Thread #97600281
Anonymous
/WoDg/&/CofDg/ - World of Darkness and Chronicles of Darkness General 02/22/26(Sun)17:45:47 No.97600281
/WoDg/&/CofDg/ - World of Darkness and Chronicles of Darkness General 02/22/26(Sun)17:45:47 No.97600281
/WoDg/&/CofDg/ - World of Darkness and Chronicles of Darkness General Anonymous 02/22/26(Sun)17:45:47 No.97600281 [Reply]▶
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Beauty Contest Edition
>Previous
>>97566232
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ
>General Creation Kit
https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw
>Ideas: BJ Zanzibar's WoD
http://167.99.155.149/
>Anders Mage Page
http://mage.gearsonline.net/anders/
>White Wolf Wiki:
https://whitewolf.fandom.com/wiki/Main_Page
>Thread Question
There is a supernatural Beauty Contest. Who do you nominate to represent your tribe/clan/kith/faction/etc?
432 RepliesView Thread
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>>97600281
Any Sidhe. Wins over >>97600307 due to actually being an elf rather than elf rape victim.
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>>97600546
this changes nothing really on the question: are the nwo or the syndicate currently winning their power struggle? Because that decides who gets to decide who wins the contest?
it's nice that they give the rest of the lesser conventions the illusion of being included though
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Always found it weird how MtA and WtA have tech focused groups(Virtual Adepts and Glass Walkers) and the most intervined to human society and has to interact with the tech the most splat, VtM doesn't have one
Nosferatu are masters at tech because they're culturally inclined at it not because they have any abilities
The closest one is Path of Technomancy for Tremere which is still extremely rare. And even if they were common it'd be bad writing honestly, Tremere having every niche is just fucking retarded
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>>97600621
in theory, VtM's tech focused group are the neonates
making a specific group dedicated to tech would imply these Elders are dedicated to said tech and understand its stakes, undermining this theme of the game imo
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>>97600660
Who hurt u? Wanna talk 'bout it fren? Me lieks hewping peeps XD
:3
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>>97600281
>Who do you nominate to represent your tribe/clan/kith/faction/etc?
The character I played, a Fairest Mirrorskin with Striking Looks 2, Presence 5, and Small-Framed. He was always the prettiest one in the room.
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>>97600621
Because VtM has a very different outlook on the world and tech than some later games do. VtM was written without any sort of grand cosmic order in mind except maybe a vague notion of God being real. Technology was not some sort of avatar of a cosmic force of progress and civilization, it was technology. It's a tool, a tool that concerningly can allow mortals to narrow the gap between your power and theirs. Good news is that you as a vampire can use technology too, but to do that you have to stay on top of things and not fall into detached apathy as so many vampires do as they age.
Making a "tech" discipline is somewhat incongruous with this outlook of VtM's. It's not magic, it's something that puts you and mortals on more even footing. To paraphrase that one Bloodlines loading screen quote, if mortals with pitchforks and torches could threaten vampires a thousand years ago, what could they do today with the vast array of modern weaponry?
Anyway I already provided you with a practical solution last thread. Caitiff can, under rare circumstances, create entirely custom disciplines. It's also possible for them to start a tiny bloodline. You can have a technomancy discipline without having to rewrite the entire setting if you want.
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Changelingbros, any recommendations for my Ogre? I'm wondering what I should do with him mechanically. While the game itself is mostly using 2e core rules, we're mostly using backported 1e rules for all the Changeling stuff. Some 2e merits could be up for grabs with ST approval though.
He's a boogeymanesque vigilante in late Victorian London. He's not that big for an Ogre, and while naturally quite strong I only started with Stone 1, he's best at stealth, intimidation, and combat. My current plan is to focus Stone for a while, at least until Stone 4 and I get the power that lets me rapidly heal while feasting, just to save everyone the headache of having to constantly forage for healing goblin fruit. But am I missing any neat contracts or merits tucked away in a supplement book?It's pretty funny everyone else is talking about their sexy fairest when I'm out here with a horribly ugly ogre.
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>>97600281
Asking again since thread was dying when I got around to posting.
Anyone here have experience running Loom of Fate? Looking to give it a shot with Revised rules, but I'm gonna assume the rotes and numbers don't translate overall (and that's aside the lore changes since 1e).
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>>97600393
>So which tribe were the first two on the table?
Shadow Lord and Glass Walker.
>the one that finally got to the table at the end?
Black Furies.
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>>97601056
For ogres you can't go wrong with the heavy weapons merit from hurt locker and a few of the other style merits. Headbut rocks.
Otherwise a good hollow with the enhancements to get willpower back without sleeping and goblin fruit will almost always be good. Personaly i like going for a nice car, but that's expensive merit wise.
Contract wise, hard to say as i am not realy knowing how you would backport them. I found the 1e contracts pretty sad and barely used them. Back then we mostly relied on Talecrafting and mundane guns to do most of the heavy lifting.
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>>97601826
>>97601728
Why do Tzimisce turn themselves into weird inhuman blorbos instead of becoming ascended picturesque gigachads/staceys?
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>>97601728
Are you friends with a malkavian?
>>97601816
Wouldn’t 2 spines look weird on him, though?
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>>97602384
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Which is your favorite Mundus Tenebrarum game line and why?
>Beast: the Oblivion
>Deviant: the Primordial
>Geist: the Requiem
>Promethean: the Descent
>Vampire: the Vigil
>Wraith: the LostI have completed the combinations. I hope you enjoyed them.
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>>97602076
According to the latest canon that talks about it aka dav20 it’s because of kupala’s influence before that it was because of the soul eaters or the eldest , but just like the idea that the eldritch fleshcrafting discipline can not he used to heal (for the same reason by the way) trannys tend to hate that bit of lore
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>>97603180
Nah the eldest is into that shit he is the one who killed every methuselah who even thought about moving his brood into another direction
The current state of the clan are 100% to his liking and equally his fault
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>>97603406
I'm glad the WoD general has finally accepted that Tziggers are ugly, disgusting, corrupted, ontologically evil beings that probably have space AIDs, and who only use their powers to do fucked up things, and would NEVER join the Camarilla and open a plastic surgery clinic.
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How many Lostlings does it take to change a lightbulb?
Trick question, no amount of Lostlings can change a lightbulb. The process is so phallic that it reminds of the time that they were raped by fairies and they all run off, screaming and crying and shitting themselves.
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>>97603468
Unironically this, BUT
>open a plastic surgery clinic.
That they would do. Specially if they got to make some trannies.
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>>97603214
>>97603406
>>97603468
>>97603518
>>97603528
There seem to be a lot of differing opinions on this. Curious, yet even young Tzimisce are insane abominations so I don't think it might be related to the time spent being a Tzim, might just be some sort of in-made psychosis like some of you suggest
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fun fact about kupala: devil's due heavily implies that kupala real celestial name is beelzebub the lord of flies given that it gives him the crowned fly as heraldry
Beelzebub shows up in earlier DTF books but only during pre fall records as one of the Rabisu especially the one who was in charge of working on small beings that feed on corpses which would explain why he is one of the few who figured out how to have vampire thralls and as a devourer he would have the lores (flesh, beasts) that would give him pretty much the same inherent movepool as a tzimisce with only auspex being replaced with plant manipulation which is a power kupala had in earlier vtm books (but then again so was stone manipulation and that's another house's lore)
obviously done in post given that devil's due is one of the last books in wod and kupala used to be a talon of the wyrm before that, but i thought that was neatly handled
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>>97603700
I'm the "evil breeds ugliness" anon, and the reason why I think that Tzimisce never end up becoming "ethereally beautiful" using vicissitude is that Disciple requires a belief that one's own whims are superior to nature, and thus they would NOT favor things like symmetry, smoothness, and wholesomeness of form.
Now, add that to the fact that Tzimisce generally Embrace the sickest of sick fucks, AND the nature of vampirism to suck away all the humanity and goodness in a human being, and you get the results of Tzimisce becoming horrifyingly ugly.
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>>97603501
>*laughs in Spring Court*
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>>97603831
monke
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>>97603838
Yeah, rape is the least likely thing that the Keeper did to cause trauma, but the haters can't pull themselves out of that mindset and think deeper, like how Gristlegrinders had to be living trash disposals, or being trapped as a living statue, unmoving, or being a hunted beast, always on the run from the chase.
Even Playmates have Abandonment issues, as they were treated as the Keeper's best friend and partner, and then just got thrown away once they got bored of them.
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>>97602076
They do, there are Tzimisce that turn themselves or their ghouls extremely attractive for manipulation
Idk why all of the replies to this post imply that doesn't exist, it's like saying all Malkavians are like Bloodlines protag when for a lot you wouldn't even be able to tell they have a derangement
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>>97603700
i am the anon who mentioned dav20 and now that i am on my pc again here is quote for that
>Kupala is a poison upon this land. Of that thereis little doubt.We, as inheritors of the land, claim immunity. But, and this is where my thoughts turn dangerous, what if that is not true? What if the Tzimisce are as susceptible to its contamination as everyone else? Certainly the Old Clan have said as much. In the past I scoffed at such a dire claim, but in recent months I have come to reconsider. In my heart I know it is wrong. I know that we are wrong.
>I cannot, to this day, reconcile how the great voivodes who rule over the land itself have come to possess a skill as crude and pedestrian as Vicissitude. Moreover, why, when gifted with power over form and flesh and being, do we obsess over the monstrous? Why do we so seldomly create anything of beauty? Yes, the monstrous is fearful, and as I well know, fear has its place in conquest and rulership. And yes, sometimes form befits function, and occasions arise where practicality rules. But why do we embrace the monstrous aesthetic upon our bodies, in our homes, and in our own souls, when clearly we have other options? Why, even when we do attempt beauty does it always possess a certain fearfulness? And, I think, the answer is obvious: Kupala.
