Thread #734121241
File: maxresdefault.jpg (188.7 KB)
188.7 KB JPG
Is it among top 5 in series?
577 RepliesView Thread
>>
>>
>>
>>
File: hq720.jpg (71.4 KB)
71.4 KB JPG
>>734121241
lol no. the last half sucks
>>
File: portrait-1.jpg (69.3 KB)
69.3 KB JPG
>saves the IP TWICE
apologize, it's safe to say he's surpassed Mikami
>>
>>
File: 20260302045334_1.jpg (436.6 KB)
436.6 KB JPG
>>734121463
>humanity needs to evolve
>but we still need death cause... well reasons
leon was all nah fuck that, we'll evolve past dying too
>>
>>
File: 1753614031895469.jpg (2.2 MB)
2.2 MB JPG
>>734121241
Easily
>>
>>
>>
>>
>>734121241
It's my favorite of the RE engine games pretty easily.
>>734121670
Definitely needs more modes and I think it will get some since a lot of the challenges say do X "in the main story"
>>
File: 77.png (270.3 KB)
270.3 KB PNG
>>734121241
>top 5
it's number 1
>>
File: 20260302062230_1.jpg (720.9 KB)
720.9 KB JPG
>>734121908
She is a pretty good looking femme fatale.
>>
>>
File: 1765457012951206.png (2 MB)
2 MB PNG
>>734122048
True
>>
>>
Dunno. I've never played a game like this before, where it's two completely separate and different games in one. It's like, after you beat the forest of illusion in SMW it just becomes the dark world in ALTTP. I mean, it's great, but what the fuck? Like what the actual fuck?
>>
>>
>>734121665
>>734122524
This nigger eats shit by the way.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: 1769349063193720.png (544.2 KB)
544.2 KB PNG
>>734121241
Surprised RE9 came out as good as it did considering RE8 was a pile of shit. Shame about the story though.
>>
>>
>>
>>
>>
>>734124212
I don't care what you think, i don't even care what i think, Leon handles worse than his demake and re4 counterparts this is not arguable.
Grace is the most annoying character that capcom has ever made and looks like an ugly mutt, her segment is just Village but with a dogshit story
REquiem is objectively a bad game.
>>
>>
>>
>>
>>
>>
>>734124135
7 fucking sucks. It's the least replayable game in the series, and the second you step onto that fucking boat the game is horrendously unfun and poorly designed.
It's literally just single playthrough streamer bait and that's it. Bitch about the drop off post hospital in 9 as much as you want, but at least Leon is fun to play as, unlike Ethan or Mia in 7
>>
>>734124302
The original RE3 is fantastic, it was my favorite game until original RE4 came out. It is kind of short but depending on the order you do things in game you can get different scenes and outcomes, and enemy spawns are randomized in a lot of places along with some weapon placements. Nemesis was an amazing horror villain back then coming off of RE2, I remember shitting myself the first time he followed me to another room.
>>
>>
>>734124440
My only issue with the original games is that the modern controllers barely comprehend tank controls, which forces me to play on a keyboard, which isn't super convenient.
>play on the d-pad
D-pad on an Xbox controller is fucked.
>>
>>
File: 1694134663852889.jpg (23.8 KB)
23.8 KB JPG
https://youtu.be/e90XvXzerwg
>>
>>734124524
Yea that's the thing, the hospital is maybe the best Resident Evil has ever been.
Raccoon City obviously isn't nearly as good, but it's better than the second half of basically any game but REmake and debatably 4, it's just so visually bland and uninteresting which I think does damage to the reputation its getting
>>
>>
>>
>>734121241
Can anyone explain the appeal/hype? Its being very highly praised and I don't get it, I watched maybe the first 2 hours or so on a stream
It seemed very linear with elementary school puzzles. All the "horror" was just cheap jump scare shit. The combat was just bullet sponge zombies. It probably at least feels better to actually play than to watch but it still didn't look like anything to write home about, unless it gets really damn good later and the first few hours are just bad.
>>
>>734124609
The basement is fantastic besides the conveyor belt that kills the pacing a bit
The lab is abysmal dogshit though I'll agree to that, but I would still take that over the post boat Ethan section any day
>>
>>
>>
>>
>>
>>734124779
Yeah, basement is great.
I am happy they brought back the not-Lisa Trevor, because she had a cool light/dark gimmick that I wanted to play around with a bit more, and I was bummed Leon seemingly killed her off so quickly.
>>
>>
>>734124670
I understand why they chose to have dual protag (leon guarantees good sales and the numbers coming out vindicate the decision) but they should put more faith in the team members that made the Grace hospital section. Really fun with great ink ribbon implementation. Maybe they're being sent to work on RE1 remake.
They also invested so much in Leon's finale only to not even give him a proper closure or sendoff. Going to hate replaying that stupid purple coughing effect
>>
>>734124856
Git gud, the plugs aren't just there to open doors you can bait the pursuer into them and despawn her
Literally the only section you can't blast through at full speed in that area is the area where you get the wrench, but the game literally gives you a bottle in that exact area to use as a distraction
>>
>>
>>734124774
You don't get it because you don't enjoy survival horror. You're not supposed to actually go around gunning down everything in Grace's parts because the point is managing limited resources and inventory space while solving what's basically a giant escape room. The puzzles have always been pretty easy in the series. And there are Leon's parts if you want to go around and murder everything you see.
>>
>>734124871
Why are you amnesiafags like this?
the basement is garbage because they replace the RE gameplay with Amnesia bullshit, let's not talk about the lab which is a pathetic easy as fuck stealth section with lickers, the only reason the care center is not shit tier is because there is no lame unkillable monster
>>
File: IMG_7537.jpg (483.9 KB)
483.9 KB JPG
I didn’t quite go for 100% but I thoroughly explored and ended up with 20/25 raccoon fellas. Was legitimately a great game and a solid 9/10. I’m not sure why people didn’t like Leon’s sections. It was cool as fuck to go to the remnants of raccoon city.
>>
>>734124774
Rampaging through the center with Leon after sneaking past as many enemies as possible and being stingy with Grace's resources is pure gaming kino. I feel bad for anyone who gunned their way through on casual
>>
>>
>>734121241
I mostly enjoyed Resident Evil 7, and didn't really care for the REmakes. But I absolutely love RE4 and Village. This game was a combination of games I didn't care for and a game I thought was alright for a single playthrough.
I also got tired of Grace's character very quickly, the retarded stuttering in every dialogue was ridiculous. Leon's sections were alright but I just don't like REmake style movement and combat where everything feels like you're trying to remotely control a robot in a field of molasses with morse code via theremin.
>>
>>734124984
Not him, but for me the unskippable cutscenes in 7 really hamper my desire to replay it. It's the same thing with the doll section in 8, unskippable bullshit turns it into a slog. At least with RE9 the opening section isn't too long and the orphanage section happens when you're like 75% of the way through.
>>
>>
>>
>>
>>
File: alien-isolation.jpg (168.9 KB)
168.9 KB JPG
>>734125034
I like it.
>>
>>
>>734125108
the hide and seek grace sections are gonna be way more annoying to replay than the 7 and 8 escape rooms, also who would want to replay this shitass resident evil game that doesn't even have a shotgun in it
>>
>>
>>
>>
>>734125183
The hide and seek grace section in the opening is like 5 to 10 minutes. Once you get the screwdriver it's basically over since you can just use the loop to get past the monster quickly and get to the fuse.
