Thread #734094000
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CAN THE HORROR FUCKING END ALREADY? I want to play as Leon and her Care Center segment seems to not fucking end, it's an entire game. There's been multiple times I thought something would interrupt this and I'd get a breather as Leon but no, apparently I MUST get the 3 quartz before changing sections, this is like fully playing the RPD Station from 2 when all I want is to shoot and kick shit as Leon.
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It might be more fun on NG+ when you can blast through everything and speedrun this section, but right now it's too much, I want to enjoy my Sunday not to sneak around tables with 3 bullets for hours scared for my life.
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You really don't. Grace's section in the hospital is the best part of the game, and Racoon City where you're Leon 100% of the time is awful and clearly made from reused assets and enemies from a cancelled project. Feels like RE6 but more bland.
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diddyblud never player re7 and it shows
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>>734094298
It might have the most quality, but it's not a game I would be playing if it wasn't named Resident Evil perhaps.
Well, maybe if Leon never existed in this game, eventually SHE would turn into more of a badass being helped by some strange merchant who sells her automatic guns and shotguns and stuff, and I'd enjoy the game more.
This is just too scary. I best re7 and re2r as well but could never replay them, it's torture
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>>734094535
I think RE4R is more up your alley. It's more consistent across the whole game. In 9, the moment you're in Racoon City, the horror aspect completely ends and you'll get those weapons you want. The price to pay though is that the games quality drops by like 80%. Instead of fear you'll just be tired and realize you'd be having more fun with 4.
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>>734094000
Her parts are the best, though.
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Can you get infinite ammo immediately after you beat the game for the first time?
Grace gets a basic bitch pistol like in the trailer but then she can get a slightly better pistol from the bar where the meme zombie singer resides about 2-3 minutes later.
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>>734097332
What you said was the appeal, problem is, this horror Grace section feels like it lasts like an entire first area of a RE game (the village of 4, Jack's house from 7, getting the subway running in 3 remake or the RPD Station in 2).
I'm exhausted and waiting for a cut-in with Leon but that's not happening. This isn't actually weaving 2 genres in one playthrough, it's just dividing the game in 2 halves.
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>>734094535
>>734096162
You should feel lucky. I wish I could genuinely get scared again. Didn't jump once during the whole of RE9. Still a great game, but maybe I'm just jaded and know too much what to expect now. RE7 + RE2R scared the shit out of me as well back in the day, and I miss that feeling.
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>>734094000
You're playing as a Data Entry FBI woman. You're going to be weak starting out. Aim for legs and heads, push them down, run past. Craft those Instant Kill shots when you can so can deal with those blister heads too. It gets better.
When you actually get to Leon you'll fly through that place.
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>>734098309
>Her exploration of the hospital is peak
Yeah, peak fucking boredom. It's tedious bullshit that tries to be "horror" by having you play as a slow weak bitch (who is still faster than the enemies letting you easily juke them around obstacles, btw) and relying on amateur film-tier jump scares. If the entire game was like that, it'd be like 3/10 or something.
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>>734100203
RE4 is my favorite videogame. It blends horror and action nicely. It's a spooky setting, enemies, atmosphere, BUT PLAYABLE.
I also love the classics 1, 2 and CV but following a guide to not get stuck (not scared)
AND NOW I JUST FOUND OUT, THEY FUCKING BROUGHT BACK CRIMSON HEADS.
THE REASON I NEVER PLAY RE1 REMAKE IS BECAUSE I HATE THEM ADDING AN ADDITIONAL LAYER OF RESOURCE MANAGEMENT, and they fucking bring it back in re9 oh my god I'm hating this
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>>734094162
>It might be more fun on NG+ when you can blast through everything and speedrun this section
You can only do that with unlocks by the way, this game has no NG+ so no item carry over. You'll have to grind 50,000 CPs if you want to actually do an infinite ammo blast fest like you could do in RE4R or whatever. In this game the best you can do without Infinite Ammo is buying special guns but you'll be perpetually out of ammo, especially as Grace since her only unlockable gun is a weak machine pistol that wrecks her ammo reserve in a microsecond
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>>734102409
The blister heads seem to be few and far between. (Unlike RE1, where every damn one will turn into one unless head blown off or body burned) And this game makes it easier to kill them. 2 shotgun blasts to down them and Axe for head popping finisher.
