Thread #734118674
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Genuinely what was wrong with community servers and why did it get phased out?
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>>734118674
Not enough control for the capitalist pig suits who own and run game companies.
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can't sell skins if servers can just mod them in
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>>734118674
If you let people host their own servers, you can't shut the previous game down when you release the next game
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First it was shitty console publishers that only had peer-hosting porting their shitty console shooters to PC.
After a decade of PC users pissed that there were no dedicated servers, the suits saw an opportunity to pretend to be benevolent.
Can't sell microtransactions when player-run servers have all the mods you want.
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too complicated for console niggers
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>>734118821
Console had these though with rainbow six 3, vegas and vegas 2, unreal championship, mgo2 and plenty of other games. I'm pretty sure even far cry 2 had those. Even for console some kind of player hosted server was the standard until like halo 2.
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allows white people to have freedom of speech which can result in highly dangerous racism/antisemitism and threats to our democracy™
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>>734118718
fpbp /thread
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>>734118674
Fake player count spoofing.
Bots filling up the servers to get the player count high.
Fake servers bloating the server list.
People refusing to join empty servers, so they fill up.
Progressively becomes more difficult to find vanilla servers.

The older I am, the more I realize that people are fucking retarded and will fuck shit up eventually. It's impossible to find a proper game in Call of Duty 2. Same with CSS and 1.6, it's impossible to find a server that isn't Dust2 24/7 Russian adware.
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>>734118718
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>>734118674
The truth is matchmaking was just better when it hit with the right games, and it had lobbies with pre-game map voting and a social aspect to it. Bungie called it the 'virtual couch' or something. Guess what they did? No more lobbies that stick together. No more shit talking. No more friend making.
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>>734118674
community servers are alive and well
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>>734118674
planned obsolescence. you will own nothing.
investors want to see big numbers moving around
another excuse to bump up hardware reqs and get under the table bonuses from hardware companies
another excuse to pay your 'friends' in marketing
another excuse to get blackrock jew money
they have to sell you a pos sequel to do this.
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>>734119538
Not for normies though. If they can't launch a game directly through steam they will not bother with it.
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>>734118718
Bingo. Server mods can do whatever they want and allow whatever they want, even if it's "racist" or "antisemitic."
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‘Control’ and ‘money’ pretty much sum it up, yes.
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Possibility for secondary markets. Can't have that.
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>>734118674
lets players circumvent matchmaking and its "engagement" optimizations + serverside mods/plugins making people less willing to buy microtransactions.
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When i was like 7 years old, i had half life 1, so i used the server browser by clicking on random servers and shit because i had nothing to do
And that's how i found gunman chronicles. Everyday i would click the exact server almost at the bottom to launch the game and continue
To this day i have no idea how that worked lmao
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>>734118674
It allow poor people to make their own map instead of buying our next greatest game
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>>734121939
lol, real faggy rightoid SJW stance to take, but I guess as long as you're against corpos and recognize that they're fucking over your rights
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>>734118718
Commie detected opinion rejected
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>>734122698
Oh right. I didn't know how to read yet. So i was just clicking on random servers. Don't recall ever finding anyone else in any of the servers
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Back then servers were so diverse.
Like there were creative servers just to fuck and goof around.
What I hate most is that many games have this system were I am put up against people with my exact skill level. Its all so fucking sterile now.
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>>734123189
>>734122698
How did you guys find gunman chronicles?
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>why did it get phased out?
Telemetry.
As multiplayer games transitioned from one-off purchases to live service/battlepass/microtransaction hellscapes, the incentives changed; you didn't just need people to buy your game, you need them to keep playing so that they can stay monetised.
This drove an increase in telemetry and "data-driven" decision making. Devs saw that "higher-quality" matches kept players playing longer, and matchmaking queues give devs control over this.
Once matchmaking became dominant, the extra work required to support community servers got harder and harder to justify, especially since releasing server binaries also makes anticheat/antipiracy harder.
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>>734122776
goycattle award
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>>734118718
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>>734122776
The billionaire wears whatever mask he must to keep sucking good little piggies like you dry, retard.
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The suppression of dedicated servers and emergence of matchmaking serves to suppress the natural hatred of Skinner box games by fracturing the community, thus leading players to direct their anger at the playerbase (further encouraged by deliberately punting problem players into matches with other people) while they become more obsessed with the game due to sunk cost and daily rituals.
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>>734118674
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>>734118856
>muh wypipo
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>>734118674
No bullshit, I wanna know what is supposed to be confused about this?
I keep seeing people repeating this was "too confusing" for newer players or people these days.
its just fucking a list
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>>734121939
Not really. The moderation layer happens on the game, there’s nothing preventing them from running a chat filter on your server. It’s just another networked part of the game, like server rollbacks or whatever.

