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I wanted to be hardcore so the primarch gave me two pistols edition

Previous Heresy: >>97879068

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Tactics/General_Tactics

『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis/
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics
>Legions Imperialis Army Builder
https://legionbuilder.app/

>Thread Question:
How hardcore is your moritat?
+Showing all 367 replies.
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>TQ
Semi-hard
What the fuck going on hhg post some models to get me pumped up. Graduating law school in a few weeks and ready to get back to bitching about heresy
Also what did you do to the capcha while I was gone holy shit
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Any particularly cool excerpts about Moritats? I recall the one about the White Scar who ended up as the surviving commander and led his men on a rampage against the Alpha Legion, but not many others.
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>>97890512
Not really. They are distinguished as a classic example of early onset capeshit, a super cool and mysterious op single dude capable of wiping out all mooks--the sort that eventually overtook all of GW's various respective IPs
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>140 points for ws6 3a power fist sergeant in a squad of 5 volkite sanctifiers
>salamanders have aux with prime support
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>>97890483
Alas, I haven't worked on heresy for a few weeks, busy painting models for other games, but I am testing the Vallejo obsidian black to see if it'll let me finally paint my tech Thralls without going insane. It actually seems like a pretty good match but I need to figure out if when adapted to my mech it's okay without the highlight because I don't want to commit too much time per thrall
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My LGS has zero AT scene, would it be worth it getting two maniples and command terminals to teach people to play? I desperately wanna play AT but LI basically killed it off unfortunately. I'm willing to buy two maniples but is it an easy game to learn/teach?
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Custodes with an inverted color scheme would just be even more baroque Blood Angels.
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>>97890733
I also think they'd look way better.
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>>97890733
what about Custodes with an inverted penis?
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>>97890483
a megabolter chewed predator turret's initial weathering, and early feeling out of a mvn of steel
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>>97890483
beeg robot
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Ty to the anons in the previous thread reminding me that Audax has many one word titan names and that I was massively overthinking things. On that note Ursarius (dude to traps wild bears for use in gladiator games) might be a good name for my now only unamed warhound out of the 3 I have in various stages of construction since the maniple motto I've basically settled on is "see how the terrier fells the bear".

I'm fucked if I can find a good """Himalayasian proto-gothic"" version but just a Latin name is fine, When I eventually get a direwolf box I was going to name one Lancea Dei and that wouldn't translate well into persian unless I want to declare a fatwa against Legio Oberon.
>>97890631

Do people really play LI without having any titans? Having titans, tanks and infantry in the same game is part of the appeal to me. Up there with making fun narrative missions to deploy them in.
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>>97890773


fuck meant to reply to >>97890654
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Finished the basing on my dudes, think I'm happy with them now.
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>>97890813
I am autism what is the sarge trying to convey
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>>97890850
you guys born before 1980 don't know what a handshake is 0_o7
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>>97890850
Looks like a hand signal autism-kun
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>>97890733
BA elites are just wannabe Custards anyway.
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>>97890913
Fancy golden armour isn't really "Custodes" just "I'm important".
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>>97890926
It's a shtick going back to Dante, believing being the "Golden warrior" between the Emperor and death. Dante in turn would inspire golden BA honour guard, which inspires Sanguinary guard, which insipires it's HH counterpart. All going back to wannabe custodian Dante.
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>>97890926
auramite is custodes though it possibly gets used for some special individuals armour and seemingly for thunder warriors.
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>>97890960
Tycho also sported golden armour.
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I've got an awful feeling that something truly terrible will happen to HH miniatures soon. Something that will blow the power armour redesigns out of the water in terms of awfulness.
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>>97891028
All the important models are still available from recasters, no reason to care what GW does you dumb d00mer.
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>>97891002
You are right. Come to think about it, even the 1st ed. captain had one I think, but I don't remember if there was a reason given.
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>>97891037
No, something else. Worse.
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>>97891065
Primaris centurions in 30k?
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>>97891037
resin meh. I do worry about what GW is going to do to Mk4 . For all we know they may get the primaris "ears" too.
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>>97891073
Centurions are just a "what happens when you got a tank, but have to use a horse cart to pull it" situation. They are the striped down bastard child of Saturnite armour.
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>>97891059
Probably just to make him stand out with the mask and all. Think they repurposed the model later as Tycho. The design of the armour, the bleeding wing on the shoulder pad and the way he holds his bolter are all similar to Tycho.
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>>97891081
More like Saturnine are 30k Centurion suits. Giant space marine armour that doesn't make sense on how one wears it, equipped with big guns and fists.
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>>97891065
Look, if you wanna spend your life living in fear and anxiety over some vague delusion that's not gonna happen, go ahead. I don't have the patience to waste time dealing with baseless doomposting any more.
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>>97891085
that particular studio model was named Tycho in a battle report and the name stuck, so they gave him a real model

>>97890960
I think the studio model got painted gold because Dave Gallagher made a gold Captain for his Space Hulk art (and a sweet silver Chaplain, but you never see those) a couple of years before the battle report
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>>97891186
>silver Chaplain
Even in art we got unpainted minis...
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>>97890257
>>97890753

neat. You get it from ebay or a recaster? Theres a guy on ebay who has been selling them for around 1200ish for several months that ive been tracking while waiting on some cash to pop up, imk considering him over recasters because I can actually see what he has in hand before I commit to purchasing it. Does yours come with the interior details (if there are any like how it is on the others, sadly I missed the nemesis era so I dont really know)?
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>>97890351
I still think about him...
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>>97890813
>undrilled barrels
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>>97891257
it's a recast from WTG and cost $450 after discounts. WTG includes two arm weapons of your choice and the quake cannon
if you look at the legs you can see some big mold lines that luckily don't need to be cleaned up because they'll be covered by armor plating which looks flawless
>Does yours come with the interior details
only the head has a detailed interior. there's a big hollow void in the middle where they could've theoretically modeled an interior but i don't know how it could be accessible when built. it's a bit of a disappointment considering the much smaller warhound titan has a fully detailed interior
that said the nemesis is so big that it has multiple levels of exterior catwalks large enough for infantry to walk around on and it even includes two tech priests for that purpose
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>>97891370
> it's a bit of a disappointment considering the much smaller warhound titan has a fully detailed interior

The reaver does too, not sure about the warlord. Definite sign that they werent putting as much love into their designs at that point, lazy bastards...
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Thoughts on contemptor bolters/assault cannons/autocannons? The bolters in particular seem situationally very nifty, D2 for cheap.
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>2nd edition style winged skull drawing
It's the little things that make the journals so kino
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>>97891587
The kheres assault cannons are a little too much points for what they do, they're still paying for their sins in 1.0.
The dreadnought bolters and autocannon options are very neat though. People still do a double take when they hear my castraferrum dread with two gravis autocannons fires eight shots when stationary.
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>>97891642
Castaferrums are kinda ugly, so im using a contemptor. But yea, the autocannon does seem nice. Wish it was Breaching 5+ though.
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>>97891657
Would need a point increase if it was breaching 5+ though, it already feels a little under-costed right now.
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>>97891671
I dont know, its the same cost as the plasma cannon. Although maybe its more the gravis plasma is undercosted.

The volkite culverins and assault cannon feel a bit much at 15pts.
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>>97891689
The gravis plasma is criminally undercosted lmao. Could easily increase them to 20 points each and I would still continue to spam them.
The volkite culverins and kheres assault cannons should be 10 or even 5 points each, they're just way less impactful now that 2 wound infantry is a lot more common.
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>>97891710
The gravis plasma is definetly good for 10pts, but its on a pretty expensive body.
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>>97891724
Doesn't matter, gravis plasma is just that good. Even my saturnine dread with two heavy plasma bombards has been worth its points every game so far, and that thing is twice as expensive.
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One guy done. Still trying to make the bases a little more interesting. I got a new texture paste but I guess I should take another walk through the park
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>>97891758
This, if we got access to easy to spam dreads man....rhions would be Dead because a duel gravis plasma box boy is like... i think 140? thats crazy damage.
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>>97891856
A plasma box dread is 135 points. Between centurions and logistical benefit you can already easily field 4 or more dreadnoughts. With a mortificator you can take a detachment that has three contemptor slots.
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>>97891821
Legion?

