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What are some beginner tips for Rimworld? I didn't quite understand the tutorial. The closest I've come to this type of game is Mount and Blade.
+Showing all 167 replies.
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>>734123290
It’s basically the Sims but sci fi.
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>>734123290
Just play it over and over until you get it.
You could follow tutorials and such but you'd be robbing yourself from the process.
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grow corn and put in your freezer until a mech raid with 50 centipedes destroys your base
also make sure to buy the book
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Dont build floors
Dont build statues
Dont build anything with value that does not have a use
Dont install cybernetics (they increase pawn value)
Send all your trash to other factions to increase relations
Call said factions to wipe raids for you when their relations hit 100
Sell raider trash and stuff from the faction troopers that died helping you to buy more stuff and keep relations at 100
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play permadeath
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you dont need to make rooms, just a big super defensive circle full of pillars
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>>734123648
And thats when the game ends, becomes boring and meaningless. Because Rimjobworld has no end game a tall, just like Zomboid, all the fun is in he rise to stability, once you have it its over
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>>734123290
My best advice is to instal a couple of mods related to food such as fishing. Mostly fishing.
Maintaining a base, fighting intruders off, etc. is mostly RNG, sometimes you're too good but you still get fucked. But you never get good access to food unless you cheese in some way, or install mods, and so your pawns get angry and psychotic and that can ruin the fun too early.
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>>734126170
have you tried growing rice or hunting animals? bruh
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The more pawns you have, the fewer random pawns you'll get asking to join, and fewer raiders that survive battles. Don't accept losers just for an extra pair of hands, only recruit pawns you want long term (eg 150% or more shooting xp gain, good health, young, with a useful secondary skill.)

Make floors out of hay, dramatically reduces the ugliness of the rooms while reducing the time spent cleaning, all for negligible increase to colony cost.

Give your colonists long range weapons, like greatbows or rifle. Stay out of range of the enemy. Don't trade shots, even with cover. Shoot, move. Being able to kite in this way is by far the most important skill, it's how the nerds play on 500% threat.

Deconstruct every single thing on your tile, even the floors. You can either use the stone or caravan it off the map. Some tiles have literally thousands of stone blocks installed around, adding wealth to your colony.

Mine corridors in large rock formations to find hidden resources. There's usually at least steel, and often components, plasteel and gold in the middle of mountains. All adds to your wealth.

Set zones in your prison cells, so if a prisoner goes beserk, you can send an animal to the cell to fight them without waking up your colonists. You can keep multiple prisoners in 1x2 cells if you have a bear or a warg to put down escape attempts.

The lowest wealth, highest value clothing set up is cloth tribal wear, leather duster.
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>>734123648
>Dont install cybernetics (they increase pawn value)
retard, what they provide far outweighs the small increase in raid size you're getting
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>>734127142
>Set zones in your prison cells, so if a prisoner goes beserk, you can send an animal to the cell to fight them without waking up your colonists. You can keep multiple prisoners in 1x2 cells if you have a bear or a warg to put down escape attempts.
Holy shit that's a sick strat.
I'm playing an animal heavy base right now and that's a great fucking idea.
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>>734127142
having to spend the entire game trying to cheese wealth values is what kills all the fun for me.
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>>734127579
it really is anti fun
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>>734123360
boss baby vibes
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Rats
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>>734125346
>And thats when the game ends, becomes boring and meaningless. Because Rimjobworld has no end game a tall

that's a (You) problem, because Rimworld is a story simulator and you are in charge of your objectives (outside the in-game ones). Each expansion adds so much variety, challenges and possibilities, so if you are bored you lack imagination.

In addition, there're so many mods that overhaul the game, so there's no excuse for lack of "end game".
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I wish I could erase my memory of this game so I can play another 4000 hours bro
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>>734127579
use wealth corrector mod to make floor and some other things whortless
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>>734127579
It honestly doesn’t make sense for the overall wealth to contribute to raids. Why the hell are raiders bringing extra soldiers to swipe the granite floor tiles?
Hunter pack sized ought to be scaled off food, tribals off raw resources, raiders off precious metals and robots off technology
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>>734128278
nigga if those faggots in that town can afford granite floor, imagine what they have in the vault.
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>>734123290
>What are some beginner tips for Rimworld?
The more wealth you have in your colony, the stronger raids will attack you.
So don't stockpile tremendeous amounts of stone blocks, or extra chairs, or whatever. Zero reason to own 20 low quality pistols. Sell all that crap, or donate it for rep.
Only hold a reasonable surplus of food and medicine, only recruit reasonably skilled colonists, always make sure that your military power grows at least as fast as your total net worth.

