Thread #734102071
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>game has unused content
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>>734104158
Offensively it's not that bad. The only type that resists both normal and ice is steel. So as long as it learns a fighting or ground or fire coverage move and it isn't slow it will be usable. But yeah defensively it is really bad.
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>>734102071
I feel like normal should be an anti-type of sorts, id est it's normal because it's does not align strongly with any other type. Normal dual type should simply not be, unless it's some weird lore thing like mimikyu
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>>734102071
It's really bizarre to me that Spiritomb isn't Rock/Ghost considering it's literally a rock with a bunch of ghosts inside of it. And we already had an existing Dark/Ghost in Sableye when Spiritomb debuted so it's always been a wasted opportunity.
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>>734103841
>Introduce a cursed stone housing hundreds of dead souls
>Ghost/Dark
>Introduce a fractured possessed runestone
>Ghost/Ground
>Introduce a skeleton dog with a tombstone on its head that likes to burry itself in the ground to pretend to be a burial site
>Mono-Ghost
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>>734102071
Runerigus was literally 100% primed and ready for rock/ghost but it was ground instead
There's also been opportunities for bug/dragon, it just didn't happen. Whatever they end up using it on better be cool as hell
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>>734103841
Cursola is another one that would've made a lot of sense for ghost/rock
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>Fairy, the type that has existed for significantly less time than everything else has already been combined with every other type except for 2
Fucking bullshit overpowered astroturfed fag type.
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>>734104989
The reason why is because the rock isn't part of the actual pokemon. It's just a container for the evil spirits, which are the proper body of the pokemon.
Typings try to prioritize the main idea of what the pokemon is over everything else. It's why something like dhelmise is a ghost/grass type instead of a ghost/steel type, since the plant part of the design is the actual pokemon.
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>>734102071
>Game reminds you of another game in a different category
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>>734105584
I always hated Fairy Types, a lot of older Pokémon got retroactively buffed from the introduction of this type.
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>>734106796
>>734106847
It's actually quite possible now with Sound.
>new Rotom form with a unique, colored aura around it in Pokopia (Rotom Dex, PC, Bike, and Phone don't have the aura)
>yet another Miku design for the upcoming concert, focused around musical motifs
>promo art has her in front of the other typed Miku designs
I hope it nerfs Fairy but also doesn't become as stupidly strong as it
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>>734107437
>new Rotom form with a unique, colored aura around it in Pokopia (Rotom Dex, PC, Bike, and Phone don't have the aura)
Wow, just like they made a new Rotom form for a fairy Rotom. Oh wait that never happened.
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>>734106671
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>>734104342
>The only type that resists is the most common defensive type
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>>734107004
This ugly thing is your completely Normal Dragon.
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>>734106004
>>734105418
>>734104956
>Flygon fans
>give it a mega evolution
>also Flygon fans
>give that mega evolution an objectively worse type than its current one
you people are bizarre
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>>734107949
Or you could always go with this literal bikecuck
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>>734107793
Oh no, a fighting type move. If only there was a type that was completely immune to fighting. Oh well, I guess it can't be helped.
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>>734107925
Oh no!!!!!! Oh wait, Pokemon can learn 4 moves and coverage moves are a thing! That's so crazy!
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>>734107782
Ground/Fairy would be pretty unfair, though the fairy half doesn't cover ground's weaknesses
Fire/Fairy would just be ok though, the two typings don't really synergize much outside of fire covering fairy's steel weakness
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>>734106671
dwarf that has steelworker as his ability
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>>734107602
The problem of "normal" is that despite on paper meaning no type, mechanically it is a type, just a very shitty one.
It doesn't have any strength (at least not that I'm aware off) but it does have weaknesses and is a requirement for certain moves. So a normal/rock pokemon is technically different than a pure rock pokemon.
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>>734108082
I wonder if they will ever make another Normal/Ghost Pokemon. I feel like we haven't seen how good that typing actually is in practice since Zoroark's defensive stats are too low to actually show it off
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>>734106671
Do me like this gayfreak
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>>734102071
Will they ever make a Pokemon with 255 for all base stats and give it some broken ability that allows it to resist every type (ignore its own natural typing)?
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>>734102071
Fire/Fairy and Ground/Fairy are reserved for special pokemon to be released later. Both combine Fairy with anti-Steel typing and could easily steamroll everything.
