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How do we stop them from abandoning turn-based combat for flagship productions, like Square Enix did? They are very upset that Metaphor underperformed and Persona 3 Reload flopped.
+Showing all 490 replies.
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first no ass type game
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>>734064076
>Metaphor underperformed
What were they expecting? The game did extremely well and managed to gain popularity with normies breaking into the mainstream despite being pretty niche.
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>>734064076
Good morning, Larry saaaaar.
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Their whole problem would be
Persona 4 - July 10, 2008
Persona 5 - September 15, 2016
Persona 6 - TBD
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>>734064076
There's a wider audience than Atlus fans?
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>>734064076
The funny thing is that statement is so fucking vague that it could mean a million things.
And then whenever Hashino actually finishes his next game, it's just going to be Persona 3-5 again, but in a different setting.
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>>734064076
It can't be fixed. Turn-based is fun to look at and really funny to play, but after 3 or 4 hours it becomes a repetitive chore and boring as fuck.

Atlus would need to remove 80% of the combat in their games to make them appealing again, but what would they replace it with? Cutscenes, mini-games and a teenie romance simulator?
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>>734064076
>need a wider audience
>lose money even more faster
These faggots never ever fucking learn.
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>>734064076
In reality, as long as you are making JRPGs, that "wider audience" that would actually make money is probably a Chinese audience that favors more fanservice then Metaphor had.
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>>734064076
I hate this nigger so much it's unreal. Single worst influence at atlus
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>>734064076
I don't really like it...but why didn't they include romance system? There's a large base of ex tumblr roasties that like this shit. That's how Fire Emblem 3 houses became succesful.
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If they wanted Metaphor to sell they should have included romance to attract the gooners.
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japanese devs are 10 years behind, they're just now being fed all the articles about how turn-based games are dead and everything needs to be mindless action to pander to zoomer's ADHD
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Wasn't Metaphor designed to attract a broader market then Persona yet it was instead smaller? So the thought process now is they need to go farther in that direction and it will eventually work?
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>we want the wider audience
>so why not release your games on nintendo platforms?
>...not that wider audience
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>>734064076
I don't think wider audience is about sales anymore. It's more like a cultural thing, they are chasing the respectability that other mediums have managed to acquire with he masses.
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>>734064076
Make a hybrid realtime-turn-based RPG. Turn-based for bosses and real-time for standard mobs, preferably a FF7R type of combat system.
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>>734066121
>respectability
Like Hoyoslop lmao
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>>734064360
>The game did extremely well
lol no
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What the fuck is wrong with hashino?
>He separates JRPGs into three eras: JRPG 1.0 is the style of JRPGs of the past, JRPG 2.0 represents games of the present, and JRPG 3.0 embodies the JRPGs yet to come.
JRPG 2.0 could mean anything from FF4 to stuff from the 2010's.
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>>734065969
Tendies don't buy third-party games; simple as.
Requiem is losing to $20 GBA roms for fuck's sake.
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>>734064076

either appeal more to women or more to men, like removing the twink protagonists.

bonus - make a SMT with decent plot and characters
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>>734066367
you shitpost in enough famitsu threads to know that's not true faggot
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Part of the problem is that you can just put all your money in a braindead top 100 index fund and you'll make more money than a decently successful consumer business because of the AI surge.
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>>734066215
I don't how you got that from what I wrote, but sure whatever bro.
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>>734066446
*it's especially bad for vidya because AI is actively destroying the install base by making it more expensive
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>>734066390
>or more to men, like removing the twink protagonists.
Literally never going to happen it's a series staple
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>>734064076
Fatlus just needs to stop having such long dev cycles, almost no game will be profitable with a 10 year dev cycle.
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It's over.
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>>734064360
>The game did extremely well
Did not happen.
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>spit on loyal fans, wider audience doesnt show up
seems familar
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>>734066594
I don't understand why anyone making anything weeby in the last 3-4 years wasn't aiming at Switch 2 specs. Code Vein, Metaphor, etc. don't look any better than early PS4 stuff and didn't need more graphics capability. Now AI shit is destroying the future of consumer electronics and running on a toaster is even more important.
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>>734064908
Underrated
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It's hard to aim for lower specs because the studios are all making games in Unreal5 which locks them in to needing high specs since the engine itself is a bloated shit. Just a consequence of studios all dropping their own custom engines for Tim's one-size-fits-all slop machine
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>>734066914
That's not what he meant + Metaphor doesn't use Unreal.
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Didn't they already try to appeal to a wider audience by being diverse and inclusive?
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>>734064076
This sounds like a problem for personafags, your games are already casualize garbage dating sims; the second the shitty persona 5 gacha got lapped up by you pigs you sealed your fate.
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>>734064076
>Metaflop flopped
>FFVII has a sequel confirmed
Metasissies… we were too cocky
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>>734064076
maybe the faggots at atlus should have tried releasing persona 6 long before persona 5 players graduated, had kids and start balding? they've fallen into the same trap as Square Enix with company bloat and extremely slow releases. also why the fuck remove romances from Metaphor and then ask where the wider audience went? do they have no idea how popular romantasy is as a genre?
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>>734064076
style bros... did we get too cocky?
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>>734064360
They were reading threads on /v/ about how everyone was asking for turn-based games... and well, 10 million copies sold was the most negative estimate after seeing that massive number of posts.
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>>734067148
it's an underpaid overworked otaku company, nobody wants to toil in the sequel mines and part of the overall compensation is that they'll eventually work on stuff they want to work on
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>>734064076
Was Metaphor suppose to be their next breakout game or something?

Also, do you know what I want from Atlus? These motherfuckers are owned by Sega, why the fuck is there not a new Phantasy Star JRPG?
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They're going to put darkies and gay shit
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>>734064076
Blue Archive makes like 500mil a year and it's because it has girls like this.
Atlus can learn.
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>>734064076
How about releasing your games on the highest selling console of all time you fucking retards. No S2 version of Metaphor is hilariously incompetent
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>>734066594
>Fatlus just needs to stop having such long dev cycles
How long was the development cycle for Metaphor? 10 Years?
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>>734067657
PS has zero love or cultural memory in Japan. It only has a reputation in the US because Phantasy Star 2 was a very early Genesis title that came out even before Final Fantasy 1 was localized, so it was a first JRPG for a lot of old men.

Even the Sega games like Yakuza that live off nostalgia never mention it
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>>734064076
Attract wider audience efforts usually end up with just alienating whom they already have.
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>>734064076
That game looked like it was already appealing to wider audience. Where is Etrian Odyssey Next you god damn fucking hacks, probably never get released because it only appeals to people who play your games and not wider audiences.
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>>734064360
The game got astroturfed to shit by the usual suspects and fell off a fucking cliff like it was an amazon show a week after the finale when the bot farms went offline. Zero permanency. Suits are retarded, but they do pay attention to games that just stop selling at all.
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>make rpg with cute girls
>you can date them
>big happy family ending
There, now hire me fatlus because clearly I am more competent than whoever calls the shots around your office
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I like to explore a lot and because of that I wasn't able to enjoy playing through the game as much with It's timed calendar. I felt the same pressure while playing Dead Rising 2.
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>Hey Atlus everyone wants Persona 6
>mmmm nyo... here's another P5 crossover
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>>734067828
And Altus makes games for the West, not Japan, meaning a Phantasy Star JRPG would be huge right now. And I would love to see Altus take on a Space themed JRPG
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>>734064076
>Director says Atlus RPGs must attract a wider audience
AM I NOT FAT ENOUGH?!
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>>734067838
With "wider audience" they mean younger gamers. Turn-slop caters mostly to a dying generation of old farts, with the reaction time of sloths.
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>>734064402
If they wanted FF16 to work like DMC, maybe they should make it work like DMC instead of relying on MMO cooldowns.
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>>734068753
Younger audience don't even like JRGs. Even in Japan they literally forgot FF16 existed although it was shilled everywhere. They main problem is that all of these games target old players and instead of making something new THEY TAKE OLD THING AND REBOOT thinking the youth wants that shit while they piss all over the old fans at the same time.
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>>734064076
Everyone knows some "definitive edition" in the works so they can port Metaphor to Switch 2. People have wizened up to their bullshit and that's translating to lower overall sales after launch.
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>>734067058
OHNONONO AHAHAHAHA
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>>734064360
Sales fell off a cliff. Persona 5 was the game that was popular with normies. That was probably due to the teenage romance simulator stuff where you can even bang your own sexy MILF teacher.
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>>734064076
Persona could abandon turn bases combat, mainly cause you could remove all combat and even dungeons from Persona. The fanbase doesn't care about that, for them this is pretty much a friend and dating sim.
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>>734064360
No, Metaphor actually did really well by selling million units in a single day. But you have LAUNCH PERIOD sales and longer tail sales that follow. Latter has apparently failed.
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Persona 5 Royal - 123k reviews on Steam, 24 hour concurrent peak of 12,368 users
Metaphor: ReFantazio - 39k reviews on Steam, 24 hour concurrent peak of 2,468 users

