Thread #97634003
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Putting gambling elements in games is an easy way to make them more entertaining. In the abstract, dice based games can be just a big series of gambles, with everything from random loot, random encounters/reactions, even randomly determined Life/Death. That's some Kaiji shit right there.

But, it's also easy for gambling to be predatory. Taking advantage of optimism, bad math skills, unrealistic dreams with no practical means to achieve them: it's only too easy for games to abuse gambling elements. Players can be strung along, playing a game that they've stopped enjoying ages ago, all because they're still hopeful that chance might introduce something that will make the game fun again. Some might have even given up on that, and just focus purely on the gambling, with imaginary random loot being their primary dopamine trigger, even though the hits steadily decrease.

Thankfully, it's hard for someone to achieve financial ruin playing RPGs (at least for the player), since only the scummiest of GMs would offer paid loot crates to their players or something similar, but that doesn't mean the gambling elements in RPGs are not above concern. A GM, like a bartender responsible for the drinks they sell, needs to be careful they're not enabling a group of gambling addicts to lose sight of the more... noble aspects of RPGs.

Camaraderie. Tests of wits and skills. Creative excercises. Self-discovery. RPGs can contain all these and many more, so it becomes a genuine shame when a game becomes little more than a caged casino.

You don't have to become religious on the matter and add RPGs to the list of games Buddha won't play, but genuinely ask yourself it you and your group are striking the right balance between gambling elements and others. You might be, or you might even want to consider adding more gambling elements, but with the somewhat insidious nature of gambling, there's a good chance you might be leaning a little too far in that direction.
+Showing all 44 replies.
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Ok
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>>97634003
>You don't have to become religious on the matter
same to you faggot
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I've got two genuine gambling addicts in my group. One recovering after losing thousands in Atlantic city, the other still addicted to gacha games and having spent well over 100k on them.
The gambling parts during games is pretty meaningless to them. They don't seem to care at all.
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>>97634003
>it's also easy for gambling to be predatory
Without money on the line, no it isn't.
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>>97634076
>They don't seem to care at all.
That's somehow more concerning.
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>>97634148
There's more ways to take advantage of someone than just extracting money from them.
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>>97634169
Are you suggesting anything in particular or just hoping that vagueness will come across as authority?
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>>97634213
Is that really not enough for you to find some answers on your own?
I'll help you out a bit.
What might a GM want from a group besides money? Most GMs don't run games for money after all, so there may be other motivations at play.
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>>97634003
I need my games to rely on luck for how areas, encounters, and loot are generated, while my character options revolve around making each build not only solid on its own, but able to synergize with the other characters on the team.
It has to be this way, because I have no GM, and no GM would want to run my game bias-free anyway.

You can make a case I'm gambling in the sense I'm spending time to generate a series of uncertain outcomes, but win or lose, I'm still enjoying myself.
I definitely took a gamble six years ago, when I got roped into a D&D 5e group. I was told the team needed a ranged fighter, but I was hardly effective compared to the casters. I was told we'd be playing a game, but most of the time each session, only a few hours every couple of weeks, was dominated by talking; either the DM reading off a script, or the other party members talking.
I guess in that way, my optimism was taken advantage of, especially since I was pitching in extra time to help set up, and some money for food and drinks each session. The little gameplay we did have, I was woefully overshadowed, so there really wasn't any reason for me to be there.
Not that I didn't enjoy myself; I was friends with those people, and it was fun to talk and laugh with them, but I wasn't playing a game.

With the game I'm working on, I'll get the kind of games I want, without storytelling or theatrics, without scripts or improv acting. It's definitely been a hard six years trying to make things work, but it's what I have to do in order to get an actual fucking game instead of "oh we're calling it a game but it's just sitting and talking and the mechanics can be ignored cuz muh 'social contract'" bullshit.
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>>97634277
Vagueness posing as authority it is then. Why would you expect people to find answers on their own when you are supposedly concerned enough to make a thread warning about it? Because you have no answers and just want attention.
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>>97634213
A DM I once played with designed his whole game around getting random items. That was supposed to be our entire motivation: Go into dungeon, fight our way to a random item reward, get the random item, repeat.

