Thread #734064076
Uh... turn-based bros? What is going on at Atlus? Anonymous 03/01/26(Sun)14:41:05 No.734064076 [Reply]▶
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How do we stop them from abandoning turn-based combat for flagship productions, like Square Enix did? They are very upset that Metaphor underperformed and Persona 3 Reload flopped.
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>>734064076
Good morning, Larry saaaaar.
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>>734064076
There's a wider audience than Atlus fans?
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>>734064076
The funny thing is that statement is so fucking vague that it could mean a million things.
And then whenever Hashino actually finishes his next game, it's just going to be Persona 3-5 again, but in a different setting.
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>>734064076
It can't be fixed. Turn-based is fun to look at and really funny to play, but after 3 or 4 hours it becomes a repetitive chore and boring as fuck.
Atlus would need to remove 80% of the combat in their games to make them appealing again, but what would they replace it with? Cutscenes, mini-games and a teenie romance simulator?
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What the fuck is wrong with hashino?
>He separates JRPGs into three eras: JRPG 1.0 is the style of JRPGs of the past, JRPG 2.0 represents games of the present, and JRPG 3.0 embodies the JRPGs yet to come.
JRPG 2.0 could mean anything from FF4 to stuff from the 2010's.
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>>734066594
I don't understand why anyone making anything weeby in the last 3-4 years wasn't aiming at Switch 2 specs. Code Vein, Metaphor, etc. don't look any better than early PS4 stuff and didn't need more graphics capability. Now AI shit is destroying the future of consumer electronics and running on a toaster is even more important.
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It's hard to aim for lower specs because the studios are all making games in Unreal5 which locks them in to needing high specs since the engine itself is a bloated shit. Just a consequence of studios all dropping their own custom engines for Tim's one-size-fits-all slop machine
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>>734064076
This sounds like a problem for personafags, your games are already casualize garbage dating sims; the second the shitty persona 5 gacha got lapped up by you pigs you sealed your fate.
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>>734064076
maybe the faggots at atlus should have tried releasing persona 6 long before persona 5 players graduated, had kids and start balding? they've fallen into the same trap as Square Enix with company bloat and extremely slow releases. also why the fuck remove romances from Metaphor and then ask where the wider audience went? do they have no idea how popular romantasy is as a genre?
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>>734064076
Blue Archive makes like 500mil a year and it's because it has girls like this.
Atlus can learn.
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>>734067657
PS has zero love or cultural memory in Japan. It only has a reputation in the US because Phantasy Star 2 was a very early Genesis title that came out even before Final Fantasy 1 was localized, so it was a first JRPG for a lot of old men.
Even the Sega games like Yakuza that live off nostalgia never mention it
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>>734064076
That game looked like it was already appealing to wider audience. Where is Etrian Odyssey Next you god damn fucking hacks, probably never get released because it only appeals to people who play your games and not wider audiences.
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>>734064360
The game got astroturfed to shit by the usual suspects and fell off a fucking cliff like it was an amazon show a week after the finale when the bot farms went offline. Zero permanency. Suits are retarded, but they do pay attention to games that just stop selling at all.
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>>734067838
With "wider audience" they mean younger gamers. Turn-slop caters mostly to a dying generation of old farts, with the reaction time of sloths.
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>>734068753
Younger audience don't even like JRGs. Even in Japan they literally forgot FF16 existed although it was shilled everywhere. They main problem is that all of these games target old players and instead of making something new THEY TAKE OLD THING AND REBOOT thinking the youth wants that shit while they piss all over the old fans at the same time.
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>>734064076
Everyone knows some "definitive edition" in the works so they can port Metaphor to Switch 2. People have wizened up to their bullshit and that's translating to lower overall sales after launch.
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>>734067058
OHNONONO AHAHAHAHA
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>>734064360
Sales fell off a cliff. Persona 5 was the game that was popular with normies. That was probably due to the teenage romance simulator stuff where you can even bang your own sexy MILF teacher.
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>>734064076
Persona could abandon turn bases combat, mainly cause you could remove all combat and even dungeons from Persona. The fanbase doesn't care about that, for them this is pretty much a friend and dating sim.
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>>734064360
No, Metaphor actually did really well by selling million units in a single day. But you have LAUNCH PERIOD sales and longer tail sales that follow. Latter has apparently failed.
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Persona 5 Royal - 123k reviews on Steam, 24 hour concurrent peak of 12,368 users
Metaphor: ReFantazio - 39k reviews on Steam, 24 hour concurrent peak of 2,468 users
Also as a reminder, it took 6 years for Persona 5 to get onto Steam, while Metaphor was a console + Steam launch
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persona 5 was a third of my life ago. metaphor is just megaten. smt won’t get a new game until 2031. Etrian is dead. nothing new is being made anymore because high end tech demands 1 new game every five years instead of 1 or 2 new small games every year. long dev cycles will be the death of legacy gaming companies
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>>734069418
Your reply to that post is equally as false as all of the other ones, Metaphor literally has the record for 6 months of sales of any Atlus game and there hasn't been a single comment from Sega that it underperformed in any way, or a single comment made about the game's performance in general since then despite persona fans really wanting people to think there was
This is entire thread is pure bait from upset third worlders to begin with so I'm not sure what I was expecting
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>>734070108
Regardless of if it was in line with expectations that Sega had, it certainly isn't making nearly as much money as Persona 5 is at the moment, even just based on >>734069640
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>>734070356
Which is complete cope because P5 was already a game in a popular franchise being marketed for almost a decade by the time it got ported to steam. I could tell you P5 didn't make nearly as much money as FFXV and it would mean just as much
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>>734070607
>I could tell you P5 didn't make nearly as much money as FFXV and it would mean just as much
I actually doubt that, especially with regards to PC, even with FFXV having been on PC for longer. FFXV has 56k Steam reviews, and its tail has really fallen off with a current 24 hour peak of just 749 concurrent users. And that is despite FFXV having a $34.99 retail price on Steam compared to Persona 5 at $59.99.