The basement is also incredibly quick when you know what order to get the plugs
>>
>>
>>
>>734125069
I liked Leon segment. It's just so far below the quality of the care center. It would have been fine if Leon actually died or retired at the end because there is so much fanservice that only leads to a fakeout
>remember the cannons and gameplay loop of RE4?
>remember the RPD, kendo, tyrant, crater, and lickers in RE2??
>REMEMBER????
>anyways that was all a fake out we're milking Leon forever
>>
>>
>>
>>734125069
>I’m not sure why people didn’t like Leon’s sections.
For me, it dragged on for too long. I have a feeling the whole section could've reduced to maybe an hour or so, but Capcom wanted to give us that hyped Leon content, so he spends hours in RC, just fucking about and padding out the game length.
>>
>>
>>734125356
The entire first section is sneaking around and avoiding Jack lmfao
The pursuer in 9 at least has multiple quick ways of getting rid of her
Also imagine praising the goo monsters as if they're not the single worst and most boring enemy type in RE history
>>
i would love the modern series + remakes even more than i already do if they didn't have adaptive difficulty
you gotta download a mod and lock the difficulty scale to a reasonable level so enemies don't need 2x the bullets just to stun let alone kill
>>
>>
>>
>>
>>
File: IMG_7529.jpg (557.9 KB)
557.9 KB JPG
Honestly my main issue is for the Leon victory lap in the care center I literally had no enemies to fight. By the time I was leaving the care center with grace I had killed every zombie including the specials like the chef, singers, chunk, etc, so there was literally nothing to fight. Leon just got to walk through the carnage this tiny 5’2 120lb girl left behind in her wake
>>
>>
>>734125373
To be fair I haven't played Survivor in over 20 years so it probably does deserve to be in the bottom, but I really didn't like RE8. For all the story retardation in 9, at least it has a lot of good moments and isn't entirely a schizophrenic mess.
>>
File: 20260302132227_1.jpg (3.3 MB)
3.3 MB JPG
I think the apocalypse filter looks better than vanilla.
>>
>>734125441
>The entire first section is sneaking around and avoiding Jack lmfao
you can down him in like 4 bullets
imagine thinking generic ass zombies are better than goo monsters, 9 doesn't even have any any new twists on the zombies, just generic zombies but now you can't even take them out like you should in resident evil because the director wanted to make an Amnesia game
>>
>>
>>
>>
>>734125631
>>734125574
im getting mixed signals
>>
>>
>>
>>
>>
>>734125631
>but now you can't even take them out like you should in resident evil because the director wanted to make an Amnesia game
Did we play the same game or are you just complaining that there's too much survival in your survival horror game? Don't replay it on Insanity because it's probably too spicy for you.
>>
>>
>>
>>
>>
>>
File: 20A521~1.jpg (436.1 KB)
436.1 KB JPG
>>734121241
This fucking game man, also i really thought the ruined city was really drab looking but the apocalypse filter really makes it all look better, and honestly overall the whole game too looks better than the default filter.
>>
>>
>>734125591
It doesn't deserve to be in the bottom, it IS the bottom.
But I don't understand how you can feel that way about Village. It's an really fun shooter with good gunplay. It's well-designed enough that you can speedrun it on Village of Shadows difficulty in under 3 hours if you have the right guns. You can even shoot arrows out of the air like in RE4. Was it purely story stuff you didn't care for?
>>
The Leon stuff is mostly pretty weak. Granted I'm not a huge RE fan, but with RE2make and Rem4ke fresh on everyone's mind I'm surprised people are jerking off over Requiem. Even ignoring the memberberries the lack of creativity in Leon's chunk of the game is manifest.
>>
>>734125672
The guy saying you can’t fight as grace is retarded. Between how plentiful blood and scrap is I had more handgun ammo with her than I did leon 100% of the time. She was a little murder machine the entire playthrough.
>>
>>
>>
>>734125631
>generic zombies
Nothing generic about them, they're dynamic, have unique movement patterns, have great animations, are fun to fight, and the game encourages actually avoiding them to not potentially create a resource demanding blister head.
Goo monsters are just giant blobs that waddle around, all look exactly the same, and there's no point to avoiding them (not like 7 has good enough movement to even do so half the time)
>>
>>
>>734125732
>there are zombies that can be lured with light
>there are zombies that go into rampage when hearing a loud noise
>there are singer zombies that can stun you from afar
>you can cause infighting between various types of zombies
>and then there are crimsonheads
Sure, let's go with bottles.
>>
>>734125878
they're generic, name 1 unique thing about them that is not turning into a crimson head (which barely happens, i only ran into 2 SCRIPTED blister heads in the care center)
they walk at you slowly, the only ones who act differently are bottle wielders which is hilarious.
Molded were unironically more unpredictable
>>
>>
>>
>>734125805
The story is one of the bigger issues I had with it, but besides that the level design, balance, and pacing are all a goddamn mess. Doing a fresh hardcore run on RE2 was difficult but enjoyable. Doing a fresh hardcore run on RE8 was probably the most miserable experience I've had with the series and I never bothered to play it on village of shadows. Up until some time beyond the halfway point of the game I was constantly out of ammo and basically on death's door because the basic werewolves were more like mid-tier hunter type enemies rather than a basic enemy type. This would be awesome if the game didn't try to be like RE4 and shower you in enemies every encounter. The gunplay was better than RE7 but still kind of stiff and didn't feel great to me. And the level design was linear as all hell. Stylistically the game looks great, but I don't see myself ever replaying it again. It's the only RE besides 6 I didn't bother to 100%. Also the mercenaries mode in that game is a complete goddamn travesty and it would've been better if they had just not included it at all.
>>
>>
>>734121241
I'm playing it on Standard difficulty and the game is so easy I ended up playing it while doing other things like watching TV or listening to news about the Iran airstrikes. I had so much ammo as Grace I would shoot off magazines into the air just to make room for items, and the Hemo-whatever injector is so far and above the best item in the game I just used all the blood for making those and permanently removing any zombies I couldn't kite and avoid. The Girl was really just an annoyance, all she did was slow down my progress through a section and then make me waste time running to a light area if I ever fucked up with the enemy sight mechanics. Very predictable challenges, too. I'd go into a room, look around, and instantly know what was going to "surprise" me, where the enemies would come from, and when they would trigger.
For example, the game hypes up the prison hallway in the basement, implying you'll be in for a crazy time when you finally get all 3 power plugs. But I had so much ammo to spare, I just shot all the zombies through the jail doors before putting in all three plugs. The cutscene actually showed the zombies coming out of the cells, but in reality I just awkwardly ran through an empty hallway until I got to the elevator.
>>
>>
>>734126030
The blind zombies, the singing zombies, the weapon wielding zombies, the light sensitive zombies etc
There's a ton of enemy variety in the care center
>I only ran into two blister heads
Oh you played on easy, that tracks
>>
I wish Resident Evil finally bit the bullet and went straight into supernatural.
Village had a cool premise that got lost almost immediately once you realized you are not REALLY fighting vampires and werewolves, but some infected.
>>
>>
>>
>>734126204
>why would i not just kill the light zombie
If you want to waste the ammo and resources for no reason and/or risk them turning into crimsonheads causing you to waste even more resources that could've been spent on something else, then be my guest.