Also, is capthcha taking fucking forever to load for anyone else?
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>>97890773
>I'm fucked if I can find a good """Himalayasian proto-gothic"" version
You wouldn't believe I went from "Do not harm the oil and wine" to "Xian Mori Nox" in Himalazian proto Gothic.
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>>97891892
Blackshields.
Also yes I thought it was my wifi
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Captcha-phractii
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Good day anons, I'm finishing up a table of terrain and have it almost completely painted. I've been thinking of a centerpiece and really like the old imperial fortress model, do any of you have experience with this STL set?
Also post ideas of cool pieces of terrain you wish you could play on, having an fdm printer has really opened my eyes to what you can do with a terrain. One of the things I've built is a large bridge around 12" across with two towers rising up to it and its been very cool to have armored vehicles driving and fighting under it while some nasty CQB is happening above.
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i've devised the scheme as:
>mechanicus standard grey
>ulthuan grey
>1:1 daemonette hide/abbadon black

but how the fuck am I gonna paint it?
masking obviously but I can't pin down which colour first?
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>>97892151
I don't think the order of the colours matters that much. Steps are:
>Basecoat one colour
>Apply jagged masking to roughly 1/3 of the model
>Spray second colour
>Apply more jagged masking to another 1/3 of the model
>Spray final colour
Look up 3-tone dazzle camo tutorials. I found a pretty helpful one on reddit for Battletech, which I think is pretty applicable here.
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>>97890351
Is there a general rule of thumb in the community for what stuff you should print and what’s encouraged to buy officially?
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>>97892151
Judging by the image you posted and from personal experience painting urban cameo on AL breacher shields you wanna start with the medium grey first, then paint the darker and lighter grey patched on it.
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>>97892182
I wonder if a trick I saw for using masking tape works on miniatures too. Basically, once you've masked off what you want, you paint the colour under the tape over the seam of the tape. That way, whatever paint bleeds under the tape, is the same colour that's already under the tape, and the new paint you apply over it is prevented from bleeding through by the layer of paint. Thus making a crisper line.
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>>97892182
I think it does, the darker grey isn't in jagged shapes, and on tank 1 and 3 the purple overrides the light grey, but on tank 2 the light grey overrides the purple

if I was doing tanks 1/3, wouldnt the scheme be:
>base light grey and mask areas
>colour purple and mask areas
>colour whole tank dark grey

also I don't think the tank is mech grey, the barrel and trench rails are, but don't know what dark grey would fit the main hull? it's lighter
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>>97892198
No one cares as long as it looks proper. Buy official, get recasts, print, sculpt them out of greenstuff. Do whatever you want, as long as its the proper armor marks and aesthetics.
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>>97892203
i've tried this on a test piece of plastic and it seemed to work, but I was impatient and applied the paint on thick with an airbrush (I only had layers to hand at the time)

no bleeding but THICK
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>97892214
fuck, regular brush not airbrush
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Casta Ferrum to swell the ranks of the vitamin C platoon feat. F.Rann
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>>97892221
Based.
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Suffering.
I can finally move on to gap filling though.
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>>97892151
So this anon has it right >>97892182
However this is one more step you need to do in order to make it look a lot better and cleaner.

>Basecoat one colour
>Apply jagged masking to roughly 1/3 of the model
>ADDITIONAL STEP: Spray base color or clearcoat over tapped areas and along tape edges again
>Spray second colour
>Apply more jagged masking to another 1/3 of the model
>ADDITIONAL STEP: Spray clearcoat over tapped areas and along tape edges again
>Spray final colour

The reason you want to do this is because no matter how good you get the tape down, there will always be some areas that you dont get flush, and will cause bleeding effects.
By spraying a clear coat over hte tape first, this will help seal it allowing the clear coat to get into the small gaps and fill it under the tape so you do not get spider webs and bleed through. Your lines will be much crisper and neat.
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>>97892240
Brother i know your pain, pic related is my storm eagle, and HOLY FUCK never building this bitch again until its in plastic.

Also ffs can someone fix 4chan so that the verification works again?
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>>97890748
I’ll be parsons and you be Winston.

We have always been at war with Eurasia, and Custodes have always had females. Double plus good! Thought crime is so pernicious, Winston. I didn’t even know I was committing it myself until my daughter found out and reported me, I’m so proud of her!
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>>97892221
mk IV boxes are considered heresy safe?
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>>97892260
Castraferrum designs in general are older than the fucking Imperium itself.
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>>97892198
If it looks bad you'll be raped and beaten to death, not necessarily in that order.
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>>97892260
Even MkV is Heresy safe.
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>>97892241
what grey should I use? I don't think that's mechanicus standard grey, it's lighter and a bit blueish

also captcha and posting really slow to load?
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>>97892250
Well, at least your ended up looking nice. I fear mine will look like a misshapen mess once I finally get to paint it.
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>>97892368
Oh anon dont worry, NO ONE has a good looking storm eagle, not even fucking GW does.
Look a this shit, look at the landing gear lol.
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>>97892260
All pre primaris dreads are safe.
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>>97892392
bro came down a smidge hard
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>>97892513
I don't know man you come at me with a bunch of proonted 1980s Furibundus dreadnoughts smaller than a single Saturnine Terminator and we might have problems

originals? sure, how many of those would you possibly even have, it would be like fighting an antique dealer

proonted on tactical rocks, in fun poses? 1987++? sure, I can dig that

upscaled to normal dreadnought sizes? fine bro whatevs

Fury of the Ancients with brrrrrrtttt lil stubby legs? no, the latest Terminator plastics are probably bigger than the original Furibundus
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Mailed Fist journal, for those interested. Some enjoyable lore in this one:
gofile.io/d/xwQo5h
And for those who missed it last thread, the Steel Hand of Mars journal:
gofile.io/d/BVUEdB
Remember to share with other anons who kindly ask.
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>>97892518
The little blue lube lasting more than 4 hours
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>>97892555
>Magos Arginoss Krown
>pronouns: they/them

lmao come on now....
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>>97892550
The new dread should have been a furibundus remake instead of an even bigger dread.
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>>97892659
Admech is for queers, it is known.
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>>97892668
One knight sized close combat dread for hunting titans coming right up.
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>>97892659
>>97892681
The mechanicum should go by it, just like they're beloved machines. Them having names renderable into high gothic at all feels like a forces concession
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>>97892659
Absolutely makes sense for magos, they are barely human any more to begin with.
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>>97892659
it's mechanicum, so they might literally be multiple people merged into one body or something
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latest addition to the marine mob
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>>97892690
>they're
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>>97892555
I didn't know Mailed Fist came with more Battlefield Assets, very cool. I've quite enjoyed them so far, nice little modeling incentives
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>>97892699
>Non-binaric
El/La no binario/a
>>97892798
Aight now that's an actual They/Them
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I think it's cool that SA companions can ride on a Dracosan demolisher and then swashbuckle with charnabal sabres
But I don't think it's a good idea to do so.
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>>97892555
yoink
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>>97892555
cool, are there better scans of the rulebook and the astartes books with quality similar to these?
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I have sold my 40k army for a good price. I am emigrating soon. If my new home country has a HH scene I will be buying in. Mainly for the rules more so than the historical aspect. How's the actual gameplay? Pre 8th core rules is exactly what I want.

How good are solar aux? Should I stick to a space marine legion to avoid losing my mind instead?
>>
What armor mark should I make my grunts
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>>97890780
>>97890773
>Do people really play LI without having any titans?
No but I've read the rules for both and AT seems more my style of game because I am AUTISTIC
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>>97893252
>has been scorned by gw
>will continue to be enslaved by it
Nigga go play bolt action or konflict 47.
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>>97893320
6, but do the heavy crenellated leg things that Devastators have in 40k with greenstuff
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>>97893320
MK V
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>>97893252
>Pre-8th core rules is exactly what I want
third edition ain't it, it is at least as different from 4th-7th edition 40k as 10th edition 40k is if not more so. You probably want second edition HH but it depends on your local scene.

>How's the actual gameplay
again depends on edition but compared to 40k it is usually more models on the table at least for marines, more vehicles, way less survivability for units and with more modifiers to keep track of and exploit. Games are a bit slower, AP is king etc. Third (this) edition is extremely objective based in an attempt to make troops viable and has streamlined all armies into two categories, vanguard scorers (you kil enemies on objectives) and line scorers (you get multipliers on points for holding an objective). It also has an added status effect system which is weapon dependent which is an unreliable way to prevent the opponent scoring

>How good are Solar Aux?
Best army in third edition currently because of that line scoring we talked about, they can put more models on every objective across the map because numbers. In second edition they sucked because big dick swinging marines and barrage weapons sucked in the edition so no AP2 templates removing power armour.

Basically if you want 7th you should probably just play an older edition, no current GW game offers that gameplay.
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>>97893476
could you summarize whats different from each edition 4th through 7th?
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>>97893494
https://1d6chan.miraheze.org/wiki/Warhammer_40,000#Edition_History
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>>97893476
>Basically if you want 7th you should probably just play an older edition, no current GW game offers that gameplay.
There used to be a thread dedicated to remaking 4th edition. I assume it has since collapsed due to infighting and petty squabbles, but the idea was sound.
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Any dreadnought rivet counters around, I am curious about the devolpment of dreadnought and terminator armor
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>>97893513
it doesn't need to be remade, the only issue with the 4th rulebook is some vagueness in the wording but with 22 years of retrospective it is hardly an issue.

Personally I don't want heresy to be 4th edition but I don't want it to be the current either. I think it should be built around marine combat and stats should determine modifiers. As an example a str8 thunderhammer exceeds the strength of the tactical sergeant using it by 4 so that is deducted from its initiative of 4 to a minimum of one. If it wounds, the toughness of the target is deducted from the strength of the weapon and the remainder is deducted from the result of the dice roll for the armour save (i.e STR8 minus T4 is 4, power armour is a 3+ save but even a result of a 6 on the dice minus 4 will fail).
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>>97893252
If you want the exact same core rules as old 40k, the 1st edition of HH used the same/slightly modified core rules as 40k 7th edition.

>>97893476
>Recommends 2.0, the edition that began the diverging from old 40k
>Not HH 1.0, which is literally 7th edition
You disingenuous cunt. Misleading an anon asking a honest question, how dare you.
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>>97893554
And I thinked ranged combat should be handled like close combat, with units in a firefight shooting each other in initiative rounds (modified by weapon types).
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>>97892240
For the man that everything and wanted to expiriance pain, frustration , disfunctions of multiple body parts and nihilsm bordering on that of the greatest polish philosopher Friedrich Nietzsche.
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>>97893605
agreed, probably charging, moving, running and overwatch should apply a negative modifier also.
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Working on a new version of this, any suggestions?
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>>97893660
>Mark V (made during heresy) -> Indomitus -> Gorgon (made before heresy)
no
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>>97893654
Shoting, unless it is short range stuff from flamers or pistols should not be done in HH anyway. Maybe it should be d3 hits on a unit not engaged in melee, that is on the table.