Also as a reminder, it took 6 years for Persona 5 to get onto Steam, while Metaphor was a console + Steam launch
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>>734068753
There are no younger games, they're on phones. They're seeking the dad gamers, yes, the movieshit ones that already vacating/dying.
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persona 5 was a third of my life ago. metaphor is just megaten. smt won’t get a new game until 2031. Etrian is dead. nothing new is being made anymore because high end tech demands 1 new game every five years instead of 1 or 2 new small games every year. long dev cycles will be the death of legacy gaming companies
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>>734069418
Your reply to that post is equally as false as all of the other ones, Metaphor literally has the record for 6 months of sales of any Atlus game and there hasn't been a single comment from Sega that it underperformed in any way, or a single comment made about the game's performance in general since then despite persona fans really wanting people to think there was
This is entire thread is pure bait from upset third worlders to begin with so I'm not sure what I was expecting
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>>734070108
Regardless of if it was in line with expectations that Sega had, it certainly isn't making nearly as much money as Persona 5 is at the moment, even just based on >>734069640
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>>734064076
That's hardly the problem. If Persona 6 released and it was just Person 5-2, it would sell like crazy. People just weren't as interested in Metaphor.
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>>734064076
Maybe they should try making more games?
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>>734064076
It sure worked well for them with metaphor, didn't it?
For God's sake, does this nigga not get the sales metrics for the game he developed or what?
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>>734070356
Which is complete cope because P5 was already a game in a popular franchise being marketed for almost a decade by the time it got ported to steam. I could tell you P5 didn't make nearly as much money as FFXV and it would mean just as much
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>>734070607
And Metaphor got astroturfed as return to form blast by virtually every outlet. It had no staying power or culture around it because it wasn't organic.
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It's funny how the only people in the world that think Metaphor didn't sell well are upset Persona fans
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>>734070797
>complete buzzword gibberish
again this is a bait thread so I don't know what I'm expecting
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>>734070875
You can kick and scream all you want, the numbers don't lie and Sega sees them.
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They should try making a game that isn't basically the same shit as all their other RPGs.
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>>734070607
>I could tell you P5 didn't make nearly as much money as FFXV and it would mean just as much

I actually doubt that, especially with regards to PC, even with FFXV having been on PC for longer. FFXV has 56k Steam reviews, and its tail has really fallen off with a current 24 hour peak of just 749 concurrent users. And that is despite FFXV having a $34.99 retail price on Steam compared to Persona 5 at $59.99.
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>>734069640
>Persona 5 Royal - 123k reviews on Steam, 24 hour concurrent peak of 12,368 users
>Metaphor: ReFantazio - 39k reviews on Steam, 24 hour concurrent peak of 2,468 users
Those are both pitiful numbers, but they're also JRPGs on PC. This is important to keep in mind.
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>>734069418
>people buy your game at launch instead of waiting for discounts
>this is somehow bad
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Why do all these companies always choose "muh wider audience" instead of streamlining their development process? Atlus in the PS2 and 3DS eras was a well-oiled machine, putting out SMT games and spinoffs at least every 12 months for almost a decade. DDS, SMT Nocturne, Raidou 1 and 2, P3 and P4, all on one console, and they even had room for smaller titles like Stella Deus. They did all that because they reused the same monster models and engine and just made a fuckton of games with those assets. Why the fuck do companies not do this anymore?
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>>734070978
Did you think about this at all before you said it? FFXV by itself had sold 10 million copies almost half a decade ago which you can verify in 2 seconds. You have to put every P5 title together as of 2025 to get to that number. This is why I used it as an example Or is the only thing you know how to do is spitting out steamcharts numbers
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where's the fucking dlc
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>>734070892
>Sega likes the numbers
>Ok but it's not selling as much as their single biggest game ever!
>Why would it
>Fuck you Sega doesn't like the numbers
absolutely braindead
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>>734070949
This. I had no interest in Metaphor because it just looks like fantasy Persona, and Persona is basically just SMT Jr.
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>>734071331
>Ok but it's not selling as much as their single biggest game ever!
This is cope, the game plummeted. This sounds alarms on any company, even one as poorly run as Sega.
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>>734064076
The game would’ve sold better if it had romance options and hulks butt didn’t get nerfed. I hope whoever responsible got fired.
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>>734071124
>this is reading comprehension in 2026
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>>734071449
>romance
nigga persona romance is literally a yes or no option at the end of a social link
that shit is not as important as you guys think
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This never works, it's literal insanity.
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>>734071389
nope, at most P3 reload plummeted because it took an entire year to sell another 800k copies and get to 2 million despite the aggressive marketing and dlc roadmap that it had
metaphor shat out another million copies in less than half of that time purely riding the accolades and reception
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>>734064076
>Persona art style
>No "dating" that persona fags like
>Baby SMT gameplay with "what if humans were le bad and look at all this racism!"
Game is just bad, nothing to do with turn based.
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>>734071552
Most people have imaginations and it's important to them.
>Hurr durr not real
Even married people find romance stories entering.
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>>734071638
a game being good or not doesnt matter if it makes no money
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>>734071658
You say that but to someone those are exact selling points. It's more so that people EXPECTED fantasy Persona only to not get it.
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>>734071729
It's a good thing metaphor made money then. I feel bad for the imaginary metaphor that came out in the heads of retarded third worlders that can barely speak english though
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>>734071454
You're low IQ
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>>734070978
The mistake is Steam doesn't quite tell the full story here since FFXV had a massive launch on console (5 million day one), so while P5 has been significantly outselling FFXV in recent years it probably is still just behind FFXV, though will eventually pass it thanks to Royal's legs.

P5 legs have been crazy though, from the leak last year, P5 sold in 1.82m FY2023, 1.6m in FY2024, and 1.75m in FY2025, and presumably another big total in FY2026.
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>>734069418
problem is metaphor didn't make enough money atlus expected it to
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>>734064076

Maybe for the time being, their flagship games should be JRPGs with classic turn-based combat. They can redirect some money towards smaller teams to create AA games with good stories and using stylized real-time combat like Nier, Kingdom Hearts or Dark Souls. If the smaller AA games become hits, then they can do a bigger sequel with more money.
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>>734071859
[citation needed]
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>>734071825
>P5 legs have been crazy though, from the leak last year, P5 sold in 1.82m FY2023, 1.6m in FY2024, and 1.75m in FY2025, and presumably another big total in FY2026.
it helps when you re-release the game with new content
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>>734071729
As a person of integrity I would rather make a small group of people happy than make lots of money. The whole reason I'm not a multi billionaire is because I have a conscious.
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>>734071936

I think you mean "conscience."
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>>734071936
>because I have a conscious
I have a feeling this isn't the reason why you aren't a billionaire
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Don't build up an audience that consist of basement dwellers that live vicariously through your highschool protagonist if you're going to release a Growlanser rip-off with no romance that isn't a high school simulator.
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>>734066351
Then why was Metaphor so incredibly derivative if Hashino wants to make a new type of JRPG? That was my biggest problem with it, it did nothing new.
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>>734071975
>>734071990
>Autocorrect mistake
>Argument invalidated
Go back to the pre-2010 internet.
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Daily reminder that Persona 5 and Metaphor are better than your favorite game!
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>>734071924
>re-release
This exact shit is now coming to bite them in the ass. And not just them. After all, why wouldn't you just wait for the inevitable complete edition of games?
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Atlus needs to start designing games around DS/3DS type limitations again. not with a dual screen gimmick just that type of handheld game
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you cannot convince me that persona 5 sold so poorly that they'd reconsider turn based games
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>>734072209
P5 was a decade ago and the industry changed a lot since.
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>>734072158
How is it biting them in the ass when the last entirely new game they put out that people are actively expecting a rerelease for had the best launch sales of any Atlus game
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If Metaphor was expected to make a decent profit, then it succeeded
If Metaphor was suppose to do what P6 would have done, it did not succeed there.
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>>734064076
EVERYTHING NEEDS INFINITE GROWTH
POPULAR AND SUCCESSFUL NICHES NOT ALLOWED
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>>734072289
wow the antisemitism here is getting absolutely out of control
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>>734072285
>If Metaphor was suppose to do what P6 would have done
this is what persona fans are desperate to get people to think with no source (because they want P6)
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>>734064076
They saw Baldur and Expedition winning Goty and now they want some of that
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>>734064718
But the endless rereleases, remakes and dancing/musou/dungeon crawler spinoffs!!
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>>734072367
>they saw oscar-bait winning
And they don't care.
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>persona 5 sold a gajillion copies
>still not enough
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>>734072256
P5 at this moment is still selling well enough to easily justify P6 using the same type of combat. What is trickier would be is it worth it to create another new IP with a similar combat system.
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>SEA shitposters trying to bring this dead controversy back again
Atlus is not going to collapse no matter how much you want it to
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>>734064076
Fuck... They really going the way of SquareEnix - became so drunk on success, they think they can have even BIGGER success if they enshittificate their, previously turn-based, games into some sort of an unholy combination of Ubishit-style open world plus "live action" gameplay of Resident Evil or something like FFXV had.
I just can't understand why are those faggots looking at obvious failures and go "yeah, they made big bucks because they destroyed their identity!" while the answer is they made big bucks due to the very name of the franchise. Your first enshittified game might pull big numbers, but the next one, going by SE example of FFXVI, will be panned and avoided due to people getting burned by your extremely shit game which had nothing to do with what the franchise represented previously.
Muh fucking highschool animu romanceslop with a side of RPG... all lost like tears in the rain... Fuck. This is the only thing that made me feel mad today.
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>>734072593
retard
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>>734072468
They already did that with Metaphor. It wasn't worth it.
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Man i just want power of friendship in rpgs again
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>>734072623
Nice to meet you, I'm Anon. Please say hello to the class!
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If these faggots sold to every single person on earth they'd still moan about wanting a wider audience
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>>734072634
>it wasn't worth it to get their best selling game since P5 that outperformed literally everything else in their library at $20 more than what P5 originally cost in the west
I don't get why you keep trying to make these posts when it's obvious there are posters in this thread right now that actually know what the numbers are
I get teens on discord and 50 IQ redditors won't know because they're all retarded and you're telling them what they want to hear anyway but fight or flight has to kick in at some point surely
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>>734064076
Playing Metaphor right now, in the final month, outside of issues regarding people learning not to purchase before special editions, I think I'm just growing more and more tired of the Persona formula that's pervading through all the cores of design.

