Thread #97617851
/osrg/ — Old School Renaissance General New Classics Edition 02/25/26(Wed)18:48:32 No.97617851 [Reply]▶
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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.
Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.
If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:
>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0
>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128
>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768
>Previous thread:
>>97600170
>Thread Question:
What's your personal candidate for a classic D&D module written in the OSR era?
324 RepliesView Thread
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The mega, and your threadly reminder not, NOT to chomp bait. Thank you.
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>>97617891
No, we're not doing that. Stop acknowledging him in any way, that's just feeding the troll. You're effectively on his side if you respond to him. Just report and ignore. Talk about games in this thread, please.
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>>97617900
Ill do what I want, actually, and thats both.
>>97617908
I see, well in that case its gotta be ASE or Stonehell.
Both are perfect to me, in different ways.
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>>97618324
kek, nice try.
(You) are fishfag.
The longstanding OP that includes the first decade of 1974-1983 (ten years btw) is the real thread, as is plainly obvious.
Kill yourself or post another fake character sheet for us to laugh at.
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>>97618444
Samefagging again,
Here is more clear evidence of his hijack threads that omit "first decade" and/or include "pre-third edition".
https://archive.4plebs.org/tg/search/subject/%2Fosrg%2F/deleted/delete d/type/op/
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>>97618444
>>97618583
all deleted posts are viewable via archive.4plebs.org/tg/
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>>97618583
https://www.youtube.com/watch?v=GhKMVlHz9FQ&t=60
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>>97618429
also >>97619043
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>>97619051
>>97619043
Oh, I think you're misinformed.
See picrel. "First decade" has been used for almost 800 threads, over seven years.
The adding the text of "1974-1983" was to make it clear what range that first decade looks like, as someone here became confused and thought a decade was 11 years long.
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>>97619098
You seem to be trying to deliberately mislead people.
The full text was:
>Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.
Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game’s first decade – less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.
You are hoping to lie to this board, including changing the OP just a few months ago while claiming it was unchanged for years, and all in a strange effort just to try and deliberately exclude 2e.
But, reading the original text. even if we went ahead and instead said “Strictly” rather than merely “Broadly”, 2e would still be a TSR-era D&D, as well a derived system from 1st decade D&D, with compatible content. It would still fall in the scope of the thread, in no small part because it is very much an OSR system and always was discussed in the /osrg/.
That’s why you’ve changed the OP text, despite constant and consistent protest from posters here.
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Come on, people. He doesn't need help shitting up the thread.
>>97617864
>threadly reminder not, NOT to chomp bait.
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>>97619174
Fuck off, fishfag.
"First decade" has been in use for 7 years and 800 threads.
And how long is a decade? Ten years?
When did D&D first come out? 1974.
One decade is 1974-1983.
You worthless lying sack of shit nogames
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>>97619187
>But, reading the original text. even if we went ahead and instead said “Strictly” rather than merely “Broadly”, 2e would still be a TSR-era D&D, as well a derived system from 1st decade D&D, with compatible content. It would still fall in the scope of the thread, in no small part because it is very much an OSR system and always was discussed in the /osrg/.
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>>97619196
What are you even doing. You were already called out on trying to mislead people, and yet you're doubling down.
If you want to claim that people must accept the "first decade" part of the old OP, then you should also be forced to accept the terms "TSR-era D&D, derived systems, and compatible content," as well as recognizing that the OP only mentions the first decade under it being broadly encouraged.
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>>97619190
Completely irrelevant. Why are you upset about the longstanding "First Decade" clause?
>>97619206
>The new OP you're trying to force
fuck off, fishfag. you dont play game.
Prove me wrong and post a char sheet.
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>>97619098
>>97619139
and yet you are on the fence if suggested to simply return to old OP wording from just 3 years ago
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>>97619590
I feel I didn't properly lead to an argument which is so you obviously are not protecting the old OP of 7 years, you are protecting the new OP that you started pushing just 6 months ago which lead to the civil war retardation
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>>97619043
>You changed it to make it clearer because I was being a retard on purpose
>That's unfair because now I can't ruin every thread with my bitching ;_;
https://www.youtube.com/watch?v=PEnJbjBuxnw
>>97619174
By the power vested in me as speaker for the /osrg/:Fuck off retard.
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>>97619612
I'm not who you think I am so get your head out of your ass for once
but yes, I don't know what's your damage, but your crusade to exclude 2e specifically is retarded
frankly I've said before and I'll say it again, it seems like you retards are just really fucking stupid, hold a lot of dogmatic beliefs close to heart, and acting out on emotions with no capacity to act based on reason, which is the entire cause for this long lasting argument
And you know what? maybe the so called 2e fag really did get to you after all these years but you have no one else to blame but you. Anon, internet bullying isn't real, just ignore him.
