Thread #97822221
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Need A Light? Edition
Sprues and instructions
https://starcraft-tmg.com/downloads
How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s [Embed]
Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc
Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8
Previous Thread
>>97738599
>Thread Question
What character do you most want to get a model?
326 RepliesView Thread
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Release timeline.
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>>97822221
>TQ
Abathur! Ideally he'd be an army buffing hero who isn't fantastic in a fight but makes the units he deploys alongside significantly better.
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>>97822221
>TQ
Tosh. Ideally, the Big T would release alongside Spectres.
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That's a big ass ship Archon is making so I hope the Colossus won't be scaled down too much. At least something like Knight Cerastus.
Here's a nice tour of their factory btw: https://www.youtube.com/watch?v=_wUyehmXkfs
>>97822316
This. Including his Voodoo in the gameplay would be nice.
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>>97822221
>TQ
Nova but >>97822222 she's already confirmed so I'm quite happy :)
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>>97822316
>>97822374
Thirded.
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Moebius Corps appear to have inconsistent colors from game to game but they seem to wear yellow and black most of the time? Would this be correct?
I'd love to do a Moebius Corps force.
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>>97823981
They were yellow and black in WoL I believe, yeah. They were Black and Red in LotV irrc.
>>97822791
They've confirmed him and his cringe af Avengers Mary Sue team from multiplayer are coming to the game.
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>>97825136
>his cringe af Avengers Mary Sue team from multiplayer
All of them? That would be a big box
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I wonder if tempests will be allowed to fire across the whole damn board…
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>>97822221
I'd kill to have a Vorazun model. She's awesome and I'd love to have her fighting beside Zeratul, they'd probably not get along too well on account of the whole "Zeratul killed her Ma" thing.
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>>97822316
Let my boy go, he did nothing wrong.
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>>97827897
Protoss having tits is so silly. They have no mouths, what possible reason would they have for tits? They really ought to be flatties but I guess Blizzard modellers had their dicks do their thinking for them when they were designing the protoss ladies in SC2.
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>>97828165
>Blizzard modellers had their dicks do their thinking for them
Back when they made good characters
>kerrigan
>protoss gals
>inquisitor white mane
>year 1 overwatch
>all those great HoTS models
Man i miss those days
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https://youtu.be/BrhajN7jHEk?si=36q5tjoBjT_MiSxK
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>>97827897
>>97828165
>>97828223
I'm all about that Protussy. Selendis is hot even without titties visible.
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>>97828549
It's a pity that she was barely featured in SC2
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Does anyone else fucking hate the way Blizzard got rid of the Khala for the protoss in SC2? It was one of their most unique elements. In general the legacy of the void campang shat up the protoss lore in a massive fashion.
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>>97828969
>character growth
M8, the loss of khala reduced the protoss and removed one of their most unique cultural elements. The protoss by the end of Legacy of the Void are basically just reskinned terrans in terms of the society they are running with the loss of both tribal distinctions, castes and the khala. Plus the cut nervecords look like shit.
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>>97828825
I still don't understand how it makes any sense, considering that newborn protoss WILL have their nerve cords at full length, there are still protoss with full length nerve cords (Tal'Darim, for instance), and the Khala was essentially just a spiritual connection hub for them. The ones that had to cut their connection just feel isolated since they can't share their thoughts and emotions with others, but they just go back to their pre-khala days / aeon of strife times. They can just re-establish the Khala now that the amon abortion story is wrapped up.
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>>97829032
The entire story of Legacy of the Void as well as Starcraft 2 as a whole is extremely poorly though out. Everything about Amon is so hacky and retarded for example. Muh void, the xel naga reproduction cycle not to mention the way Kerrigan ascends, it's all so fucking stupid. Storywise I'd happily throw everything past Broodwar into the trash. It is all garbage after all.
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>>97829044
Personally think the story was fine till end of heart of the swarm, there were still some asspulls like primal zerg and I think kerrigan reinfested should have looked different from before cleanse but otherwise it was fine. Its just the last part of starcraft 2 which had the lore go in free fall... though it did add my man alarak.
My main take though with the whole xelnaga lore is what does that make terrans? Each cycle only had 2 major races, so does that make terrans an abnormality? Are they what caused amon to go all in on bring an asshole?
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>>97829347
>>97829554
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>>97829719
I gotta agree. He was just some quirk chungus protoss redditor. Extremely cringe. Most of the characters in Legacy of the Void are shit. Alarak is the only truly based character. Vorazun and Selendis are barely characters in themselves, Vorazun at least gets some development but Selendis is just forgotten. Artanis is a libshit cuck that throws away all traditions of the Protoss, Zeratul fucking dies, Fenix is back as a fucking ugly as sin robot (the purifier aesthetics are trash) and that preserver lady barely counts as a character either and ultimately just sacrifices all the protoss history and rejects the Khala because Artanis tells her to.
It is so fucking gay.
Aldaris was right.
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>>97829810
>Vorazun and Selendis are barely characters in themselves
Hard disagree. Selendis is a nobody, yes, but Vora gets a ton of character and even more if you read the novels/comics/short stories Blizzard released.
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>TQ
Personally, I'd like to see Terran Stukov, he was my favourite growing up.
On a different note, here are possible characters:
Terran:
DuGalle (unlikely, I feel, as he never had a land unit, but there's Mengsk)
Duke (Sige Tank version, or maybe Marine, I doubt BC)
Duran (Ghost)
Kerrigan (Ghost)
A. Mengsk (won't be a BC, I wonder what he'll be)
Stukov (Ghost)
Raynor (Vulture)
Tychus (Marine)
Mira Han (Vulture maybe?)
Matt Horner (not a BC)
V. Mengsk (same type as dad)
Stetman (Medic)
Swann (Dwarf)
Tosh (Spectre)
Warfield (Marine)
Zerg:
Zasz/Daggoth (Cerebrates seem unlikely as they're big immobile structures. Same for Overmind.)
Kerrigan (Queen of Blades)
Kerrigan (Primal Queen of Blades)
Abathur (Ick)
Dehaka (Primal)
Zagara (Queen)
Niadra (Queen)
Stukov (Infested)
Protoss:
Aldaris (Zealot or HT)
Artanis (Hierarch, but maybe alternate versions?)
