Thread #97617257
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This year marks Infinity's 25th birthday. What are your thoughts on this game?
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It's alright. I like the big robots. Unfortunately I can't cram too many of them in my squad points-wise so I play Nomads with a Gecko fireteam. It doesn't work out for me that often but they look cool.
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>>97623768
I've found that the easiest way to browse archived versions of their site.
https://web.archive.org/web/20060512013953/http://www.corvusbelli.com/ en/default.asp
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>>97623831
>oldWarcrow
>soulful undead
>nuWarcrow
>soulless + no undead
It's over
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>>97627400
Balance between factions was a thing back then. Every army had a very defined playstyle. And factions designed to play with 16 miniatures or more were still great and not crippled.
Now every army can do mostly the same than the other, except Ariadna, that is still being punished
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>>97617291
>I like the few mechs it has
They made a few Joy Toys too
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>>97617257
I liked the mech suits, but the locals' armies made it look more like a game designed by Tom Clancy with nothing but black primer snipers. I asked for a demo but it wasn't for me. Still, I'm not going to shit talk it. It definitely has its place and people who play it seem to be having a good time, but the orders mechanic put me off.
I wish Infinity managed to snap up all the Alpha Strike/Override players though so that the direction of Battletech wouldn't be influenced by people that don't like it in the first place. It may already be too little too late though.
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>>97617257
Sounds fun, but I despise the models.
They're all high detail, but they're sculpted in such a generic-ass way that all the details blur together into a zebra-camo-esque mess at tabletop height unless you're a god tier painter, and the designs themselves are too scifi to hold enough character or identity.
Look at a tank, or a gundam, or 90's to 2000's military anime for reference. Everything there is a functional design. You have pins or rivets for mud guards or armour sections. The gaps between plates have weld beads, or flame cut marks. Armour is allocated based on where vitals are, and where weight can be cut down for speed.
Similarly, for infantry, you've got to look at what they're wearing as a point of utility. Where's the armour, what's it doing? How comfortable is the kit? How practical? How flexible? What's been done to personalize it?
Infinity, for all its merits, just doesn't do this, and as such it reads like slop, and falls behind.
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>>97617257
Did GW took inspiration for the primaris from Infinity or was the reverse? (or maybe it was MCU fault's all along)
Anyway never played the game
All the models are ugly as shit
They removed catgirls and all fun stuff
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>>97640285
It's not.
They're too over-detailed, for the donut steel designs of them.
Picrel, is a pro painted (painted for marketing purposes) set of mini's, with professional lighting and photography.
It is the BEST possible viewing conditions to look at a mini.
And yet details still blend together like shitty zebra camo when you move them out to tabletop distances, when you don't know exactly what you're looking for.
>>97640347
Newfag, old style military anime is famous for its military science/engineering autism.
You could buy magazines with cross sectional sketch breakdowns of individual firearms, to multi-kilometer spaceship weapons, and notations on their mechanism of function that stood up to reason.
Hell, old mecha anime like gundam, NGE and fucking Armoured Votoms had, alongside the necessary handwaves, some solid theoretical science, that went into some in depth engineering, to finalize all the designs.
Wheras shit like >>97633946 or >>97617257
has the 'Destiny' problem. It's not thought out. It's just shapes, roughly slopped together and filled in with detailing and no consideration for function.
Even 'let's strap two more guns on' 40k isn't this bad.
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>>97617257
I like the game but
>The rules are complicated but in a way that's difficult to fix. The core of the game is kind of simple, but there are so many special rules and different things... if you are attacking with Martial Arts level 2 against Natural Born warrior, etc.
>Some rules are super cool but impossible to apply in practice, like Climbing Plus giving models the ability to cling to walls or even hang upside down.
>People abandon the game for months/years whenever there is a new kill team release no matter how shit kill team is. No local players means no game
>some of their new model designs have missed the mark for me personally
>in 2019 I bought a mispacked kit but due to various life circumstances I wasn't able to send in for the missing part and now forever after one model will be missing an arm...
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>>97645344
What's the model? I made a sick robot arm out of some guitar string, a dab of greenstuff, and a couple staples. It looks alright, but it's on an already-techy MI support unit and probably wouldn't have worked on a HI or lower-tech unit, nor on one that is using both arms to carry a gun.
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>>97617257
>This year marks Infinity's 25th birthday. What are your thoughts on this game?
I always liked the look of the minis and the skirmish scale. I never tried it because every time I thought about trying to pick a faction I ended up reading the lore, and the lore of Infinity makes me upset. It's a multicultural hell with no one for me to root for. I don't think i've ever seen another tabletop game killed entirely by its lore.
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>>97646448
>a multicultural hell with no one for me to root for
pick your favorite waifu and root for her, it's not that difficult
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