>We are as poisoned as any other would-be conquerors of these lands. More so even, for while the over-ambitious zeman or even the upstart Tremere (may they die the Hideous Death a thousand times) can simply leave, we have no such luxury. It is Kupala’s great trick to have bound us to the soil of our birth and to him.
>Vicissitude cannot be used to heal. Indeed, its very use is often damaging, and always invasive. After, a subject usually needs time to heal from the trauma of their shaping. Unfortunately for them, the physical pain is the least of their worries, a temporary inconvenience compared to adjustment of life within a new, often unrecognizable, body
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>>97603906
to be fair, that quote is from 1e, so if anything that Fairest is probably using Contracts of Vainglory.
Which, interestingly enough, could do a lot of what's described there. Dot 1 gives bonus dice to general social rolls, and by meeting the Catch of "Pretends to be a socialite or celebrity whose fame comes from status or good looks alone" could spam it glamour free on the entire gangbang. Dot 2, Song of Distant Arcadia would let her add her Wyrd to the Persuasion roll to talk the hunters into the gangbang, and the big one here, dot 3, Splendor of the Envoy's Protection would not only add a +2 bonus to her striking looks on top of whatever she has naturally, it'd make the Hunters unable to harm her. Meaning even when surrounded by Abbey psychos, it only ever goes as far as she wants. Any glamour spent on the latter two powers could easily be made back during the glamour harvesting that no doubt went down during the orgy, if anything she went positive on Glamour gained.which is to say I really don't understand the people who say 1e contracts are useless. They're specific, and few are idiot-proof win buttons, but if you're clever, they're still very good. Which is what I want from my Changeling powers anyway. Specific tricks that reward clever play and "playing to type".
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>>97602384
>>97602396
Nice.
Crinos form reminds me of some of the 1st Edition WTA.
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>>97603950
It's from 2e actually, Mortal Remains. So chances are she was using Contracts of Spring, which are all about manipulating desire as well as other things. Plus Crown, there's one that prevents anyone in attendance from doing physical harm, for which the Loophole is doing it at an official occasion. If the Abbey lads and lasses have official Friday orgy nights, they just handed themselves to her on a silver platter,
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>>97602076
They can and sometimes do use it for good. A talented surgeon is one of the Tzimisce archetypes. The problem lies in the fact that Tziggers mostly embrace misanthropic megalomaniacal psychopaths. To make a "kindhearted, well meaning Tzimisce", means that he should have practically zero relations with his sire and clan (which in turn is difficult to justify due to how much of a control freaks they tend to be) or have insane levels of willpower to resist the molding and manipulation by his sire. And this besides the fact that, again, it would be rare for a dragon to embrace a good person in the first place.
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>>97604330
Mortal Remains was pre CtL2e though, pre Vigil 2e as well, it was the book for running Vigil with the new CofD core.
Mortal Remains dropped in 2014, CtL2e dropped in 2019. Definitely wasn't written with 2e Lostlings in mind.
Did the other splats get equivalents to Mortal Remains?
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>>97604385
>>97604523
Why don't the Lost just learn to enjoy getting raped by Fae?
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>>97604560
I could survive getting every orifice turned into a time dilation device mid Fae rape. I may evenprobably not enjoy it honestly, I'm sure whatever weird practice a Fae has might leave me traumatizedit. I suppose it'd be like asking Cthulhu to diddle you with tentacles and then the tentacles come out of your eyeballs and then you vomit up some eldritch polyp-child
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>>97601726
Heavy Weapons is pretty good, but I'm somewhat iffy on terribly specific fighting styles just because there's plenty of situations where you'll get into a fight without your weapon of choice. At least at my table, fighting under ideal situations is a luxury.
Backporting contracts was easy. Most of the work is adjusting cost for the different exp system. Everything else works pretty much as is. Whenever someone says they think the 1e contracts suck I wonder if we're playing the same game, if I'm being perfectly honest. You just gotta use your head. My Ogre's a Farwalker heavily invested in Contracts of Smoke and I'm stacking so many stealth buffs I haven't failed a single stealth roll yet, and the catches are so easy to meet that they're practically free. Oath and Punishment's first dot is reflexive so I can leap at minimum 15 feet without sacrificing my action. Stone 1 is a nice little combat buff and I recently picked up Stone 2 which seems pretty meh until you start thinking outside the box. I like that, even as the strong, physically oriented one, I'm still encouraged to play things smart.
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Seriously, how the fuck does one run a W20 game in New Orleans? Or any splat? There's so much cross-splat shit in such close proximity, and its not even like you can ignore the other splats. The Garou story is intrinsically tied to the Kindred and Mages in the area.
My head fucking hurts.
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>>97604667
Include the shit you want to run, remove the shit you aren't interested in running.
Why do you need people to tell you this? If you're completely unwilling to deviate from canon in order to produce a better chronicle for your group, you shouldn't ST at all.
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>>97604677
Seconding. Cross splat is only real if you want it to be. White Wolf themselves explicitly say in the Revised VTM ST guide to erase any of their official characters and lore from existence at your table if it's getting in the way of what you want to do with your chronicle. Or kill them off. Or do whatever you want with them. They explicitly approved of "your table, your WoD".
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>>97604677
>>97604732
Thirding.
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>>97604603
My gripe with vontracts in 1e was always that i ended up with a lot of contract dots i only had to buy to get the ones i wanted, meaning i ended up with a bunch of powers i didn't feel like they would fit my character concept at all. That and paying for things you don't even want just feels bad.
Power level wise it's odd, some 1e contracts clearly are just filler, but others are even more broken than 2e ones. For me Regalia work pretty well as i like the flexibility of just picking up something that in 1e was a 3rd dot clause without needing to get anything else. I distinctly remember being disappointed with the 1st dot of Elements in 1e very often, for example. Then again, i bought way to many Tokens in 1e, maybe investing some of the exp from them into contracts might have changed my mind back then.
Besides that:
Improvised weapons are great for ogres. Take the merit that takes away the penalty for them being improvised (should be in hurt locker i think) and just rip out street signs to use as a 2 handed battlemace. Or beat someone to death with their easier grabbed buddy. Promethean also has a great combat style merit (brute force or something) that is even recommended to use in (i think) grim fears for ogres (at least an example ogre has it at 3 dots). Or use the martial art of hiding landmines and explosives in your enemies bedroom like a normal faerie.
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>>97600621
>Tremere having every niche is just fucking retarded
And yet it's a constant, because even in Awakening they are DaveBs pet legacy who were once a whole order unto themselves and eat and erase other more interesting Reapers for the sake of their lame, unnecessary overwroughth goals.
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>>97603468
It's other way around. It was accepted in the earlier days. V5 rebranded them as chuddy autistic control freaks, instead of flesh crafting monstrosities (which pleases me greatly. Necroscope Tziggers were cringe)
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>>97604385
>>97604523
>>97604535
>>97604560
>>97604575
>Unimaginative retards who think Rape is the only thing keepers do
Again, it's the least likely means of abuse. But hey, you keep being fanboys of the Otherkin game where doing taxes kills your fairy soul.
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>>97605153
Alright fine, I'm sure I'll survive some dickish elf alien telling me of all the times I've fumbled my social interactions throughout my past and future (and blown out of proportions) while it also mocks my deepest insecurities but then pretends to be a friend who understands and supports me until it kills itself to further traumatize meand then the corpse starts mocking me for hoping I could have real friends or something
Rape is just a lot funnier and easier to write imo
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>>97603700
You are beyond human. Why would you settle for human standards of beauty? Would you care if a cow wanted you to be on 4 legs and eat grass? Fuck no.
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>>97604752
>>97604732
>>97604677
Bruh. What you're all failing to consider is that I want to use that shit. I want to use Mage and Kindred in a Werewolf story, I find the plotline as established in New Orleans by Night interesting. I am definitely not afraid of deviating from canon, there's barely any to begin with you lovably autistic retards, I was just bitching about the city being so dense.
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>>97605876
Have you tried just saying no?
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Fae? Silly tales for children
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>>97605665
>>97605847
>>97605876
>>97605959
>When you have only one joke and have to run it into the deepest mines
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>>97606240
I'm not even sure where that comes from, a "Durance" is more like slavery, not random torture. That's where the Seemings and Kiths come from, what kind of role they had in Arcadia, like princess, monster, force of nature, etc. That's also why some people are loyalists, because maybe they preferred that role.
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>>97606240
>>97606261
I thought it was imaginative :(
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>>97603012
>>Promethean: the Descent
A game of plunging literally downward and trying to retain your sanity and humanity
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>>97605461
Oh I've been picking away at it since the last update. Here you go!
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When was the last time you had a permanent animal sidekick?
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>>97606349
The Courts are also about opposing the very nature of the Gentry. Sharing power by rotating the Courts, unity and diversity in working together, and playing to your strengths and covering others' weaknesses.
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>>97607103
>>97607135
So you guys want to talk about the Lost? I need some ideas for my next game and I want to do something besides stealing ideas.
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>>97607235
>Pic
WOW! Whats that beautiful new carpet for my palace that my eyes are seeing?
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>>97607350
>v*vzie garbage
Not worthy even to clog the sewers
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>>97604878
Could just be a game of different mindsets and different tables. I don't begrudge people who prefer 2e CtL, it's just not what I want from my 'lings. I've been up to some heinous shit with Disabling Tactics + Strength Performance as far as fighting merits go. When you can almost certainly arm wrack an enemy's weapon arm, there's very little they can do against you. Part of me is even considering Close Quarters so I can stack stealth bonuses even further but that seems almost unnecessary.
Also, not explicitly related but to the rest of the thread, the guy who is screaming about rape is just trolling for (you)s, ignore him. My Ogre's whole durance was about being a mix of an attack dog and bounty hunter for a Fae that got him on an absurd technicality. He's now trying to use his boogeyman powers for good by cleaning up the natural and supernatural crime in London.