Fenix (Zealot/Dragoon)
Tassadar (HT of course)
Alarak (Ascendant)
Karax (Dwarf, but futuristic)
Talandar (roboto)
Mohandar (Not Void Ray, surely)
Urun (might actually be a Phoenix)
Vorazun (DT)
Selendis (Zealot)
Rohana (HT)
Ulrezaj (Archon. Not a fan of the saga, but he's decently relevant.)
Maybe they release some more stories and create new interesting characters. They have pre-existing characters out the wazoo anyhow.
I'd also like some generics (Dominion Lieutenant, and similar) for the Your Dudes experience.
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Archon AMA soon: https://www.youtube.com/watch?v=FiRFWhXdQKA
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>>97828165
They are unfertilized embryonic sacks. During mating, the male secretes spermatozoa. Which is absorbed through skin to skin contact. When fertilized and the embryo starts to grow, the sacks separate from the mother to grow. Fertile females then regrow the sacks.
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>>97830030
Someone already made mockup for a possible size of Tanks. 150mm base, same as Tarasque. Looks good.
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>>97831069
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>>97831079
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>>97830030
Hunter Killers and War Pigs getting their own models confirmed.
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https://www.goonhammer.com/lore-explainer-starcraft-part-one-the-backg round/
Jesus fuck the Goonhammer crew are a bunch of onions quaffing cuckolds.
>uhh can you imagine that in the 90s they would call something the confederacy, and all the characters were white
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>>97827897
You get Protoss titties, bellies, hips, butts and thighs.
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>>97833768
Coonhammer are parasitical secondaries to everything. You should ignore them. They regurgitate opinions from more qualified and learned individuals they find on thr internet, and oust themselves as basedbean extract slurpers with shit like this.
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>>97829810
I mean if we really go down the list
>Artanis
Borderline JRPG protag assembling his party to beat the big bad with the power of friendship and orbital bombardments
>Vorazun
Mandatory lieutenant chick who might or might not be the romantic interest of the protag, with her own little plotline mostly contained for herself.
>Karax
Dipshit nerd who you skip the dialogue of
>"Fenix"
Genuinely interesting plotline that is somewhat blatant in questioning if you REALLY would want Fenix back. Oddly enough, given all the new AI stuff going on it could be said his plotline was before its time.
>Alarak
Edgy party member who carries everyone except the protag on his back by sheer contrast
>Rohanna
Lore NPC kept in the Cuck Chamber where she belongs
The LOTV campaign is kinda funny in that it's basically Artanis just telling the Protoss to get their shit in gear and start a new Golden Age. The thing with Rohanna is extra funny since Preservers are a 'honored tradition' and the only thing they're ever shown as is a liability that's constantly under threat. Just write that stuff down.
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>>97835135
I mean that's kinda something they were already getting at in SC1 and Brood War. The Conclave had failed and was a broken ruin, the Overmind could only be beaten with the power of the Nerazim, and those same Nerazim were the ones who ended up saving the Protoss as they fled from Aiur. The whole point was that the current ways of the Protoss weren't working and needed to change.
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>>97835185
It sorta just happens between games since that's where BW leaves the Protoss at. Their society has essentially collapsed twice over, first with the Conclave being destroyed on Aiur then with Raszagal being killed in Brood War. Hell one of the Zerg missions in BW has you more or less blow up the biggest city on Shakuras.
The Protoss basically didn't HAVE anywhere else to progress. Artanis was their only big leader left, with Selendis being his only significant lieutenant if we consider her as the BW Executor.
Protoss kinda got written into a hole by getting slammed hard in their SC campaign and then being the first campaign in BW, letting the Terran and Zerg campaigns walk over them.
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>>97837047
https://www.youtube.com/live/FiRFWhXdQKA?t=4316s
This base looks like 150mm so I guess it should be right.
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>>97837530
>>97837047
7 sprues like that one for around 70 bucks is not that bad. 40k Predator is $80.
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>>97831015
I have a strong hunch that siege tanks are going to be absolutely meta warping. But Ravagers and Immortals are going to be the aliens’ silver bullets for the siege tanks, necessary to bring if you don’t want to get blasted to smithereens.
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>>97822221
…Will he have all his arms for this one?
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>>97839579
Also worth mentioning is that the wargame points convention means we could START with big-Dehaka by trading out small units pre-emptively, as well as the rest of the "sack to grow" Primal mechanics. I'd still like to keep those around even if they're horrible to balance due to resulting list versatility gains (and the same goes for Archon merger), but the option to just have the Big Fat Pain Train roaring turn one is nice.
...Come to think of it, you could end up seeing merger cases where you save points compared to bringing the bigger unit directly "payed for" with the activation economy and positioning loss, or conversely see a points commitment to open the option so the ability isn't weighing down the units' viability without intent to merge.
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>>97822221
>TQ
Warfield!
He's a badass gunarm cyborg Zerg killing general!
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>>97822221
>What character do you most want to get a model?
I wanna see a Niadra that actively uses SOMETHING of Protoss stuff. I do not care for the book that just leaves her "Chief Protoss Hater Because Mommy Didn't Say Stop". The most off-the-wall would be a comedy of errors with an Essence Translator and trying to brainworm the last holdouts into Zerg-loyal Archons resulting in "hybrid" that comprehensively tell the Amon plot to fuck off no matter how it tries to catch up to them.
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>>97839536
Could be a few years, yeah. They're definitely working with all possibilities it seems.
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>>97840129
>Fenix
>Legionaire, Conservator, Mojo
Oh my fucking God they actually are doing Purifiers, aren't they?
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>>97831015
There's been an image teasing the siege tank already. Its not quite as large as that image of yours, but notable still.
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>>97840143
>>97840144
What I underood from the interviews and AMAs:
Acti-Blizz imposed a series of constraints:
Archon CANNOT add anything that isn't already in the SC IP. This means everything in the games and the EU is fair game. We could get whacky stuff like Grizzlies, for example (although I doubt it).
Models should reasonably preserve relative scale. So we're unlikely to see Carriers or Battlecruisers as models. Instead I think we might see them as cards. Ditto for Mothership or Leviathan. This does open un possibilities like having special cards like Hyperion for Raynor's Raiders, Bucephalus for Royal Guard, etc.
They have said they want to add in the Colossus. I don't know how they'd swing that. Ultralisks will definitely make it in. Thors I'm also on the fence about.
