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is itgood?
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>>734107317
No. The story is vapid, the characters are nothing, and the gameplay is mediocre.
If you want to play a game that feels like it came out on the 360 go for it though because very few games like this get made now.
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It's not the return to form I hoped it would be but it's a step in the right direction and I'm happy for Suda and the lads at Grasshopper that it seems to have sold pretty decently.
A lot of it is still half ironic pop culture references and fun but simple hack and slash gameplay but unlike NMH3, it doesn't feel like a joke on the audience. There are interesting thematic ideas there. Suda still seems afraid to get political and still seems to treat all the pop culture stuff as kind of a comfort zone, plus, he seems to have caught that Sam Lake disease where way too much of the game is either calling back to earlier games or setting up stuff he wants to circle back to with later games.
But after being stuck with No More Heroes for so long it feels like he's starting to get his groove back.
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>>734113475
Not to be that guy, but it's surrealism, you aren't meant to make sense of everything. There's stuff going on. Romeo is being groomed for some kind of awakening so he can take a role predetermined for him. That's a theme Suda keeps going back to in most of his games. There's some stuff about eternal reoccurrence and doomed love. It's all pretty up to interpretation.
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>>734107317
It's not bad per se, but it could have been better. Honestly I'm more impressed they were able to "finish" it after the budget ran out, but you can see there was a grander scope for the game being set in an open world Deadford. Not that I think an open world Deadford would have made the game better anyway. Most of all I liked the relationship Romeo has with grandpa Benjamin, they have great chemistry.
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overall its OKAY but theres some rly good shit in it
my personal favorite was the asylum stage
>game turns from hack n slash into actual horror game with puzzles you have to solve
>villain has tragic past with his 2 sons dying in a plane crash
>villain worked as a doctor and would use patients for his messed up experiments
>you fight against him and his 2 sons fused together as a reanimated corpse
>hopecore song in the background thats all about the main villain doing absolutly despicable things all for his children in the name of love
>https://m.youtube.com/watch?v=WicV4pD10hw&pp=ygUTcmVhbmltYXRlZCBkZWFk IG1hbg%3D%3D just a pure banger in every way
its the type of kino you dont see in games nowadays
this stage alone is worth more than the entire current day AAA industry to me
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>>734107317
Combat wise, it's probably their best, the bosses are cool and the fact that they are vulnerable to status attacks like poison is a fresh thing, starting to get tired of this trend of all bosses having immunity to everything
>rank up status ailments skills
>they are completely useless 2 hour in-game
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>>734118932
>named WorstPink
>is actually best girl
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>>734123426
>the fact that they are vulnerable to status attacks like poison is a fresh thing
I played smtvv recently so it wasn't that impressive to me but still interesting. I do think the bastards are what make Romeo a bit more fun than most of their other games.
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>>734107317
No, it's frankly one of the worst Grasshopper titles.
It runs poorly, it has no respect for the player, it's self-indulgent to the point of parody, it's janky, it's frustrating, but most of all it is incredibly unsatisfying.
If you are a die-hard old-school Suda fan that will cum your jeans if you hear "Kill the Past" it's fine but for anyone else it's absolutely not worth the price of admission.
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>>734113382
>unlike NMH3, it doesn't feel like a joke on the audience
Honestly this hurts more than it helps.
NMH is inherently unserious so when it defies narrative conventions by, say, skipping an important scene of going "hey actually that scene didn't happen and instead this one we won't show you did" or just generally being nonsensical, it still feels cohesive. Nothing in NMH is serious, so why care if something doesn't make sense?
Romeo has a vastly darker tone that tries to play portions of its story as serious and grim amongst all the horror homages. It impresses a sense of importance onto the player regarding Juliet and Deadford.
So when Juliet says "lol you want to know why things happened? How Mundane. Fight this final boss now because this is a video game" it feels unsatisfying and insulting instead of fun and irreverent.
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>>734127982
iam pretty sure juliet at the end tells you exactly why these things were happening
she tells romeo that its subconcious and she cant rly do anything against it
just like how the director of the space time police and even romeo himself were essentialy forced into their roles so was juliet
thats what makes this story so tragic
they are perfect lovers but also natural enemies
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>>734107317
S51 games are the LITERAL meaning of "all style and zero substance". They're the uncool kid that is trying to be cool. They want to be Character Action Games so badly but always end up short. Whoever their combat designer is needs to be fired immediately for they have been making the same game for the last two decades.
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>>734128092
desu i like all his games even the ones he had little to no involvement in
even if the gameplay can be crappy i would always rather play any grasshoper title than your average AAA goyslop
huge lack of creativity in pretty much all mediums nowadays
you gotta celebrate people who still try something new
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>>734128115
>She says it's subconscious
No, she says "I think my consciousness is making me do it" which is absolute nonsense. It's word salad.