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>>97607475
I mean, there's also how a lot of 1E's design came about because Requiem 1E acted as a much harder-fixed design template for all splats in 1E.
In 2E they felt like they could branch out and do things differently in a way that feels better fit to each splat. That and opening up Merit design space a lot more meant way more interesting variation in how characters could be built.
>>97607502
Yeah, but it also didn't magically replace their 1E books, either.
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>>97607532
>Yeah, but it also didn't magically replace their 1E books, either.
Yeah, I agree. That's why it's a good thing that CofD 2e stopped being developed by Paradox. We've already got all of the books we need and they're not going to be magically deleted, so it's good that they're focusing on a different product for a different audience. We've already got everything we need.
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>>97607559
Paradox stopped new approvals because they realized Hunter 5 was just a garbage version of Vigil 2E and didn't want any more internal competition, even though it was basically free money from the license royalties.
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Would
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>>97607690
Alternatively, "your criticism doesn't matter because you still have the books of the thing you would rather play" is a silly and meaningless thought-terminating cliche used to shut down discussions without engaging with the actual criticism being made.
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Does anyone know where this image is from?
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>>97607689
I've played enough dnd with randos to know that playing with those types is only tolerable until someone self implodes over some stupid perceived microaggression. Either that, or the game is intolerably boring because the rest of the party is resolving their dysphoria through their characters while the dm whose only creative inspiration is marvel movies plods us through the most uninspired milquetoast campaign ever
I'm not an autistic chud who wants free license to try to rape random npcs I just want to play a game with people who have any actual spark of creativity and aren't just troons larping having tits and dealing with their unresolved daddy issues
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>>97607725
If your only argument is "I'd rather just play the older version I already have" then why shit on other people who enjoy the newer version? Just enjoy your version, don't buy the newer one, and let the people who do like the newer version enjoy that.
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>>97607889
Not OP but when you split the playerbase between editions one will eventually inevitably end up winning out- and the winner is more often than not the more recent one regardless of whether it's better or worse than the older edition
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>>97607889
The argument is "the latest version lacks a reason to be played over its predecessors." to the point you might as well just get mortal rules in a free supplement and spare the cash.
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>>97607730
I think that's Jazal, a MtG character
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>>97608205
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>>97607996
>Major overall improvements and fixes to the mechanics
>They proved with the free God-Machine Rules Update that the system needed a new edition to properly implement all of the changes
>They had more room to change and improve the various splats than they did in 1E
As someone who's played several campaigns in both editions, 2E was worth it.
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>>97607475
Yeah sure, but I don't think such an extreme change to the template and how it played was necessary. Requiem and Forsaken managed to unfuck their issues and give the template a facelift without feeling like entirely different games.
Anyway, this argument is played out. We agree they're very different games in practice. I might like one, you might like another. What I find the most lamentable is how the radically different editions effectively killed substantive CtL discussion. Because they practically play out so differently, one needs to qualify which edition they're talking about for the purpose of play. Which in turn makes some posters feel obligated to defend their preferred edition, as if the existence of different tastes necessitates an attack on what they like. Even if it were not the case, it splits the CtL fanbase into two camps, limiting the amount of people who can reply and discuss.
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>>97608268
yeah but clearly not everyone agrees with you given there's a large contingent of people who stick to 1e Lost even if they've updated everything else to 2e at their table. You don't see any people doggedly sticking to Forsaken, Vigil, or Requiem 1e (well there was one guy here who hated 2e Requiem but I haven't seen him for a while).
I dunno why a dude can state in his post "I prefer this, but no hate to people who like the other thing" and some mfs still turn it into an edition war.
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>>97608294
Probably because Lost was the one that could benefit most from a drastic design change, but let's be fair, the biggest complaint/whine is how hard Pledgecrafting was nerfed, because of how OP and cheap it was in 1E.
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>>97608310
the only people I have ever seen talk about OP pledgecrafting are 2e defenders, and the typical 1e defender argument is that 2e's got too many cheap and easy brute force win powers.
I don't think you're trying to be fair, I think you're either trying to pot stir for (you)s or win points for your preferred edition.
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>>97607050
>The final boss of the Syndicate
That's the Bog twins. Sunday is an NWO spook.
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Ogre Anon here. This kind of stuff is why I barely talk about my games here anymore. I'm just trying to have fun, only brought up the weird 1.5 rules we were using for clarity's sake since I was asking for mechanical ideas. Can we stop sperging out about differences in taste? It seems like that's all this general does any more.
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>>97608338
>Can we stop sperging out about differences in taste? It seems like that's all this general does any more.
It's not like there's any new content to talk about, since Paradox's 5E stuff is bad and super slow to release, WoD stuff is fixed in time, with the last released new content being 22 years old (and 20th stuff just being a superbook of the three editions' lore and Revised rules), and CofD not likely to ever get any more books again.
And 4chan's setup promotes angry arguments over reasonable discussion.
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>>97608438
no only fan content now(and the last what 4 years? 5?) sometimes that fan content is made by former writers, but they have to sell it on stvvauls just like us normies if we want to sell homebrew and due to the fact that it's not made by onyx path officially the budget is like 3 dollars and half a dream
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>>97608438
>>97608445
paradox is not greenlighting anything cofd related and hasn't for years.
The stuff on the STVault is mostly just the writers throwing the stuff they been writing and playtesting for books that never got greenlit unto the plattform made for fan content so even that is drying up
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>>97608445
I see, thank you for the information anon.
>>97608449
>nanofiber budget
Well, it is what it is sometimes.
>>97608464
>>97608465
Unfortunate but it is what it is. Maybe some day the IP will be back in good hands. There's thankfully some decent indie or "indie" games for the franchise, like a new VtM almost visual novel. We can hope that until some time comes when Paradox is no longer retarded the fans will keep the franchise alive. Or maybe you can just astral project to a timeline where it isn't in shit hands?
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>tq
I nominate the local tard wrangler.
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>>97608522
I really hope that game will turn out good, but I doubt it'll ever quite be WoD. This is fine of course, both games can have their appeal. Tbf I do like that curseborne is innately more of a multisplat game
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>>97608567
>Tbf I do like that curseborne is innately more of a multisplat game
Which is actually kind of full circle, since WoD was inspired by Nightlife, a game that had a few books and three editions in three years that White Wolf Magazine wrote reviews on before they became a studio, which was basically a bunch of different monster types and the club scene in NYC they partied in.
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>>97608588
We went from Kino Blade/Matrix wannabe's to tacticool spooks. I genuinely think to ask myself sometimes which retard at Paradox thinks this is a cool aesthetic without any of the hardline paramilitary shit you see in games like FEAR or Trepang. It just isn't a cool aesthetic innately without a solid theme keeping it together, like honestly even a normie swat squad has a more intimidating presence
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>>97608676
>I genuinely think to ask myself sometimes which retard at Paradox thinks this is a cool aesthetic without any of the hardline paramilitary shit you see in games like FEAR or Trepang.
What did those two do right that Bloodlines 2 did wrong?
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>>97608734
I think FEAR's great thing was the way you were basically an unstoppable super soldier when it came to fighting the normal enemies, but as soon as Alma shows up you can do nothing but run. It's also how it lets you find the lore bits hidden around that reveal why you're so special, why she keeps showing up around you.
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>>97608734
>FEAR
Suits are incredibly bulky, visors and helmets don't do the silly eye glow except when it comes to the super futuristic shit that they go all out with, doesn't look like weird gimp outfits. If I had to say the difference, it's that FEAR actively tries to not be tacticool, it takes a relatively sensible approach to a paramilitary organization with only occasional eye glow. Also, no ugly vambraces. It is a military tactical aesthetic done right, and this is before discussing the goons having a lot more personality because of the more intimate nature of FEAR's gunplay
>Trepang2
This is tacticool done right in the same way these guys (Bloodlines 2) wanted to do, but without trying to come across as excessively cool. Suits are pretty colorful overall because the game knows and tries to be a game instead of an experience, but I won't fault Bloodlines 2 or Trepang2 for that as it's just the nature of the game design. It's simply got the military aesthetic with some cool shit going on but without looking like a nerd's idea of "damn, this aesthetic goes so hard."
Don't get me wrong, the AIO has some cool design and has potential but soulless corporate tacticool spooks isn't nearly that good of an aesthetic without gravitas behind it or ways for it to be differentiated from other forces. In a way, the IAO feels like a parody of the CT from CSGO and CS2 rather than a cool group of hunters.
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>>97606659
>A game of plunging literally downward
https://www.youtube.com/watch?v=34CZjsEI1yU
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guys who did the bloodline 2 hunters should have just asked to use the entity hunters from bloodhunt. the games where meant to have cross promotion anyway and the bloodlines 2 elder protag treating these guys as canon fooder would have been a good way to show that you aren't a total scrub... but then again this is the game that makes thinnbloods mini bosses in the first half of th game
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>>97609091
Now this shit, this shit is fucking cool
>Tacticool armour
>Vaguely reminiscent of European knights
>Sword and Board
>Multiple flashlights on face for maximum
It is so weird how Paradox can manage to get guys who understand the setting so well sometimes and then completely drop the ball some other times
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>>97609164
don't forget the mechanical support on the legs to try and even the odds a bit more, the neck protection to avoid being bitten midfight and the fact that the sword is also holy or some shit because it actually burns vampires hit ingame for a short while.
And it's not like this guy is just running at you with a sword he is the tank so he is usually also deployed with more normal mooks (who however also all cover their faces to avoid dominate) and flamethrower fanatics (those sadly didn't make it into the game) so the bright lights on the shield are also meant to grab your attention and disorient you while his allies prepare to shoot you
the bloodhunt team was completely wasted on a battle royal... even the city we got in that game is better than the one in bloodlines 2
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>>97607235
Will you be the ST, or are you looking for character ideas?
