Thread #97632984
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Were Necrons better when they were all voiceless zombies, or when the leaders got personalities?
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>>97632984
>>97632989
also, standard warriors are still voiceless zombies
that hasnt changed
only the lords and higher were really affected
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>>97632984
Oldcrons weren't voiceless zombies. They were the appendage of an eternal, unfathomable eldritch intelligence. They were involved in schemes that spanned millions of years, usually relating to extensive genetic engineering of humans.
Nucrons lack that mystery and character. They're all archeologists that use nanomachines to cast not-magic spells. Some of them act like Indiana Jones and collect rare bird feathers. Others practice divination and can use astral projection despite being machines. Retarded.
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>>97633109
>they were just robot skeletons that never talked
Why do you need your eldrich abominations to talk
Are you trying to model them after a dating simulator or something
>it allows you to actually make a customize a necron lord
Nobody was stopping you from creating a Hello Kitty overlord.
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>>97633131
>Why do you need your eldrich abominations to talk
saying they arent voiceless zombies is just a tad disengenious considering that that is literally what a necron warrior is
>Nobody was stopping you from creating a Hello Kitty overlord.
and now the lore reflects that
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I like both. Oldcrons were a very frightening faction, ancient yet extremely advanced. They were death incarnate, moving forwards with the reaper's scythe.
Nucrons are fun and entertaining, but they're not very scary. Shame that the Necron warriors went from blowing up land raiders and having a 3+ armor save.
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>>97632984
Ultimately I don’t hate them but I don’t like them either. They’re supposed to be one of the three big races that are hyped up on super ultra tech in the setting but it feels so utterly mundane, and their thinking is still too human for me to see them as anything but xenos. Even if they were mute, I still wouldn’t care because it doesn’t make them any noticeable, look at tyranids, they had to make genestealer cults in an attempt for a sense of personality. What can necrons do? Give admech space aids that causes them to make some actual decent mechs that actually look advanced and aren’t some British abortion like all their other poor attempts to copy them?
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All they needed to do was allow characters to have more personality (which was something they were already moving towards) as a reward for believing in the C'tan cause. This'd allow more variation between groups, based on the rulers and/or C'tan they served.
I am not a fan of them being cartoon villains in their secret lairs plotting ways to take over the world (which was promised to them 3000 million years ago by Star God) and only thing standing in the way is that they're fucking retards. They could be more like Dark Eldar, a former super power working from the shadows to undermine their enemies and finding ways to counter the increasing threat of Chaos. You can have them terrorizing sectors and harvesting them clean, as well as using alien mercenaries and even cooperating with other factions against Chaos (and then both sides betraying each other).
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>>97632984
Newcrons is one of the most unambigious improvements the lore of Warhammer has ever made. Only loss was Pariahs and the green rods. "Tomb Kings in space" > metal tyranids, every time, I don't care how le eldritch you thought they were when you first played DOW at age 10
>>97633181
>FROMslopper likes gay capeshit super robots
No surprise there.
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>>97632984
In Oldcron times I liked C'tans being Real Space gods who rival Chaos Gods who represented Warp. That's mostly gone now in favor of Chaos wank.
Flayed ones, Destroyer cults and Technowizards are fine but Noble side of Nucrons with Silent King and the rest of them could as well be Imperial Governors having a hissy fit over succession rights. That's plain boring.
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>>97632984
They always had voices and personalities you braindead secondary dowkiddie
Even in your bideo games, both Dark Crusade and Soulstorm
This is why they always had dynasties with separate colors, again, including your bideo games
All that changed was that C'tan were shattered to make sense of their lore, which was utterly and completely nonsensical before and painted them as complete jobbers which could be killed by a handful of troops, despite being at full power
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>>97632984
I like both.
When they were first introduced, the IT IS TERMINATORS (movie robot) niche was in the cultural zeitgeist more, and they were intended to be a small warband force that you fought a small number of with little variation
I think they had crons, heavy crons, cron on jetbike, scarab, and lord.
and they were introduced one at a time in WD articles.
Back then, it was kinda cool to play your 500pt force of whatevers vs like ten necrons and have it feel like your marines were fighting something SCARIER than them.
