Thread #97624495
File: 1761589290116151.png (252.9 KB)
252.9 KB PNG
How do we solve the entire party of snowflake races problem forever?
328 RepliesView Thread
>>
>>
>>
>>
>>
Play where the freakshitters' characters come from, make mundane freakshit characters. Make them come across freakshitter farmers, make them come across freakshitter day laborers. Make them have to pay taxes to a freakshitter government.
>>
>>
>>
>>
>>
>>
>>
>>97624495
The whole point of player character adventurers is they ARE the snowflakes. Human or no, they are the ones that move the world's plot more than most others ad stand out because most normal people are nobodies who can't even reach level 2. I don't get this obsession of wanting players to only be rank and file everymen on /tg/.
>>
>>
File: dofus_by_xa_xa_xa_dc7g0xr-fullview.png (2.9 MB)
2.9 MB PNG
>>97624495
Just play a human-only game, anon.
>>
>>
File: 1755727375619877.gif (2.1 MB)
2.1 MB GIF
Tieflings and other freakshit give other'd people, like PoC, queer, trans, etc, a valid way of expressing their otheredness through tabletop gaming. It's fine if you don't like it. Just like... don't participate? How hard is that?
>>
File: 1735241109472714.jpg (74.5 KB)
74.5 KB JPG
Run a Spelljammer campaign.
When giant amoebas are a core race, is hard to stick out.
>>
>>97624495
The core problem is american culture, in which people confuse someone's superficial appearance with an expression of their uniqueness.
All you need to do is play with non-americans. Because then, even if they play snowflake races, they will not do so thinking this makes them unique or interesting. They are far more likely to play a character with personality that doesn't revolve around their race.
>>
This is just some made up "problem" for nogames losers who only experience the hobby vicariously through Twitter ragebait. I can not recall the last game where I had to play with a single tiefling and I've been roleplaying with random groups on a weekly basis for years
>>
>>
>table top is literally the only place you can actually play anything you like
>most mass media including video games is extremely human/elf biased or forced
>somehow the fact people want to play something different in a game that actually allows the freedom to do it confuses and outrages people on /tg/
>>
File: dd-1sth.jpg (368.2 KB)
368.2 KB JPG
Let's be honest. Tolkien races were pretty much tacked on to early D&D too just because some nerd from the 70s thought that Tolkien was cool, even if they just don't fit the original D&D vibe which is much more inspired by Conan the Barbarian, John Carter from Mars, Jack Vance Dying Earth, Poul Anderson: His book Three Hearts and Three Lions, Fritz Leiber: The Fafhrd and the Gray Mouser, and H.P. Lovecraft and NOT Tolkien.
The inclusion of Hobbits (later Halflings), Ents (Treants), and Balrogs (Type VI Demons) was largely a marketing move. In the early 70s, Tolkien was a counter-culture phenomenon. The Tolkien state was not happy about it hence renaming Hobbits to Halflings.
>>
>>97625216
The mismatch comes from the fact that D&D characters often act like Leiber’s Fafhrd and the Gray Mouser (mercenaries looking for a payday) while looking like The Fellowship of the Ring.
Tolkien is about a moral crusade to save the world.
Original D&D is about a group of "murder hobos" trying to survive a deathtrap dungeon to pay their tavern tab.
Gygax basically admitted that he included Halflings solely because his players demanded them. If he’d had his way entirely, the game probably would have been much "weirder" and closer to the Mars of Edgar Rice Burroughs. he estate of J.R.R. Tolkien actually SUED TSR (the original makers of D&D) in the late 70s, which is why we have "Halflings" instead of "Hobbits" and "Treants" instead of "Ents" today.
>>
>>
>>
File: tumblr_pt1ee7hQ9B1u5yhmto6_500.jpg (11.9 KB)
11.9 KB JPG
>>97624495
>d&d 5e
Core only (filters the d&dbeyond a-la-carte subhumans), enable variant human (makes human more enticing) and gritty realism (further filters snowflakes);
>PF2e
Core only and use rarity tags on races you don't like;
...there, you sanitized enough the usual offenders this way. I would have simply said "hytnpld&d?" but i'm quite sure you'ld start bitching.
>>
>>
>>
Play humans-only.
Play in a setting that has distinct human nations and cultures that the players find compelling.
Have a hard limit of one freakshit snowflake card that the Players can fight over amongst themselves, and even then that freakshit snowflake is particularly suited to the themes of the campaign.
>>
>>
File: dungeon_masters_guide_page_267.png (386.8 KB)
386.8 KB PNG
>>97625525
https://www.youtube.com/watch?v=dxlMFsw1OfY
>>
>>
>>97625216
>>97625234
And thus, the standard D&D campaign's plot is a random group of murder-hobos looking for a payday stumble onto one thread of what turns out to be a grand overarching conspiracy to make Bad Thing happen. BG3 is this, Rise of the Runelords is this, Firefly/Serenity's plot winds up being this.
>>
>>
>>
File: gnome.png (256.4 KB)
256.4 KB PNG
>>97624495
It's literally not possible for this problem to exist.
The GM can:
>say no to races that don't make sense in the setting
>create a campaign and setting that makes sense of the PCs
It's that simple.
If both the GM and players are ok with it then where are you? You're not in their game. You're not in any games. You don't play games.
