Thread #97615786
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unlike nu tg my goblins aren't evil or goon slop I actually made them interesting and also not an easy mode enemy to fight for once have you done anything interesting with your goblins than isn't just tolkien or warcraft slop?
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>>97615786
My goblins? They're 7 feet tall, they're a hivemind of ants in the shape of a semi-truck, they speak in poems and believe all moments in time are happening simultaneously, their culture revolves around theater and crochet and coffee
I was voted the most creative boy in my school btw
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>>97615823
epic and based
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>>97615786
Wow Le heckin quirky chungus
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>>97615786
So you are retarded for using the chad meme incorrectly.
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>>97615823
Whoa, that really subverted my expectations. That's like 7 rians
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>>97615786
in my setting, goblins are evil homunculi sent by an evil god called "The Green Moon" (you'll never guess why)

They are born from pools of tar that are exposed to the light of the Green Moon. Tar itself is actually an unnatural substance that leaks from "Green Moonstone". It isn't that uncommon to find great crudely carved "spears" of Green Moonstone embedded into the ground as if dropped from the heavens, dripping tar into the crater of its arrival.

I was heavily inspired by Goblin Slayer, I found the idea that Goblins were genuinely little green men from the moon infinitely funny, and wanted to include it in my setting.

The Green Moon is also the embodiment of wretched envy and bitterness, and so its servants, the Goblins are always evil. They serve their creator by despoiling all that is nice in this world like a locust swarm. They pillage and murder (they cant rape though because they have no genitals) and raze everything to the ground, taking live sacrifices and treasure to be cast into the Tar pits to feed their hateful god. As stated, they burn everything to the ground, attempting to render the world into the same barren wasteland as the Green Moon.

Goblin flesh is like tar-soaked ropes. It is fibrous and difficult to cut, and they leak tar when damaged or butchered. Goblin flesh becomes quite stiff after death, so people often collect the corpses of Goblins for use in making torches or firewood, as a goblin's tar soaked limbs will burn merrily for quite a while.


I'm aware that my goblins aren't particularly original, seeing as I stole the concept straight from Goblin Slayer and just put a weird spin on it, but I still like it.
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>>97615786
In my setting "goblin" is the n word for all fae people. They are technically all hobgoblins but they use goblin to insult their inferiors.
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>>97615823
get this man a drawanon
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>>97615786
In my setting 'goblin' is just what men less than 6 feet tall are called, and they're all inherently evil but also too weak and incompetent to achieve much in their wickedness.
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Goblin is a general term for the lowest tier of demon/evil spirit creature. Usually your grunt type that gets eaten by higher stronger tiers, but will still tear apart a human caught off guard and likely can not be pierced by mundane weapons unless wielded by a trained soldier
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Are your Goblins all shortstack tomboys that like Mexican food?
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>>97615932
>the green moon
I've seen that somewhere before...

>Goblin Slayer
Fuckin called it. Kino
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>>97615786
My goblins are short horny women who always find a way to sabotage the condom.
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>>97616941
>>97616208
no games
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>>97616969
I've got games of steel.
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>>97615932
Bro just rediscovered the Inhumu, but from shittier source.
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>>97615786
my goblins are basically open source gene weapons left over from when the "gods" of the greenskins played a game total war with all the other "gods"
(i took inspiration from age of wonder so its age of wonder after the god wizards and heroes all fuck off after ruining the world and leave their units to pull themselves and civilization together afterwards)
the goblins god made them to be mix with anything and anyone as a way to out breed the other races and to gather the best parts of every other races
hobgoblins are the typical ork bitch race and are stronger and more bitter than their cousins
red caps are goblins that moved to closer to dwarf and halfling settlements and learned to get along by being the midway point between the dwarf inventiveness and the halflings jovial nature
half goblins are goblins that got "civilized" by one of the human kingdoms and were used as servants, powder monkeys during the wars, or dock workers (they formed mob like unions to try and get a fair shake and my players unilaterally decided they all speak with Brooklyn accents so i just rolled with it)
basically it was a way to explain why a race that is typically meat shields/bottom bitches/low level chaff could still be so numerous
anything that breeds with a goblin makes a goblin with traits from their other parent while still being goblin-like
part of the big reveal is that the original goblin race was basically tortured and exterminated to make what was a self reproducing chaff race for shits and giggles
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>>97615786
>respect woman
So I take it this means there is exactly a singular woman respected by goblinkind and they hate all the rest. Does this mean goblin tribes are basically vtuber fans warring over their respective oshiis?

kinda based, ngl
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Above all else goblins should be chaotic. They chafe under the concept of authority. Therefore any large goblin civilization will necessarily be evil because the rulers need to constantly browbeat their subjects to get anything done. Good goblins would be more anarchist/tribal, with little leadership structure apart from respected elders and perhaps experts at particular subjects. Perhaps dedicated war chiefs when the tribe is under threat. Chaotic good goblins should regard the concept of having a leader, let alone having to be one, with dread, because it means there's something bad enough that they need to be lead against.
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>>97619720

I would play that.
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>>97619720
Evil sorceresses are all vain and beautiful because that's how they keep their army in check. Reputational destruction is how such sorceresses fight amongst themselves, hoping to make the competition so unappealing that they just abandon their masters.
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>>97615786
My gobs arent dungeon mobs but they can be goonER slop. My setting has 4 races of goblins after the original tribes split apart in ages past, with each race having different abilities and keying to a different color of magic.

Goblins as a whole exist because the god of death created gargoyles, which then fought in the war over life and death. Gargoyles were a serious force, and were struck down in an alliance by elves and various other races. They were faced with the option to either be turned to stone or reduced to a shadow of their former selves, and those who chose the latter became the goblins

Theres imps, who are green and live in a specific mountain range in their ancient gargoyle homeland. They are the tallest of the goblin races. They can speak to animals and know a magical method to turn into a gargoyle.

