Thread #97616403
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Why are there no good superhero ttrpgs?
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>>97616403
Have you ever consumed any superhero media? How the fuck are you supposed to balance a genre that encompasses everything from teenage street vigilantes with no actual powers to shit like literal Superman and Saitama? There is no way to make a system that can keep all these varying power levels useful and satisfying to play? How do you make a rule set for a genre where people get powers from everything from radiation to literal mech suits? The genre itself demands really loose narrative freeform rules, and /tg/ is far far too autistic to deal with anything that requires creativity and player trust.
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>>97616443
I am sorry you lack basic reading comprehension. Mutants and .asteroids is probably a bit too complex for you, my bad. Just look for Superhero homebrew for 5e, we all know that's what you're looking for anyway.
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>>97616419
What makes it good?
"It's not D&D" is an extremely low bar, only above "narrative" trash like PbtA and the Börgs because there's still some semblance of a game underneath all the storyslop.
So sell it to us.
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>>97616403
why lie mother fucker?
play a better system from a company that doesnt hate you
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>>97617117
there are so many powers to pick, they got books with powers like eating cars and bombs, minor and major versions of lots of powers, thedy have aped all your favorties from marvel and DC as well as original powers.
interdiminsional shit
magic spells and psioncs
cybernetics
super cars and robots
aliens
demons
biker gangs
ancient kung fu masters
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>>97617117
>>97617142
there are cross overs with the other palladium games likes Rifts or Palladium fantasy
still has art of hot chicks and ripped dudes. weird body horror shit and mutant furry stuff
easy to use your own world with it or the cannon universe they have written that is separate from other heroes settings.(We never use it always set in our own universe....that's super generic now that i think about it but we have filled in alot over the years. )
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>>97617117
>>97617142
>>97617157
overall its my favorite tool box for making supers.
I will admit that there is alot of books but they are all reasonably priced and if you dont care about aliens dont buy those 2 books, id say all the powers books are a must and heroes main and villains main are needed but fuck it....its ok to have fat stacks of books.
and look unapologetic patriotism not seen as some form of evil.
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It's not strictly a superhero RPG, as in Marvel, but City of Mist lets you play as those everyday Joes with innate powers that incarnate something supernatural; mix all that in with neverending struggle for their humanity, noir mystery and movie-like premise. It really is dope, if you are eager to drop numeral-oriented character sheet and dive into more narrative working on tags - it is PbtA, after all.
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>>97616419
This is so funny because M&M is the dogshit slop of the superhero TTRPGs.
>>97617503
And as this anon pointed out, it literally IS D&D with a trench coat on.
>>97617509
>>97617117
>>97616924
Seconding some of these.
>Prowlers & Paragons: Ultimate Edition
>Savage Worlds Adventure Edition & Super Powers Companion
>Heroes Unlimited 2E
Are all excellent choices. I'll throw in a few more suggestions:
>Wild Talents 2E
>Vigilante City
>HERO System 6E
>FASERIP
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>>97617117
Oh hell yeah, HU represent
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>>97617878
Forgot my pic
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>>97617399
The whole point of asking >>97616419 what makes Mutants and Masterminds good is to get him to explain what he had in mind when he thought to post it as a recommendation.
He seems to think it's good.
I want to know why.
I asked.
That's how discussion works, you socially-inept meat cabbage. If you can't answer, don't link my posts.
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>>97616468
I think the problem is that superheroes never autistically categorized things into subgenres like fantasy did. Mainly because the two big names have basically every character existing near each other. That would actually narrow things down for what superhero stories you'd actually want to run so one game doesn't have to juggle everything.
You got MASKS right there if you want something involving teen team drama like Teen Titans though.
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>>97616468
Superman
Might 12
Toughness 12
Agility 6
Intellect 5
Willpower 5
Perception 6
Hyper Breath 9, Flight 9, Blast 9, Shockwave 9
Primary talents - medicine, academics
Donatello
Might 4
Agility 9
Toughness 6
Intellect 3
Willpower 5
Perception 4
Martial Arts 9 - deflect, Strike 9 - weapons, sweep, Determination, Leadership, Vanish, Blending, Wall Crawling, Evasion 9
Primary talents - covert, charm, streetwise, vehicles
Damn, that was so easy it took me longer to type than it did to make the characters. Balance sure is impossible!!!!!!
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>>97621512
Great example of what is wrong with the superhero genre. The power levels of the characters are all over the place but they always end up morphing into somehow being basically the same even when it makes no sense at all.
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>>97617340
This might not be quite what he meant, but there's this stereotype of TTRPGs being about adventure into the unknown (no doubt due in part to D&D's popularity). Adventurers are proactive characters and agents of change and often selfish. Your reward is loot and power. Meanwhile superheroes are often seen as "protect the city" type characters. This makes them reactive characters who uphold the status quo and are selfless. Your reward is mostly symbolic, a thank you and the key to the city. So there's this tension almost at the conceptual level.