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leon having like a fucking freeform dynamic gameplay mechanic with the chainsaw section where the entire flow of the encounter can change based on where the chainsaw is vs grace's "light is scawwy" monster is genuinely laughable. leon has the utmost care and thought put into his campaign and she legit just seems like a total afterthought put there to appease the few morons that think this is still a survival horror series
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>>734106087
>leon has the utmost care and thought put into his campaign and she legit just seems like a total afterthought put there to appease the few morons that think this is still a survival horror series
It's crazy how capcom shows off the zombies' behavior as if it's a game changer only for it to end relatively quick.
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>>734106087
So you didn't play the game. Leon's literally given scraps to worth with in terms of the levels while Grace's section in the Hospital makes up the bulk of the game. All the care and thought into the design of the hospital is gone when you explore it basically once as him, before you're off to Racoon City where all previously hyped up mechanics are basically gone for fodder Re6 style zombies.
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>>734094000
I prefer when RE is action-oriented, but Grace's segments are just generally better in this game. I don't necessarily think her sections are better than RE2 Remake, but it's an improvement on that game in some ways still. For Leon's sections it doesn't feel like an improvement or equal to RE4 Remake at all, that game just feels like it handles the same concepts better flat out.
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>>734094000
She's not a STAR anon.
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The Care Center is good, but anybody who defends the basement is an absolute fucking retard. It's just a series of hallways, the stupid girl is a non-threat you rarely even interact with. It's telling that the best parts of Grace's gameplay (the care center and the Ark) are absent of the shitty Alien Isolation style stalker enemy, they add nothing to the experience, same with that SHITTY orphanage segment which is the exact same structure.
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I like survival horror, but absolutely fucking hate this hide and seek forced stealth bullshit. None of the classic RE games had this, you either kill enemies or run past them. No hiding and waiting for enemies to change position, no sneaking up on enemies for stealth kills. Yet if you say you hate Grace, you're told you don't like classic RE. Are these people being retarded on purpose?
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>>734109550
I think the basement is decent. It's not remarkable, but it's fine for what it is. If there had been another Grace segment I think that would be a sensible interim between the two, but the structure of areas like the Care Center, RPD and Spencer Mansion is so much better than anything else the horror-focus RE games try. The hide and seek segments are the absolute nadir of the kinds of design they go for for horror though.
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>>734113480
https://www.nexusmods.com/residentevilrequiem/mods/116
https://www.nexusmods.com/residentevilrequiem/mods/89
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>>734113243
>It's fine for what it is
Respectfully but firmly disagree. The big bad of the entire area is a nothingburger (you're so much faster than her you can run past her in all but one segment where they drop her on your head mario style), it has multiple areas that serve no purpose whatsoever (why is there a window to crawl out of one of the storage rooms when the only reason you'd ever need to go in there is when the door is open?), and the finale of it is the most scripted Press W segment in the entire game and I am counting that against the bike ride. After the care center it was such a horrible letdown, the only solace is that it's relatively quick.
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>>734109550
I just really need them to stop with the fucking alien isolation enemies. X in RE2R, Jack in 7, big lady and baby in 8, now the girl in 9. It's so fucking ass. Just stop. It's not scary, it's not challenging, its actively just wasting my fucking time. I don't want to have to hide behind a corner for 3 minutes until the stupid invincible enemy leaves. I don't want to have to go around and take an enourmous detour because the stupid invincible enemy is in my path. Please for the love of god stop wasting my time and let me progress with the game. They're all such non-factors gameplay wise that they just become annoying
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>>734113682
>one segment where they drop her on your head mario style
When you do that part, take the plug out of the power junction like intended but stay facing it. Step back a few times to spawn her then step back forward and plug it in. She will be stuck in her landing animation long enough that she'll start burning before she can even react. Only actually "dangerous" part and it can also be cheesed with 0 risk
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>>734114127
I wouldn't say the baby in RE8 was that kind of enemy, it was more just a chase. It was also the only slightly scary or interesting part of that whole boring escape-room segment, so I welcomed it. In general I'm not crazy about that kind of enemy though, it's clearly difficult to strike a balance with them that results in them actually being scary rather than just annoying.