The image does say Fenix + Purifier units, which makes sense for a Purifier subfaction. I'd rather it was Talandar, though. A Zealot and Dragoon Fenix could be a separate Hero.
Makes sens they'll do the Protoss subfactions from SCII: Khalai, Daelam, Nerazim, Taldarim, Ihan Ri.
I think Lurkers are guaranteed. There already are Hydras, Lurkers are iconic, there's a Burrowed mechanic in place... It would also make sense as an Elite slot unit. Either 1 or 2 Lurkers. Kit could build a Lurker with Light Surge or an Impaler with Armored Surge. It just makes sense.
On a personal note I really want to see goofy shit like the HERC, I love that big dumb guy. The Firebat is also a childhood favorite of mine, along with the Ghost. Thick and Thin, you might say.
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Dumb thought, but would love to see Critters at some point.
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I’ve never played any miniatures games before, but I’m quite interested in Starcraft. How good is this copy of Warhammer 40k?
Also are two starter sets for two players all I need? It seems like the best prize-wise option when compared to buying all the units they contain separately.
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>>97840307
>How good
Its better than 40k ruleswise but that's not saying much. In general, I'd say its fairly good so far and definetly enjoyable vibe wise
>2 starters
I think you are better off with one all-in (in case you are doing TvZ). Unless I am mistaken, 2 starter won't give you Hydras or Goliaths (at least as many as you'd ideally want), you'll end up with too much infantry.
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>>97840307
>How good is this copy of Warhammer 40k?
Thematically it has nothing to do with 40k.
As a game system it is much better than 40k, though that isn't a huge achievement these days. If you don't know anything about miniature games it's useless to throw jargon at you, but the basic difference between the systems is that in 40k you move and shoot all your units at once, while your opponent just waits, and in Starcraft you take turns using units.
>Also are two starter sets for two players all I need?
To start with? Kinda, but also no. The game is just starting out, and we only have a handful of unit types available. It's better to buy one starter set to split, play with it at the 1000pts level, and then slowly grow your collection as more units are released.
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>>97840341
>>97840348
Well, in the starter sets, each army only has 1,000 points, but we’re supposed to play 2,000-point games, right?
Besides, I can buy two starter sets for $160 each, sell the duplicate terrain and heroes, and use that money to buy Hydralisks and a Goliath, while keeping the extra infantry for myself.
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>>97840307
Rules are more starightforward than 40k, scale is smaller and more engaging.
Honestly I'd buy a single starter set, unless you both want both armies.
If you're new to tabletop mini games, consider you're going to devote time to assembling and painting. A common pitfall is overpurchasing and then staring down a huge pile of grey. Honestly, get the stuff for the faction you like the feel of, and then slowly add and watch your doods grow. There will be more releases in future too.
If you're gonna play protoss, do get the Founder's Ed and the limited ed Zeratul.
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>>97840193
Even if we're wholly limited to what's in the games, that's still a massive roster considering how much co-op expands things.
Lurkers are also almost guaranteed, they were even added back in to SC2 in Post-LOTV. Could easily put them in a wave alongside Liberators and Reavers as a heavy support wave.
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>>97840736
Meh, I don't like Toss in the PC game, and the Zealots look awful in the board game too. Besides, the deal for Protoss pack isn't even that great—I'm saving about 10%, when set with Terran and Zerg is like 50% less.
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>>97840780
Yeah, Jacek said they had like 9 years worth of releases.
We'll probably see Dominion Troopers when Mengsk releases, for example.
The thing is, there are a lot of eligible Terrans to become Heroes in the Lore. There are fewer Protoss, but still quite a few. The Zerg have the fewest number of eligible characters.
I guess they could draw on the many queens named in the HotS campaign. Infested Duran and Infested Stukov would also be cool for a change of speed. Dehaka is absolutely essential for some Primal shenanigans.
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>>97841290
I wonder what his statline will be like. Will he rock out to a battle in his Imperial Bathrobe?
I guess it'll be a squishy Dominion Officer statline. Low Armor High Evade. Valerian is a capable swordsman, at least.
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>>97840815
Alexei Stukov for infested versions, Abathur for being able to mix and match variant strains or maybe unique mutated strains, Zagara for bolstering generic zerg, Kerrigan for your base zerg experience, and Dehaka for Primal zerg.
Thats 5 heroes at least.
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>>97840815
Looking over things;
>Terran Heroes
Raynor
Raynor (Vulture)
Nova
Tychus
Swann
Duke (Siege Tank)
Mengsk(?)
Warfield
Duran (Ghost)
Tosh
Stukov (Ghost)
Mira
Horner
Stetmann
Gui Montag (Firebat)
Tom Kazansky (Wraith)
Magellan (Science Vessel)
Alan Schezar (Goliath)
Jenn (Ghost) (M)
Aios (Vulture) (M)
>Zerg Heroes (Unique)
Kerrigan
Zagara
Stukov (Infested)
Duran (Infested)
Abathur(?)
Dehaka
Niadra
>Zerg Heroes (Generic)
Hunter Killer (Hydralisk)
Tarrasque (Ultralisk)
Unclean One (Defiler)
Devouring One (Zergling)
Frayne (Mutalisk) (M)
Messerole (Zergling) (M)
Eschueta (M)
Caldis (Mutalisk) (M)
>Protoss Heroes
Artanis
Zeratul
Tassadar
Fenix (Zealot)
Fenix (Dragoon)
Fenix (Talandar)
Vorazun
Alarak
Karax
Jin'ara
Admiral Urun
Mohandar
Mojo (Scout)
Ulrezaj (Dark Archon)
Eredas (Dragoon)
Warbringer (Reaver OR Purifier Colossus)
Danimoth (Arbiter)
Taldarin (Dragoon OR Purifier Immortal)
Talis (Adept OR Purifier Adept)
Kaldalis (Legionaire)
Minos (Zealot) (M)
Pagan (DT) (M)
Heiberg (Templar) (M)
Mertick (Archon) (M)
>Clarifications
I have left out any Heroes in Capital Ships (Selendis (Carrier), Tassadar (Gantrithor), Clolarion (Carrier/Purifier), Duke (Norad II), Raynor (Hyperion), Artanis (Mothership))
Many of the Protoss heroes are pulled from the Enslavers and Stukov custom campaigns, which are canon according to Blizzard.