There is no meaning to be gleaned from the game's story. It is surrealist. Abstract. Almost Dadaist.
In other words it's pretentious arthouse bullshit.
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>>734128220
so? shes saying another force is making her do it
if you listen to the directors dialogue or talk with the crew on the FBI ship its clear that a big theme of the game is "playing your role"
also yeah why would you be playing any suda games if you dont like pretentious arthouse bs? thats literally what he has been doing for more than 20 years now and he will continue to do so till the end of his career
he would never make shit youll just understand after one playthrou
thats why hes a top tier game director
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>>734127982
To be fair, even at his best, that's how Suda has always handled conclusions. Like, just try to tell me where stuff like Kun Lan being Iwazaru at the end of Killer 7 was coming from. They usually end with a bunch of wild reveals out of nowhere that raise way more questions than they answer.
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>>734128389
>She's saying another force
No
No she isn't
Your consciousness is not a separate force
It is your awareness. When you are asleep you lose consciousness.
Please tell me English is not your first language.
Even if she were saying another force made her do it, which she isn't, that still isn't an explanation. She literally calls the basic plot beats Romeo cares about mundane - the authors and the story don't care and there is no answer.
That works in NMH where the whole thing is stakes-less and freeform
It doesn't in Romeo where they've tried to make you care about this character and these answers.
>Ackshually it's a good thing there's no real substance or conclusion to the narrative
Suck my balls
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>>734128575
This is somewhat true, but it happens in degrees and these stories themselves have varying levels of cohesion.
Like I said, it's far more acceptable for something like NMH in tone to subvert story structure and cohesion to do some wild shit than it is for something like Romeo.
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>>734128576
still gotta play that
i wanted to do the silver case games next
>>734128630
i dont rly care that much to argue with you
i did find it to be open to interpretation
i just gave you mine and thats about it
yours is that it makes no sense and is BS
also valid
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>>734127982
I think in Tokio's notes he pretty much spells the entire ordeal, him and her are programmed to live this over and over but i think the Romeo we play breaks the chain Except the credits show him turning into David Lynch again so maybe he is doomed to live it again, it's like that guy you know constantly chasing after his ex, going back together with her, she fucks him over, break up, go back together again, even Luna calls him out on it
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>>734128810
>That's not what this word means
>"I NO WANT ARGUE"
Uhhhh ok
That's still not what consciousness means
>>734128894
>dude it's totally spelled out
>by these contradictory implications that themselves have no explanation
Uh huh
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>>734128135
>played Persona
There's your problem. But seriously status effects were actually good in V. Only some of the superbosses, and not even all of them because I've charmed Shiva with Cleo's debuff, are completely immune to status. Most every other boss just resists them, so they can always be afflicted even if it may take a few tries and even then there are demons like Loa with skills that make them easier to inflict. I went through the whole first half of the game abusing toxic spray and venom chaser.
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>>734128976
>>734128894
Suda games tend to have patterns and implications but not plots.
There are implications that "aliens did it lol," and implications that the time criminals were in Deadford before Juliet broke time, and implications that Romeo is JEH, and implications that multiple Romeo's are caught in time loops, and implications that Grandpa rules all of time, etc., etc., etc., but that's not the same thing as there actually being a coherent setting and plot.
It's all just "huh that's an interesting thought" with no deeper effort
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>>734107317
Looks like a good chunk of positive steam reviews are from people who got the game for free which kind of says it all.
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>>734128220
she says she THINKS her consciousness is making her do it
so even she herself isnt sure at all
also youre playing a japanese game made by a small af basicly indie team not funded by tencent
there could very well be shit lost in translation
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>>734128220
>No, she says "I think my consciousness is making me do it" which is absolute nonsense.
it's not nonsense if she's saying that in subspace
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>>734130312
It's a Gundam reference
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>>734132346
atleast make up a realistic age or is 40 really that far off for you? 30 would have sufficed
iam not giving out any more replies to you since all you have been doing is try to argue with people and not really bringing anything interesting to the discussion table
i swear every interesting game i tend to like always has that one autistic retard just shitting up the threads
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>>734107317
The game lacked in fan service, it's a reverse Killer is dead which was filled with it
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>>734131642
Suda should make an Eva VN/mecha in the line of the ps2 eva game
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>>734133436
she looks so much better in her 2D art....still the best girl thou
i want her to crush my balls with her bat
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>>734133060
Knowing Suda isn't really any different from knowing Yoko Taro or knowing Sam Lake. He's a minor but notable figure in the industry who's traditionally been at the vanguard of making "artistic" video games.
Kojima would be the same if he didn't successfully meme himself into being seen as an industry titan. Yes, Metal Gear is bigger than anything Suda made but with how Kojima has been presenting himself, particularly since he divorced himself from Konami, you'd think he created GTA or Pokemon, not Metal Gear.