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>>734069640
>Persona 5 Royal - 123k reviews on Steam, 24 hour concurrent peak of 12,368 users
>Metaphor: ReFantazio - 39k reviews on Steam, 24 hour concurrent peak of 2,468 users
Those are both pitiful numbers, but they're also JRPGs on PC. This is important to keep in mind.
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Why do all these companies always choose "muh wider audience" instead of streamlining their development process? Atlus in the PS2 and 3DS eras was a well-oiled machine, putting out SMT games and spinoffs at least every 12 months for almost a decade. DDS, SMT Nocturne, Raidou 1 and 2, P3 and P4, all on one console, and they even had room for smaller titles like Stella Deus. They did all that because they reused the same monster models and engine and just made a fuckton of games with those assets. Why the fuck do companies not do this anymore?
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>>734070978
Did you think about this at all before you said it? FFXV by itself had sold 10 million copies almost half a decade ago which you can verify in 2 seconds. You have to put every P5 title together as of 2025 to get to that number. This is why I used it as an example Or is the only thing you know how to do is spitting out steamcharts numbers
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>>734071389
nope, at most P3 reload plummeted because it took an entire year to sell another 800k copies and get to 2 million despite the aggressive marketing and dlc roadmap that it had
metaphor shat out another million copies in less than half of that time purely riding the accolades and reception
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>>734071658
You say that but to someone those are exact selling points. It's more so that people EXPECTED fantasy Persona only to not get it.
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>>734070978
The mistake is Steam doesn't quite tell the full story here since FFXV had a massive launch on console (5 million day one), so while P5 has been significantly outselling FFXV in recent years it probably is still just behind FFXV, though will eventually pass it thanks to Royal's legs.
P5 legs have been crazy though, from the leak last year, P5 sold in 1.82m FY2023, 1.6m in FY2024, and 1.75m in FY2025, and presumably another big total in FY2026.
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>>734064076
Maybe for the time being, their flagship games should be JRPGs with classic turn-based combat. They can redirect some money towards smaller teams to create AA games with good stories and using stylized real-time combat like Nier, Kingdom Hearts or Dark Souls. If the smaller AA games become hits, then they can do a bigger sequel with more money.
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>>734071825
>P5 legs have been crazy though, from the leak last year, P5 sold in 1.82m FY2023, 1.6m in FY2024, and 1.75m in FY2025, and presumably another big total in FY2026.
it helps when you re-release the game with new content
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Don't build up an audience that consist of basement dwellers that live vicariously through your highschool protagonist if you're going to release a Growlanser rip-off with no romance that isn't a high school simulator.
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>>734071975
>>734071990
>Autocorrect mistake
>Argument invalidated
Go back to the pre-2010 internet.
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Daily reminder that Persona 5 and Metaphor are better than your favorite game!
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>>734071924
>re-release
This exact shit is now coming to bite them in the ass. And not just them. After all, why wouldn't you just wait for the inevitable complete edition of games?
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>>734064076
Fuck... They really going the way of SquareEnix - became so drunk on success, they think they can have even BIGGER success if they enshittificate their, previously turn-based, games into some sort of an unholy combination of Ubishit-style open world plus "live action" gameplay of Resident Evil or something like FFXV had.
I just can't understand why are those faggots looking at obvious failures and go "yeah, they made big bucks because they destroyed their identity!" while the answer is they made big bucks due to the very name of the franchise. Your first enshittified game might pull big numbers, but the next one, going by SE example of FFXVI, will be panned and avoided due to people getting burned by your extremely shit game which had nothing to do with what the franchise represented previously.
Muh fucking highschool animu romanceslop with a side of RPG... all lost like tears in the rain... Fuck. This is the only thing that made me feel mad today.
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>>734072634
>it wasn't worth it to get their best selling game since P5 that outperformed literally everything else in their library at $20 more than what P5 originally cost in the west
I don't get why you keep trying to make these posts when it's obvious there are posters in this thread right now that actually know what the numbers are
I get teens on discord and 50 IQ redditors won't know because they're all retarded and you're telling them what they want to hear anyway but fight or flight has to kick in at some point surely
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>>734064076
Playing Metaphor right now, in the final month, outside of issues regarding people learning not to purchase before special editions, I think I'm just growing more and more tired of the Persona formula that's pervading through all the cores of design.
It's a massive love letter to Atlus' games, but the fact that I'm just playing another Persona game with the same simple characters with stories locked behind specific times, virtue levels and interest, all for a story that has to be written to take place any time in the game. As well as locking important mechanics and simple qualities of life behind bond levels. These games feel like they're wasting so much of my time.
Also, not a Metaphor exclusive issue, but because I'm EOP, I'm getting more and more distrusting of localizations, so my enjoyment of RPGs has been culled a little because I'm constantly wondering if I'm even getting the right story.