Of course you can square this circle by going Capain America behind Enemy Lines.
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>>97616405
>>97621483
OP never answered the most important question of the thread: what does he think qualifies as good? Now why is that?
>>97620953
Mutants and Masterminds is a good system for superheroes because character creation is both flexible and granular enough to make the superhero you have in your head work on the table, and after you have a character, play is fairly quick and simple. The problem being that balance is largely up to the GM (more than in other systems) and character creation is complex and takes a long time compared to, say, OSR.
Now you will complain that this actually doesn't make the system good and you will talk shit about how anyone who thinks this is good is stupid, or something. This is because you aren't here to find a game you will enjoy playing, you are here to talk shit and complain. If you were here to find a fun game you enjoy playing, you would have shared your standards for what makes an RPG good as quickly as possible so they could be met as soon as possible.
But since you are here to talk shit and complain then nothing will ever make you admit what your standards are, because in order to justify talking shit and complaining nothing can ever be good enough. If you lock down what your standards are it either becomes immediately obvious that they are preposterous and impossible or there's the chance someone might meet them.
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>>97616403
Mutants & Masterminds and Masks: the New Generation are both fine.
>M&M is a d20 type game that's a little tweaked at the core compared to DnD, but with a unique and well-thought out customization system to build characters with, letting you have all kinds of powers, abilities, gadgets, etc. The handbook for 3e is especially impressive for the effectiveness of the options and how well they cover the powers you could imagine. It plays well for people familiar with DnD, while still providing a unique experience with its other traits.
>Masks is a PbtA game focusing more on the storytelling elements, specifically around being a young super in a coming of age type story. Inspired by things like Teen Titans and Young Justice, where impressionability and self-image are more important factors of the game. More niche, as basically any PbtA game is, but pretty fun if it's the specific kind of thing you want to roleplay and play games about.
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It's the players.
You can advertise a basic 4-color, bright, comic setting, and people will roll up with
>batman with guns, the super rich crime killer ready to kill and kill
>depressed trauma girl with lots of powers but an incredibly depressing backstory and angst
>mr. "ackshually heroes are bad mmkay" who somehow is on a superhero level but claims he's just an average guy
>Wack-man, the magical wizard who wacks it to shoot off spells. This is totally non-sexual, why are you judging? This is incredibly anti lgbtqia
The superhero genre is vast, and getting people to align is pretty hard. One just wants to knock out bad guys, another wants a 6 month therapy session about her (fictional) dark past, and one wants a marvel movie where they're always right and all the other players are essentialy sidekick NPCs.
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>>97629670
This isn't a unique problem to supers games, but it sure gets highlighted by supers being a sort of genre fiction with a long history and its own variety of eras and styles. This is technically no different than when you roll up to play DnD and none of the players read the notes you provided for the setting and tone (as minimal or extensive as you happened to provide).
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I'll recommend HERO system/Champions.
>>97618589
For his next trick, he will call recommendations capeslop.
>>97617539
You didn't like "Soon I will be Invincible"?
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>>97617539
Worm is good, and speaking of Worm.
>>97616403
Where does Weaverdice fall on the good/bad spectrum?
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>>97629670
>>Wack-man, the magical wizard who wacks it to shoot off spells.
I really, really hope that this is something you came up with all by your self. That way it's funnier when you learn that real life Wack-man Grant Morrison drew (or at least as the writer had drawn) a 'magickal' symbol in one of his comics. All the readers were supposed to masturbate to ejaculation at a coordinated time around the world while staring at it to 'magickally' increase sales of a not very good comic series. I did read the series, in TPB years later, and I did not attempt to retroactively join in.
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>>97616405
>>97620953
It's very good at emulating the feel of comic book fights and power diversity while avoiding most potential pitfalls. A lot of retards like HERO, but that game makes super speed way too powerful.
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>>97626788
You can easily have fantasy games like DnD where you are doing everything reactively.
>"The world is in danger, so we need you heroes to go out and save it from a grave threat!"
This is some huge percentage of campaigns. Adventuring is not actually as free-wheeling across tables and games as one might think when looking at the word "adventuring." Perhaps you're pushing your way forward into the danger instead of waiting for it to pop out at you, but you're only investigating in the first place because you know the danger already exists. That's not really any different than when supers are trying to figure out how to find and catch a villain.
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>>97629670
>, and one wants a marvel movie where they're always right and all the other players are essentialy sidekick NPCs.
marvel is literally the "everyone is an anti-hero" comic series
marvel also doesnt really have sidekicks
the movies did away with the few sorta-sidekicks they had, bucky was turned into an adult and rick jones is gone entirely
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>>97636266
Waste of dubs.