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>Spent an hour last night skimming through OSTs on YouTube like a mongrel trying to find the right song for an Ankheg Ambush
Fellow GMs, where do you get your background music for game night?
+Showing all 34 replies.
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>>97622851
I never used music at my table. I honestly find it distracting and prefer the moments of silence in between combat rounds as my players plan a new strategy.
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>>97622851
>her ttrpg doesn't release music with every new area
baka
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>>97622922
This, once i was a lot into creating playlists but rarely i ever found something the lasted for more than a couple of sessions before becoming annoying. Exceptions to these were mostly strong cinematographic themes, like for example running a conan game (in which of fucking course you need basil poledouris) or a wild western one (ennio morricone, no questions asked).
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>>97622851
You set the playlist for "combat" to play and don't worry about it. They wont remember the music, they probably even turned it off. If you find a track you like you add it to the playlist. You may lay down your autism weights, you don't need them any more.
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>>97622851
>dozens of D&D vidya
>metric fuck ton of non-D&D RPGs
>influeners all have at least one video titled "this tool is perfect for table ambiance"
Gee, truly the mystery of our age.
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>>97622851
Pretty much the only time I used music was when I was GM for a Dark Heresy group. Some of the players were undercover and infiltrating some hive-noble's party to cause a distraction while two others were rapelling down the outer walls of the noble family's residence to break into his office. Somehow the local enforcers/cops got alerted, bullshit ensued and I got a big laugh out of the group by playing "Bad Boys" by Inner Circle (the "Cops"-theme).

So basically it was as a gag. I couldn't be arsed to regularly search for "background" or "encounter"-music, because best case it gets ignored (when the players are engaging with the game), worst case it's distracting. I'd rather invest that time in fleshing out some NPCs and writing (hopefully) interesting investigation-chains/general GM-shit so the players don't get bored.
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>>97622851
>I wasted an hour, achieving nothing
And yet then fags like you get twitchy then you tell them there is no need for music in games and all it does is wasting GM's time and distracts the players.
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>>97622922
I am inclined to concur.
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>>97622851
I tend to just use ambient noises such as when I ran a campaign set in the winter I had audio of a howling blizzard playing quietly in the background
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I'm an older Millennial so I grew up with the most experimental era of videogames, which included a lot of really memorable music. Most of what I use is just this or that track from that game that my players are too young to remember.

I cannot recommend the soundtrack to Final Fantasy Crystal Chronicles highly enough. To explain its breadth would require me to just link every song individually, but it has something for all cases. Comfy towngoing, somber wastelands, fight themes, outright ambient drone with a fantasy flavor, esoteric overbearing threats, all done with very appropriate instrumentation. It's the only game I know of that makes use of a hurdy-gurdy.

https://www.youtube.com/watch?v=c2dJ-t3SUnI
https://www.youtube.com/watch?v=RzLqP3adJyU
https://www.youtube.com/watch?v=fDXPS1eReZg
https://www.youtube.com/watch?v=MpZYFiFY0-k
https://www.youtube.com/watch?v=OQZIwhL7jyw
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Default tavern music is the WoW one. You know the one.
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I narrate my games as if I were describing scenes from a movie, including camera angles and lenses etc. I tell my players to queue up songs as if they were the movie's licensed soundtrack
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>>97622851
Don't use songs with lyrics, even if played faintly.
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TES games have the best songs for fantasy background.
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>>97622851
I generally look for video game or movie OSTs because they are generally designed to be in the background of whatever is happening which keeps them from taking up too much attention
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>>97622851
I don't like having music play during the game, but my players always liked playing Witcher music, Skyrim music, and that SpongeBob tune. I once played Disco Elysium music and that was it.
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I experimented with trying music at my tabel, but my players found it more distracting than anything else. That being said, Legaia 2 had some banger themes that you can use.

https://youtu.be/f22THZbhCI8?si=fnJ9a08JSBGlOBpZ

https://youtu.be/2TjuXg8sIis?si=mcIvrTf1nIMXAGPu

https://youtu.be/LF4S1mLGRVE?si=iBylnQZ8bCzlcsH_
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i just mostly use music with headphones while world building to get a nice feel for the what ever im designing.
https://www.youtube.com/watch?v=hzkmWxhTJKU
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>open Spotify
>Search "[whatever genre I am running] ambient or background
>Find playlist that's longer than 4 hours
>Set to random, volume relatively quiet.
>Hit play.