I feel like just having mini-boss type enemies, like the chef and the chunk in the West Wing and East Wing of the care center respectively, worked better. They accomplished the same thing of having this really strong enemy that'll have you running and hiding from them, but the option to kill them was still on the table, and they also had clear areas in which they operated so it wasn't as obnoxious as Mr. X could get.
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>>734094000
Weird to say but 7 and 8 felt longer and had more keeping them together. That's just my initial feeling. Overall pretty good and I'd probably rank it somewhere in the middle of the franchise.
The Leon parts are good but RE4R was a lot better.
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>>734094000
This is exactly why this franchise is shit, because of morons like you...
>>734094298
This
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It's funny how hard the quality drops as soon as you begin the basement section. AI routines - gone. Large interconnected area - gone. Revenge of Capcom's fetish: the stalker - so back. And it only gets worse when Leon rocks up to a brown city from 2008 and faces enemies that pose very little threat.
This game must of been rushed or hacked together from various games and assets because very little of it flows well.
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>>734114127
I think those enemies would be more interesting if they were killable. Make it so the player has to make extreme sacrifices to destroy them but with the reward of not being chased anymore. But I guess if they did that it'd kill the tension. I don't know how to handle them. But give me SOME incentive to try to kill/disable/remove them for a portion of the game. Even just having the option would be cool.
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Where do you spend the extra coins? I have two or three left over and I opened all four of the glass cases in the parlor. I can't imagine the game just gives you extra you can't use, right? And did anyone figure out if the roulette wheel gives something? I spun that fucker probably thirty times and most of my hits were black 15.
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Raccoon city was kinda ass, I think Leon being stuck in the center of zombie infested wrenwood would have been a kino setting but I think that requires too much budget when they frontloaded everything into the care center
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>>734124514
I just prefer third person. Village would have been great if the entire game took place in the castle. The same with 7 and the main house. The tanker in 7 is probably my least favorite RE level of all time.
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grace not getting a shotgun is borderline criminal
even ethan, moira and claire could wield one and they're civilians
ashley gets a pass since she's a politician's daughter and even if she came from a red state her father is too high profile and personal security would dissuade her from firing guns without their oversight and assistance
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>>734094000
w-w-w-w-w-w-ww-w-w-ww-ww-w-wu-wwh-whwh-whw-why d-dod-d-dodd-d-d-dddo yuy-y--y-u-uu-uy-you w-www-w-wwant m-mmmm-my section t-t-t-tot-to e-------nd anon?
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I think her voice actor is pretty good. She's actually quite a relatable character imo. I do that thing she does where she grabs her head when shes stressed. Theres also a note from the bad guys where yhey say she just goes to work and comes home ad never leaves her house to do anything.
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>>734131391
>>734137009
>>734137591
https://dcdouglas.com/voiceover-resources/angela-santalbano/
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>>734094614
There is no NG+ and nothing about RE9 is scary.
The whole reason they made the game revolve around Grace was because "It's hard to make a horror game around Leon" (it isn't, with the right enemy design, but I get the sentiment.) Unfortunately, there is nothing scary about Graces sections. They're Mascot horror at the worst times and kind of reminiscent of (but not as good as) RE2R at the best of times.
So instead of getting a Leon game with well thought out mechanics like RE4R...we got more twitch slop. We keep missing out on what might have been good RE games with satisfying mechabics in favor of mediocre horror games that are only kind of thrilling the first time around, all because of the "RE needs to go back to being scary" crowd.
Hell, the Titan Spinner was the scariest part of the game and that was a Leon section in broad daylight.