>>97607428
>I don't begrudge people who prefer 2e CtL, it's just not what I want from my 'lings
Fair. I got all 1e books in print and would never part with them. It just has a very good flair to it, artwork, fluff blurbs and unpolished ideas and all. I see 2e mostly as a better baseline, with only the rework of Pledges as a gripe. Hedgespinning and Oneiromancy in particulaar benefitted extremely from 2e.
... now that i think about it 1e contracts might work pretty well costed as supernatural Merits (like Mantle or elemental warrior style), that way the first two dots don't hurt as much and the other 3 are priced pretty much like 2e contracts.
My last PC (Fairest Swarmflight) was a puppet in Arcadia, a toy thrown away and forgotten in a huge chest. After he escaped by burning himself he build a Hollow on the moon where he produces drugs to sell on the streets of miami.
Regarding the 1e vs 2e split:
I don't feel like its a big difference. Gentry are still magnitudes of power above the Courts, PCs must still rely on wits and opportunism to get by, using flashy displays of magic causes more problems than it solves and non-fae foes are still at best comedic relief unless the ST feels particularly cruel that day.
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Bad Thought: the Technocratic Conventions design space should have stuck to the "Each Convention has two Sphere's they have Advantage in" thing.
>NWO: Mind and Data (Correspondance)
>Progenitors: Life and Time
>Iteration X: Matter and Forces
>Syndicate: Prime and Entropy
>Void Engineers: Correspondance and Dimensional Science (Spirit).
Yes, I know this means two Conventions use Correspondance, but they both use it differently so it's all good.
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>>97609478
Well just off the top of my head:
- unusualy many fresh escapees come through the Freehold, weirdly none want to stay, citing various reasons that begin with understandeable things like bad memories of home, gradualy become more and more absurd
- autumn courtiers receive strange visions that an old lady must win a baking contest, turns out a Gentry needs to win this specific contest to fullfill an obscure Pledge to reign over the entire area as undisputed king
- an ancient Gentry has awakened and starts mass killing evildoers and other splats, doesn't state why. Plot twist: it's just straight up enjoying playing the good guy, has no desire to do evil at all
- the Bridgeburners got into the local city planning committee and bulldoze over known (and unknown) Hedgegates to build parking lots
- MaxMart opens up a new hypermarket in the area. The Dtagon of the Free Market is come
- a courtier had a puplic crashout and unleashed A LOT of Bedlam, PCs now must clean the situation up
- Goblin Brothel
- people turn up dead, robbed, drugged and/or unconcious in spots they shouldn't be, police investigates. PCs tasked with finding out if it's Fae related
- a Gentry just starts talking about the reality of the world on camera during an interview with proof. Reporter isn't a bad guy but sceptical enough not to sell it to a news station immeadiatly. What do?
- mortal friend/favourite bar or whatever get's pressed into paying protection money to the local crimelord
- city is put under military quarantine and lockdown, alledgedly due to big terror cell. Try not being found out and make sure other splats (if they exist) don't do a stupid
- a Fairest realy, realy wants to be mayor
- an Elemental realy, realy wants to free the poor trapped water from it's prison (the dam that if destroyed would cause the city to get swept away)
- a Darkling realy, realy wants to steal corpses from the morgue
- an Ogre realy, realy wants to get into a big bar brawl
- a Wizened got forgotten
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>>97609545
>- a Wizened got forgotten
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>>97609091
Perhaps an unpopular opinion but I don't like these guys either. I think it's downstream from the SI in general being a sort of lowest common denominator of all the extant oWoD hunters being thrown into a blender but "tacticool knight" doesn't do it for me.
I found the entire premise of Bloodhunt to strain credulity too much. Camarilla vampires mass diablerizing each other in the streets, Prague being blanketed in a mass of red fog. While those problems are largely the result of Battle Royale being ill-suited to VtM, V5 in general has this problem where the Masquerade only exists for vampires and the SI and co never have to face the consequences of being as subtle as a brick to the face. But putting that game's context aside this sort of design still annoys me. One thing I really liked about Bloodlines was how the hunters had to play by the rules too. Even though that one model was painfully "trenchcoat katana", the prevalence of long coats in WoD made sense for as much of a meme as they became. You can plausibly hide more and larger weapons in a nice long coat without looking suspicious. The other SoL model could easily pass for private security. They had to hide out in an old monastery on a remote part of the coast and the cove it was built over. If some nebulous tactical glowie were seen walking around with a medieval longsword and that very not regulation shield, it'd attract way too much attention for the marginal benefit of having a designated "tank" when hunting an enemy that usually avoids head-on combat in the first place.
In terms of simple composition, it's a much better design than the BL2 ones, but I don't like it in context.
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Seeing FEAR mentioned has reminded me that I think it'd make a good setting for a DtR game. A bunch of experiments against a small company and their army of clones, sounds like a good time. I've not fully read DtR yet so I don't know how well it lends itself to a more action-oriented game, but eh.
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...
hmm, I guess Pentex has a point about burning down forests.
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>>97610105
The the impergium was real and not furfag delusions of grandeur, it justifies the use of any and every tactic against G*rou. They should be made to watch as their entire family gets a silver bullet to the back of the head. They should be slowly dissolved in vats of industrial strength acid. Their souls should be ripped out of their bodies and used as a plaything by banes.
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>>97609673
Wizened are the most tragic kind of Lost i think. The others at least have some grim tale to tell, meanwhile the wizened just did the mundane day-to-day business in madness world. Yeah, literal slavery, but the boring kind of slavery. House faeggers so to speak.
All others have something aspiritional (like an Elemental having been the sun of an entire Realm), but poor wizened just suffered in silence out of sight. Ogres come close, but even their durances seem more ,,heroic", as in conan chained to the cornmill heroic.
Just a broom, dustpan and being looked down on by everyone, even after you return to the mundane world.
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>>97610105
The destruction of both Reality Deviants and outdated natural constructs is optimal. Time-Motion Managers have calculated the most optimal ways and tools to use. Collaboration with The Syndicate will not be necessary.
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>>97609847
DtR does action as well as any of the other games do. Combat-focused Deviants are easy to make and flexible enough that they can be effective in multiple ways. There are also some extra rules in there to facilitate things like mooks which can reduce a lot of the overhead of having a lot of targets in an encounter.
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>>97610105
The Blair Witch was angsty Verbena wasn't it?
>>97610208
Alright Palmer, settle down
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>>97610315
I went and checked, it is Jazal. Seems like your art is from a comic, doesn't say which one. MtG art can be inconsistent like that unfortunately.
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>>97610927
If it were the reality, sure, but it's not. Is the game about having survived abuse and escaped? Yes, but it's more about living afterwards, and your hyperfocus on rape, which is the least likely form of abuse a Gentry would commit, is just childish and a simpleton's wankery.
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>>97611096
Everything in CtL ties back to how Lostlings suffer from fairy rape trauma and how they don't want to be raped by fairies again. Courts and freeholds are built around it and Lostlings need to constantly be thinking about it if they don't want to be raped by a fairy again. A Lostling can't just go on adventures in the Hedge or start a new life and forget that they were raped by a fairy. The trauma of fairy rape always stays with them and the threat of fairy rape is constant and permanent.
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HtVAnon with a question.
My Puppeteer Slasher villain has developed or uncovered a mathematical formula that can determine with great accuracy if a person in town will serve as a vector for supernatural contagion. Ie: If someone is going to awaken, have their first change etc. It doesn't predict if things from outside the town will show up and cause a mess, but if they arrive and establish themselves, this formula will account for their presence. If a Vampire moves in for example, the system would start to detect potential childer and ghouls.
All campaign long, I've kicked the can down the road with "what does this system look like?" because it didn't matter. But now one of the PCs is going to get a first-hand look at this system, and I'm stumped as to what it looks like.
The Puppeteer is inherently a genius, so there is some twisted logic and science behind it. I don't think it'd look like pic related for example. I thought a John Doe from Se7en may work, where the place is stacked floor to ceiling with deranged rants may work. As a Slasher (well a Scourge) he does have supernatural power, but he's not cognisant of that. I'd like the system to be relatively mundane, but I'm just uncertain. How would you represent this?
In an ideal world, this system would exist after his death and leave the PCs (however many are left) to wonder if they can be trusted to use it, or if it in itself can be trusted. So some way to interact with it would be preferable rather than the Puppeteer downloading the knowledge from the Astral plane of autism.
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>>97611200
What year does the setting take place in? Maybe have a calculation that can be put in a graphing calculator with instructions, like you said a sort of math formula? Or maybe a type of chemical reaction to blood or hair samples that has a certain reaction depending on proximity to a change, like a stronger color or smell
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>>97611221
It's 1980, sorry. If there's a bad of mad-science involved that'd be fine. Testing hair or skin samples could be an interesting notion. I could crib the old VtM Auspex colours maybe. Perhaps he uses calculations, graphs and such that identify targets and then physical samples are taken (discretely, of course). Combined with the results of the calculation as a sort of blotting paper, the colouration will outline which way the victims doom lies?
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>>97611102
It's because Gentry may only do what their Titles entitle them to.
The Lord Of All Things Golden may comand currency, silence or blonde people, but may not have power over things not directly relating to that. Likewise The Scarlet Lady Of Dire Desire may only do things relating to the color scarlet, people named scarlet or relating to the desires she knows of. For tge Gentry existance is just a game with rules they agree to. To them nothing but them exists as anything but a dream.
It is even questionable if they can realy be called malicious as they literally can't comprehend that non-Gentry aren't just figments of their imagination.