The other typings are objectively bad.
>>734106671
>What would a ground fairy pokemon be like?
Diancie is pretty close to the concept, just being Fairy/Rock rather than Fairy/Ground.
>>734107534
>Normal x anything just makes no sense.
Normal/Ghost and Normal/Psychic are worth the tradeoff in exchange for the Ghost immunity Any other typing is pretty terrible. Even something like Normal/Ground Ursaluna is good mainly for its strong unique STAB move, not because that move is a normal-type.
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>>734108718
>give it some broken ability that allows it to resist every type (ignore its own natural typing)?
Already happened.
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>>734109017
>Whats the catch?
It works any time the HP is full, so it can work again if it heals back to full HP.
The gimmick is that you'll want to Terastallize it for higher stats and it loses that ability when it Terastallizes.
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>>734109176
Pokemon thinks that bears are the most normal thing you'll find outside, even more normal than the ground.
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>>734102071
>Poison/Ice
>the worst defensive type and second worst offensive type in one single mon
Imagine how shit it could be.
Give it to me Game Freak.
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>>734109224
The ground IS bears, silly.
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>>734108468
Normal isn't THAT bad of a type, especially when it's a dual type. Yes it has no strengths but since there isn't much that resists it, it makes the type very good at spamming it's moves and always doing decent damage.
It's why there's usually always a really good offensive normal type every gen
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>>734109390
Turns out that the existing Bug/Ice is still worse.
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>>734109592
>two great attacking Types
I don't think I'd call Poison a "great attacking type". I could imagine three or four better Ice-typing combinations offensively, and there's probably a few better Poison-typings that are better options.
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>>734103943
Yeah, like how many type combos are only represented by a Rotom appliance or only represented by "collection fodder" like Bug/Ground, which has no fully evolved reps that are actually meant to be used in-game.
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Ok what is the best Pokemon game/ROM hack whatever? Let's settle this once and for all.
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>>734109815
>>734109824
>surely, my Poison attack typing will be superior
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>>734108815
>Normal/Psychic are worth the tradeoff in exchange for the Ghost immunity
Not really? If you're coming at it from the perspective of a Normal type, you exchanging your fighting weakness for a dark and bug weakness and resistance to psychic which I would say is worse than what you started with
From the perspective of the psychic type you lose the ghost weakness and the fighting resistance which is about a net neutral tradeoff.
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>>734109829
I've never played an original romhack I liked more than Drayano's hacks or Seaglass
>but the Seaglass mod is an autistic tranny, and Lazarus, and...
Look, I don't really give a fuck. It's just Emerald with GBC graphics and a lot of nice QoL features.
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>>734110020
>a whole two Fairies
Magearna, Zacian, and Mega Mawille. There are more as well, but I don't think anyone is using Tinkaton.
>>734110025
From a Normal perspective, you get a STAB that can actually deal super-effective damage and can get around the Rock resist and Ghost immunity.
From a Psychic perspective, you're turning a Ghost weakness and loss into a Ghost immunity and likely a win. If you have STAB and you are immune to your opponent's STAB, that's a good exchange. Unless you were really betting on that Fighting resist (on a typing with just two resists, normally) it's a pretty good tradeoff. Oh, and a neutral STAB against Psychic-types and Dark-types.
It's not the best typing from a Psychic perspective, but the upsides are a lot better than Normal/Poison or even something like Normal/Water.
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>>734109876
>implying that shit won't get banned instantly
>>734110020
There's a lot of steel/fairies and all of them have been competitively relevant at various points
Mega Mawile coming back is gonna be headache inducing
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>>734110273
>There are more as well, but I don't think anyone is using Tinkaton.
It was actually in OU briefly, its typing, defensive stats and movepool make it a great utility Pokemon in singles with the option of busting out Gigaton Hammer to make up for its low attacking stats if it needs to, plus it has some fun combos like using an air balloon as its item and then using its pickpocket ability to steal the enemy's item after the balloon pops
> and can get around the Rock resist
anon, be serious, no one's running Rock types to cover for the Normal type matchup. Normal types generally get plenty of coverage moves and always have since gen 1, they don't need to be STAB to be a threat, not to mention that Psychic is generally offensively hazardous to use since damn near every team is running a dark type (Kingambit in singles, Incineroar in VGC, etc)
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>>734109808
Could be worse.