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I found Evil Within 1 to be more entertaining than 7, Village and 9 and I didn’t even like Evil Within that much and thought it was mid compared to old Resident Evil games. Evil Within 2 sucks though and was so boring I didn’t even finish it.
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>>734094000
How the fuck is Grace constantly in harms way when she is, supposedly, extremely important to the victor and Zeno's plans?
It's not even the things got out of their control, all Victor had to to was keep her in confinement. YOU OWN THE BUILDING, VICTOR! EVERYONE THERE WORKS FOR *YOU*.
Speaking Why did he infect everyone in the building, anyway? a lot of them were his employees and he had no reason to sacrifice them.
WHAT EVEN IS THE PLOT OF THIS GAME!?
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>>734124449
No, the game puts extra coins everywhere + having them drop from zombies so you don't have to do absolutely 100% exploration just to get some parlor items
You can shoot a number on the board next to it and if the wheel lands on it, a coin appears. Cool easter egg
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>>734140295
They hit gold with Mr. X assumed mascot horror was the future of the genre.
I just want an actual successor to RE4/RE4R...nothing that perfect has come from the franchise before or since.
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>>734141343
>>734140295
Lots of great horror games, some of which predate RE or were direct influences, used stalker horror. If you dont like it that's fine but I think it's good survival horror
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>>734141590
That's the problem with classic RE with a huge cast. Even in the first game, I always thought it was weird how rarely the S.T.A.R.S. team members ran into each other. The mansion's not that big.
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>>734141907
Rebecca stayed put in the safe room after playing the piano
Barry fucked off somewhere and only appears briefly during segments
Only Wesker was shifty
Jill/Chris are in jail...but how did Wesker bypass all the puzzles in such a hurry?
Not sure where Barry was on Chris route and Rebecca in Jill's route
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>>734141907
Incidentally, this is also true for the reverse. One of the biggest issues with RE2 is that there were TWO, arguably more dangerous monsters roaming the police station and sewers, and we rarely ran into them outside of scripted segments. That's one of the reaosns RE2R's Tyrant worked so well; the police station isn't that big, Mr. X is in it somewhere searching for you. The horror comes from the fact that the game...just portrays exactly that by design instead of relying on scripted encounters. Mr. X is a constant presence, and he doesn't teleport or use retarded shit like vents or whatnot to move to a new area. You can actually hear that fucker crossing the police station towards the sound of your gunshots, and the time to do whatever it is you were planning to do just got more limited, and you can hear it as he gets closer. The sound design for the sound of his footsteps alone put me on edge. THAT's a well done stalker enemy, and I'm surprised how little this was used in RE3R (although I suppose the game is more linear by nature...)
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>>734142736
You dont get anywhere near enough ammo and a lot of areas have way more enemies than classic RE games. I just got to the part with Chunk so maybe i need to keep playing, but the games does throw a lot at you.
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>>734142057
>Only Wesker was shifty
>why are you here barry? Oh I just had something I wanted to check lol
It's not much but it was there, especially more obvious after a first playthrough. Barry being shifty was improved in the remake.
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>>734144741
It's an old reference to RE2. You check the drawer in the chief/Wesker's office, it points you to a checked out library book Barry mentions in a file, it hasthe picture of Rebecca in the basketball outfit.
It gives you the RRR.
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>>734144810
>>734144951
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>>734143997
From what people are reporting blister heads seems to be way more random compared to the REMake Crimson Heads, plus a few mandatory ones. Probably because Grace's "segments" are a lot shorter compared to REMake where you're constantly going back and forth from the main manor and are also far more agile compared to Chris or Jill so they want you to feel an equivalent pressure.
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>>734144626
>>734144553
>Stealth sections with clearly marked safe zones are spooky
I don't understand this mentality. Outside of blister heads the grace zombies are completely non-threatening, and the stalker enemies in this game are all much slower than you are. I hear on insanity they're a lot faster though.
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>>734145270
It is empty at first, it takes a second for the page to pop out, which is again, just a goofy reference to you needing to interact with it 50 times to find it in RE2. Don't feel too bad, it's just a meme.