As for sex, that is something they engage in if their Titles demand it. They are barren afterall, both biologicaly as well as creatively. A sub-theme of CtL is also that a lot of times changelings (elementals especialy) wonder if their Keeper took them because they unknowingly wanted it. Gentry are weird like that.
For a Gentry to rape a lot of factors need to come together.
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What if Bloodlines 1 demake (actually just first "arc")
https://emontero.itch.io/bloodlust-santa-monica-definitive-edition
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>>97611102
The Gentry take humans because there's "something missing" in their Arcadia that they think the human can fill in for. They can't, but the Gentry will twist them with fairy magic so they sort of do "for now."
>>97611112
Oversimplifying it into "hurr jus fairy rape" is why nobody likes you, Stevedave.
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>>97611243
I mean, 1980 has some early monitor-based computers, so having those tie in with weird conspiracy boards and some kind of divination tools could give it a weird, arcane, and confusing "how the hell does this do what it did?" vibe.
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>>97611495
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>>97611112
>>97611495
I'm sorry that your uncle raped you when you were little, but just because he was a fan of CtL doesn't mean you have to take it out on the fans.
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>>97611200
Make it a math formula, but one a computer can't parse with any degree of accuracy, the result is meaningless glossolalia. A flesh and blood person has to sit down and start crunching the numbers and interacting with the schizophrenic game theory logic present in the proof. The more you work on it, the more sense it starts to make and the deeper the seeds of obsession take root in your brain, presenting a risk of corrupting the interpreter and putting him on the same path as the author(who knows, maybe he's just the latest in a long chain of them)should they use it. Or perhaps it only makes sense if you're already insane or on the path to Slasherdom, presenting a different kind of danger. Who nows? The uncertainty and temptation of it should be a core feature. As for what it'd look like to the players? Just type out a long string of mathematical psychobabble that ends in " = RM301" and gives the players the clue that e.g. the vampire drug dealer they're looking for to stop him from manufacturing the insta-ghouling drug is holing up in room 301 of Randall's Motel. This is mostly random spitballing, let me know if you found something useful in there.
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>>97611834
Sorry, but I'm not going to list all of the countless different ways that Keepers can traumatise their Lostlings, so I'll just go with fairy rape. True Fae can best be described as fairies and they utterly violate their Lostlings, with rape being one of the most notorious forms of violation in our society. Hence, fairy rape.
Stop taking yourself and the fairy rape game so seriously.
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>>97611871
Remember that period where the WtA guys kept getting stunlocked by very basic criticisms? Or when yelling about Traditions v Technocracy (as a thin veil for IRL politics) went on for like three threads straight?
This general gets so many trolls because it's easy to bait.
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>>97612014
Fuck.
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>>97611982
Nah, being turned into a Lostling is a fundamental violation of the Losting's entire being. Fairy rape works better, as abuse isn't extreme enough to describe what's done to the Lostling.
>>97611988
But how Lostlings live after being raped by fairies is defined entirely by said fairy rape, especially as long as the fairy remains a threat and the prospect of being raped again by the fairy still exists.
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>>97612020
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Starting up a Princess of Storms native to Alhambra to use as an enemy, struggling to find passable reference pics
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>>97612117
No idea what you're talking about. Which splat exactly?
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>>97612331
Ok. I think i got some magical girls
On 2nd thought. New captcha is ass, so i won't post more.
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>>97611871
Some anons are autistic enough to reply to obvious bait even when they know what it is. He's just doing his usual shitty spam for whatever splat is being talked about. The ony creative thing he ever did was create the og werewolf RP thread.
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>>97612634
>Why yes GM, my character sheet is almost done.
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>>97611728
>>97611476
I imagine he may have stacks of papers, and has recently tried to get a computer to parse and automate his work, but it has failed. Some things you have to do the old fashioned way.
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>>97612720
I was going to say you're dealing with a genuine, dyed in the wool oldhead grog until you mentioned he put some V5 books in the list. Now I'm more confused than anything else. So, I guess you're dealing with a schizo.
The good news is that 1e, 2e, and Revised are all mostly mechanically compatible with each other. Never any major changes, nothing close to 1e nWoD to 2e CofD, and those games are still 80-90% compatible themselves. Worst you get is the occasional change in how a power works mechanically, in that case, assume Revised rules unless told otherwise.
The bad news is that anything could go and unless you vibe with the very specific flavor of crackhead kitchen sink that is oWoD cross-splat, you're probably not going to have the best time. Still, it's worth trying at least to see if he's a good schizo that runs a fun game.
As for your character, do you have anything in mind besides Malkavian? Malks are one of the least physically oriented clans, so doing the braindead busted thing of celerity + aggravated damage blending everything is out of the question. Malks are THE psychological warfare clan, and every discipline they have in-clan helps them in staying one step ahead of their enemies. Picking your flavor of crazy is probably where you should start. What direction you want to take the character afterwards is downstream from that.
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How do you handle Occult rolls in multi-splat campaigns? Like say for example a vampire is researching connections between the Tremere and Mages. Do you give the researcher a bonus on Occult rolls directly related to the Tremere, because he's also a vampire? Do you give a penalty to that same researcher's Occult rolls to understand Mages, because they're an alien splat?
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>>97612811
I'm dealing with a retard. My main group is a V2 purist one. We only play with V2 and Player's Handbook, but we play once two months. A lot of non-table roleplaying goes through discord (planning, mantaining backgrounds, establishing patterns of feeding and habits, etc) Last week a friend on that group said "Hey, you wanna play at nonsense table? It's every friday", so I figure, why not. I've only ever watched one session of this group, and there was an NPC that was straight up Blade. So I might as well go full retard.
As for my character, I'm playing a typical paranoid "they have eyes everywhere" schizo spy wannabe. It's one of them dementation malks, not the typical dominate malks of v2. I've never found much use for dementation, I think dominate is straight up better, but I'd have to buy it with freebies.
I only picked malk because I thought it would be funny instead of exploring the psychological side of the character.
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>>97612790
>>97612809
As the Ogre anon who accidentally started it, I keep trying to avoid edition warring, but it keeps coming back up. Unfortunately, the two editions are very different mechanically in a way most 1e to 2e transitions weren't. I keep prefacing my posts with "no hate, you do you", and I'm trying to be civil but others just use it as an excuse to fight or shill me on 2e like I didn't already detail why I prefer the 1e lost template.
Like, I was about to post a lengthy response to one anon but it honestly just boiled down to what I already said of "That's cool, like what you like, but 2e took the splat in a direction I really did not like. I didn't think 1e needed "fixing" in the first place, certainly not to such an extreme degree. I appreciate your civility but what's left to say? We clearly don't see things the same way."
For what it's worth there's parts of oWoD and nWoD/CofD I like and parts I can't stand. When I visit here I generally get the impression nWoD discussion is more civil because the more flexible setting results in less hard lore arguments, complaints about writer biases, etc. I suppose Lost editions are more contentious because there's things to argue about both in tone and in mechanics. I don't get why so many people feel the need to frame oWoD and nWoD as diametrically opposed. Like what you like, be chill, talk about games. We can all shit on Paradox WoD together because they fucked both over.
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>>97612903
>That's cool, like what you like, but 2e took the splat in a direction I really did not like.
So? It didn't delete your 1e books, so what's the problem? Just play what you want to play, you don't need to whine about something that wasn't made for you.
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>>97612875
>I'm dealing with a retard
>and there was an NPC that was straight up Blade. So I might as well go full retard.
>I'm playing a typical paranoid "they have eyes everywhere" schizo spy wannabe
Say no more. I'd advise you to first get a lot of Obfuscate. Keeps you alive. Dementation might not be good for planned results, but it is good for creating chaos, and if this group is playing a cross-splat fustercluck with Blade running around, they'll probably be down with chaos. Suspect everyone, use Dementation to scromble their brains to "get them first" and run off. Avoid, evade, ramble on about nonsense and rather than play the mystical seer, use your powers to drive others nuts. Basically be the mechanical equivalent of yelling fire in a crowded theater.
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>>97612863
Only give them a bonus if they're a Tremere or already know shit about Mages, penalty otherwise as learning about dudes that are quite literally delusional reality Warpers should be rather difficult for a newb occultist working off of some kind of unified framework
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>>97612681
>>97613150
Werewolf RP was quite kino. I wish I could not be a homunculus irl or else I'd make a survey for another RP thread as it's been a while. I'm thinking maybe midway through March or approaching April fools though to give it time to stew. Pentex and technocracy were both fun (briefly) but kind of hasty and with a tight theme
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>>97613322
This sounds much more kino than raw Wraith but I thought Wraiths couldn't interact with the living (like necromancers)? Still kino though, could call it shadnet or somethingthe shadman similarity is on purpose
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>>97613237
>>97613299
Good luck is all I'll say. Pretty much all of the broad appeal gamelines have been tried at this point.still no clue how /schreck/ is still plodding along.
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>>97613591
>>97613602
Technically there's been Mage rp but I don't think it's about broad appeal compared to more the setting and the circumstances of letting anons cook up a character. Werewolf was kind of easy since we were sort of doing light RP for a week at that point, I think there's potential for even stupid niche shit like Geist or Prometheus if there's at least some warning behind it. Werewolf and vampire are the type of shit that would get a lot more posts though, given the variety you can get
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>>97611095
>>97612018
It's from the comic "The Saga of the White Cat"
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Technically is the key word here. You can't good RP thread id you restrict it to one specific faction. That's like making a werewolf thread but you can only be a GW. Werewolf was fun because we had a wide selection of charactersyes, even the mage invaders and that one vampire were funthat may have clashing points of view. Hunter also worked despite being a mix of oWoD and CofD posters.
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>>97610801
>Alright Palmer
Fuck no, that dude works with G*rou scum. I don't care if they're Wyrmshits, they're still G*rou and deserve to be ground up in a meat grinder and fed to stray dogs.