Several are also Purifier AIs, which act as improved verstions of basic units that hop between bodies.
Gui Montag, Tom Kazanzky, Magellan, and Alan Schezar also come from Enslavers.
Stetmann and Swann are playable for a single mission in Wings of Liberty.
Anything with (M) comes from Mercenaries II, a technically canon custom map from Blizzard pertaining to Stukov after Brood War.
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>>97841582
Terran
Raynor has Marine and Vulture
Nova as Ghost
Tychus as Marine
Swann as Dwarf
Mengsk as Officer (I guess a Light, squishy unit)
Warfield as Marine
Duran as Ghost
Tosh as Spectre
Stukov as Ghost
Mira as ??? (Maybe a Mech unit)
Horner as an Officer
Stetmann as Medic
Duke as Siege Tank
I don't know about the add-on campaign and similar units. I highly doubt we get a Science Vessel mini, as they're yuge.
I'd like a human Kerrigan as a Ghost too. Valerian as an Officer. And Graven Hill, the mercenary contractor would be cool.
With the above there'd be
3 Marine Heros
5 Ghost/Spectre Heros (too many)
3 Officer Heroes
2 (or 3) Vehicle Heroes
2 Support Heroes
So around 15-18 Heroes without the add-on campaign ones.
Gui Montag and Jack Frost could be Firebats, but I don't know.
Might be a bit too rare.
Regarding Zerg:
Kerrigan (Queen of Blades and Primal Queen of Blades versions)
Zagara
Niadra (Broodmother)
Kilysa (BM)
Naktul (BM)
Ryloth (BM)
Stukov
Duran
Abathur
Dehaka
Isha (Personally I think not)
I wonder if Cerebrates like Zasz or Daggoth could be scaled down.
This would make 12 Heroes, not a huge amount. Of course the Swarm really isn't about individuals. There are the Primal Pack Leaders I guess.
I'm not sanguine on Generic Zerg. In the interview they said no Generics.
Maybe infested Ariel Hanson, or mind-controlled Stetmann.
Regarding Protoss:
Artanis (Hierarch / Scout)
Tassadar (High Templar)
Fenix (Zealot / Dragoon)
Talandar
Vorazun (DT)
Zeratul (DT)
Raszagal (DT)
Alarak (Axendant)
Karax (Dwarf)
Urun (Phoenix)
Mohandar (Void Ray)
Selendis (Zealot)
Mojo (Scout)
Ulrezaj (Dark archon)
The others I feel are too niche, but maybe Talis or Karras or Aldaris.
So again 16-19 Heroes.
Honestly I think they'll go with the Coop Commanders and the famous names (i.e. Tassadar.
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>>97842135
I would see
>Kaldalis
>Talis
>Taldarin
>Warbringer
>Mojo
All being in-box or loadout options for Purifiers
If 'Fenix' on the timeline is actually Talandar, they would have essentially all of the units for the Purifiers prepared by then besides Disruptors, which can come later. Oddly enough Mengsk and Stukov would ALSO be significant sub-Factiom leaders, so army variants might be coming sooner than expected.
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>>97822221
I've never seen a DOA tmg before, I guess there's a first time for everything and it isn't surprising it was a blizztardo IP. SC2 space marine designs are peak though and I'll get some even if my chances of ever playing in person are zero without driving 6+ hours to find someone else who even knows this game exists. Paying whore ass bottom rung tabletop youtubers to shill it instead of proper marketing was a dumb as shit idea.
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>>97838653
All the invis/burrowing units that require vision, like Lurkers and Dark Templars. Will need every list to bring some vision, kinda like in Magic the Gathering every deck needs artifact and graveyard hate in the sideboard.
Zerg Defilers that just make an area of effect where 75% of attacks (all the shooty) just don't work, unless its the defilers' controller or teammate then they can shoot in and out of the fart cloud without getting shot back. And thats just one of their abilities.
Dropships/Shuttles that allow rapid repositioning into favorable cover, especially if they work like in the games and have a bit of an area for pickup.
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>>97847030
Or, and hear me out: Take a page out of 40k and allow stealth units to deep strike X away from opposing units or an objective, or come in from a different table edge.
And if a stealth unit manages to kill its target, or survive the round, it can disengage from combat and "go back into stealth," allowing you to remove the piece from the board and re-deploy it with deep strike the following turn.
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>>97847030
Burrowed units currently work a bit odd.
Burrowing is a Movement Phase ability, which just gives the Unit the Hidden status. The unit can then Un-Burrow during the Assault Phase to Charge or Shoot. In essence, Burrowing just means that the unit can't be shot at until they make an action, or until they're revealed by an ability. Should be noted that after they charge, the unit they're engaged with can still shoot them, just with a disadvantage.
Also transports are already in the card system. Dropships for Terrans are just a regular "Pick up, drop off elsewhere", and Warp Prisms for Protoss are essentially a Deep Strike radius token.
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>>97822222
>Infested Marines
This is literally the unit I wanted more than anything else. I'm very happy lol
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One of my concerns imo is the terrain piece placement. I was under the assumption that the deployment map cards would also tell you where to place the terrain pieces, but that doesn’t seem to be the case. Are there any rules on how to set up the terrain on a match to match basis? It would be ideal to allow for a variety of map layouts while avoiding skewing balance in favor of certain armies. If people are making a fixed board, they should be careful that terrain pieces aren’t on locations objective markers could be. It’s a small but deceptively important concern of mine
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>>97850602
>Are there any rules on how to set up the terrain on a match to match basis?
The Command Center webapp features 'official' and custom terrain placement maps, along with custom missions and rulesets.
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>>97844733
>>97845593
You can shriek bait all you want but this general moving at a glacial pace makes any explanation unnecessary as its self evident. It won't exist in three months and they'll stop paying for the licensing when starters don't sell enough. These are the only models you're getting, which I'm fine with I don't think most units from the games translate to tabletop very well anyway, they're too simplistic and specialized unless they take very creative liberties with them most people that like Starcraft would probably shit and piss and moan and complain about anyways.
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>>97851467
>You can shriek bait all you want but this general moving at a glacial pace makes any explanation unnecessary as its self evident
Anon the game isn't out for at least a fucking month. The only people who even have models are the ones who got them at Adepticon or got the special promo Zeratul. Nobody can play the game without extensive proxy work.