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>>734072350
Metaphor, including its launch sales, sold 2 million copies in the 9 months between October 2024 and June 2025
P5, without any new launch, sold 1.75 million between April 2024 and March 2025. Beyond those hard numbers that we have, every indication is that on a current monthly basis, Persona is selling more than Metaphor.
Metaphor probably did quite well, but it is hard to see how P6 wouldn't have been doing better.
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>>734072593
>Muh fucking highschool animu romanceslop with a side of RPG... all lost like tears in the rain
Odds and they listen to westpigs and make a college persona with homo love interests
Evens and they take after blue archive and make a JS persona uogh
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>>734072980
I think you completely misread my post because only an idiot would think P6 wouldn't have a good chance of outperforming a new IP but you're also partially wrong, Metaphor sold 2 million copies between October and April. You're using the timeframe the report came out instead of the fiscal year the sales it was summarizing.
One of the only ways angry persona fans have to frame Metaphor as a failure is by saying that the expectations for it were P6 level, because they naturally need to fall back on that when someone shows them the hard numbers, when there isn't an ounce of truth to it. Sega even said awhile ago they think they can get 5 million copies out of a future persona release in a single fiscal year by expanding the series with all this shit they're doing including the global expansion. Seeing how Metaphor performed with less marketing than P3 reload had that's probably pretty realistic if they give it the entire run from April to April and they market it like nothing else on this earth
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>>734064076
This infinite growth, wider audience mindset wasn't nearly as prevalent in the 90s and 00s, not even the early 10s.
It's a new dumbass corporate meta and I unironically think it's the end result of Trusting the Experts™. Some faggots go to a faggot university to learn about this infinite growth shit from faggot professors, and then after they graduate they get hired as faggot consultants and the faggot CEOs and faggot managers listen to them in rapt attention because these faggots HAVE to know what they're talking about, they have a faggot degree!
So much of today's retardation is downstream from universities and the idea that we should uncritically trust any faggot that got taught by another faggot and has a faggot degree to show for it.
"Education" isn't good just by virtue of being taught. The specifics of what is taught matters.
I probably sound like a schizo
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>>734072970
What? Yu (originally just unnamed P4 Protagonist) is quite obviously a Chad in-game. You can romance everyone and suffer no penalities like in P3 FES. You can easily see he is more liked and looked up to than the P3 protag in his game (which has admittedly a different theme anyway). Further entries establish even strongly that Yu's cock hits like a thunder - comes all out of sudden and leaves you unconscious. That's how big of a fucking Chad he is.
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>>734069640
>Also as a reminder, it took 6 years for Persona 5 to get onto Steam, while Metaphor was a console + Steam launch
Maybe that's why Metaphor flopped. Not having to wait means there's no rush to play the game *wink* *wink*
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>>734073639
Silly. I can't in all seriousness say Metaphor flopped - it did very well for a new IP with almost nil advertising. One problem, that is going to haunt Atlus sales, is that they release a definitive version years after the original and want full price for it. The price itself isn't a problem, it's the fact you KNOW they're going to push out a new release, so some people feel comfortable waiting for that. Certainly, I'm one of them. Most of the time the re-releases are upgrades, but then we have shit like P3P (which only has FeMC as a saving grace) or SMTV: Revengeance which is just homolust and faggotry from the original pushed up to 11.
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>>734072838
Here are those "numbers." Metaphor did well on preorders from people looking to buy the next P5. After it came out, sales dropped like a rock. Persona 5 did as well as it despite being years older. It's clear they could've just made Persona 6 and had much more success. Or, God forbid, not made a new release so close to Persona.
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>>734074238
>some people feel comfortable waiting for that
True, but if you can look at Metaphor's sales (without even comparing it to P3 Reload which it stole the record from or SMTVV which were re-releases it had better sales than outright) and see that it's not a significant amount. Otherwise it wouldn't have broken an Atlus record.
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>>734074392
>posts infographic and writes a bunch of bullshit with no source to go with it
not to mention only half of that number was from day 1 and the game held up better than the p3 remake
not beating the retarded persona fan allegations
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>>734074623
kek Sega literally doesn't expect Persona 6 to do E33 numbers keep talking out of your swollen asshole tho
https://personacentral.com/sega-persona-sales-potential/
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>>734067657
>why the fuck is there not a new Phantasy Star JRPG?
Because fuck you specifically.also Like a Dragon is now turn-based, so retarded shareholders will say "why make new game that could fail, when you can make New Kiryu Game and sell mirrions???
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Metaphor didn't flop since it made a decent profit, but I'm sure there some executive who figured "if we take the Persona formula and make a game designed to what we think the West wants, it will be a break out hit".
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>>734074696
5mi is literally the same amount of copies E33 had before all the GOTY awards shilling
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>>734074586
>a bunch of bullshit with no source to go with it
It takes 2 seconds of searching to find a source.
>Poorly redacted figures from Sega’s latest management meeting summary indicate that Persona 5 Royal sold 1.75 million copies in fiscal year 2025—nearly matching Metaphor’s total sales during the same period.
https://gamerant.com/metaphor-refantazio-sales-lifetime-official-figur es-dropoff-trend/
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>>734074791
It's honestly alarming if Metaphor was an attempt at "what the West wants" because you just could feel the pozz. Even the big bad is the whitest-looking guy in the game. This is just one example, but there's so much of this shit in Metaphor, that it truly ruins it for me. Mechanically and so on it's good, it's the RPG part that made me worried. Pozz stuff was relatively not outright, but it certainly was there.