>>
>>734125962
>when hearing a loud noise
>infighting zombies
which ones were that? I was very sneaky with Grace on my playthrough
Also the ones with IV bag holders swinging at you are tougher than normal ones with better rewards
>>
>>
>>
>>734126336
killing him and then crafting an injector from his blood to kill him again is less trouble than doing a gay minigame the director wasted dev resources on when it could have been used for more enemies and to model a shotgun for grace seems less of a hassle
>>
>>734126349
The ones with bandages on their eyes and carrying blood packs. They are blind, but they go amok once they hear the lightest sound. If you are an asshole, you can try luring them towards a singer and have them take out a few bonus zombies for you.
>>
>>734126253
They don't
>12 hour playtime
Yea you definitely played on easy if you're claiming you gunned down most of the care center and didn't get a single non scripted blister head spawn. On standard gunning down the hospital leads to usually 4-5 blisterheads beyond the scripted 2.
>>
>>734126141
>Doing a fresh hardcore run on RE8 was probably the most miserable experience I've had with the series and I never bothered to play it on village of shadows.
I hate to say it, but I think you played the game wrong. It's really designed so that you're doing a NG+ run on the higher difficulties, because the challenges seem to be balanced like that. For example, on Village of Shadows, I was in NG++ from standard then hardcore, and even with *unlimited* grenade launcher ammo I was having a fun challenge even in the initial werewolf attack in the beginning. When I speed-ran it on Shadows difficultly, I was using an unlimited ammo S.T.A.K.E. magnum with 1-shot kill power. Fucking blast to play, I literally never stopped sprinting making twitch shots for almost 3 hours. I started blasting the Tekken Tag 2 soundtrack with it.
I'd say to give it another chance, but play it so that you're doing NG+ on each higher difficulty. The game really seems balanced around subsequent playthroughs.
>>
>>
>>734126465
You'll never get enough blood from bodies to compensate for bullets/injectors wasted, and killing zombies with injectors doesn't grant you any blood. So it's a losing game and eventually you'll run out of resources.
>>
>>734121241
No. It's in the middle. Not one of the good games but not quite terrible.
>>734121515
Fuck no. 9 was decent and 7 sucked.
>>
>>
>>
File: 5.jpg (517.8 KB)
517.8 KB JPG
>>734126492
the game isn't hard at all, it might have been 3.
I barely remember them because of how few there were.
the gameplay was 90% a slogging headshot popping fest where you switch between 2 zombies to keep them both stunlocked, repeat for 10 more bullets, i also mostly refused to use the stealth craft items because i don't wanted to play the last of us again.
This game could have been so much better if they just gave Grace real weapons
>>
>>
File: c-3292862.jpg (42.6 KB)
42.6 KB JPG
>>734121241
this is the only correct best to worst ranking and I'm tired of people saying otherwise
>re7
>re4
>village
>re2 remake
>re4 remake
>re2
>re5
>re6
>re1
>re3
>re1 remaster
>r3 remake
>>
>>
>>
>>
>>
>>
>>
>>734126492
NTA but I also ran through the Care Center on normal and I got like 6 blisterheads, but since I immediately knew the injector was the only thing worth crafting, I just immediately injected them after stunning them with a headshot.
Seriously, I think the game tricks the player. Because of how useful they are, and the amount of resources the game gives the player, there is absolutely no reason to spend blood on anything other than injectors (and the gun stabilizer upgrades). Just kill any zombies you can't avoid (or don't feel like avoiding multiple times during your backtracking) and inject any blisterheads that spawn later. Do the higher difficulties have significantly less blood available?
>>
>>
>>
>>
>>
>>
>>
File: __grace_ashcroft_and_emily_resident_evil_and_1_more_drawn_by_oto1_030__ac71a926858cbd342f72ceec245817fc.jpg (464.4 KB)
464.4 KB JPG
>>734121241
5.Revelations
4.RE3
3.RE Remake
2.RE4
1.RE7
Requiem would be, ironically in 9th place, behind RE5, RE2 and Village
>>
>>
>>
>>
>>
>>734126971
Facts
>>734126925
Crapcom is so lucky to have shillbots like this nigga
>>
>>
>>
>>
>>
>>
>>
>>
File: 1744592996414752.jpg (1.3 MB)
1.3 MB JPG
tloufags need to get a good sequel first before entering ResidentGODthreads
pic very much related elderGOD tier
>>
File: 1652481584728.png (1.4 MB)
1.4 MB PNG
Just beat it, probably an 8/10 for me, definitely one of the stronger games in the series. It felt pretty schizophrenic but in a cool way, like a big mashup of all the RE engine titles so far. You can really tell the game had a messy development and is a frankenstein of a bunch of scrapped ideas, but I don't mean that as an insult. I think the character switching and tonal shifts mostly work, I was never bored. It's smorgasbord Resident Evil. Reminded me a lot of the Revelations games.
>>
>>
>>
>>734121241
1, 2, 3, 4, Rev2, 2R and 4R are the best games. 9 is absolutely not in that tier. No Nakanishi game will ever be in that upper tier because gameplay is an afterthought for him and his primary concern is cinematic horror. Scripted hide and seek is not good horror gameplay. If I want to play a stealth game, I'll play a proper stealth game.
>>
>>734127192
>running out of resources is a drag
Don't spend blood on anything other than injectors and the gun stabilizer upgrades, ignore literally everything else in the crafting list. Avoid zombies instead of fighting them (if you're not bored with that), or if you alert an enemy then you just headshot stun and melee them, then run outside their aggro range.
I started playing like this a couple hours in after realizing what I was working with, and afterwards I was consistently holding about 70 rounds of 9mm in my inventory and stacking up full-heal items in the trunk.
>>
>>
>>
>>
>>
>>734125631
I love what 7 did for this series but ultimately those guys were an afterthought, hiding from Jack and other situations like that were way more memorable.
9 gives us exactly what it was missing which is population, there's actually several places with groups of zombies and resource scarcity in the early game actually feels meaningful.
Just in your first run through the west wing you're running from the cook and forced to run straight into a room full of 4 zombies, you hastily pick up a gun and it's not loaded, you run from there and get bottlenecked into even more stragglers. The tension is real.
how does it play out in 7? You sneak away from Jack and go into some corner concrete utility room. A sludge man comes out of the pipes. You shoot it and it dies. You simply move on to more empty corridors. Most of the house Jack doesn't even chase you around in. Every 3rd or so time you walk through here he comes back and you shoot him and he dies. Boring.
>>
>>
>>
>>
>>
>>
>>
>>734121241
Redpill me. What's the gameflow for this game as a new player to the series? Grace plays it like a horror game, Leon plays like an action game akin to RE4 or 5, but you can kinda just blitz through everything with either character?
>>
>>734127668
>>734124609
conveyor belt was kino
>>
>>
>>734124779
basement was good
It actually should have been twice as long so we can be more strategic with fuse placements and create safe zones to transport emily around
Damn this game needed 2x more emily segments shit is residentkino
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>734127672
No. The first part of the game is the Grace section, that is a classic survival horror akin to RE1 or 2, with some occasional Leon rampages. The second half of the game is Leon's section and that's RE4 on steroids. Then you interchangably play as Grace and Leon for a while.
Also, you can *try* to Rambo Grace's section, but you will most get overehelmed eventually.
