Thread #97631231
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https://www.youtube.com/watch?v=6oc7a8aL7pQ
Played 5 sessions of it and it genuinely is just a slog. Seems like the range of roleplaying possibilities just from the premise is pretty limited. The Horus mechs are pretty cool and I want to try playing one. Pegasus looks neat. But the fanbase is so full of cringy homosexuals that I don't know how much longer I can stand to play it. And the system honestly feels pretty lame. Its just DnD 4e but "oh instead you're a mech."
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I'm not clicking your youtube video.
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>76 views
>all videos are degrees of AI felch complaining about freakshit
i see (You) put just as much effort in your prolapse of a channel as (You) do in your daily melty posts
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>>97631336
The rules are boring and bland, and it's designed more like a vidya than a ttrpg.
I played it because I wanted to make my own Mecha homebrew game and was thinking "maybe there will be something here I can get inspired by or steal." There was literally nothing, not one mechanic that felt interestingly "mech-ish". Just totally bland skirmish game skinned as mechs.
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>>97631231
>Is lancer actually any good?
The art is cool.
I'm a fan of the mech customization, I like how video-gamey it is, but only in the character creator. Like a CYOA, I like imagining what it would be like to play it, but the reality of bothering is that it doesn't work well and it's unbalanced garbage.
There are some cool parts to the lore, like NHPs, and uh... Uh... I think the motive of *trying* to make a space utopian setting is at least kind of interesting and admirable and unique, even if it's completely botched.
That's everything good about Lancer.
The good parts are vastly, vastly overshadowed by everything bad about Lancer, which I'm sure will be covered in exhaustive detail as this thread goes along. And that's before we even get into how fucking gay and insufferable the community is.
The one good thing about the community is that they have a bunch of autistic trannies interested in it, which means they have a bunch of code-monkeys interested in it, which means there's a bunch of fan-made peripheral content, some of which is well-designed. I respect people who can create decent fan expansions even if their opinions are definitionally gay and disgusting.
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>>97632296
>>97631983
>>97631581
Why do you argue with Virt? Sage and/or report.
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>>97632296
>The art is cool.
The art is where the problems start, honestly. Abby's mechs look like guys in suits more than robots, he can't close a line to save his life, and there's very little real thought put into any of the designs, and they all clash with eachother (in a way that can't be excused by "different manufacturers" look at Armored Core for examples of how you actually do this)
I once described abby's style as "I stuck my finger down my throat and vomited biblically accurate angels all over reddit"
>I'm a fan of the mech customization
I hate it. If I'm building a robot I wanna actually have a part plan like battletech or Embryo Machine where I can choose leg parts, torso parts, arm parts, etc.
Instead of building your own special mech to call your own, Lancer makes you play as one of Abby's super special mechs and you only get to customize them. And at level 1 you don't even get that, being stuck with that fucking stupid grunt mech lmao.
>NHPs
"Non-Human-Person" is still one of the worst names I've ever encountered in fiction. It's like when Doom called demon's "mortally challenged" except it's not a joke.
It's a fairly standard concept too. Most of what Lancer has that's good has been done better in countless mecha media before. Like off the top of my head Zone of The Enders does "evolving sentient AI in your mech" to great extent.
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>>97631231
Lancer, mechanically, is at best a third of a system which is poorly written and poorly balanced. Every cool thing you can get - mech, gun, talent - buys its power by dint of everything else that could contribute to that power being fucking suckass. The missile mech is good so all the missiles and especially the missile talent suck huge fat dick. The rifle talent is good so every single rifle must be mid at best. The hacker mech is great so the hacker talent is actively detrimental. Et cetera, et cetera.
Lorewise - what lore? It's a bastardized Roddenberryesque autofellatio machine, which undercuts its own point by declaring that its discount utopia only functions by leeching off of the nearby ultracapitalist hellhole, and it's a mech game which goes out of its way to shit on the concept of mechs.
Its community is the most toxic hellhole I've ever had the displeasure to experience. Dare to intrude on it without being a flagrant and militant member of the alphabet squad and they'll start a fucking feeding frenzy the moment they detect you're not part of the 'in' crowd.
Not a single iota of Lancer is worthy of your time, attention, or respect. Go play Mekton or Battletech.
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>>97631231
It's basically a reskin of 4e dnd. Your not playing as a mech pilot, your playing as a giant dnd character with a brain that can get out and walk around, but that's incidental as the rules for pilots out of mechs make PBTA games look mechanically deep.
If you want an actual mech rpg where you feel like your piloting a mech then try Embryo Machine (the rpg not the board game), Mechton Zeta, MechWarrior 2e, or reskin Princess Wing or Nechronica. Yes, the zombie loli yuri-light body horror rpg does mech stuff better than lancer. Let that sink in.
The setting is also awful, 3d promoting components and entire mechs removes maintenance and supply issues, and the big gay communist empire is effectively unbeatable thanks to the in-lore queefbot guiding it. And even if you do best them, guess what! The lore specifically states that was just a queefbot simulation and it never happened. Not that your supposed to ever oppose the gay communist empire anyway, your supposed to go kill the evil straight white people for the crime of wanting to be left alone.
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I still say relativistic travel is the biggest fuckup of the setting. You cannot react to anything happening outside of the very local part of space that you are in, by the time you arrive anywhere else it will be at least months late.
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>>97631231
I enjoy it a lot, though it does suffer from the "retards don't plan out their actions between turns" problem that many games have. Good luck in finding a game more to your preferences, anon.
>>97632332
Oh shit, Virt is still around?
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>>97632405
It's another good example of how I was talking about conflicting concepts over here
>>97628379
It's something the devs just threw in because....hey...sci-fi...hard sci-fi...relativistic travel is cool right? Throw it in!!!!
Wait, it fucks up the setting? You can never make use of this in a real game? It fucks up how games actually work?
lol
lmao
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>>97632382
>It's basically a reskin of 4e dnd. Your not playing as a mech pilot, your playing as a giant dnd character with a brain that can get out and walk around, but that's incidental as the rules for pilots out of mechs make PBTA games look mechanically deep.
yeah, no shit
4e tactical boardgame combat was always absolute garbage for simulating humans swinging swords, but it makes perfect sense for highly modular walking tanks with heat caps and hardpoints. and you're playing a game called Lancer, not Sad Meatbag Walking Around.
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>>97631448
>Or is my group just retarded?
this.
most player turns boil down to rolling 2 or 3 d20s and about that many d6s. most mechs go down in 3 or 4 good hits. its an incredibly simple and fast game. probably a combination of players not knowing their rules or not using good health or heat tracking to resolve actions and damage quickly
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>>97633008
There is absolutely fucking nothing I can think of in this setup that feels more fitting for robots. I don't have any fondness for 4e in general but it DOES NOT capture the feel of mech action AT ALL.