However there was not much customisability or personality in them, and I was playing heavily in my high school years when the Codex Necroms first launched. They were in theory cool but lacked any reason for you to be "allowed" to customise them. The rules leaned in to having that monotonous army, but that's because a Rez Orb lord + a shitload of Warriors was usually the bulk of your force for balance reasons.
So I appreciate the existence of Pre-Codex crons, as an idea.
But it's a fucking modelling game, and people were always gonna want to customise their army. Hell, I remember the pink flower army that used to get posted here a long time ago. So I like that NuCrons actually have reason for their armies to be not just the grey Terminator opening march of the machines shit and nothing else.
I don't like some of the lore. Flayers being crazy rather than being a psychological warfare tactic is less cool to me. Some of the canon Wacky Lords are too wacky, but that might just be me being in my 30s and no longer being immediately drawn to Lolrandumb. I'm sure if Codex Crons had launched with the current lore when I was 13 or so, I'd have thought Trazyn was funni.
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>>97633550
Oh yeah I forgot one thing.
The new Ctan are strictly worse than the 3rd edition Codex Crons Ctan. I preferred it when the Ctan were powerful mysterious entities that fucked you up, rather than the Necrons having been so powerful they shattered their gods and put them in a box.
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>>97633581
But that's not how it was
3rd edition C'tan were jobbers who could be easily defeated in one battle despite never being shattered or their power nullified in any way
Now they are extremely dangerous even when they are at a fraction of their power and shattered into pieces
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>>97633102
>They were the appendage of an eternal, unfathomable eldritch intelligence. They were involved in schemes that spanned millions of years, usually relating to extensive genetic engineering
So the Tyranids, gotcha!
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>>97633515
>ainted them as complete jobbers which could be killed by a handful of troops, despite being at full power
>>97633587
>3rd edition C'tan were jobbers who could be easily defeated in one battle despite never being shattered or their power nullified in any way
The 3rd edition codex said the Ctan were slowly regaining their power since their awakening (by way of necron conquest), but were still weak compared to the glory days, which is why they could still be defeated (setbacks) on their way to (re-)acension.
Just sayin
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>>97632984
Newcrons have more potential for fun customization for Your Dudes, BUT there should have been a dynasty that were still just thoughtless zombies for whatever reason and oldcrons simply retconned to be part of this subfaction.
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>>97632984
Giving Necrons leaders allowed GW to convince Necron players into forking out huge amounts for single leader models and shit tier novels, so it was good for GW profit margins. It also allowed 40k to suck in a few WHFB Tomb King players who ended up flapping in the wind when their entire armies were squatted with the Old World.
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>>97632984
I don't mind Necron lords having some personality. The Necron guy from DoW Dark Crusade that talked in their HQ mission was fine. Problem is that Matt Ward made them into just Tomb Kings in space and gave them all goofy over-the-top personalities.
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>>97632984
I hate that they retconned the lore and made the C'tan into conquered batteries
I hate that they turned my cool terminators led by star vampires into gay space tomb kings
I much prefer the oldcron lore and writing but I do like some of the new models. Lychguard are 10/10 and I fucking love Deathmarks.
New Warriors with all the battle damage are cringe and gay.
The only good named Necron is Anrakyr because he's based like me and only uses Immortals.
Also the Silent King is a shitty model and an even worse character, the only redeeming thing is the supporting floating shield platoforms, the dias itself and his own body are lame.
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>>97632984
>Were Necrons better when they were all voiceless
Yes. Necrons were a creeping, awakening threat, silently advancing, never retreating, immortal and relentless.
>or when the leaders got personalities?
Absolutely plebeian. Necrons do not have leaders, because they require no leaders, having been tricked by the C'tan into abandoning everything that made them the necrontyr.
>>97632989
Actual fucking faggot.
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>>97633102
fpbp
>>97633109
>it allows you to actually make a customize a necron lord
You could always do that, you utter fucking mongoloid. You could make and customize your own fucking C'tan, or your own fucking Tomb World/Dynasty. You being too creatively bankrupt to actually do something on your own isn't going to change by dumbing down and homogenizing the fluff. Reconsider suicide.
>>97633665
>concepts comparable in isolation means that concepts are the same in their entirety
Literally 60 IQ take.
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>>97632984
Unc here. In the 2000's every LGS had one necron player. He was always the most autistic asshole there outside of the MtG crowd. Every list was the same too. 2 monoliths, 2 lords with resurrection orbs, and a wall of warriors.