>>
>>734127559
9chads keep winning
>>734127798
see >>734127575
>>
>>
>>734125885
Are you fucking drunk? Leon in 9 is like 4R but with worse controls, loose oarry windows, too many contextual attacks, worse weapon selection and de-emphasis on ducking so that parry is actually a one size fits all solution.
>>
File: 1772189776598574.jpg (17.2 KB)
17.2 KB JPG
why do you cucks hate re8 so much?
>>
>>734127732
Why even bother doing that? If you do the speedrun shit just buy infinite ammo and magnum your way through the game using the ink ribbons they give you for free. Doing it legit but with infinite saves is more effort.
>>
>>
>>
>>
>>
>>
>>
>>
>>734127594
Okay but you're clearly not good if you're running out of resources on standard difficulty. You're clearly doing something wrong and I gave you the solution. Also fuck off with your attempt at "seniority", I'm as ancient as you are.
>>
>>734127672
you can't really just "blitz through" with Grace, it takes careful resource management but anyone with at least room temp IQ should be able to prioritize them and the threats correctly.
Leon is just ungabunga dakka dakka and the game throws you free ammo if you are running out
>>
>>
>>
>>734127672
It has scripted teleporting stalker enemies that you have to lead in loops. You can't blitz through those parts. I actually tried, and even if you go fast the stalker literally spawns in a way that body blocks you until you kite her around the loop or wait for pathing. It fucking sucks.
>>
>>
>>
>>
File: 20260228164922_1.jpg (349.5 KB)
349.5 KB JPG
>>734121241
Top 4
REmake > RE4 remake > RE2 remake > RE9
>>
>>
File: nat_1693762938150713.jpg (34.9 KB)
34.9 KB JPG
Top 5 of gaming in general really.
>>
>>
>>
>That one female zombie at the start of the Leon section
>As she's turning she just starts making out with that random guy
What? Did she temporarily become a zombie with an infinite sexual instinct rather than hunger? I don't get it.
>>
>>
>>
>>
File: asdfzxcvasdfzxcv.png (132.5 KB)
132.5 KB PNG
>>734121515
>saves the IP
>>
>>
>>
File: 20260228125315_1.jpg (327.5 KB)
327.5 KB JPG
>>734125885
I love the heavy feel RE9's combat has
>>
>>
>>
>>
>>
File: Screenshot.png (33.5 KB)
33.5 KB PNG
Is that you anon?
>>
>>
File: 20260227174529_1.jpg (287.8 KB)
287.8 KB JPG
>>734128372
Grace, my beloved. Snapped this pic the first time I flashed her my dick, and we are now happily married.
>>
>>
File: 1646 (1).jpg (271.8 KB)
271.8 KB JPG
>>734127926
spicniggerasszoomershitrazillians like you always say "that pajeet this pajeet everywher pajeet" but the holy fact is fucking shittyassspics like you ruined any medium board on this website so fucking kill yourself like your crucified 6th sister who is gangraped by cartels before that
Also edgerunner fucking sucks and you liked it only because it was your first anime and MC is latinx
>>
>>
>>
>>
>>
>>
>>
>>
File: 1743882789826354.png (2.9 MB)
2.9 MB PNG
https://www.nexusmods.com/residentevilrequiem/mods/129
>>
>>
>>
>>734127710
True, you can craft Requiem ammo. Personally I saved all my Requiem ammo for only tough enemies that I also couldn't avoid or sneak up on, but even then I usually didn't even have the gun in my inventory.
I think the injectors might be a better use of blood overall, since you can't fail an injection but you can miss a shot with the Requiem. Plus the injector takes up 1 slot while the Requiem takes 2, and if you run out of injectors you free up another slot while an empty Requiem still occupies 2 slots. Maybe this is all minutiae though.
>>
>>
>>
>>
>>734128839
I was only using Requiem bullets as this "I really can't be bothered with you" card and after a while I had so many of them. Eventually I just killed Chunk with them, mostly for shits and giggles and an achievement. Not that I needed it to.
>>
>>
>>
>Game takes place in 2026
>Heroine's mom died hiding the real actual Epstein list behind a painting
>Whole world and all BOW warfare being run by actual Mossad illuminati cult run by some Homonculus the whole time
>FBI Leadership so incompetent they break protocol to send the 1 living person who was a crime victim at the investigation location, alone.
You know the real 2026 is fucked up when we're hitting the actual plot beats of a Resident Evil game.
>>
>>
>>
>>734129043
You're not supposed to kill everything with Grace
It's lvdokino perfection
>>734129107
see >>734127575
>>
>>734128184
>It has scripted teleporting stalker enemies that you have to lead in loops
Last night I was finishing up the Basement section. I took the plug out of the forklift door on my way to gather all 3 plugs to finish the area, and the Girl spawned INSTANTLY right on top of me as soon as Grace's animation finished. I took damage 0.05 seconds after the plug was removed. There wasn't even an attack sound, I just unplugged the plug, took damage, and then wildly looked around until I saw the Girl directly behind me. She must have spawned and then instantly used her swipe attack on me.
>>
>>
>>
>>
>>734126336
>waste ammo
>Resident Evil
You're a fucking mongoloid. I killed literally every single enemy as Grace on Classic save for a single Blisterhead and I had the hemotoxin to do it, I just didn't bother to go back for it. Not counting the run to the elevator with Emily, though I'm sure you can kill those enemies too since there is a pool of blood that you can only collect after leaving her in the elevator and going through the horde. What are you using the ammo on if not to kill things?
One of my biggest fears is that Capcom would actually listen to you fags who intentionally ammo starve themselves for no reason and make ammo rare, like they did in Revelations 2.
>>
>>
>>
>>
>>734129159
Actually, you are supposed to kill everything with Grace and that's why you get achievements for doing it.
>>734129107
You only have a limited amount of stealth kills. Most of the kills have to be done with precision headshots and knife kills or lined up Requiem shots. If you haven't killed 90+ enemies in RE2R keep your fucking mouth shut.
>>
>>
>>
>>
>>
>>
>>734129197
I recorded some gameplay while I was playing around with routing and there are some scripted bullshit teleports where she can be on camera far away then you round a corner and she's instantly there. It takes a special kind of shit eating retard to like this kind of game design.
>>
>>734128992
>I was only using Requiem bullets as this "I really can't be bothered with you" card
Lol that was mostly my reasoning for using injectors, so we're on the same page. Once I'd backtracked from the east to wing a couple times I started injecting any zombies who were wasting my time, especially Chef once he starts patrolling the hallway.
>>
>>
>>
>>734129442
>never seen the appeal of replaying a game
>I totally played this game when it came out in 1997 (even though it didn't come out till 1998)
>writes like an illiterate brown teen
If it walks like a duck and talks like a duck, it's a duck. I hate 7oomers pretending to be oldfag fans of the series.
>>
>>
>>
>>734129567
Yes you do. You get an achievement for killing Chunk as Grace, which is easy to do because you only need 3 hemotoxins. You get 1 for free, enough to craft 1 as soon as you get the injector and you only need to find the scrap for the third since there are blood buckets everywhere.
>>734129507
Bricked how? I just finished the game this morning. Killing things with Grace is a lot more fun because you have to aim well and line up Requiem shots and control enemies to get molotov/acid groupings. By the time I left the hospital I had like 5 molotovs, 10 Requiem bullets and everything was still dead.