>highly modular walking
They aren't, they're fighters with hitpoints and some gear.
>heat caps
Mechanic ripped off from Battletech turned into a generic resource tacked on like a D&D homebrew.
>hardpoints
Again, tacked-on resource/mechanic that feels like homebrew on an existing system.
If you want something that actually FEELS like robots, Lancer isn't the game for you. Most of this anon's recommendations are good >>97632382 I'd also add on Genesys since it has really good vehicle rules that'd work well for mechs.
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good lord.
long before the ai was scraping the internet for content, youtubers were>>97631231
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>>97633562
>battletech owns the idea of heating and cooling
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>>97635226
That's called "MechWarrior" and is an excellent game. You want 2E.
>>97635217
No, but the entire concept of the system in mechs basically originates in Battletech, and Lancer just bastardised the og concept.
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>>97635867
>the entire concept of the system in mechs basically originates in Battletech
lol no it fucking doesnt. it originates in physics and thermal expansion, and the fact that machines tend to not work as well the hotter they get, and mechanical systems like combustion, steam and electricity generate heat as a product of the mechanical components utilizing the energy output
unless you mean the idea of tracking said heat build up and cooling by marking down pips or tokens, in which case lolololol fucking step off it
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>>97635231
NTA but elon should absolutely buy DnD and MTG. Not because he'd make it good, but because it's not like it can get any worse and the great leftist flight from those games might finally kill them for good.
Besides, leftists deserve it after gloating over ruining things people like for the past two decades.
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>>97637932
Anon don't fall back on right wing grift just because leftist are shit
You'll end up mind broken and justifying everything to own the libs
>It won't happen to be because-
It has happen to those stronger than you
It will happen to you
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>>97637932
Where is the merit in saving them? These games were not good in the first place. Nothing of value has been lost.
Besides, do you really want these people to flock elsewhere? Where do you suppose they'll perch afterward? Somewhere away from you? You'll only encourage them to infect a game of actual quality.
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>>97635217
Even in Vidya, I can think of one (ONE) other mecha game that uses "heat" as a game mechanic that limits actions (Baldr Sky). It is not a common mechanic in mecha vidya, eastern or western. Nor is it really common in anime either (I can think of ONE mecha anime that brought up heat a lot as a major plot device in battle)
It's not a hard jump to make that "THE mecha rpg" just so happens by amazing coincidence to have a lite version of the same exact mechanic used in the other most prominent western meccha tabletop game.
It's also another case of things just being thrown into the game that don't really fit together. Thermal Expansion maybe makes sense for a real gritty down and dirty settings where mechs are big walking tanks but not so much when you have super powered eldritch mechs brapping blackholes and nanomachines at eachother.
>>97637815
Because that would prove it's a common mechanic and idea in the genre and not a rip-off of the one other popular game in the sphere.
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>>97637932
>>97637978
I apologize. I misread your statement.
Still, like I said, having these people flee DnD won't help anything. They will just ruin something else. Better to have them contained elsewhere, don't you agree?
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>>97637963
You have terrible reading comprehension. I don't think elon can fix shit, I just think the theater kids who took over DnD and MtG deserve to suffer a taste of their own medicine.
>>97637978
>Where is the merit in saving them?
You suck at reading too. Where the fuck did you get that out of "might finally kill them for good"? Like you said, they can't possibly get worse and I don't touch either, so I may as well get some enjoyable suffering out of them like with the twitter buyout.
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>>97637995
When has containment ever worked? They've proven time and time again that they don't believe in coexistence and will always try to expand their influence. Just brutally beat them out of your space when they try to migrate. They'll probably just hop over to pathfinder anyways, which is already leftist as fuck.
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>>97635261
Yeah it's pretty fiddly with a lot of dice to roll, lots of tags, lots of shit to move around the battlemap and resources to track, etc.
Not the slowest game ever but if you've ever played something really elegant then Lancer will feel like a slow boring mess in comparison. Especially for newcomers who get beginner-trapped by the laundry list of player options.
Though that's not really my main complaint with the game. My biggest complaint is again, it just doesn't feel like mecha. It's just kinda boring and bland. Battletech is probably slower but at least it feels like robot action.
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>>97638005
It makes it very likely especially when the authors are total hack-frauds who sound like tremendous weenies in every interview they give.
Again, ask yourself where they got the idea for a realistic autistic engineering concept like "thermal expansion" in a setting with magical eldritch robots made by super powered 3d-printers and the laws of physics are basically out the window.
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>>97638061
>NTA but why are you like this?
Why am I good at winning arguments against Virt? Because I have a brain.
>>97638063
>Yeah
Ok, I accept your concession. Honestly you just seem upset that Lancer is massively successful despite being the pet project of a woke leftist.
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>>97638079
Sure, I fully admit that I can't prove it. Just that I can't prove you're not a chatbot. You just are overwhelmingly likely not to be one (not chatbot can be this stupid), and Lancer devs are overwhemlingly likely to have ripped it off.
I don't conceded to being mad though, and you can't prove that either :)
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>>97638079
>Abby's superiority
BTW why does every Lancerfag have this weird parasocial relationship with the devs?
I remember this one guy who was debating about the game and he kept calling him "Tom" as if they were on a first name basis. It was so gay.
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>>97638103
>>97638089
>Sure, I fully admit that I can't prove it.
And like I said, thanks for the concession. You can stop shaking with impotent rage over Abby's superiority to you now, anon.
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>>97638105
>And like I said, thanks for the concession
Thank you for your concession as well that your favorite dev is probably a damn dirty rip-offer.
Personally, I feel like I've gotten a good deal.
>You can stop shaking with impotent rage over Abby's superiority to you now, anon.
Can't prove it :)
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>>97637988
THE most popular mecha video game franchise, armored core, has had heat and power generation as a core mechanic since the 90s, to the point that radiators and generators are key gameplay choices because they affect your power output and cooling speed
you might just actually be retarded
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>>97638002
>I don't think elon can fix shit, I just think the theater kids who took over DnD and MtG deserve to suffer a taste of their own medicine.
That literally is what I said about taking the ring wing grift just to own the libs
You actively are willing to make a series worse just to make one group mad
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>>97638113
You know, it's been awhile since I've played Armored Core 3. Did it actually have heat as a METER in gameplay mechanic, or was it just a stat and damage-type? AC's most universal mechanic tends to just be energy management.