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I just don't know what I'm supposed to fuckin do in this game. I'm a die hard RE fanboy and I get stuck every fuckin time I unlock a new area. Is this a common experience or have I just become retarded? Listening to Grace's panicked breathing as I retrace Hallway #17 for the 1,000th time looking for some key I apparently overlooked is driving me insane.
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>>734145239
>Outside of blister heads the grace zombies are completely non-threatening
On hard mode, any basic zombie with a weapon will one-shot you before you get the steroids. Insurmountable challenge? No. But non-threatening? Hardly.
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>>734145742
Can't help you there, RE games always have obtuse shit hidden in them somewhere, it's to give you something to look for on multiple playthoughs, but some stuff like the "Final Puzzle" I know I'd never figure out on my own.
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>>734094162
You have more than enough resources to easily kill everything in the hospital as Grace. I was tricked into thinking Grace would have bosses and hoarded the magnum ammo, I could have blasted multiple zombies in one shot and killed them off sooner. Apparently Grace can kill chunk too, the one Leon fights is its sibling.
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>>734109297
If it just had at least 2 more enemy types I would have been content. Hunters would be cool as Leon has never encountered them, and it's a shame those big ass zombie dogs were only during the motorcycle section. At least the zombies are somewhat varied unlike RE2-3.
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>>734145871
This. Easy tips are: Don't use knives to stab zombies who grab you, use them to slash at downed zombies until the knife is about to break, then break the knife down for scrap for either an injector or handgun ammo. If you rush Grace's second pistol and as many steroids as you can before killing any of the zombies, they take WAY less bullets to kill and will sometimes have their heads/legs explode preventing them from becoming blisterheads. It's more cost effecient to use scrap for bullets after 2 steroids with pistol #2 than it is to use them on hemo injectors (only use those for the chef and chunk). Save all empty bottles, they're far more valuable being made into molotovs/acid later in the game than as worthless distracts which can usually be accomplished by body pulling zombies one at a time into isolated rooms for easy kills.
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>Grace and Leon keep in touch and she talks with him while she's at work
CUTE
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>>734146148
The power stab is also super useful as a defensive option because it's a guaranteed stagger against normal zombies. I didn't know you could dismantle knives for parts, so that makes it even better. And yeah I didn't bother with the homo injectors, you could kill zombies for less than 8 ammo, though maybe in insanity injectors will be more useful. Blister heads weren't even that prevalent for you to to worry about destroying their body for the off chance they transform. A strategy I used to use ammo efficiently is push zombies down, then take the time to let your reticle focus and shoot them in the head while they're on the floor. We don't know exactly what the focused reticle does yet but chances are it leads to more damage.
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>>734145460
The care center is too small for me to get lost in, but I did miss going back to the conference room behind the fatty my first time.
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>>734146779
It takes the gameplay of RE4 but doesn't know what made it special. Gives you melee just for shooting any part of the body, shitty little inventory, watered down shop system, boring atmosphere, terrible bosses where half of them are just turret and gimmick shit. I don't feel bad for the niggers like I did for the spaniards, you can hardly tell the difference when they have the plagas.
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>>734100203
I like Grace's gameplay but people acting like this is a return to form are full of shit. The original games were more action than Grace's gameplay. You would get more than just a handgun and the occasional magnum round, you weren't constantly hiding from enemies and invincible stalkers, and there were actual bosses, Grace doesn't even get an actual boss.
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I'm going to lose my fucking mind here. Where in the absolute fuck is Barry's shitty 3rd scavenger hunt thing and the code to the weapon room locker? I've looked all over the police department and there's fucking nothing.
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Zoomers only contact with RE is through WatchMojo videos so they think the old RE games had you sitting behind a drawer and waiting for the spoopy monster to walk away so you can continue playing the game. In reality it's not scary nor is it fun, you're just putting the game on pause.
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Is it worth killing the chef? He's not scary nor is his patrol messing with anything. I'm just kinda curious if he drops shit.
I really don't want to waste multiple injectors or any ammo on him though unless it's really worth it.