>>
>>97625687
Correct. This isn't about games you play, anon. It's about policing the behavior of hypothetical "others" on the internet who you invent for the purpose of disparaging, to feel more connected to your identity politics.
>>
>>
>>
File: Somatic Component.gif (684.2 KB)
684.2 KB GIF
>>97625610
Hm, assuming no further houseruling, magical items will still reset daily at dawn, so you become more gear dependent (and everyone needs ability to attune, but that's easily satisfied with Vuman), besides that it should be mostly business as usual.
>>
File: 1733676461155131.png (29.6 KB)
29.6 KB PNG
>>97625063
Man, what a cute character!
>>
>>97625793
Arguably yes (there are various interpretations regarding the item recharging) but the main difference is that you can't recover your failed death saves with a power nap in the middle of nowhere, you need to reach a safe haven for long resting. The risk of death being more present is what discurages the most the typical ocdonut steel player.
>inb4 that doesn't prevent players in making weirdos from core
Well, it just mitigates the possibility while remaining as RAW as possible, so you can pull this configuration even in groups with bitchy players allergic to homerules and homebrew. Combined with the variant human option it narrows enough the possibility of a mos eisley cantina party.
>>
>>
>>97625933
I feel like you can still barricade yourself in any random room of a dungeon and sleep it off mid-dungen crawl, you just need to bring some provisions (which you basically don't have to in a "normal" game). Unless you're on a clock, it makes little difference whether your rests take 8 hous of 7 days.
It feels so... lazy, arbitrary "hard mode" without fully understanding how their own game works and how easily it can be mitigated.
>>
>>97626032
Long rest isn't simply resting in the literal sense, in this regard it will include attending to injuries, taking things easy, eating well, etc... Not something you can pull consistently everywhere. Even if that wasn't the case, it's 7 days, no amount of context is enough to justify barricading yourself in the middle of a dungeon and calling that "rest".
>>
>>97626032
>>97626109
7 days is enough where you'd need to basically have already purged the entire dungeon and take it over for yourselves in order to justify being able to sleep there undisturbed for 7 days.
Any monsters remaining will inevitably patrol and find you within a week, even if you've barricaded a door. The best case scenario, if for whatever reason they can't get through the door, is that they just take all the treasure and leave.
If they're smart, they'll also collapse some of the hallways and exits on their way out, so now the party wakes up after their week-long stay to find out that they're buried alive.
It's not arbitrary as soon as you remember that the world doesn't stand still for the players to just skip ahead a week because they feel like it.
>>
>>
>>97626109
Not without some additional houseruling. Normally you just need to not fight, not cast spells, and not take any strenuous activity. You can spend that time in 5'x5' cubicle as far as rules are concerned. You'd need to eat and drink, but not every day, becase starvation doesn't kick in until 2nd day of fasting. So 4 ration for a week long rest, 1st of which can be Goodberry.
>>97626178
>Any monsters remaining will inevitably patrol and find you within a week, even if you've barricaded a door. The best case scenario, if for whatever reason they can't get through the door, is that they just take all the treasure and leave.
>If they're smart, they'll also collapse some of the hallways and exits on their way out, so now the party wakes up after their week-long stay to find out that they're buried alive
If they'll do that in a week, they could have done it in 8 hours.
And if you wanna bring up some semblance of realistic behavior, living works and sensible risk-mitigation, pre-empt every dungeon crawl by piling wood at the entrance and burning it for a day to smother every breathing creature inside. Then you can camp outside for a week to ventilate and then finally go in to pick the loot off the dead bodies.
>>
>>97626396
>If they'll do that in a week, they could have done it in 8 hours.
They could have. But it's drastically more likely that even the slowest, laziest, and inattentive monsters will get it done within a week if they would have failed to do so within 8 hours.
>And if you wanna bring up some semblance of realistic behavior
If you think 'NPCs do things sometimes' is realism then you've got incredibly low standards.
>>
>>
>>97626519
>>97626519
Please explain how "it's your table, your rules" is weedposting. I'm curious to hear.
>>
>>97626473
>If you think 'NPCs do things sometimes' is realism then you've got incredibly low standards.
My point was more towards the fact that once you start scrutinizing things on realism whole game falls apart. If monsters would have wandered of in a week, why haven't they done it last week? What do they eat? How stocked are they? Where do they shit? Ecology, economy, society, note of it makes sense except as literally "just a game".
>>
>>
>>
>>
>>
>>
File: Pills.jpg (46.2 KB)
46.2 KB JPG
>>97626519
"I don't like snowflake races"
"Don't play with snowflake races at your table"
"ALL YOU ARE SAYING IS I'M JUST AS BAD AS THEM. YOU'RE SAYING THAT MY COMPLAINING IS JUST AS BAD AS THE PROBLEM OF SNOWFLAKE RACES. IS IT POSSIBLE YOU JUST LIKE SNOWFLAKE RACES?"
This is how you sound.
>>
File: Amerikocra.jpg (191 KB)
191 KB JPG
>>97626025
>aarakocra
I tried to play an Amerikocra once. The DM didn't want to believe me when I told him every action he does is a free action.
>>
File: 1612339127102.jpg (143.4 KB)
143.4 KB JPG
>>97626318
Also since 4th, tieflings are just draenei and thus, easy to make multi-colored waifu bait.