HH should be all about melee combat. Marines smashing in to each other. Geting sweeped by terminators, who then get swarmed by 20 strong despoiler squads, while dreadnoughts and primarch walk (or fly) among them killing squads left and right. Smash in the middle, with land speeders charing and explod hiting various squads. Then play till one side has no models, and then who ever beats the other kid wins tha game. Just like it was in the 1992.
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>>97893673
Wasn't mark V in testing prior to the heresys formal outbreak
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>>97893660
Hopefully this isn't meant to be the chronological order. The saturnine dreadnought was created after saturnine terminator armour.
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>>97893678
Mark 6 (or what was later known as) was.
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>>97893678
That was Mk VI. Mk V was a stop-gap design, often cobbled together from whatever parts were available, in order to keep up with the attrition rates during the heresy.
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>>97893691
I thought there was production mark V aswell
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Is it that time again?
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>>97893678
Dark Angels had 1-4 used during the Rang Xenocide wars. and 5&7 were being field tested by the firewing.
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isnt their fluff about how the dreadnought development ties into the Terminator armor development
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>>97893718
Who knows? The fluff is in constant flux.
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How does the imperium and the mechanicum view cloning during the Great Crusade/Horus Heresy
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>>97893191
No. Would need to figure something out for dealing with the larger size of the books, don't fancy cutting apart my copies to get proper scans.
>>
why does /40kg/ act so superior to everyone
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>>97893760
Abaddon was rumored to be a Horus clone and he destroyed a bunch of Horus clones after the Heresy. RG used cloning to replenish their ranks after the Dropsite Massacre and the research was stolen by AL. Blackshield Broken Helix Oath has the warband replenish their losses through cloning and indicates it's "foul" and an "old sin", so it's clearly not seen as something positive.
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>>97893785
>so it's clearly not seen as something positive.
Joewari da

thanks tho
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>>97893678
Mk.I was basically late unification wars when the Astartes were first deployed to supplement the thunderwarriors.

Mk.II-IV were developed and issued through the crusade with IV being the most advanced in the late crusades. Horus made sure his friends had the best access to Mk.IV, so loyalists had proportionately more Mk.II and Mk.III in the field.

Mk.V was ad-hoc and cheap component replacement armor found in high attrition campaigns. But notably during the Heresy.

Mk.VI was in development as well in the late crusades with the Raven Guard and Alpha Legion having the best access.

Mk.VII was the latest and greatest meant to combine many of the advanced features of Mk.IV and Mk.VI into a single armor while also being more economical to produce. Access was late late heresy when the Imperial Fists raided Mars and basically took all of the Mk.VII suits back to terra to help supply the loyalists for the siege.
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>>97893846
Nta but iirc mki isn't a single armour, it's the PA with unpowered legs that's developed and used by the technobarbarians and was later used by the thunder warriors.
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>>97893855
MkI was similar to other suits of its type on Terra at the time, but it was clearly standardized to some extend for the Emperor's armies. A detail nobody bothers to remember is that the legs weren't just unpowered, but also unarmoured. The leg armour shown on them was not standard, but common among Marines.
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>>97892687
YAMEROOOOOOOOO
>>
>>97893867
given the unification wars lasted nearly 1000 years we probably shoudn't assume equipment remained consistent throughout all that time. Mk1 would have changed a lot even as new STCs were discovered by the Emperor, so that what started as chest, shoulders and head armour with padded extremities became a complete suit of powered armour by the end, especially seeing as the only limitation by the end was not being air tight for void warfare.
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>>97894024
>what started as chest, shoulders and head armour with padded extremities became a complete suit of powered armour by the end
It was so
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>>97894024
I thought it was closers to 200 years.
>>
>>97894024
>given the unification wars lasted nearly 1000 years
I've only seen "several centuries".
>shouldn't assume equipment remained consistent
His armies probably started even worse equipped.
>as new STCs were discovered
Were there STCs on Terra? The thing was made for colonies without technical expertise.
>what started as chest, shoulders and head armour with padded extremities became a complete suit of powered armour by the end
Or they started with very basic body armour and ended with MkI power armour by the end of the wars.
>>97894083
You're thinking of the Great Crusade.
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>>97894083
650 years of Unification, followed by 200 years of Crusade and mere 8 years of Heresy. Culminating on 55 days of Siege.
But GW is bad with numbers, so everything works better when multiplied by 10.
A full 80 years of Heresy, enough time for a full generation to be born and grow old not knowing what came before.
Full 2000 years of Crusade. Enough to actually need immortal soldiers to wage, as Yarrick is older than the 200 it otherwise lasted.
Almost two years of the Siege of Terra, where billions died for yards back and forth.
That would make it 6500 years of Unification. On top of the 2082 years of Crusade, which end on M31.999, would make it so the Unification started in ~M23 and it was actually started against the Men of Iron, which was itself triggered from the Machine's calculation after two new variables were encountered in M22: xenos first contact (Waaagh Skragjaw reaches Terra) and the first wave of psyker manifestation.
Unification triumphs over machines after a while, but then Daemons manifest in M25 with the Age of Strife.

Man, writing fanfiction is as hard as it is silly :^)
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>>97894150
This would be my all time favourite retcon.
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>>97894150
>But GW is bad with numbers, everything works better when multiplied by 10.
Why? Considering Horus made a dash for Terra and tried to take out the Emperor on one sweep, rather than wage a prolonged meat grinder campaign.
>Full 2000 years of Crusade. Enough to actually need immortal soldiers to wage, as
Or, you know, keep recruiting new soldiers as the population multiplies.
>Yarrick is older than the 200 it otherwise lasted.
He was in his 50s and retired by the time of the Third War for Armageddon. Vast majority of humans live normal length lives, because drugs and treatment for long age are not easily attainable.
>That would make it 6500 years of Unification. On top of the 2082 years of Crusade, which end on M31.999, would make it so the Unification started in ~M23 and it was actually started against the Men of Iron, which was itself triggered from the Machine's calculation after two new variables were encountered in M22: xenos first contact (Waaagh Skragjaw reaches Terra) and the first wave of psyker manifestation.
>Unification triumphs over machines after a while, but then Daemons manifest in M25 with the Age of Strife.
Whenever people try to "fix" GW writing, they just end up making it even shittier and make way less sense.
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>>97894187
NTA but travelling to Terra from the edges of the Imperium alone should take more than seven years, never mind having to fight your way there. This isn't some fight taking place on a single continent or planet, we are talking about the vastness of space here. Even with Warp travel, covering such incomprehensible distances take a lot of time.
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>>97894222
>NTA but travelling to Terra from the edges of the Imperium alone should take more than seven years
Horus must have gotten lucky then. Almost like the powers of the Warp were on his side.
>This isn't some fight taking place on a single continent or planet, we are talking about the vastness of space here.
And the great thing about space is that you can fly past enemy positions via the Warp, rather than having to fight for every inch of space between you and Terra. You can instead attack key installation to hinder your opponents ability to fight you. There were also plenty of opportunistic leaders who took their chance to start their own revolutions, rather than Horus & The Gang having to fly to every conflict zone to start up some shit.
>>
:^/
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>>97894146
>great crusade
No. I thought I saw some official date stamps somewhere that put the timeline for unification around 150-200 years.
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>>97894285
650
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>>97894268
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>>97894295
So basically Terra was such a gnarly fucking hellhole where technobarbarian warlords had access to psykers, some DAoT weapons and gene tech, and as a result could field armies that inflicted rather large casualties on the otherwise extremely potent and relatively well equipped thunderwarriors. Meaning conquest was relatively arduous compared to other human worlds.
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>>97893678
Mark V (production) was a heresy invention and never supposed to exist. MKVI was meant to be MKV but did not go into mass adoption before the heresy happened.

>>97893698
There were, but that was basically just a standardized form of cannibalism. MKV (production) was the legions taking the lessons of the heresy and how power armor "fails" there to identify an efficient form of cost cutting and then repeatedly making a mongrel pattern out of essentially "the parts of other marks".

At no point did they plan to make MKV, but during the heresy everyone found themselves with a lot of spare parts from various marks and MKV (production) was the most efficient form of slamming them together to make sure everyone has power armor they found.

MKV (incidental) was just people using whatever parts were on hand to repair their armor.
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>>97894320
it is probably more about resources though Terra was indeed pretty gnarly even by galactic standards. The Emperor was building from literally nothing (if Oll and Erda and al that crap can be believed) so he's had to take probably a single base somewhere in Russia (I think) and slowly create thunder warriors and a following with barely any technology. Conquest woud be slow because he also had to convert those regions into loyal provinces all the while putting down the numerous rebellions we know occurred, often due to religion. Once Terra was taken things accelerated quickly even though the moon was considered a harder nut to crack than most terran conquests.
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>>97894320
Well, for one, the Emperor had to start from scratch and build his power base and not only defeat his enemies, but conquer their lands and unify the planet. After which he had to start working on conquering the rest of the solar system and make deals with Mars to get his armada assembled.