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>>734147305
>You would get more than just a handgun and the occasional magnum round
m8 are you thinking of RE4 as "the originals"? People had a fuckin conniption when RE2make came out and they didn't get enough ammo to kill every zombie in the police station, and that wasn't even that long ago. RE4 was an action turning point for the franchise, and one that's pretty infamous depending on the age of the nigga you're talking to.
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fuck a fed
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>>734094000
I think RE 6 is the best resident Evil because I get lots of ammo and I can dive and tumble and roll and dodge and drop kick zombies and they approach me straightforward and I'm never surprised or under any tension
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>>734148251
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>>734147559
>the code to the weapon room locker
I had te same issue with this stupid "puzzle". part of the hint is in wesker's drawer, which is fuckin empty the first time you open it, but then it magically isn't.
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>>734123450
>Why did Leon give the scrawny girl the giant hand cannon that's bigger than her and keep what I assume is a 9mm?
Leon has the luck of the Irish and assumed he was gonna procure weapons on site like he always does.
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>>734148734
>Or better, dino crisis remade in the RE engine you cowards
Keep buying Dino Crisis on Steam to convince them there's interest in the franchise.
Why the fuck else do you think Capcom put it on there after all this time?
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>>734148402
>>734148440
just open it and wait 5 seconds. it comes loose and falls into the drawer.
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>>734147905
Actually I think simply having the ability once finishing the game once to play through the game with only Grace or Leon's sections would have been fine. I don't think the whole "kill x zombie as Grace and it'll be gone as Leon" gimmick alone justifies the need to have the 2 stories be 100% blended together. Let us have an unlockable Leon mode or Grace mode where it's just their respective sections.
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>>734149206
It was obviously much shorter before someone decided to pitch it as an RE game to bank off the RE namebrand recognition. Capcom was in dire straits at the time and needed a winner.
>>734149236
It's true, that's why RE7 is so fundamentally different from past RE games. I'd dig up a link for the interview if I had it saved, but I don't.
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Am I just a shitter or is theMr.Xboss fight just absolutely full of unovoidable damage? I see no way how you can avoid taking damage against a lot of his moves that you can't parry. I ate through like 6 full heals against this prick cause he kept spamming his car throw and jump attack which just made me eat shit every single fucking time.
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I've never seen an area I've wanted to enter in less. I've played enough RE to know what happens in this room.I had this post prepared and THEN I saw the cutscene of the guy in the bed in there
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>>734150691
>>734150708
but what if I need the ammo later :(
I do have 8 bullets in it....
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>>734149937
I've only done it twice.
I'm pretty sure the throw is scripted, but other than that no, I think it's all pretty avoidable/parryable. The only thing I thought was bullshit is if he does the car flip with no wind up if you're near a car there's nothing you can do.
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>>734152073
You do know that the very first moment you get to play as Hunk starts with you getting your beat up ass out of a shallow sewage stream because you just jobbed to Billy B, right? The same dude that canonically never managed to lay that smack down on Leon?
Hunk didn't job, because he was never in the same league.
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>>734147305
It gets a lot better once you can craft ammo but it does suck that she has basically no weapon variety because they gave all the cool weapons to Leon instead.
>>734147964
No he's right RE was never a hide n' seek game like Clocktower where you're powerless little bitch even in old RE2/RE3 you had the option to kill Tyrant/Nemesis, its why RE was always more popular than other survival-horror series because it actually allowed you to kill enemies without it being a complete chore or huge risk most of the time the "horror" was more from resource management and jump scares than anything.
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>>734152862
No he and YOU are not right because you fucking CAN kill everything in RE9. You can kill every single enemy in the Care Center as Grace. Every single one. Without a single exception. Just because you can't kill them immediately as soon as you run into them doesn't change that fact. RE9 is literally exactly the same in function as RE1.
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>>734153569
She's gotta be nearing her mid to late 20s. FBI has a minimum recruitment age of 23 and she's already put in time enough for her supervisor to assess her as being gifted if not for being green when it comes to field work.
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