It's a massive love letter to Atlus' games, but the fact that I'm just playing another Persona game with the same simple characters with stories locked behind specific times, virtue levels and interest, all for a story that has to be written to take place any time in the game. As well as locking important mechanics and simple qualities of life behind bond levels. These games feel like they're wasting so much of my time.

Also, not a Metaphor exclusive issue, but because I'm EOP, I'm getting more and more distrusting of localizations, so my enjoyment of RPGs has been culled a little because I'm constantly wondering if I'm even getting the right story.
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>>734072593
not a retard
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>>734072727
Made me think of P4. Yu Thundercock destroying lies and shit when he hops on Friendship juice in the final fight.
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>>734064076
Persona 6 is absolutely going to be about queer brown American college students lmao
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>>734072921
there was no yu thundercock in p4, only in all the garbage that came after it
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>>734072350
Metaphor, including its launch sales, sold 2 million copies in the 9 months between October 2024 and June 2025
P5, without any new launch, sold 1.75 million between April 2024 and March 2025. Beyond those hard numbers that we have, every indication is that on a current monthly basis, Persona is selling more than Metaphor.

Metaphor probably did quite well, but it is hard to see how P6 wouldn't have been doing better.
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>>734072593
>Muh fucking highschool animu romanceslop with a side of RPG... all lost like tears in the rain
Odds and they listen to westpigs and make a college persona with homo love interests
Evens and they take after blue archive and make a JS persona uogh
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>>734072980
I think you completely misread my post because only an idiot would think P6 wouldn't have a good chance of outperforming a new IP but you're also partially wrong, Metaphor sold 2 million copies between October and April. You're using the timeframe the report came out instead of the fiscal year the sales it was summarizing.
One of the only ways angry persona fans have to frame Metaphor as a failure is by saying that the expectations for it were P6 level, because they naturally need to fall back on that when someone shows them the hard numbers, when there isn't an ounce of truth to it. Sega even said awhile ago they think they can get 5 million copies out of a future persona release in a single fiscal year by expanding the series with all this shit they're doing including the global expansion. Seeing how Metaphor performed with less marketing than P3 reload had that's probably pretty realistic if they give it the entire run from April to April and they market it like nothing else on this earth
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>>734064076
This infinite growth, wider audience mindset wasn't nearly as prevalent in the 90s and 00s, not even the early 10s.
It's a new dumbass corporate meta and I unironically think it's the end result of Trusting the Experts™. Some faggots go to a faggot university to learn about this infinite growth shit from faggot professors, and then after they graduate they get hired as faggot consultants and the faggot CEOs and faggot managers listen to them in rapt attention because these faggots HAVE to know what they're talking about, they have a faggot degree!
So much of today's retardation is downstream from universities and the idea that we should uncritically trust any faggot that got taught by another faggot and has a faggot degree to show for it.
"Education" isn't good just by virtue of being taught. The specifics of what is taught matters.
I probably sound like a schizo
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>>734072970
What? Yu (originally just unnamed P4 Protagonist) is quite obviously a Chad in-game. You can romance everyone and suffer no penalities like in P3 FES. You can easily see he is more liked and looked up to than the P3 protag in his game (which has admittedly a different theme anyway). Further entries establish even strongly that Yu's cock hits like a thunder - comes all out of sudden and leaves you unconscious. That's how big of a fucking Chad he is.
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>>734069640
>Also as a reminder, it took 6 years for Persona 5 to get onto Steam, while Metaphor was a console + Steam launch
Maybe that's why Metaphor flopped. Not having to wait means there's no rush to play the game *wink* *wink*
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>>734073430
I think I'm having faggot fatigue.
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>>734073639
metaphor didn't flop tho
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>>734073510
>You can easily see he is more liked and looked up to than the P3 protag in his game
You never played P3 or P4
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Anyone who plays Persona after EP is a subhuman who should be genocided.
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>>734073639
Silly. I can't in all seriousness say Metaphor flopped - it did very well for a new IP with almost nil advertising. One problem, that is going to haunt Atlus sales, is that they release a definitive version years after the original and want full price for it. The price itself isn't a problem, it's the fact you KNOW they're going to push out a new release, so some people feel comfortable waiting for that. Certainly, I'm one of them. Most of the time the re-releases are upgrades, but then we have shit like P3P (which only has FeMC as a saving grace) or SMTV: Revengeance which is just homolust and faggotry from the original pushed up to 11.
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>larper arrived
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>>734072838
Here are those "numbers." Metaphor did well on preorders from people looking to buy the next P5. After it came out, sales dropped like a rock. Persona 5 did as well as it despite being years older. It's clear they could've just made Persona 6 and had much more success. Or, God forbid, not made a new release so close to Persona.
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>>734074238
>some people feel comfortable waiting for that
True, but if you can look at Metaphor's sales (without even comparing it to P3 Reload which it stole the record from or SMTVV which were re-releases it had better sales than outright) and see that it's not a significant amount. Otherwise it wouldn't have broken an Atlus record.
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>>734074040
I did and replayed them many times, in fact. I understand reading is hard, but you should work on it.
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>>734074392
>posts infographic and writes a bunch of bullshit with no source to go with it
not to mention only half of that number was from day 1 and the game held up better than the p3 remake
not beating the retarded persona fan allegations
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>>734073987
They definitely expected to get E33 numbers
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>>734074623
kek Sega literally doesn't expect Persona 6 to do E33 numbers keep talking out of your swollen asshole tho
https://personacentral.com/sega-persona-sales-potential/
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>>734067657
>why the fuck is there not a new Phantasy Star JRPG?
Because fuck you specifically.
also Like a Dragon is now turn-based, so retarded shareholders will say "why make new game that could fail, when you can make New Kiryu Game and sell mirrions???
>>
Metaphor didn't flop since it made a decent profit, but I'm sure there some executive who figured "if we take the Persona formula and make a game designed to what we think the West wants, it will be a break out hit".
>>
>>734074791
>designed to what we think the West wants
metaphor is a video game though?
>>
third worlders getting absolutely assfucked in this thread lmao
>>
>>734073815
You and me both
>>
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>>734074696
5mi is literally the same amount of copies E33 had before all the GOTY awards shilling
>>
>>734074586
>a bunch of bullshit with no source to go with it
It takes 2 seconds of searching to find a source.
>Poorly redacted figures from Sega’s latest management meeting summary indicate that Persona 5 Royal sold 1.75 million copies in fiscal year 2025—nearly matching Metaphor’s total sales during the same period.
https://gamerant.com/metaphor-refantazio-sales-lifetime-official-figures-dropoff-trend/
>>
>>734064221
This, we were robbed by the localisation teams irksome meddling
>>
>>734075471
nothing makes me happier than reading weeb sissies cry about translations
>>
>>734074791
It's honestly alarming if Metaphor was an attempt at "what the West wants" because you just could feel the pozz. Even the big bad is the whitest-looking guy in the game. This is just one example, but there's so much of this shit in Metaphor, that it truly ruins it for me. Mechanically and so on it's good, it's the RPG part that made me worried. Pozz stuff was relatively not outright, but it certainly was there.
>>
>>734075614
Curse you, California man!
>>
>>734064360
Everyone assumed that an upgraded rerelease was gonna come and didn't buy it.
>>
>>734071820
Sorry, meant for >>734071124
>>
>>734064360
wasn't it in development hell for over a decade?
>>
Despite changing the graphical style, they failed to change the writing from the usual JRPG story. That's why it didn't catch on like Persona 5.
>>
>>734066428
More companies would be putting their games on there if it was worth doing, anon. This is so obvious even a retarded fanboy like you should be able to understand it.
>>
>>734075341
>article literally just reports on the numbers and the writer says it fell off badly because they wanted you to click on their article
holy kek is this the best you can come up with
>>
>>734075860
this is a lie, it has better launch sales than any other atlus title
>>
>>734071936
I think the actual reason is that you're dumb.
>>
>>734072367
Maybe they'll take the lesson from BG3 that removing romance in Metaphor was a mistake. They should've tried some new with their romance systems. Since Metaphor isn't Persona they don't have to be bound by Persona's systems.
>>
>>734076517
Why would they think taking it out was a mistake
>>
>>734076517
I just want more Persona with a new wrapper.
>>
>>734064076
>It's coming to a turning point, Must attract a wider audience
>Their best selling games are Persona 5 from 10 years ago and P4 from almost 20 years ago.
Okay.
>>
>>734075341
When the article is blatantly lying in the one part of it that you thought to excerpt that's how you know shitposters have nothing going on besides begging people to believe Sega thought the game should be selling like P5 by making it look as bad next to P5 as possible
>>
>>734064360
If you couldn't tell OP is lying
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>>734064076
worked great for square enix
>>
>>734064360
I wonder how many of the replies to this post came from the retard that made this thread
>>
>>734076942
>worked great for square enix
Yes.
>>
>>734075249
I had a feeling you would pretend the article is saying metaphor should've sold 5 million copies because you're just that predictable
>>
>>734077096
this sold because it uses FF7, not because of its gameplay
>>
>>734075727
retard
>>
>>734077192
Also it has interracial and progressive gay couples. Very good movie, I mean, gayme.
>>
>>734077132
Clearly their high expectations was to sell only 2mi copies, ignore the fact that they want to attract a wider audience now.
>>
>>734064076
Maybe they could try to stop making games about trannies and niggers
>>
>>734077368
>having the best 6 months of sales of your entire catalog and stating multiple times the game had strong sales and greatly exceeded expectations on PC is not meeting their expectations
Think for 2 seconds before puking more pointless bullshit
>>
>>734064076
it's so fucking over
I hope all the tards defending the woke translations, the censorship of the demakes and the non white characters are happy
>>
>>734077586
you will never be white
>>
>>734077096
>3.5 sold
>shipped those 3.5
>7m sold and shipped!
>>
>>734064076
They only say that because men are turning away from woke trash video games and they're losing money. Instead of trying to get them back, they push them further away. Then their studios start the layoffs and bankruptcies. We've seen this cycle happen a few times now.