>>
>>
>>734129606
bricked
>>734129884
bricked cope
>>
>>
>>734129442
I only replayed games as a kid since I didn't get to buy a new game for months, but a game like RE1 remake deserves to be played once with each character at least. I don't get the speedrun playthroughs though considering half the game is puzzles.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>killed both singers and 3-4 of their friends with a single Requiem bullet each
Why bother sneaking?
>>734129950
I only speedran REmake and RE2R and both were fun because you don't have to do any retarded glitches and most of the difficulty comes from route planning and learning how to dodge enemies that you'd normally just kill so they don't get in your way.
>>
File: leon nothing personnel.png (914 KB)
914 KB PNG
>>
>>
>>
>>
>>
>>
>>
>>
File: 20260302053013_1.jpg (402.7 KB)
402.7 KB JPG
>>734130313
Leon doesn't hate zombies enough. That's his problem.
>>
>>
>>
File: 1664806127498494.jpg (25.2 KB)
25.2 KB JPG
Raccoon City was legit the weakest part of the game, you can really tell it was an open world game at one point in development, clearly scrapped for good reason because it because it was fucking boring. A large chunk of the game is hunting materials for a bomb, and then the game even jokes about "wow, that took a long time!" so the devs clearly knew. They should have just kept Leon's segments linear because all his best moments are set pieces.
>>
>>
>>734129884
You can just use 2 Requiem bullets for Chunk and keep injectors for crimson heads. Also, Chunk isn't much of a threat, he's just an annoyance, so I see no reason to kill him, unless you want an achievement.
>>
>>
>>
>>
>>
>>
>>
>>
>>734130781
Resident Evil is at its best when you're exploring, avoiding or fighting scary monsters and then you have a little bit of dicking about in the lab that made them.
Going too Final Fantasy with the villains and secret plots within secret plots always ruins these games.
>>
>>
>>
File: 1757228579026934.jpg (1.4 MB)
1.4 MB JPG
looks good with no RT
>>
>>
>>
>>734130926
why are you so retarded?
i said that the lab was retarded and braindead since the lickers act as slow moving lasers.
I swear 9fags assume everyone has low IQ like themselves just because they thought the game was hard
>>
>>
>>734130992
>you just don't like resident evil lol
There's more to Resident Evil than Nakanishi games.
>>734131018
Sorry, I don't speak ESL so I have no idea what you mean by slow moving laser.
>>
File: 20260301074956_1.jpg (301 KB)
301 KB JPG
>>734130610
Racoon City bit was season 1 of Bleach on steroids. I really felt like a shinigami taking out hollows. Very strong anime vibe there.
>>
Grace parts were a lot more fun than leon
>Nooo the basement jail area
Extremely tense for a first time playthrough which is the most important playthrough
Theirs something so satisfying about stretching out ammo exploring a big spooky place looking for key items. Honestly the only real complaint was lack of puzzles
>>
>>
>>734130992
You like TLOU and Amnesia, not Resident Evil
>>734131095
If you have never played a game with moving lasers you have to scoot around you might be too young to post here
>>
>>
>>
File: 1751909262001202.png (369.2 KB)
369.2 KB PNG
Did anyone end up finding the level 3 Body Armor? I thought later on it will be available in the Box but i ended up completing the game so i thought i missed it, it was pretty annoying with only 2 bars of armor.
>>
>>
>>
>>734131095
>>734131149
Nah and disliking things stopped being a cool personality trait like 15 years ago, get new material. I genuinely think you're retarded if you say you like resident evil but don't really like re9 like nigga it literally has everything you could like about the concept of resident evil and in a new story instead of just a remake or rehashing of old shit since re6
>>
>>734130781
Every RE is exceedingly stupid when it tries to tie in to the whole series lore so it's whatever. This is why 4 is the only good story because it's self contained in the cult and Ada just kinda shows up and steals a plagas egg. In some ways 5 is okay because it's honest upfront that you're in the clusterfuck already.
there's no way this is worse than 6, though. The 4 storyline thing was way too overambitious, lmao 2ada was a dumb twist, etc. and the whole plot is basically just some asshole turning himself into a TRex to chase down his asian waifu's boyfriend.
I think 9's worse crime is how much they try to make us eat the memberberries during Leon's half. I can even forgive some random clone of Wesker showing up and going completely unexplained because it's RE and you just go "Well of course they'd do something this stupid"
>>
>>734131202
7 was good and yeah I like scary bits in my horror games you fucking retard wtf are we talking about here lol like you want me to disagree that I really enjoyed the part that plays the most like classic resident evil in my resident evil video game?
Fucking v tards are insufferable
>>
File: 35 year old boomer.png (29.4 KB)
29.4 KB PNG
No. The top 5 games are:
Resident Evil 4 (og version)
Resident Evil 2 (og version)
Resident Evil 3 (og version)
Resident Evil 1 Remake
Resident Evil 5
>>
>>734131236
You need to break all the raccoons for level 3 upgrades.
>>734131268
>it literally has everything you could like about the concept of resident evil and in a new story
I was going to respond seriously until you mentioned the story. You're either trolling or genuinely some kind of retarded mutt child.
>>
>>
>>
>>734131370
>>734131373
Blah blah blah get new material
>Actually good game is le bad
Circa 2011 fourm discussion over here
>>
>>
The worse parts of resident evil stories have always been the awkward part where they crowbar in the resident evil over connected story
These games should have just been one offs separate from each other like final fantasy with only really bioweapons and locations being the connected bits
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: artworks-eKYEN4hw9BwE2sLQ-zctqQg-t500x500.jpg (44.1 KB)
44.1 KB JPG
>mfw Insanity mode
To whoever had the idea to make this difficulty the way it is, frankly go die in a ditch... in minecraft
>>
>>734131253
>I thought that was made Resident Evil according to you fake fan faggots?
I never said that, retard. I've been the one saying to kill literally everything, which is something every RE game lets you do. You're the fake fan if you let yourself get tricked into thinking you need to conserve ammo.
Again, the game isn't bad because you're a retard.
>>
File: 1719115358917225.png (275.6 KB)
275.6 KB PNG
>>734121241
1. 4
2. 5
3. 2R
4. 9
5. 4R
>>
>>
>>
>>
>>734131501
We could be having fun BSAA adventures where you are a nameless goon sent to investigate a south american or middle eastern dictator working on his own BOWs and viruses, but nope gotta have muh umbreller
>>
>>734131678
Insanity was made to be super ebin hard by being dickish to the player. This is a big difference compared to 4R on professional which is designed to feel great to play once you know the game's mechanics. The 2 teams that work on RE now are very split in that one is gameplay and mechanics first, and the other is focused on making the player sit through whatever "experience" they want.
>>
File: 202603~4.jpg (293.9 KB)
293.9 KB JPG
>>734125850
went on a second playthrough with it and didn't regret one bit
>>
>>
>>
File: 1762132470395417.png (36.3 KB)
36.3 KB PNG
>>734127183
>>
>>
>>734131501
I get the feeling they really have 0 idea what they are doing with it or just have told us fucking nothing about how they think things are going on in this world.
Icky Vicky saying "oh destroying all the virals will create chaos" just felt like a weird take to me. In all these games BOW outbreaks seem like closed incidents caused by terrorism groups, and not acts of actual warfare, even by proxy. The series needs to portray countries actually fighting constant proxy wars against each other with BOW before they can say this shit.
It's obviously common enough that they DO need multiple organizations like BSAA and DSO but they've never put it on the scale they are trying to make it sound like it is here.