And remember, losing is fun. The point of the game is doing damage control as things burn.
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>>734128369
There could be anything! It could even be granite!
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>>734128723
precut granite could fetch pretty good price idk bro
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>>734128451
I unironically hate the wealth aspect of rimworld
I want to hoard since I like to build and it's not my fault if I don't get traders
And I absolutely hate caravanning too
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>>734130605
>hey tyrone have you heard that there's a cave full of valuable items, and only 5 people guarding it
>sheeeeeitt lets go steal it
makes sense to me
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Shill me your favorite mods
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>>734131603
revia.
>why?
fox.
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>>734127579
Lower the difficulty or play wealth-independent mode. It's really THAT simple.
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>>734123290
Look in all the menus on the bottom and make sure to assing everyone work and schedules. Set up zones for storage and start building a wood structure for everyone to sleep in. After that it is mostly intuition and you get better with time.
>>734123648
>Dont build floors
Or just download the mod that reduces floor values
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>>734131627
https://steamcommunity.com/sharedfiles/filedetails/?id=3486929239
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>>734123290
Don't leave a human boy with a bunch of female hussars or yttakin
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>>734123648
Ignore everything this retard said and just play at a lower difficulty if its too hard
Everything he listed is meta shit to make the game easier
The difficulty of raids scales with how wealthy your colony is
But you can just manually make it easier with the settings and then you don't have to live like a troglodyte
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>>734128087
>>734132515
I hate you.
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>>734123290
Rice in fertile soil. Throw down some hay floors in the to lower filth in the kitchen early on for less food poisoning.
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>>734125346
Yeah, no amount of mods will change the fact that the game is one big rolling dice and nothing makes sense, there's no point having a world map if it's all an illusion. Everything plays out the same over and over.

>>734123290
here's a tip: never accept a random pawn if it's not chased by anything, it's 100% a traitor (because fuck you)
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>>734123290
You don't need general tips, you're just going to get people telling you their way to cheese the game.
Just play it and then solve problems. Go build a base and see what happens, you'll figure it out. Just expect it to all go to shit eventually.
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>>734127579
Wealth is one of the worst systems that nobody talks about. My desire to play went out the window as I bumped the difficulty up and learnt about it.
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>install Rimworld
>install Rimjobworld
>install Character editor
>Click naked brutality on losing is fun
>make beautiful female pawn
>play for 5 seconds
>all male nymph raid of about 200
>pc crawls to a halt
>watch stop motion of my pawn getting raped to death by 200 schizophrenic men
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Do not underestimate melee, but at the same time do not have mixed squads, your melee guys will all be killed by your own shooters
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>game is highly praised
>have to install ten mods to have fun
Every. Time.
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>>734133360
This guy doesn't flank
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imagine not having trap and friendly fire disable mods
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>>734133531
I do, i just seperate the melee guys from my shooters and send them on an alt path

Op is a complete noob and probably drafting everyone at once
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>>734123290
>hmm my people are starving
I need somebody to tell me what to do
>hmm my people are freezing
I need somebody to tell me what to do
>hmm my people are mad about having to sleep outside
I need somebody to tell me what to do

Why are you like this?
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>>734123290
>What are some beginner tips for Rimworld?

Start farming as soon as possible, first with rice since it's the fastest growing food source and once you have it stable switch to corn, takes longer,but has a far greater yield and can grow more food on a smaller area, this is to sustain and to produce extra for winter. yes you can hunt ,but that's inconsistent

You should speedrun battery ,solar power, wind turbine research , this can hold your power needs all the way to endgame.
Don't needlessly collect stuff you don't need, especially high value ores like gold, since the higher your colony value the harder the raids will be.Or you can use launch pods to "donate" extra stuff to other colonies for positive reputation.