It also didn't matter how long the Unification took, because it wasn't until the birth of Slaanesh that Warp travel was once again safe enough to venture into the galaxy. For the Crusade, I'm sure they had done extensive research on locations of old human colonies from pre-Strife records and whatever contact Mars managed to keep with them (Mars sent out ships into the galaxy, of which some did return). Once the Crusade kicked off, it was a race against time, because not only did the Imperium have to reach human colonies before they were taken out by external forces also able to travel once more, but also to snuff out xenos threats before they can build momentum. The conquests of the Crusade were far from finalized the same way Terra was, as many worlds rebelled during the Horus Heresy purely because they weren't fully beholden to the Emperor (or even Horus).
>>
I'm looking back at Custodes rules, could they ever have a shield captain in Terminator armor or was that a 40k only thing?
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>>97894383
No, for some reason even in 1st edition they never got terminator, jetbike, or jump pack options
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>>97894413
thats hilarious in hindsight that 40k had bike and terminator options for them and 30k didnt
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>>97894423
There are people that'll crucify me for this but the enshittification of heresy didn't begin with 3rd, 2nd, or book 8, but book 6. That's when you could tell the love had been lost and they had just started durdling and throwing shit at the wall.
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>>97894423
During the HH the Custodes still had all their vastly superior tech. There simply was no need for a shield captain to wear terminator armour, because the armour they wore already provided as good or even superior protection. All terminator armour would do is slow the shield captain down for zero benefit.

>>97894445
Nah you're right about that. You could really tell that after book 6 pushing sales was the only motivation left.
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>>97894445
heresy 1.0 will probably always have this nostalgia bias around it
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>>97894465
Nah. I was there when book 3 was brand new and shit was kino. They felt like Imperial Armour books. It felt like a time of legend.
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>>97894463
wasn't book 6 when they pushed knights
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>>97894476
No that was book 4, but book 6 had the rules for the atrapos
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>>97894465
sure but it's not like 7th edition 40k was EVER highly praised and it was not a popuar game system, just a popular setting. They probably got jaded purely because they knew they were stuck with the ruleset once they'd committed to 5 books and so all that was left was to pump out products. Also in a shit game system literally the only way you can sell a new faction is to make it have brokenly good rules which make the gameplay feel fun or new somehow, inferno with the TS seems a blatant example trying to ignore how bad the psychic phase was by making them OP and basically abe to ignore half the mechanics of the phase that made it suck.
>>
>>97893252
HH isn't that similar to pre8th 40k's core rules anymore but I doubt you will find any open group that's playing 1.0 which IS an edition that used first 6th and then 7th ed rules. Saux are great in 1.0 for what's worth.
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>>97894491
>sure but it's not like 7th edition 40k was EVER highly praised and it was not a popuar game system, just a popular setting

Genuinely, yeah, ironically people here would treat 7th like the greatest thing ever when 8th came out. Of course, now those same folks will say index only 8th was better
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>>97894150
Horus undoing his father's empire that took 8 generations in just 8 years is quite poetic imo. It took way more effort to build and do good than to destroy and doom mankind in an eternal war.
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>>97894504
In a lot of those cases it's people that started playing in those editions. It's their first experience so they think it's the golden standard, they just don't know any better.
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>>97894491
>>97894504
Hot take and not saying it to be a contrarian.
I actually think 7th end was pretty good, but it shit the bed with Angels of death update. THAT is what broke 7th.
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>>97894320
I don't think those 650 years (if that's canon) are just Emps' unification, they were already fighting each other way before he ever got into the spotlight.
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>>97894545
It really wasn't. There was so much broken shit baked into the core rules. It just took a lot longer forf local 40k groups to figure everything out, net listing wasn't as widespread back then.

7th was very spectacular though, I will give it that. Highly entertaining to watch or discuss game highlights, but very frustrating to play most of the time.
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>>97894570
>It just took a lot longer forf local 40k groups to figure everything out, net listing wasn't as widespread back then.

That will be the eternal fault of older editons, people were essentially throwing the game every turn
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>>97891587
Bolter D2 doesn't matter because everyone with more than 1W gets their armour save anyway. Autocannon's alright for anti-light vehicle. Kheres is a D1 autocannon with less range and strength; that is to say, dogshit.

>>97891689
Volkite and assault cannon suffer from being D1 versions of bolt cannon and autocannon. Assault cannon should really be D2 or Breaching 5+ since it's not worth a damn against vehicles anyway and D2 should go to volkite instead of the bolt cannon.

>>97891724
135 for 2 plasma cannons on a Castraferrum. I'm pretty sure it can make its points back turn one blasting some footslogging Terminators.
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>>97894570

What I really miss is how many different lists there were. Having 2 Krieg lists and Drop Troops and Armoured Battlegroup ON TOP OF whatever shit you could pull in the normal IG list was bomb. 1.0 felt like that too, 18 Legions that actually felt like distinct factions as opposed to being 18 flavors of the same thing and 20 Rites of War on top of it. Was it balanced? Fuck no. Was it tasty? You bet.
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>>97894589
So, Volkite is bad because it's D1 bolt cannons...but D2 bolt cannons themselves are useless, and also "assault cannons are underpowered in the D6 system, here's my revised stats"?
It's a fast stubber. It shouldn't even have Breaching; that's just there for nostalgia reasons from Space Hulk.
No AP2 nostalgia for plasma, it seems. Ran out of it in 2.0.
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>>97894570
>It just took a lot longer forf local 40k groups to figure everything out, net listing wasn't as widespread back then.

That will be the eternal fault of older editons, people were essentially throwing the game every turn
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>>97894570
>It just took a lot longer forf local 40k groups to figure everything out
I mean to be fair thats with any edition and new edition or new player, Your gonna need to get like 6 or 7 games under your belt before you can get games going fast.
>net listing wasn't as widespread back then.
That has not changed since 7th, 7th was just when it started and has been an issue with the game ever since the popularity of online spaces took off, i have posted about this very fact in length but the long and short of it is, starting from about 2013, the audiance that actual good list builders could reach basically exploded from just a local group to a massive amount of people over night, so a single meme list that might only show up at a GT now shows up across all stores across the hobby.
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>>97894625
I blame warhammer "influencers" for the decline in list variety. Basically everything can be viable in 3.0, you only need to put in the slightest amount of effort to understand the game. But all people do is copy whatever list they saw being played on YT, then proceed to still lose their games because they don't understand anything past randomly pushing models around and throwing some dice.
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>>97894670
>then proceed to still lose their games because they don't understand anything past randomly pushing models around and throwing some dice
And then call your list of *checks notes* 40 True Believer Despoilers, 20 gal vorbak, 20 plasmas, and 10 tactical veterans - all units that were decried as bad BTW - as "overtuned" because I know how to play the game
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>>97894187
>Considering Horus made a dash for Terra and tried to take out the Emperor on one sweep, rather than wage a prolonged meat grinder campaign.
The existence of ~50 novels worth of faffing about disagree with this characterisation of events.
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>>97894755
Lol, yeah exactly
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>>97894772
Horus' through line is essentially
>fall to chaos
>try and get sanguinius to fall
>sick the wolves on magnus
>the events of vengeful spirit
>the events of wolfsbane
>slaves to darkness
>the siege

Am I missing something
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>>97894268
>mommy emperor conquering the galaxy to recover her children
Kinda hot, ngl
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>>97894772
Hence:
>Whenever people try to "fix" GW writing, they just end up making it even shittier and make way less sense.
It's not just fans, BL and even GW can fuck shit up when they take a decades old piece of fluff and try to rewrite it to sell more product.
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>>97894463
>During the HH the Custodes still had all their vastly superior tech.
Aquilon Terminator armour IS supposed to be the vastly superior tech. Lorewise it's basicaly a mix of the Cataphractii durability and the Tartaros mobility. It has become less true through successive editions though, and now the Aquilon-pattern is basically a Cata without Slow and Purposeful.
>All terminator armour would do is slow the shield captain down for zero benefit.
Yet, somehow Custards felt the need for Terminator armour, and Aquilons in 3.0 are significantly tougher than "regular" Custodians stats-wise. Getting +1W is always nice - especially when paired with Eternal Warrior - and going from T5 to T6 is relevant against a lot of weapons.

So, from both a crunch and fluff perpsective, there would be good reasons for having a Termi SC in HH.
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>>97894445
To be fair, Alan was suffering from cancer around that point, right? He was basically the guy behind it all up until that point.
>>
4chan is shitting itself today huh
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>>97894838
>>97894445
I think a major reason for that was that they progressed through the HH to fast. at by book 6 they were like
"Oh fuck we kinda sped run this...."
>>97894841
Its been shit for the last couple of days.
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>>97894841
Been so for at least 2 days now
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>>97894808
Shield captains can have the more rare, even better custodes armour and, more importantly, energy shields. The artificer armour of artificer armour, so to speak. Lower rank custodes' armour provides less protection, and they don't get the same incredibly rare energy shielding technology, so for them terminator armour would still be an upgrade.
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>>97894881
What would you call artificer custodes armor, you can't just call it "artificer"

I also think the custodes need more warcrime vault stuff like the dark angels supposedly have
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>>97894895
Master-Crafted Artificer Armour.
>custodes need more warcrime vault stuff
If it can be produced on Terra. The whole reason they don't have volkites is to make them independent of Mars. Right up until their 40k bikes got Admech logos on their engines.
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>>97894895
Nah, the warcrime stuff DA have is often as dangerous to the wielder as it is to the target (if not more) Regularly losing marines to esoteric weapons misfiring is acceptable, but not with custodes.
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>>97894881
>>97894895
All custode armor by their very nature is artificer armor.
Artificer armor just means custom made and highly detailed and using the best of the best, which custodes already do.
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>>97894907
>If it can be produced on Terra. The whole reason they don't have volkites is to make them independent of Mars. Right up until their 40k bikes got Admech logos on their engines.