But the guy you're replying to was right. Forced 50/50, no players being singled out, things like that are why they don’t want custom servers.

Also depending on what kind of custom server we’re talking about also preventing piracy
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>>734131425
For example, forcing winrates, or placing players who just spent some money on winning teams for a while, things like that. They control who wins and who loses to make it as addictive as possible.
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>>734132169
Yeah the stuff Activision documented and developed, showcasing all that information in broad daylight, should be an indicator of how matchmaking ended up. These companies need everything done on their end cause god forbid we let people host their own servers, they might tamper with the game and hand people free temporary skins or something... or... or actually engage with other people socially. All those systems they used to keep the player engaged. The skin matchmaking shit is the most shameless shit in existence too. My favorite is when Fortnite pretty much dropped all pretenses with matchmaking and started flooding everything outside of ranked with straight up bots. And then having them walk up to you in the pre lobby, stopping at the exact same distance every time, emoting with something new and expensive while also wearing an expensive skin. The no build stuff was nice since you could use that slide dash thing to knock them back, canceling their animation, and then watch as they walked right back to you and emoted at the exact same distance every time. What's interesting is everything outside of ranked had no system to stop putting bots in matches. Ranked play in Fortnite is the only way to escape playing against bots. It's kind of absurd to think about.
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>>734118674
How are you gonna sell MTX then?
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>>734131425
people just want to press play and let the thing do the rest
I'm not an advocate, I'm just offering an explanation
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>>734118674
Nothing wrong more than some security issues
Companies couldn't take more money with them, and can't force new games that have the same gameplay experience
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>>734118718
fpbp
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>>734118718
Not only not enough control, it also promoted a culture of self sufficiency and personal initiative in solving interpersonal problems. If you have an issue with a server regular, you could either block or mute him and move on with your life. Reporting was usually only reserved for absolutely blatant cases of cheating or fucking with other players. Now, all grievances are mediated through an eternally all-overseeing big brother third party that people are incentivized to turn to for ANY issues, no matter how big or small. It proliferated a culture of "trusting the authority to solve my problems for me" throughout online videogame spaces, that originally were rather famous for people that frequently engaged in behaviors considered to be "inappropriate", and problems were quietly solved between whatever offending parties that constituted a conflict.
Of course there's also the matter of advertisement and microtransactions. You cannot encourage the sale of skins and season passes, if all the content of the game is already unlocked since day one and the only thing the guy hosting the server will advertise, would be his clan's geocities webpage. It interferes with commercialization, and within the corporate environment, unrealized monetization opportunities are considered "lost profits".
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>>734118674
Match making is comfier, so most people prefer it. Even the one who whine about it don't actually want to play with a server browser anymore.
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>>734132942
>>734132169
Retards coming up with gay conspiracy theories to explain something that would also just happen under a normal elo system.
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>>734136167
>casually ignoring all the real cod matchmaking documentation
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>>734136069
>getting locked out of the game for leaving early
>comfier
>inb4 just buy a bazingallion accounts poorfag
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Ping issues, not wanting to play with modded bullshit/hackers/cheaters. Overall a list of thousands of servers half of which are botted and the other half players are scared to touch isn't much good to anyone.
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>>734118718
fpbp
The publishers and developers can much more effectively monetize the experience when they control every utter aspect of it, something that private servers directly challenge.
In old /v/irgin Source servers as example you could use sprays freely and anything you want. Now, under the horseshit claim of player safety/legality despite zero court cases, you can only use awful "official" premade sprays that have LIMITED USES, a feature so talmudic even fucking Blizzard nor Activision do it
https://steamcommunity.com/market/search?category_730_Type[0]=tag_CSGO_Type_Spray

Valve isn't the chungus company of your childhood handing out free games each sale, and they go out of their way to enshittify former titles to better suite their Steam Marketplace transaction fee money printer.
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>>734118674
Letting someone else own something was just too problematic.

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