned him from the 1980s chart image to be from the 1920s mid-Deluge era because I think Tommy Guns are the best.
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>>97623370
I mean, sub tech is considerably more advance in this setting than in OTL. As far as major technologies are concerned, I would limit it to just that one. If we start adding things like tanks or planes, we're going to have WWI tech way earlier.
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>>97623370
>Time Stranded
Will it be more Terminator-like, or something like 12 Monkeys?
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>>97625042
>Will it be more Terminator-like, or something like 12 Monkeys?

TIME-STRANDED CONTRACTOR: (COST: TBD)
Character, Soldier
AP: 2
Movement: 3
Accuracy: 6
Strength: 5
Discipline: 6
Labour: 3
Awareness: 5

Armour:
0 in all.

Health:
2 box

Equipment:
This model comes with a Tommy Gun and Hyperborean Heat-Pistol. It may use any weapon from the colonial list.

Veteran of the Psychic Wars:
This model may not be targeted by prophecy actions. Additionally, this model does not generate emanations under any circumstances.

Paradox Fate:
When this model would die, replace it with a 3-hex time vortex token. Each turn, the vortex is scattered 1d3 hexes. Any unit overlapped with the vortex must succeed on an evasion test or be transported to the impossible year of 1922. The Contractor and any units transported are dead for game purposes. The vortex seals in 3 turns.

Running Low:
On deployment (or recruitment in a campaign) roll 2d6. This is how many reload actions the contractor can perform on his Tommy Gun before he runs out of ammunition.
TOMMY GUN:
Range: 12
Accuracy: -2
Penetration: 2
Lethality: [Black]
Reload: *
Cost: N/A
Special: *

SPECIAL RULES:
Ammo Feed:
This weapon may fire 3 times before needing to reload. The Wielder must spend 2 AP to reload it.
“Eat Lead!”: (2 AP)
Select a 3-hex region. All units within must save evasion or take an X wound. The owner must reload their Tommy Gun before firing again.

>COMMENTARY 2026
This was made a bit less than two years ago and has not been touched since. Not going to post the heat pistol profile since we have simpler equivalents now
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>>97625127
Has he been used in a game before? Would be fun seeing how he performs.

I will admit, I am kinda attached to the idea of having a 1980s guy just stuck in the setting, but I realise it's super anachronistic now. Ah well, guess I'll chalk it up to the wild heydeys of 1e Expedition!, before the dark times, before Atlan.
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>>97625507
>Has he been used in a game before? Would be fun seeing how he performs.
Nah, he's one of the chart units I made that never got into a book and I forgot to push for it last merc update. Next time it rolls around maybe I'll remember. We did get the Clockwork Thinker updated and added recently and he's from a page before on my big Agartha doc so there is hope (The Pale Dweller is from the page after, it's a who's who of chart units)

>I will admit, I am kinda attached to the idea of having a 1980s guy just stuck in the setting, but I realise it's super anachronistic now. Ah well, guess I'll chalk it up to the wild heydeys of 1e Expedition!, before the dark times, before Atlan.

For what it's worth I did feel somewhat guilty about making the change. We can call it a controversial in-universe retcon too like Jump Man for the extra bit.
On the topic of 1e is there anywhere the pdf is lying around? I have it on one of my computers but not this one, and I'd like to grab the art out of it.
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>>97621918
All the Tesla stuff is anacronistic, and all the eletric stuff is pretty advanced for the time. I don't see a point in having a [current year]. In my mind, the game spans 1871 to 1900(-1), or from the Necropolis Event to the Boxer Rebellion, with the focal point being 1880 give or take five years.
Regardless, guns are an unintrusive yet effectual addition to the game, so if we're going to be lax anywhere, that's the place, i think.
So long as we don't go past, preferably we don't go in but at least we let's not go past, the Russo-Japanese war, i feel like we're fine. That is, however, a hard cut off for me.
Fanastical stuff doesn't follow the same rules.
>>97625551
https://files.catbox.moe/h60a45.pdf
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>>97626586
Thank you for this
>Unlimited Sovl Overload
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>>97627426
>*cough* *cough* *cough*
>aaaaaaaaaaaaas fooooooooooooooorseeeeeeeeeeen
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>>97628825
>IF FOUR SEEN WHY FOUR NO HELP?
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Now that we have some more precise lore written for Denmark, do we have some ideas for units that could come from that?
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>>97630459
A Damn Dane Veteran unit who goes frenzy instead of becoming broken?
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>>97632794
Maybe something like "roll 2 D6 at the beginning of each turn, one decides a random buff, and one decides a random debuff"? That way, we could show them as having come out hardened from the horrors from the forest, but still clearly wounded by those.
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>>97630459
The Icelandic Irredentist