I think he was basing it off of Diablo or WoW, and though it started out fun, the end result was it felt like he was trying to bribe us to continue playing once the initial novelty wore off.
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>>97634295
You're either just trying to be a dick or being dumb.
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>>97634295
I tried to help you out, and you didn't even bother pretending you're here to be anything but awkward. Can you really not find an answer to that question?
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>>97634279
>but most of the time each session, only a few hours every couple of weeks, was dominated by talking; either the DM reading off a script, or the other party members talking.
>but I wasn't playing a game.
I think you just missed it happening in front of you.
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>>97634402
There is no challenge to player skill or luck listening to stories about dead heroes.
There is no challenge to player skill or luck listening to two people have their talking scene that you can't interrupt or even offer your thoughts on because your character isn't there.
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>>97634696
There is a challenge involved in communicating with your group and having yourself heard, whether it's
>I'm enjoying all this lore, but I think I'm getting a little overwhelmed by just how much there is. Maybe you could scale things down a bit?
or
>We've been splitting the group quite a lot and for pretty long lengths of time, leaving some of us out of quite a lot of the action. Is there a way so this won't happen so often?
Or whatever.

And, there's also the challenge of putting together all the DM's lore and finding some aspect of it that you make useful or entertaining. If the DM is really riding the nuts of some dead hero, choose him as you spiritual patron, start a dead hero fan club, and then have turn that fan club into a fanatical cult that threatens to destabilize all of society.

It takes a lot of skill to be a good player in the sense that people value your company, you improve the game in meaningful ways, and you can adapt to the situation you're placed in.
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>>97634323
And did this damage you in some way beyond being a dull game?
>>97634341
>tried to help
>by not answering a direct question to actually explain what you mean
You're really fucking terrible at helping.
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>>97635093
Cool.
I'd rather just play the game I was expecting to play, rather than beg a DM for permission to do things, guess what he's thinking, or try to salvage his regurgitated stories and scripts into something that will directly help me fight the monsters and explore the dungeons.

To put things more plainly, given the choice between
>after exhaustive exposition, fight a total of twenty goblins over the course of seven sessions, split between four to six at a time, with no variance until the leader (who just has a bullshit "legendary dodge" mechanic), waiting two weeks between sessions, sometimes having no combat in a session, getting outclassed when we do have combat
or
>jump right into the gameplay, generating the areas and encounters as I go, facing varieties of armed and armored enemies that require different applications of attacks and defenses, no interruptions, making on-the-spot decisions whether to push on ahead or to have the party regroup and heal, doing whatever crafting and resource allocation I want during the downtime mode
I will gladly choose the latter.

I don't want to sit and talk.
I don't want to listen.
I don't want to beg.
I don't want to cope with excuses retards give me to justify wasting time.
I want to play a game.
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>>97634003
Congrats you discovered what rpgs knew since the 70's. Work on your ugly ass art.
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>>97642524
Work on your ass
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>>97636175
Then run the game yourself, you big gay baby.
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>>97636175
You don't sound human.
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>>97644111
Don't tell me I missed a "game" that was supposedly "right in front of me" after all I did was answer OP's retarded topic, fucking shit-snake.
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>>97644919
No, you just answered OP’s question in the whiniest and most gay baby fashion possible, so I’m commenting on that.
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>>97634161
>somehow
How? Be specific.