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>>97619607
Wait.
So you're saying that the guy in this thread demanding we uphold the "real OP", the one with 800 threads, and 7 years, and all those other things, is trying to erase that actual real OP and replace it with his new one while trying to convince everyone they're the same because they both said "first decade"?
That might be the shittiest thing I've heard someone try in quite some time.
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>>97619714
2e is OSR though.
The OSR began after 3rd edition dropped in 2000 and WotC stopped all support for 2e, and seemed to indicate that no pre-3rd edition material would be reprinted (since it would be competition for 3e). That's why the earliest "Old School Revival" discussions began roughly around 2002, with people doing things like trying to start petitions to show WotC there was an interest in older editions, and just generally trying their best to figure out how to preserve the older games from slowly disappearing. That's essentially what the "Revival" business was about.
If the OSR was instead a reaction to 2e, then it's quite strange to imagine that the OSR was acting like a secret cabal since 1989 only to emerge in 2002, and even then not voicing any strong exclusionary attitudes towards 2e besides a small minority within the OSR community.
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>>97619347
Since ACKS II is meant to allow characters to be able to turn a profit through commerce, the base price for selling and buying items is the same. So full price.
I would still apply a price reduction in specific circumstances, e.g. a non-merchant PC doing a one-off sale of random bits of salvaged equipment to a professional NPC (whether merchant or guildsman).
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>>97619758
>Repeats the same bullshit for the thousandth time.
We're not a support group for autistic fixation, fishfag. Seek psychiatric help.
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Hey I am planning for an adnd 1e esc game with a weird race/class list to match a setting. I am trying to find the last few races/classes that I need. Does anyone have any adnd 1e or adnd 1e retroclone examples of any of the following;
>something like a magical null (race)
>grey aliens (race)
>evil cleric (class) (I can probably just use a regular cleric here tweaked a bit)
>human raised by Halflings (race or class) (quarterling or whatever a half-halfling is would probably also work)
I am homebrewing a bit but I do like to have something close to build off of.
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>>97619714
first of all calling older editions OSR games is retarded
they aren't OSR games, they are the original oldschool games
second of all it literally is there mentioned specifically, to exclude it specifically
and finally, 2e most definitely an oldschool game, it is 1e compatible, moreover even more so than 1e and B/X are
I'll say it again, it seems like you retards are just really fucking stupid, hold a lot of dogmatic beliefs close to heart, and acting out on emotions with no capacity to act based on reason, which is the entire cause for this long lasting argument
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>>97619455
There are a lot. Settings alone are a treasure trove. As for mechanics, that's a different matter. Some people here are likely to react poorly to any question that involves 2e especially mechanics, but OSR involves house ruling so I'll say that 2e PHB saving throw priority is an improvement over 1e.
While a group playing 1e could adopt their own convention like "in order listed, starting from the left" which is what we did and what 2e did it's also conceivable that a group would have chosen a convention like "best applicable" or "worst applicable".
1e did have a couple of notes like polymorph wands didn't use the polymorph save and the spell save wasn't used when the spell was of a type that would be covered by PPDM or PP.
They obviously had a vague idea about priority but not enough sense to state a concrete rule. You have to wonder why a polymorph wand was singled out to have its effect saved vs RSW but there's nothing about a wand of paralyzation which could be either PPDM or RSW.
Even without a great like for bards I still prefer 2e bard to 1e. 1e bard is a mess, not helped by Gary's usual writing style.
>[the character must] begin clerical studies as druids; but at this time they are actually bards and under druidical tutelage.
If they're bards not druids now Gary then say they are bards, don't waste time saying anything about them beginning as druids then immediately contradicting this.
They're around 10x less likely to roll than a paladin, even by a favourable method such as Method I or II, so it's not like anyone was going to be playing them anyway without a lot of fudging.
They attack as the level they reached as fighter. That means THACO 16 or maybe 14. Once they reach bard level 10 their THACO doesn't become 14 if it wasn't already and it certainly doesn't become 12 at level 13.
So many problems, run out of space here.
1e bards are a bungled frankenstein hack job and are rightly forgotten.
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>>97620022
>This shows that you've never understood what the old school even is.
Nice self admission there.
Despite your coping, 2e will always be OSR. Now you can either keep coping and derailing, preventing discussion, or you can leave, because i'm not.
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>>97620084
>2e will always be OSR.
