Thread #97634380
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>nooo you can't kill the evil goblin!
Do lawful player characters really...?
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>>97634380
Why would they? Passing lawful sentence on the wicked is very much in keeping with alignment.
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>>97634641
>Passing lawful sentence
>Passing
Spotted a murderhobo trying to justify himself
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>>97635038
>t. goblin
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>>97634531
https://en.wikipedia.org/wiki/Speaking_in_tongues
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>>97634531
Nobody uses these
>>97635135
It was supposed to be a cleric feature, like a liturgical language, but Gary had too many bumps one night
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>>97634531
>>97635135
>>97635334
My players use it all the time. They use it like code to sus out potential allies and keep info out of enemy reach. Its just code
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>>97635135
I can't remember if this is in AD&D or not, but in OD&D monsters can open doors without rolling dice and know where all secret doors are but if your hire them they forget where the secret doors are and have to force doors open the same way you do.
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>>97636508
>>97636545
It's a game, not a simulation. If you want infravision on demand play an elf.
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>>97637157
That's mainly due to Gary getting sick of people asking him mechanical questions about everything and seethed over the fact zines were making supplementary material for the game so he made sure to answer almost every question in newer additions
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>>97634380
It's always been a problem with the alignment system and how constrictive it is with what it considers alignments and how vague the description is of those alignments it's not just D&D either but Palladium and any system dependent on characters having a alignment rather than a player chosen morality. It's just too constrictive with how one should play a character that is Lawful Good in order to remain lawful good and not have your alignment changed by the GM because you just mildly strayed from it for just one sec because of your character making a decision that falls outside that alignment or having characters that are more morally complex.
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>>97639907
As described alignment languages aren't full languages, they're a combination of empathy, posture, certain phrases,. etc., that can communicate very simple ideas. You can't use an AL to negotiate the bridge toll you could try to use it to intimidate the troll. Basically it's like how you can recognize someone is a schizo when they say something unhinged.
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>>97640151
>nd not have your alignment changed by the GM because you just mildly strayed from it for just one sec because of your character making a decision that falls outside that alignment
the books explicitly say you can stray a little bit
its always been a problem that people dont fucking read
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>>97635334
>a cleric feature
That makes sense
>>97640846
Yeah I have always taken it more as a philosophical language
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>>97634380
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>>97640151
Alignment change, outside of specific magical effects, is entirely at the DM's call. A DM who says "You stole bread out of desperation, chaotic neutral from now on" is That DM. Every edition has outright said it's not a straitjacket nor does it compel you to act in certain ways, it's "I rape and murder, thus I am evil", nor "I am evil, thus I rape and murder".
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>>97643947
Why not just be completely rid of the alignment system altogether? Why even have people have to even conform to having their character fit to a alignment to begin with. Who defines what is "a little bit" when PCs make decisions in-universe that might not fall in line with the alignment on their character sheet, how many times is "a little bit" before as a GM you change the alignment of a player because they pull a coup de grace on a defeated opponent because they deem them too dangerous? The whole alignment system is ridiculous and all it does is force PCs to fit into neat boxes and enforce how characters behave in a one dimensional way. Getting rid of alignment allows PCs to create characters that are complex and may even have some contradictory beliefs and ideals instead of neat boxes.
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>>97645509
>Why even have people have to even conform to having their character fit to a alignment to begin with
>Every edition has outright said it's not a straitjacket
It's a statistic as much as hitpoints are. You can act like you're at full health all you want but the blood and brain matter spilling out of your skull says otherwise.
You can still have contradictory beliefs and ideals, literally nothing is stopping you.
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>>97645508
Except the problem is that it does act like a straitjacket. Why would there even be any alignment if it didn't with lawful good, chaotic good and neutral good at all to begin with. If they weren't meant to be adhered to and played a certain way that defines what they are. There wouldn't be a alignment system otherwise and characters would create the type of characters they want who may have a lot of complex and even conflicting morals and beliefs without the need to categorize it.
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>>97645509
>Why not just be completely rid of the alignment system altogether?
because it works and I like it
only retards and the mentally ill have a problem with it, and I dont want to play with those people anyway
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