If possible, have each colonist be a specialist in each stat , especially like a crafter or builder, artists are a nice easy way to make some cash as well since you can use basic wood to make high value sculptures you can sell or keep for increasing you colonies room beauty .
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Try and get your colonists to craft some dusters out of decent leather, They are both decent early armor and are good for combating both hot and cold temps.
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>>734128278
The only things more worthless than granite are sand and seawater.
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>sims but it all goes to shit eventually
I don't get the appeal of this. If I build something I want it to succeed. I don't want to struggle against inevitable failure.
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>>734134512

Just don't fail then
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>>734134512
Play builder mode then and have chillax as your storyteller.

You can literally modify everything about how the game will play out.
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>>734123290
>don't pay for it, it's not worth $34.99
>if possible, play dwarf fortress instead
>if you do, don't pay for it either
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>>734134741
a picture's worth a thousand words
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one of these days I will try rimjobworld

probably not though
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Whatever you do don't install the sex mods or you will become a goober, it's a deep rabbit hole.
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My main issue is that my base has become way too big. It takes my pawns hours just to reach the kitchen to eat or get to their jobs. By the time they arrive at the worksite, the day is already over.
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>>734136068
I never really saw the point of the sex mod, just like in skyrim it's fun for like 10 minutes and it loses it's novelty.
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>>734136228
Make a mini fridge near their worksite filled only with meals and a table outside they can eat at.
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>>734136228
Why not just optimize the base? If it takes them that long to reach the kitchen then just store some food in other places for them to eat
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>>734136290
>>734136328
But they still need recreation. I can't move that to every worksite.
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>>734137004
...then just have more recreation zones?
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>>734123290
I have less fun every time I try to play this game. It feels like every expansion makes the game worse. Biotech was the only decent one.
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>>734137407
Just don't buy the dlc if you don't like it. No one is forcing you to enable them
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>>734137407
I'm still on 1.5
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Watch a beginner guide Youtube tutorial. Don't read anything else anyone posts in this thread. These people are all retards who are posting shit you shouldn't care about until you've played a lot more of the game.
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>>734136228
there's a reason the dev recommends medium size maps on new game creation

if you insist on playing larger maps then you have to split the colony into groups and have people (slaves) who's only job is to haul and create multiple barracks
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>>734123290
Start in moderate climate with warm winters so that you can farm all year long. You can easily survive winters, but it's another headache on a first run.
Set up your pawns' jobs, if nobody has construction skill for example, select any pawn, enable construction on it and disable it on the others so that it starts accumulating skill.
Start farming early, a tiny rice farm goes the long way.
Build traps around corners of the buildings so that a random early raid or animal don't fuck you up too hard.
Consider using QoL mods.
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>>734123648
>make nice base and nice things for your pawns
>storyteller shits on you because narrative lol
bravo Tynan
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>>734136228
Start building more functional rooms instead of having just one, start using areas, start solving logistics
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>>734137407
the newest space one is good, the royalty with jedi powers it's okay, and the vampire stuff is also fun to make pawns immortal.. everything else is just fluff you can get with mods too
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>>734123648
Watching the colony artist make statues for everyone's room is one of my favorite things. Damn this games raid balancing, damn it all to hell.
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>>734135624
what's the mod for the face icons?
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1.4 is the best version
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>>734138640
https://steamcommunity.com/sharedfiles/filedetails/?id=1569605867
https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197
https://steamcommunity.com/sharedfiles/filedetails/?id=2581693737
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>Dude gets a creative inspiration
>Have him make a sculpture
>He makes one of him banging his girlfriend
>They break up the next day after he proposes to her and she rejects him
This poor fuck.
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>>734139024
>THE VERY NEXT DAY SHE FINDS SOMEONE NEW
>HE PROPOSES TO HER
>SHE SAYS YES
Oh my god.
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>>734139024
How long until he mental breaks and kills her?
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>>734139084
I'm fucking dying.
>>734139085
Soon, I imagine.
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>>734123290
>What are some beginner tips for Rimworld?
I won't spoil you the main interest of the game.