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Is this another "youtuber makes video he thinks that will appeal to 4chan but then gets push back because anons don't agree with it out of principal and now the youtuber spends the thread arguing with anons instead of cutting his losses because the mods and jannys will do nothing about it" thread?
Be in a while since I've been in one of those
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>>97638123
No, you did.
You said
>I accept your concession as well
*as well* said in response to me saying "I accept your concession" implies that we both mutually accepted eachother's concession.
Which I'm completely fine with. Personally if someone said "I have evidence that your mother is a whore, 99% likely" I don't think it not being "proven" would make me feel much better. So I feel I've come out of this argument pretty well.
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>>97638124
yes
heat and power were a single meter that would drain down and gradually refill as it cooled. you could keep using flight and energy weapons as long as you had meter and werent overheated so you could do a dance with your generation and cooling to maintain output. if it reached zero it would overheat and the whole bar would go red until the entire thing refilled and then it would be usable again. energy weapons and flight were completely disabled while overheating.
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>>97638149
>>97638124
https://www.youtube.com/watch?v=ym8TGPCUkn0
you can see it here on the left hand side of the screen
its been a long time but from what i remember better generators gave you a longer guage, better radiators increased the speed at which it recovered, but better=more weight, and mechs had a weight limit, so you'd need to balance generator and radiator quality against weight budget or upgrade to higher weight capacity legs which were usually slower movement speed or came with other downsides
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>>97638149
>>97638160
Alright, that's fair enough. It's like I said a long time since I played AC3 and 4 onwards it seems they completely removed the mechanic.
Regardless, I think the point stands it's not a particularly common mechanic in vidya. Even in AC it's not in half the mainline installments, and the only other example I can think of is Baldr Sky's combo system.
Like I said for guys who claimed to not be into mecha, not ever having watched any mecha anime, denied playing Titanfall and presumably other mecha vidya when asked in interview...it's really unlikely that "Thermal Expansion" just naturally occurred to them as a universal mechanic for their far-future mechs, some of which defy the laws of physics or have access to nanomachines and other bizarre mechanics.
If this was a walking tank sim made by engineering nerds, maybe. But it's very much not that.
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>>97638207
See it's not that it's trekkie-esque.
If it was just star trek with robots I think people would be fine with it.
But it's star trek post sacrcity but uuhhhh ummm there are also megacorps for some reason? And arms manufacturers even though we just 3d print everything?
Now fans will say the book accounts for this. And it does!
With paragraphs and paragraphs and paragraphs of technobabble.
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>>97638240
Everything this anon mentioned >>97632382
Embryo Machine is the gold standard of flavorful mecha combat if you don't want battletech's autism. Cool unique "plotting" mechanic that simulates the indirectness of piloting, lets you build mechs by bodypart and has a part-based damage system. Just the right balance of crunch and simplicity that makes it easy to run. Setting is simple, to the point, but flavorful. All around just a great game.
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>>97638242
>Literally never mentioned anything about "tone"
Yes, he did? Gibbering about prose and "feels" and very loosely/falsely paraphrased "erm the ideas aren't cool enuff, the concepts feel like they clash" is literally all just a complaint about tone.
Also
>It sucks as a ttrpg setting because I can't figure out how to run a game in it like everyone else :(
Amazing self own in that complaint.
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>>97638247
Prose is not "tone", I don't think you understand these terms at all.
Prose is moment to moment writing style and quality. Tone is the emotions, mood, etc. it tries to evoke (for example "melancholic", "scary", etc.). For example, two writers can both write "scary" (tone) but with very different prose (IE Lovecraft's infamous flowery "purple prose" vs something more brutally efficient like Jack Vance's almost surgical and quick explanation of sorcerous torture methods). Prose can also account for quality as well as style. If you go to a writing style and someone tells you your prose is clunky, it doesn't mean your attempt to write melancholically is the problem, but rather your choice of words, diction, grammar, run-on-sentences, etc. are bad.
>concepts feel like they clash" is literally all just a complaint about tone.
concepts clashing is a complaint about logical contradiction within the setting. IE what you might know as a "plot hole". This is again, not "tone".
>It sucks as a ttrpg setting because I can't figure out how to run a game in it like everyone else :(
You can run a game in any setting. You can run a game in FATAL or whatever. But some settings are better for inspiring and creating interesting scenarios for players, and you can generally tell when the writer didn't put any thought into this in favor of writing their The Culture rip-off.
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>>97638267
>Prose is not "tone"
Simply going "I hate this prose >:(" is a complaint about tone, yes.
>concepts clashing is a complaint about logical contradiction
Yeah no it's not, it's just "I think these clash and can't work together (tone)"
>You can run a game in any setting.
I can, sure. You seem to struggle with that though, big time struggle.
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>>97638282
>Simply going "I hate this prose >:(" is a complaint about tone, yes.
No it's a complaint about using 5 paragraphs to say what you could in 1, for instance. Or that things which are meant to sound cool instead sound embarassing.
Tone is your goal, prose is your EXECUTION. And the complaint is that the execution is poor. You can try to go contrarian on this but you should understand what I mean.
>Yeah no it's not, it's just "I think these clash and can't work together (tone)"
No, plot-holes are logical contradictions that would exist regardless of what your emotional evocation is (tone) or how well you write it.
For example, let's say I create a setting where everyone has access to a magical temp can pray to the settings god and receive anything they like. Then, I introduce a famine that causes millions of people to starve.
This is a logical contradiction, because the people can and should be able to wish themselves as much food as they want from the god. This is not "tone" OR "prose", I could write this story incredibly or write it terribly, I could make it sad or scary or upbeat, but it'd still be a clashing idea, a plot hole.
Now of course I could easily introduce ideas ad-hoc to justify the idea and make it not a plot-hole. I could say that maybe the god can only magic up a pound worth of material, and can only grant one wish a week. But if I don't address this then I've made a pretty shitty story.
>I can, sure. You seem to struggle with that though, big time struggle.
I can too, but just because you can doesn't mean you should.
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>>97638309
>No it's a complaint about using 5 paragraphs to say what you could in 1
No, it's not, it is explicitly about it being "eyerolling" not "too long". It's a complaint about tone.
>No, plot-holes are logical contradictions
We're not talking about plot-holes, non-sequitur.
>let's say I create a setting where everyone has access to a magical temp can pray to the settings god and receive anything they like. Then, I introduce a famine that causes millions of people to starve.
Okay, and....? This is a false equivalency with zero relevance. Lancer does not have this, and you actively complain that it offers explanations for what you think "clashes" because you dislike reading them (Also a complaint about tone)
>I can too
Evidently not.