I give no fucks. I've spent $500 on video games in the last 3 months. And not a single dime went anywhere other than gachas. Because those games might be shit, but at least they cater to me.

I can't in good faith spend any money on publishers that hate me. I'd rather support low-effort greed than high-effort faggotry.
>>
It just means open world persona.
Studios are too retarded to actually make something innovative of any value these days.
>>
>>734064076
The truth is: JRPGs, specifically the 3-4 nigs in a row variation, are a stagnant genre with nothing new to offer. There's only so many ways you can dress up a pig. Even during the golden age of PS1-PS2 where they were at their riskiest and experimental they all mostly found ways to rearrange the same mechanics under different names. How many "systems" in JRPGs are actually novel? Take the Sphere Grid from FF10 or the game in question, Metaphor, and the archetypes. Do these design ideas design make the actual play of the game all that different from their peers? I mean FFV had flexible roles and swappable skills 40 years ago. It's like seeing those super heated knives coming out that people are using to cut things that have been sliced with regular knives for centuries.
>>
>>734078242
>gachashitter acting like he's better because he spends money on free, low effort Corean shit

Not the own you think it is, troon.
>>
they fucked up so bad not cashing in on the p5 hype and dropping p6 right after. this mistake might actually kill the company lmao. they've burned so much money on remakes and spinoffs instead of just making the thing people want...
>>
>>734078360
You're right, it's better to turn the games into singleplayer MMORPGs that are boring as shit and with no variety that turn-based systems can offer! Oh, let's also throw in Ubishit open world for maximum profitability.
>>
A couple months ago, automaton ran a clickbait article on an investor Q&A about nonspecific games with high ratings that had poor sales. Although it didn't come up in the article even once, they tried to make it about metaphor by linking to a steam community thread in their article with some ESLs saying they aren't going to buy the game until a rerelease comes out, because Sega mentioned they were considering rereleases as a reason why said nonspecified games didn't sell well. Some retard on this board (probably OP) went absolutely apeshit when it happened and literally photoshopped the article to say Sega confirmed Metaphor didn't sell well once he realized it didn't quite say what he wanted it to say and he got eaten alive in that thread just like he did in this one.
Not long after that, Sega says in another report that the latest Sonic game which was out during the period that Q&A covered, underperformed despite the high ratings it received and laid out a brief plan to boost sales. They also said P5X was struggling to meet certain KPIs at the same time.
There has never been a moment like this for Metaphor even once, in fact only the opposite. Automaton didn't do what they did because they wanted to propagandize against the game, but because they know Metaphor is popular enough that doing so will get them clicks. OP is a fag because he knows Metaphor didn't fail even if he desperately wanted it to.
>>
>>734078527
that studio is hemorrhaging money because of all the people like him. i call that an own.
>Corean
public school much?
>>
>>734066962
Who are you trying to fool faggot?
>>
>>734064076
Persona already attracts a very wide audience, what did they mean by this? Just make Persona 6.
>>
>>734078597
Don't worry, that's why P4 remake is in the works. Finally, they're adding homosexual romance options! You can now spend tender moments with Yosuke, Kanji and Teddie (forma del Alice).
>>
>>734078738
I don't know what studio you thought this thread was about but Atlus isn't hemorrhaging anything
>>
>>734078738
You really are brown, aren't you?
>>
>>734079281
Never reply to me ever again.
>>
>>734064076
I thought they already did this with the Metaphor and Soul Hacks2. They want them to double down?
>>
>>734064076
posted again award
>>
>>734078705
Disregarding that I never mentioned being turn based to be the limiting factor to appeal, what variety are we seeing in modern turn based games from Japan namely from bigger studios like SE, SEGA/Atlus, Konami, Gust, etc? As I said they're all structurally homogenous. I play Octopath 2, Metaphor, and Hundred Heroes and there really isn't much difference in game feel or strategy. The difference is only aesthetic.
>>
>>734079337
The fact you don't know what "Corean" refers to, tells me everything I need to know about your newfag, tranny ass. Yea you're right, keep hemorrhaging money on free, low effort gachashit (like you yourself admitted).
>>
>>734079030
>Finally, they're adding homosexual romance options!
This is unironically good. They need to release a free update to P5 and P3 that lets you romance Ryuji and Akihiko too.
>>
>>734078360
Still better than the boring offline MMO action games they turned into.
>>
>>734064076
>Make bad games with increasingly woke shit
>less people play them
>it must be that the audience is shrinking!
No, you just make shit games.
>>
>>734079543
You can romance Akihiko in P3P tho. Actually, you can romance everyone except Stupei, he's Strong against whore-type attacks.
>>
>>734080151
Yes, if I troon out. I wanna be a guy and romance Akihiko
>>
>>734064076
Yes, going MORE woke, the thing that sank Metaphor, is what will save you
>>
>>734080394
nothing sank metaphor
metaphor didn't sink
>>
>>734064076
SH2 was a flop, SMT V was the worst mainline SMT to date and Metawhore is the most woke garbage Atlus has ever made.

I think it's gg for the franchise going forward.
My prediction is that next Persona MC or love-interest will be they/them, and next SMT will have social interaction meter.
>>
>>734066950
Metaphor, like P3R and soon P4R, uses Unreal, 4 at least. In Atlus or SEGA's case, it's a "become familiar with it just in case" deal, iirc.
>>
>>734081954
>Metaphor, like P3R and soon P4R, uses Unreal
wrong
>>
>>734081985
I know for a fact that I see the Unreal logo on start up, it was one of the first things known about the game. Or are they all whatever P5 was using?
>>
>>734064076
>sell a lot of persona copies
>turn Fatlus into The Persona Company
>ignore and mismanage everything else to the extent that your teams give up on creating robust new systems
>realize that releasing a new polished persona game takes a very long time
>"we should probably do something else as well"
So you're saying you should have put the proper font on the PC port of Etrian Odyssey 3? Still waiting for these retards to take my money on that one
>>
>>734064076
stop using anime aesthetics and teenagers saving the world through the power of friendship
>>
>>734082270
Only P3R and SMTVV so far are on unreal
a couple other games are on unity
Metaphor is on the same internal engine P5 was on
>>
>>734080359
I'm pretty sure FeMC is an actual pussy-having person, not a troon though.
>>
>>734082537
Bloody hell, I'm sure I wasn't huffing paint. But I likely mixed it up with P3R mentally.
>>
>>734073430
Nah i get you aside from stacking faggot too much, your post made sense and was coherent
It's the idea that people think if something's taught it's automatically true and valuable information and lose the ability to question and evaluate what is taught critically, that if some method is taught in an university, it's the de-facto way of doing things.
Similar to how you have a lot of gamedev babbies crying about games like Elden Ring having bad UX because they've only been taught to do handholdy bullshit and God of War style diamond skill tree menus.
Not to say that From games don't have some stupid design flaws, but not for the reasons those unreal engine surfers think they do
>>
I need more tolerance and characters without any amount of ASS or any feminine features.
>>
yet another year /v/ fails to convince anyone metaphor was woke or sold poorly
>>
>>734082839
The fairy was so fuckable, yet they didn't give you the option. Even Larian devs know it's the right way.
>>
jarpigs were never good
>>
>>734069205
>That was probably due to the teenage romance simulator stuff where you can even bang your own sexy MILF teacher.
That's a huge assumption. Persona 5 was a great game despite the romance simulator elements. It's just that the party characters were much more charismatic and the dungeons were a lot better than in Metaphor.
>>
>>734082446
He says in the face of teenagers saving the world selling 10s of millions of copies. Atlus don't have different IPs for different genres of games to offer that are removed from Persona & SMT. Raidou Remastered was a complete flop and SMT:V was a middling release. People don't care about SMT anymore they should focus on building out a project with a new setting in a popular genre like FPS or something like Granblue Relink/ OG PSO1&2 that can be played coop.
>>
>>734083248
the dungeons were prettier maybe, metaphor's gameplay takes a massive dump on P5's
>>
>>734069205
>Kawakami
>MILF