>>
>>
>>
File: Tiefling chart.gif (167.3 KB)
167.3 KB GIF
>>97626819
This is the way.
>>
>>
>>
>>
>>
>>97626849
>>97626851
pussy
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: 1756157104244171.png (431.3 KB)
431.3 KB PNG
>>97626903
tfw low res once per day.
>>
>>97626887
>>97626896
>>97626902
>scaly skin
>goat hooves
>spiny ridges all over body
>green hair x2
do you reroll if you get the same thing twice or do you just assume that it's more intense than it would otherwise be?
>>
>>
>>
>>97624495
You run a human only game of decent lethality where the PCs later characters can only be snowflake races if the PCs seek them out and get on good terms with groups of them to be able to get hirelings.
This has worked for the westmarches game I ran using Forbidden Lands.
>>
>>
>>97626396
>If they'll do that in a week, they could have done it in 8 hours.
in something like a forest, where enemies arent seeking you out but are still present
than an 8 hour rest is doable but a 7 day rest is not
the former only needs you to conceal your fire for a single nights rest and you could plausibly remain undetected the latter would basically mean setting up a full camp and being unable to hide your numbers
in something like a large castle, you couldnt take a long rest either way
but increasing a short rest from an hour to 8 hours suddenly makes short rests dangerous
>>
>>
>>97626949
In that case I'll stick with it since it lets me imagine it glowing in the dark like cartoon nuclear material which I find to be pretty amusingand if I could badger the GM into it give me gameplay benefits and drawbacks from having a permanent weak to strong torch strapped to my head
>>97626819
>and see if they still want to play when their char is an ugly mutant that stink instead of a cartoon monstergirl fetishbaitHaving rolled on the table I can absolutely work with the results as a monster girl enjoyer
>>
File: romegigachad.jpg (281.5 KB)
281.5 KB JPG
>>97624495
Make the setting Roman/antiquity.
>Tiefling
Sex-slave
>Goliath
Construction-slave
>Goblin
Mining-slave
>Orc
Farming-slave
>Assimar
Temple-slave
>Dragonborn
Arena-slave
All guarded and captured by human male legionaries.
>>
>>
>>
>>97627099
the analogy also falls apart when you look into weeds
they arent an invasive species, they are usually whatever lived in the area before you built a house on it
the grass of the lawn is the invasive species and they rarely do well, so they require tons of care and maintenance including the weeding
if your grass isnt suited to the area, then you need to basically dump tons of fertilizer on the area, creating a feast for native plants ready to spring up, which is why the weeds never end
we all now basically realize its not the weeds that are the problem, they are perfectly suited to the area, its the lawn itself
creating a more natural-grown lawn that uses a blend of different types of local plants is actually the best option but homeowners associations are too obsessed with uniform green squares
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>97625933
how does this discourage anything? you can roll up a tiefling under gritty rules just as easily as in any other rule set. if you don't like certain races, just tell the players and have them choose from the races you want to allow. why would you bother with this?
>>
>>97627136
if you are going to make an analogy, dont make it about something as stupid as weeds in a garden
if you have a problem with weeds taking root, its not the weeds fault they were here first, the problem is that your garden is filled with plants inappropriate to the environment and you have is a well-fertilized plot of land filled with sickly grass thats begging to be reclaimed by nature
>>
>>
>>
>>97627184
>If they decide to barricade themselves, they do.
if the enemy is on high alert and is actively looking for the party, then something like a barricade wouldnt stop the enemy for long enough to get a full 8 hours of rest, much less 7 days
but if you are exploring a long-dead tomb filled with wandering monsters instead, then 8 hours vs 7 days would make a difference
to get 8 hours of sleep would just need passing the roll of a dice once whereras getting 7 days of sleep would mean passing 7 dice rolls in a row
>>
>>
>>
>>
File: consider.jpg (38.3 KB)
38.3 KB JPG
Let me posit my understanding, as somebody who spent too much time hanging around reactionary gamers. (And, I should emphasize, the vast majority of hate towards tieflings and those who play them comes from people who are at-best reactionary and at worst proudly bigoted).
As has been pointed out, Tieflings let you play around with characters who are marginalized because of their identity, and exist outside of the well-defined 'proper' social roles. This is going to strike a cord with players who are queer or marginalized in other ways. The portrayal of tieflings, particularly in fan art, emphasizes this queer vibe. The queer-coding is often very strong, and where it isn't deliberately queer coded the built-in interpretation of tieflings as marginalized is still there.
Further, the tiefling transgresses expected definitions in D&D. The setting presents itself as one where your ancestry defines you; your race determines your capabilities, personality, and moral standing. A reactionary will find these features appealing, since they reinforce their own worldview where we can divide people IRL into distinct types, and use that to predict their capabilities, personality and moral standing. The tiefling, being a character who has evil blood in them and clearly marking them but who is none-the-less probably portrayed as good, disrupts that. We have a type of person that the reactionary believes the game ought to be dehumanizing based on their identity being given humanity and dignity. D&D is no longer a game which can be safely reduced to a fantasy race-war against those people.