Theres also bugbears (picrel) who are blue-skinned and gypsy-esque thieving nomads. They are the shortest of the goblin races and will sell you something they stole from you or a magic item they looted from a tomb. They can see the color and strength of peoples souls without the use of spells.

In addition, the yellow-skinned hobgoblins can be found in homes as house spirits, mines as territorial or helpful troublemaking denizens, or the sole magic university in the west as general faculty (and rarely students). They can turn themselves invisible or brightly glow, though they have a habit of doing one or the other when caught by strong emotions.

Lastly are the redcaps, found primarily in the northern continent of thule. Though most are quiet mongol-esque nomads, they have been found at the front lines of multiple historic mass invasions. They have the ability to subsist off of blood drained into their hats (and have evolved a really rudimentary digestive system because of it)
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Mine are more or less tamed and live among civilized people's as a lower skilled labor force and service sector class.
They just don't have what it takes to live independently outside of warded walls due to how extreme the hostile threats are in the wilds, nor do they have what it takes to settle a area and construct their own warded wall cities or even fortress towns.
So the only way for them to thrive is by being useful to the other peoples.
That said there is still a lot of tension mainly because they breed like rabbits and REALLY love their recreation and vices.
Very short term hedonistic culture for a lot of them, which makes sense with their short often difficult lives.
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>>97615786
>I've spammed this again!
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>>97616941
>>97617194
Based
>>97616969
Cringe
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>>97620237
>>97620237
>in the middle of goblin territory is a neutral zone, wherein goblins of all tribes will meet and swap slander of each others' oshii
>sometimes the women will disguise themselves and spread slander there anonymously
>the most effective form of slander is trying to imply that a tribe's oshii is actually fucking a Hero
>they call this putrid realm Veetee, a goblin term that means "wretched slander land"
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>>97624489

>There is legend of an all seeing bird
>Green of wing and harsh and shrill is his cry of outrage and despair.
>But he can never look away.
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Goblins are just a corruption of Brownies. Brownies are famous for doing chores (churning butter, sweeping) in exchange for a bowl of cream or bread. They are the ultimate "good neighbors." However, if you offend a Brownie usually by trying to give them clothes or failing to provide their food they don't just leave. They often transform into a Boggart. A Boggart is essentially a proto-goblin. It breaks dishes, wakes the baby, sours the milk, and hides keys. Goblin roots come from these domestic spirits gone wrong.

In some French traditions, the Gobelin was just a household spirit that lived in the eaves. If the house was happy, the spirit stayed invisible and helpful; if the house was chaotic or cruel, the spirit became "corrupted" into the grotesque creature we recognize today. So, in a sense, a Goblin is often just a Brownie who has finally had enough of your nonsense.
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>>97615786
Hey why dont you delete this thread and cone discuss this in the worldbuilding general with us fellow nogames?
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>>97615786
>my goblins aren't [...] goon slop
I will no longer play your game.
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my goblins are women
>yes hahaha attacking humans is so much fun
>PCs: maybe we should do something against those goblins
>I am so sad... so sad...
>PCs: maybe we shouldn't judge them so quickly
>ahaha backstabbing time
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Hey guys Im thinking about making a game where theres no evil races, you only have 3 stats (Blood, Piss and Shit levels) because regular stats are boring plus Im gonna write a 3 paragraph rant for the first page where I tell chuds to not play my game. Any thoughts?
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>>97629074
My piss level is literally rising as I'm reading this
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>>97615823
fippy bippy /thread
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>>97629921
I don't know >>97619720 , is also pretty good. A setting where goblins are vtuber fans just works on every level. First post second best post
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In my setting, goblins are just funny little dudes who love to sew chaos because that's how they are.
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>>97621328
My character had a red goblin wife. I have yet to get the chance to call her a little hot tamale, but it would have not work since she was more related to the Huns. But my character did get to impregnate her. I made sure of that.
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>>97619720
>So I take it this means there is exactly a singular woman respected by goblinkind and they hate all the rest. Does this mean goblin tribes are basically vtuber fans warring over their respective oshiis?
Nah. It's their ma.
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>>97643080
Hello, solid
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>>97615786
Goblins work best when they're "Barbarians" they're a culture that appears uncivilized and no one speaks their language. Not outright evil, but their morals are almost always in opposition to civilized societies. If there's locals who pin up a lot of cattle and horses, Goblins might see those pins as a winning lottery and just take them, no one was using them, they were just pinned up. If you stand your ground to defend your property, they slaughter you.
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>>97615786
Ah yes, the "make every race good guys in fantasy" psyop. Nothing more boring than a sterile egalitarian fantasy universe where all intelliegent races are the same save for appearance, and all the "bad guys" and just proxies for nazis.
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>>97650190
The funny thing is that's still kind of true if normal fantasy?

Like Tolkien orcs are definitely still Nazis. LotR is about the World Wars as much as it is anything else.
And D&D Gruumshite orc are at the very least expansionist orc-supremacists with a palingenetic revenge self-narrative, and you know what they say about palingenetic ultra-nationalism. Speaking of their religion, it's blatantly Germanic. Gruumsh is like what a 1100s Catholic monk would imagine smushing Woden and Thunor together. One eye, spear yeeter, lightning wielder, berserker fury, despoiling civilized lands, and death before dishonor for even the tiniest slight. So it's in effect neopagan Volkism, sans neo.

Like no, they're not walking around in Hugo Boss ensembles waving black sun inspired red white and black flags like the Star Wars empire, but from an ideology standpoint at least it's pretty clear cut. The blue hairs saying they're Africans just completely lost the plot and don't have a single brain to share between them.

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