So no, I don't miss oldcrons.
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>>97634304
I like the idea from a horroresque point, but as the guy playing them, its boring to me. I wanna do myguys and narratives. I do think the mindless killing machines is very grimdark, so I see why people like it though.
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>>97633173
>Nucrons are fun and entertaining, but they're not very scary.
This. The one exception is the Maynarkh in Fall of Orpheus, where they managed to give a newcron dynasty that unstoppable eldritch horror vibe of the oldcrons (helps to have people that can actually write, RIP Alan Bligh)
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>>97632984
Oldcrons had the better presentation by far, but the problem was that it was 100% atmosphere and zero substance. The 3rd edition codex was incredible to read, but they ran out of things for them to do except being scary and mysterious soon after, which is why DoW retconned Pariah into being sentient and talkative (they aren't like that in the codex) and gave the entire faction a nihilistic characterization that was otherwise completely absent from the codex and that was later made into the Destroyer Cults.
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>>97634519
The problem was never the actual lore, the problem was always that old school GW writers could write something a hundred times more atmospheric than current ones. Newcrons can absolutely still be written as terrifying, but it doesn't mean that the writers they have can do that. Dead Men Walking is one of the best Necron book I have ever read, and there is no reason for why it couldn't have been written nowadays with the current lore. It has nothing in it that doesn't align with newcrons.
Also the whole Flayed one curse is honestly horrifying. Despite being in an overall mediocre book, the whole Seraptek sequence in Twice Dead King is absolutely horrific.
Even fucking Trazyn, the literal face of comedy Necron, can still be a rather unsettling character when written as an antagonist instead of a plot device or a quirky protagonist. There is an animated short about a Chaos Lord dealing with him only to discover that he's actually been trapped forever in one of his tesseracts where there is absolutely zero comedy.
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>>97632984
Silent skeletal death machines marching ceaselessly from seemingly nowhere in order to harvest all life, is a cool creepy aesthetic, but ultimately kinda shallow. I'm happy with nucrons, I can live with it.
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>>97632984
The personalities aren't the reason people seethed. That's a fair compromise anyone can take. It's up to you to pick the option you like the most.
What made everyone angry were the radical lore changes
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>>97632989
Well, since the mindless hoard niche is already saturated up by IG and the Orks you should be perfectly happy retconning the Tyranids into a species of latte-sipping, pseudo-intellectual communists.
After all, making them all squabbling individualists would make their interactions and stories SO MUCH MORE interesting, right?
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This is one of those topics where I can't help but feel that a lot of people choose their position based less on what they actually think and more on what they think the acceptable/"cool" answer would be to their peers
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>>97634147
>Necrons do not have leaders, because they require no leaders,
What the actual fuck are you talking about
Lords have always been a unit.
>>97633727
>BUT there should have been a dynasty that were still just thoughtless zombies for whatever reason and oldcrons simply retconned to be part of this subfaction.
The Empire of the Severed has been a thing since 5th edition.
Do any of you people even know the shit you're bitching about?
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>>97634830
NTA but from the top of my mind
>Necrons actually had a galactic empire before the war with the Old Ones.
>The war with the Old Ones was an excuse to unify their empire against a common enemy because they were on the brink of civil war instead of just hatred because they weren't sharing their immortality (this was still used as a casus belli)
>The C'tan came to the Necron offering alliance instead of the Necron finding them and basically granting them sentience
>C'tans got turned from basically energy space whales that feed on stars energies to basically gods whose existence is fundamental for the existence of the universe.
>The Necron didn't have FTL travel and needed C'tans to break into the webway (this was later re retconned)
>After winning the war against the Old Ones, the Necron turned against the C'tans, broke them into shards and chained them
>In the old lore the Necron went to sleep because the Galaxy was being ravaged by warp species like the Enslavers and C'tans were running out of living beings to eat, so they gave the Galaxy a bunch of time to recover, while in the new one they went to sleep because the War against both Old Ones and the C'tans left them too weak to fight the rising Eldar and Krork Empires and waited until they self destructed instead.
>The current general goal of the Newcrons is the restauration of their empire instead of turning the galaxy into a "bioelectricity" farm for the C'tans
>Pariah were straight up deleted.
