Thread #97903562
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/bgg/ Board Games General
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>what is a popular game mechanic you think is terrible?
>what's a game mechanic you would like to see more of?
>what are you gonna play this weekend?
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Hey, I'm back :)
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>new thread before the other one is clinging to life support for a day
Holy shit boardgaming so so back
>>97903562
>what is a popular game mechanic you think is terrible?
There'a a bunch of stuff I dislike, but nothing out of principle. Eg. Semi coops sound great on paper but every time I've played one it has sucked so far. I'd say trick taking because I find it so dull as they are very same-y but there surely are games in which it works in a more interesting way. Brian Boru got close, but the rest of it wasn't super engaging.
>what's a game mechanic you would like to see more of?
Tile laying. I've said it before, but I think we are overdue for a tile laying renaissance
>what are you gonna play this weekend?
FUCKALL, to my immense annoyance. If the stars should suddenly align, I'd try Oracle of Delphi. And probably Shadow Council a friend recently got.
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Name your favorite game that features each of the following components:
>cards (traditional)
>cards (non-traditional)
>meeples
>dice
>marbles
>checkerboard
>dominoes
>sand timer
>cloth bag you draw things from
>app
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>>97903562
>>what is a popular game mechanic you think is terrible?
Engine building (MPS slop)
>>what's a game mechanic you would like to see more of?
I Cut, You Choose
>>what are you gonna play this weekend?
I plan to try Broom Service for the first time
>>97903618
Based tile enjoyer
>>97903890
>>cards (traditional)
Gin rummy or ERS
>>cards (non-traditional)
Dominion
>>meeples
Terra Mystica
>>dice
Bebop
>>marbles
Gizmos
>>checkerboard
Chess (not a wide selection here)
>>dominoes
Renature
>>sand timer
Mysterium
>>cloth bag you draw things from
I liked Orleans but I only played it once
>>app
Mansions of Madness
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>>97903562
>what is a popular game mechanic you think is terrible?
Not a game mechanic per se but a design choice. Lack of player interaction in long, heavy games is a feature, not a bug. I don't wanna sit around for like 3 hours and have to strategically consider every move with extreme diligence only for others to be able to shit in my gears, sometimes without even intending it. Multiplayer solitaire or close to it is what I want when I sit down for a fat hog of a game.
>what's a game mechanic you would like to see more of?
Dice worker placement.
>what are you gonna play this weekend?
Leaders, The Druids of Edora, Zenith, Marco Polo 2, Power Plants, Air, Land, & Sea. To name a few. Maybe not all of them, maybe some others.
Btw pic related is now on BGA.
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>>97903947
>I don't wanna sit around for like 3 hours and have to strategically consider every move with extreme diligence only for others to be able to shit in my gears, sometimes without even intending it.
Weak-willed faggot, go back to r*ddit if you want board games to be a safe space hugbox so badly
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>>97904093
Sorry I'm not such a manly badass like you when it comes board games.
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>>97903947
>Btw pic related is now on BGA.
I have no idea why they thought this would do the game any favors, it lives off the constant conversation and planning between teammates all whilst spying on the other team. I mean, maybe there is some Guards of atlantis effect where regulating/making conversation cumbersome actually makes the game better because it leans more into playing off each others actions and making an unspoken plan, but I don't think so. GoA is "pick one of these 5 cards", La Famiglia gives you way, way more options.
But I should just try it tbqh
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Now that videogames/roguelikes have worn out deck building over the last 10 years, what's the next board game mechanic that videogames can use?
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>>97901332
>What board game mechanics do you grow out of?
I used to really love engine building. I really dislike it now. I feel like it puts a delay that doesn't need to be there between your decision and your combo or scoring. I also really used to love rolling dice but I've grown more fond of other methods of randomizing game elements like drawing random setup tiles before the game begins.
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>>97903890
>>cards (traditional)
Cribbage
>>cards (non-traditional)
Set
>>meeples
Five Tribes
>>dice
Battletech
>>marbles
Marbles
>>checkerboard
Chess
>>dominoes
Straight Dominoes
>>sand timer
I hate timers.