No, it's never been OSR, and it never will be. Your insistence on repeating this claim only demonstrates your profound ignorance. Here are some blog posts for you to read, so you can learn better:
>http://osrsimulacrum.blogspot.com/2021/12/a-historical-look-at-osr-pa rt-v.html
>https://beyondfomalhaut.blogspot.com/2022/10/blog-osr-module-o5-2e-is -still-not-old.html
You don't have to leave, but you do have to accept that 2e isn't OSR, and doesn't belong in this general. You can post about it in its own dedicated thread, >>97568805.
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It would be cool if there was anywhere left on this garbage site that I could still post without having to regularly scroll past shrieking moneys flinging their own shit at shadows on the wall while accusing each other of being THE poopybutthole schizo.
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>>97620132
>if I just declare that extensively researched posts with tons of pictorial evidence are illegitimate, they are!!!
This is very hapless, a pathetic attempt. And may I also say that this flaccid attempt at spamming the thread is a lot of seething for just having your shitty troll OPs consistently deleted, Fishfag. Just accept that they're never going to go away.
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>>97620124
>post without having to regularly scroll
Wish granted, pic related. There's a "reply to thread" button at the top of every thread. No scrolling needed.Won't help if you're interested in reading without having to scroll past the noise but you did get what you asked for.
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>>97620166
2e is not OSR, sorry. You can't discuss 2e in this thread. Why don't you try restarting /tsrdnd/ or /todd/ again instead, you salty little faggot?
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>>97620208
The funny part is that he had to dig over a span of several years to get those, and it's all just butthurt reactions to people discussing 2e in the /osrg/, meaning for every one of those posts there's several of people talking about 2e (and probably ignoring his shitposts).
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>>97620220
Cyberpunk and Shadowrun also prominently involve raids on complex buildings full of dangerous armed foes in search of (admittedly abstract) treasure. They're more old-school in spirit than 2e is. Still not enough to belong here, but it would make more sense than this ridiculous autist's attempts to force his ebin storyquest game into the general.
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>>97620208
>i am never going to change my mind
We all already know you're retarded, Fishfag. You don't need to explain that, you just need to accept that you can't post about 2e in here and either stick to the thread topic or leave.
>You and they are not an authority.
Yes they are, actually. Melan, Simulacrum and that anon are all authorities on this topic, while you're an ignorant, raging speg.
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>>97620223
Good point! Im just wondering how long this will continue. I want to have genuine discussions but these people refuse to do anything but derail because they cannot stomach the notion of a game being discussed here.
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>>97620277
>by common agreement of all thread posters
Youre one person, not everyone, nor are you speaking on behalf of everyone.
>>97620282
Cope harder. Your obstinancy does not trump reality. This is the OSR thread, 2e is OSR, we WILL talk about 2e here.
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>>97620277
That's a hard lie. If that's what you're hoping to use as your foundation, you might as well give up now because it has no chance of working out for you.
Just look at how badly your "seven year" lie fell apart above. Lies might be easy to spit out, but it's not that hard for the truth to smash them apart here thanks to the archive.
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IMO 2e with just the core rule books (1989) was OSR but by 2000 2e (with all the supplements) was not. IDK were in that spectrum I would draw the line, maybe 1995 with the revised edition of 2e is a good place to draw the line.
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>>97620349
Theres no bargaining here.
2e is OSR. everything prior to 3rd editions release is OSR. that is the reality of things, that is ehat will be posted. Dragonlance and ravenloft are ontopic regardless of my opinions of them. So is morkborg.
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>>97620302
>Cope harder. Your obstinancy does not trump reality.
Take your own advice, Fishfag.
>we WILL talk about 2e here
No you won't. You don't know anything about 2e. Everyone who actually wants to talk about it is in /2eg/.
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>>97620405
>No you won't.
You cannot stop me or anyone from doing so. you can only innefectually derail and cope. 2e is still OSR, and people will keep talking about it regardless of you trying to nonconsenually repost in your bad faith troll 2eg
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>>97620383
I do think it is a spectrum, there is room for OSRalike as a label even if there isnt room for OSRalikes here. Morkborg as an example is definitely an OSRalike, it is 5e with a "What would a lame Zak S do" coat of paint.
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i found fishfag
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Hi guys, Johnny OSR here.
First all, wow. Really happy so many people love my OSR thing after all these years. You guys are the best. Makes me really glad I made it in the first place.
I'm back because I heard there was some confusion over what was or wasn't OSR. Even heard people were fighting over that. That's not cool. That's also not us. We're old skool, so we should be old skool cool.
So, I want to lay it down for everyone. Forever. These are the words of Johnny OSR, the father of the OSR, so pay attention._________________________________________Relax, sheesh. You're supposed to be adults.____________________________ ___________________[/spoilers]
No questions? Great. So, I'll just leave you all with reminding you that spelling skool with a "k" is way cooler.