>Flayed ones were changed from just Necron infiltrators that covered themselves in skin to be extra spooky to the result of a mental virus that makes Newcrons mad and is the dying curse of the only C'tan they managed to completely destroy.
>Destroyers were changed from just Necrons that were modified to be killier to Necrons affected by an extreme form of nihilism and hatred for all living things and thus modified themselves to do that.
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>>97634895
>The "Great Work", the big goal of the C'tans which was to separate the materium from the immaterium forever to remove warp and chaos influence from the Galaxy was first retconned out and then turned into the Pariah Nexus, the personal project of the Silent King.
>In the Old lore there were basically just 2 C'tans active. The Nightbringer and the Deceiver. The Outsider was crazy and confined into a Dyson sphere outside the Galaxy and the Void Dragon was sealed by the Emperor on Mars. Every other C'tan was dead. Now there are a shitload of C'tans around, all in shards. Some sealed, some not.
>The Crypteks as the technical caste of the Necron were introduced.
I think I have covered most retcons, if not all.
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>>97632984
>>97632989
The main mistake was not having both. Having it flip from the oldcrons who were just mindless extensions of the C'tan to nucrons who had fully subjugated the C'tan is less interesting than having both.
Some of the C'tan should have escaped and still have control of their necron legions, while some of them could be shattered and brought under the heel of the necron lords that retained their sapience.
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>>97634895
>Necrons actually had a galactic empire before the war with the Old Ones.
This was already the case back in 3rd ed at least, which I always thought was stupid because you can blame their incurable shit genetics on their homeworld's cancer star but it's inexplicable once they colonize other star systems.
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>>97635304
The old 3rd edition lore was that they started colonizing other worlds and they found the Old Ones, to which they declared war. In 5th edition lore they had a massive empire with civil war problems because of how big it was and which existed for a long time before the war with the Old Ones. True it's less of an outright retcon and more of an expansion of two phrases, but I was going on all differences I could remember.
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>>97635309
Sadly, super robots are not mecha, they are capeshit. And worse than capeshit, that is FROMslop, which is nothing but woo-woo vibes-based nonsense for zoomers to watch le epic 4 hour lore videos on youtube about.
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>>97634895
>The war with the Old Ones was an excuse to unify their empire against a common enemy because they were on the brink of civil war instead of just hatred because they weren't sharing their immortality (this was still used as a casus belli)
Using it as an excuse felt like a secondary effect once they couldn't get the cure.
Also:
>C'tan eat souls now, instead of bio-electricity, which got removed, then brought back with Electro Priests
>Necrons keep going back and forth whether they can do anything about the Warp or not. Sometimes the best they have is just their versions of Gellar fields with limited use and other times they can pacify whole sectors worth of Warp space and manipulate the fabric of the Warp to their whim.
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>>97633300
>metal tyranids
Tyrants are mindless eating machines operating on animal instinct. Necrons were the dark servants of ancient lovecraftian gods. By your perspective we should consider the Imperium and Chaos to be the same faction.
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>>97638184
They really weren't that much. It was mainly a question of timeline. In the old lore the Pariah gene was planted in humanity by the C'tans millions of years ago. Now it would be impossible because C'tans were shared at that point and Newcrons were asleep. However there have been dozens of hints about a main Necron scientists working on trying to understand how souls works and a bunch of stuff that can easily used to reintroduce them.
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>>97638628
>By your perspective we should consider the Imperium and Chaos to be the same faction
They are. Chaos warbands are just Imperial dissidents. Humanity should be wiped out for the good of the galaxy. They are the children of Chaos.
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>>97633102
>Nucrons lack that mystery and character. Trazyn the Infinite is an archeologist that uses nanomachines to cast not-magic spells. Trazyn the Infinite acts like Indiana Jones and collect rare bird feathers. Orikan the Diviner practices divination and can use astral projection despite being machines and features in the same popular book as Trazyn the Infinite, as well as being the only other necron character I can name. I am Retarded.
FTFY
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>>97634322
>Every list was the same too. 2 monoliths, 2 lords with resurrection orbs, and a wall of warriors.
To be fair, oldcrons had an extremely limited unit selection. Warriors were the only troops (pretty sure Immortals were an elite choice), your HQ options were the two C'tan (which had an extremely high point cost) and the Necron Lord, with or without the Destroyer body, and the only vehicle in the entire army was the Monolith. So it was inevitable that every Necron list would look more or less identical, because you simply didn't have many options.