>>cloth bag you draw things from
Arkham Horror LCG
>>app
No
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>>97904444
The influence is going both ways now so it's hard to pinpoint one particular mechanic. I've been seeing quite a lot of tile laying video games lately. I think people dramatically overestimate how innovative the board game niche is. It's mostly repackaged stuff, so I don't think we're going to see a big new trend borrowed directly from modern board games to be honest. Tabletop games have been influencing video games since the very start so it's not a new trend.
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>>97904500
Yeah, but videogames haven't innovated at all. Most aaa games are still riding a horse around and mashing buttons to pull off some canned animation. Virtually no different from games in the 80s, except for fidelity
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Anyone have any experience playing on fan made maps for root?
Some of these look kinda big for just the standard four players or five?
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>>97903890
>>cards (traditional)
Solitaire Showdown
>>cards (non-traditional)
Guards of Atlantis
>>meeples
Tammany Hall
>>dice
Summoner Wars
>>marbles
Ice Cool 2
>>checkerboard
Innovation
>>dominoes
Hive
>>sand timer
Bullet<3
>>cloth bag you draw things from
Ra
>>app
Galaxy Trucker
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I backed the collector's edition of Brass Lanceshire and I'm excited to play it, because I want those wooden counters and the new Pittsburg looks like a bloated meme parody of Martin Wallace's design.
But now I gotta wait a year for it to ship, what do I play in the mean time?
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>>97905068
If there are two circles on a single tile, each can hold one rook if both come from the same agent card.
God do people even read the living rules these days.
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>>97904197
The BGA implementation is really well done but this is not a game to be played online. Stripping out the table talk and live planning makes this game absolutely boring as can be. Hegemony is in alpha on there too and it's the exact same situation but much worse.
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>>97905266
>Tourist spotted
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>>97905304
Its like somebody who had never seen a horse before tried to draw one.
Only viewing a cross section.
It hurts.
You hear its silhouette. You taste its voice. You see its opinions.
You politely disagree bit respect its right to have them.
You ready your weapon, prepared for the fight of your life.
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>>97903890
>cards (traditional)
oh hell (house rules)
>cards (non-traditional)
arctic scavengers
>meeples
tawantinsuyu
>dice
castle dice
>marbles
abalone
>checkerboard
Inside Moves, I mean did you expect Camelot?
>dominoes
tournament rules fives. are there games with dominoes that aren't dominoes?
>sand timer
magic maze is the only thing I can think of
>cloth bag you draw things from
roll for the galaxy
>app
meeple circus (it's just a song timer)
what you should have asked along with these:
>dice only no other components
ship captain crew
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>>97905591
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>>97905600
out played, damn
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>>97905827
It doesn't bother me because I'm not one. It only bothers the people who are chuds. That's why it doesn't bother me when someone calls me a f**** because I'm not one. lol. Come up with a better argument or STFU, idgaf
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finally played 23 knives
my friends were being stupid silly and the game dragged forever because they spent way more energy swaying each other than actually putting cards into the forum
that's not the game's fault though - i still had a lot of fun with the dynamics. there's a lot of potential for table talk. one player was clearly trying to play heads down and kill Caesar essentially alone, and complained about never drawing any big knives. i just think that shows a complete inability to adapt to your situation or negotiate with others
there were some fun moments where opportunists wanted to help one another, but couldn't be totally sure that the player on the other side of the deal wasn't secretly trying to fuck them.
ended up with 3 players pulling off a massive swing and banding together to kill caesar. i was massively underestimating how many birds were getting added to the deck, but it ended up not mattering much
want to play again/10
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>>97905807
No kidding. The design diary is also either a blatant lie, or a joke
>players unanimously preferred
>players unanimously preferred
>players unanimously preferred
What players? Since when does playtesting yield unanimous results, I thought the point of playtesting was to measure with as wide of an input as possible, to catch anything that could've been missed from the perspective of only 1-2 designers. And for Brass? Now, I could see a beloved but controversial game, like Root, Agricola, GF19 Dune, War of the Ring, making changes in a later edition that get large appeal. But UNANIMOUS? And for Brass? THE Brass? I've only ever seen NITPICK criticisms like
>The map isn't as tight at 3 players
Or
>Loans are heckin icky
Not wideswept, general criticisms like "Kingmaking is too powerful in a game with no internal motivation" or "Fix spice combat and Karama cards already". I don't think Pittsburg is going to hold up like the first two Brass games have.