>unique typing
>only available with a regional pokemon
>with its hidden ability
>and only when below half HP
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>Normal
>the most common type of pokemon you see
>meant to represent the common type of animal you'd encounter
>Normal/Bug
>"No we can't have that, it's either something normal or a bug, you can't just be a normal bug."
>Normal/Flying
>"No, you can't just be a flying type, how could something just be flying? They must be normal animals on top of also being flying."
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>>734104158
>Normal/Ice might be one of the worst possible combinations out there
But not the worst
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>>734112126
Abomasnow isn't really meant to tank, but with a little experimentation people make can stuff like this work
https://youtu.be/u8H4TfLiND8
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>>734109735
>>734109717
Because they unironically stat based on the appearance of the pokemon. Ice types tend to be fat animals living in cold weather. Polar bears, seals, walruses, mammoths, bulky ice crystals.
The only fast ice mons are shit like a weasel and Yuki Onna, or snow fox.
This is also an issue with rock types. It's made of rock so it has to be slow as fuck and have a high defense.
Getting a good, fast hyper offensive ice type depends on if we get some sort of swift aggressive animal or yokai, like a bird of prey, or more ice yokai.
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>>734110025
>you exchanging your fighting weakness for a dark and bug weakness and resistance to psychic which I would say is worse than what you started with
Fighting has access to some of the highest damage moves in the game (close combat, superpower) and lots of Fighting mons have huge Atk and are very fast. Dark and Bug moves don't get nearly as powerful (best is Knock Off when you have an item on) and are on mixed mons that mostly use them for utility or as non-STAB.
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>>734114056
Ground/Fairy removes the Poison weakness and gives a STAB attack against Fire, Poison, and Steel resists. Well, as long as they aren't flying.
Fire/Fairy removes the Steel weakness and gives a STAB attack against Steel types, turning the losing Steel fight into a winning one. It also means that fights against Fire types is now resist vs resist.
Dragon/Bug could be useful if you really want a resistance to Water, Grass, Electric, Fighting, and Ground, and you don't mind all the weaknesses it gives you. Dragon/Ghost or Dragon/Flying are probably going to be better, so unless you need the particular Dragon/Bug resists is probably isn't that great.
All the Normal typings are pretty terrible. Poison/Ice and Ghost/Rock only might be "good" because they neutralize the Fighting weakness, but they get a ton of weaknesses as a result. I could see a fast strong Ghost/Rock being decent on offense, but that's probably true for most type combinations.
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>>734107837
I meant fighting as a coverage type, not fighting type Pokémon.
>>734108082
>the only type so powerful they caused steel types to be nerfed
I kneel before the ghost chads.
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>>734115210
Fighting type is Grass
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>>734102071
>Close combat X 4
>Meteor Mash X4
>Bug/Dragon....
Not bad I guess.
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>>734108718
this one already broke competitive
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>>734109017
There is no catch, only a punchline, that punchline being "lmao get fucked Lugia" as its status is now beneath Megaless Mewtwo while its counterpart Ho-oh somehow manages to get stronger with each passing game
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>>734106671
Gardevoir regional variant based on garden gnomes
Gallade is Ground/Steel and beats people with a shovel
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>>734114704
>>734114364
Mega Yanmega with some gimmick ability that adds dragon dual-typing to its flying moves, like how Flying Press is Fighting/Flying
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>>734106671
Gimme that Gnome.
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>>734104016
trevenant and gourgeist learn moves that can add the grass or ghost type to the target, respectively, effectively giving dual type pokemon 3 types. I don't know what the use case is or why you'd want to do that, but it's already possible.
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>>734118928
>I don't know what the use case is
To force a weakness to another Pokémon you have. For example, using Halloween and then a trained Annihilalape rapes all the Rogue bosses in ZA (none are normal, all of them become weak to Rage Fist, and Annihilape learns Bulk Up and Focus Energy to buff itself, and Screech to debuff).
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>>734106671
>>734106998
Star nosed mole. Play up the star nose design element.
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>>734109148
I mean kinda. A lot of the dual normal types, aside from flying, are more or less just regular animals with an environmental niche. It makes sense on pokemon like bibarel, but not many others, but that's mostly because bidoof is a pure normal so keeping the type makes sense.