That being said my remaining hope for Hunter the Parenting is that they don't bitch out and we actually get to see a pack of Werewolves die. I could maybe accept one surviving like they did with Kevin to appease the wolftards, but come on, they talked all that good shit already about how the G*rou are fuckups that create their own enemies by being pieces of shit. Deliver on that promise. The dogs made their bed, and now they're going to lie in it, killed painfully by enemies they didn't need to create.
As much as I think the werewolf lore sub-episode fumbled the bag at the end, I did appreciate getting to see multiple werewolves get killed. Very painfully in that one non-wyrmshit one's case.
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>>97612863
that's not what the occult skill is for that's what the Xsplat lore skills are for instead so that should be a int + mage lore roll for a vampire or a int + vampire lore roll for a mage
this is also why most splats in wod are so ignorant of each other, it costs exp to learn about other splats in a meaningful way so it makes you worse than your peers at dealing with the stuff involving your splat
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so france by night just fully opens the floodgates for non gangrel, nosferatu and tzimisce gargoyles huh?
>https://whitewolf.fandom.com/wiki/Justitia
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>>97614336
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Garou are cool
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>>97614460
>Garou are trash
Fixed for you, bro.
>>97614525
I prefer sexy gargoyles so they can be useful when nothing's going bump in the night.
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>>97614592
Yeah. I hope I can find a brother and sister like >>97614336
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>>97614721
actually that's not a new problem
>Since the nights of the First City, vampires have struggled to deal with their ghouls’ overeager libidos. Many Kindred ask their ghouls to find people whom they consider attractive, then bring them home to the vampire’s haven to be ghouled as communal concubines.
>On a similar note, ghouls of sexual adulthood (and particularly adolescents) do indeed feel sexual desire (perhapsn more so than before beginning a diet of vitae). I feel this requirement should at least be considered by the wise domitor. I myself have provided ghouls with the occasional incubus or succubus, so to speak, so that they might appropriately slake their lusts
> Although Blood Bond is characterized by such symptoms as increased heart rate, rapid breathing, sexual arousal and secretion of testosterone/estrogen, the catalyst for these symptoms seems to be a purely psychological trigger. In other words, the Blood Bond is, strictly speaking,psychosomatic
>Sex and the Single Ghoul
>Even after their transformations, ghouls retain the desire to give and receive affection. Not surprisingly, many ghouls, physically and psychologically traumatized by the transformation, become obsessed with sexual activity as a way to feel human (and to work off all that Potence they’ve inherited from Kindred vitae). In some ways, vampire blood can be looked at as a gateway drug, one that leads the ghouls to obsess about matters such as sexuality More often than not, ghouls want only their beloved domitors. Unfortunately, though vampires may be sensual creatures, they are far from being sexual creatures, and ghouls want more than quick kisses or emotionless romps in the coffin.
Ghouls Fatal Addiction is such a horny book and that's not even going into the dogfucker revenant
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>>97614755
yeah
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>>97614534
Based, I can respect the gooner logic.
>>97614562
This is my preference too, I kind of like the huge stone men somewhat Samurai guys.
>>97614567
Aren't they using some application of Vicissitude to make Gargoyles?
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>>97614830
>Aren't they using some application of Vicissitude to make Gargoyles?
no the giant womb monster is made with some thaum ritual made by virstania just like all the other monsters in that book (girl has some serious issues...) and it's not needed to make gargoyles it just makes them slightly better on average than a stone coffin
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>>97614839
So much knowledge was lost due to the Montmartre Pact. Truly a disaster.
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>Beat the Tzimisce at their own game (creating fucked up monsters).
>In like, a century tops.
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>>97614849
you know the daemonculaba from warhammer 40k? virstania build one for gargoyles where you cut two cainites into pieces and throw them with a bunch of clay into a oversized lobotomized women and then a while later she can give it a C-section and has a new gargoyle... i mentioned that women has serious mental troubles right?
the other tremere want her to cut out that shit because it's both gross as fuck (like most of her non gargoyle creations that the other tremere also hate) AND takes longer than the normal stone coffin, but virstania hates them for saying that because she wants her gargoyle children to be slightly better and prettier!
there is artwork of it in the book house of tremere. i am not going to post it here
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>>97614860
>So much knowledge was lost due to the Montmartre Pact. Truly a disaster.
Imagine signing that shit
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>>97614878
>Jesus Christ what a fucked up woman
yeah the entire montmartre pact is pretty much just about forbidding her personal rituals meaning the entire camarilla came together and made the tremere promise to not create another virstania that's how fucked up she was
and she is still around! they retconned her death in redemption
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>>97614878
>>97614894
She gets a pass because she's a descendent of Goratrix.
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>>97614861
for real that phase of the omen war is hillarious to read about. Tzimisce are so used to their hideous creations and their reputation for flesh crafting terrifing any oppsition away meanwhile these two autists and their friends don't get that they are meant to be scared and think that the lession here is that cainite warfare is about throwing monsters at each other
this goes on for over a century till the ventrue show up and go wtf are you guys doing?
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>>97609522
I always saw it as
>Electrodyne Engineers: Matter
>NWO: Mind
>Iteration X: Forces
>Syndicate: Entropy and Prime
>Virtual Adepts: Data (Correspondence)
>Void Engineers: Correspondence (Focus later shifted toward Dimensional Science (Spirit))
The EE were the Technocracy's more general R&D Convention, focused on technology which to be introduced for Sleepers' sake. While Iteration X was focused more on developing the Technocracy's arsenal for the Ascension War. After the EE defected though, Iteration X was responsible for ALL R&D. Similiar to when the Adpets left as well. NWO had to pick up the slack for Data, of which they were the only Convention even remotely capable of handling it. Syndicate had affinity for two Sphere at the start only because they are greedy bastards.
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>Toreador male x Kitsune bitch
There is no hotter pairing.
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>>97615859
Honestly, you can just buy a used copy of the 2nd edition (or Revised Edition) core book and have fun. Buy the Players Guide next.
There's always V20 edition (the one after revised) but it's a huge book full of stuff that can easily give newbies choice fatigue.
You can mostly mix and match things between different editions, differences are minimal - as long as you avoid shit from V5 (the latest edition). V5 is for retards, don't use that.
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>>97615896
Dumb lore changes, bad mechanics and total lack of direction from the company.
Have you seen Starfleet Academy? It's to Star Trek what V5 is to normal Masquerade.
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>>97616078
Also they can cure your ghouls of the blood bond and indoctrinate them into serving as double agents.
Also they can capture any vampire buddies that you have and extract any information that they know about you.
Also they intentionally designed your haven so that you would choose it as your haven and it's actually full of bugs and booby-traps.
Quantum werewolves served the purpose of punishing vampires for trying to leave behind the intrigue of the city to live a quiet life in the middle of nowhere.The Quantum Inquisition just punishes vampires for existing, full stop.
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>>97616282
They are meant to keep people in the much smaller "playable area" of vampire hobos at the cost of liberating most of the countryside because who gives a shit about the werewolves if you are going to be killed anyway.
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>>97615468
Deviant: The Renegades, the make-a-monster game. It's got a kinda superhero TTRPG style approach to chargen but with as much focus on the drawbacks and costs of your abilities. So it's equally useful for making characters with super strength and hypnotic eyes who get burned by the sun and need blood to survive, as it is to make characters with uncontrollable optic blasts. It pulls from a lot of sources so you've got classic monsters like Dr. Jekyll and Mr. Hyde, the Fly, or the Invisible Man used as touchstones but mixed in with Luke Cage, Daredevil, The Hulk, InFamous, [Prototype], Kamen Rider, or Akira. As well as some bits like Robocop, Dark Angel, or Buffy the Vampire Slayer, My Hero Academia, and basically any monster that's like a splat but isn't covered by the splat such as werewolves that are just man and wolf, or are forced to changed by the moon, or are cursed by Zeus, or anything else like that. So a big mashup of yokai, aliens, and whatever else works as is.
For Dandadan specifically, the Okarun + Turbo Granny thing is fairly easy to accomplish. For Variations, the powers, you'd obviously need Enhanced Speed and Brachiation as the big ones. Those make you go fast and give you enhanced mobility. You'd also want stuff like Superhuman [Attribute], Carapace, and Lash/Inhuman Digestion. That stuff covers the rest of the basics, better stats, more durability, and the big chompy mouth that lets you eat just about anything. For the Scars, which are the penalties, you'd want things like Conspicuous Appearance as that makes it very clear you're a monster, you might want something like Alternate Persona for the depressive mood change, as well as Depletion for that early power drain. Plus another power called Mimicry as that suppresses powers and their drawbacks which makes it ideal for really big transformations where one form is in a whole other league.
It wouldn't be one-for-one but it hits a lot of the right vibes in general and if broad enough.
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Dimensions Unseen - Session 39 - Ambush at the Gates of Time
A Mage: The Awakening 2e Actual Play
Shackle makes good on a deal with the devil and the Last Call Cabal arm up, ready to dive 60,000 years into prehistory. The machinations of several Time Mage collide as foes and unlikely friends await the cabal at the Gates of Time.
https://docs.google.com/document/d/1fIkmT4Dhu2Ox7drDP47CJ1Hr63v7RlRun5 FdQzPFaDE/edit?tab=t.0#heading=h.nn jd0ohbonq2
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>>97615433
>>97617008
Sure you can run it like that but it's one of those games where the conspiracies would mostly be a background thing.
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>>97614525
Giganigga gargoyles are my gold standard because I suffer from Bloodlines-brain, but I am willing to accept greek marble statues or weeping angels for more variety. Or the more monstrous dark souls gargoyles.
>>97614336
I'm not sure if it was always canon that you could make them out of any clan, but I like the idea that everyone can end up in the cauldron. More of a reason to distrust the greyfaces. I vaguely recall the fanmade Clanbook Gargoyle in one of the megas having stats for different variations based on clan used to make it, but I like the idea.