You should underestimate farming times, emergency supply, power cut, cleanliness, medicine (you can fix it later anyway) and so on.

as >>734127142 said
>Don't accept losers just for an extra pair of hands, only recruit pawns you want long term
The game try to keep you from having more than 12 spawn and kill them out

Do use "zone" for everything, especially smart animals to keep them from dirtying the interior
So you can forbid entire area to your pawn, or keep them safely inside when there's trouble.
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What are some /v/-required mods?
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>>734139283
the lollium trilogy
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>>734139387
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>>734128087
Moyos.
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https://www.youtube.com/watch?v=rn28vz5Knbw
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>>734139143
My colony is a fucking mess of relationships.
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>>734123290
>What are some beginner tips for Rimworld?
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>>734136228
That should never happen unless you have 20+pawns or something but then the game is over, you need to let go
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>>734139283
>>
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>>734123290
install CE and have fun

>>734139283
CE
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randy isnt even random
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NOOOOOO MY DICKS!
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>>734123290
Install mods that make your life less of a chore yet make the game "FUN".
"FUN" being that while it improves your game it will make it all more nuts.
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>>734140175
>install CE
>have fun

You can't have both anon
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God I miss having regular threads here. /vg/ sucks ass.
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>>734139283
Dub's hygiene but you have to completely neglect it
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>>734133360
friendly fire won’t happen if your melees are within a certain range of your shooters
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>>734140862
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>>734140934
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>>734140998
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>>734134339
t. hasn't tried to buy a nice countertop
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>>734140048
Damn. That's a nice body.
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>>734123290
There's tons of layers to this thing. Here's a few:

Turn on manual priorities. There's no reason why you wouldn't want to rank the importance of jobs on your pawns.

Anyone with acceptable doctor skills should be carrying medicine or medical herbs on your "Assign" tab.

If you hold shift, you'll queue a command instead of interrupt whatever they're currently doing. Very useful, do it any time something isn't an emergency.

Grow rice for good food with quicker yield. Grow corn for higher output but longer wait.

A perimeter wall is ridiculously useful. Just have reasonably spaced entry points (one per cardinal direction) or enemies will try to smash it.

Get Biotech. It remains the best expansion.

If you're doing anything with Ideology, make damn certain you have 1 starting colonist with high Social skill. It's useful outside Ideology, but converting troublesome belief systems to your own is going to be important or they'll be constant problem-childs.

Turn down all your colonists' best useable medicine so you don't use glitterworld medicine. You need it for biosculpting, so it'd be retarded if you accidentally used it on a scrape.

Build freezers with double-thick walls, and airlocks (at least two doors, autodoors are best) to keep the cold in.