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>>97638317
>No, it's not, it is explicitly about it being "eyerolling" not "too long". It's a complaint about tone.
Again, I do not understand how you are so contrarian that you cannot understand this distinction.
Tone is about emotion. Prose is the craftsmanship of writing. Saying that something is too wordy and repetiive for instance, is not a complaint about the emotional mood or atmosphere it's trying to set: it's a complaint about your writing quality.
>We're not talking about plot-holes, non-sequitur.
That is in fact what the meaning behind "clashing concepts" was intended to convey.
>This is a false equivalency with zero relevance.
It's an exaggerated example to make a point, but I think there are plot holes in Lancer that are present and egregious. Some of them are papered over, but oftentimes in a way that just makes the setting more convoluted and tedious to read.
>Evidently not.
Bro, anyone can. If you want to make up a setting in fucking FATAL you can throw something together in 5 seconds.
Do you want to have an honest conversation or do you just want to go contrarian to defend your precious game from any criticism?
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>>97638332
>Again, I do not understand how you are so contrarian
And there you go again, complaining about irrelevancies. How dare I be "contrary" to you! Don't I understand how important it is that I agree with you? It's pathetic, and an attempt to deflect from your inability to bring up valid criticism.
>That is in fact what the meaning behind "clashing concepts" was intended to convey.
No, it isn't. Clashing concepts is about clashing concepts. You'd use more particular wording if you were upset about "plot holes". Now you're just trying to shift the goalposts because you were wrong, without simply admitting you were wrong like a mature adult would.
>It's an exaggerated example to make a point
It's a false equivalency to try and create a point where there is none.
>but I think there are plot holes in Lancer that are present and egregious.
You've already said you know there are none, that all "clashing concepts" are explained away, and you just dislike the explanation, which comes down to "I'm mad about the tone."
>Bro, anyone can
Evidently not you.
>Do you want to have an honest conversation
Waiting for you to go one post without deflecting, coping, lying, dodging, making false equivalencies, or presenting some other emotionally charged fallacy in place of actual points worthy of being treated with respect.
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>>97638347
> You'd use more particular wording if you were upset about "plot holes"
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>>97638358
And again, you're saying clashing concepts and plot holes are one and the same thing. That is not particular wording, anon, that is you vomiting word spaghetti in the hopes that something sticks and camouflages the utter lack of actual critique.
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>>97638361
>Me: "when I say clashing concepts, I basically mean plot holes"
>You: No, clashing concepts is about clashing concepts. You'd have said "plot holes" if you meant plot holes"
>Me: I literally said plot holes in my first post
>You: Oh...ummm...well...never the less...
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>>97638368
>"when I say clashing concepts, I basically mean plot holes"
Then why did you say "plot holes and clashing concepts" and not just one or the other? You've contradicted yourself, as usual.
Like I said, you just wanted to vomit out whatever words came to mind that sounded "bad" and would paint the setting in a bad light to anyone reading your post. You do not actually have a critique of it, which is why your critique was so pitifully easy to tear apart and you've abandoned all but one point.
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>>97638372
>Then why did you say "plot holes and clashing concepts" and not just one or the other?
So have you made up your mind yet if these words mean the same thing, or that they mean something completely different? Because you seem to flipflop on that every post.
>Like I said, you just wanted to vomit out whatever words came to mind
Wow, almost sounds like...[cough cough]...prose issue
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>>97638388
>So have you made up your mind yet if these words mean the same thing
Have you? Since you insist they do but you used both for seemingly no reason. You keep contradicting yourself. Now you can't even answer a simple question hahaha
>Wow, almost sounds like...[cough cough]...prose issue
I mean yeah you're pretty obviously a bad writer but I wasn't gonna go that low. If you admit it that's a different matter kek.
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>>97638393
>Have you? Since you insist they do but you used both for seemingly no reason
I think I insisted that they mean mostly the same thing. And yes, my post was casually typed out without too much proof-reading or editing. So perhaps I should have just said one or the other, it would have been less repetitive (see, this is what I mean by "bad prose").
As for writing, I think I'm alright, but not great. My friends enjoy my roleplay quite a bit and often invite me to games. But like I said, when it comes to 4chan I tend to just "vomit" out posts as you say ;) you may notice there are a lot of typos in most of them (saying "temp" instead of "temple" earlier, for instance).
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>>97638401
>I think
Nah.
>I insisted they mean mostly the same thing
No, disingenuous anon, you said: when I say clashing concepts, I basically mean plot holes
Well if you "basically mean" plot holes, why did you repeat yourself twice? It seems rather illogical and contradictory. If you meant plot holes, you'd just say plot holes. Instead, you didn't, you used two different terms!
Why did you do this?
Well as said, it's because you have no actual critique (You've even admitted there are no plot holes, you're just mad about the way the setting is portrayed).
>As for writing, I think I'm alright
Well anon we already know for a fact you aren't. No need to cope about your insecurities or make things up, it's pretty obvious that you're a nogames just from the way you try to talk about games.
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>>97638422
>I think I insisted
>"Nah"
>then goes on to quote me explicitly calling them "basically the same thing", affirming that I did, in fact, insist
Arguing with you is baffling honestly.
>Why did you do this?
Well let me think, when I originally vomited out that post, I think my general sense was that these two terms meant two *similar* things that are both present, with one term being slightly more all-encompassing than the other
IE a plothole would be an outright logical contradiction, while a clashing concept could mean that *or* also just something that's technically not a plot hole but also just kind of janky awkward storytelling.
Again, the exact choice of words wasn't all too well thought out.
>No need to cope about your insecurities or make things up, it's pretty obvious that you're a nogames just from the way you try to talk about games.
Would you like an invite to one of the servers where I hang out? I could show you some of the games I've been in, and you could talk to some of my friends who've run games for me and been in games I've run :)
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>>97638440
>Arguing with you is baffling
Predictably, you deflect when you can't find a way to argue a point.
>Well let me think, when I originally vomited out that post, I think my general sense was that these two terms meant two *similar* things
Oh so now the story changes again! First they were distinct, then they were "basically the same thing", now they mean "two similar things".
Orrrrrr... They never meant anything and you were just vomiting out words brainlessly like usual. Ah, that seems to be it.
>Would you like an invite to one of the servers where I hang out?
Why exactly would this prove anything?
If you were a hasgames you'd simply not seethe over people enjoying a system that you don't care for. Actual hasgames are too busy running, playing, and preparing games to waste their energy on braindead hatred.
Alternatively you'd have posted your game table or ignored the accusation, but the call out hit too close to home for you to ignore, and now it has you mad.
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>>97638462
>Why exactly would this prove anything?