>>97634277
As a both GM and a player, when I GM my motivations are to have fun and help my buddies have fun, too. What kind of a predatory turn do you see as a risk there?
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>>97645016
There's something really, really wrong with him. His whole adversity to talking and listening during a game might be some sort of super asperger's.
Just the whole "discussing things with the DM is begging" thing he's got going is really fucking weird, like "I once was raped by my DM and now I have trauma" weird.
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>>97645279
It's fine for the guy to like and dislike whatever he wants and to play whatever kinds of games he finds one. It's true that his attitude to games and talking about things as part of games seems weird, but it's harmless kind of weird since he's apparently working on his own solo game instead of messing other people's campaigns up with expectations out of tune with the rest of the table. That said, anon definitely should take a chill pill and stop pretending that his preferred kind of game is the only kind of "actual fuckign game", at least if he's not content to just enjoy his game in peace but wants to talk about it with - or at least talk about it to - other people, as he most evidently does.
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>>97645370
>he finds one
*he finds fun. No idea what the fuck happened there, can't even blame autocorrect or anything.
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>>97645370
He's definitely brainfucked in some fashion. Might've got buttfucked too at some point.
He sat at a table seething.
>wheres the armored enemies i want to kill them why are people talkiing i want to use different attacks and defenses
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>be hyped to play a game for years
>finally think you have the opportunity to play that game
>never actually get to play that game, because people just want to waste literal hours per biweekly session
Storyfags are fine with this.
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>>97645867
Only trolls say "storyfag/storyshit/etc."
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>>97645867
That’d be on you for not talking to them about making the most of the time or finding a new table, since from the sounds of it they’re having fun.
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>>97645886
>>97645892
Why is it okay to mislead people and waste multiple hours of their time every two weeks, again? I missed that part of your argument.
"lol just find anudda group" or "just talk to the people who have no problem actively lying to you repeatedly" aren't arguments.
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>>97645867
>never actually get to play that game
You're really trying to force a false dichotomy.

Trying to do so while pretending to be an incredibly anti-social guy who just happens to want to play social games is where you're getting pretty silly.
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>>97646093
No, they’re common sense statements. If you find your time being wasted for whatever reason, it’s up to you to say something or respect your own time by finding a different group. Seething about it over 4chan just makes you a whiny baby bitch.
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>>97646159
Yes, I know I'm right about storyfags being okay with >>97645867, you don't need to tell me.
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>>97646203
Man, you are a sad loser. It’s a good thing you don’t play games.
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>>97645867
>be hyped to play a game with someone for years
>finally think you have the opportunity to play with him
>he just mopes, not bothering to even pay attention or engage with the DM or players, and probably goes online later to complain and act like we're the problem
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>>97646117
There isn't really a dichotomy involved, when your group does the equivalent of asking you to play poker, then calling you a retard for not bringing a chess set.
If you were going to poker night with a bunch of people who supposedly have no interest in chess, why would you ever be under the impression to bring a chess set with you?
Same goes for being hyped up about a game supposedly about exploring dungeons and fighting monsters. After being told about a bunch of cool combat scenarios to pull me in, why would I expect to sit for hours on end without rolling dice even once, or rolling dice for things that aren't exploring dungeons it fighting monsters?
If I've already been actively lied to on those fronts, what impression would I have that the person who is fine lying to me is willing to meet me half way?
This isn't about being antisocial, or whatever retarded assumptions you want to make, this is about trying to understand why it's okay for theater kids and storyfags to lie about running or playing games.
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>>97646263
Your first mistake was trying to equate roleplaying with “lying”. If you do not have fun doing that, it is one thing. But this is like going to a board game club and then outright shitting your pants in outrage that they want to play Monopoly despite you hating Monopoly and never informing them of that fact. If you want to play in a group that prefers a more crunchy style of gameplay, that is totally valid, but whining that there exist people who prefer a more fluffy version of ttrpgs is just pathetic. Especially since nobody is holding a gun to your head saying you have to play with these types, you can always leave or form your own group that plays more like how you want to.
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>>97646392
I'm 85% certain he's just trolling.
On the 15% chance he isn't, he's got some sort of mental impairment and his basic social skills/functions have severely atrophied.
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>>97646408
On this board, I usually presume both.
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>>97646392
>equate roleplaying with lying
You're actually illiterate.
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>>97634003
>it's only too easy for games to abuse gambling elements.
ideally the DM encourages bad decision making, because that's how a DM "wins"

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