Not sure about you guys but I don't like Gargoyles being able to embrace, for me it's created monster or nothing, preferably with vague or nonexistent memories of life before servitude for that sweet tragedy milking. Schlatza and Vozhd for Tzims, Goyles for Tremmies, Blood Brothers when they work together.
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>>97616958
Quantum Werewolves went away because it's retarded to have werewolves everywhere when the Garou are going under as a whole and barely know what they're doing. Yeah you get more activity in the country side, but there's rarely anything of interest over there.
>>97616981
Arguably this is the real bad part of the SI in V5, they get to act with impunity despite governments still being in the dark about vampires but it's all daijobu and there will never be consequences unless you have an ST heavily into dealing with CIA shit (you won't if they're running VtM)
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>>97617087
I kind of like that Gargoyles can embrace a little bit, but I feel like it should just be a slot machine of all the component parts giving you a random clan. I do genuinely prefer more monstrous gargoyles, so it'd be kind of hard to see that embrace a mortal compared to a pure Toreador statue-esque twink, but considering they have to feed somehow it does seem reasonable.
I kind of have always wondered what it would look like to have Malk or Ventrue gargoyles, I'm somewhat of a fan of the idea that the component kindred determine the appearance of the guy
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>>97617087
>I'm not sure if it was always canon that you could make them out of any clan, but I like the idea that everyone can end up in the cauldron. More of a reason to distrust the greyfaces. I vaguely recall the fanmade Clanbook Gargoyle in one of the megas having stats for different variations based on clan used to make it, but I like the idea.
before dav20 it was a hard rule that only nosferatu, gangrel and tzimisce could be used something about their vitae being more mutable
if the tremere actually went around and turned high clan members into gargoyles there wouldn't be any tremere tonight
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>>97617135
gargoyles in requiem are constructs not kindred most of them are pretty much just vitae robots that gain some traits based on the clan of their creator but sometimes you get one that gains self awareness
this is a double edged sword because gargoyles are daywalkers and some kindred especially in the sanctum are known to treat their gargoyles like shit
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>>97617135
Requiem gargs are honest to goodness blood golems, inanimate objects given animus by vitae. They can be tiny little messengers to stone juggernauts. Some clans have unique "recipes", like the Nosferatu have a sewage golem and the Ventrue have a golden idol that can puppeteer your body if you get close to it.
The only problem is the rules in Danse Macabre for them are pretty chopped, you need prohibitively high BP to make most of them and the statblocks are often incorrect on things like dice pools. Very cool concept, could use a mechanical facelift.
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>>97614336
oh i thought those where made up by the prince of darkness team
makes me wonder if the others in the mod
>shade/onyx: Lasombra (obtenerbration. potence. flight)
>simulacrum/blood: tremere (thaum. celerity. protean)
>boyar/bronze: venture (animalism. fortidude. flight)
>Bone / Rattler: cappadocian
>chatterer: malkavian
are also in that book or not
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>>97617252
>>97617287
Iirc the OG writers thought that the average good ending for a vampire chronicle is your coterie getting gotted for crimes against God, the new writers actively want the SI hitmen to crash in your windows during the day and use the flammenwerfer unprompted
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>>97616282
>>97616981
>>97617089
The more I read about the SI the more I get the impression the V5 writers stole wholesale from Taskforce Valkyrie because they were well-liked by the fandom but without understanding WHAT made them cool in the first place.
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>>97617376
TFV are turboglowies who unlike every other hunter Conspiracy who used necromancy, magic artifacts, psychic powers, stolen monster organs and so on, used advanced technology fresh off DARPA's experimental labs as their trump card to fight the monsters. Things like NV goggles that let you see immaterial beings, a laser that makes you puke blood, flashbangs that prevent you from being able to shapeshift, and most memorably of all a fucking lightning cannon. That made them instantly memorable to the fanbase. Add to that that despite them being a Conspiracy ( i.e. an organization with global reach and resources to match) they were still fundamentally human, therefore they were still the underdogs in every confrontation and had to play things smart and tacticool, but at the same time they're powerful and successful enough that the bloodsuckers have to take them seriously. It's the right balance of many factors.
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>>97617358
>>97617376
>>97617426
I'll also add that the other good thing about TF:V was despite being the U.S. Military's anti-supernatural group, they were not immune to getting punched in the mouth. In fact, multiple books strongly imply the upper echelon of Valkyrie is compromised by wealthy vampires in Washington, since sometimes field operatives will just be told, seemingly at random "no, you can't kill that vampire."
ALSO Valkyrie can't just run around firebombing houses in suburbia and handwave it away with "oh trust me bro there's terrorists here". One of their principal gadgets, Munin Serum, is a powerful drug that causes the recipient to forget everything they saw in the last scene or so. One of their tools is just a Humvee that looks like a generic van until you deploy the MG. The books even provide Valkyrie with some genuine R&D boondoggles, like a smart-fire system that only targets enemies without body heat so avoid accidentally killing a vampire's victim. But of course, what about ghouls, or blush of life, or intel mis-identified a non-vampire as a vampire.
They're glowie hunters that actually pass the vibe check because they suffer from all the strengths AND weaknesses IRL glowies do.
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>>97617358
Pretty much this, while TF:V was more of an elite hit squad of agents in the know who are appropriately rare and are treated much more like MiB (which is fucking based, frankly), the SI is pretty much someone's attempt to turn that into a retard's idea of what the CIA/FBI do and instead they're just everywhere, they hire fresh talent straight off the block, they don't run out of numbers, they don't actually have a lot of cool gadgets that aren't a bunch of nonsense that clashes with established lore, it's kind of just not well thought out.
>>97617376
>>97617426
Think MiB with a conspiracy theorist approach to things like DARPA or Area 51. The important thing is making them actually have presence and being elite like Seal Team 6 (on top of being rare) instead of making them dime a dozen like the SI. I think it also helps that they use military tactical aesthetics more reminiscent of Splinter Cell and Seal Team 6 rather than urban tacticool like nu-Hunter and the SI.
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>>97617498
Nitpick but they're not exclusively USA's anti-monster arm, their jurisdiction is theoretically any place under the NATO banner. Not that it stops them from conducting black ops everywhere else in the world, obviously.
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>>97617358
Taskforce Valkyrie are generic near-future paramilitary goons, something that isn't remotely unique to CofD. Acting like Taskforce Valkyrie is the origin of that archetype is a "guy who has only ever seen The Boss Baby" level of genre illiteracy.
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>>97617334
>>97617287
It's funny how religion lost enough power people can't be bothered to use God in a urban fantasy setting.
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>>97617577
Nta but I think the point is more so that Paradox WoD (which used CofD as inspiration but without understanding some of the contextual components) was aping Taskforce Valkyrie without actually putting the legwork to understand what made them work better, sure they could have taken more inspiration from paramilitary goons from CoD or MiB as well but the argument still sort of holds up that TF:V works because they have good context and strong themes while the SI is kind of just there to punish players. Also doesn't help that the inner workings of the SI are completely unknown to the players at every moment
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>>97617089
>>97616958
>>97616282
Obvious quantum glowniggers is way worse, but I always felt that quantum werewolves was a massive waste of potential. The PCs deciding to fuck off from the plot isn't a setting issue, it's a table issue. It's the same thing as signing up for D&D then refusing every quest that comes your way. Some of the best vampire stories take place in small towns, there's a lot of rich storytelling potential there and you can make it hazardous or otherwise not an obvious perfect solution to the jyhad without relying on fiat werewolves. Not to mention, could've printed some good books entirely off the premise of "so you wanna run VtM in the sticks".
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>>97617632
Urban Fantasy in the sticks is Kino (Mahoyo has proved it) but it sure is hard to work with when going around in the daylight fucks you up terribly and there's nothing for miles. Then again, Vampires should just be able to sprint like crazy or have ghouled horses. Fuck, ghouled horses would be kino
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>>97617577
>accuses others of illiteracy
>misses the point this badly
How do you manage to eat breakfast every morning without choking on your own tongue? It's not like WoD5's pillaging of CofD at every turn wasn't nauseatingly blatant.
>>97617599
Thank you. Glad there's still people with brains on this site.
>>97617498
>The books even provide Valkyrie with some genuine R&D boondoggles, like a smart-fire system that only targets enemies without body heat so avoid accidentally killing a vampire's victim. But of course, what about ghouls, or blush of life, or intel mis-identified a non-vampire as a vampire.
Not to mention their funny gizmos are connected to an RFID chip implanted in the agent's neck. It means they can only be used by TFV agents and cannot be stolen by the enemy but it also means if the link between chip and gadget has any trouble (such as, oh, I dunno, electronic interference, magic that fucks with technology, weapons getting posessed by spirits, etc) the glowie boys are SOL.
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>>97617632
>The PCs deciding to fuck off from the plot isn't a setting issue, it's a table issue.
It's not just a player issue, it's an NPC issue too. There's no reason for so many vampires to crowd into the cities when they could easily just set up their own little fiefdoms out in the boonies. Signing up with the Camarilla becomes far less compelling when vampires can just fuck off to live in the middle of buttfuck Kansas instead. The mechanics of the sects would fall apart if vampires are free to thrive wherever they go.
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>>97617663
Much less of a risk to get food in the cities where few people care about each other though no? In the rural communities, everyone kind of knows each other for miles so someone missing is bound to lead to actual investigations. It's both easier to be a vampire in some ways (less competition) but harder in others (requiring slightly more care in feeding). Of course, you could just drain animals
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>>97617615
Hunter characters have different rules and don't get to join the SI and play with their toys but I'm pretty sure you can just rule their tricks as edges with no issues.
>>97617632
>Obvious quantum glowniggers is way worse, but I always felt that quantum werewolves was a massive waste of potential.