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>>97905993
Bruv r 4 u realsies
FFG titles alone invalidate your post.
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>MFW the table triggers New Era but leave the opening era Shipping Companies unclaimed and to be cleared from acquisition restricting future trade potential
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>>97906317
it is phenomenal.
such a simple and streamlines ruleset.
such cruelty and kneecap busting.
we saw one merger where Player A fill player Bs pocket so flush with cash player B immediately declared a second merger, and now player C has lost both their shipping and spice companies.
A single new acquisition and subsequent expansion in the right spot kills an established and hopeful grey blob takeover of Sumatra.
You see somebody move Merger up 1 box and everyone loses their minds on the dreadful foreseen consequences.
How do these splotter boys do it.
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>>97906351
>watch my wife propose merging her papua oil and our buds oil.
>anticipating him trying to bully a merge 3 oil with my own oil corp, and make it more costly with an additional
>he bites, wins merge, but then realises he has to back off the merge 3 oil
>she now also has an open slot to trigger end game
>I-am-in-danger.png
>he pivots, goes for merge 3 on mine and his rubber companies, but i bid aggressively and its too rich for his taste
>all his oil has to ship through my wifes shipping company
>my turn order win pays off though, and i dominate the Siap Siaj market for its full value, doubled to 700$
>his two Siap Saj companies only make 4 sales total.
>I beat my wife by ~200$ to end her 16 game winning streak
>our buddy fumes at coming in distant third despite owning us through the first two Eras with his fat stacks and dominant merges.
I am in fucking love. The clever little plays you can spot, jump on, and twist the knife under someones ribs and they may not see the cascade effects until it is too late.
And we havent even properly figured out the strategy for efficient city growth/denial, and long term prep for Era C.
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>>97905880
>one player was clearly trying to play heads down and kill Caesar essentially alone, and complained about never drawing any big knives
This is one of the reasons this game is an absolute gem. You cannot out play a table of people by leveraging any mechanic of the game. If you try to burn sway to get a good position, you're going to get found out by the player that played that sway card and dogpiled. If you have a powerful citizen and you try to use it to bully your way to a victory, you're going to get exiled. The game does a great job of not devolving into a take-that game because you have to know who you are beating on and you have to rely on other players to help you advance your position in the Curia.
I've played it with a couple groups, heavy gamers to newbies and it's always always a hit.
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>>97906351
>>97906508
I've gotten interested in it a few months ago, did the ususal learning the rules and watch a game. Now, it did seem quite fun in the usual mechanically focussed reductionistic theme splotter way. But holy shit the lategame shipping was terrible, everyone helping to determine the best route (you are obligated to use?) what a clunky experience. It seemed somewhere between a cube rails game and an 18xx but still pretty long. I guess the game gets pretty interesting after a few plays when you (maybe) can guess what a merger will do to the gamestate. Ultimately seemed interesting but I decided against it; it looks terrible aesthetically and not even in a good way where you can get in everything at a glance like fcm, is quite long and too expensive to justify
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QE is alright if you play with the expansion.Why are commodities not part of the base game?
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>>97907042
>80 bucks even before tax and shipping
Lol
Lmao even
Publishers are really stretching customers patience with that shit. Although I reckon people aren't learning anything. Reminder that it'll be an additional 10-25 shipping AND
10-20% VAT on top of that. I remember when TI4 cost 120 euros, outrageously high, but you got a coffin box full of stuff. Now that's the price for midweight euros on k*kestarter. No wonder publishers are flocking to crowdfunding, you can hide away a good portion of the price and the delay between paying in 2-3 instances and receiving the product is big enough to not feel immediately scammedand I should know, I backed a half-baked fold-up puzzle game for what amounted to +100 that was worth like 30
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Legally distinct public domain PNP Mushroom S̶o̶r̶t̶ Poker!