>>
>>734129284
>One of my biggest fears is that Capcom would actually listen to you fags who intentionally ammo starve themselves for no reason and make ammo rare
Funny you mention this, I've thought about this while participating in RE threads on /vr/. The game that a lot the "hasdcore" fans of the series claim to enjoy doesn't actually exist. Resident Evil has always been, from day 1, a gradually-ramping action game that starts off small-scale and scary and then ends with firing RPG's and machineguns at bio-T800 Trerminators while high-tempo music plays. It's like these dudes have a tulpa of RE that only exists in the very beginning of the Mansion section of RE1.
>>
>>734128419
Re9 perfectly captured what I imagined a middle aged Leon would feel like, he's heavier and less agile than RE4make but no less lethal
My problem is that his combat arenas in Raccoon City all kind of suck and the zombies lose all their personality from the care center
>>
>>
File: Victor-Gideon-Requiem.jpg (305.8 KB)
305.8 KB JPG
>Clone a girl over and over for literal decades to try and get a computer password
How do you get a PhD and not know that knowledge that esoteric isn't stored in DNA?
>>
>>
>>
>>
>>
File: mi2.webm (3.8 MB)
3.8 MB WEBM
>>734129024
for the kino
>>
>>734131921
I think the care center is the bit they wanted to make and everything after is what the suits wanted to make so streamers onions at THING THEY KNOW LEON IS SO FUNNY
He's really not, honestly only og4 Leon was the only Leon that had any memorable lines still and I wouldn't mind if him and every older older protag that keeps randomly showing up just stopped doing that
>>
>>
>>734131909
You're right, and that's what made RE fun. It's also why I hate Nakanishi games. People watched 5 minutes of some speedruns and saw that you could run by some enemies and then suddenly you had a generation of idiots insisting RE was always about hiding from and avoiding enemies.
>>
>>
>>
>>
>>
>>734131983
If you perfect parry, you can kill a Blisterhead in one fell swoop of your axe. But you need to be careful because the Blisterheads have insta-death attacks, just dodge those and you can kill most of them with a perfect parry+fatal ko combo. If that doesn't work, you can use the shotgun to stun them by shooting them in the head/chest until they give way to the force of the gun. Once you send one of them flying, just run over to the body and burst their heads open with a fatal K.O.
>>
>>
>>
>>
>>
>>734131993
Again, why are you hiding? Grace has more than enough ammo to kill everything. I did Hemo the first two Lickers, and every licker after that I used an acid bottle on. Why are you complaining about stealth when its something that you chose to do to yourself? 9 is no different from every other RE game. If you're complaining about stealth its because YOU are the retard.
>>
>>734132075
The games have a ranking mode with the main deciding factor on higher ranks being time completed and it's objectively far faster to get better at avoiding enemies than picking up, storing, pulling out, and expending ammo
>Y-y-you can actually get s rank le still killing every enemy
Don't care I'm just saying it makes sense gameplay would turn into avoiding enemies more than mindlessly killing every single one and why is that even an issue? So what?
>>
>>734131962
I think the bigger red flag is that he just assumed what Elpis did supposedly based on fucking nothing
It reeks of the writers going "We already know what Elpis really is but we can't figure out what the bad guys think it is"
>>
>>
>>
File: 88-1772390846-1950956346.png (1.2 MB)
1.2 MB PNG
>>734121241
ye
>>
Why are you guys even killing every single enemy anyways in classic re or is this the new random thing that doesn't matter to cope about
It takes no skill and it's usually just annoying to kill every single one especially in re1make which you niggers obnoxiously suck off thanks to crimson heads and the fuel system
I hope you fags don't actually do this and just meming
>>
>>
File: YEET.webm (342.6 KB)
342.6 KB WEBM
>>734125069
Overall i did enjoy Leon's gameplay and sections but i do think it is somewhat undercooked.
Like for example, the enemy variety which i think is really good, its just there wasn't enough sections with them in it (although the big dogs that you only fight on the bike would have been nice to fight on foot), The big bloater enemy you only ever fight twice, same goes for that armored chainsaw zombie and for me especially for the Elite human guards fights, there like only two sections of that and one of them had something cool you can do which is breaking a tank with a licker inside and being able to let them fight each other. But the issue is that the ONLY time you can do it, i was really expecting more of that.
>>
File: 1560097913768.png (329.1 KB)
329.1 KB PNG
Why are there boings?
https://streamable.com/isa179
>>
>>
I had way more fun in the first half. I wish RE games would just focus on the first location or at least give us another mansion / castle / interconnected map. what other games do the first part well which I should check out?
>>
File: hq720 (1).jpg (66.9 KB)
66.9 KB JPG
>>734131962
Surely this thing has the password.
>>
>>
File: 20260301233254_1.jpg (421.4 KB)
421.4 KB JPG
>>734132648
Tofu!
>>
>>734132703
Re2make
Re 1 and 2 ps1
Cv has the same gameplay but the map is confusing and obnoxious. Someone will prob say I got filtered but their are reasons we don't talk about it.
Re7
That's pretty much it
The rest of the games you keep progressing forward disregarding the earlier maps
>>
>>734132579
Because its fun. Shotgun crits are fun. Controlling enemies to stack them up and burn multiple at once is fun. Luring zombies onto a downed zombie so you can burn them both is fun. Killing everything and minimizing crimson heads with clever tactics is fun.
And yes, I got an S rank in REmake too. I enjoy both dodging and killing but killing is fun. Its fun to be able to see how much ammo you have by the end of the game after killing everything as a way of keeping score.
>>
File: 1770467290656065.jpg (68.8 KB)
68.8 KB JPG
>>734132750
Holy shit
>>
>>
>>
>>
>>
>>
>>
>>734132876
If you've never done it then you don't understand. You're a retard who's never tried and buck broke themselves into thinking that ammo is sacred so of course you don't get it.
>point and click
Again, its about enemy control and placement. And a lot of it comes down to using the knife as well. But you're probably too much of a pussy to have ever even used the knife.
>>
>>734132940
Oh dude
You have resident evil evil within and silent hill as the only actual good survival horror games. Silent hill is already suspect
Than dino crisis as b tier
And the rest which their are thousands especially from the 6th gen that are complete fucking dogshit.
This genre capcom ran this shit. Dead rising isn't survival horror but it's another high quality zombie theme plan out game
>>
>>
>>
>>
>>
>>
>>
File: IMG_2471.jpg (346.3 KB)
346.3 KB JPG
bro though he was finally about to get lucky so sad man
>>
File: 2016-01-04_00001.jpg (30.9 KB)
30.9 KB JPG
>re6 takes place in china
>the zombie thing is called the c-virus
>>
>>734133040
>Head canon
No Anon I know theirs a lot of ammo, I had like 36 grenade shots in multiple flavors last time I played re1make. It still isn't fun but at this point it just sounds like you have been exploring those threads of people "discovering" that the games have ammo and want to flex your knowledge
You just kinda point your character awkwardly and spam fire until it's dead. Not really thrilling and a massive pain in re1make because capcom did not want you to actually gun every zombie down
If they did they wouldn't have made it really obnoxious to burn them
>>
>>
>>
>the strongest baseline human on the planet (Leon) is dying to Long T-Virus
>g-virus enhanced Sherry is dying to Long T-Virus
>somewhere out there Chris, Jill, Claire, the outbreak crew and being eaten alive by the T-Virus
>Walmart Wesker has also succumbed to it
>Plant 43 survived a nuclear blast and is THRIVING
>T-103 is still somehow a relevant BOW
was /v/ lying when you guys said that the T-Virus is a jobber virus?