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>>97620121
>every time you do it brings us closer to a real thread
This thread will simply be replaced bt another thread witht he same OP, and your troll OP threads will be removed. Haven't you realized that by now?
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>>97620534
You're welcome, though I'm puzzled at the lauds when all I did was say
>Yes there is stuff in 2e that is good
then gave three examples one of which was "settings good" without explanation
>>97620534
>copypasta
Show me the original.
protip: I wrote it in this thread.
You're the one trolling. Great job!
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>>97620617
>offtopic
Someone asked
>What can I use to improve my OSR game?
and I answered. You're welcome to say that in your opinion none of those things are improvements but you saying my reply of
>(at least some) 2e settings good
>1e bards bad
>saving throw priority is very good idea
is off topic is silly. To further say that it's incorrect just proves you have no interest in actual dialogue but only want to troll.
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>>97620786
What you're doing is offtopic funnily enough.
You're supposed to just ignore it and report it, and then the jannies would delete it if it was. you screaming offtopic is the only thing doing that here.
also, 2e is OSR.
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>>97620786
>giant strawtroll
It wasn't someone asking an off topic question, it was someone asking an on topic question. It was an effort to improve their game. Asking in an OSR thread
>How can I improve my game?
is implicitly asking
>How can I improve my OSR game?
even if the person asks
>How can I improve my OSR game using non-OSR material?
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>>97620383
nta I like 2e but I say it checks out of old school at the release of the Player's Option aka 2.5, not that I'm saying old school is synonymous with being OSR, it's more nuanced than that. 2e is highly compatible with 1e, sometimes identical, at others nearly identical. I can't easily come up with any 1e module that wouldn't run easily using 2e DMG and PHB. We freely swapped between 1e and 2e books whenever we wanted though I have a special hatred for cavaliers.
PO added weird complications like splitting abilities into subabilities. 15 Strength became 15 Muscle/15 Stamina, or 14/16 or 13/17, some combination that added to double the base value. Muscle gave attack and damage bonuses, bend bars, maximum press etc., stamina was for weight allowance. The other five abilities did the same. NWP started being based on the subabilities.
Everyone gained the ability to specialise in fighting styles and gain weapon specialisation through the mastery process though it cost non-fighters a lot more, they had to be higher level, and they couldn't choose as many styles.
At creation characters could spend points to choose special abilities at creation like fighters could choose base move 15, 2% MR per level. Paladins either spent their points to recreate the PHB paladin or they sacrificed some of those for alternates like getting priest spells early or weapon specialisation.
Then the Combat Options book looked at things like shield walls and pike hedges which is really going towards skirmish game or miniatures wargame, a regression to before Chainmail, complicated critical hit tables worthy of WFRP.
The movement that became known as OSR started in large part by rejecting several aspects of 3e. I don't see that those complications and more introduced in the PO books were at all embraced by the spirit of the OSR. I'm fine with about the first half of 2e but the second half imo takes things a step to far.
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>>97620988
>>97621180
>>97621167
stop shitting up the thread pls
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>>97620518
John, the man literally copypasted our posts from the OSR and reposted them in a 2e thread. But added images. We are dealing with an honest to god psychopath.
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>>97621257
Mhm.
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>>97621263
>>97621270
you never learned how to count calender years in primary school. Must be hard not being able to figure out how long a decade is.
Jan 1 1974 - Jan 1 75 (1 year)
75 (2 years)
76 (3 years)
77 (4 years)
78 (5 years)
79 (6 years)
80 (7 years)
81 (8 years)
82 (9 years)
83 (10 years)
Must be really hard not being able to figure out how long a decade is.
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>>97621283
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>>97621270
>>97621293
all of 74
all of 75
all of 76
all of 77
all of 78
all of 79
all of 80
all of 81
all of 82
all of 83
thats ten years. youre genuinely too stupid to understand calender years.
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>>97621293
>>97621303
>third world retard needs a calculator to count to 10
>still cant cant to 10
hoo boy, this "first decade" thing really fucked you up
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nested reactions are supreme
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>>97621382
I look forward to you being able to count to ten you fucking retard
Found this table to be an invaluable resource for adnd (the real one)
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>>97621411
>74 0
how in the world does 1974 to 1975 not count as a completed calender year?
>>97621381
I like to pair this motivation table with my reaction rolls.
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>>97621510
No, were talking about the "first decade" starting with the year of release.
all of 74 (1)
all of 75
all of 76
all of 77
all of 78 (5)
all of 79
all of 80
all of 81
all of 82
all of 83 (10)
Youre mistaking "birthdays" with calender years. Please never take a job in finance or admin.
see: >>97621498
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>>97621510
>>97621517
do think that 1974-1983 means that the year of 1983 isnt counted, or...? Because im having a hard time believing that youre not a troll.