So, in the mind of the reactionary, tieflings are strongly associated with queerness (and other marginalized identities), and represent a disruption of the safe conservative norms they believe the game is built on. Hatred directed against tieflings is a proxy for anger that marginalized people have a seat at the table now, and the game accomodates them.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>97627246
>>97627255
>>97627271
Hello, nogames! Got bored of shitting up the warhammer threads?
>>
>>97627284
How are you gonna do that lmao
You're here shitting up the thread while dozens of lefty tabletop game creators have kickstarters going on right now
They're developing communities and generating revenue
You're here crying about tieflings for the zillionth time
>>
>>97624512
Second post best post. If it's not happening at your table, who cares? Only nogames nofriends retards care about what happens at other tables, it's literally autistic. And I do mean literally. People with autism can't fathom someone liking something they don't.
>>
>>97627330
human is already the most popular choice on DnD beyond by a huge margin
elves, the ones who look the most like humans, are a distant second
the idea that they are being rebellious by picking a human against a sea of funny races is just hilarious
>>
File: ph1al4ddoR1u289aj_1280.jpg (116 KB)
116 KB JPG
I'm toying with the idea of making tieflings less demon-coded and have multiple interpretations depending on the culture and supernatural origin like Stormborn, Sky-touched, Djinn-touched, Oni-spawn, descendants of Gog and Magog, and so on. Do you think it make sense? If it works, I'll move on to other races and do the same.
>>
>>
>>
>>
>>
>>
>>
File: MeltieReferenceConcept.png (58.4 KB)
58.4 KB PNG
>>97624495
Embrace it.
>tank noises
>>
>>97626519
Your garden is your table, not other people's tables. Keeping your own garden free of weeds is simple as fuck, and multiple suggestions have been made ITT for how you can do it. Let other people do what they want with their own gardens.
>>97627176
The other obvious problem is that people like OP sure as fuck don't do any weefing or otherwise take care to keep their gardens as they like them, they just bitch and expect someone else to take care of their problems.
>>
File: u r seething.jpg (10 KB)
10 KB JPG
>>97626605
>>97626725
>>97626623
>>97627309
>nooo stop pointing out how urban hipster douchebags are infesting the hobby with boring therapy slop and making traditional games unplayable!!!
Go contract ass cancer
>>
>>
>>
>>
>>
>>97627519
Anon, Roleplaying IS THERAPY. It’s not just "escapism"; it’s a structured way to process the human experience. In gaming, "bleed" is when the emotions of the character leak into the player (or vice versa). You can practice being assertive, grieving a loss, or facing a fear through your character. Because it’s "just a game," your ego is protected. If your character fails, you didn't fail, but you still get the dopamine hit of figuring out how to handle the consequences.
Therapy often involves changing the "story" we tell ourselves about our lives. In a TTRPG, you are the protagonist. You have agency. For someone feeling powerless in their 9-to-5 life, playing a hero who can change the fate of a kingdom is a powerful reminder that their choices matter. It’s often easier to tackle "The Dark Lord" than it is to tackle "My Clinical Depression," even if they are functionally representing the same thing in your subconscious.
For many, the gaming table is the only place where they engage in structured, collaborative problem-solving. You have to navigate disagreements with party members without "breaking" the group. Roleplaying requires you to literally step into someone else’s shoes and ask, "What would motivated this person to act this way?"
>>
>>
>>
>>97624495
If you know someone doing the snowflake bullshit. Make a few NPCs that are just like the snowflake and make them feel basic AF. Especially though that want to be "different" and not like everyone else. The best if you make a
NPC just like that person but better.
>>
>>97627578
Being a passive aggressive bitch iis never a good solution to anything. GM should just vet the characters and veto anything that doesn't fit the campaign. It's as simple as that. A GM who has actually tried not playing (or running) DnD might even be so bold as to choose a game where"freakshit" races aren't even an option.
>>
>>
>>97627578
>>97627591
or just let the players play whatever they want instead of trying to force them to play something the DM wants
at the end of the day, its a game thats meant to be fun
>>
>>
>>
>>97627604
forcing the players to play only humans when they want to play something else certainly is not the way to bridge this gap
the DM should have fun too, but so should the players, and the DM is just going to have to find a new table entirely or accommodate his players as best as he can
>>
>>
>>
>>97627629
>If I'm running, say, Pendragon, players are sure as fuck going to play humans.
if you are playing pendragon, you told them all they were going to be humans, they all agreed, and they all showed up, then thats not really an issue and thats not what OP is talking about
>Not all games are DnD. Even in DnD not all races need to be present in every setting.
if you are playing a game where people can choose their race and theres a lot of races available
why would you stop players from choosing what they want, why restrict them to just human?
just let them pick what they want
>>
>>
>>97626396
>Not without some additional houseruling. Normally you just need to not fight, not cast spells, and not take any strenuous activity.
You forgot you can't take more the 2 hours of alertness per character per day, so to cover a single day without risking of getting ambushed you need a party of 12 members (if they all need to long rest)
>You can spend that time in 5'x5' cubicle as far as rules are concerned. You'd need to eat and drink, but not every day, becase starvation doesn't kick in until 2nd day of fasting.
Which can be interpreted as "adventuring activity" (you're purposely stretching your resources making the whole endeavor slightly more stressful) depending on the DM. If so you lose the benefit of long rest up until that point and need to restart the long rest.
