Thread #97634327
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What was it like? Did you contribute any or have a favorite piece? I've had a couple of oneshots where I did that, went from a generic fantasy world to one just recovering from the last major war between the dwarves and gnomes
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It very much depends on the group. We had a game where basically every player got a race to flesh out. One player cited some old ass game called Arcanum or something to inform his depiction of gnomes. He said that the Gnomes were trying to create a race of subservient cattle by forcefully mixing breeds, which would be loyal only to them. The laboratory was at a place called "Gnopesteins Island, he said gnomes call every other race the "gnoyim" and that they constantly scheme and subvert whatever nation takes them in, which is why their central temple was destroyed and they now live a nomadic existence as bankers and pedlars. Apparently, they also were once nearly wiped out by the "Gnomocaust". It was a wild ride and we never did it again
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>>97634327
>What's it like to have your own lore
... how fucking new are you?
Literally ANY scenario or campaign that isn't just running a pre-written module is going to be your group's lore, further diverging and expanding with each next session.
This better be a terrible attempt at a spam thread rather than genuine retardation
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>>97634417
I had a game like that, with the campaign being revisited in the modern age for a one shot.
I got Elves:
>Dying race confined to kingdoms isolated in the west including a big island.
>These kingdoms are locked in an ideological cold war between isolationists and imperialists partly driven by the threat presented by the western kingdoms and the Golden Horde.
>Have kings that claim descent from the great ancestor elves.
>Have sword saints and elite archers.
>Become hidden enclaves in modernity. In the face of constant assault from the northern savages and the rise of the Western Kingdoms, they retreated to the hidden vales of the world where they kept watch over the growing reach of man. Largely they only appear in areas where the Westermen kept the descendants of the savages in reservations. Essentially Eldar rangers.
Half-Orc guy:
>The Dark Lord died a long time ago, making the orcs devolve into feuding clans.
>Some converted to a monotheistic religion brought by the Blue Cloaks celebrating God and the reign of his Angels.
>"Blessed be the stewards of the Lord, for them we are forever warmed by His light."
>Every once in awhile, the Orcs would unite under a great war chief and invade the crusader kingdoms.
>Converted to a heretical form of the desert kingdom's religion.
>"The Stars are not meant for man. Upon reaching the firmament God will bring his wrath upon you."
>In modernity, so much interbreeding as led to the Orcs becoming yet another ethnic group. Ugly nomads that haunt the dried up seabed's of Rhum. The collapse of the Khanate and the rise of the Bolscan Federation, the 'red army with a state,' has led to ethnic conflict between the northern White Church and the 'Wardens of God.'
Paladins:
>They worship God, his angelic council, and the message of the prophets. Blessed be them.
>Defend the Church, respect the Pontiff.
>Took no names, only ranks and 'brother.'
>Got purged by the Inquisition who longed to exterminate their rivals.
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>>97642909
Cont.
We had one guy join late:
>Halflings.
>Very fat and horny.
>Got in fights all the time and the hobbit lands are just known as the place of drunk retards who own way too much land which pissed off the humans.
>Humans eventually had enough and kicked the shit out of them. Now they're the midgets of today, stuck in entertainment. He even admitted to watching the Wizard of Oz documentary.
Then we had another appear for a single game:
>Witches:
>Only women can become witches.
>Pretty boring, though the girl was Jewish so they had an Ashkenazi folkish vibe to them with servants and whispering life into scarecrows.
>Run around the world, largely living normal lives like Kiki's Delivery Service.
And then we had a tranny:
>Tieflings:
>Oppressed by everyone.
>Will fuck anything, that's all I could get out of the pronoun nonsense.
>Primitive western kingdoms stuff them into ghettos because of the evil religions.
>Desert kingdoms treat them better... Despite every combat encounter having the Tiefling's persuasion rolls failing every time and getting killed for it.
The Tiefling guy never came for the modern game. We like to think they didn't exist.
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>>97642941
One more.
>Goth guy got the Dragonborn.
>Appear once in a generation, can be either good or evil.
>Pretty chill dude, shat all over the Tiefling lore by having the lizards fighting an uphill battle against the most ungrateful people ever.
>Polymorphs are big for young Dragons who, in the modern setting, would get stuffed away in a OSI black site if humans knew.
The modern game was a one shot that resembled Fate. Just a bunch of teenagers going up against dark wizards and shadowy SpecOps at the behest of one god or another. The God Game, in which each deity choose a champion and pitted them against one another, the winner getting a single wish from his divine patron.
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>>97634327
Mixed bag depending on the group. Had a few games of The Quiet Year and Microscope that were really good and made for very interesting worlds and a few that didn't really sync up well and got a bit off the rails.
Overall good use of pbta style asking players about things in the world as it comes up or as moves, seems to work better sparingly though.
Tried a Perilous Wilds style groups world building and found it lacking, didn't really make enough content for me to improvise easily with outside of very basic tropes.
Overall good experiences with osr procedural generation for exploring and random encounters but they tend to work better when I've had some solid prep to make enough of the world in the background to inform the improvised and emergent parts.
>>97635123
>nogames doesn't know about player made at the table world building in ttrpgs
lol