Being shown archived games where I'm gm'ing wouldn't prove anything?
Literally talking to people I've gm'd for wouldn't prove anything?
You can just admit you're too scared to join :)
Here's a temp link if you'd like to join. I'll greet you in there immediately and show you to the archived game channels
https://discord.gg/ztEQszew
Why not pop in if you're so certain?
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>>97638469
>Being shown archived games where I'm gm'ing wouldn't prove anything?
Do you record and archive all your games in an IRC server or something? Or - Oh wait. I see. You're so nogames you don't realize most people play IRL bahahahaha!
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>>97638477
No we do OOC and IC chat in Discord. So basically all the games roleplay are now in locked channels.
There's also like 100 people in this server, you could literally just talk to them and ask them about me lol.
Why not join?
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>>97638484
>>97638486
>Playing online is not playing games
Explain the logic please. This oughta be good, I should get some popcorn.
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>>97638493
Anon, do you think reading text on a screen is the same as the experience these guys are having? Yes or no.
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>>97638498
I don't think readers in this thread are going to believe you on this random name you pulled out of nowhere :)
NGL you kinda overplayed your hand with the whole "no-games" thing. Probably didn't expect I'd actually just invite you to people where my actual groups hang out.
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>>97638504
Different, but it's still playing a game (after all, you're still using the game mechanics, are you not?), hanging with friends, and roleplaying.
I compare text based games to writing/reading a novel, while voice based games are like acting in a play. But ultimately what matters most is the fun you have and the time you spend with good friends.
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>>97638498
Discoverings so far:
>He's massively overweight
>He has been trying for at least a year to find people IRL to talk to, and has failed
>He spends a majority of his time screeching about politics and getting into arguments with his fellow redditors
Incredibly embarrassing and I've only scrolled down a little wew.
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>>97631448
My group has actual factual diagnosed by doctors retards, and combat isn't a slog for us. It goes by quick and smooth.
>>97631336
The setting is only as gay as your group is.
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>>97638512
You've got the wrong anon there, anon!
And as usual, you're clearly coping. I was hoping you'd prove me wrong and post your table, but you straight up admitted to being nogames.
>>97638516
>Different
Okay so "No". As in, "No", you are not playing tabletop roleplaying games. You are playing IRC RP, which every 12 year old who ever had access to the internet has done, but more gay.
>hanging with friends
You are not hanging with friends, you are on the internet. You have no friends.
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>>97638519
I'm actually incredibly skinny. And I don't have a reddit account. Nobody will ever believe you anon, especially after you just embarrassed yourself with the whole "whoops I didn't expect him to actually invite me to his group" thing lol
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>>97638528
>You've got the wrong anon there, anon!
See, nobody now will ever believe you on anything you post. You can samefag all day, but after producing a random reddit account and claiming its another anon without any explanation after getting horribly owned, you've pretty much nuked yourself.
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>>97638498
>Retard tries to own zone le troll
>Outs himself as being a fucking redditor instead
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>>97638546
>See, nobody now will ever believe you on anything you post
I mean at least one other person has.
>You can samefag all day
Wew, something here must have cut deep if you're jumping to random accusations.
>after getting horribly owned, you've pretty much nuked yourself.
Kek, seeing as you've given up on making an argument, I'll consider that you've totally conceded that you're a nogames who was wrong about everything and is just buttmad about Lancer's tone.
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>>97638549
>outs himself
Still waiting on any evidence or proof of your claim. Weren't you the guy who kept going on about "proof" earlier? :)
Where did you find this reddit account?
>>97638528
>You are not hanging with friends, you are on the internet. You have no friends.
Sorry you've never experienced a real long distance friendship anon, but it's really nice.
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>>97638552
>Sorry you've never experienced a real long distance friendship anon
I've experienced what someone like you would consider one.
But it seems you've never experienced a real life, face to face friendship. Anyways, why'd you reply to my post twice? Are you feeling a bit pressed?
>>97638554
>You literally just lied about a reddit account
I never brought up a reddit account. I disregarded you outright when you started confusing online roleplay with actually playing tabletop games. I could care less what sites you browse, seemingly much less than you do.
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>>97638498
What the fugg
How do you fuck up shaving???
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>>97638562
Imagine having literally zero male figures in your life so you have to ask REDDIT for advice on shaving
>I am mixed (black/white)
Why is it always the mixed race kids who turn out the most chuddish? You'd think it'd be the other way around
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>>97638568
Don't bother, anon. Being a nogames (And one with exceedingly strong mental illnesses and insecurities at that), he probably thinks roleplaying in a chatroom one time is practically the same as actually having a regular group you sit down and have gamed with for years.
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>>97638557
>I never brought up a reddit account.
Ah so you're basically trying to waste time now by claiming "NTA" ON THIS POST >>97638498
Look anon, I'll level with you: if you wanna have a genuine and earnest discussion about Lancer's setting, I'd be happy to take it up with you in DM's. Hit up that discord server, and I'll just DM you and we can talk about it privately. No trolling, no gotcha's, no posturing for 4chan, just honestly explaining feelings about the setting, why I don't like it, why you like it. And we can come to a polite understanding like mature adults. Who knows, maybe I've been too harsh about parts of it! I invite you to change my mind.
Because otherwise right now it seems like you're just trying to troll to save face and aren't really interested in anything anyone has to say. Tell me, do you - personally - have any personal critiques or criticisms of Lancer's setting, or do you honestly think it's 10/10, greatest setting ever, perfect in every way, no possible complaint has validity?
>>97638568
This server is for short one-shots. They're also not all run by me. I ran Growing Wings, Transitory Butterfly, and NDE. I was a player in Mortal Hubris, Tara Tower, Crazy Train, and @Everyone.
I've also been in longer campaigns, including a 6 year Nechronica game, a 2 year Tokyo Nova game, a 6 month or so Star Wars FFG game, currently in a historical fantasy game in Genesys that's been going on-and-off for like 2-3 years (the GM is real busy with work, but we've trucked along with hiatus's on/off) etc. If you jump in you could talk to some of the other gm's and confirm if you like.
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>>97638581
>Ah so you're basically trying to waste time now by claiming "NTA" ON THIS POST
Doesn't seem to waste much time, it just frustrates you that reality isn't bending to your delusions.
>Look anon, I'll level with you: if you wanna have a genuine and earnest discussion about Lancer's setting, I'd be happy to take it up with you in DM's
"I have been utterly embarrassed in the public forum, please come to a different social media website where I only have to embarrass myself privately" is a weird ask, and I'm not really interested. If you can't engage in good faith openly, it is absolutely impossible for you to engage in good faith privately.