>>
>>97627642
>if you are playing a game where people can choose their race and theres a lot of races available
>why would you stop players from choosing what they want, why restrict them to just human?
>just let them pick what they want
That's not how TTRPGs work, not inherently. GM can make his own setting, and it doesn't have to include all of the published material - and of course it can also include homebrew material. If in a given setting, say, elves aren't a thing for whatever reason, then that's how it is. I don't run human only campaigns when I run DnD-derivatives - last time I did, tge PCs were an elf, a lizardman, another elf who was also undead and a hobgoblin, so enough to make OP scream and screech about freakshit - but I definitely don't feel obligated to include literally anything anyone's ever thought to publish when running a game.
>>
>>
>>97627663
if there was a session zero that laid out all the limitations before hand and you reached a mutual consensus with the players about what their characters can or cant be, then thats fine
but thats not the issue
but OP is clearly whining about people rolling up to a game with dragonborn or something like that
if it wasnt overtly banned before they showed up, the DM getting pissy at a weirdo race showing up when someone wants to play it is the DMs fault
>>
>>97627680
Nta but as a matter of politeness i always ask what is allowed on a given game, if i'm in the DM sit i overlook a player coming with a character concept entirely made with options from core, it's sort of rude but expected, but if someone unpromptly presents me stuff taken from any different sources i obviously raise an eyebrow.
>>
>>
>>
>>
>>
>>
File: file.png (35.7 KB)
35.7 KB PNG
>>97624495
>tell them what race aren't allowed because they won't fit in the setting
>play a system with prerequisite requirements to play a certain race/class
>have them roll for their race
>play a system with the races you want
>>
>>97625087
It's not just Americans who do that main character "I am so unique BS." Americans tend to be the loudest at it yes. However, they're the biggest market, so everything bad will be seen as their fault.
>>97625067
That or what I do when they're pushing "I am so unique" troupe. Make an NPC that's just like them. Don't let them be the rare and unique snowflake but the same as someone else. Especially if they're well known. Maybe make it the gag of making a new town think they're that person till someone says "No X is bigger, or has longer hair, etc."
>>
>>
>>97626519
>i'm sick of both
But I'm not. I have fun games with "snowflake races", anons complaining about them on the other hand sound like insufferable faggots.
I'm sick of you specifically. You sound like a cunt that isn't fun to play with and you're trying to make a problem out of other people not being like you. I want as many people different from you in the hobby as possible.
I want to solve the (you) problem forever.
>>
>>
>>
>>97626025
>dwarves
>cool
Dwarves are just the special snowflakes "normie sue" of freakshit. They're the freakshit equivalent of a pickme girl
>ohh oi, ah ain't like t'other freakshits, laddie! ah'm heckin BASED and TRAD
They even have the overcompensating soibeard baked in as a staple.
>>
>>
>>
File: 1586660322618.jpg (35.4 KB)
35.4 KB JPG
>>97624495
You must first properly define the problem if you seek to solve it.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>97624495
As a DM you should challenge your players to pick the races of the region they're playing in.
>pick three or four races they must pick from, and they can all be the same ones
I swear D&D is more racemixed towns than any place on earth.
>>
>>
>>
>>
>>
>>
>>
>>
>>97628660
>>97629082
A hit dog will holler
>>
>>97624495
Show us where on the doll this has personally affected you in a negative way. Or any of the other people that you play games with. Or anyone at all, really.
You've set up a bogeyman over something that you don't like the idea of, but that you don't have to engage with in your own games if you don't want to. Very "no fun allowed" of you.
>>
>>97624495
As a DM, disallow players from making characters of those races.
As a player, ask the DM if these races will be common in this setting/story, and what the other players are choosing to play. If they are playing these races, do not play with this group.
>>
>>
>>
>>
File: On_the_Creation_of_Niggers_(bdr_925304).jpg (228.6 KB)
228.6 KB JPG
>>97628665
retard alert
>>
>>
>>
File: 1571357532721.jpg (207.9 KB)
207.9 KB JPG
>>97628631
Ouginaks were actually retconned into being a heresy of Ecaflip, in the way that Masqueraiders are heretics of Sadida and Foggernauts are heretics of Osamodas.
>>
>>
>>97627097
Awful. Boring. Plebeian taste.
Everyone knows Orcs should be culturally ancient greeks
>collection of constantly warring city-states
>architecture is mostly big stone pillars
>philosophers like to wrestle as much as they like to argue (like plato)
>their gods are jackasses
This is the ideal way to make orcs in your setting.
>>
File: o48jwygw17f71.jpg (55.5 KB)
55.5 KB JPG
>>97624554
>The solution to unusual fantasy race PC's being at the table.
>Is to lead the campaign through extensively thought out lands and societies of those unusual fantasy races.
Hit the nail on the head right here.
>>
>>97629216
As a DM you should tailor the region to the races players pick.
>it kills the special snowflake aspect
>it makes them feel involved and invested in the setting
>it gives you a foot in the door to have notes for their character by it being about the race they chose and its culture, forcing them to think more about the details of their own character.
Telling players no is for GMs who haven't learned that "yes" gives you soft leverage they don't even see.
>>
File: Average DnD table.png (1.4 MB)
1.4 MB PNG
>>97624976
Bad players and nogaems on /tg/ think that making rank and file everymen is a fundamentally superior way to play, and to show they're a superior player.