>>
>>
>>
>>
>>
>>734133162
>You just kinda point your character awkwardly and spam fire until it's dead. Not really thrilling and a massive pain in re1make because capcom did not want you to actually gun every zombie down
Again, false, on both counts. Mikami is on record saying that he expects people to kill everything and he considers RE to be action. You were fed some bullshit about RE being ammo starvation and you're still clinging to it even though you know from experience that Jill gets a billion grenades. Why did they give you that much ammo? So you can run past enemies? Stop trying to pretend like what you got memed into believing is true.
>>
>>734133382
idk what you want to hear.
Yeah theirs a lot of ammo, it still isn't fun to actually shoot things and especially dispose of bodies in re1make
Cope
If mikaki wanted the first game to be action game it probably should have been more fun actually shooting things
>>
>>
>>734133283
Something else that gets bought up but never touched on is that umbrella operated with complete immunity because they were selling BOWs to every military on the planet but you only ever see them deployed by terrorist groups
>>
>>734133459
Idk even I'm now who that is or care desu, if it's from cv or re6 that shit was a blur. but I mean that's just prob setting up future remakes for the remake timeline
We are not suddenly being put back on the old one at this point
>>
File: image_2026-03-02_235054384.png (1.1 MB)
1.1 MB PNG
>tfw actually got the feels when he said this
And i got boiling rage when his head just gets blown off like that.
My man didn't deserve this.
Really glad this isn't the canon ending (i hope!)
If it was the only ending, i could the reaction being akin to how people reacted to Joel's death.
>>
>>
File: file.png (45.2 KB)
45.2 KB PNG
>>734133630
The achievements in the game say that Elpis being discovered and used to help people is the canon ending, so the Leon dying ending is probably noncanon.
>>
>>
>>
>>
>>
>>734132075
>You're right, and that's what made RE fun
Correct, and also why it got popular in the first place. It's a very satisfying experience going from being scared of everything and having to run from most encounters, to eventually being the thing that they fear. Blowing up Lickers with wanton abandon after getting the grenade launcher is a cathartic experience after being hounded and chased by them previously. But for some reason a lot of people get off on being small and scared the whole time. I think it's because they're gay.
>>
>>734133448
Also to add onto this, the games still have a mostly time based ranking system and it's still far faster just avoiding enemies than actually picking up and doing more inventory management killing everything.
If they didn't want you to avoid enemies they probably shouldn't have made incentives to do that.
And it makes sense, horror stops being so scary when you enter a room point your character, and press fire 7-9 times repeat 100x times
>>
>>
>>734133695
If you get the Leon dies ending the game prompts you after the credits to restart from before the choice to see the other ending, if you chose the release Elpis ending first the game doesn't bother to prompt you to ask if you want to see the other one.
>>
File: re9_b5YcZ3LPzc.png (24.1 KB)
24.1 KB PNG
>>734133807
I'm so mad i forgot the screenshot
I fucking knew i should've sold the random healing shit I got I must've pressed R1 by mistake ughhhhh
>>
>>734133630
Of course it's not canon, it's a bait for people that didn't pay attention to the cutscenes and the literal meaning of Elpis.I did get a tight feel on my chest after the release elpis ending when i loaded my save before taking the elevator, I thought I would fight not-Wesker
>>
>>
>>
>>
>>734132075
>>734133889
So why do you guys hate re7 and 9 which does this juxtaposition possibly the best
Hell 9 is built on the concept of being the scared horror protag to the action hero.
And 7 is the game that goes here's 11 bullets and a basement filled with enemies to here's 30 landmines a magnum and dozens of shotgun shells and an entire underground mine filled with enemies at its finale
Is it because you're retarded and have no idea wtf you are talking about
Um yeah usual /v/ hours
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>734134280
I would've swapped RE3 and 8. RE3 remaster was such a lame wet fart, that I feel offended to this day. It felt like an overpriced DLC to RE2.
And I like Jill Valentine, but holy shit was that installment piss poor.
>>
>>
>>
>>734134343
Ok I respect your choice to rank 9 at the bottom - but I simply can't take anyone serious who would put 8 even above as something that's distasteful to the old school re fans... which was REmake 3....
Village is a travesty that I hope would never get the urge to replay it ever again
>>
>>734121413
>>734121595
>remakes in top 10
HOLY ZOOM
>>
>>
>>
>>
>>
>>
>>734134413
The only part where you're forced to sneak past the big unkillable monster is during the introduction of the girl, literally a halway. The 2 stalkers in the Hospital are killable. The girl in the basement is stunnable with your Requiem, you don't need to sneak past it. You don't need those bullets for anything else btw.
>80% outlast slop
Not even 1%
>>
>>
>>
>>
>>734132579
one thing i loved in old re was that the earlygame was spent scavenging and trying to sneak around enemies, only shooting them ever in order to stun them so you can run past them
and then later on once you've amassed enough artillery to be considered a one-man army you can go to town and fuck everything up with little worry about overuse because you have so much ammo
thanks to adaptive difficulty in the newer titles this isn't really a thing, people try playing it like an og re game but then enemies start needing more and more bullets to have the normal stun/stagger anim and they start moving faster and lunge more and eventually you take damage after landing 7 headshots on this one zombie and they go back to being relatively sluggish and slow and die with one more shot
i remember testing it out when re2make came out: in og re2 zombies would always take a consistent number of bullets to go down and sometimes you'd get lucky with a headshot that instakills, meanwhile in re2make not only do different zombies have differing healthpools there's also adaptive difficulty at play
all the people who complained about the zombies being spongey possibly just wanted an action game and wasted all their ammo, but its just as likely they played the game the way the developers intended it to be played; picking their battles, focusing their shots and being mindful of their surroundings and then they get punished for it by the game artificially lessening the effectiveness of the few resources they carefully collected and making the enemies increasingly more dangerous
tl;dr adaptive difficulty takes games that are fun and makes them frustrating
>>
>>
>>
>>
File: 20260302055459_1.jpg (281.1 KB)
281.1 KB JPG
>>734127183
>several allusions to vampires
>FBI agents just soak up all the blood from the crime scenes, making Leon's job harder
>similes don't even end there, Grace is a day walker
>Lilin all love smiling at Grace because she's the most beautiful iteration of the experiments
>everyone is freaked out by her mind and her memories
>even Gideon doesn't understand why her story can't be straight for five minutes
>>
>>
>>
>>
>>
>>
>>
>>
File: 20260302015248_1.jpg (347 KB)
347 KB JPG
>>734133960
How does Resident Evil even handle funerals? Out of all the writing techniques, they never give characters a good sendoff.
>>
>>
>>
>>
File: 1761513093616680.jpg (370.6 KB)
370.6 KB JPG
>>734121241
As a casual RE player (I played RE1 on the PS1) and also Zoomer
Top 5 re is like:
Requiem
Re4 and the remake
Re2 and the remake
RE1 and the remake
Andoutbreak
>>
>>
>>734134878
>bullet sponge zombies
>music sucks compared to OG
>Mr X now an Outlast hide and seek enemy instead of a new boss that you can stave off by shooting in the B scenario
>no zapping (why even remake RE2 if youre not going to include this?)