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>>734071820
Sorry, meant for >>734071124
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>>734072367
Maybe they'll take the lesson from BG3 that removing romance in Metaphor was a mistake. They should've tried some new with their romance systems. Since Metaphor isn't Persona they don't have to be bound by Persona's systems.
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>>734075341
When the article is blatantly lying in the one part of it that you thought to excerpt that's how you know shitposters have nothing going on besides begging people to believe Sega thought the game should be selling like P5 by making it look as bad next to P5 as possible
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>>734064076
worked great for square enix
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>>734076942
>worked great for square enix
Yes.
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>>734077368
>having the best 6 months of sales of your entire catalog and stating multiple times the game had strong sales and greatly exceeded expectations on PC is not meeting their expectations
Think for 2 seconds before puking more pointless bullshit
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>>734077096
>3.5 sold
>shipped those 3.5
>7m sold and shipped!
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>>734064076
They only say that because men are turning away from woke trash video games and they're losing money. Instead of trying to get them back, they push them further away. Then their studios start the layoffs and bankruptcies. We've seen this cycle happen a few times now.
I give no fucks. I've spent $500 on video games in the last 3 months. And not a single dime went anywhere other than gachas. Because those games might be shit, but at least they cater to me.
I can't in good faith spend any money on publishers that hate me. I'd rather support low-effort greed than high-effort faggotry.
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>>734064076
The truth is: JRPGs, specifically the 3-4 nigs in a row variation, are a stagnant genre with nothing new to offer. There's only so many ways you can dress up a pig. Even during the golden age of PS1-PS2 where they were at their riskiest and experimental they all mostly found ways to rearrange the same mechanics under different names. How many "systems" in JRPGs are actually novel? Take the Sphere Grid from FF10 or the game in question, Metaphor, and the archetypes. Do these design ideas design make the actual play of the game all that different from their peers? I mean FFV had flexible roles and swappable skills 40 years ago. It's like seeing those super heated knives coming out that people are using to cut things that have been sliced with regular knives for centuries.
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they fucked up so bad not cashing in on the p5 hype and dropping p6 right after. this mistake might actually kill the company lmao. they've burned so much money on remakes and spinoffs instead of just making the thing people want...
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>>734078360
You're right, it's better to turn the games into singleplayer MMORPGs that are boring as shit and with no variety that turn-based systems can offer! Oh, let's also throw in Ubishit open world for maximum profitability.
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A couple months ago, automaton ran a clickbait article on an investor Q&A about nonspecific games with high ratings that had poor sales. Although it didn't come up in the article even once, they tried to make it about metaphor by linking to a steam community thread in their article with some ESLs saying they aren't going to buy the game until a rerelease comes out, because Sega mentioned they were considering rereleases as a reason why said nonspecified games didn't sell well. Some retard on this board (probably OP) went absolutely apeshit when it happened and literally photoshopped the article to say Sega confirmed Metaphor didn't sell well once he realized it didn't quite say what he wanted it to say and he got eaten alive in that thread just like he did in this one.
Not long after that, Sega says in another report that the latest Sonic game which was out during the period that Q&A covered, underperformed despite the high ratings it received and laid out a brief plan to boost sales. They also said P5X was struggling to meet certain KPIs at the same time.
There has never been a moment like this for Metaphor even once, in fact only the opposite. Automaton didn't do what they did because they wanted to propagandize against the game, but because they know Metaphor is popular enough that doing so will get them clicks. OP is a fag because he knows Metaphor didn't fail even if he desperately wanted it to.
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>>734066962
Who are you trying to fool faggot?
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>>734078705
Disregarding that I never mentioned being turn based to be the limiting factor to appeal, what variety are we seeing in modern turn based games from Japan namely from bigger studios like SE, SEGA/Atlus, Konami, Gust, etc? As I said they're all structurally homogenous. I play Octopath 2, Metaphor, and Hundred Heroes and there really isn't much difference in game feel or strategy. The difference is only aesthetic.
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>>734079337
The fact you don't know what "Corean" refers to, tells me everything I need to know about your newfag, tranny ass. Yea you're right, keep hemorrhaging money on free, low effort gachashit (like you yourself admitted).
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>>734064076
>Make bad games with increasingly woke shit
>less people play them
>it must be that the audience is shrinking!
No, you just make shit games.
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>>734064076
Yes, going MORE woke, the thing that sank Metaphor, is what will save you
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>>734064076
SH2 was a flop, SMT V was the worst mainline SMT to date and Metawhore is the most woke garbage Atlus has ever made.
I think it's gg for the franchise going forward.
My prediction is that next Persona MC or love-interest will be they/them, and next SMT will have social interaction meter.
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>>734064076
>sell a lot of persona copies
>turn Fatlus into The Persona Company
>ignore and mismanage everything else to the extent that your teams give up on creating robust new systems
>realize that releasing a new polished persona game takes a very long time
>"we should probably do something else as well"
So you're saying you should have put the proper font on the PC port of Etrian Odyssey 3? Still waiting for these retards to take my money on that one
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>>734082537
Bloody hell, I'm sure I wasn't huffing paint. But I likely mixed it up with P3R mentally.