The best we can do is theorycraft and speculate.
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>>97851678
The fuck do you think the value proposition of the ruleset run with proxies is? Hell, how much traffic in threads for wargames that DO frequently use proxies is about official models alone rather than the ruleset? Fact of the matter is that the product isn't out yet, and so neither is most of the draw for traffic.
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>>97851696
Anyone willing to dump money into miniatures for a new game would be playing it right now to familiarize themselves with it so they aren't a complete nuisance dragging on games when they actually do get to play it in person. No one is though because they have zero confidence in ever getting to play it for real unless they split a starter with a friend to be their life starcraft tmg partner (no homo).
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>>97835298
>Protoss kinda got written into a hole by getting slammed hard in their SC campaign and then being the first campaign in BW, letting the Terran and Zerg campaigns walk over them.
It was disappointing playing StarCraft for the first time as a kid and being intrigued by the protoss, then playing their campaign to discover a whole lot of nothing. They were an advanced alien race with a long history of psionic development alongside technological innovation with a neat aesthetic and distinct culture (it also helped that this was when Blizzard put out some of its best dialogue, never to be topped). Pretty cool, but in the game they feel like such an afterthought; it's not a stretch to say the devs were more interested in fleshing out the Terrans and Zerg. All of the neat little details in-game and in the manual were just dropped. The protoss have a very stratified society, but we never see anything besides Aldaris as the sole representative of the Conclave, and the templar. They are a galaxy spanning empire, but have no vassals and seem to be completely hamstrung by the loss of Aiur. I get that it's the homeworld, but losing one planet shouldn't be the catastrophic loss it's treated as in the campaign. It feels more like Aiur was their only planet.
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>>97851831
>>97851678
>>97851467
Trying Too Hard
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>>97851844
>They are a galaxy spanning empire, but have no vassals and seem to be completely hamstrung by the loss of Aiur. I get that it's the homeworld, but losing one planet shouldn't be the catastrophic loss it's treated as in the campaign. It feels more like Aiur was their only planet.
The Zerg rampaged across their empire, not just Aiur. They lost numerous worlds in a very, very short period of time and suffered horrific losses.
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>>97851844
>They are a galaxy spanning empire, but have no vassals and seem to be completely hamstrung by the loss of Aiur. I get that it's the homeworld, but losing one planet shouldn't be the catastrophic loss it's treated as in the campaign. It feels more like Aiur was their only planet.
I think it's representative of them being in an 'enlightened' period where they don't think they really need to expand beyond Aiur except for a handful of outposts. Despite its flaws LotV shows a lot more of their 'Golden Age' aspect, as well as showing just how powerful the Protoss really are when they get going. By the end of LotV they come out at the top of the power ladder pretty much undisputed.
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>>97852975
>>97853339
This is what bugs me about xelnaga lore, you've got these god like beings who keep on a cycle and create 2 special races, but these two super races are both only in 1 sector of space.
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>>97853575
>Xel'naga are godlike psionic beings from ourside out dimension
>They just kinda dick around with science experiments to make new bodies
>They also all got shanked in their sleep
>It turns out this time their experiments didn't even really work properly, since it was Zerg + Terran instead of Zerg + Protoss that worked (If you consider the Epilogue canon)
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>>97853575
Zerg weren't originally in the koprulu sector, they traveled there because of the control impulse planted into the overmind, which kept pushing it to hunt the protoss.
Protoss are the natives of the koprulu sector, and terrans accidentally stumbled there.
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>>97853575
>xelnaga lore
I'm a lot happier with starcraft if I just pretend it ended with Brood War. Xel'naga would've been much better introduced as a unique fourth race instead of the usual Blizzard saturday morning cartoon interpretation of cosmic horror. Kerrigan getting progressively more monstrous and corrupted by Abathur would've been cosmic horror enough, it didn't need any of this xel'naga or primal zerg bullshit.
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>>97854597
Blizzard underwent a heavy sanitization under Activision. Wings of Liberty still had some of the bite of SC early on (Planets being razed by Zerg and purged by Protoss, working alongside pirates and outlaws, the Dominion being an oppressive regime akin to the Confederacy), but even that was sanded down in later development and writing, namely with the Zeratul missions that seem roughly welded on to the campaign, and the sudden turn with Valerian running Mobius and being a nice golden prince of the Dominion (and conveniently aggrandizing the Dominion Military that you've been fighting for most of the game with some 'brothers in arms' moments)
It's even still reflected a bit with Kerrigan in HotS being a ruthless killer all on her own, but again Activision shoved Zeratul and the Primal Zerg plot in essentially out of left field and had Kerrigan do her face turn as well despite doing LOTS OF HORRIBLE SHIT.
LotV was literally an afterthought for Activision because it didn't have a Human as the main character, so most of the shit with it was instead shoved into the dogshit Epilogue and the Xel'naga lore only came up while Kerrigan was around.
It's absurdly telling that the post-Epilogue Nova campaign feels far more 'Starcraft' than any of Kerrigan's story, and the Co-Op team flar our retconned the Epilogue and made an alternate timeline to fuck around with. Corporate mandates FUCKED SC2.
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>>97853339
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>>97854705
>Blizzard underwent a heavy sanitization under Activision.
Activision was a symptom of larger external pressures strangling the edgy elements of the late 90s, and the so-called anti-establishment proponents of transgressive media (music, movies, videogames, etc.) immediately folded just like their hippie parents. Remember that: every hand-wringing emotional retard wagging their finger at you for so much as looking at something too violent, sexy, or culturally insensitive were shrieking about systemic oppression suffocating their freedom of expression less than three decades ago. These faggots didn't just rug-pull future generations, they ensured anyone after would be condemned to rotting their brains on the most sanitized slop.
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>>97855278
>Over the course of only few hundred years, the Protoss conquered hundreds of worlds within their corner of the galaxy
Yup, in the Koprulu Sector and some neighbourhoods. It's not a galaxy spanning empire.
This is what I like about Starcraft - it's a regional conflict. It's just one sector, only 2 alien races, Earth is far, far away. Feels like wild west in space.