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>>734133634
I see Suda as a guy who really loves vidya and has fun goofing around with it while Kojima and Sam Lake are people who loathe vidya and use it as a medium to huff their own farts in extremely bad movie games, the latter well known for constantly ripping off David Lynch's Twin Peaks in whatever he works while the former wishing he could have made an Escape of New york style movie
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>>734134140
>I see Suda as a guy who really loves vidya
Ehhh, Suda's more just a big fan of the very early experimental days of japanese game development.
Kojima and Lake and Suda are all just directors that got stuck making games
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>>734134401
lets be for real....if those 3 made actual movies those would all be considered total slop
the bar for videogame stories is MUCH lower than for movie stories
yoko taro atleast worked on other media too and has shown hes very talented in other areas aswell
if kojima wanted to he could definitly make a movie but he prolly knows hes just better at making games
just my 2 cents
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I genuinely felt sorry for Magrus. Got gassed up by gladiators as their messiah, which was helped by the fact he did have super powers, and never learned thatit was all a lie so his real human dad could manufacture an icon for their slave rebellion.he even has to deal with the knowledge that TheBlack, who he believes to be the one who betrayed the rebellion, has somehow survived to the modern day yet refuses to face him like a man despite how as a space fed that should be his job.
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>>734134401
I don't see how a game like Killer7 or NMH could translate to a movie, even if some hollywood pedo tried to produce it, he would fail since the gameplay is intrinsically tied to it, look how many times they tried to make silent hill movies and not once did they succeed
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>leveling system is a snake mini game
>radar of the ship is a pong game
>the ship level is an RPG maker
Just got SUDA'd
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>>734135463
>I don't see how a game like Killer7 or NMH could translate to a movie
There are forms of film that aren't 90 minute features
Frankly the reason Killer 7 or NMH wouldn't translate is because they use the format of a video game as a crutch that replaces the need for character or plot progression
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i rly liked how his grandpa was engraved on his back and talking to him like that
just a rly neat concept
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>>734107317
its ok. some frustrating design choices and nonsensical story
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>>734138351
personaly i had a BLAST playing it
romeo might be a dead man...but the game itself is alive and well!!!
btw guys post your 10/10 soundtracks pls
someone already posted fused reanimated
have some enhanced magrus
https://www.youtube.com/watch?v=kVcredOOr_I
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>>734138414
the whole deadman transformation sequence sounds like something straight outta R&M
>MORTY YOURE ABOUT TO DIE IN 15 SECONDS BUT DONT WORRY I HAVE SOMETHING PREPARED
>aww geez rick...am i really gonna die??
>dont worry, Morty look...youre a half-dead man now! no wait thats lame- YOURE DEADMAN!!
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>>734138597
i think it was ALRIGHT
not as good as 1 and 2 but if you go into it with that mindset and see it for what its worth youre still gonna enjoy the combat and some wacky boss moments
TSA is worth to be played aswell even if its completly different from all the other NMH games
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>>734138414
>>734138603
Romeo is a Dead Man was a better Rick and Morty game than High on Life 2.
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Weird game for the usual suspects to focus on
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>>734109524
>>734112223
>>734112502
>>734113382
>>734114508
>>734118174
>>734118230
>>734127717
>>734128125
>>734129385
Is anyone able to explain why it feels like these people aren't saying anything?
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That’ll be 100,000 Flowsion for the last special edgelord badge, please.
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>>734134140
No, I think that's needlessly unkind, at least to Kojima. Sam Lake, sure, he fetishizes mixed media integration and wishes he could make every game of his not just a game but also a tv show, a book and a musical. Which is kind of the fun of them but it also means they don't exactly excel at being either.
Kojima, however? He cares deeply about how his games play and always has. Matter of fact in his last couple of games, the story integration felt weirdly rudimentary. Like, the cutscenes were long and lavishly directed but the gameplay in MGS V and the DS games just has you do a very mechanics driven job with cutscenes being few and far between and actual gameplay setpieces that push the plot forward being even rarer. Story and gameplay haven been weirdly compartmentalized away from each other.
>>734138597
Yes. It's just one of the most... frustrated games I've ever played. The budget ran put, the time they had leased the IP ran out, the pandemic happened amd you can feel Suda absolutely running out of fucks to give to the point it feels the games has active contempt for its audiences. Every minute of it screams "Fuck this story, fuck this series and fuck everyone who is unironically invested in it."
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https://www.youtube.com/watch?v=WicV4pD10hw&t=127s
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>>734140270
>why won’t people write huge walls of text so I can take two words out of context and purposefully misinterpret their entire post?
Idk man, you tell me. /v/ has been this way for almost a decade. I would leave if I could, I can’t stand you niggers.
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>>734140270
Fug I quoted one wrong >>734113382 you're cool keep on truckin
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>>734144817
SUUUUOHda51