It has worked 99 percent of the time. For fantasy specifically, I recommend the catalog of Jim Kirkwood.
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>>97622851
I find songs from shows or games that have caught my attention and make playlists for different categories: narration, battle, dungeons, travel, and character themes.
They started small but built-up over my years of DMing. Doesn't hurt if you know you like a song, you can give the soundtrack a listen and think of what sort of moods they may fit. Also finding extended versions of songs is great.
You'll get the general vibe of what your next session is going to be especially if you know your players well enough. You get a few songs lined up either on Discord or a VTT and you're all good.
You might even have a few songs in mind when certain things happen.
Here's a few songs I plan to play for my next session:
The battle - https://www.youtube.com/watch?v=DndT_3RWbG0


>>97624491
Godly choice of soundtrack. 2000s JRPGs are a good staple for finding great track for sure.
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https://www.youtube.com/watch?v=chIlWRTHcTE
https://soundcloud.com/basilisktower/fields-of-shattered-stone-dungeon-synth

I would love to know what you guys think of my Dungeon Synth. Sometimes I play it in the background while running games.
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>>97622851
I use whatever I see fit whenever I see fit. Though since I run a lot of Digimon stuff, I keep Wish in the Dark from Kamen Rider Ex-aid handy if someone dark evolves.
https://www.youtube.com/watch?v=qrzJcLGdcRk
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>>97622922
you are a shit GM
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>>97622851
the thief games for creepy places.
orchestrated zelda and golden sun covers for fights and dungeons (and many more tbf. like some berserk music)
lots of HOMM music, anno, valheim and zelda for exploration.
cant share my current lists cus they are private and I cant be arsed to fix that so I can share some very very old playlists:
https://www.youtube.com/watch?v=tMivjfxiHnE&list=PLH8wBBsTMfQr1h_xo_dIR_zVDzZ0ff57G&pp=sAgC

https://www.youtube.com/watch?v=4JH00B8X4Uo&list=PLH8wBBsTMfQq6U8ZULNAU3dCyxhYQDOlC&pp=sAgC (too long videos. I only go for playlists with single song videos now so I can randomise them)
https://www.youtube.com/watch?v=Md0FLVpdPnw&list=PLH8wBBsTMfQoGl6nBM0o7XmoNpUk_2-TX&pp=sAgC
https://www.youtube.com/watch?v=5LLamgv-j6Q&list=PLD32E461D6883F099&pp=sAgC
https://www.youtube.com/watch?v=Ld6Dt-Lce6M&list=PLH8wBBsTMfQo5HJhykPykOCVLtaQFOCqo&pp=sAgC
Hope this helps
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>>97627243
Huh.
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>>97624491
Loved FF:CC I admit I rarely used music too often in TTRPGs often using it for background over non-combat over combat but have done a few and have used Zelda, FF, DQ, Tales, as well as from anime from Frieren, Lodass War, Goblin Slayer, Berserk, etc
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>>97622851
Typically I use ost from vidya, vns and anime, rarely some classical or electronic/ambient music if it's fitting. Though recently I looped the short instrumental tracks by Nile for an ancient Egyptian themed dungeon.
Basically I have a big collection of music, and I pick something fitting for the situation. I keep it rather quiet though so as not to be distracting. I'm running online nowadays and I don't care, or perhaps I even expect my players to mute it, but I'm always really satisfied if anybody mentions enjoying my music choices.
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>>97622851
From the music I listen to. People who play scores from video games and movies are a fucking chore.
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>>97622851
Vidya OSTs are usually good at setting a tone without being obtrusive. I've mostly been using Fallout music for my current game since it's just Fallout but also there's magic. I've also used a couple of tracks from Laika: Aged Through Blood but those are kinda specific since most of them have vocals.
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I pump in low volume grey noise to make my players more open to hallucination, paranoia, and immersion in the game. They all think my house is haunted, but it's enough to really elevate my mediocre gming.
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>>97622851
Anything by this guy works great for stealth operations:
>https://www.youtube.com/@Avery_Alexander
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>>97622851
I find OSTs can sharply change the feeling when the track switches, and need something consistent. Anything with lyrics is out of the playlist, unless it's intentional. Ambient noises also work well for being out in nature scenes.
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I do bosses in fantasy settings with rocking metal guitars and lyrics and my players fucking love it and don't get distracted by it, I love finding songs that match with the bosses personality and this helps the bosses in my games be the players highlights of each campaign without fail
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>>97622851
Just use runescape music.

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