>Because otherwise right now it seems like you're just trying to troll to save face
I don't see what face I have to save as a random anon. I do know someone who clearly has face to save though after being outed as a nogames who literally cannot conceive of what a game even *is.*
>Tell me, do you - personally - have any personal critiques or criticisms of Lancer's setting, or do you honestly think it's 10/10, greatest setting ever, perfect in every way, no possible complaint has validity?
I'll give you an answer if you give me a clear and earnest answer to this and only this without responding to anything else: Why did you presume that I think it's perfect?
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>>97638592
>I have been utterly embarrassed in the public forum
Anon there's very obviously no one posting in this thread but you and me. And you've basically outed yourself as totally disingenuous by grabbing a random reddit account and then samefagging.
I'm just offering because maybe you won't be so performative and troll-ish if we're both not anonymous. And can just have an earnest conversation. Are you interested in that? Or do you just want to troll?
>Why did you presume that I think it's perfect?
I did not presume. I merely asked. *Do* you think the setting is perfect?
If you want to know why I ask, it's because you're very combative about it. Maybe even moreso than I am. So I'm curious if you have any personal criticisms you'd be willing to grant, or if you really do think it's unassailable.
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>>97638604
>Anon there's very obviously no one posting in this thread but you and me.
If you need to believe so, feel free to. I'm not one to deprive the mentally ill of their coping mechanisms. That said,
>And you've basically outed yourself
I can't help but see that you're clearly trying to convince yourself of this in saying so, since you keep trying to do a soft "n-no u" with every post you make, and it doesn't seem to be working. Deep breaths, lad.
>I'm just offering because
Because you're embarrassed. If you thought I was "performative and trollish" there would be nothing to gain from a private discussion. There's much to gain if you feel pressed and embarrassed, though.
>I did not presume.
And I stopped reading right there. You have so little self control at this point that you couldn't follow basic instructions, nor be honest. It's clear that you're feeling much too flustered to have anything but an extended temper tantrum, and the only reason you're probably posting at this point is in hopes of getting the last word in so you can feel like you've "won."
Which is why I'll now frustrate you by telling you that I've won this argument, and as proof of how absolutely victorious I am, I will not need to make another post in this thread. Doubtless you'll accuse whoever next posts of being me of course, but it's obvious that even you won't believe your own accusations.
Sayonara, disingenuous anon!
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>>97638617
>Sayonara
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>>97638317
>>97638347
The question isn't IF one can run Lancer as a different setting, it's WHY should I bother? The system is ass, the setting is ass, the devs are retards, the fanbase are all deranged mass shooters in the making.
There's literally nothing worth salvaging here.
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>>97638519
>>97638562
>>97638577
>lancerfag is an overweight, fatherless commiemutt too retarded to figure out shaving
They really aren't beating the allegations lmao
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>>97638113
And Battletech has had it since it began in the late 70's
>>97638079
>looks and functions almost identically to something that came long before it in a thing that is a corner stone of the genre
>"i-its not a copy or ripoff, its 200% original a-and you can't prove otherwise"
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>>97638192
Let me get on my PC, there is a lot to unpack. Tl;Dr, >>97638197 barely touches on it and >>97638207 >>97638211 >>97638219 are purposefully misleading/DARVO'ing. The setting is shit and counter to gameplay.
Give me an hour or so, got to do some jobs.
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>>97639179
>>97638192
Aight. I am going to try and condense this a little
>Lancer is a Mech game where you pilot your giant mech to go fight other giant mechs, do secretive things, etc, etc, etc
>You are the big stars of the show, fighting against bad guys, the tip of the spear, the armoured fist
Got that right?. Good, remember it. It will be important later.
The big central faction in Lancer, whose name I cannot remember and honestly do not care about, is a big gay/queer communist utopia that has perfected 3d printing and is thus post scarcity. Despite being a big and benevolent post scarcity communist utopia where everything is available to whoever wants it, there are still megacorps inside it.These megacorps have power but are also regulated and controlled by the state. How, in a post scarcity communist state, do megacorps exist not only as independent bodies but also manage to thrive? Dont know, dont ask.
This queer communist utopia, referred to hereafter as "Queeftopia" is benevolent and kind and are the good guys, you know this because the writers go out of their way to wax lyrically about how they are the good guys. They are also massively expansionist and are encroaching onto and absorbing the outer nations and powers. What are these minor nations crimes for which the good and benevolent Queeftopia must crush and absorb them? Being independent and not happily accepting the good and gracious state-mandated gayness of Queeftopia with open arms. Again I am not joking, and it gets even better, the big leader of the evil axis coalition of naughty nations is "Harrison Armoury", a nation of Straight White People. Again, I am not joking, its a projection of the rightwing West/America. Their crime? They didnt want to accept communism and queerness. And being white.
>This is just political whining
Yes, but its relevant, see:
The minor powers can make their own mechs but they cannot 3d print them on the level that Queeftopia can.
cont, 1/?
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>>97639261
2/?
More to the point, the minor powers lack the hyper advanced frames that Queeftopia has. You see, Lancer is a grounded, gritty, and realistic "Mud and Lasers" RPG, and the Harrison Armoury mechs do indeed follow this, as do some of the weaker Queeftopia chassis. But then you have Queeftopias specials, quantum mechs that shoot singularities at the enemy, nanomachine mechs that rebuild themselves as the fight is ongoing and can "grey goop" enemy units into oblivion, or the psychic nightmare mechs that use psychic magic to mindrape enemy units into destruction. Good guys, remember. The minor powers are the bad guys, remember. Gritty and realistic, remember.
No real explanation is ever given as to why Queeftopia has not won already, but dont think to hard on it.
Queeftopia has a special trick up their sleeve, a quantum AI supercomputer that constantly runs every single probability and simulation ever and then directs Queeftopia in how to proceed for the best results. This means they only ever win, except when they lose because they meant to, or because the orders never reached the frontline, or didnt make it in time, because despite having relativistic tech (more on that shortly), a full grasp of advanced quantum physics, and psychic magic, they still have to obey some convoluted laws of physics that prevent them just FTL'ing messages to the front. You see, despite everything else, relativistic laws still affect FTL and all that, so messages take time to be relayed and its possible for units to be without support. Again, remember this bit.
This AI, referred to hereafter as "Queefbot" is also running every single simulation ever, as mentioned above. The writers used this to write into their lore that Queeftopia is effectively untouchable. Any campaign or game that results in a loss for, a significant setback for, or the destruction of Queeftopia is automatically and canonically retconned into having never actually happened.
cont
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>>97639306
3/?