DO NOT build a butcher table in the same room as the cooking stove. One creates filth. The other makes your pawns sick if filth is present.
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>>734123648
I like pretty floors, dirt ground looks like shit. So installing "Floors are worthless" is the play.
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R8 my shitty colony
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Comfy, but you're gunna get destroyed by a fire.
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>>734142169
>battery inside a wooden room
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I'm playing on one of those maps with mountains on three sides, so there is only one direction that stuff can enter/exit the map. Does this cause less animals to spawn over time or is Randy just fucking me?
Never seen less animals in a temperate forest.
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>>734142123
Oh also I think your fridge cooler is backwards, though I can't tell from the shitty res.
>>734142235
That too. At least it's its own contained building.
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>>734126170
this hat is literally me.....
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>>734142123
>wood floor in cave
I'm waiting for the zzzzzt
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disable zzt mod
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>>734142286
Yeah the less parts of the map that people can enter from, the less critters you will get.
You can always just dig a 2x2 tunnel around the entire map.
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The "zzzt" event does not happen with hidden conduits, only exposed ones. It's worth the extra steel.
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>>734142123
What is the logic having a random solar panel out in the middle of nowhere? Build it directly next to your wind turbine. It doesn't obstruct them and it will automatically hook it to the same power grid.
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I mod in cute and funny little girls in booty shorts
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>>734143151
I think he just took over one of those randomly generated outposts.
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>>734143267
That must be an Odyssey thing, huh? I haven't played enough with that expansion to see one yet.
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I am unable to build on the surface. I must always tunnel under a mountain.
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>>734143257
how did you add legs? and why not arms?!?
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>>734143375
They've existed since, like, royalty, or even before it. Have you just never attacked another faction's base or outpost?
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>RIMworld
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>>734126430
Yeah but rice is not satisfying enough and the animals are either too dangerous or don't provide enough food in the long run. Both of these sources heavily rely on RNG, and the fishing mod adds a reliable food source while staying balanced (fishing skill + time/workforce cost + different types of fish).
The two most punishing aspects of Rimworld are food sources and intruders and fishing removes part of the food scarcity problem.
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>>734143575
Oh, I was thinking like a town or ruin can randomly generate on a tile now. But really, I don't generally attack faction bases. It's such a worthless endeavor, and it's not like removing that nearby pirate base is going to make them spawn less.
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>>734143470
Rock and Stone, brother!
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>beat mech hive
>all colonists fully bionic
what do i do at this point?
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>>734143591
Actually it's RIBAOrld.
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>>734143470
*burrowing insect noises*
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>>734142123
>not using hidden conduits
>wood floors and doors
>power generators outside
>recruiting hussar scum
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>>734143962
Fight off giga-raids that crash your computer.
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>>734143962
Build an xbox-hueg sleeper ship on the planet for all your colonists and maybe any family members you can find, then end the game after defending its launch.
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>>734144151
the raids are pretty insane at this point
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>>734123290
Why should I keep my raid value low? If more bandits attack I can just sell their loot or scrap it to build more floors.
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>>734144321
The game doesn't really get that much harder, it just lags more. Even if you kill all of the raiders, it still keeps them loaded in due to their relationships persisting even after their bodies are destroyed.
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>>734125346
Yeah it's kind of hard to compare rimworld to zomboid when rimworld is actually a relatively finished product, meanwhile lemmynigger is still poaching the most talented modders he can find to put them on uh.... carving minigames.
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One of my best moments in Rimworld is dealing with a huge infestation.
Regular guns didn't work, I was overwhelmed fast.
Fire didn't work, panicking bugs on fire just moved towards the colony anyway.
I figured out that if I close all the cave exits then it becomes a room and if you start a fire in a room temperature will rise and anyone inside will die of heatstroke eventually.
Basically a bug sauna
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>>734143962
my last playthrough after beating the robots I thought it'd be neat to build a fully functional asteroid base but it seemed like too much work and I got bored and quit
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>>734144321
this is why
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>Luv me Lovecraft
>All Jecrell mods are dead
>And even if they are continued, they're still tied to shitty JecsTools
The horror
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Why isn't there a single alien mod that adds actual aliens? The only ones that comes close is the star wars one and those lovecraft squid people things I forget the name of. There's not even a simple grey alien mod or anything, just girls with animal ears and tails.
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>>734131603
dead man's switch because surveillance camera-headed robots is too fucking kino of a concept for me to not always have in my modlist even if I don't use them.
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>>734144460
>cast berserk
>they kill each other
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>>734123290
Why is it called rimworld when theres no rimming?
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>>734144904
Theoretically there is you just don't see it
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>>734144119
this wuss can't take a social fight
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>>734144904
>He doesn't know
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>>734142123
looks comfy. you're gonna spend a lot of time hauling crops.
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>>734143962
you're done, start over
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>>734143962
did the piloting console really need three autodoors?
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>>734143962
rearrange your ship so that it's comfy enough for them to actually live in, then retire in space or some shit
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>>734143962
gather up all your dudes and psycast berserk on them. last one standing wins.
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>>734143962
This is usually why I add difficulty mods and other OP factions , gives me a goal to go towards after
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>>734144421
You need to have 4 or more layer of walls to do that. Otherwise the bugs can break free before they pass out. But it is fun to watch them trying to dig a way out.
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>>734143257
uooh ToT
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Are there any mods that make raids more interesting? I hate that 90% of them are just retard charges. Stuff like the mech clusters are 500x more interesting than normal raids are.
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>>734136068
>>734136265
>>734143257
I never installed sex mod.

...but that's only because I'd need one catering to my extensive bondage fetishes without going into retarded anus size simulation.
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>>734123648
Alternatively you can play on the lowest difficulty with a non-Randy narrator to make the game very easy. I suck at these management/colony games and still never wiped because it's very easy, unless you have 0 defenses and extreme colony value for some reason.
You can also savescum random events, so if something bad happens that puts your colony at risk just reload a save from 5 minutes ago and something less bad might happen.
No reason to not play 50% of the game even if you suck or are a pussy.
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something about a colonist breaking medicine because they're mad makes me a special kind of livid
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>>734143257
>legs
disgusting
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>>734132515
Haha oh no! What a terrible predicament!
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>>734123648
Cybernetics are great value, they're useful for combat.
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>>734127579
>Combat Readiness
>Prepare for Combat
Just install one or the other.
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>>734143257
>install legs
>forced to use custom clothing mods

what body btw and clothing mods? haha...
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>>734140934
>several
>picture for ants

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