Yeah they get stuff from the various tech clans of terra, also white dwarf feburary of 2018 has a little thing that says it is "hinting at the ancient pact between terra and mars"
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>>97894939
There's still different, higher tiers to artifice anon. Or are you gonna say the Emperor's armour must be the same level as the most basic, fresh custodes warrior? Come on now.
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>>97894951
>>97894907

the Loyalist Mechanicum is equal to the Imperium until about two years before the end of the war, when it becomes the Adeptus Mechanicus, a part of the Imperium, at which point they can build stuff for the Custodes
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>>97894625
>flavor

Yeah. I remember how potent death dealers used to be for SoH. I remember a player at my flgs ran a “deathstar” unit of veterans with jump packs, chain axes, and volkite. Just a gargantuan number of St5 attacks that deleted solar auxilia and admech infantry units turn after turn. Mediocre against anything else except line infantry marines, but it sure was cool to see when he pulled it off.
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>>97894150
Wow. I like this timelime so much more its crazy
>>97894187
>he made a beeline for terra
>across the entire galaxy
There is no way we can possibly make this take more than 8 years
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>>97894838
>guy in charge of the project leaves or passes away
>no one left with any passion or love for any aspect of it
Bleak but many such cases.
>>
test
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>>97895213
it didn't work
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>>97895038
You can make it take as long as you want, but outside of a simple "I don't like it" there's no need for it to take that long. Especially when you consider you still have the Scouring and all the CSM still fighting the Long War.
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>>97894526
80 generations and 80 years puts forth an identical sentiment
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>>97895038
You can make it take as long as you want, but outside of a simple "I don't like it" there's no need for it to take that long. Especially when you consider you still have the Scouring and all the CSM still fighting the Long War.
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>>97895311
Why not 8000 generations and 8000 years while we're at it?
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>>97895311
Not really? You can feasibly have normal humans seeing humanity go from peak to the abyss in a lifetime which is important because the crusade was for them and have terran marines that have fought in the unification wars fight in the heresy in FW's timeline which is also important because they were there from the start and can either justify Horus with the thunder warrior analogy or condemn him because they know what could have been. Can't do that if the timeline gets stretched that much and it's not like it's being stretched because it can't fit in more things, it can absolutely fit in more stuff.
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Titanicus has been played! Had a great game with my Audax buddy. Nice to play a big 2k game instead of all the Adepticon practice. I lost 30-0 as I failed to contest the center of the battlefield and failed my secondary objective.
We deployed on staggered front which was in diagonal corners. I lumped all my guys together for convenience but it ended up being the right choice since I couldn't be outflanked or divided after. Turn 1 was shaky though as a neutron laser shock shut down laserbeak's shields and Bossman had its shields blown away as eight rolled up. Since my buddy isn't quite at 2k yet he had to borrow chainsaw face.
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>>97895476
My knights were wonderful this game. Their volkite guns were useless but they ran wild in the warhounds' ranks, scoring an engine kill turn 2. For their cost I should have taken lancers which would have been devastating but these little tykes did well enough.
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>>97895485
Laserbeak and Bossman both took down a warhound turn 2 or 3. Laserbeak got lucky after chainsaw face suffered a reactor overload that gutted its body, bossman needed a couple volleys.
I wanted to escape my leaky reactor this game with a nice new reactor dice but by turn 2 I had rolled 4 double heats and 4 awakened results even though I'd quelled each one.
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>>97895499
Jim's bid to bodyblock laserbeak would not take off as it was laid low, colliding with AND falling on bossman doing a tremendous amount of damage to its body which is why my opponent was able to destroy Bossman, even though it took until turn 4 to do so. Jim would score a kill on a warhound which would fall and destroy another warhound which would turn and wildfire and fall on top of the knights but only kill one. The Pale King would kill a warhound as well as the others ganged up trying to kill Bossman.
>>
My little knight would make it to just behind the dire wolf on turn 4. Very impressive, very pleasing.
While I would lose the game I destroyed 5 titans which was quite pleasing. This was the first time a neutron lance did anything, it shutting down laserbeak was a big deal in the beginning but it's not strong enough to be a sniper rile taking the last kill shot against a big titan. My opponent makes a lot of shield saves and rolls great on the reactor but when it comes to finishing off titans the luck never seems to be with him, which saved me this match.
>>
got a 2k game coming up Saturday with custodes but just realized I've never seen anyone post third ed lists on here and I'm unsure how you'd even do it. Anyways its 1995 points with a tribune and a shield captain in HQ, two Custodian guard sodalities, 3 Aquilon termies with destructors from the shield captain logistical benefit, the caladius annihilator and three gyrfalcon jetbikes taken for the kataphractoi convocation from the tribune auxiliary slot and finally a contemptor-achillus from the tribune apex slot.
>>
>>97895476
>>97895485
>I’m enjoying the hobby
Then you’re doing it right! Some fine ‘livin going on in those pictures, looks fun.

I’ve often wondered. To see a full legio spread over a theater with perhaps 1/4 mile to a mile between engines, so 100 or so miles of front lines just being burned to the ground through classic and arcane weaponry alike would be wild. A few passes and a whole continent is torched. Sure, you could use the navy, but if they have in-tact orbital defenses or you want to keep non-military targets unharmed use titans.

Makes Beta Garmon seem crazy.
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>>97895531
Just run what ya brung, that’s part of thr fun.
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>>97895529
Always fun to see your battle reports anon.
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>>97890773

>Do people really play LI without having any titans?

Yes. Depends on the game size and what I'm going for. Unfortunately a lot of the asshole event organizers get mad when people don't run titans, so they try to enforce it.
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>>97895556
Thanks! I'm lucky to have buddies who are so eager to play.
>>
I just realized I forgot my extremigus maniple rules for the whole game. Whoops. Those would have come in handy.
>>
Assault drill to deep strike a vet breacher squad behind the enemy artillery, yay or nay? At 80pts it feels relatively affordable, and while a drop pod would be cheaper (both ways) the termite feels a bit more thematic (and the melta blast does seem decently relevant, its unlikely to miss any vehicles and vs the rear armor its going to be pretty scary.
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Wow, it might end up looking kinda decent. I just hope the gap fillings wont be too noticable.
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>>97895687
The point difference between drop pod and drill is worth it, the drill is actually useful itself. Especially if you give it some heavy flamers to spread Panic.
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>>97894150
>what is exponential growth
>>
attempted the sparatoi vindicta SA tank camo scheme on an old rhino to test it

used a sponge as I don't have access to an airbrush currently so it does look like shit
things i've noted
>colours are on point
>shapes need to be larger and less pointy in areas (wider angles)
>airbrush definitely required
>purple then light grey leads to the light grey being presented as underneath the purple in the camo pattern
(I can assure you that's purple! the lighting is just shit)
>proper flexible masking tape may be required, some corners it's fucked up

any input from anons?
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>>97895712
Dont worry brother, no one will judge you on any gaps on that model, anyone who does is a no models loser who has never build a difficult model once in their hobby life.
>>
>make post
>uploads
>doesnt appear
>make the same post again
>"cannot post a duplicate reply"

??? wheres my fucking post?
>>
>>97895991
If you don't own an airbrush, you can just paint on the patterns with a brush. It's what I did. If you can paint reasonably straight you don't need painters tape that way.
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>>97896004
The Nigerian toe clipping network is having technical difficulties at the moment, be patient and the post will usually appear eventually.
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>>97895923
80/2000 is the very same proportion as 8/200, anon. The trip alone can take years. I like 80 a better number for my make-believe fanfiction because it allows for a generation of mortals to grow old not knowing the promise of the Crusade.
With 8 years of heresy only Inductii get to behave like this.
>>
>>97895038
The trip to Terra alone might take years lmao
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>>97896004
>wheres my fucking post?
I stole it :^)
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>>97895305
Well yeah. I don't like it. That is why we're having this discussion, although I'll concede I like the "mortals witnessing the dream being shattered" angle from a shorter timeslot
>>
>>97896111
That sounds retarded
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>>97896111
Horus doesn't get close to Terra if they have 70+ years prep time
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>>97896245
Terra doesn't last a day without 70+ years prep time
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>>97896371
>Need 1/3 the crusade to prep for siege.

Wut.
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>>97896371
Terra lasted like 2 months in the current lore and that was only because Horus got there fast enough that more than half the loyal marines were still trapped in other parts of the galaxy
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>>97896391
Those chapters were even further away than Horus, and were being delayed.
Guilliman didn't hear about the Imperium for years and years. Years turned to decades, trying to get out, patiently listening and waiting, losing hope every day for years and years and years. Not willing to let the Emperor's Imperium fade away, Guilliman creates the Imperium secundus.

Either that, or he waited barely a single year and chose to create his kingdom.
>>
>>97896391
>Terra lasted like 2 months
I could swear the siege lasted for the better part of a year, did it not? I remember something from maybe Warhawk of some mortal loyalist talking about shit it was and how shit it is 7 or 8 months in as everything starts to fall apart.
>>
Did Horus REALLY do anything wrong?
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>>97896505
He didn't follow through
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>>97896505
He turned himself and half his brothers into the cockpuppets of gods that wanted to ruin humanity because he had a bad dream, what do you think
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>>97896535
>BLslop memelore
40kg is down the hall and to the left
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>>97894474
That thread where we got the entirety of book 3's scan is probably the best I've ever posed in on /tg/
>>
>>97896002
Thanks bro, we know the pain
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>>97896505
if he didn't then why did Abba Dan burn his corpse and start talking jive
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>>97896708
It is a good pain.
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>>97896505
He embraced slave mentality.
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>>97896538
What's old lore for Horus rebellion before BL?
>>
In my neverending quest to put 40K miniatures in HH situations, I ask this: while I know that the Dark Eldar were around, are there any particular units that didn't exist during this time period?
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>>97897076
The eldar trannies were getting mogged maxxed. End.
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>>97897072
This blurb from 1989's Epic Space Marine. I think there was something else from one of the Rogue Trader WD articles but this is the first "modern" iteration on the heresy.
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ruination!
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>>97897093
Thanks anon, so there was warp fuckery from the OG lore as well not just a succession style rebellion.
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>>97897128
Yep, and primarchs were already a thing.
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>>97897132
Very interesting, I appreciate you dropping old lore.
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>>97897076
Vect and Lady Malys are probably alive, but not really doing anything. He's not an archon yet, and she's not his consort.