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>>734073430
Nah i get you aside from stacking faggot too much, your post made sense and was coherent
It's the idea that people think if something's taught it's automatically true and valuable information and lose the ability to question and evaluate what is taught critically, that if some method is taught in an university, it's the de-facto way of doing things.
Similar to how you have a lot of gamedev babbies crying about games like Elden Ring having bad UX because they've only been taught to do handholdy bullshit and God of War style diamond skill tree menus.
Not to say that From games don't have some stupid design flaws, but not for the reasons those unreal engine surfers think they do
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>>734069205
>That was probably due to the teenage romance simulator stuff where you can even bang your own sexy MILF teacher.
That's a huge assumption. Persona 5 was a great game despite the romance simulator elements. It's just that the party characters were much more charismatic and the dungeons were a lot better than in Metaphor.
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>>734082446
He says in the face of teenagers saving the world selling 10s of millions of copies. Atlus don't have different IPs for different genres of games to offer that are removed from Persona & SMT. Raidou Remastered was a complete flop and SMT:V was a middling release. People don't care about SMT anymore they should focus on building out a project with a new setting in a popular genre like FPS or something like Granblue Relink/ OG PSO1&2 that can be played coop.
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>>734083380
>metaphor's gameplay takes a massive dump on P5's
jrpg fans don't really care about gameplay as long as it's turn-based. It's not as big of a deal as you think. People mainly enjoy the story, the characters, and the way the game looks. Metaphor isn't that much of a departure from the traditional jrpg experience, it's just another job system.
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>>734083775
>the story, the characters, and the way the game looks.
These were also largely improved from P5 and the lower budget only really shows in the visual polish
So yeah, metaphor had way better dungeons than P5, it's not even close
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>>734086040
no one played p3, especially not persona fans
>>734086063
probably one person bumping it
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>>734086063
Please be tolerant, anon.
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>>734066351
Hashino thinks to highly of himself. Ff12 could just as easily be argued to have created jrpg 2.0 as persona. Xenoblade chronicles built on its foundation to make one of the most prestigious modern jrpg franchises.
Hell you could make a pretty good arguement for ffx creating jrpg 2.0 and ff12 was more like 3.0. X had the same basic jrpg foundation but really shook up the formula up by "streamlining" the structure. All the big moments and set pieces are back to back without any side quests (because those are relegated to the end) making a story structure that's more gripping and better paced than a traditional jrpg.
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>>734064360
LOL, the only audience that Metaphor gained "popularity" with are woke journalists that don't actually play games.
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>>734064402
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>>734090135
Based tendies are also buying the trilogy in droves.
Square Enix is always right.
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>>734071787
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>>734086031
This is /v/, bro. Most of the losers here have never touched even a single vagina in their entire life.
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>>734064076
Decades from now, people will talk about how so many companies went under and the industry stagnated because of these dumbfucks chasing a "modern audience" because some loud activists on reddit insisted they existed.
Making woke games is like Lamborghini only selling pink cars with cat ears on top, and having you sign a contract stating you'd never paint over it if you wanted to buy one.
This is a significantly male consumer base. Fudging the numbers by adding mobile match-3 games may soothe their need to cater to faggots on paper, but it doesn't manifest as actual sells.
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>>734064076
Why do Japanese turn based JRPG heads keep thinking that wider audience getting means dropping the turn based aspect of their games?
All the examples are already being shown, but let's look at the biggest JRPG of them all. Let's look at Pokemon.
Pokemon Scarlet and Violet (turn based jrpg) - 28 million units sold
Pokemon ZA (realtime jrpg) - 12 million units sold
Gamefreak lost over half their sales going from turn based battles to real time battles. OVER HALF. Trying to make established turn based vidya into something its not is and has always been pure lunacy.
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>>734064076
>>734064908
>Fatlus
>we need a wider audience
Is this even physically possible?
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>>734064076
>turn based flops again
AHAHAHAHAHAHAHAHAHA
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>>734064076
>how do we attract a wider audience to our games?
>its definitely not the weeb shit
>oh yeah, it must be the turn-based combat
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>>734064076
>Persona
life sim + teen romance for normies
>SMT
monster catching + fun edginess
>Metaphor
brown MC + story's message is that importing brown people into your county = good
hmm, how could it have failed?
Seriously, the fact that xbox of all companies was the one handling the bulk of the advertising for this game was a HUGE red flag. Literal goyslop.
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>>734108150
>>734111978
The pure schizophrenia you retards manage to come up with out of thin air is at least funny to read
barely keeping this thread from falling off page 10 for hours is pathetic though
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>>734064076
Sega is probably wanting them to make more money, it's one of the downsides to being owned by another company. Maybe someday they can make enough money to buy their freedom again so that they can spend a few years doing whatever again and then go broke and get bought by someone new yet again.
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>>734064076
atlus don't even make games anymore. it's been more than a decade since a persona game, and almost a decade since the last Etrian Odyssey
they've given up on games in general, it's over and people just need to admit it to themselves instead of huffing copium
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>>734064076
Atlus did decent games, a while ago.
But then they went full weebshit.
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>>734064076
Sega and gay localizers get rid of them and Atlus is saved. Atlus is niche high quality games. Sega is ruining them.
>>734066390
High quality plot and characters that’s the whole series SMT series except IVFinal you faggot.
>>734067657
Sega has been fucking woke and dead for years
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Fuck this game, the original concept art made it look like it was gonna be a traditional Fantasy game but instead it was Persona but "modernized fantasy" setting with ugly high fashion designs.