Lmao
>>
>>734066351
now here me out... five niggers
>>
>>734083346
SMT would be fine, it's the last game that is clearly AGP troon and ultrafaggot coded.
>>
Jrpgs are going to be turn based with qtes from here till the end of time because those baguette fuckers.
>>
>>734083415
2 consenting adults constitutes a fetish to normalfaggots
>>
>>734083034
>The fairy was so fuckable,
Yes...in fan art
>>
Metaphor art style looked fucking hideous to me.
>>
>>734083685
you and every other gacha addict
>>
>>734083380
>metaphor's gameplay takes a massive dump on P5's
jrpg fans don't really care about gameplay as long as it's turn-based. It's not as big of a deal as you think. People mainly enjoy the story, the characters, and the way the game looks. Metaphor isn't that much of a departure from the traditional jrpg experience, it's just another job system.
>>
>>734083703
No sexy waifus. No buy.
>>
>>734083673
Don't tell me you wouldn't wear that annoying bitch fairy wrapped around your dick like a cocksheath.
>>
>>734083812
at least you didn't bother denying it
>>
>>734083825
My dick is far too big for her to accommodate.
>>
>>734083775
>the story, the characters, and the way the game looks.
These were also largely improved from P5 and the lower budget only really shows in the visual polish
So yeah, metaphor had way better dungeons than P5, it's not even close
>>
>>734083630
So it seems. Being a crossdressing castrate is something that registers as "normal" to them.
>>
>>734083890
That's the whole point.
>>
>>734083891
Meh, the party members in Metaphor were pretty whatever. And the art style in p5 is arguably better than the convoluted mess that is Metaphor.
>>
>>734083891
>metaphor had way better dungeons than P5, it's not even close
i think that most people would disagree
>>
>>734084309
most persona fans, you mean
and most persona fans are the dumbest people on the planet that wish the life sim was the only part there
>>
>>734084309
She is just pixels my guy. She isn't actually your girlfriend.
>>
always cracks me up seeing some persona zoomers insisting that p3 reload was a beautiful game that overshadowed metaphor
>>
>>734064360
>no romance
Game over.
>>
>>734085904
sold better than the persona game with romance that came out that year
>>
>>734085904
>NOOOOOOOOOOOOOOOOOOOOO I CAN'T ROMANCE POLYGONS IN THE SHAPE OF A WOMAN IN THIS GAME THE WORLD IS ENDING
>>
>>734085976
You mean the demake of the game everyone played 20 years ago?
>>
>this garbage thread is still here
>>
>>734086040
no one played p3, especially not persona fans

>>734086063
probably one person bumping it
>>
>>734086119
>no one played p3
maybe you didn't zoom zoom
>>
>>734086031
do you know the website and board you're on? the same board that has several coom threads up right now?
>>
>>734086402
you seem to be lost, /pol/ is a couple blocks down if you wanna complain about anime porn
>>
>>734086624
>MOM! THIS GAME DOESN'T CATER TO MY NEET NEEDS! HOW COULD YOU BUY IT FOR ME YOU FUCKING BITCH
>>
>>734086063
Please be tolerant, anon.
>>
>>734082584
Only troons and closet troons play fem MCs.
>B-but I don't wanna look at a dude's ass
Why are you looking there? Lol. Lmao.
>>
>>734064076
being turn-based isn't the reason they flopped
they flopped because they're anime games
>>
>>734064076
isnt Expedition 33 turn based? and that game sold like ten billion copies
>>
>>734087756
I'm just saying it's straight romance in-game, you don't have to get so defensive. It's okay to be gay.
>>
that reminds me i gotta try out metaphor again, just tried E33 and man that was pure fucking trash, hopefully metaphor is a better game
>>
Metaphor sucked, Persona 5 sucked, and honestly, looking back on them, Persona 3 and 4 aren't very good either. Some good music but these games haven't held up well
>>
>>734083775
>jrpg fans don't really care about gameplay as long as it's turn-based
I care
>>
>>734087884
>they flopped because they're anime games
anime games without the ability to date highschool aged girls*
>>
All they had to do was make SMT but give it a Persona budget. That's it.
>>
>>734066351
Hashino thinks to highly of himself. Ff12 could just as easily be argued to have created jrpg 2.0 as persona. Xenoblade chronicles built on its foundation to make one of the most prestigious modern jrpg franchises.

Hell you could make a pretty good arguement for ffx creating jrpg 2.0 and ff12 was more like 3.0. X had the same basic jrpg foundation but really shook up the formula up by "streamlining" the structure. All the big moments and set pieces are back to back without any side quests (because those are relegated to the end) making a story structure that's more gripping and better paced than a traditional jrpg.
>>
>>734088937
>making a story structure that's more gripping and better paced than a traditional jrpg.
I hate that
>>
>>734064360
LOL, the only audience that Metaphor gained "popularity" with are woke journalists that don't actually play games.
>>
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>>734064402
>>
>>734087884
genuinely how are mongoloids like you even on this website

sharty? xitter?
>>
>>734090135
>no numbers
>>
>>734088937
>Xenoblade
>prestigious
>a single good game and three slops
>>
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>>734090135
Based tendies are also buying the trilogy in droves.

Square Enix is always right.
>>
>>734064076
>wider than fatlus
they have to be stopped.
>>
>>734089610
>go woke, go broke
many such cases.
>>
>>734071787
>>
>>734086031
This is /v/, bro. Most of the losers here have never touched even a single vagina in their entire life.
>>
>>734083630
Ironic weebs obsessed with goonbait like Kawakami are the normalgroids.
>>
>>734064076
Decades from now, people will talk about how so many companies went under and the industry stagnated because of these dumbfucks chasing a "modern audience" because some loud activists on reddit insisted they existed.

Making woke games is like Lamborghini only selling pink cars with cat ears on top, and having you sign a contract stating you'd never paint over it if you wanted to buy one.

This is a significantly male consumer base. Fudging the numbers by adding mobile match-3 games may soothe their need to cater to faggots on paper, but it doesn't manifest as actual sells.
>>
>>734064360
>The game did extremely well
Only on the first day. Literally. Sales tumbled after that, because turn-based is niche.
>>
>>734099610
>still bumping his garbage thread saying the same bullshit over and over
>>
>>734099610
Yeah turn based doesn't sell. Games like Pokemon and Persona are niche.
>>
>>734064076
Why do Japanese turn based JRPG heads keep thinking that wider audience getting means dropping the turn based aspect of their games?

All the examples are already being shown, but let's look at the biggest JRPG of them all. Let's look at Pokemon.

Pokemon Scarlet and Violet (turn based jrpg) - 28 million units sold

Pokemon ZA (realtime jrpg) - 12 million units sold

Gamefreak lost over half their sales going from turn based battles to real time battles. OVER HALF. Trying to make established turn based vidya into something its not is and has always been pure lunacy.
>>
>>734064076
>>734064908
>Fatlus
>we need a wider audience
Is this even physically possible?
>>
>>734064076
>turn based flops again
AHAHAHAHAHAHAHAHAHA
>>
>>734064076
I genuinely found Metaphor to be painfully dull. I also hated the MC. Looks like if Door-kun trooned out.
>>
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>>734064076
>how do we attract a wider audience to our games?
>its definitely not the weeb shit
>oh yeah, it must be the turn-based combat
>>
>>734066756
Japs are fucking shit at coding, most of those games have horrible performance on their PC ports.
>>
>>734064076
>Persona
life sim + teen romance for normies
>SMT
monster catching + fun edginess
>Metaphor
brown MC + story's message is that importing brown people into your county = good
hmm, how could it have failed?
Seriously, the fact that xbox of all companies was the one handling the bulk of the advertising for this game was a HUGE red flag. Literal goyslop.
>>
>>734064076
Nobody else talks about this but I truly think the horrendous design of the main character sank Metaphor. Like if you had a decent looking mc, sales would be up 30-40%
>>
>>734108150
>>734111978
The pure schizophrenia you retards manage to come up with out of thin air is at least funny to read
barely keeping this thread from falling off page 10 for hours is pathetic though
>>
>>734064076
Sega is probably wanting them to make more money, it's one of the downsides to being owned by another company. Maybe someday they can make enough money to buy their freedom again so that they can spend a few years doing whatever again and then go broke and get bought by someone new yet again.
>>
>>734066351
>i want to change the genre
>release the same shit with a different coat of paint
How very japanese
>>
>>734112060
brown
>>
>>734064076
atlus don't even make games anymore. it's been more than a decade since a persona game, and almost a decade since the last Etrian Odyssey

they've given up on games in general, it's over and people just need to admit it to themselves instead of huffing copium
>>
>>734064076
Atlus did decent games, a while ago.
But then they went full weebshit.
>>
>>734069205
>Sales fell off a cliff.
That's true for most games. What a retarded thing to say.
>>
>>734064076
Pray that they remove turn based combat instead of diversifying the game and adding "optional" gay content.
>>
>>734064076
Sega and gay localizers get rid of them and Atlus is saved. Atlus is niche high quality games. Sega is ruining them.

>>734066390
High quality plot and characters that’s the whole series SMT series except IVFinal you faggot.