Drazhar might still be Arhra at that point.

Lelith probably isn't alive yet.

I would just avoid any named characters in general, and keep in mind that this isn't long after the birth of Slaanesh.
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>>97897103
Looks just like stuff back home. Very nice.
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>>97897076
Dark Eldar were just the Eldar rich enough to afford goon dimensions, and they were still raiding human settlements for slaves during the Fall.
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>>97897178
Vulkan's homeworld was raided by Deldar.
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wash time soon
fuck
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hey infantry lovers, what would you rather face at 3k points:

>Glaive

>7 allied Vigilators with Paragon of Battle and a Librarian with Thaumaturgy in a super unit

>30 Recons with Nemesis bolters
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>>97897301
Any of these get absolutely shit on by my veteran breachers charging at them from inside a Rhino for a fraction of the points. Don't give a fuck which one is across the table.
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I want Space Marine Heroes: Heresy Edition
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>>97897346
Would have been peak. Every year a new set of DA for 3-6 years.
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>>97897343
the Vigilators can pen the side of a Rhino and glance the front, how are you getting close
also they can Overwatch you for 4+ D2 autowounds at AP2

the Glaive can wipe out a Rhino long before it gets close, how are you getting close

there are three squads of Recons, how are you charging all three with one unit
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>>97897346
I want series 1-2-3 to be Made to Order, so many good models there
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>>97897346
One of each mark (inc. 7).
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>>97897467
>Assuming planet bowling bowl
>Assuming there are no other units at all
>Assuming he can roll all those sixes to glance right when he needs to
>Assuming the veteran breachers will fail all their invulnerable saves
Yeah you're a nomodels.
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>>97891946
I have it and have done the large and normal gate plus walls, its fucking amazing and highly recommend anon
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>>97895712
The pain is real anon, we suffer together
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>>97897517
>two storm eagles
Did you have a death wish?! You madman.
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resin models are such ass
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>>97897346
It would be good to flesh out legion-specific characters or artificer armour designs in plastic with. Suppose it would be more funny if it was just a blind box of 18 random designs than doing it by legion, which then you're potentially waiting years for your own to be covered.
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>>97897594
(GW) Resin sucks, but is it really a resin problem?
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>>97897467
>the Vigilators can pen the side of a Rhino and glance the front, how are you getting close
7 shots hitting on 2s glancing on 6s = ~1 glance.

Quite easily it turns out.
>also they can Overwatch you for 4+ D2 autowounds at AP2
Kay? Thats not actually killing the unit. Ist 3.5~ dead per volley. Vigilators are just not effective at killing massed infantry.
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>>97897301
None of those seem very good.

Recons are overpriced (try scouts if you want to snipe people). The vigilator super-unit is going to be super expensive (800~pts) and not actually very good at doing anything except sniping characters. The glaive is a glaive. Its fine for what it is, but its very specialized, eats up 1/4 of your army in pts and gives VP when it dies (which it will, because it lacks the ability to deal with the things that would kill it).

If you want to try re-live the days of 1e you need to bring lots of double plasma dreads.
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What's a classic titan legio match up
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What's the most evil Legion?
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>>97897993
Your favorite
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>>97897993
Ultramarines.
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>>97897993
Night lords?
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>>97897256
>that perpetual crumb in your air fryer
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Do you think these still fit on the new cataphractii?
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>>97897993
Iron Hands
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>>97897517
>>97896988
>>97896708
>>97896002
>>97895712
This is now a storm eagle/fire raptor builder support group thread.
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>>97894320
And despite all that, Emps only gained a fraction of the tech? Empy's lacking in the /vst/ department and that's with Malcador joining him?
Dude has mad niggerish blood and he let out his caveman side of him during the Unification
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>>97898652
>Emps only gained a fraction of the tech?
Wdym? Technically all Custodes gear is Terran Tech, and it stomps on everything else. Terawatt clan and such.
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Hot take: I enjoyed 2.0. Sure, you had broken Dreadnoughts, a million snipers everywhere and the melee conga line bullshit. But having actual Rites of War was fun. Your Primarch buffing your army beyond the 1st turn was fun. Being able to take a million models as Solar Auxilia and having 3 squads blast a charging unit off the table with Overwatch was fun. It was a (not the) sweet spot between 1.0 being flavorful but broken in half (phosphex Rapier anyone?) and 3.0 just being boring (where'd my unit buffs go?). Thoughts?
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How good is the actual build quality on full-size titans? I need to be able to slander GW more accurately.
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>>97898234
Beside the IH symbol, how hard would it be to do the trim and recessed detailed?
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>>97898234
should do
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>>97899087
You are entitled to having your own dogshit opinion, even if you're wrong.
2.0 was boring and lame as fuck, constantly playing with and facing against the same army and units. The handful of good units were so far above everything else that nothing else was worth bringing - and not in a WAACfag way, but in a genuine these units don't function at all way.
If you were SA your entire fucking army was a joke, even with a 500 points advantage it was still impossible to even put up a fight.
Custodes were reduced to "spam the basic troops or lose" and mechanicum was similarly reduced to a one dimensional, one trick army.

The only people that enjoyed 2.0 started that edition, and never played with any other units than those found in the AOD box.
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>>97899087
Contrarians will say you are wrong for a shit ton of reasons.

2.0 had its issues, and had remnents of issues of the past (vehicles remaining garbo) but it also had some good to it.

2.0 was fun, and the problem children in 2.0 were very very easy to identify and call out as bullshit, IF and dread spam for example.
3.0 did some good but also fucked some things up.

2.0 was not great, it was not bad, it had major pain points but they were easy to fix and identify.
3.0 is ok, its not great its not terrible, its just OK.
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>>97899256
>Three of the four main factions in the game needed a complete rules re-write
>easy to fix
Lol. Lmao, even.
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>>97896505
>Gets in a huff because he was rejected by the interex
>Acts like a retard on Davin
>Wrecks everything forever because he had a fever dream
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>>97897256
Evry time I see this tank, it somehow looks worse
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>>97899304
Your mother needs a complete rules re-write.
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>>97899256
Heresy has never had good rules period, it was only ever 'fun' because of the narrative, the great aesthetics and the options to customise an army how you wanted, all of which had gone from 40k by 8th edition. 3.0 got rid of one of those pillars, the customisation (less options AND more restrictive army building) and the other pillar, aesthetics, is also being damaged ongoing from 2.0 with out of place things like Saturnine, female custodes and the slow end of resin. To be fair to it 3.0 is still ok on narrative with the journals though. But holy fuck if they ever did a heresy game that combined good rules with all the other three it would undoubtedly be the best franchise they'd have ever made.
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>>97899512
I agree with this and i feel like you touched on a lot of the problems i have with 2.0 and 3.0

2.0 had a lot of customizataion actually more i think then 1.0 in some cases. But 3.0 gutted that.

That said, 3.0 does do a lot of things i enjoy, Blast, flyers, vehicles, Init modifiers, all good changes, but a lot of bad things, lack of flavor, customization, and some really out of place things.

I would love some of the customization from 2.0 the narrative from 1.0, and some of the mechanics of 3.0 combined with both 1,2, and 3 .
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>>97897993
Salamanders.
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>painting Iron warriors
>piss into bottle to avoid having to use the bathroom and take a break
>rip bong
>few minutes pass
>get thirsty
>so stoned i confuse my water bottle for my urine bottle
>fucking take a swig of my piss and don't notice until after i swallow it
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>>97899822
If I had a nickel for every time I'd seen an /hhg/ post about drinking wastewater, I'd have 2 nickels, which isn't a lot but is still worryingly high
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>>97899822
My ex developed schizophrenia because of smoking weed, so it could always be worse.
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>>97899087
2.0 could be fixed with a couple of quick house rules. 3.0's issues are individually less severe, but they're so numerous and so fundamental to the core design of the edition that they can't be fixed at all. Sadly most of the 30k community are now WAACfags like >>97899220 who only ever play with or against the most broken garbage, so their only metric for what is "good" is how heavily the game restricts their ability to be a massive cunt - the one thing that 3.0 excels at by making everything equally dogshit and dull.
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>>97894365

So MkV is 'The Mark of Other Marks'
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>>97899980
Faggots who say 2.0 can be fixed with a couple of quick houserules are the WAACfaggots. They've only played the good units, they have never actually played or even seen all the stuff that just doesn't work. It's a classic example of thinking problems don't exist because they haven't personally experienced it.
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>>97900035
Lol no, 2.0 could be fixed with a few house rules. You would still have balance issues among legions, but you can fix the majority of the core rule issues very quickly.
>1 dread per 1000 points
>Brutal doubles the number of wounds after a failed saved not force multiple saves
>Overwatch and return fire can only snapshot with heavy weapons unless the model has a rule that lets them move and shoot heavy weapons with out penalty
>Remove artificer armor
>Use the old WS chart
>Remove Sunder from Las canons
>Add 3 or so HP to every vehicle, and make explode do d3 HP not instant death.
There thats majority of the core issues if 2.0 solved the rest is on legion balance and even then only a few specific legions.

