Thread #734118686
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how long can the game survive with almost double-digit player numbers?
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>>734118686
ITS HAPPENING
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>>734118686
>it's real
what the fuck damn I feel bad now
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>>734122907
>>734122938
I did nothing...
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>>734124240
neither did i, congratulations.
>>734118686
what a comparison holy shit lmfao
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>>734124584
those dumb fuck investors can rope themselves like the trannies who got laid off by the studio itself. Imagine actually wanting to invest money in this shit.
If i had investor-money, i wouldn't even have invested in fucking Ashes of creation let alone this shit. And i WANTED ashes to succeed.
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>>734118686
so this is the power of geoff keighley shilling. 100 concurrent players in a month
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>>734124428
~150k but the dubious thing is it "peaked" like an hour after going live in the middle of a Thursday afternoon and didn't repeak during the weekend leading me to believe it was botted to shit on launch
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>>734124813
97k on Steam. It was also released for consoles. So I'll be super generous and say anywhere from 300k to 400k concurrent.
They couldn't even maintain 5% of the playerbase. Now that's a shit game for you.
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>>734125447
>concurrent
never
In the current landscape PS and Xbox combined equal PC numbers. You might even say Xbox numbers barely matter anymore.
200k is still impressive and it probably would've been fine if they could maintain 1/3 of that number.
I really want to meet the playtesters who said this game was actually good, not just good but had staying power.
I imagine the 5 year old girl coming home from kindergarten getting praised by her parents for her crayon picture.
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>>734118686
Do we know why this game was given the closing zinger of the Game Awards? I genuinely think this game would have been fine if:
>there wasn't a twitter post pre award show about how it costs a quarter million to put a trailer in the game awards
>the trailer was somewhere at the start or in the middle
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>>734127180
It's because of its positioning at the end with the hyping from Geoff that it reached nearly 100k CCUs. It's its own fault it couldn't retain them.
>>734127640
Since when have currency microtransactions ever been refunded on the EOS of a gas game?
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>>734127868
>It's because of its positioning at the end with the hyping from Geoff that it reached nearly 100k CCUs
A game like this didn't need that though. They could have had a modest launch, build a playerbase through community feedback and then scale up
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>>734128316
ah.. well, rip Exodus then
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>>734125964
>In the current landscape PS and Xbox combined equal PC numbers.
This just isn't true. I remember Nightdive saying that the majority of their sales are on consoles, and that's despite most of their releases being for franchises that are historically PC-centric.
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>>734129082
and what games does Nightdive make except some niche indie and remakes?
Capcom and Helldivers 2 devs disagree
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>>734128739
>The industry goes out of its way to fuck over Drew Karpyshyn again
Sounds about right.Even if it flops I hope it’s good enough to fill the hole left behind by Mass Effect killing itself as a franchise.
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>>734118686
Forever if it were an offline single player game.
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