>It had not yet existed for a year.
Bro. All twelve months of 1974 count as one year. How are you this fucking stupid lmao
>>97621492
Here's a helpful table for coming up with terrain types using the normal types as templates
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This retarded nogames troll is just going to keep playing dumb all night.
>>97621525
Heres an occupations table for random NPCs
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>>97619758
>>97619785
The OSR was born on Dragonsfoot (all things pre-WotC) and adnd.com (2E and 3E content) as a rebuttal to WotC gearing up to announce 4E and the creation of Gleemax. The term itself was born on Dragonsfoot, and quickly got adopted on the satellite forums before /tg/ even had a single post about it.
Individuals, especially obsessed faggots who cry fishfag over everything, or retarded niggers who want to make 2e on topic for /osrg/, do not get to define a term. History does and it calls both of you shitjacks wrong.
This general is for OD&D, BX, AD&D1E, and retroclones meant to intersect with them.
2e is OSR
2e is not /osrg/
Learn the difference, it may make your father stop hating you.
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>>97621602
OGL-based retroclones and the retro-D&D fanbase are far older than the OSR, but are not themselves the OSR. It's like how the Pixies aren't punk rtock music, but are an integral precursor to it.
Please develop some critical thinking skills. It will help you when you grow up.
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>>97621616
>It's like how the Pixies aren't punk rtock music, but are an integral precursor to it.
I have no idea why anyone is arguing with fishfag instead of just reporting his retard posts and hoping the wandering mod table comes up "can be bothered to do work today".
Unrelated, I have to know what band you actually meant, because there's no way in hell you meant the Pixies.
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>>97621610
index cards count as a sheet, dum dum, now post one
>>97621659
post yours with timestamp and ill post my 2e books
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Lost the highest lvl party member last night lads. He had his face eaten by a hyrda like thing with 7 attacks.
Fortunately, they were down the hall from a pool that almost always resurrects a corpse put into it. Unfortunately, the poor bastard rolled a 1 on the d6 check(not that I told him what he was rolling for) so he's coming back as undead next session. Rippity rip.
In the future I hope they learn not to send in the guy with a d4 hd and negative con mod.
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>>97621596
>>97621774
>as a rebuttal to WotC gearing up to announce 4E
eat shit and kill yourself, nogames.
post a character sheet or books and Ill post mine
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>>97621760
Hmmm, could be interesting. Feel like that may be rubbing salt in the wound though. The undead he comes back as are passive unless bothered though so I think him just shambling out of the water and staring absent mindedly (in the literal sense) will be the way I go about it.
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>>97621860
>shadowdark is /osrg/
kek
>>97621858
I only have thin ones (I shred my cabbage and onion thin for pickling)
im doing a remake of the tiered reaction roll table for cleanliness btw, any feedback for formatting so far?
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skeleton is done, formatting now.
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IDK I definitely think a high level party should have at most half as many intelligent magic items with the ability to speak or communicate telepathically as it has players. I also think that the bigger the plus the higher the chance an item could be intelligent and the clearer it should be able to communicate when it does. If a magic item is intelligent it should have an obsessive goal that it tries for even at the detriment of the wielder. All that leads me to keep Intelligence to just swords
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>>97621851
The reanimated man will just stand there. Similar tonwhat you are imagining I think.
>>97621931
Seems fun. Anything specific in mind or just +1 and occasional mind controls you?
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>>97621967
I already messed up the first column, im druk lmao trying again
>>97621993
just post a char bro
>>97621998
my initial dumb though was like """jarvis"""
lawful intelligent +3 plate with high ego,
fly, magic missile, fireball/lightning bolt, infravision.
Special purpose: ?
Maybe more powers later on
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okay, should be fixed. this isnt final, but regarding formatting for a personal screen, what what you change here?
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>>97622007
I probably wouldn't. If you did do that make each power a seperate piece and it becomes a higher armour bonus the more pieces you have.
Infra on the helm, fireball on the gauntlets, fly on the boots or cloak.
Special purpose: find more of itself till it's ego is high enough to use you as a vessel. Recover the forge where it was built and make an unstoppable army of steelmen. Probably also killing any any Chaos it comes across.
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>>97622036
hey, thats a good idea. my party already has 2 pieces of the rod of seven, it should be like that.
>>97622038
? lil bro, thats the exact same table as from red box basic, im just cleaning it up in an excel vs an old scan
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so per OSE a flaming sword is +1 genrally
against certain types it "grants an attack bonus"
is this instead of, or on top of, the normal bonus?
i think on top since its a valuable sword?