Dont even know why they bothered making it over Persona 6
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>>734064076
Just make the turn based combat actually fun
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P4 Remake will do well, P6 will do well
But they're out of their mind if they think SMT 6 or some random new shit with a name no one can remember like Metaphor would be a success
They should've called it Persona: Fantasy Land or whatever, but I don't actually know how similar it was to Persona because I didn't play it
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>>734113529
does p6 even exist? I think they would have made it already if they were gonna make it. persona 4 came out 2 years after persona 3, that's what timescale persona games used to be on when they were actually making persona games. at some point we have to admit they're just not making it and never will
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>>734068753
>>734069034
Millennials are just too old for jrpgs and younger kids lack attention, not to mention gacha being everywhere now
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>>734113592
>persona 4 came out 2 years after persona 3, that's what timescale persona games used to be on when they were actually making persona games. at some point we have to admit they're just not making it and never will
this entire point rests on ignoring P5's release, and they put out that mobile spin-off last year
When Atlus is talking about future games, they mean P6
P4 was practically an asset flip of P3 and its success was completely unexpected, which is why they spent 10 years milking it
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>>734113609
>Atlus are not afraid of zoomers aging out
Metaphor was not aimed at zoomers whatsoever and it sold 2 million copies in a shorter span than any other game they've ever made with barely any marketing and having basically no plans for what to do with the success they got for a new IP, I don't think they especially care
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>>734113806
>persona 5, the game that came out more than a decade ago?
you need to factor in royal and all the spin-offs
which is why I specifically mentioned the one from last year
what else do you think they would be working on? a new smt came out 2 years ago and metaphor was whenever
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>>734064076
>retarded company stuff their "remakes" of PS2 games with DLC
>release definitive editions of every game they make after 1-2 years just to make you feel fucking stupid for buying at launch
>release new game at full price with denuvo
>act shocked when despite it doing well more people don't jump on the bandwagon because you fucking conditioned them to wait for the DLC packed "definitive edition" instead
I mean what do they expect? Stop fucking with your consumers and PUNISHING LOYALTY YOU MORONS
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>>734114031
waiting for definitive editions has had very little impact on Atlus though their launch sales are only getting better, not worse
the only exception to this ironically was a definitive edition of smtv not moving the needle as much as the original release despite being on way more platforms
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>>734114135
because they stopped making tokimemo games but the demand for lifesims didn't go away just because they stopped making games
so you had all the unmet pent up demand that exploded once there was an outlet
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Older jrpgs used turn-based due to limitations. It was ultimately used as a crutch because Japs are hacks that can't create good combat. The only good thing old turn-based games did right is that the beginning makes you use 30% of your brain. After that, the game's gameplay is equivalent to gacha auto battlers. The games also devolved into movie games to compensate for their terrible gameplay. Modern turn-based games don’t innovate, because no new addition will make the gameplay enjoyable.
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>play any SMT game
>grind for an extra 30 minutes in the first area/dungeon
>remain several levels overpowered for the rest of the game
I guess I've never played any of the pre-2000s games, but has this ever not been true?
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>>734114286
Real time gameplay has been around forever and good ARPGs have been around as long as the Final Fantasy series.
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>>734114169
>but the demand for lifesims didn't go away
I honestly thought that kind of high schooler dating horniness died in 2000. You make a good point.
>>734114184
>games based around teenage drama and dating
Young people are absolutely overconnected with each other. They talk endlessly with each other. I'd think people wouldn't need a game with retarded drama and dating.
>more successful to an audience that primarily consists of weebs
Are SMT enjoyers usually weebs? I especially enjoyed Strange Journey and despise anime so I wouldn't know.
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>>734114842
>Young people are absolutely overconnected with each other.
Millenials and zoomers date less and have less sex than any generation since the ones where a World War was currently happening and every man was either dead or fighting, and even those generations had big bounce-back periods when the fighting was over
>Are SMT enjoyers usually weebs?
it was for most of its existence a niche japanese series no one ever heard of, up to and including Persona 3
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I was interested cause of its initial concept being high fantasy but it turned into diet Persona so I skipped it
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>>734064076
Just make more games like SMT and EO, and abandon that faggy calendar-based gameplay. I swear Metaphor had great combat, but the calendar and all the talking brought it down. Same with persona, made for teenagers or faggots who can't accept they are alreaady 30
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>>734115051
>>734115108
Fuck this gay earth, the Iphone had been a net loss for humanity.
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>>734066351
The next generation of JRPGs will be carefully handcrafted worlds with AI to power NPCs.
I want to be able to haggle with a merchant in a realistic manner.
I want to be able to surrender an enemy succubus and tell her to dance the way I'm describing if she doesn't want to die.
I want to become the ruler of a kingdom and have servants do my bidding.
And none of that would need to be programmed in from the start.
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>>734114286
>Older jrpgs used turn-based due to limitations.
>game's gameplay is equivalent to gacha auto battlers
>The games also devolved into movie games to compensate for their terrible gameplay
>Modern turn-based games don’t innovate, because no new addition will make the gameplay enjoyable.
No lies detected.
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>>734068336
>meaning a Phantasy Star JRPG would be huge right now.