The contributing factors to this are
>Misunderstanding the 'small but solid' PC design.
And
>Attaching an unhealthy sense of pride/strength/masculinity to humans and/or dwarves.
The former is the big one. Basically, it's considered to be a demonstration of skill to make a PC that doesn't have big dramatic character traits. No uncommon races, no notable class, no memorable gear or appearance, no remarkable dreams or aspirations. You have something basic and plain, and you survive off of RP skill alone.
That's not to say the former is bad. It's actually generally fairly good to have at least a couple of those traits to set a precedent for the table, gives the GM something to work off of, and a good first impression.
Even 'small but solid' PC's typically have something, like an heirloom sword, or a grand dream. But typically they have little to none, which can make them a very unique and compelling character if done well, but heavily dependent on the player giving the table a reason to be interested.
But bad players and nogames on /tg/ don't understand this. They just think the more features they can strip out (save a small number of socially accepted ones IE HMFfags and dwarf players), and the less OC the character, the better the PC is. And because they don't play games, aren't very skilled, or don't know how to talk to people, they insist this take is right and everyone else has to be crying and shitting themselves.
The other angle is that some of these people make unhealthy parallels to irl identity politics, and treat character generation like some pitched battle of virtue signaling, where every new PC's race, class and features is a sign of their personal values, and an attack on the cohesive identity of the culture.
Needless to say, it's absolutely schizophrenic behavior.
>>
>>
>>
>>
>>97632845
"Then everyone clapped. True story I swear."
Okay, back to the leftist shithole sites which you came.
The problem has always been letting the woke and the nogaems activists be counted like a real player. They push for a main character power fantasy BS. Since they think it be like a movie or book. They don't understand the point of TTRPGs hints why they want "less rules and more vibes."
>>
>>
>>97633108
Right..... We're the "losing side of history." Can you honestly say that when we seen what happens when companies start listen to your side. Look at Star Wars, Star Trek, Rings of Power, Concord, Concord 2/Highguard, Concord 3/Marathon, etc. Hell how did WOKE D&D do? Aren't they dropping it like a bad habit and going to make D&D 6e.
Let me give you some advice. If you have to scream you're a good person and/or on the "right side" of history. Chances are you're not. You're just the useful brownshirt being used to take over.
>>
>>97625063
>Tieflings and other freakshit give other'd people, like PoC, queer, trans, etc, a valid way of expressing their otheredness
It's kinda telling that LGBT and colored people immediately identify with the half-demonic race.
>>
>>
>>97633133
>>97633145
Best way to deal with that is to make them roll on the Planescape table if they want to play one.
>>
>>
>>
File: 1576803119076.png (769.9 KB)
769.9 KB PNG
>>97624495
Weird races aren't a problem per se, it's how they are implemented and enacted. If you allow, play and depict them as, essentially, normal humans wearing fantasy props (you sometimes even forgot about) then you're a fucking imbecile. Also the diametrical opposite case, which i call the kender fallacy, is just as annoying, in which the weird race act as a vehicle for the most obnoxious behaviors under the roleplaying justification of the "it's what my character would do".
To solve the problem simply enforce the following array (Human, Elf, Dwarf, Halfling) up until your players proved themselves being functional enough in managing further deviations from that norm. Playing also any game other than post-3e D&D helps greatly.
>inb4 muh badwrong fun
Yes, if you believe there's no inherent way of playing wrong i think you should fuck off as well.
>>
>>
>>
>>
>>
File: 1659554734566630.jpg (110.6 KB)
110.6 KB JPG
>>97633388
>post n.222
>digits
>unfathomably based take
JHC, it's like a mandate from heaven!
Literary the truth manifested
Fucking /thread
>>
File: 1326738773662.jpg (375.5 KB)
375.5 KB JPG
You want people to chose Humans? Make the rules for Humans good (And not by arbitrarily making non-humans worse).
>>
>>
>>97626032
>I feel like you can still barricade yourself in any random room of a dungeon and sleep it off mid-dungen crawl
Nope, I'll be interrupting that long rest with something. You don't get to long rest unless it's somewhere that's actually safe.
>>
>>97624495
I like the d&d 5e approach, where variant humans are so much better than the alternatives that only the most dedicated freakshit players will not pick them. I've run 5e with a decent lot of different players and characters and the vhuman pick rate was like 80% at least.
>>
OP here, I've enjoyed reading all the answers offered in good faith. One thing that really popped out to me was letting players "unlock" those rare unique races in game through storytelling and gameplay.
I like to have mechanics that allow for players to drop in and out organically (a ship the rest of the party is at, a wagon they protect, a town they have adopted, an anime rpg style guild hall) because I tend to run campaigns that I have more players than room at the table for and I can have people pop in and out at different times based on availability.
I now am inspired to create a bundle of mechanics that encourages players have create multiple characters over time and they can select the one they prefer based on story and mission.