Every single time Queeftopia loses, suffers a setback, or is destroyed, the game is automatically retconned, as per the lore, to being one of the infinite simulations Queefbot was running and never happens as Queefbot takes steps to ensure it can never happen. Queefbot is a quantum super AI computer, so it knows everything already. Dont ask.
So, the players are expected to play as Queeftopia operatives, you can play as pilots for one of the minor powers, but if you do that any win you manage will be automatically retconned to never having happened. So you play as the "good guys" going out and beating up the "bad guys" who cannot match your technological edge in any way, which leads to a powerscaling issue as pretty much every player will just take one of the super chassis. How do we prevent this?
Licenses!
So, you have a super advanced 3d printer that just magics out mechs, and contains the designs for every mech ever invented and every component ever, I will go more into this later, but for now we have this, right? The thing preventing you from just printing a singularity shitting super mech or pilotable nanoswarm is the License system. You see, you dont just get the big, cool, impressive thing, you have to earn it by upgrading your license over time, which makes no sense from a lore perspective. Why are you purposefully gimping your operators? And, if you are operating beyond Queeftopia how are you getting these license upgrades, when communication is so unreliable? But, its not actually unreliable you see, except when the plot needs it to be.
Now, remember everything I said at the start about Mechs being the tip of the spear, the headliners, the big stars?
Yeah, well actually no. All wars are fought by spaceships firing at each other from solarsystems away with post-relativistic weaponry. Mechs are largely inconsequential, being mostly used as propaganda pieces, and as policing/counter terrorism/espionage assets.
Imma get a drink, more to come.
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This is beautiful anon.
One thing that I'd personally add is again, just how utterly dogshit all this shit is to read. It just goes on and on for paragraphs and is written with this annoying "in-universe" style that comes off as both dry and pompous, like something in between a space wikipedia article and a propaganda leaflet. It's insufferable.
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>>97639261
>>97639306
>>97639328
Settings are supposed to be interesting, this is embarrassing. I can deal with author favoritism to an extent, but this is terrible. Going to have to read it myself from a freebie to verify, because no way is it actually like this.
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>>97639581
NTA but if anything, it's even worse.
Behold: 5 FUCKING PARAGRAPHS about what color beige the feds wear. Are you excited to have a cool mecha adventure yet?
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>>97639604
Rereading this over I can't get over how wordy it is, these guys are failed authors who must never have gotten the whole "trimming down and editing your work is important"
>"It receives guidance from Centcomm and pushes them as command imperatives to administrators, who then work with local rulers and governments to find BEST-FIT INTEGRATION based on local conditions"
There is no fucking reason to be this wordy man. You could've just said:
>"They receive guidance from the central government and work with local rulers to fulfill these commands."
This might seem like nitpicking but the entire book is like this. I don't think I have a single screenshot that isn't like this. Welcome to Hell.
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>>97639328
4/?
So, to continue on to some more mechanics relevant things
Your mechs are 3d printed right? It so happens that those 3d proooonnters are some kind of Star Trek magic matter creators. That is to say that you basically dont have to put anything in, they just print out whatever you want. How is this relevant? Well, lets say your mech gets knocked out/destroyed? In other better, actual mech themed, rpg's this is a bad thing, and you have to salvage and repair your mech or find a replacement, perhaps salvaging an enemy unit. Not in Lancer though, oh no, you can just print out a new Mech. 0 consequences.
Further, there is no need to maintain your mechs either as they can basically be re-printed into full working order after each mission, not that the game actually has rules for maintenance or anything like that. Your high tech warmachine? Degrade due to use? Fluid lines clog after being left standing too long? Mechanical parts seize after a month in transit? Minor faults emerge in the systems? Nah, doesnt happen.
If you have ever played in a Battletech campaign then you know that one of the key parts is keeping your Mech operational, and it is not uncommon to have to franken parts together as your Shadowhawk loses its RT and you dont have a replacement, but there is a partially slagged Wolverine in storage with a functional RT, so you have your techs weld that on and pray it works, and over long campaigns it is not uncommon to break out the Franken Mech rules at least once. Or, you want to customise your mech to suit you better, such as ripping that AC5 off and replacing it with an LRM10, or mounting a hatchet in your Left Arm.
Lancer does technically let you do these but at a massive penalty. You see, every base mech is specialised into one specific role, and it has loads of inherrent buffs to that role, but to 'balance' this the weapons have penalties that mean if they are not mounted on the 'correct' mech they are massively underpowered.
cont
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>>97639624
5/?
This is, imo, one of the greatest sins of the game as it outright removes one of the fundamental key parts of the mecha genre - the ability to customise your unit or franken it as you replace damaged parts. Furthermore there is never any reason to salvage an enemy unit from the field, why bother? Unless its superior to yours (and if your playing the "correct way" it will never be) you can just print whatever components or mechs you need.
Oh, that reminds me, remember the License thing that limits the gear and mechs you can use? Every 3d proonter may have every design and bit of tech saved in its files, but they are all unhackable black boxes that self destruct if you try to open them. Dont worry about maintaining them either, they just never need it. Stop asking questions.
So, why fight? Well for the good feeling of winning and beating the bad guys up. At least, that was the original reason as there is no money in Queeftopia and again, you are not meant to play anyone else and any time you do all your victories against Queeftopia dont actually happen, but the release version introduced the License system, so there is a reason to play, you earn Goodboy points by suppressing those darn dastardly Straight White Folks for their villainous crime of wanting to be left alone, and if you save up enough you get rewarded with new licenses, better mechs and parts, etc. Why didnt Queeftopia just give you the good stuff to start with, seeing as they are a post scarcity society and money isnt at thing and magic printers just make everything with no limits? Again, stop asking questions.
BUT, you can play as the "bad guys" right? Not that you would want to, but you can.
Well, uh, there are no actual currency rules in the game, so its up to the GM to come up with them. Or just reward you with licenses again, though at least they make marginally more sense seeing as these evil white folks have yet to reach the level of Post Scarcity.
cont shortly.
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>>97639604
>>97639618
That's painful to read. I legitimately thought everyone just hated it for the politics alone and didn't pay attention.
There's nothing interesting about this.
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>>97639624
> You see, every base mech is specialised into one specific role, and it has loads of inherrent buffs to that role, but to 'balance' this the weapons have penalties that mean if they are not mounted on the 'correct' mech they are massively underpowered.
... Where in the rules does that happen?