>>734067657
Sega has been fucking woke and dead for years
>>
>>734092636
Physical copies? Can you buy a game on Switch 2 and play it without ever going online with the console?
>>
why keep this thread alive when the anti-metaphor posters took an anal raping during the only time it was active
>>
Fuck this game, the original concept art made it look like it was gonna be a traditional Fantasy game but instead it was Persona but "modernized fantasy" setting with ugly high fashion designs.
Dont even know why they bothered making it over Persona 6
>>
>>734064076
Just make the turn based combat actually fun
>>
>>734064076
I want Raidou 3.
>>
P4 Remake will do well, P6 will do well
But they're out of their mind if they think SMT 6 or some random new shit with a name no one can remember like Metaphor would be a success
They should've called it Persona: Fantasy Land or whatever, but I don't actually know how similar it was to Persona because I didn't play it
>>
>>734113435
Unlike the travesty of a game that is what you posted, yeah.
>>
>>734081356
Fuck you SMTIV and Final are the worst mainlines to date you fucking tourist. Nintendo baby trash SMTV and Vengeance was a redemption arc. A return to the ps2 days a return to proper form.
>>
>>734113529
does p6 even exist? I think they would have made it already if they were gonna make it. persona 4 came out 2 years after persona 3, that's what timescale persona games used to be on when they were actually making persona games. at some point we have to admit they're just not making it and never will
>>
>>734064402
SE being retarded doesn't mean Atlus are not afraid of zoomers aging out and gacha eating their territory, Atlus shill
>>
>>734113558
Final was based tho
>>
>>734068753
>>734069034
Millennials are just too old for jrpgs and younger kids lack attention, not to mention gacha being everywhere now
>>
>>734113592
>persona 4 came out 2 years after persona 3, that's what timescale persona games used to be on when they were actually making persona games. at some point we have to admit they're just not making it and never will
this entire point rests on ignoring P5's release, and they put out that mobile spin-off last year
When Atlus is talking about future games, they mean P6
P4 was practically an asset flip of P3 and its success was completely unexpected, which is why they spent 10 years milking it
>>
>>734071146
Boomer nips are almost as bad as white boomers, they refused to train young people
>But chinks!
They copy a lot but unironically that's how they got faster , you train by copying something
>>
>>734113465
Fuck you not without Kaneko. Besides after the travesty of the demake we are better off without one. You want to discuss factual demakes inferior to the original and massive flops it was that one.
>>
>>734113743
persona 5, the game that came out more than a decade ago? they clearly haven't been making any persona games otherwise p6 would have been out by now.
>>
>>734113529
people remembered the name just fine because it was a success
>>
>>734113609
>Atlus are not afraid of zoomers aging out
Metaphor was not aimed at zoomers whatsoever and it sold 2 million copies in a shorter span than any other game they've ever made with barely any marketing and having basically no plans for what to do with the success they got for a new IP, I don't think they especially care
>>
>>734113806
>persona 5, the game that came out more than a decade ago?
you need to factor in royal and all the spin-offs
which is why I specifically mentioned the one from last year
what else do you think they would be working on? a new smt came out 2 years ago and metaphor was whenever
>>
there's nothing quite like watching braindead persona zoomers argue over when P6 is coming while simultaneously screeching about how everything else sucks
>>
>>734114001
when do you think persona 6 is coming? can you think of anything that doesn't suck?
>>
>>734064076
>retarded company stuff their "remakes" of PS2 games with DLC
>release definitive editions of every game they make after 1-2 years just to make you feel fucking stupid for buying at launch
>release new game at full price with denuvo
>act shocked when despite it doing well more people don't jump on the bandwagon because you fucking conditioned them to wait for the DLC packed "definitive edition" instead

I mean what do they expect? Stop fucking with your consumers and PUNISHING LOYALTY YOU MORONS
>>
>>734114025
>when do you think persona 6 is coming?
don't care
>can you think of anything that doesn't suck?
every actual atlus game that's come out since the last persona except soul hackers 2
>>
>>734114046
how come they don't make EO games anymore anyway? I don't get why Atlus has just given up on making games
>>
Honest opinion:
SMT is a good series
Persona has always been absolute trash. No idea why is gained more traction than the main series.
>>
>>734114031
waiting for definitive editions has had very little impact on Atlus though their launch sales are only getting better, not worse
the only exception to this ironically was a definitive edition of smtv not moving the needle as much as the original release despite being on way more platforms
>>
>>734114135
because they stopped making tokimemo games but the demand for lifesims didn't go away just because they stopped making games

so you had all the unmet pent up demand that exploded once there was an outlet
>>
>>734114135
You really have NO idea why the easier games based around teenage drama and dating would be more successful to an audience that primarily consists of weebs?
>>
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Older jrpgs used turn-based due to limitations. It was ultimately used as a crutch because Japs are hacks that can't create good combat. The only good thing old turn-based games did right is that the beginning makes you use 30% of your brain. After that, the game's gameplay is equivalent to gacha auto battlers. The games also devolved into movie games to compensate for their terrible gameplay. Modern turn-based games don’t innovate, because no new addition will make the gameplay enjoyable.
>>
I didn't buy metamorphozio because it looked like ugly ass, maybe atlus should consider developing good taste, for once
>>
will atlus hire some writers that aren't braindead someday? I like their style and visual design but man the writing is terrible
>>
>>734114346
atlus will never devolve into gacha garbage as a whole, maybe just the persona team will
>>
>play any SMT game
>grind for an extra 30 minutes in the first area/dungeon
>remain several levels overpowered for the rest of the game
I guess I've never played any of the pre-2000s games, but has this ever not been true?
>>
>>734114372
pavlovian response to an atlus game getting yet another award for outstanding narrative etc.
>>
>>734114286
>Older jrpgs used turn-based due to limitations.
So? Limitations are usually a good thing.
>>
>>734114286
Real time gameplay has been around forever and good ARPGs have been around as long as the Final Fantasy series.
>>
>>734114423
I guess if they're getting rewarded for it maybe they won't feel a need to improve. That's a real shame
>>
Reminder that these threads are made and defended by a reload and persona hating schizo that is ignored by literally everyone but because nobody cares about Metaphor he can get away with his samefagging.
>>
>>734114572
OP is probably an SEA personacuck though, he's been making these threads for over a year now because he can't get over how metaphor didn't fail
>>
>>734064908
Pokemon fans
>>
>>734114169
>but the demand for lifesims didn't go away
I honestly thought that kind of high schooler dating horniness died in 2000. You make a good point.
>>734114184
>games based around teenage drama and dating
Young people are absolutely overconnected with each other. They talk endlessly with each other. I'd think people wouldn't need a game with retarded drama and dating.
>more successful to an audience that primarily consists of weebs
Are SMT enjoyers usually weebs? I especially enjoyed Strange Journey and despise anime so I wouldn't know.
>>
>>734114670
>Op is probably an Sea personacuck
>>
>>734114842
>Young people are absolutely overconnected with each other.
Millenials and zoomers date less and have less sex than any generation since the ones where a World War was currently happening and every man was either dead or fighting, and even those generations had big bounce-back periods when the fighting was over
>Are SMT enjoyers usually weebs?
it was for most of its existence a niche japanese series no one ever heard of, up to and including Persona 3
>>
>>734114913
it certainly lines up with when the threads start and totally die out that's for sure
>>
>>734114949
>Millenials and zoomers date less and have less sex than any generation since the ones where a World War was currently happening
Wait, what the hell are they doing on their phones all day long, then?
>>
>>734115000
zoomers just spend 10 hours a day on tiktok watching short-form video content
>>
>>734115051
Millenials spend 10 hours a day on reddit and nintendo
>>
I was interested cause of its initial concept being high fantasy but it turned into diet Persona so I skipped it
>>
>>734064076
Just make more games like SMT and EO, and abandon that faggy calendar-based gameplay. I swear Metaphor had great combat, but the calendar and all the talking brought it down. Same with persona, made for teenagers or faggots who can't accept they are alreaady 30
>>
>>734115215
where did EO go anyway? did it not sell very well or something?
>>
>>734115051
>>734115108
Fuck this gay earth, the Iphone had been a net loss for humanity.
>>
>>734115242
they combined it with persona because it was too niche, despite selling very well for 3ds games. Persona Q is EO with a Persona skin, and Metaphor is persona with EO skin
>>
>>734075471
Holy cope lmao
>>
>>734090135
>no need to worry about the finale hahaha...
>it gets cancelled and the ending released in a VN form
>>
>Make Persona outside of high school elements with adults
>Remove the romance
What were they THINKING
>>
>>734114135
SMT is good
Persona is good
That's all.
>>
>>734115051
I know actual boomers who do just that. They learned how to use a smartphone, just to end up using it for the same shit zoomers do, I imagine.
>>
They should have included romance, it would entice people to discuss and replay the game
>>
>>734066351
The next generation of JRPGs will be carefully handcrafted worlds with AI to power NPCs.
I want to be able to haggle with a merchant in a realistic manner.
I want to be able to surrender an enemy succubus and tell her to dance the way I'm describing if she doesn't want to die.
I want to become the ruler of a kingdom and have servants do my bidding.
And none of that would need to be programmed in from the start.
>>
>>734069034
Ff16 is not an rpg
>>
>>734119874
decent chance we'll all be killed by AI before we get that implemented properly
>>
>>734064908
i miss stuff like this, now everything is just wojaks
>>
>>734114286
>Older jrpgs used turn-based due to limitations.
>game's gameplay is equivalent to gacha auto battlers
>The games also devolved into movie games to compensate for their terrible gameplay
>Modern turn-based games don’t innovate, because no new addition will make the gameplay enjoyable.
No lies detected.
>>
>>734064360
>The game did extremely well and managed to gain popularity with normies breaking into the mainstream despite being pretty niche.
But enough about P5.
>>
>>734064360
Like the other anons said, it had extremely frontloaded sales with nothing after. The word of mouth that it was just medieval Persona and without romance pretty much killed its momentum.
>>
>>734090135
>the party told you to reject the evidence of your eyes and ears. It was their final, most essential command.
>>
>>734068336
>meaning a Phantasy Star JRPG would be huge right now.
Since when? Phantasy Star has gotten jack for years outside of Online 2, which may as well be the second coming of XIV, a game that exists for ERP. There's no mainstream appeal
>>
>378 posts
>>734064360
>What were they exp—
you are such a retard. jesus. you replied to a troll post
>>
>>734064076
They are too woke for me.
Wouldn't care if they shut down right fucking now
>>
>>734064076
>a wider audience
over
>>
>>734064076
I still need to continue playing, but Metaphor's alright. It just being not-Persona really killed it for me pre-release. They weren't trying anything spectacularly new or revolutionary, Falcom's iteration of field combat (Daybreak 1) was perfect from the get-go. I like the music though. They just need to work on leaving behind the calendar system and the like, and experiment more on a game that shouldn't be a Persona reskin.
>>
>>734064076
>only make 100 copies of your game
>WHY AREN'T PEOPLE PLAYUING OUR GAMES?!?!!?!?!?!