Since when? Phantasy Star has gotten jack for years outside of Online 2, which may as well be the second coming of XIV, a game that exists for ERP. There's no mainstream appeal
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>>734064076
I still need to continue playing, but Metaphor's alright. It just being not-Persona really killed it for me pre-release. They weren't trying anything spectacularly new or revolutionary, Falcom's iteration of field combat (Daybreak 1) was perfect from the get-go. I like the music though. They just need to work on leaving behind the calendar system and the like, and experiment more on a game that shouldn't be a Persona reskin.
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>>734064076
>only make 100 copies of your game
>WHY AREN'T PEOPLE PLAYUING OUR GAMES?!?!!?!?!?!
>>734064360
I mean I would have probably bought the game if it didn't spend every few minutes telling me I was a piece of shit for my skin color.
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>>734126432
>what did E33 do better than Metaphor that caused it to be such a smashing success?
Different appeal. Metaphor is plot-first writing, quite perfunctory, characters are traditional archetypes, a little lacking in personality outside of hair color and token quirks, most of the story is delivered through exposition. Expedition 33 is character first, personalities are designed rather than archetype based, and are explored interacting with situations and with each other, story mostly delivered through active conversation, dialogue feels natural in tone. The latter writing philosophy has the broader appeal in the west at least because it allows people too more easily care about what happens. Not sure about Japan but I'd presume they relate better to the former style.
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>>734127632
>Not sure about Japan but I'd presume they relate better to the former style.
Speaking of, I do wonder if the West being more individualist while Asian countries are primarily collectivist plays a part in these writing preferences
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>>734126432
The only aspect of e33 that is worse than metaphor is it has that uncanny valley ue5 slop feel, every single actual facet of what makes a video game is better otherwise it’s just the skeleton that’s worse
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>>734064076
So why don't turn-based fans buy the games they praise to heaven? Are they too poor? Is their favorite genre too niche? Something else?
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>>734112060
lol the absolute fact that you niggers can't get over the fact that maybe games did well because they catered to their audiences and that preachy culture war bullshit you fags swore the entire audience was champingat the bit for never materilized in sales is just hilarious. That you are so blinded by your own dogma to stop and think for a moment that maybe these people have a point is of skinnerish proportions.
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>no Final Fantasy threads up when normally their cultists spam 7 or 8 each time
I'm noooooticing
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DISTURBING A BEAAAST
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They should make more games like Catherine in between Shin Megami Tensei & Persona. And they need to boot the rainbow brigade immediately so their games can be sexy again. They listened to them and the result is nobody is playing. So it's only logical that their response should be to stop listening.
It's that shrimple.
>note, many companies fail this task
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>>734071043
12k is a lot for a single player game. There are dozens of mp games in the 10k range that are very happy to be there. Fighting games go down to four digits, even triple digits and that's enough for them to find matches.
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Metaphor was a good game on the cusp of greatness. Just needed a bit more depth here and there.
And as always I will advocate that RPGs in this day and age need a functioning impregnation feature/storyline for each romance.
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If you want to make the games that attract a stupid wide net of possible players, those genres exist: Gacha with simple game mechanics, Friendslop (same deal), Sports and occasionally Racing, and FPS/Whatever Fortnite would be classified as now a days.
They don't require much reading, or understanding advanced mechanics to have immediately have fun and want to come back to it. RPGS/JRPGs are heavy on narrative text and game text to understand what's going on and what you're doing to make the right choices.
It's not the artstyle, world settings, or getting celebrity voice actors, or whatever that keeps RPGs niche, it's reading and investment into advanced controls.
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>>734064076
>Persona 5 one of their most successful games ever off the back of good marketing and strong art design
>Metaphor disappoints since it’s a brand new IP with significantly less marketing and Atlus’s penchant to release updated versions
>blame turn based combat
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>>734113592
P Studio suffered an exodus of talent when Hashino left them and took a lot of the talent with him, so they made P3R to train the replacements. Development of P6 probably did not start before P3R was finished.
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>>734064076
I didn't buy Metaphor both because I was initially going to wait and see if they would release a Royale/Golden type version. And then by the time it became clear they weren't, word of mouth had already spread that they had cut out romances, censored the one elf lady (maybe she was a fairy?), and the game felt pretty bland outside of a somewhat interesting antagonist.
If I'm gonna buy an Atlus RPG that I know is gonna take 60+ hours to beat. I want there to be good characters and romantic options to keep things interesting. That's part of what makes Persona a good series that doesn't wear out its welcome like other long ass JRPGS.
If they make a P6 with good characters (preferably in a University setting just to mix things up a little), and show romantic social links are back, and maybe confirm early on there will be no later "definitive version", then I will buy Day 1 and they will make billions, I guarantee.
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I really hate the turn based narrative that people try to shove in these RPG threads, cuz I really don't think it matters all that much to actual RPG fans. Ganeplay is an important part of the enjoyment of the game, but it just has to be enjoyable and fit the narrative, the actual type doesn't matter.
I actually think a Persona style game would be an interesting game to not commit to one style of gameplay. But instead have different gameplay for each character who's inner psyche you enter.
So one might be traditional SMT Press-Turn gameplay. Then the next, you might get a more hardcore style dungeoneering gameplay where it's about mapping out the dungeon while dealing with depleting resources. Then the next goes all out and has a small fighting game tournament. Then the next is a Professor Layton style riddle/puzzle game layout. Then there's an SMT Devil Survivor themed character with SRPG gameplay.