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okay, heres the final skeleton, I want to make this as usable as possible, formatting wise
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>>97622048
>table as from red box basic
Becmi continues to be the red headed step child of Fantasy Adventure Gaming. Just play bx and don't bother with cmi till you hit tenth at the earliest.
>>97622075
Sorry for wanting my resolution mechanic to resolve in a timely manner so I can actually play the game faggot.
>>97622063
It's instead of.
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>>97622098
trust me, im a longtime FAG, I use this table already, im just making a cleaner-to-look-at version.
>in a timely manner
if neither side attacks immediately, the next roll takes less time than than them saying what they do
>instead of
noted
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>>97622063
>>97622098
NTA but does command take an action
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>>97622110
I already play OSE and im no newfag here, this table isnt a "is this a good idea?"
Its a "how readable is this?"
>>97622116
to turn the sword on/off?
technically an action, but no imo, its like "drawing" it
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>>97621889
>It is basically 5e
you don't have a slightest clue of what you are trying to talk about, don't you?
I've said before and I'll say it again, it seems like you retards are just really fucking stupid, hold a lot of dogmatic beliefs close to heart, and acting out on emotions with no capacity to act based on reason, which is the entire cause for this long lasting argument
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>>97621381
That whole table reduces to be very close to a single d6 roll
1-3 attack
4 leave
5-6 friendly
If you really need the roll play throw in a d4 roll
1 they were likely to attack
2-3 could have gone any way
4 they were probably going to be friendly
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>>97622123
talk about games, please.
Im planning on using picrel as "thieve's cant"
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>join onto mercenary dungeon squad (30+ members)
>spend a few days in the mountains doing nothing
>a few guys come back consistently from the hole
>makes friends with one
>asks me what i think of gnomes
>"er?"
>displays a ring of the local chaotic cult
>flashes me a smile
>walks away
WHAT DO
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>>97622093
I haven't used Excel for ages now
but I'm pretty sure the general idea is the same
Use conditional format -> custom condition -> use whatever Excel alternatives there are for picrel functions, naturally go for row number returning function instead of column if you need alternating rows
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uh, HEY, /osrg/!
why are livestock chosen over slaves?
why are slaves chosen over livestock?
livestock:
guaranteed physical stats
no resisting will worth note
mature fast
predictable
slaves:
mercurial stats (maybe strong/smart etc)
requires eugenics for longterm
resists training
mature slowly
unpredictable
CATTLEGANG RISEUP
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>>97622132
so you are so stupid you can't even read?
I've said anyone who says "SD is basically 5e" doesn't have a slightest clue of what he is talking aboutalso SD is an OSR game or at the very least OSR-adjacent game
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GUYS I FOUND THE SUN'VA'BITCH
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>>97622123
Shut up idiot.
>>97622138
>Gnomes could be here, even on this site, right now.
>>97622194
>>97622194
Kekw.
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>>97622142
No, not an AI but thanks.
I didn't bother saving my calculations and I'm not going to recreate them but since it was just a few minutes ago I remember that all the attack results summed to about 0.506, leave results to about 0.168 and friendly results to about 0.32, I've forgotten the 3rd figure for that but it's going to 6 based on my other two values.
Those are about 50%, 16.7% and 33.3% which lead to their approximations by rolls of 1-3, 4, and 5-6.
The first roll column broadly indicates possible attack, uncertain, or possibly friendly with 9/36, 16/36 and 9/36 chances respectively, and 1/36 for each of the top and bottom. 9/36 is of course exactly 1/4 and while the 16/36 is 44% but that's close enough to 2/4 that I didn't care to use any higher resolution than a d4.
I didn't care enough to find out the particulars about "possible attack, it's uncertain, they attack/leave/are friendly" from the third roll because it's completely arbitrary as a table. All the results are lumped into groups with outcomes branching off 1/36, 9/36, and 16/36 or simple sums thereof. That led to me omitting the negotiation part but as it's completely arbitrary branching with completely arbitrary and only very broad descriptors and the table is only a tool to use when I don't have a good idea of a monster's reaction I don't care that negotiation was omitted.
I made an idle comment arising from my initial observation that those values, given their repetition of similar groups of values rolled on 2d6, looked like they'd resolve to something much simpler, and my second observation that my first observation was substantially correct.
Either that or it is, like this whole post, a subtle dig at overly complex solutions when simpler ones exist.
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>>97622142
>>97622333
Insane how many people here have a crippling phobia of doing more than a single line of arithmatic.