>Brian Irons reduced from being unhinged under the surface to over the top goofy and retarded
>Ivy zombies generic as hell looking
The list goes on and on. Idk why zoomers love it so much
>>
>>734134894
Anon it's a new game, so it's bad.
what more do you need to know, do you think this place has actual discussions? Half of the people in the thread don't even have machines strong enough to run modern games lmao
>>
>>734121241
>long unskippable walking sim intro
>boring repetitive jumpscares and cutscenes
>leon from RE 6
>bunch of memberberries to make up for the lack of new content
>rips off the shitty RE movies, down to the final plot twist
not even in the top 10, boyo.
>>
File: 20260301164400_1.jpg (262.9 KB)
262.9 KB JPG
How the FUCK do I fix this shit
I have the highest settings possible I believe, and the computer to run them.
This is a uniquely RE engine thing
>>
>>
>>
>>
>>
File: 20260302001213_1.jpg (155.5 KB)
155.5 KB JPG
>>734135058
Elpis probably distorted the memories of everyone involved with the project.
Grace's mom, Alyssa, probably loved Grace a lot. Spencer probably had Alyssa killed and experimented on. Lots of evil things could have happened around Grace, and she wouldn't remember because she doesn't know what she can do. She's Spencer's "blind hope." Memories can pretty much tell people who you are, and if you can alter a person's memory through a virus, there's no way any identifying piece of information would ever be relevant.
>>
>>
>>734135171
Remake zombies are cool and a big threat
Music does suck, I'll give you that
I just ran by him in PS1 re2, big idiot js pretty easy to get around him. And he adds spice to the later half of the rpd
Zapping was fucking the most whatever feature lmao I feel like retards don't even know what it effected. You would think it would work like cv Chris section with each item grabbed hurting you but nah it's like 7 things at most lol. Why don't you guys onions about it in cv? Oh because you didn't even know what zapping is
Ivy are generic compared to what the literal normal ass spiders lmao?
2make plays better, is scarier, adds actual good content like expanded rpd, and new labs
cuts out bad content like the 2 hallway factory and old boring labs
What more could I want, seethe tho
>>
>>
>>
>>734135351
Insanity is literally a meme difficulty, not a proper challenge like Pro in RE4
Doing it without unlockables is already a tall order, without craftable items is borderline impossible, under 4h straight up a no
>>
>>
>>
>>
>>
>>
>>734135502
Lol no response
Yeah bro "muh zapping"
"Muh like 3 items actually effected by it" it's a big deal trust me lol
Fucking retards if nobody told you it existed you wouldn't even know it did. Cv did that shit 100% and it was garbage in that game so good job capcom cutting a bad idea
>>
>>
>>734135507
>>734135553
It seems like Capcom's go-to move when their game has no replayability is to add a bullshit meme difficulty that demands you to grind out infinite ammo then w+m1 through it with an infinite magnum
>>
>>
>>
>>
>>
>>
File: lalalalala.png (287.4 KB)
287.4 KB PNG
>>734121241
It was okay...
>>
>>
>>
>>734134773
People who watch or play resident evil just to get mad about the cheese are fucking dumb, dude. It's like getting mad at the silly stuff in metal gear. Go do something else retards and shut the fuck up
>>
>>
>>
>>734132334
>it's objectively far faster to get better at avoiding enemies than picking up, storing, pulling out, and expending ammo
That cool, but avoiding and strategically blasting is not the same as hiding amd waiting.
>>
>>734135807
No dude zapping was such a big deal lmao when you le take the first aid
It's gone WOAH it's like both stories are taking place at the same time
I mean those 50 herbs and ammo you just passed don't count tho. Both can take them, whatever
>>
the hatchet getting a whetstone to sharpen/repair it is kinda weird mechanically because it's effectively just reloading a melee weapon, but i prefer it to re4make when you have to make do with some random rusty-ass pairing knives when your main "trusty" combat knife broke after deflecting a few attacks and will remain that way until you find the merchant
>>
>>
>>734134335
>Grace section at its core is survival horror with map planni
Except for the intro, the basement, the first lab and kind of the second lab. The care center itself is good, but that's like 1/5 of the game.
>>
>>
>>734124670
>the hospital is maybe the best Resident Evil has ever been.
Are you genuine on this or is it just recency bias?
RPD to this day is still the most intricate survival horror location to date and it's simply not even close...
I even feel the hospital is below the Baker's mansion because of its lack of imagination in game design, i dunno
>>
>>
>>734136152
They clearly knew Anon wtf are you talking about
It just didn't really matter
They cut a nothing mechanic and two terrible bosses not worth having and replaced it with an expanded rpd and labs and better bosses actually worth discussing
Your opinion doesn't matter, you're a dime dozen retard desperate to fit in incapable of critical thinking
I would absolutely play the remake over the original if I wanted to replay 2 lol
>>
>>734136080
I found it to be a good compromise between unbreakable knife and shit ass throway knives. There's just not enough interesting areas that make use of it by forcing you to parry enough in a single combat encounter
>>
>>
>>
>>
>>734136263
A/B in the original game was made so they wouldnt contradict each either. A/B in the remake was haphazardly thrown together during development because people found out they didn't make B scenarios for Leon and Claire so theyre basically just shorter versions of the A scenarios. Youre a dumbass.
>>
>>
>>734136396
Awwww baby is upset I said he can't read. Read nigga, I won't do it for you.
>>734136425
Except all of the items, and locked doors that aren't effected by the other player character of course. I mean capcom did a good job making zapping such a nothing mechanic, they fully went in on cv and Chris suddenly not having anything is awful.
>>
>>734136423
>>734135927
>Nigga that was they were seething about
You're either an ESL, or an illiterate phone posting mutt.
>>
>>
>>
>>734136576
>stop playing video games and having opinions that aren't black and white, and saying some parts of a game can be good while others are bad!
You're that idiot kid who's been screaming that 9 is peak RE and real fans love it, aren't you?
>>
>>
>>
>>734136635
I'm glad you tried your hardest with punctuation there, but you're still a phoneposting, illiterate mutt and you still haven't actually addressed what I said about not wanting the juxtaposition you said 9 did well. More feigned condescension won't change that, you dumb monkey.
>>
>>
>>
>>
>>
>>
>>
>>
>>734136978
>what started the discussion you jumped into
I didn't jump into it, I started it. The. You misread or misunderstood something and now you're doubling down because I (rightfully) made you feel stupid. You're so insecure that you even stopped typing like a braindead teenager on their phone. Stay mad, and stay stupid. Monkey.
>>
>>
>>
>>
>>
>>
>>734134718
>i remember testing it out when re2make came out: in og re2 zombies would always take a consistent number of bullets to go down and sometimes you'd get lucky with a headshot that instakills, meanwhile in re2make not only do different zombies have differing healthpools there's also adaptive difficulty at play
Really hate this shit as well. It's just a crutch for untalented devs who can't be bothered to balance a game's individual elements against each other across the gameplay experience. That or it's a budgetary decision because AAA games "require" such an insane amount of money and labor on everything BESIDES the actual gameplay.
Randomized difficultly within a set of limits can be very fun, like zombies having between 2 and 5 health, so you learn to plan your engagements for the worst case scenario instead of relying on the enemies having the average health of 3. But that also takes money and labor to implement.