>>
>>97633542
My friend group does that in ourgame on our private server, have multiple characters who drop in and out of particular jobs depending on personal interest or motive. Though it helps that everyone is willing to lean into the nature of the setting either a mishmash of different worlds and cultures, some of which are open-minded enough to not care how freaky they look, while others are so insular or xenophobic that they will prepare disguises and translators beforehand to avoid wasting time making the locals hysterical.
play by post
>>
>>
>>
>>97633388
Pretty much, half of the Tieflings players now are just "Be gay and do crimes." Then complain people don't want Tieflings in their setting. The worst part of it is that Tieflings weren't like that till the gays all started playing as Tieflings and pushing this as their "culture." So people see Tiefling mains as "Annoying tourist theater queers." I mean if you make the other races just humans with a gimmick on their body. (Tall and green, thin and pointy ear, short with a beard, neon colors and a tail, etc.) You don't have a different race you have someone trying to be "different and unique." You don't have to be lockstep with your race, hometown, etc. However so many of them want to be the outlier of the group. The "main character that isn't like the others" and when everyone does it and does it badly. It just gets annoying and gay to deal with.
>>
>>
>>
>>97632045
I see you point, but you are missing a couple things.
In my experience freak concepts are often made by players without regard for the setting/place/level that they play. There are a lot of people whose level one character concepts entails an unreasonable amount of things where it does not make sense to be starting at such a low level or at this place of the setting.
'Small but solid' is a lot more open ended. I often see it made by new players or at least players being introduced to a new setting.
>>
Honestly I prefer freakshit races in D&D. I've seen the classic races far too many times and it is impossible to hold a candle to Tolkien with them. Once you’ve read Tolkien, playing a "standard" Wood Elf can sometimes feel like you’re just playing a cover song of a masterpiece.
>>
File: 6EE509D2-2ECE-45CE-88D4-8F8F50F60AE1.jpg (23 KB)
23 KB JPG
>>97626784
Gem
>>
>>97633601
>>97633677
JJFrenchie?
>>
What exactly is wrong with special snowflake parties? Adventurers by their very natures are already outliers compared to the general population. Why wouldn't people who don't fit in with mainstream society not stick together?
>>
>>
>>97625063
Why do they need to "express their otherness" anyways? You'd think roleplaying games would be a great medium to get a chance to fit in instead.
Generally, dont use your group as a therapy session, its weird and fucky.
>>
>>
>>
File: 1750639458850649.png (168.2 KB)
168.2 KB PNG
>>97626784
kek my friend!
>>
>>97628665
>>97630199
It's an antiquated form
>>
>>
>>
>>
>>97624495
If the entire party is made of that then they're not really snowflake, aren't they?
>>97633388
I disagree in the basis that most folk myths fae are also act just like humans but with some whimsy or twist. They have courts because people have courts, they have servants and rules, etc. because that's how society worked back then. When Gulliver finds Lilliputians they are just normal people but small for his size.
Folk tales are just creature that is an animal or demon or creature that is human with a twist.
>>
>>97634231
I think you're misunderstanding my point however
>most folk myths fae are also act just like humans but with some whimsy or twist.
And in lots of them (and novels on which d&d relies on) these quirks are especially jarring in a subtle way, like them observing humans rituals and interpreting them as nonsensical spells of sorts that one could easily dispel.
>They have courts because people have courts, they have servants and rules, etc.
With weird spins on it
>Folk tales are just creature that is an animal or demon or creature that is human with a twist.
The twist part that's important, most players would pick a lizardman and roleplay it like the guy you could met at the supermarket. Mind you i'm not referring to play-acting specifically but roleplay, like having some general idea of your character thay could define interests, do and do not, reactions to specific scenarios, etc...
>>
>>97634284
>most players would pick a lizardman and roleplay it like the guy you could met at the supermarket.
That squarely depends on the setting, since in some high fantasy games he may be, think something like Mr Fox on Pinocchio.
Again, people here usually have a very narrow perspective on how things can go.
>>
>>97634298
I would argue that d&d isn't exactly right with this kind of framing (considering appendix n), only when done as an exception of sort for humorous reasons and not as a hard rule. That's why you'll get this sort of expectation whiplash.
>>
>>
>>
>>
>>
>>
File: IMG_4083.jpg (136.3 KB)
136.3 KB JPG
>>97625063
>animated tit jiggle with each hop
Post more low-key coomer bait
>>
>>
>>97624495
As a player, don't play in games with kitchen sink race mechanics.
As a DM, curate a list of races for your world (you can even do unique mechanics!) and hand that out.
As DM, remember that these races are like paint you can use to draw up societies in your world, and there's no reason to use every conceivable brand and type of paint.
>>
>>
>>
>>
>>
>>
>>
>>
>>97632063
I would make Orcs like Turks. Cause it rhymes with Tucks. Also the whole raping and pillaging thing. Just ask Alucard about his childhood with the Turks. He spent 10 years with them. Was in his top three favorite things to kill by the way.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>97624495
Start an entertaining D&D livestream game about a human/elf/dwarf party that treats exotic races as actually being exotic, it's the only really viable way to spread your ideas. Just remember to conceal your power level, never use terms like freakshit, furry, etc. You don't HATE freakshit players (we do, but don't allude to it), just provide an alternative to them, be the example for others to emulate.
>>
File: maria-song-video.jpg (77.5 KB)
77.5 KB JPG
>>97636274
A problemlike Maria.
>>
>>
>>97633685
If that's the case that's the fault of the DM. If the race is in the rulebook, there's nothing saying a player can't take it for stats or for shits, except the DM's ruling.