>>734064360
I mean I would have probably bought the game if it didn't spend every few minutes telling me I was a piece of shit for my skin color.
>>
For those who played E33 and Metaphor; what did E33 do better than Metaphor that caused it to be such a smashing success? They're both turn-based JRPGs, but Atlus has pedigree over Sandfall. What happened?
>>
>>734126432
>For those who played E33 and Metaphor; what did E33 do better than Metaphor that caused it to be such a smashing success
Hot girls
>>
>>734126432
>what did E33 do better than Metaphor that caused it to be such a smashing success?
Different appeal. Metaphor is plot-first writing, quite perfunctory, characters are traditional archetypes, a little lacking in personality outside of hair color and token quirks, most of the story is delivered through exposition. Expedition 33 is character first, personalities are designed rather than archetype based, and are explored interacting with situations and with each other, story mostly delivered through active conversation, dialogue feels natural in tone. The latter writing philosophy has the broader appeal in the west at least because it allows people too more easily care about what happens. Not sure about Japan but I'd presume they relate better to the former style.
>>
>>734127632
>Not sure about Japan but I'd presume they relate better to the former style.
Speaking of, I do wonder if the West being more individualist while Asian countries are primarily collectivist plays a part in these writing preferences
>>
>>734126432
The only aspect of e33 that is worse than metaphor is it has that uncanny valley ue5 slop feel, every single actual facet of what makes a video game is better otherwise it’s just the skeleton that’s worse
>>
>>734076947
every single negative one if I had to guess
as usual these threads are 2 discordfags talking to eachother but the jannies love them for some reason so they get a free pass for spamming
>>
>>734064076
Whatever happened to continuously milking more out of a loyal and reliable fanbase? Why do all these companies want to risk everything to try to become the next Pokemon?
>>
>>734083469
in TWO rows (FF already did rows)
>>
>>734128023
so did a certain atlus series already
>>
>>734113556
Infinite Wealth might have the only good turn based combat ever
>>
>>734088475
ok so make 10 million clones of yourself so that that actually matters
>>
>>734064076
So why don't turn-based fans buy the games they praise to heaven? Are they too poor? Is their favorite genre too niche? Something else?
>>
Make a new mainline Persona game that bombs, and THEN we can talk about how things have to change.
>>
>>734112060
lol the absolute fact that you niggers can't get over the fact that maybe games did well because they catered to their audiences and that preachy culture war bullshit you fags swore the entire audience was champingat the bit for never materilized in sales is just hilarious. That you are so blinded by your own dogma to stop and think for a moment that maybe these people have a point is of skinnerish proportions.
>>
>>734134951
QRD on this image?
>>
How about making a game not for teens but for adults? Im so tired of school scenarios, teen teams and no innovation. Yakuza 7 was unironically the most innovative jrpg recently
>>
>no Final Fantasy threads up when normally their cultists spam 7 or 8 each time
I'm noooooticing
>>
>4 niggas in a row
>4 niggas in a row + real time actions
What's the next step for JRPGs?
>>
>>734136153
The world design in Metaphor is really boring though. Much more so than in any high-fantasy setting.
>>
DISTURBING A BEAAAST
>>
>>734064076
Japanese games are slop. It's all about Korean and Chinese now,
>>
>>734138727
Korea has only ever produced 1 good game. China has produced 0.
>>
>>734064718
but anon, don't you want more spinoff ?
we have dacing persona 5, musou persona 5, tactical persona 5, gacha persona 5, dungeon crawler persona 5
>>
Atlus fans are gay
>>
>>734064076
Sega ruins everything
>>
>>734107205
Attracting fans by betraying your original audience almost never works.
>>
>>734138780
wukong
>>
>>734064076
Yes. The Call of Duty audience.

They want it, they need it.
>>
They should make more games like Catherine in between Shin Megami Tensei & Persona. And they need to boot the rainbow brigade immediately so their games can be sexy again. They listened to them and the result is nobody is playing. So it's only logical that their response should be to stop listening.
It's that shrimple.
>note, many companies fail this task
>>
>>734064076
Clair Obscur is literally just an Atlus game without anime style and it was a smash hit. Atlus noticed.
>>
>>734071043
12k is a lot for a single player game. There are dozens of mp games in the 10k range that are very happy to be there. Fighting games go down to four digits, even triple digits and that's enough for them to find matches.
>>
>>734136460
Dialogue choices that matter.
>>
>>734065390
Zoomer hands typed this
>>
>>734064076
F
>>
>>734136460
your niggas don't line up at all, they walk around on the world map with you, and you control them by assigning conditionals to them (i.e. if HP <30% use potion).
>>
>>734140082
>Attracting fans by betraying your original audience almost never works
Worked for the Yakuza series
>>
Metaphor was a good game on the cusp of greatness. Just needed a bit more depth here and there.
And as always I will advocate that RPGs in this day and age need a functioning impregnation feature/storyline for each romance.
>>
I saw you couldn't love the fairy and lost interest.
>>
>>734141318
She's literally the size of your hand.
>>
>>734141396
I know, it's great
>>
If you want to make the games that attract a stupid wide net of possible players, those genres exist: Gacha with simple game mechanics, Friendslop (same deal), Sports and occasionally Racing, and FPS/Whatever Fortnite would be classified as now a days.

They don't require much reading, or understanding advanced mechanics to have immediately have fun and want to come back to it. RPGS/JRPGs are heavy on narrative text and game text to understand what's going on and what you're doing to make the right choices.

It's not the artstyle, world settings, or getting celebrity voice actors, or whatever that keeps RPGs niche, it's reading and investment into advanced controls.
>>
Wasn't Reload their fastest game to reach 1 million copies?
>>
>>734064076
>Persona 5 one of their most successful games ever off the back of good marketing and strong art design
>Metaphor disappoints since it’s a brand new IP with significantly less marketing and Atlus’s penchant to release updated versions

>blame turn based combat
>>
It doesn't help there's a million JRPGs out there with a high-fantasy setting. Metaphor was just another one in a saturated market.
>>
Why isnt metaphor on switch 2? They're leaving money on the table
>>
>>734113558
You really think base V was better than IV? lmao
>>
>>734142607
Metaphor wasn't even high-fantasy, it was just diet persona without highschoolers. The most "fantasy" their races can get is just bat people when everyone is just some subset of human with X
>>
>fatlus wants even wider and obeser fans
not even possible
>>
>>734113592
P Studio suffered an exodus of talent when Hashino left them and took a lot of the talent with him, so they made P3R to train the replacements. Development of P6 probably did not start before P3R was finished.
>>
>>734064076
I didn't buy Metaphor both because I was initially going to wait and see if they would release a Royale/Golden type version. And then by the time it became clear they weren't, word of mouth had already spread that they had cut out romances, censored the one elf lady (maybe she was a fairy?), and the game felt pretty bland outside of a somewhat interesting antagonist.

If I'm gonna buy an Atlus RPG that I know is gonna take 60+ hours to beat. I want there to be good characters and romantic options to keep things interesting. That's part of what makes Persona a good series that doesn't wear out its welcome like other long ass JRPGS.

If they make a P6 with good characters (preferably in a University setting just to mix things up a little), and show romantic social links are back, and maybe confirm early on there will be no later "definitive version", then I will buy Day 1 and they will make billions, I guarantee.
>>
I really hate the turn based narrative that people try to shove in these RPG threads, cuz I really don't think it matters all that much to actual RPG fans. Ganeplay is an important part of the enjoyment of the game, but it just has to be enjoyable and fit the narrative, the actual type doesn't matter.

I actually think a Persona style game would be an interesting game to not commit to one style of gameplay. But instead have different gameplay for each character who's inner psyche you enter.

So one might be traditional SMT Press-Turn gameplay. Then the next, you might get a more hardcore style dungeoneering gameplay where it's about mapping out the dungeon while dealing with depleting resources. Then the next goes all out and has a small fighting game tournament. Then the next is a Professor Layton style riddle/puzzle game layout. Then there's an SMT Devil Survivor themed character with SRPG gameplay.