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>>97635654
A robot that can fly at mach 4 with a bulshitium reactor that has hardpoints smaller than my wrist for cannons half it's size that can defeat machines 1000 times it's size.
Which is what armoured cores are, they're still fun, but totally BS
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>>97632984
Fuck Nucrons and NuNucrons
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>>97639214
Undead in Space/Vampire Counts in Space had already been done before by Thousand Sons and Blood Angels. C'tan are now Space-Nagash, and Necrons are Space Tomb Kings works better then before in my opinion, but then I pretty much disliked the C'Tan as 'mortal gods', and disliked them being playable on the table back when they were added to Necron lore in the first place.
Given how special and important they were and the tier they were supposed to be on, they should have been kept to the background. Why, adding things that individually powerful to army list just went against the spirit and scale of 40K! It'd have been as if the Imperium were allowed to field Knights, Titans or Primarchs in a regular game of 40K, can you even imagine such a stupid thing?
>(Curse of Years intensifies)
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>>97633181
>their thinking is still too human for me to see them as anything but xeno
This is exactly the problem. When necrons leaders finally got some personality i was happy back then, but the more time passes, the more they become ridiculous. They're totally human in mind now, no existential dread, no alien shit.
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>>97642119
Special characters for climatic battles was cool.
Fighting Night Bringer every god damn game was annoying and why everyone started bringing entire squads of ratlings or kroot snipers to deal with that shit until we all decided to stop being cheesy faggots when we were kids.
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Speaking of retarded necron fluff changes, it grinds my gears that GW writers now believe Necron Lords are roughly equivalent to a space marine captain or some such, and that there are something like a dozen necron overlords and hundreds of necron lords per tomb world.
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>>97642217
in fact comparing them to space marine captains is too good for nu necron lords, after all there are only 10 captains in a chapter and they all have unique, important duties.
necron lords are now about as special as IG platoon lieutenants.
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>>97638184
The OG War in Heaven lore was very different.
The oldcrons were losing badly against the warp-sensitive races, all of which were created by the Old Ones. So the oldcrons put the pariah gene in nascent humanity and went to sleep.
Later when they woke up they started hunting for blanks and turning them into pariahs. But newcron lore states that the necrons won the war before the great sleep.
The idea that Oldcrons were Terminators is a meme too. They had human slaves and trafficked mortals for some unknown purpose.
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>>97634830
Oldcrons had mastered all physical science. Their ships had inertialess FTL and weren't involved in the webway or the ghostwind.
All conversions of matter to energy and vice versa were done through scarabs and necron infrastructure. They didn't have dyson spheres or anything else like that.
Necron outposts were more mechanical in nature. They would go through cycles of dormancy and activity on a strict schedule. Some were broken and would start up, kill everything on the surface, then fall back asleep.
Overlords didn't exist. There was no necron disease. Necrons went dormant because they were losing the War in Heaven and the plague of enslavers was diminishing their food source.
The C'tan had a distinct presence in the galaxy. They infiltrated other races seeking out knowledge. There's a short story in the 3ed codex involving the Deceiver talking with a callidus assassin before absorbing her sword into his necrodermis and eating her.
C'tan weren't the physical analog for warp gods. They ate electromagnetic energy from stars, then humans, but they didn't have reality-warping powers.
Oldcrons in general didn't negotiate with other factions. They didn't ally with the Blood Ravens or Mechanicum. They weren't focused on reintegrating themselves into human bodies. They were just tools of the C'tan.
Blackstone was a product of Necron industry, not a natural mineral. Necrons used slaves extensively.
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>>97632984
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>>97642474
>oldcrons put the pariah gene in nascent humanity and went to sleep
"Yes, I can see that in 60 million solar orbits these creatures will serve our purposes quite nicely."
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>>97642570
>>97642474
Oldcrons won and decided to wait until life fills galaxy again. This was nonsensical since Eldar would be able to easily kill them, one tomb at a time, during all those million of years so this >>97634690 has no justification with Oldcrons
Newcrons lost ultimately, despite Old Ones death. They were no match for Eldar and couldn't defeat them. So they went to sleep to wait until Eldar are weakened. Eldar in meantime had no reason to disturb defeated Necrons. They were good and not genocidal so they felt no need to pursue obliteration of their species just for the sake of it. And if Necrons tried anything again, they would just defeat them again. So they let them be
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>>97634147
>Necrons do not have leaders, because they require no leaders
Oldcrons did have them as well
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no one even knows what oldcrons were like because they are retarded and never read their original release fluff.