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>>97622129
I done fucked like the inbred up son of my mother's daughter that I am (figure that one out) and put a couple of numbers in the wrong columns before adding which is why it wasn't symmetric but as an idle comment I didn't double check even though I thought it looked off.
Having actually done rudimentary checking now it should be 42.5%, 15.0%, 42.5%, and that's close to a single d12 roll
1-5 attack
6-7 leave
8-12 friendly
You could also use a 2d8 roll partitioning as 2-8, 9, and 10-16 but that's not much better in some ways nd if you're going to do that you might as well roll d100. You could replace the whole thing as a single layer roll with d1000 to very good approximation of all results, or d100 though sometimes you'd be rounding down from 0.49 which isn't much loss, but that wasn't the point of a throwaway comment.
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>>97622664
Goddamn, some absolutely demented fishfaggotry ITT overnight, he must've been hopping mad that his hijack thread got quashed.
Why aren't the jannies doing anything?
>>97622664
You may have miscalculated some details before but either way, fundamentally you're not wrong. I don't have anything against Mentzer, but that nested reaction table is mathematically illiterate shit.
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>>97621381
I've been using this one for a while and like it.
>>97622038
Generally if there are various subtables I just roll those at the same time. Its not hard to read more than one dice result at a time.
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>>97622480
>>97623042
kill yourself, fishfag
>>97622674
>that nested reaction table is mathematically illiterate shit
care to explain how?
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>>97623437
So you define old school as anything before the birth of Christ, got it.
Matthew 23:5
>But all their works they do for to be seen of men: they make broad their phylacteries, and enlarge the borders of their garments,
>>97623393
I do a d3 for intelligence, a d2 for corporeal vs incorporeal. If corporeal a d4 for zombie, mummy, ghoul, or skeleton. If incorporeal first I roll a d3 to see what of visibility, possession, or moving physical objects it definitely will not have then I roll a d2 for each of the remaining 2 to see it it has that power or not.
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>>97623459
>care to explain how?
Anon already explained it with clear math, it simply doesn't make sense to roll multiple times because you're just simulating a different single die roll but taking more time about it.
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>>97624426
See: >>97622038
>The fuck are you making reaction rolls more complicated for blud
If you dont like nested results, thats fine but it doesnt make them "mathematically illiterate."
Care to talk about games now instead of complaining?
Im creating a slew of pregens for an ASE game and I cant decide if I want them to each have a small bit of flair (gear wise).
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>>97624549
>>It's true
Novel: named githyanki
D&D: same
Conclusion: D&D copied
Novel: were slaves of a more powerful race
D&D: same
Conclusion: D&D copied
Novel: very powerful psionicists
D&D: same
Conclusion: D&D copied
You're right! That's concrete proof D&D githyanki were copied from the novel. Let's look at more.
Novel: single defining characteristic is a sort of mind control
D&D: diverse range of characteristics, mind control might be possible through magic charm or psionic domination but isn't a defining characteristic
Conclusion: D&D copied
Novel: no physical appearance described
D&D: humanoid
Conclusion: D&D copied
Novel: barely intelligent
D&D: exceptional or genius
Conclusion: D&D copied
Novel: society and way of life not described
D&D: society and way of life described
Conclusion: D&D copied
Novel: are not spellcasters
D&D: are spellcasters
Conclusion: D&D copied
Novel: no religion described
D&D: described as worshipping a lich-queen
Conclusion: D&D copied
Novel: dwelt in the normal world
D&D: dwelt mostly on an alternate plane of existence
Conclusion: D&D copied
Novel: not noted for being formidable fighters
D&D: noted for being formidable fighters
Conclusion: D&D copied
Novel: no special quest for lost artefacts
D&D: quest to find silver swords
Conclusion: D&D copied
Novel: extinct race from ancient past
D&D: thriving race in current time
Conclusion: D&D copiedIt's sad that I have to note irony here because some of you guys won't get that I put D&D copied every time to criticise the attitude of the guy who said it's true. The only way to reach that conclusion is to ignore all the evidence to the contrary.
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>>97625227
Stross copying a name and two details then inventing a whole lot more details is not the same as Martin inventing D&D's githyanki.
>why are you upset?
Why are you trying to force your own emotional narrative on me?
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I'm coming to ask you all because you are far more experienced with the math and mechanics of OSR games than I am. But I hope that I can ask this in a way that makes sense.
I'm playing Scarlet Heroes, but I don't like the way that treasure and item costs work in that game. Is the game still going to function properly through play and character progression if I just steal the items, costs, and loot generation from B/X or OSE?