As long as you could somehow find a way to keep summoning/fusing demons as a core part of each of these game modes and you either directly use the demons in gameplay, or they alter/help you, then it would be a sick role playing game, where you actually get to take on a ton of different roles based on the context in front of you.

This plus sports/racing/quiz mini games in the normal school world. What a blast it could be.
>>
>>734086031
I say this.
>>
I’m not sure what game to play /v/ros. It’s between Metaphor, Octopath Traveler Zero, Bravely Default (1 HD), or Xenoblade Chronicles X (not turn based but relevant).

As for OP, I just hope no more games adopt the Tales combat model. I enjoy the games but we can all admit the combat sucks ass
>>
>>734142264
I hope they release a Raidou-type action game that bombs horribly.
>>
>>734064076
and so it dies
>>
Grrr anonymous people on the internet are insulting a game I love grrrr.
>>
>>734065134
That statement is a headline. The full quote obviously wouldn't be as a vague
>>
>>734064076
They tried going after the "wider audience" already with metaphor (the tolkien/game of thrones style setting) and look where that got them.
Everyone was pissed off that metaphor wasn't persona 6, set in modern day tokyo with a scooby do ragtag group of young people, and it's shitty generic orchestral cinematic music.

These publishers need to stay in their lane and do what they're good at.
>>
>>734147645
depends on the game, some of the Tales games were pretty fun. I think I prefer comboing to something like Persona which has the most shallow, braindead combat imaginable. All you do is hit weaknesses to get extra turns, you never have any interesting decisions to make or tradeoffs to weigh because extra turns are too good to pass up. They're the equivalent of a card in a card game that lets you draw more than 1 card for free, it's too unambiguous to be interesting because it's all upside
>>
>>734064076
Get ready for more blacks and trannies.
>>
They should not get too greedy and not hire too many staff. Staying in business and making money while making games should be enough for most companies like this.
>>
>>734150281
You're missing a core element of buffing allies/debuffing enemies, but honestly, once you've created demons that have the AoE versions of each of these spells, it also becomes fairly straightforward to juts keep your buffs up, debuffs up, fish for press turns, then hit your highest damage ability.

And then the part that THAT explanation is missing is the actual team building that enables you to fight like that. As most SMT games make you fuse and carry on good spells from a long lineage of parents to end up with a party of demons that can take on any boss. The fun parts of early/mid SMT games before you create your giga end game demons can be creating specific demon lineups for specific bosses or areas to take advantage of type bonuses/resistances. That's the actual fun RPG part of the game, is building your team, not just pressing the attack buttons in the combat.
>>
>>734064360
I'm not buying a Fatlus game which doesn't have the obligatory "$70 definitive edition that could've been DLC" out yet. I'm sure I'm one of millions. You reap what you sow.
>>
>>734151175
>That's the actual fun RPG part of the game
it's the part where you actually have decisions to make, but the issue is that it's a relatively small proportion of the runtime. the problem is when persona drops you into a dungeon that takes sometimes multiple hours to finish where you're just doing the same fucking thing the whole time with zero variation. as you say, pressing the attack buttons in combat is NOT the fun part and yet the fucking game makes you do it for hours at a time between timetable optimizing and demon fusing. it's obscene
>>
>>734138727
chinese and korean condole industry is not relevant enough
>>
>>734064076
I glanced at Metaphor's MC for 0.2 seconds and wrote off the game forever.
Those devs really have no clue of what actually appeals to the masses.
>>
>>734071156
Executives are obsessed with strategy instead of logistics. They want to open new markets and innovate. Feature creep eats the project. Scaling up through better logistics is beneath them.
>>
>>734083469
Six niggers.... IN A COLUMN
>>
>>734153237
Four niggas in a row with eight niggas in the back.
Five units in a row with five niggas in each unit with another five niggas in the back of each unit.
>>
>>734153343
there was a final fantasy game like that. it's widely considered the worst final fantasy game of all time out of the 80 or whatever it is in existence
>>
>>734153836
I'm not sure which one that is, I messed up the second one because it's two rows, but that's Labyrinth of Galleria and the first one is Labyrinth of Touhou 2 and Tri.
>>
>>734064076
Final Fantasy 7 superior
>>
>>734064076
>Persona 3 Reload flopped
BASED! fuck that shitty unfinished remake with its bootleg voice actors!
>>
>>734072147
No it's not
>>
>>734072147
Squeenix is retarded. Deus Ex, Tomb Raider, and Hitman reboots were all successful and popular but they were all considered failures for not making CoD money and liquidated to invest in NFTs at the same time NFTs were crashing.
>>
>>734155759
They're insanely good at shooting themselves in the foot. I mean, their insistence on transforming Final Fantasy into an action series is proof of that. I get that the budgets they're giving and the amount of copies they want to move are beyond what just turn-based RPG fans alone can reach. They could have done another IP but instead they alienated all their old fans, and then getting rid of companies that did good games like you mentioned did them no favors either.
>>
>>734083380
>literally the same braindead DVD menu simulator combat like in Persona and 17,475,855 other JRPGs
Stone and glass house and whatnot
>>
>>734064076
They are on the right track with this game and it just needs a bit of tweaking to make the non turn based combat feel smoother. I fully support high stakes battles being turn based while everything else you can clear on the overworld.
>>
>>734064076
why don't they just release it for a second time and for everyone to buy it again like they always do
>>
>wider audience

Fuck you. Why are execs always fucking like this?
>>
>>734064076
Metaphor was boring garbage with ugly ass characters, literally just make more stuff like Persona 5, its so fucking easy and these retards still don't get it, they're still stuck with the same systems of P5 too, they couldn't innovate properly with Metaphor's classes
>>
>>734073430
I fucking hate it so much. Can we find those responsible and make sure they never have a job again?
>>
where is purse owner 6? purse owner 5 was a ps4 game
>>
>>734064076
Have they tried not making a 7th game in a highschool setting?
>>
>>734135617
Young girl excited to be around older men in uniform
>>
>over 30 hour thread probably being bumped by the same couple people seething that metaphor didn't flop
>>
>>734161201
Yes anon, everyone who doesn't like the game you like must be the same person.
Multiple people on /v/? Having opinions? No way, they're all jeetbots, posting chatGPT responses I'm sure.
>>
>>734161510
>doesn't know how to read quantifiers in english
really not beating the allegations
>>
Just do what you did for 5 you dumb fucking niggers

Stop pandering to Nintendo and faggots and niggers and make a fucking real game

Fucking dumb bitches
>>
we all know that when turn based developers are forced to make 3D action slop, it always turns out great and A+ material
>>
I'm still waiting for Metaphor Deluxe or whatever the fuck Atlus will do.
>>
/v/ is in a minority of a minority on this game, but a sad part of the reason why isn't because a lot of other people are intelligent and know that the game isn't some woke paradise but because they heard from right wing grifter e-celebs that were all praising the game when it came out
>>
bump
>>
>>734161650
>unintelligible nonsense
>>
>>734080484
it fucking drowned in it's own stink
>>
>>734071658
Saying the game is bad is just absurd, its a solid RPG just like any of the Persona/SMT games are. Anyone that liked P3 - P5 will like it. So yes, it not having romance is a big negative to a lot of people that really enjoy that aspect of the Persona games, and lets be real, the people that prefer the SMT series(much more niche than persona fans) will hate on anything that mimics the more modern persona style and are looking for way more challenging games, so its reset function in battles are just going to piss them off, its too forgiving.

Waifu's push discussions, think about how many waifu threads there have been about any of the Persona girls, discussion = word of mouth = sales. Why copy pretty much everything of the persona games, except leaving out one of its most well known aspects, its dating sim options?

It has good whamen in it too, but doesn't pull the trigger on romance. You get just about every flavor of waifu. Eupha is my favorite personally, she has the adorable/innocent vibe going, Junah for the Rise enjoyers, Hulkenberg/Brigitta for the mom vibes, Catherina for furry types. Gallica is objectively better than Morgana as a mascot, anyone that says otherwise is in denial. It even has its copy of Nanako from P4(Maria) for big brother/little sister enjoyers. Imagine if we could have romanced the fairy of all things? That would have had people talking about it more. But no, for some reason they didn't take it that far? Why? Was it their idea of somehow reaching a wider audience? I don't get their decision with this.
>>
>>734158856
Highschool setting is just an excuse for you to have free time to do stuff in the overworld.
They could make it set in college and it wouldn't make a difference.
>>
Bump.
>>
>>734064718
Yeah.
>>
>>734065390
Sounds like a plan.
>>
>>734161650
What?
>>
>>734158715
They want sales.
>>
>obvious necrobumping
let the thread die
>>
Hey, any thread that has 480+ has to reach the bump limit, at that point it's ''don't let the thread die''.
>>
>>734087556
I laughed, thanks
>>
>>734108150
Buddy, Metaphor: ReFantazio wasn't the first Atlus game where Xbox/Microsoft handled the bulk of the advertising...
>>
>>734071146
The same reason that Chipotle plans to change their marketing strategy rather than reduce their insanely inflated prices: corporations feel like they lose if they compete on price and efficiency. They don’t want to become a commodity: they want the special brand image and higher end customers. Problem is everyone is broke because jews and Somalians have been stealing all of our money. So you either get a small slice of the rich purple pie or a giant slice of the poor people pie; you do not get both.

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