Diplo unit that wants Iceland back. Taking it allows you to pick any 1 unit from an agarthan faction list. If it does the unit leaves, and it can't be more than X (3? 4?) amount of hexes away from the hired unit. Imparts bonus against Brit units.
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>>97633895
*Dies, not does
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>>97633895
>Taking it allows you to pick any 1 unit from an agarthan faction list
Why an agarthan faction?
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>>97636416
The thought being that they'll consort with anyone, especially Agarthan powers to get their land back. Selling their soul. Though I guess there's no reason why they shouldn't take anyone who's a non-brit.
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>>97637749
That kind of butts up against Napoleon's bit. Something more unique which still captures the spirit of playing with fire could be a """tamed""" Lemur that starts the game in a cage and then rampages towards the nearest unit once released. Having access to Doggerland does mean they're the only surface faction who could do something like that since no one else is close enough and desperate enough to mess with Lemurs.
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>>97637749
Could they hire sebastianist saboteurs?
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>>97638453
>Having access to Doggerland does mean they're the only surface faction who could do something like that since no one else is close enough and desperate enough to mess with Lemurs.
Not sure if I agree with that. If the island trully comes from the depts of the 7th, then its inhabitants would be far from docile or tameable. Even nations with more agarthan experience would struggle to capture one of these alive, much less tame it.
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>>97639498
Tame may have been the wrong word. Captured? Temporarily caged? Something along those lines.
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The Damn Dane

>A survivor of the deep forest.
>Still sees the shadows grasping at him whenever he closes his eyes.
>Getting a dog helped, though.
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>Move aside, Bonaparte
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Have we tested all books yet? We do have a lot of units that haven't seen play, or at least haven't appeared in battle reports.
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>>97645133
I don't think we even have a list of all the units in the books
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Mostly done with these eight Phalanxmen. The price for shields is not in the Mu book but if my math is right, they come to around 90 silver total which gives me plenty of room for a saur knight/squire combo or some revs as I see fit.

I need to touch up the highlights on one shield and darken another, cover up where the glue has frosted in places and also touch up the bases where they've chipped. Then I can varnish and call it a day. I tried doing the eyes in reflective marker black on one but it didn't work and there is no power on any layer which could compel me to paint the eyes normally on eight turbaned figures. I might still slightly reshade the sockets at some point since it hasn't quite defined them well enough on the first pass.
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>>97649207
I already have a lot of finished British lying around, and the Atlan Immortal and his half-finished friends, but these feel like an important milestone nonetheless. They're definitely not meant to be single-based like this, but any smaller base size to make the shields closer together would not have been long enough to fit the legs so this spacing will have to do.
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>>97649213
I'm out of colour ink, but my plan tommorow is to print out a background at the library if I can get time and then see how they rank up against it. I could try to photoshop it in but doing it physically opens up making backgrounds for in-person games too so it would be good to practice.
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>>97649216
The other Warlord Romans I have are rather smaller, so any Revenants I make will have to be seriously converted to look nice next to the Phalanxmen.

I did these in a batch of four, then a six-month gap, then four more. At this rate I estimate I'll have a full list by 2028. More seriously, having finished the British I should be able to do these somewhat more frequently.
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>>97639498
There’s an old lore tidbit that the gorgs are going away, like elves. From that comes the idea that they are all going to Gorg City, a fortress they are building for the Deluage (maybe to withstand it, but it could just as easily be an elaborate funeral rite: Less an ark, more a funerial ship. Regardless of what they intend, it may just turn out that way.)
So what if Doggerland is the gorg promise land, or some nessiary stop along the way to it? So, Doggerland is at once being settled from both above and below. There wouldn’t be many, if any, gorgs there at first, but they slowly start appearing as time goes on. Aside from giving the Danes some less eldritch part of Agartha to play with, it may also provide an another reason for Doggerland to be avoided (stinky). It wouldn’t compramise the mysterious island thing too much, because they wouldn’t be there at first, and nobody in setting would understand what was happening.

As for new unit ideas, a Gorggoat Herder (not to be confused with the Gorg Goatherder), might be a fun one. Something about bringing your gorggoats to suffenitaly stinky pastures, or something to do with trying to get more horns on your gorggoats (maybe a gacha mechanic of some kind). A Gorgguard sort of subfaction would probably be over doing it…

We could shift Doggerland a little to the west from its irl location if it would help detangle things with the British.
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>>97646458
I started this list some time ago. I'll finish it and post it.
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>>97651304
I think positionally Doggerland is fine. Having some entanglement allows for it to be a diplomatic sticking point in a good way.