As someone who's actually played the game let me tell you how it works: Weapons have weight categories, ranging from auxillary, main, heavy and superheavy. Any weapon can be mounted on its own mount category or heavier (a heavy mount can take a main weapon for example) except for superheavies which must be mounted on a heavy mount and then occupies another mount (essentially it takes two mounts). Besides the fact that each frame has built in mounts, no weapons get penalties of any kind regardless of what they're mounted on: if it can fit a weapon it can use it. Nothing besides the opportunity cost, natural synergies, and the weight categories of weapons is stopping you from mounting literally whatever weapon you have access to on any frame in the game: and core bonuses can do things like giving you extra mounts to use making it even more customized.
You seem like an AI hallucinating mechanics where none exist.
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>>97638185
> and presumably
yeah, your argumentation style is so fucking disingenuous that im done with it.
battletech does not own the idea of engines overheating. you're a moron, and im peacing out because these arguments are fucking stupid, deflecting, and assumptive
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>>97639667
6/6
So, in summary, Lancer is a gritty, realistic, mud and lasers Mech RPG in which almost all of the core concepts of the Mech genre are absent, the actual PC's themselves are almost mechanically absent, and has blackhole sharting and psychic abomination quasi real super mechs, which plays like DnD 4e complete with 'magic' and completely absent of component damage, in which the mechs themselves are largely inconsequential to the overall setting outside of being flashy show pieces to bolster morale and maybe fight off the odd raider or stomp a terror cell.
The PC's actions only ever have lasting consequence if they further the machinations of Queeftopia, otherwise Queefbot simply retcons all your efforts to never happening, and if you dont like it then too bad, you WILL embrace the writers politics. The settings material is written in an exceedingly overblown and ameturish style, and the writers where quite happy to wax lyrically about the exact shade of uniforms worn by minor sects of the Queeftopian government, or how amazing Queeftopia is, whilst completely failing to put any thought into resolving the glaring issues of a communist state that doesnt have currency anymore also having megacorps, of answering the question of "why, if fleets are shooting accurately at other ships a couple of solarsystems over, and we have literal magitech singularity shitters and mechs that rewrite time, do we also have communication lag over distance?".
In short, -8/10. Reskin Nechronica if you want fast and crunchy mech combat. Side note, the writers boasted about despising the Mech genre.
>>97640265
Its been years since I looked at the rules and I am unlikely to do so again, but I distinctly recall a lot of the more interesting weapons being utterly shite unless you took them on a very specific frame that made them utterly broken. Like how you have the one frame that does smart missile spam, the one that does all the flamethrowers ever, etc.
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>>97641459
7/6
Also, fuck Queeftopia and its constant glowups. You cannot be the "brave and strong rebels sticking it to the man" when you are also a massive expansionist empire, you cannot decry the evils of colonisationand European colonisation did amazing levels of good for those lands colonisedand at the same time happily talk about colonising as a good thing because its your chosen political target being attacked, you cannot play the good guy decrying the evil ways of the other side whilst genociding them for the crime of not wanting to be gay.
Fuck this shitty game
Fuck its awful setting
Fuck its writers
As I wrote above, Nechronica, Embryo Machine, Mechwarrior 2E, Mekton Zeta, Princess Wing. Try them, enjoy them, love them.
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>>97631231
If you want to play lancer, make your own setting instead of using whatever nonsense the creators made, and throw out the part where you can print your own new mechs for free. It shouldn't be hard to come up with something reletively fair in its place.
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Played two campaigns of Lancer. In the first one, weak point was the GM but the game itself was fun. I liked doing the build optimization using my build. Started as a Nelson oriented around ramming everything, then switched to a Chomalongma hacker build because the party needed support.
Second campaign my GM ran the prebuilt module and it was moderately interesting. We were LL0 in Everests, but I had to leave due to getting busy with life stuff. They're still going strong though.
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>>97641515
You know what the funny thing is? There's STILL more retardation you didn't touch on.
Like I was wondering if you were gonna get to the games attempt at a spooky villain, the spooky paracausal rival AI who just kinda shows up and then makes a moon disappear or something then fucks off and does nothing against your galaxy spanning empire.
Or how fucking stupid the concept of "NHP's" are, magic AI's that sometimes want to kill you for some reason and sometimes are your best friend and Queeftopia kinda sorta has legalized slavery for.
Or how about that one mech that's literally just in-universe described "the best" which totally solves combat, and the only reason you don't just 3d print them all the time is artifiical scarcity.
and...you could go on and on. The game is the gift that keeps on giving. There is endless, ENDLESS cringe and stupid and gay. I almost love it for that (not that I'd ever play it), but it's just so fun to hate on. The gift that keeps on giving.
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>>97642315
>>97642326
Why are you gay?
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If anyone's curious: While every mech in Lancer is a custom job, here's a rough idea of the scale of the art mechs, from a human pilot through the scale .5 power suits to the barbarossa, which is scale 3 and of similar stature to a mech from Battletech.
Scale 1 mechs are Protomech sized.
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>>97639604
>>97639618
Rereading this it honestly never struck me how the book would probably be like...half as long or more if they both
1) cut out the try-hard future-beauracratic speak
2) didn't provide totally extraneous information about the things players are likely to care LEAST about with zero filter whatsoever
Like for 1, the book can never just say "the central government ordered", it always has to say "Union Central Administration Bureau issued a command missive requiring best-fit integration to local disaporean governmental bodies". Everything is twice as long because they're constantly trying to do this in-universe beauracratic future speak that's padded out with neologisms.
Then there's no filter on what it actually gives you. Do you get any information for some of the planets you might visit? How about a paragraph about what kind of childhood these feds had lol lmao. These guys MIGHT be npc's in your game but this is all really extraneous, if you wanted to go information overload on every aspect of your feds it should be in a supplement or something.
For contrast, here's how Embryo Machine fleshes out an entire country in just 1 page. Notice carefully how all the information given is stuff vital to actually running an adventure here: the sights and sounds players will see to set the atmosphere, the local customs players will bump into, potential conflicts that are actually at the scale players will interact with, etc.
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>>97642315
Honestly? Its been years since I read the book and I have managed to forget most of the details of the setting in an effort to preserve my brain. Besides it would take too long to cover all the retardation, you can flip to a random page in the lore section, blindly jab your finger at the page, and almost always hit something that contradicts other bits of lore or is just plain retarded.
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>Lancer
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>>97642418
Yeah, all the info about the "utopia" core is completely superfluous, because there's no war going on there. Players have zero business ever going there. Nothing within the actual scope of a normal campaign happens back in the core. Some campaigns couldn't even get there in a reasonable timeframe if they wanted to due to the relativistic travel thing. It's just background fluff explaining why this megacorp exists and maybe loosely why it's trying to stamp out this colony you're defending. Nobody needs the specific details. They'll never matter.