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>>97625614
NTA, why would fishfag be defending Gygax? If anyone smells fishy here, it's the guy pretending there's something shameful about Gygax lifting a monster from a fantasy book he read. Like, what about the elves and orcs and hobbits and balrogs and displacer beasts and other shit? Are we mad that he "stole" those, too?
The displacer beast's pretty relevant here, I'd say -- like the githyanki it bears only partial resemblance to the original. It's a new monster that keeps the likeness but invents a bunch of new stuff about it. And there's literally nothing wrong with that.
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>>97625702
I like scarlet heroes a lot, and I like how it handles most of the rules/rulings regarding solo play. But I'm not a huge fan of the setting, and then I have all of these little nitpicky things that I dislike that can be fixed just by referencing a different book.
So, cool. If I can just use the original game's rules for loot/dungeon generation, then that solves part of the problem.
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>>97625690
It's been a long time since I looked at Scarlet Heroes but IIRC yes. I don't remember the prices having anything to do with the heroic/solo mechanics, that was just some shit related to the setting, wasn't it?
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>>97625841
Yeah, mostly. I just didn't know if there was something about the oriental setting that was ingrained into the mechanics in such a way that it might cause problems later.
There is some stuff about wastrel heroes that's an optional rule that prevents you from becoming too powerful too quickly. Oh, and there's some rules regarding the generation of magic items that I'm also going to ignore.
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>>97625943
>I just didn't know if there was something about the oriental setting that was ingrained into the mechanics in such a way that it might cause problems later.
Well in that case no, I don't think there is. And if against all reason there is something like that, you're bound to notice sooner or later and you can fix it then. Good luck, Anon!
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>>97625962
>Good luck, Anon!
Fortune is already on my side. I made a mage and he's already the most successful Magic-User I've ever had in SH before. (They normally get killed after just a couple battles or obstacles.)
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>>97626650
Angels inStGyagx's choir.
>>97625749
Flase positive friend. It wasn't the fishfag this time but ignoring him is the wiser choice.
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I see B/X mentions basically every class when they hit 9th level can build a stronghold, but then there was discussion here a couple weeks ago about spending the money the PCs gathered through adventuring on stuff like a palisade camp or tiny fort in the woods. Is this just some needless ruling added in expert or is there some meaningful difference between a fortified encampment and a fort in game? Wouldn't characters below level 9 have enough money to start construction on a modest fort? I'm being pedantic but being able to build a fort a short march from a megadungeon seems like an infinite money glitch for murder hobos.
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>>97627436
>B/X mentions ... they hit 9th level can build a stronghold
You have come across an artifact of dnd evolving from the wargaming tradition. You build a fort, theives den, wizard tower and are suppose to lead armies from it, you've already got the pay rates at which men at arms and various other specialist expect.
The stronghold is not expected to a wooden palisade but rather the centre of a burgeoning kingdom, build walls and roads and watchtowers so you can more effectively defend your land from trolls and orcs and bandits.
>I'm being pedantic but being able to build a fort a short march from a megadungeon seems like an infinite money glitch for murder hobos
Any loosly defended keep next to a megadungeon is liable to see itself the frequent target of raiders that normally live in said megadungeon. Though if you can keep it unpenatrated it would be a mighty advantage.
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>>97627436
Yes, lower-level characters can already begin to build a stronghold. The distinction is that at name level, having such a stronghold will attract followers (that don't require upkeep). Some classes also gain assistance with money for building the stronghold once they hit name level, or gain special benefits (notably the Elf stronghold's animal friendship effects etc.).
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>>97627436
>being able to build a fort a short march from a megadungeon seems like an infinite money glitch for murder hobos.
How do you figure? The conventional advice is that the megadungeon should be only a short trip from the starting town (if not inside it, like Castle Blackmoor). Having a fort of their own nearby might indeed be practical for the PCs, but not some kind of game changer, let alone breaker.
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New thread (non-troll):
>>97628711
>>97628711
>>97628711
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>>97628728
Thanks, anon.
>>97628836
Fuck you fishfag.
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>>97628836
>>97628159
kill yourself, fishfag
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>>97628159
>>97628476
lol kill yourself, fishfag
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>>97625614
>"Githyanki" is not some common term
You're the only one implying that it is.
>3 things the same, one of which is a non-descriptive name, Martin invented D&D githyanki, Stross didn't invent anything reeeeeeeeee
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>>97628836
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>>97633121
>brit copies the yank's name therefore the two monsters are the same thing
I've got some gold and diamond jewellery to sell you. It's certainly not coloured plastic because Ive called it gold and diamond.
>swear words and insults
Who's angry?
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>>97633274
>>97633221
its clearly lifted directly from GRRM, and if that upsets you, thats your own fault faggots