While the idea of Agarthan factions settling the surface certainly is interesting, I don't think the Gorgs are a good fit. Doggerland seems too sinister for that, unless they're all devotees of the Hornless Gorg or some such.
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>>97651515
Maybe something like: A dane who was exploring agartha on some sort of trip was captured by gorgs, then they gave him a message that, when decyphered, read as "Do not open the dark door, do not believe their lies". Maybe a bit generic doom and gloom, but perhaps someone can do something with it.
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Are the Satsuma/Imperial Japan tokens on the TTS?
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>>97652701
The Ottoman units are missing as well.
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Printed out the background to use with the phalanx, thanks again for posting them earlier. In this image I tried to move my lamp above the image to give it stark lighting like how I imagine the INNR SVN can look sometimes. It didn't quite come out right, I may need to cobble together a lightbox or clear out my fridge.
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>>97654358
This version I am happier with.
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>>97625127
May I propose an additional rule?

Man Out of Time: You must activate this model before any others. On turns where the opponent would normally activate first, you may reduce this model's Discipline by 2 to activate it before your opponent has activated a model.

https://www.youtube.com/watch?v=DCkJ5lGPqFs
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Ok, I have compiled the units I've found in the TTS (the ones in faction books). I'll add the NPC units later. A couple of pointers I noticed:

-All units in their books should have the keyword of said book (british units should have "british" tag, french units should have "french" tag...).
-Many units have questionable or nonexistant keywords. We should revise those.
-The mercenary book is lacking some of the later mercenary profiles mentioned across the threads. We ought to go back and add them.
-The ottoman and japanese/satsuma books and pieces aren't on the TTS.
-Some of the books ought to be revised, at least the lemurian, italian and ottoman need a checkup (and some others as well, though that's a matter of discussion).
-To keep up with the updates, all books ought to have a date of last modified, to make sure we're using the latest version.
-The Hyperborean horrors NPC book is not on the TTS.

Anything else we could do?
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>>97656180
Second half of the list.
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>>97656187
NPC List done.
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>>97656180
We could check when each individual unit was last used in a game, if ever, but that would be a pain in the ass.
Putting the Icon keyword on all the OG chart units is something that has come up once or twice too. Right now only some of the Atlan units have the keyword.
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>>97658438
I don't know if other people brought that up, or some equivalent, but the Icon keyword was just meant for Atlan, was meant to have some purpose beyond just indicating chart units (though it can't remember what that was), and even there that usage was largely abandoned.
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>>97651559
I think we do something spookier. Chuck in some deadly wildlife, maybe some lemurs, maybe not, but just dot the island with a bunch of unexplained ruins and locations. Like a dark pool that seems to have no depth, and does not connect with any layer in Agartha. A gigantic stone doorway that seems impossible to open, covered in intricate carved figures, in an area which several expeditions and explorers have disappeared. The ruins of some immense fortress on the northern cliffs of the island, made in similar precise fashion to the pyramids. A field of skeletons strung up like scarecrows, with tattered clothing from no recognisable 2nd layer culture, except for some new ones with clothing of danish settlers. A strange headless statue carved in a style that some say is the predecessor of those from Easter Island. A bundle of scrolls that speak of the fall of Atlantis, and it is unclear whether they were written before or after its fall. A mountain that constantly emits smoke, yet which no explorer has ever been able to discover a route too. A clearing in which it is said the stars are different on moonless nights. The sound of drums deep in the jungle that drive men mad. Sirens, horrors, and all kinds of indescribable phenomena that frustrate civilised scientists and explorers.

And if we really want to keep some actual Agarthan presence we can just wave our hands and say the gorgs are seemingly the only ones who can maintain a prosperous colony on the island but they refuse to go any deeper.
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So apparently there was an artist in the 1870s who just drew Hyperborea.

Georgiana Houghton is the name.
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>>97660651
Wow. Jackson Pollock really is a hack.
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Where is the Satsuma units profile? The imperial japanese book is on the discord, but I cannot find the satsuma one.
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>>97661660
If it's not on there or the VTT then I think it may only exist in our fevered imaginations and/or 2eAnon's computer.
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>>97661867
Huh. I could have sworn it existed some "dino raider samurai" profile somewhere.

Also, there's a La Ombre book in the Mediafire. Will that be revised and/or added to the TTS?
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>>97660651
>Georgiana Houghton
>Medium
>Made abstract art guided by "angelic spirits"
>Studied photography as a way to "speak with the dead"
>Died in 1884, exactly the setting's current year.

That's a fun character to add to the setting. Great find.

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