Thread #97639362
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With refining, new mechanics from new sets and the promotion of the Manga, could Bandai's YU-GI-OH have made it? It was quickly replaced by Konami's and is barely a foot note.
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>>97639362
It had some gorgeous dark art
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I think so, in the short term.
The problem is in the longevity of the game but at a core level it is fun
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>>97639396
the video game that used this ruleset but added fusion, which is the same rules that frobidden memory used, is really fun. If it added more synergy cards it could have worked.
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>could Bandai's YU-GI-OH have made it?
Probably not. They botched the initial release too badly
>No starter set, only boosters
>No collected rule booklet, rules instead printed individually on the cards
>Massive imbalance of card types, only 98/118 cards in the 3 booster sets were monsters, and 8 were 'character cards' (functionally monsters w/ effects)
>Produced an anime series to promote the card game, but the card game was only played in like 5/27 episodes
It's also just fairly mechanically bland, just taking it in turns to compare ATK/DEF numbers with very limited opportunity for mechanical interaction beyond that. They put in the least amount of possible effort to try and develop it beyond the very simple (and mechanically loose) game featured in the manga up to that point
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>>97640095
If it released with a few decks, that contained a character card and then cards in a theme/ a type (black magic, fiend etc.) with a rulebook do you think it could work going purely on the mechanics.
I agree the game does seem very bland, because someone is always losing and although you do get punished for using high level monsters because if they get killed the opponent scores more... how often do they lose when they have access to traps and equips the same as weaker monsters.

A 13 rules ruleset is so bare its impressive

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