The thing is the setting needs the rural areas to be dangerous enough for kindred to operate, mainly, on a city scale. Sure you can change that but it takes effort to work with the dominos of rural vampires and their minions.
>>97617648
You have no idea how strong ghouled animals are in most cases or how bullshit some Animalism stuff would be in practice.
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>>97617679
H5 characters in general I think are in some nebulous space between "the rules are clearly meant for you to be a normie with no brim" and "there are no limits written here, I will summon a drone colossus." It makes me think it's rather rushed and not well thought out overall, but what can you do. Hunter-kino is for some reason just being done better in other media and possibly ttrpgs at the moment
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>>97617726
H5 is just one of those games where there's no real reason to use it over others but I am a broken record on that point. Reckoning and DHX work better with WoD, Vigil has a wider range and better rules Delta Green has better rules for playing a glowie, so on and so forth.
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>>97617648
While you probably would wanna go for a nice cozy village rather than ranch country where there's an average of .2 houses per square mile, yeah this is one of the natural drawbacks that makes rural unlife not a win button. Hence no need for quantum woofs.
>>97617663
>>97617679
See I don't think it's actually so advantageous as to be overwhelming, certainly not requiring quantum werewolves to maintain. >>97617672 already makes a good point. Huge trade-off, no indiscriminate feeding, need to self-police on the Masquerade more. Ironically I'd say rural areas might be easiest for charismatic vamps like Ventrue and Toreador since they'd have an easier time ingratiating themselves to the community, allowing them to turn that tight-knit community from a drawback to a strength.
Some other notable cons for rural unlife to make it more of a sidegrade than anything else.
>Most small towns could sustain, at most, a single coterie without risking the Masquerade. This means that it's just you and your dumbass vampire friends against whatever blows through your town. Doesn't need to be werewolves, could be nomadic Sabbat, an Elder looking for a summer haven, hunters.
>The ceiling for how much power and influence you can wield is much lower. Even if you're totally running things in the entire town or hell, rural county, you still have less resources and influence to throw around than a city slicker in a similar position. This might seem fine if you're not particularly ambitious, but the unfortunate nature of the Jyhad is it'll find you even if you try to hide from it. Being a nobody with no allies is a bad position to be in as a vampire.
The latter of which is a good transition into how you could incorporate rural areas into the Sect game of power politics, but I'm reaching the character limit so that'll need to be another post.
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>>97617824
Sorry to hear that anon, hope it gets better. If it's any consolation, this sounds more like depression than anything currently wrong and depression is actually something curable through your own efforts without drugs. It'll be hard, but really you just need a few things
>sleep about 8 hours a day
>get at least 30 mins to an hour of sun per day
>work out or have some motion when you can
Can even stay at your desk standing or something. Ganbatte anon!
>>97617842
This is a nice write up, I like it
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>>97617842
So, how does this flow into the sects? Let's start with the Camarilla. What do most Princes want? Power. It's why they took the high-risk, high-profile job in the first place. Why let it be limited to the metropolitan area? Of course, extending your domain past the 'burbs and into the sticks is logistically difficult, especially when vampires are more limited by distance than mortals on account of the sun. The answer is simple, rather than directly control it the way you do the city, rule it through a vassal.
This has a ton of potential benefits for both parties. What's the big problem with neonates? They like to complain about not having agency, or power, or a fancy position at court like their sire. Boom, there's your solution. Make them a vassal ruler of a nearby town, give it a fancy title like an old marcher lord one like Marquis or Margrave. It's not just for neonate appeasement either, it gives the next generation of vampires actual enfranchisement within the Camarilla, as well as experience in enforcing the traditions and actually running a domain of their own. And, just like an actual feudal system, they get protection in return. If the Sabbat or other threats are at the borders, they can provide you with an early warning and you can cut the intruders down with impunity, away from the densely populated city centers where you need to constantly be fighting on the back-foot. Not to mention, this change would also make the Camarilla feel more like the feudal thing it's often likened to. So while the benefits might be reduced for the rural vampire taking the Marquis route, the risks are dramatically reduced. And even if you're still expected to keep the traditions and visit the city every so often as a show of fealty, you still get far more autonomy than even an urban Elder might have. Not to mention, as long as you keep the Prince's favor, they'll keep you from getting bullied out of your domain by an older, more powerful vampire.
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>>97618254
that's pretty much how sects (baronies of avalon, courts of love, black cross etc) worked in the dark age games. which also featured a lot more traveling despite it being even more logistically a nightmare for vampires
so the entire we need to stay in the top 100 cities stuff always felt really weird for me because no you don't! you spend millenia not not doing that nevermind the fact that there where also even more werewolves around during that time and the dark age books never pulled the quantum werewolves
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>>97618254
Of course, this is largely talking in ideals. But when things go wrong is specific to a location. Obviously, vampires can and will fuck up a perfect system, that's why the plot of a VtM game happens. These vassal rulers might be stacked with young yes-men, or members of the Prince's clan/brood. Maybe they foment rebellion, maybe it turns out one town is a white elephant where Marquises routinely meet final death, and your coterie's defacto leader just got granted the position. Point is, Camarilla can do a lot with the rural parts of the country while still being centered around cities.
The Sabbat is comparatively simple, as they already have a precedent for somewhat rural vampires in the form of Nomadic Packs. The Sabbat also has a looser structure than the Camarilla, though practically neither are centralized to the standards of mortal governments. Regions have Cardinals, big cities have Archbishops, who have Bishops under them for managing districts. Smaller cities just have a Bishop that nominally reports to the nearest Archbishop. Knowing the Sabbat they probably wouldn't even come up with a new term for the ruler of a town. Just re-use Ductus or Bishop depending on if it's just one Pack or multiple. The Sabbat is, in theory at least, less concerned with territory than the Camarilla. Rural domains could be entirely temporary staging grounds for the next crusade, in particularly remote areas, especially those in war-torn countries or failed states, you might even have the Sabbat try to go full Shiki and mass embrace a whole village before moving on to their real target.
Permanent rural domains could even create fun conflicts with Nomads, who enjoy being Sabbat at convenience. Seeing proper, "regular" Sabbat moving into the sticks could ruffle their feathers, reducing the territory they can maraud across with impunity.
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>>97618211
Thank you!
>>97618298
Same. A city-centered mindset makes some sense in the late neolithic and the bronze age, where cities could often be "pillars of light". But for most of recorded history? Agrarian society demanded that the majority of the population be living in what we'd call "rural" areas today. If vampires go where the blood and power was, it'd often be in the countryside, forcing them to disperse over a wider area. The Camarilla was founded in what, the late 1400s? It'd still be the case during Thorns. The intense shift from population and power being in the countryside to large, sprawling cities is the product of the industrial revolution.
Of course, this is a sweeping generalization. If you're from a northern Italian city-state like Venice, Genoa, or Milan, you're going to think in very different terms from an East Slav. But yeah, I agree. More rural vampirism.
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>>97618298
>>97618421
>Read Dark Ages
>Vampires acted like out and about Feudal Lords
>Werewolves acted like out and about Feudal Lords
>Changelings acted like out and about Feudal Lords
>Wizards were literally riding swords and killing the saracen and moors
>Mummies were off doing Mummy nonsense
>Tremere
>Wraiths actually had government
>Demons weren't running around in cults
Dark Ages seems like a disaster of a setting to live in
>Your ruler will be a violent schizophrenic who hates you and wants to either suck your blood, ensure you don't procreate, or trolls you and makes you dance like a monkey to prevent his dark impulses
>complain to a knight or the army who typically is a bit ambitious
>he laughs at you and shrinks your cock a centimeter for your troubles
>proceeds to fly away on his sword and slices off your nephew's neck by accident
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>>97618352
>>97618254
>>97617632
Kino. Quantum werewolves and quantum glowies are both bad because like you say, smaller populations come with their own little challenges that would be a ton of fun to explore and would leave room for many fun encounters and political interactions while still leaving room for the Jyhad to find you even in the ass-end of nowhere. The elders speak through the blood after all.
>>97617584
Honestly I think that is the issue, each kind of hunter should introduce their own kind of challenge depending on who exactly your coterie pissed off. The Society of Leopold? You're getting Sullivan Dane and Caiaphas Smith. The SWAT hot on your trail? No one knows what they're up against but they're well armed and there's a lot of em. The Technocracy? More reality deviants, break out a couple railguns and rayguns. SAD got a good hint from Bob Schnoblin? The BPRD is now after you. The old policeman with a dog and a big revolver? Guess who just became Imbued.
>>97617137
>if the tremere actually went around and turned high clan members into gargoyles there wouldn't be any tremere tonight
I like this approach. More of a "they didn't" rather than "they couldn't".
>>97617105
Fair enough. I just think it detracts from the tragedy of their enslavement and loss of identity if one's backstory is "regular embrace but the stony kind"
>Malk or Ventrue
Vebtrue could make commander gargoyles for squads. And malks, well, probably created just to see what would happen. Unreliable but might make a good assassin considering their base disciplines.
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>>97619394
>>97619591
They were never written to interact with each other, so it was always clunky and mismatched when player groups tried to do it, which was one of the reasons when they rebooted into nWoD they started from the ground-up with a core book that acted as a base every other splat templates over. Second edition adjusting it to "you don't need the core book to play a splat, but it's nice to have" was also a handy shift.
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>>97619608
>Honestly I think that is the issue, each kind of hunter should introduce their own kind of challenge depending on who exactly your coterie pissed off
You can roll with that angle but for the most part the most part you would need to rewrite their abilities or at least pin down what each faction is in terms of mechanical identity.
Like Leopold being good at warding Monsters from an era while the Imbued get resistance or immunity to "insta win" powers.
I don't remember or care all that much about the other hunter subfactions.