As long as you could somehow find a way to keep summoning/fusing demons as a core part of each of these game modes and you either directly use the demons in gameplay, or they alter/help you, then it would be a sick role playing game, where you actually get to take on a ton of different roles based on the context in front of you.
This plus sports/racing/quiz mini games in the normal school world. What a blast it could be.
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I’m not sure what game to play /v/ros. It’s between Metaphor, Octopath Traveler Zero, Bravely Default (1 HD), or Xenoblade Chronicles X (not turn based but relevant).
As for OP, I just hope no more games adopt the Tales combat model. I enjoy the games but we can all admit the combat sucks ass
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>>734064076
They tried going after the "wider audience" already with metaphor (the tolkien/game of thrones style setting) and look where that got them.
Everyone was pissed off that metaphor wasn't persona 6, set in modern day tokyo with a scooby do ragtag group of young people, and it's shitty generic orchestral cinematic music.
These publishers need to stay in their lane and do what they're good at.
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>>734147645
depends on the game, some of the Tales games were pretty fun. I think I prefer comboing to something like Persona which has the most shallow, braindead combat imaginable. All you do is hit weaknesses to get extra turns, you never have any interesting decisions to make or tradeoffs to weigh because extra turns are too good to pass up. They're the equivalent of a card in a card game that lets you draw more than 1 card for free, it's too unambiguous to be interesting because it's all upside
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>>734150281
You're missing a core element of buffing allies/debuffing enemies, but honestly, once you've created demons that have the AoE versions of each of these spells, it also becomes fairly straightforward to juts keep your buffs up, debuffs up, fish for press turns, then hit your highest damage ability.
And then the part that THAT explanation is missing is the actual team building that enables you to fight like that. As most SMT games make you fuse and carry on good spells from a long lineage of parents to end up with a party of demons that can take on any boss. The fun parts of early/mid SMT games before you create your giga end game demons can be creating specific demon lineups for specific bosses or areas to take advantage of type bonuses/resistances. That's the actual fun RPG part of the game, is building your team, not just pressing the attack buttons in the combat.
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>>734151175
>That's the actual fun RPG part of the game
it's the part where you actually have decisions to make, but the issue is that it's a relatively small proportion of the runtime. the problem is when persona drops you into a dungeon that takes sometimes multiple hours to finish where you're just doing the same fucking thing the whole time with zero variation. as you say, pressing the attack buttons in combat is NOT the fun part and yet the fucking game makes you do it for hours at a time between timetable optimizing and demon fusing. it's obscene
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>>734064076
Final Fantasy 7 superior
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>>734072147
Squeenix is retarded. Deus Ex, Tomb Raider, and Hitman reboots were all successful and popular but they were all considered failures for not making CoD money and liquidated to invest in NFTs at the same time NFTs were crashing.
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>>734155759
They're insanely good at shooting themselves in the foot. I mean, their insistence on transforming Final Fantasy into an action series is proof of that. I get that the budgets they're giving and the amount of copies they want to move are beyond what just turn-based RPG fans alone can reach. They could have done another IP but instead they alienated all their old fans, and then getting rid of companies that did good games like you mentioned did them no favors either.
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>>734064076
They are on the right track with this game and it just needs a bit of tweaking to make the non turn based combat feel smoother. I fully support high stakes battles being turn based while everything else you can clear on the overworld.
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>>734064076
Metaphor was boring garbage with ugly ass characters, literally just make more stuff like Persona 5, its so fucking easy and these retards still don't get it, they're still stuck with the same systems of P5 too, they couldn't innovate properly with Metaphor's classes
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/v/ is in a minority of a minority on this game, but a sad part of the reason why isn't because a lot of other people are intelligent and know that the game isn't some woke paradise but because they heard from right wing grifter e-celebs that were all praising the game when it came out
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>>734071658
Saying the game is bad is just absurd, its a solid RPG just like any of the Persona/SMT games are. Anyone that liked P3 - P5 will like it. So yes, it not having romance is a big negative to a lot of people that really enjoy that aspect of the Persona games, and lets be real, the people that prefer the SMT series(much more niche than persona fans) will hate on anything that mimics the more modern persona style and are looking for way more challenging games, so its reset function in battles are just going to piss them off, its too forgiving.
Waifu's push discussions, think about how many waifu threads there have been about any of the Persona girls, discussion = word of mouth = sales. Why copy pretty much everything of the persona games, except leaving out one of its most well known aspects, its dating sim options?
It has good whamen in it too, but doesn't pull the trigger on romance. You get just about every flavor of waifu. Eupha is my favorite personally, she has the adorable/innocent vibe going, Junah for the Rise enjoyers, Hulkenberg/Brigitta for the mom vibes, Catherina for furry types. Gallica is objectively better than Morgana as a mascot, anyone that says otherwise is in denial. It even has its copy of Nanako from P4(Maria) for big brother/little sister enjoyers. Imagine if we could have romanced the fairy of all things? That would have had people talking about it more. But no, for some reason they didn't take it that far? Why? Was it their idea of somehow reaching a wider audience? I don't get their decision with this.
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>>734071146
The same reason that Chipotle plans to change their marketing strategy rather than reduce their insanely inflated prices: corporations feel like they lose if they compete on price and efficiency. They don’t want to become a commodity: they want the special brand image and higher end customers. Problem is everyone is broke because jews and Somalians have been stealing all of our money. So you either get a small slice of the rich purple pie or a giant slice of the poor people pie; you do not get both.