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>>734102071
This and never mixing up the regions. Like have an area of the map that's steel, how about an ice region that isn't the last or second to last area, or at the very least stop making one of the first areas you go to a forest full of bugs. Mix it up a little.
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>>734106671
I don't play nuPokemon but it seems to me like fairy doesn't have a consistent style in the first place and they just give it to random things
Not like steel where the unifying style is obviously to be made out of steel
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>>734120420
the explanation for things like this usually comes down to the fact that the games were developed in japan. Yanmega is a dragonfly, but those aren't called dragonflies in japan which is part of why it isn't a dragon type. People joke about how Mr. Mime can be female, but its japanese name is Barrier.
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>>734121597
It's Eternamax Eternatus's base stats. It is a boss fight exclusive form for Eternatus and it can't be used in battle in any circumstance, but its base stats are retarded. It's about 400 points higher than Arceus. Even if you hack it in to your game, it will revert to its normal form after a while and can't switch back.
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>>734121261
Steel being overpowered is fine because I think Steel is cool :)
The same applies to Dragon.
Fairy is lame and gay. Make it weak to Bug. Holy fucking shit why did they decide to nerf Bug of all things when adding the fag type. Fine I understand wanting to reign in Dragon and Fighting, but fucking Bug??
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>>734124120
so what was the reason for making it immune to dragon instead of just resisting it? I would imagine that smacking a fairy with your gigantic dragon tail would still harm it. though I guess punching a sandshrew with an electrically charged fist should still hurt it too but it doesn't.
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>>734114745
You're wrong about Bug, there's a number of high power Bug moves. Basically anything that gets First Impression uses it. Megahorn isn't as common, but some mons run it all the same just cause hitting dark types has its value. Regardless, Knock Off and U-Turn are so ubiquitous in singles that they're terrible weaknesses to have hence why Psychic is generally such a shitty type
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>>734126083
it's not much of a copy paste, it's stats are nowhere near as good. it has a great ability and quiver dance but that's about it. I'm guessing their main reason was just to create more type combinations they didn't have yet
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>>734126439
I mean the stats aren't that different it just has more defense instead of speed which is arguably what you want because you need a bit of bulk to take hits while Quiver Dancing. Both mons are 4x weak to rock
The big difference that makes Frosmoth worse is that it doesn't have a way to break through the steel type that every single team is going to have, while Volcarona is a fire type.
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>>734104183
we already have a fridge poket monster
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>>734121261
The only problem with Steel type is that it's called "Steel" and not "Metal"
>Ah yes bronze, my favorite kind of Steel!
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>>734128787
>Ah yes mushrooms, my favorite kind of Grass!
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>>734129485
And make it somehow take even more fire damage than it already does since it already gets hit for 8x thanks to dry skin.
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>>734130452
I wish Fairy types were getting wrecked by U-turn. Ground types too, a lot of bugs dig in real life so it seems like it should be good against ground. How they decided bug was good against psychic and dark is crazy to me.
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>>734121261
>offensively useless
It really isn’t. The tranny type is crude fanfiction at best and I hate it with all my being and refuse to accept it as a canon type. And I hate when romhackers keep adding it to the good old games.
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>>734124120
>>734124270
no it's because the heroes usually uses a magic weapon to kill the dragon
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>>734102071
For the longest time I thought this guy and Cofagrigus were Ghost/Rock
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>>734121261
How? Steel was just meant to be a wall, it gave Fighting more stuff to break aside from Normal/Rock/Ice, it resisted Dragon before Dragon got bonkers, and it resist/ is SE against Fairy. Plus a lot of Steel types are slow as shit, with many given a second typing that hinders them. Much as I love Aggron and consider apart of my core Gen 3 team, that Rock typing ain't helping shit.
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>>734134762
What he's saying is that it's possible to check how triple typing is already handled when it comes to weaknesses and resistances. Just use the move of Heracross so it becomes bug/fighting/grass and you can check how triple weaknesses are handled, and use it on Volcarona to make a bug/fire/grass type to check triple resistances. People have already checked with Fluffy which adds a fire weakness to a pokemon on ones already weak to fire, and that's another x2 multiplier on top of their existing weakness, so most likely this would be the same and do x8 or x.125 for super effective and resisted hits respectively.
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