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I have a prediction for hybrids. Since they don’t have enough unique already established units to flesh out an entire fourth faction, I bet that they will serve as “mercenary” units, available to Terran, Protoss and Zerg provided that the have the appropriate faction cards (Moebius Corps, Tal-Darim, Amon’s Brood) led by Duran/Narud, Ma’lash and… Infested Duran? The real question is how they can make Hybrid Reavers and Destroyers different enough from their big red and green counterparts to justify running one or the other.
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>>97855922
I get the feeling they'll be the "knight faction" of SC and will be able to be brought as either a stand alone faction of a few, highly lethal models, or you'll be able to bring a few alongside your army.
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>>97855424
>Yup, in the Koprulu Sector and some neighbourhoods. It's not a galaxy spanning empire.
>It's just one sector, only 2 alien races
Yeah, that's kind of my issue with what other shit implied and outright stated. I don't have a problem with the end result, I just expected more. And even excluding the contraction of protoss influence to like, three major planets (Aiur, Shakuras, and Slayn), they feel less like big players in the universe and more like uppity aliens out of their depth.
>Over the course of only a few hundred years, the Protoss conquered hundreds of worlds within their corner of the galaxy, and spread the fruits of their great civilization to many of the more advanced races that they encountered. All in all, the Protoss inadvertently succeeded in reclaiming an eighth of the worlds once presided over by the Xel’Naga. In keeping with the strict codes of the Khala, the Protoss took upon themselves the burden of the Dae’Uhl, or ‘Great Stewardship’. Following the ancient traditions of the Xel’Naga, the Dae’Uhl called for the Protoss to protect and safeguard the lesser races that lived under their shadow. Unlike their predecessors, however, the Protoss refused to manipulate or interfere in the evolutionary processes of the lesser races under their protection. Ever vigilant against xenomorphic threats, the Protoss kept a close watch over their unsuspecting wards. But, much like the Xel’Naga many millennia before, the Protoss kept their presence hidden from the lesser races in their care. Many hundreds of species grew and thrived on the various worlds within their space, never knowing that they were secretly guarded from on high.
>the Protoss conquered hundreds of worlds
>Many hundreds of species grew and thrived on the various worlds within their space
>>97856061
>>Lorelet who can't read
Getting off on being retarded isn't doing you any favors. Huffing glue might be more your speed. Safer too.
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>>97855922
Idea;
>One Hybrid faction; Amon's Forces
>Faction can use Core options from the other factions, no Elites or Heroes
>Each Hyrbrid is both a Unit and a Command Card, incurring both a Mineral and Vespene cost for each once
>The Hybrids cards allow for Core slots and Hybrid slots for the army, lesser Hybrids give more Core slots to incentivize usage more than simple cost
>All Hybrid cards only have abilities that affect Hybrid units, preventing odd ability stacking on non-Hybrid units
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>>97856967
Hybridizing units and command cards. How very thematic
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Do we know how big the UED is? I mean is the Koprulu conflict something threatening to them? My headcanon was always that the UED is like the British Empire and the Koprulu sector ist Australia. The conflict is far far away and nothing threatening but the UED knows whats happens there but is to involved in other more important stuff than conquer the backwater colony.
Or is the UED also relatively small and the zerg/protoss are a serious threat to them or could they steamroll the whole system if they wanted to?
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>>97858794
UED had multiple systems worth of colonies by the time of the brood war, solar system being the most developed. They had been spying on the koprulu terrans and only sent the expeditionary fleet as a response to zerg and protoss discovery.
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Does anyone have a link to somewhere I can download the various Starcraft novels and audiobooks?
Would like to give 'em a go to help get hyped for the game!
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>>97859373
I didn't realize the Dark Templar Saga was written by Christie Golden and when I started listening to them on Audible a sense of obtuse dread came over me when not only did her name come up, but she was the one narrating them.
I trudged through the first book and half of the second before I had to stop.
Can't say how the other SC books are, but that felt like anti-hype.
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>>97859515
>>97859373
Most are in the usual place, senpai.
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>>97860736
>Between this and the units Terrans are getting like Jim, Firebats and Goliaths, I'm tempted to make a "Fall of Aiur" themed army lol
That's got me thinking. I wonder if they'll ever be an ally system in this game. We know Hybrid and UED will be able to bring units from other factions so it'd be sweet to get a Fall of Aiur Terran/Protoss army list or a Siege of Korhal Zerg/Terran army list.
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>>97861061
Depending on how the game picks up, it would probably be easy to work out narrative games using mixed armies.
>Eye of the Storm
>1000p Terran and 1000p Protoss vs 2000p Zerg
>Terrans and Protoss deploy on opposite ends of the board and can each deploy a unit every round, Zerg deploy from the middle zone and can deploy 2 units instead of 1 each round
>Objective in the middle of the board represents the Overmind, has a custom Structure statline
>Neutral objectives allow expanded deployment zones and deployment count if taken
>P/T player needs to kill the Overmind within a certain number of rounds
>Core units for the Zerg player return to Reserves when destroyed, but must wait a round before being deployed again
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>>97860736
>I'm tempted to make a "Fall of Aiur" themed army lol
>>97860400
>I'll be able to make an SC1 Protoss army in no time!
FUCKING BASED!
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Considering how exceptionally deadly Hydralisks are looking to be, Ravagers have some big shoes to fill if they are going to be the Zerg’s heavy range support unit in lieu of siege tanks and immortals. I’m quite intrigued to see what they cook up for my mortar boys.
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Which way, Western Man?
Gold trim on zergs look so silly I kinda like it
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This is Jimmy
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>>97862366
Alllriiight
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>>97862376
Anytime you're ready.
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>>97862732
>>97862376
>>97862366
I can't stand Jim in SC2 but love him in SC1. Shame.
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>>97862361
>>97862370
>Gold trim on zergs look so silly I kinda like it
I don't know why at first impact I was like
>Retarded color and stupid why the zerg are gold?
But after like 5 seconds IDK what but it clicked and it's nice but I can't say what is nice, it remind me like a "Protoss" scheme on a zerg but it works
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>>97865674
From their shoulders. It's shown on one of the models and in SW2 cinematic with Kerrigan
I don't like it and I choose to ignore this part of fluff. Just pretend they shoot from their heads and don't think about it much.
https://www.youtube.com/watch?v=3V1PwpoDqzM
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>>97865674
It's from their torsos and shoulders, the spines grow within the unarmored fleshy bits.