>>97634677
>B-but it's healfy to assume people's virtues and b-beliefs on what fantasy race they play in DnD.
>>97634691
>N-no you.
Pathetic.
>>
>>
>>97633685
>without regard for the setting/place/level that they play.
You can easily say the same about bog standard characters, especially humans as they are THE self insert vector which can lead to irritating issues of overinvestment/identifying the character as directly representing themselves or highly barebones roleplaying.
>>
>>
File: 1771453218272212.jpg (317.6 KB)
317.6 KB JPG
>>97624495
Burn the tavern down
>>
>>
File: 639302.jpg (988.6 KB)
988.6 KB JPG
>>97637394
Le Monde des Douze, anon. The setting for Dofus/Wakfu.
>>
>>
>>
>>
>>
>>97637537
That's still on the DM then, to explain that certain races in the rules aren't allowed or appropriate for their setting.
If a player makes and plays a 'freak' race, regardless of your definition for it, that's still entirely on the DM and not the player, and the DM has no justification to complain about it.
>>
File: Dwarf_ranger.png (379 KB)
379 KB PNG
Speaking of which, have you ever tinkered an established race to fit your campaign be mechanically or fluff-wise? How hard is it?
>>
>>
>>97637695
They always boil it down to just being obsessed with tieflings,but then if those vanished forever they'd obsess over something else. They're just nogames who think they can feel part of an ingroup in their heads by having a villain they're fighting. Something abstractly woke and feminist. But if you granted their wishes they'd boil seawater to salt and then complain it's dry.
>>
>>
>>97637772
Gnomes are particularly bad because they suffer from horrible characterization of "lol random tinkerer", which is incredibly narrow compared to folklore origins, while at the same time makes you wonder: "how the hell the world is held back in medieval stasis when these guys keep inventing the steam engine?"
>>
>>97637789
>>97637772
have you literally ever played a game or is this just stuff floating in your head based on random memes you saw?
>>
File: file.png (1.9 MB)
1.9 MB PNG
>>97637804
I've ran one two year long campaign to completion and played in about a dozen other campaigns
am currently working on a little mini dungeon for tomorrows session.
no tieflings, no dragonborn, no gnomes.
also orcs are pig orcs.
the only one I banned for personal preferences is gnomes though. they exist but they are little whimsical fae creatures with tiny red hats and live in mushroom houses.
my players still play custom freakshit because 3 of them arefurriesthough. I just handwave their races as being beastmen created by degenerate wizards.
>>
>>97637804
I did. The smartest in the group was a Tiefling player, mostly because he played a manipulative bitch Cossack/Steppe-assassin who made complex plans and exploited a hat of disguise to shapeshift at will and hide her Tiefling nature, the more annoying one was a reckless Dwarf player who constantly got drunk and jumped into danger.
>>
>>
>>
File: too easy.jpg (42.8 KB)
42.8 KB JPG
>>97637946
>>
>>
File: Screenshot_1.png (72 KB)
72 KB PNG
>>97638048
>aha you see I filled your trap with shit so when I fell into it I would be unharmed! Now you're the fool for setting the trap!
>>97637836
>well you see batman, I don't have to worry about mexicans ruining my group's white purity when I only play with blacks!
Alright. I think I'm done with whatever is going wrong with your fuckers. Have fun with whatever you think you're trying to do here.
>>
File: 1627945802972.jpg (123.6 KB)
123.6 KB JPG
>>97636193
How about he just goes play fortnite instead if he views races as interchangeable character skins? That kind of people should stop engaging with a hobby they clearly don't give much of a shit of.
>>
>>
>>
>>
>>
>>
>>97633388
This. The red flag always comes from them making "sexy" or "girly" freakshit. Dave wanting to play a hideous swamp ogre will probably turn out fun, Lilith wanting to play a blue skinned human with horns who dresses like they live in Seattle is definitely gonna be a problem.
>>
>>97638585
The first instance of it being used was in Fight Club, "you are not a beautiful and unique snowflake". It was really popular in the 90s because of that novel.
https://en.wikipedia.org/wiki/Snowflake_(slang)
I realize Wikipedia is shit, but I can't think of a better source. When used as an insult it has traditionally meant someone who is obsessed with being unique. I'll grant you that lots of people use it these days to mean fragile, but that's actually something conservatives have make fun of liberals for: thinking they use it in the fragile sense rather than the unique sense.
>>
File: HAB7EMJXYAAtvBf.jpg (43.2 KB)
43.2 KB JPG
>>97638085
>>aha you see I filled your trap with shit so when I fell into it I would be unharmed! Now you're the fool for setting the trap!
He was an obvious troll who wants attention and you gave it to him. To use your own analogy, you've hopped into the shitpit to laugh at him, not realizing that now you're both covered in shit.
And now I'm wading into the shitpit to educate your tourist ass so maybe next time you'll stop splashing shit all over my board with your retarded shitwrassling contest. But I know it's futile because this board is fucking dead now, all that remains are hollow revenants like myself, culture war tourists like you, or shitpost scavengers scrounging for their last precious (you)s like >>97637946
>>
>>
>>
>>
>>
>>
File: 1614512557276.jpg (27.3 KB)
27.3 KB JPG
>>97644253
He can keep playing as he likes and i will keep calling him an imbecile pointing out he's playing wrong i guess.