They were literally just Dark Eldar raiders but super mysterious like the equivalent of UFO abductions in 40k.
They attacked isolated outposts and scrambled the communications so they couldnt be seen. It was impossible to capture them because they just phased out
The implication was they were harvesting biomass to rebuild themselves biologically.
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>>97643409
>This was nonsensical since Eldar would be able to easily kill them
Not if they're all devoured by the Enslavers, which was what the C'tan were hoping for. I'll take the possibility that the Eldar were so decimated the Necrons passed into legend over the Eldar being so powerful the Necrons went into sleep and hoped for the Eldar not to bother searching for them.
>They were good and not genocidal
Remember, it's not genocide if it's mon-keigh.
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>>97633550
>>97633641
>>97643453
>>97643911
It's White Dwarf 230
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>>97643911
Yes, WD230, in 1999, for 3e. There was never 2e rules for Immortals.
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Nucrons are kino, oldcrons were a half thought out fluff blurb
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>>97644274
As someone that still plays 3rd/4th with GSC.
Outside of Aberrants I do not miss anything from the modern GSC "datasheets" that can't be done with the Imperial Guard codex or with the citadel journal.
Currently doing some testing of using Ogryns as aberrants, but without weapons and just giving them the old great weapon rule (that one that reduce the armor saves to Sv4+)
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>>97632989
>>97632984
>imperial guard
U cheeky fuck
I liked specific necrons like the overlord or pariah having intelligence as agents of thirsty alien gods that were specifically not chaos. Modern 40k (TM) seems to lack the "eldritch aliens" angle.
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Necron players prefer nucrons because it provided options for /ourdudes/, more units and greater narrative potential for campaigns.
It's usually secondaries and Imperialfags who prefer the boring background fodder oldcrons
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>>97645775
>metal tyranid enjoyer has no idea about the history of the faction, thinks the metal tyranid varaint in DOW was the first version
As always.
>>97645806
They hated him because he told the truth.
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i remember playing against necrons in 3th and 4th editions, they most likely had the same codex until 5th but dont quote me on that
same guy was running our faba groups 8th edition tomb kings and i remember we all liked them as they were, mindless automatons controlled by some force that was jokingly our friend
obviously im not in the age bracket or the new target audience so to me necrons will always be the old necrons no matter what
remember lorefag opinions dont matter and waacfags ruin every edition
thats the /40kg/ way
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>>97645806
I mostly dislike the newer stuff because they didn't read the older stuff and made a mess.
Things like Necron FTL and the wishy washy space magic regarding their relation to the warp.
I do like the change regarding the rebellion against the C'tan, but the reason for going to sleep is stupid.
Like they are powerful enough to survive their enemies killing them while sleeping, but not powerful enough to fight them while awake? The fuck?
The details are kind of mess the overall I'm ok.
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I feel like most people who absolutely hate on newcrons focus a bit too much on secondary novels and reddit memes and take this for the entirety of their new essence.
They got more personality for their lords but not everything is a fucking Blackadder skit. Infinite and the Divine isn't the new Bible for the faction.
It illustrates quite well though what was the problem with the oldcrons as has been brought up many times in this thread.
There wasn't much to hate about besides the initial premise of killer robots and not much possibility to make your own conversions. And now that there is something you can actually hate/love and argue about.
Personally, I prefer newcrons due to the way you can give them character but I'm worried they steer it too much in the silly direction due to the fact of how much the community engages primarily with Tarzyn and friends both positively and negatively.
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>>97645990
The current explanation for the great sleep is they defeated the Old Ones with the C'tan. Then they rebelled against the C'tan but were too weak to defeat the Eldar and Krork remnants, so they went to sleep. It worked, the Eldar and Orks are a shadow of what they once were and the Necrons continue to grow in strength.
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>I HATE NEWCRONS!
>MAKE IT LIKE MY CHILDHOOD AGAIN
>BRING BACK DOW
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I see someone doesn't like being ignored.
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