Zerg are pretty absurd biologically speaking, and it's debatable if they even have fully formed digestive systems. Lots of that flesh is being tailored for pure violence.
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>>97865920
>>97865930
>shoulders
That's fucking retarded. I always assumed that it was from the grooves on their head carapace.
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>>97865930
I assume their thick ass tails are for producing and storing compressed gas for shooting.
Though shooting from their shoulders doesn't seem right I still love Hydralisk's design in SC2, easily my favorite Zerg unit.
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>>97866222
Something about the designs made me think a bit. There's inly a four year gap between Brood War and SC2, but almost everything seems to take on a different designs for SC2.
For the Zerg it makes some sense; Kerrigan is in charge and is having Abathur do radical changes to organisms. More muscle and armor in some cases, but only for the sake of more volatility. She doesn't care about the Zerg like the Overmind did, she just wants to dominate and control an army.
The Protoss start breaking out the old Golden Age gear, shrugging off the more minimalist Khalai and Conclave armor for heavier protection, also mixing in Nerazim technology for the Stalker and Void Ray. They're desperate, but they have a lot to work with.
Bur the Dominion both streamlines production and research; reverse engineering UED tech while trimming down Confedracy designs for easier mass production while pooling tech for larger projects like the Odin. Little lore tidbits say Marine armor is 'better' than before, but far less comfortable.
We could very well see a separate release of Brood War era unit variants.
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>>97868140
I'm not too familiar with MESBG but I did hear that was the chief difference between it and GW's other IGOUGO games, had a hunch SC might be closer to the former given the use of tokens, so thanks for confirming.
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So if they ever did manage to make a Warcraft TMG, which would you prefer?
>Warcraft 1; just Orcs and Humans
>Warcraft 2; Orcs get Trolls and Ogres, Humans get Dwarves and Elves
>Warcraft 3; Alliance (Humans/Dwarves/Elves/Gnomes), Horde (Orcs/Trolls/Tauren), Undead, and Night Elves as separate factions
>World of Warcraft; Alliance (Humand/Dwarves/Gnomes/Night Elves) and Horde (Orcs/Trolls/Tauren/Undead), with room to expand into neutral armies (Blackwing, Ahn'Qiraj, etc)
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>>97869909
Focus on Warcraft 3 - four factions with some models from W1+2 (I would love to have some models based on the original illustrations and concept art from Metzen). Only when they are done with everything for Humans, Horde, Undead and Night Elves it would be cool to have things like Draenei, Nagas, Zandalari Trolls, more Blood Elf models to run them as separate army etc. but the two factions from WoW were always stupid.
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>>97869909
>>97870009
Feels like its best to start with the four as he said. The first two games can be represented as factions easily. >>97870443
GOLIATH ONLINE. Though it makes sense given they want to match the factions a bit on release in some way. Queen, Goliath, Stalker.
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So... might have done a silly cos im too hyped for the game but I ordered 3rd party alt sculpts of the heroes to swap around each game... I got 3 alt kerrigans, 2 alt artanis and 1 alt zeratul coming. Couldn't find a good alt raynor. Found an alt nova but it felt too basic as an alt sculpt and nova doesn't have an actual model yet either.
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>>97869909
Jarek said in the last AMA that they are going to announce 2 new TMGs - one at Essen Spiel this year and the other one probably a bit later. "Big ones. Triple A" he said.
https://www.youtube.com/live/FiRFWhXdQKA?t=5777s
So maybe we could get Warcraft sooner than later? Command & Conquer would be great too.
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>>97871989
A fantasy IP would be a good move. C&C would be cool, but I think it'd be too close of a release with StarCraft to be a good idea. Its not super sci-fi like SC, but there's enough interest overlap that you might end up oversaturating that crowd.
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>>97872018
C&C would be more for people who like Konflikt 47 than the sci-fi / space crowd. And K47 is surprisingly popular, at least way more than I expected.
They are still cooking Heroes of Might and Magic rank & file TMG, it got pushed a bit because of Starcraft but it's still happening, so they already cover sci-fi and fantasy. Everything is possible I guess.
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>>97854705
The whole Kerrigan's reinfestation in HotS was Brood War memberberries, they should have had her develop psychic powers further by eating zerg bosses and if they wanted claws they should have been cybernetic like in the Queen of Ghosts skin.
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I'm pretty excited for this, can't wait for Immortals
Close-ups on Protoss models:
https://www.youtube.com/watch?v=vjAw5b92i3A
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>>97872673
Also, I wonder if it it somehow possible to paint the transparent stuff a bit in ways that still retain the transparency effect. The psi blades etc could use some highlights and gradients but retaining some transparency could be neat.
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>>97872673
>glue
Only plastic cement, other glues will leave frosting
>>97872723
Wash should be enough, worked well for the zerg goo
https://youtu.be/6CQNa-FULq0?si=FDNzrW6y44lotzK3&t=842
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So im at salute in London and archon have a full stand along with stock and displays,
I can post a lot of pics if people are fine with pic spam
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K, posting pics ive taken, sorry for bad quality
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Here are the main pictures, rest are repeats or unpainted stuff
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>>97872534
I dig the bottom left color scheme. It’s not unlike the Ihan-rii
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>>97874251
>>97874240
>>97874235
>>97874232
>>97874226
>>97874212
>>97874195
THESE MODELS ARE SO FUCKING PEAK!
KIIIIINNNNNOOO!!!
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I hope the game is successful enough that they release BroodWar aesthetic versions of units. I don't dislike the SC2 style but "We saw Aliens 10 years ago and still think about it every day" is my jam.
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>>97876226
You'd be extremely lucky just to get siege tanks unfortunately. There are approximately zero(0) youtubers talking about it that weren't paid to, hype is non-existent. Also they're paying for a product license, which means the nanosecond its not making triple the money of production costs it gets discontinued. Its unlikely to survive its preorder trial run. I wish it didn't be like it is, but it do.
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What is the best way to play SC1 today? I understand that the original is free but with no luxury of playing on modern resolutions, and RTS remasters are all over the place from good (AoE, C&C) to dogshit (WC3) with some in between (DoW1).
No idea if these games ever go on sale either since I never used bnet.