>It's a classic example of thinking problems don't exist because they haven't personally experienced it.
I played both the worst and one of the best legions throughout 2.0 so im speaking from experiencing both extremes.
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>>97900084
>Only played marines
Thanks for proving my point.
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>>97899986
MkV has a design that uses the best qualities of MkIIs, IIIs and IVs. It has the simpler, solid plate construction of MkIV while using more readily available materials and components of MkII, and the idea of slapping on extra armour (to compensate for the material quality) of MkIII. It's like many wartime creations, taking what exists and using it to make something new. Like how the Sten gun uses motorcycle exhaust pipes and bed springs, which have tooling set up for them and are readily available. Or how the M4 Sherman had a variety of engines made from readily available ones, ranging from airplane radial engines to slapping five car engines together.
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>>97900166
>Is upset that someone is basing their opinions off of the primary armies in the game.
Anon this is like bitching about a sushi bar not having a good Italian food.

For what its worth, i also allied in Aux, which if you read what i said, the vehicle change would have massivly improved their odds as well.

Again, 2.0 core rules were not hard to fix, it was the legion balance that needed adjusting then from there mech and aux can be fixed.....custodes can go fuck themselves.
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>>97900187
>the legion balance that needed adjusting then from there mech and aux can be fixed
Thanks for agreeing 2.0 needed much more than some quick house rules to be fixed.
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>>97900217
I never agreed with you. I said CORE, the CORE rules of 2.0 can be fixed. The legion rules would be a case by base bases with i would say probably only 1/4th of the legions were in actual need of desperate fixing.

Stop spergging out.
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>>97900224
>2.0 could be fixed with a couple of quick house rules.
You didn't. You're the one sperging out here, and repeatedly proving me right in the process lmao.
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>>97900240
>Does not read the entire post i make where i said that fixes the majority of the core 2.0 rules

Ok sure what ever you say anon, what ever you say.
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>>97899822
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>>97899585
They probably could make a good game if they did a retrospective game pulling rules from each edition a bit like what happened for Old World, but it seems like inter-department competition and the corporate line are much bigger influences on GW game design at the moment. Old World only got away with it because it was nearly a throw away project by launch. I suspect the company has massive concerns over heresy not selling anywhere like it should and if I were them I'd be knocking on the doors of the rules writers first.
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>>97900243
I was trying to give you the benefit of the doubt, and assume you weren't trying to move the goalposts. Alas.

Still means you're also of the opinion that 2.0 as a whole could not be fixed easily.
5th edition 40k is a good example of good core rules ruined by wildly unbalanced army rules, only fixing the core rules is a waste of effort.
And not even all core rules issues were easily fixed, but again you clearly have no experience with things like vague wording around deep strike and such. The fact that people could not agree, and still don't agree, on what was needed to fix 2.0 is proof that there were no easy fixes for all the issues.
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>>97899822
>Drinks piss
You should be playing Imperial Fists
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>>97900274
DESU going off of the quick turn around of 2.0, and really bizzard handling of 3.0 and some of the way the rules are written in 3.0, i kinda got a suspecion that it went down something like this
>2.0 drops
>Holy fuck sales are better then we thought it was going to be.
>Monitor it for the next year and a half
>Hey HH crew, write up a new set of rules to drop in the next year and a half.
>NibbaWhat.jpg?
>Scramble to write rules
>End up having to push shit out early and untested.
3.0 has a lot of good content in it, but a lot of things are either not thought out, or just dont work well at all.

I also very much buy into the conspiricy that GW tested out AI to write some of the rules because some of the rules are HORRIBLY written, or super wordy for no reason, or in some cases just out right lie about what they do.
>>97900280
>Still means you're also of the opinion that 2.0 as a whole could not be fixed easily.
No i think the core of 2.0 could be fixed the rules are parimarily made up of core rules and then army rules, Duh.
The core rules of 2.0 were easily fixable, and if you were playing teh game with out using one of the like 5 broken legions (Both over powreed or underpowered) 2.0 played fairly well espeically if you used the very simply fixes i listed above. The majority of the issues came specifically from easily fixable core rules (Removing sunder from las canon and removing brutal) and very specific legions (IF Dark angels, Thousand sons, Alpha legion)
Either way we are not going to agree on it, and we could argue about it until the cows come home but its not going to change that its a past edition and effectively dead for better or for worse.
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>>97900224
>the CORE rules of 2.0 can be fixed.
Yea, just rework deep strike, vehicles, wound allocation, shot tanking, brutal/instant death, dreadnoughts (and automata/big demons) and reactions and youre golden!
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>>97900320
We got confirmation during the 3.0 reveal live streams, from GW employees themselves, that they were already working on 3.0 before 2.0 was even launched. Somebody even said something along the lines of "Some of you might have noticed the current rules feel kind of unfinished."
2.0 got abandoned somewhere during development, and it really shows. It was just shoved onto the shelves to generate more hype for the plastic HH models GW wanted to start selling.
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>>97900339
See that i find hard to believe because so many changes that came with 3.0 came directly as a result of the negative feed back associated with 2.0 content, and or became over corrections in 3.0
deep strike getting a massive over correction.
Game being shortened by 2 turns on average
Massive swings in legion powers for example dark angels going from S tier in 2.0 to like D tier in 3.0 same with Tsons but the opposite.

Everything about 3.0 seemed very rushed, like they got a few things really well, but then a lot of things really bad. Plus the status system seems like such a massively odd shift in design philosophy over such a short period of time.
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>>97900349
3.0 being in development before 2.0 was launched doesn't mean it was finished before 2.0 launched. There absolutely was still time to integrate some of the feedback into the new edition.
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>>97900364
Oh sure i can buy that, its just it feels like the design philosophies were so different between the two. its hard to belive but i mean its possible.

I still think though they used AI towrite some of the rules though.
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>>97900374
Nah, I think it was plain autism. Highly autistic myself, and to me the rules make perfect sense and are very easy to read.
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>>97900458
I mean im sure 99% of the people in teh hobby are autistic to some degree but some of the rules are either out right lies or overly wordy for no reason.
2 example i give of this
Overload, its literally just overheat rule which can be explained in less then a paragraph, overload(x) takes up like half a page now.

The other example of Spotlight.
The bold spot light rule LITERLALY says "Searchlight allows attackers to ignore the shrouded damage mitigation roll"
The rule then goes on to explain how it does not actually let you ignore it at all.
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>>97899220
>custodes
Hetaeron guard with the paired swords were also good. Pallas were ridiculous, I think the only reason they weren't spammed is their dollar cost.
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>>97899220
>Custodes were reduced to "spam the basic troops or lose"
I mean to be fair.....thats still the best strategy for them.
In fact custodes are even fucking worse now in that regard
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>>97901289
I think the army list itself is a lot better balanced. Pallas is probably a little too weak now, coronus is good, calladius is okay. Dreadnoughts didn't get fucked over near as hard as marine versions. Aquilon are enough better against terminators to be worth considering. Venetari are a little fringe but I think putting them in a coronus for an absolutely ridiculous set up into combat range is interesting. Bikes are the only unit that I think really is a miss.
But all of it still loses to "react move my tacticals off an objective".
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>>97901330
>I think the army list itself is a lot better balanced
Its honestly not, idk if you have fought them yet, but its fucking worse, everything with EW1 is asinine. They are still broken because they are swinging at I5 with AP2 weapons at WS5, they are just murderizing everything that is not a WS5 terminator and even that they are kicking the shit outta most of the time.

Legit if you just spam Guards or sentinals you are more then likely going to win by raw power.
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>>97900864
The bold text isn't wrong, you're just confused. You see, the tank that has the searchlight is not allowed to make any shrouded damage mitigation rolls, so attacker clearly references the unit attacking the tank that has the searchlight :^)
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>>97901343
Do meltas and laser rapiers just not exist in your meta?

Sure, you have to "play vs custodes" a little bit, rather than bringing an all rounder, but that has always went for basically any weird list whether thats admech, custodes, militia, tankspam or whatever else.
I feel like an infantry spam custodes list is easier to deal with than ever.
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>>97901330
Has there been any pages of the liber custodes been posted? Haven't seen anything from the new book. All I know of custodes is from the local custodes player that never plays but always sits in a corner, whining about his army being too weak. But he managed to routinely lose with custodes in 1.0 (their Inferno rules no less, before they got somewhat toned down) so that's no indication of how good they actually are.
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>>97901367
They do, but the thing is anon you can only shoot so fucking many of them.
On top of that, you think custodes players dont just have a pocket assassin they are going to set up on teh field? A caldius assassin has infultrate 6, and is only like 120 points.

A shield captain can spend 50 points to deep strike.

Its a numbers game. Even if you load for bear specifically for custodes its still a massive uphill battle.
Their Shield captains, are better then preators in almost every way, and their tribunes are basically primarch level characters for cheaper.

Im not saying its impossible, im saying they are legit a broken army because you HAVE to build for them.
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>>97901330
At a nearby even it was a custodes army that got first place, so clearly there is a way to win. Custodes have a completely different play style than marines that can fall back on the mindless objective camping a tactic that almost exclusively works in mirror matches if the opponent lets it happen
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>>97901430
Aye the thing about custode is its the unga bunga army, its the Knight army of 30k.
You just go for table and kill points. You just be as aggressive as you possibly can, and tie them up.