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>>97878603
I honestly don't know how strong of an indicator that is, the local & online 40k/battletech/misc communities I'm with are buzzing and it's not just the whales that have put in orders. The only reason I haven't already is because I don't make "furry who works in IT" income, so I can only handle so much girth at a time.
>>97878786
SC1 remaster is exactly what it should be, absolutely nothing touched except bringing the existing visuals to modern fidelity standards. It's well worth getting.
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>>97869909
>>97870009
I could easily imagine them going for 2 starter boxes - Orcs vs Night Elves and Humans vs. Undead.
If they followed the same release schedule as Starcraft (4 units at start, then 1 every 3 months) they could finish the whole W3 roster in around 2 years and then pump more subfactions and WoW stuff for years.
And I would buy them all.
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>>97880042
No reason for them to go with SC1 design, all of the models are based on SC2 and there is Firebat hero in HotS with this design.
Maybe later when they drop SC1 Marines they will make more alternative designs
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>>97880112
CMC-660 armor is beastly
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>>97880112
>>97880270
I wouldn't mind the SC2 design. It's fucking awesome. My love of SC1 FBats is purely because I prefer SC1.
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They're gonna make an overwatch game aren't they
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>>97882036
I hope there will be an Alarak model, because he was the one guy I gave a fuck about in SC2. Such a cunty motherfucker, I love him.
https://www.youtube.com/watch?v=SaEg3DjIeOM
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Replayed trough all of Starcraft 1 and Brood War campaigns due to these miniatures reigniting my love for Starcraft.
The vibes of SC1 are especially fantastic.
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The speed these threads move at really goes to show how many /tg/ posters are just /v/ermin. Which explains why you get so many people complaining about too many threads talking about /tg/ stuff.
>>97882078
They already did, it's called Overwatch
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>>97882116
>>97882227
Alarak was confirmed in the latest AMA to get the model so maybe Tal'darim will get their models or at least an "upgrade sprue" with red clear plastic. Archons seem to like their clear plastic so I bet they'll use it at every opportunity.
People are already painting the blades and they are still transparent so you don't have to wait for Tal'darim models if you want them.
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>>97878786
I like Mass Recall the best. I don't know if the remaster has stuff like shift click multistep orders but Mass Recall does since its an SC2 mod and its fucking unplayable without mordenizations like that. I have no idea how anyone honestly likes SC purely for the gameplay when it was inferior even to older RTS titles in that regard.
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>>97882078
Jarek said he would like to make more Blizz IPs but the next one on his list is Warcraft, then Diablo.
Can't fucking wait for Warcraft 3 TMG
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>>97882913
>Alarak was confirmed in the latest AMA to get the model
HYPE! That's a day one preorder for me lol
We know tbe Tal'darim are getting a ton of support so I hope we'll be able to play a full army of them eventually.
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>>97883017
Maybe something like HeroQuest? That's the most likely pick imo. Idk, Archon is making board games even out of Quake and Dishonored right now, Diablo should be easy enough
They are pumping project after project like crazy - Heroes Board Game is getting 3 more expansions, Heroes of Might and Magic rank&file TMG, World of Tanks TCG, Quake, Dishonored, their own IPs like Porthaven, now Starcraft and there will be 2 more TMGs announced later this year at Essen Spiel, based on 2 big IPs. I'm glad to see them doing so well but damn, chill.
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>>97883086
Archon needs to start focusing. Their current approach wouldn't be bad if they just made one off board games with a set amount of models, but if they're gonna make a collectible game like starcraft they need to dedicate an entire production lines worth of machines to meet demands and be able to produce new units to keep up interest.
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>>97885203
https://www.youtube.com/watch?v=_wUyehmXkfs&t=366s
Considering they are producing plastic models for other companies like Conquest, Kings of War, Trench Crusade and some smaller ones, all of that just on 25% of their capacity, I'm sure they are capable of handling few more of their own projects.
Archon's biggest problem has always been logistics, not production.
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>>97822221
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>>97886003
Makes me a bit mad when I went to salute (london event)... I preordered my boxes but at the event people could just buy the boxes and take em home while I got to wait till end may beginning June.
Atleast I got a box of hydralisks, goliath and stalkers which ill start on soon
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>>97883086
>Dishonored
NO FUCKING WAY
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>>97888103
>>97888181
also theres only 1 base yet 2 minis, one being the full clear one... might magnitize them onto the base to make things easier.
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>>97884806
>>97884811
I feel like every piece of armor being blue is a mistake
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>>97893328
They only really work against cheap, fragile mass units. Like zerglings. They deal AoE damage, sure, but if your opponent doesn't ball up and either stay still or get into melee with you, they're really not doing much.
Hellions do have an alternative role as hyper mobile harassers, destroying mineral harvesting operations and doing extra damage towards buildings. Or kiting slower melee units, like zealots.
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>>97893562
iirc, the firebat was originally going to be in the game but was removed because it was underperforming so badly in beta testing
it was reworked into the marauder which shot up from terrible to literally a core unit
thats also why single player has so many SC1 units, its where they dumped all the units that were deemed unbalanced
the hellion was meant to be a better balanced firebat, but it ended up being not much better than the firebat and had to be buffed into the hellbat in the expansions
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So looking at the rules and from my short experience of the demo game ive had it seems like there's potential for a lot if tricksy stuff with protoss. Turn 1 deploy your 2 supply zealofs and run them up the field to capture mid objectives then on turn 2, move them up closer to the enemy, summon a pylon to the other side of the board, use artanis to shift out the zealots replacing them with artanis and then thanks to his 7 inch move you'll most definitely be in successful charging range of the enemy. Then deploy another unit of zealots from the pylon and charge whatever poor sod is near that pylon.
Also tonight im gonna start building either my stalkers, goliath or hydralisks
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>>97897243
Okay so id summon the pylon turn one on my last activation and hope it doesn't get blown up turn 1. Should be fine against zerg as they don't have much anti Armour from what im seeing. Terran will be the problem, especially when siege tanks come into play.
I'll be playing all three races but I feel like protoss will be the most fun... that is until stukov comes out
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>>97833768
>>97833780
>>97834379
>>97834550
Huh, wasn't aware /tg/ had an opinion on goonhammer.
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>>97822222
>>97822221
I CANNOT WAIT FOR FIREBATS!!!