There is basically only 2 ways i have ever seen custodes lose, Load for bear (The hardest way to win) or Bog them down. Just throw bodies at their unit and keep them tied up all game long. Its basically all you can do. you have to basically bury them in corpses.
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>>97901444
Just as an example i was dicking around with a 500 point addition to my army.

500 points gets me a stock 6man custode guardians with a shield captain deep striking.
With their stat line, its fucking stupid.
This unit is only 270 points. to give you an idea of how stupid this is.
a 5 man Inner circle knight Cinobium unit costs 275 points, for 5 dudes with worse stats then these guys.
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>>97901427
>but the thing is anon you can only shoot so fucking many of them.
Theres also only so many custodes, and they have 6++ most of the time.

>Their Shield captains, are better then preators in almost every way, and their tribunes are basically primarch level characters for cheaper.
Yup. Very good at melee (arguably excessively so, but thats more from a design "theres no point trying to engage with them there" perspective).

>im saying they are legit a broken army because you HAVE to build for them.
Thats true for automata, tank lists and militia hordes too. Custodes are an army of elite 2+ armor save melee units (when played the way you are describing). They can and will roll over most lists in melee and are very durable vs many small arms, but (like any other 2+ save unit) they can and will just die to other sorts of weapons.

Take plasma, take melta, take the bigger lascannons, Swarm the field with tacticals that hide in rhinos to deny them vanguard scoring and just drown them in pts. Take seekers and breach them on 5+.
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>>97901430
>a tactic that almost exclusively works in mirror matches if the opponent lets it happen
Are you the genius anon who suggested using a kitted out command squad as the scoring component in a list?
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>>97901464
>for 5 dudes with worse stats then these guys
Very debatable.

The custodes are faster (both in movement and melee) and have EW, but the difference between 6++ and 4++ is pretty big, as is the lack of D2 weapons.
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>>97901492
I again, feel like a lot of people are seriously undervaluing able powerful base AP2 at I5 is.
Those cenobium wont do shit to custodes.
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>>97901464
>tries to charge squad of cenobium
>react move away in movement phase
>eats 35 breaching 5+ flamer hits from volley fire
>kills 5 of the squad before they ever reach combat
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>>97901478
Dunno, there's multiple people in here who said they use that tactic. But it's not hard to see why it works:
>Command squad stands on objective worth 3 VP
>No vanguard so score full VP
>Placed so enemy Line 2 units can't get close enough to score
>Deny enemy 5 VP
That's a 8 VP difference, and VP is what wins games. Lot better way to use your command squad than throwing them at the enemy command squad and pray the dice are in your favour You kill those with shooting
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>>97901343
>Legit if you just spam Guards or sentinals you are more then likely going to win by raw power.
The math is pretty simple on this one. If you get take and hold the Custodes can't beat a tactical marine squad holding an objective for 1 turn. If you get crucible of war they can tie if they score an objective all 4 turns and you only score once. If you get heart of battle they can outscore you if they hold all 3 objectives all 4 turns and you hold each one once with a tactical squad.
So 2/3 core book missions they can't beat 3 tactical squads in rhinos, 1 they can if they hold all objectives all game. Genuine skill issue if you lose to solo Custodes.
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>>97901497
Those custodes (not counting the character) kill around 1 terminator. Hitting on 4s wounding on 3s going into 4++ with only 3A and D1 is NOT a terminator blender (not that there really are many of those)

The cenobium dont do a whole lot back either (not that terranic GS are known for being super high damage) killing ~1 custodian (and the cenobium DO lose that fight long term due to going 2nd and simply having less bodies). But its hardly some massacre, nor is it a particularly good matchup for the cenobium (who are themselves a rather specialized counter-unit to certain weapon types with their swords).
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>>97901529
Did you factor in secondary objectives?

I think everybody can agree that the core missions are possibly the worst thing in the entire main rulebook. Started playing the relic hunt missions locally, and nobody wants to go back.
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Loyalist Bros...
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>>97901524
>>Command squad stands on objective worth 3 VP
>>No vanguard so score full VP
>>Placed so enemy Line 2 units can't get close enough to score
>>Deny enemy 5 VP
You mean a strategy that literally any unit can do? A tactical squad does that but better. Because you forgot the next bit ("squad dies to enemy shooting because its sitting on an objective with its dick out in the teeth of the enemy guns").

All the same shooting that is good at removing tactical squads (contemptor plasma, autocannons, etc) will happily remove non-terminator command squads. Its a really dumb strategy to use a unit 4x the cost of a tactical to do the job a tactical does better.
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>>97901368
They got a few buffs in the libre (ew2 on infantry or cav, a cool gambit). But all the units that can score still have vanguard so they can't really outscore other armies.
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>>97901430
>clearly there's a way
Playing against retards is the most likely.
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>>97901548
I wasn't talking about non-terminator command squads. Obviously you do that with a unit that has decent toughness and invulnerable saves, I thought I wouldn't have to clarify that. And there's also the rest of the army that can kill or apply status to disable units, or pressure and force the enemy to deal with them.
And no, tactical squads can't risk positioning themselves on objectives in such a way that they block access to it. If you try that with a tactical squad, they can no longer react move off the objective, so unless you fancy feeding Vanguard points to the opponent.
The difference with command squads here is that they are as good in melee, often even better, than units with Vanguard.
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>>97901534
To add to that last bit: Cenobium lose to that custodian squad. Firedrakes (or WS5 terminators with S7+ Ap2 like command squads or whatever)? They win (that round), killing two custodians in that round (although its still ultimately rather close and potentially favored for custodes in the end due to initiative differences). Yea, custodians have EW, but you still simply get enough AP2 on there.
Also: You know what custodians love? Saturnine terminators. They just LOVE saturnine command squads. 6 custodian guard vs a 3 man sat command squad isnt even really close. They fail to kill a single saturnine terminator and lose three custodians back. And that saturnine squad is 50pts cheaper than the custodians.

Custodes are highly efficient specialists in a game of specialist threats and specialist answers. Yes, they will butcher many melee units very one-sidedly, but thats what happens when you bring the wrong tools for the job. Either bring "proper" melee units for fighting them or dont fight them in melee.

You wouldnt bring only lascannons on your land raider as your sole AT and then complain about solar aux tank cohorts or admech automata spam lists right? So why do that here.
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>>97901594
>>97901534
I think what both of you are missing though is context of the custode unit there. is thats just the troop thats not their terminators for example, as well. Again we can play the well what about xyz game all day long, but what matters is context, and the context here is that you have the base cutsode unit, going toe to toe with most every legion special terminator, for less.
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>>97901592
>I wasn't talking about non-terminator command squads.
Cool, youre talking about a 1000pts unit then (between the command squad and their spartan to get to that objective).

>the rest of the army
What rest of the army? You spent it all on a death star that will do nothing except score once.

>The difference with command squads here is that they are as good in melee, often even better, than units with Vanguard.
They are not after they proceed to eat shit from a lot of shooting. Which they will, because you spent a lot of points on a command squad while someone else spent them on shooting units + a vanguard unit. This is why you normally try and threat saturate, force them to pick between going for the "softer" scoring targets now or the units that will kill him and stop him doing anything in the future. But you just exposed an expensive "kill" unit as your scoring and left it out there to die.
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>>97901574
Honestly, it might very well be. Too often have I seen people keep their spartans and land raiders back to shoot, expensive melee units inside, whilst the tacticals in Rhinos rush forward to inevitably be eradicated instantly.

>>97901606
I think you fail to understand that custodes troops are suppose to be comparable to the elite units of other armies. That is how it should be, according to the lore, and what they should be compared against in the game. Or are we going to complain that tactical marines beat Solar Auxilia in melee 11 times out of 10 next?
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>>97901606
>and the context here is that you have the base cutsode unit, going toe to toe with most every legion special terminator, for less
Yea, the faction of "super elite best of the best melee infantry" is good at that. Fucking shocking. Thats literally their faction gimmick "what if your army was nothing but those super expensive elite units". Which is why they have like 8 non vehicle units and theyre all super strong and expensive.
Custodian guard are the custodes troops, but theyre also essentially as elite as custodians get (excepting THEIR version of terminators, which actually lose to phraetus funnily enough iirc). Its like complaining that a basic knight is a powerhouse.

If your criticism was "its not fun to play vs custodes because you are encouraged to never engage with them in an arena where they can compete"? I could see your point. But "custodian guard can fight the best melee units marines have" is not actually a balance problem.
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>>97901619
If you keep making the worst, most retarded assumptions about what is being talked about then yes it does sound dumb.

I'm gonna let you continue the conversation on your own, you sound perfectly capable to go on arguing with all the strawmen in your head.
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>>97901649
>the worst, most retarded assumptions about what is being talked about
That would be "im going to use a terminator command squad as my scoring unit", something so pants on head retarded I naturally assumed it wasnt the case.
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>>97901656
>>
500pts gets you a saturnine praetor and 3 chosen with particle shredders. Op!
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>>97901728
Truke
How are my 10 lasrifle sections supposed to beat that?
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>>97901728
>>97901744
>literally unable to woumd saturnine with lasguns thanks to dispersion field
Grim. Dark even.
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>>97897346
blind boxes are cancer
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>>97897785
>Sharts, farts and hearts
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>>97899866
Yeah idk why people smoke weed very low IQ.
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>>97900084
Agreed.
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>>97901744
You guys don't have Blast chargers? :^)
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>>97897256
You lost me with this one
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>>97899585
>>97899512
Why the fuck would they restrict customization with a new edition? Who could possibly gain from this

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